Pokémon TCG: Sword and Shield—Brilliant Stars

That's it! Nintendo has CROSSED THE LINE!

That is correct (I didn't say it did).

On the RuSa cartriges, the battery is for keeping the clock. (Fr/Lg doesn't have a battery because it doesn't have a clock in-game)
 
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So, if, on the Ruby/Sapphire games, the battery is only for timekeeping, then why would the battery going dead effect the game save? And does Fire Emblem have a battery in it?
 
UncleBob said:
So, if, on the Ruby/Sapphire games, the battery is only for timekeeping, then why would the battery going dead effect the game save? And does Fire Emblem have a battery in it?

It doesn't affect the game save, I'm pretty sure people here specifically said that. It affects Berries mainly, but there are also other time-based elements on R/S.
 
Fire Emblem might have a battery as it keeps track of how much time you spend playing on the game.
However, I do not get what the battery has to do with game save data.
(But Geez Kenshin's Garde! I told you it wasn't the SP's fault! And you didn't listen!)
 
Rai said:
Fire Emblem might have a battery as it keeps track of how much time you spend playing on the game.
However, I do not get what the battery has to do with game save data.
(But Geez Kenshin's Garde! I told you it wasn't the SP's fault! And you didn't listen!)
Wich is what I said earlier so I get to say cheezelouis why didn't you listen to me Tyler also YAY!Hmm...A question it is probaly dummb but on FRLG and R/S it says how much time you have played the game.If the eternal batter was drie would it prevent any more given time to play the game from being added to your record?
 
I don't think you'd need a battery to keep track of how long you've been playing the game while the game is turned on. The battery is just for keeping some/all of the infomation active while the game is powered down...
 
How much time you've played the game is calculated by the game, it doesn't rely on a battery powered clock. As I have said, Fire Red and Leaf Green has no battery, as it has no time-based events. Ruby and Sapphire have one for the Real Time Clock, and that's all it's used for.
 
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There are no time based events. SO therefore no? :confused:
 
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If there's no battery in Fire Emblem, then the battery going dead wouldn't appear to be the problem, would it?
 
What the heck? There's a battery in fire emblem! If there wasn't, you wouldn't be able to save. Silly silly... A metronome is used to keep time in games. Flash memory is used to write data original data then hardcode it, not save. Fr/lg has a battery in it. Ru/sa has a battery and a metronome in it. G/S has a battery and a metronome in it. R/B/Y has a battery in it.
 
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FRLG does NOT have a battery in it. I can open up my cartridge and prove it too if I need to. ALL GBA games save to FLASH memory (unless the game maker wanted to be cheap and use a cartridge that didn't have flash on it... but there aren't any available from nintendo with battery but no flash memory). Do NOT compare GB/GBC cartridges and GBA cartridges ALL saving on GB/GBC is done by battery because flash memory was not cheap at that time.

The battery in Ruby/Sapphire was used to power the Real Time Clock (if you open up that cartridge there's a chip labeled RTC). The acutal save data is stored on flash memory. It's the same as your memory stick for your digital camera or your Thumbdrive on your keychain.
 
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Kyfogre22 said:
What the heck? There's a battery in fire emblem! If there wasn't, you wouldn't be able to save. Silly silly... A metronome is used to keep time in games. Flash memory is used to write data original data then hardcode it, not save. Fr/lg has a battery in it. Ru/sa has a battery and a metronome in it. G/S has a battery and a metronome in it. R/B/Y has a battery in it.

A... metronome? So are you saying that there's a little thing in there swinging back and forth with a passive sensor seeing when it ticks? :rolleyes:

Flash memory is NOT used to store the game data... it's done using static ROM. Even on the DS, which looks like it uses smartmedia... nope, still ROM, but using a new technology to make it more efficient (by a HELL of a lot - look up Matrix 3D ROM).
 
Okay I'll step down from that one, Matrix 3D ROM is whats used (still not a battery). Thanks for that, at least someone besides me isn't BSing their way through (I just didn't know it was called that... I knew it was solid-state and thought it was Flash memory... at least thats what all the tech specs I'd read (including the news article I'll mention in a moment) calls it, just Flash memory)

On the topic of the DS, as I mentioned before some GBA cartridges could be sold without the solid-state memory, making the game having no save ability. But with the DS, Nintendo isn't making any without the solid-state memory.

As for the SmartMedia comment... thats not the only shape FlashROM comes in so whats that got to do with anything :confused:
 
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Okay, so if Fire Emblem and Pokémon Ruby do not have batteries that are used for saving one's progress in the game, then we can rule out the idea of the batteries going dead being the cause of KG's game saves being deleted, correct?

So what other options are there?

I'm kinda leaning against it being the carts. Since the games were purchased at Target, I doubt they were illegal, low quality bootlegs... It just seems odd that this one guy has two carts that were deleted... right? How many other games do you have KG? Have you ever had other game saves deleted?
 
Yeah, about the metronome, I was trying to see how many of you actually took that seriously. It's about as stupid as saying there's no battery in there. The memory is not contained on the battery itself, it is saved using M3R (Congratulations, you got one right), the battery is the only thing keeping the memory from being deleted. As long as the battery is dead, the save data will be lost once the gameboy powers down. If he gets a replacement battery, his capability of saving comes back. What do you think nintendo does to carts when you send it to them? They wouldn't take it if you didn't have a battery -- the financial loss would be catastrophic, because each time a format that's prone to failure would fail, they'd have to send you another $40 cart as opposed to a $5 battery. Nintendo is a buisness. They function as one. They lie and cheat to get you to buy things you wouldn't otherwise; they save money, they're intentionally rough around the edges to save some green, and they'll gladly give you an admittedly low quality method of saving to preserve money just in case it backfires.
 
Kyfogre22 said:
The memory is not contained on the battery itself, it is saved using M3R (Congratulations, you got one right), the battery is the only thing keeping the memory from being deleted. As long as the battery is dead, the save data will be lost once the gameboy powers down. If he gets a replacement battery, his capability of saving comes back. What do you think nintendo does to carts when you send it to them? They wouldn't take it if you didn't have a battery --

AGAIN with the battery?!? As I have said multiple times before, the battery is to keep the REAL TIME CLOCK ONLY! And as such, other games such as Fire Red/Leaf Green do NOT have a bettery!

I have the equipment to open up the cartridges, and I can tell you asa FACT that there is NO battery in Fire Red/Leaf Green, or for that matter any of the other GBA games that I own, because a clock is not used.
 
I will, once I get around to it. I'm using my tools at the moment to fix the 72-pin in my NES.

And Anaconda, what stores the memory then? I'd love to know, or all the time I've wasted fixing carts has been wasted, even though I've magically managed to restore saving capability.
 
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