Destiny Warrior
New Member
Hello, I'm a fan of the TCG. I don't think anything more about me is relevant here.
NOTE: This original post will only be updated when new versions are released. My forum signature is generally a better indication of the actual status of the project.
So I decided to try to make a TCG simulator. It's definitely not been easy, but I've progressed far enough that I'd like to talk about it here. Before I actually talk about the simulator, I'd like to state one thing here: this is by no means a professionally done job, as I am just a student. No fancy GUIs here.
It's completely text-based(so no possibility of cardscans), and is written in C++. Right now the focus of this program is 2P same computer gameplay. I have absolutely no clue as to networking, so please do not ask me "when will TCG Sim get multiplayer online".
Current Status:
Deckbuilder:
Base Set
Battle Engine:
Setting up at the beginning
Playing basic Pokemon from your hand
Attaching Energy cards
KOes
Taking Prizes
Pokemon Powers
Evolutions
Not Implemented Yet:
Trainers
The program can be a bit finicky in places(especially case sensitivity), but I hope to iron it out in future releases. A download link will be put up when I have the first stable release with battling for the Base Set.
NOTE: This original post will only be updated when new versions are released. My forum signature is generally a better indication of the actual status of the project.
So I decided to try to make a TCG simulator. It's definitely not been easy, but I've progressed far enough that I'd like to talk about it here. Before I actually talk about the simulator, I'd like to state one thing here: this is by no means a professionally done job, as I am just a student. No fancy GUIs here.
It's completely text-based(so no possibility of cardscans), and is written in C++. Right now the focus of this program is 2P same computer gameplay. I have absolutely no clue as to networking, so please do not ask me "when will TCG Sim get multiplayer online".
Current Status:
Deckbuilder:
Base Set
Battle Engine:
Setting up at the beginning
Playing basic Pokemon from your hand
Attaching Energy cards
KOes
Taking Prizes
Pokemon Powers
Evolutions
Not Implemented Yet:
Trainers
The program can be a bit finicky in places(especially case sensitivity), but I hope to iron it out in future releases. A download link will be put up when I have the first stable release with battling for the Base Set.
Last edited: