Pokémon TCG: Sword and Shield—Brilliant Stars

"The Fishing Engine" Breakdown of How it works *UPDATED* 1st Post

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My son was messing around with a speed Dragonite Ex d deck using Budew to fetch a Rare Candy to hopefully get an early Draggy Ex to start Deafen. He was having all sorts of consistancy issues since it was using our left over trainers. I ripped out all the random trainers he was using and dropped your engine in it and found it worked amazingly well. With Budew being able to fetch Rare Candy and the rest of the your engine finding the Pokemon he had no problem setting up multiple Draggy Ex at an alarming rate. I used pretty much the core engine, but used 4 Birch and 3 Rowan to thin the deck quickly. Rowan worked really well to shuffle a hand full of energy, which seems to be one of the few problems with the Birch/Ball based engine like this. Against Gardevoir, Rowan is a little more manageable than something like TVR, since they will have to constantly suffle their hand back in.

Based on how well Budew worked with this, I would think Mawhile (CG) would allow just about any stage 2 deck to run the Fish Engine fairly well, being able to grab a first turn Cessation Crystal is an added bonus. Mawile can also get you started by pulling a Birch for next turn, if you need it, since it's a pre DP card.
 
I tell ya, you never think you are going to need 4 dusk ball or 4 pokenav until you want to try an experiment like this one.

I built a kricketune deck with this engine and ran through some randomized hands. I found certain cards worked well and certain cards were duds more often than not. Pokedex always worked. I mean, it always got me a card, and often time got me a card I could use to look through my deck again. With 12 basic energy in the deck, and pokenav as the only way to grab the energy, I ironically didn't have problems getting it. The birch came at the perfect times and I would draw 4-6 cards on average, usually drawing an energy or two in the mix. Masterball and Duskball didn't work that well at all since I only had 8 pokemon in the deck. Start with kricketot, pull a kricketot on the same turn. That leaves only 6 pokemon left in the deck by turn 2. I found great ball to work well, like always.

What I would like to do is try this engine (modified) in a big deck with all kinds of pokemon in it. I feel it would work better with more pokemon in the deck, and could speed up setup greatly if it worked right.

Modified-wise, I would keep the great ball, the pokedex, the birch, the quick ball, and then contemplate about how many masterball, dusk ball, and pokenav I would use. Pokenav might be used, but I might think twice about the other 2 balls. I feel their use is very random, but could be useful. I think I will probably try this engine with a magmortar/delcatty/typhlosion deck since my current one has problems setting everything up. I will get back to you about what I come up with.
 
^^. Same here, pokenav, masterball/duskball doesn't work so well for me. instead, i replaced it with quickball. greatball isn't so useful, reason- cause' i only have 4 (temporary starter) sableye to help get those 38 trainers from my deck ;D. sableye usually only there for one turn, waiting for my kabutope * lock set up, then switch. Of course, after I abuse sableye *rummage* attack, then use the energy to switch.

here's my deck layout
pks- 12
trainers-38
energy- 10

Btw- I’m new to pkm tcg and pokegym, hi all!
 
Master Ball and Dusk Ball were never optimal cards in Kricketune because you run so few pokemon to actually make the cards effective enough. Try replacing them with other useful/disruptive trainers. Even flippy ones like Poke Ball and ER2 would have a better overall effect.
 
Krickets and other solo players need to use Quick Ball and not the others. If it were me, I would max out on QuickBall, GreatBall, PokeNav, Pokedex and Birch for sure in a Krickets deck. Just he sure speed of it would set up nicely!

If you reference my Blissey Deck, it shows why these specific cards are used. With Oak's Visit putting a Car dat the Bottom in that particular deck, DuskBall is a sure thing as you can choose a Pokemon from your hand to do this with! DuskBall wiht Pokedex is the same scenario!

Thanks for trying it out, as I said, it may not be the exact list for every deck out there, but it is consistent with the ones I have been running!

If running less than 10 Pokemon, Quick Ball is the right choice as Great Ball takes some out and then the Starter! So Quick is the Trick!

~Prof. Fish~
 
I was at a tourney and just by playing master ball and birch I was told by a player "good choice with the fishing engine". Seems your use of words travels oversea. :)

I've been playing the engine with team galactic's wager and minun with great effect. Minun's power works after birch, so you can use a ball and drop it to reduce hand, then you have a draw 2 after birch or wager.
 
Cool... but with the growth of Pokegym, it is nice to see all around the worlkd, players getting more exposure to different things!

Nice idea.. that is what I love about htis style engine, it can be easily modified to fit your play style!! Have you had much success with it??

~Prof. Fish~
 
While I think that this is a great idea, I personly don't see this surviveing Kabutops ge.

It will compleatly stop your engine.
 
I don't know what the exact translation will look like but here is the one on the gym.

Kabutops L.56 – Fighting – HP120
Stage 2 – Evolves from Kabuto

Poke-Body: Ancient Shell
As long as this Pokemon is your Active Pokemon, your opponent can’t play any Trainer cards from his or her hand.

[F][F][C] Chop Apart: 70 damage. This attack does 10 damage to each of your opponent’s Benched Pokemon that already has damage counters on it.

Weakness: Grass (+30)
Resistance: none
Retreat: 2

To me it looks like no more fishing engine.
 
I don't know what the exact translation will look like but here is the one on the gym.

Kabutops L.56 – Fighting – HP120
Stage 2 – Evolves from Kabuto

Poke-Body: Ancient Shell
As long as this Pokemon is your Active Pokemon, your opponent can’t play any Trainer cards from his or her hand.

[F][F][C] Chop Apart: 70 damage. This attack does 10 damage to each of your opponent’s Benched Pokemon that already has damage counters on it.

Weakness: Grass (+30)
Resistance: none
Retreat: 2

To me it looks like no more fishing engine.

Unless the deck using the Fishing Engine packs Latilock, which will be easy enough to find quicker than Kabutops will be to set up and get in the active spot. It also seems up in the air as to whether Kabutops will even be in Great Encounters at all.
 
Latiolck would cancel Kabutops, and they would not be easy prizes to every deck. Magmortar eats them up, but you just don't play them against that unless you absolutely have to. So, unless there will be a Kabutops/Magmortar deck coming (I'm not seeing that combo working) Latilock can still be used effectively in the coming metagame. Also, don't forget that there will be new Lati@s coming out as well to combine with the HP Body blockers.
 
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Latiolck would cancel Kabutops, and they would not be easy prizes to every deck. Magmortar eats them up, but you just don't play them against that unless you absolutely have to. So, unless their will be a Kabutops/Magmortar deck coming (I'm not seeing that combo working) Latilock can still be used effectively in the coming metagame. Also, don't forget that there will be new Lati@s coming out as well to combine with the HP Body blockers.

I see Kabutops/Ampharos working though. You'd force your opponent to play a supporter or die from no set up assistance ('sides powers), and then Kabutops just spreads damage even further. It works 'cause Kabutops can accelerate itself out. The only way to counter such a deck is Latias/Latios, which lures them onto the bench for something like your Absol EX to transfer damage counters onto, then have Kabutop Slash it Apart.

Thank goodness we most likely don't have to worry about that for states (...But what ARE we going to do with future sets? It's snowballing pretty badly now, since we aren't getting that many cards in the most recent two sets compared to what we should have...)
 
kabutops PK is the lock, not GE.

Both are pretty dang good. Especially when you consider that there are tricks to give them free retreat, which lets you choose which one comes up whenever you want. Especially when you consider that the stage 1 is automatically searched for by the basic, AND can attack right away AND searches for more copies of the basic. Especially when you consider how normal trainer reliant most decks are right now. Especially when you consider that Holon Fossil can easilly search out even more Kabuto. Especially when you consider that an incredibly flexible supporter can be used (Fossil Excavator to get Holon Fossil and evolutions and act like a TSD that will always get 1 pokemon)

Kabutops PK though comes about 10 damage short of me claiming "It's beautiful!", 'cause it can't one shot Skities without a Pluspower, and it won't stop Leveling Up. I wouldn't play PK without having the new Kabutops, that's for sure.

EDIT: Whoops, got rather off topic here. Sorry. In engine related news... My sister tried out a deck with Professor Rowan to compliment Professor Birch, after her complaints of being stuck with energy bloated hands and being unable to use Birch to draw more then 2 cards. It wound up that Rowan in practice just wound up as extra, weaker Birches. Certainly it's got it's uses, but I wouldn't lower the Birch count to add in more Rowans, that's for sure.
 
I also tried the combo of Birch and Rowan, much for the same reason (energy glut). Birch is definatley better, but having a way to refresh your hand was nice. Copycat could also take the place of Rowan, but it's dependant on your opponent having at least a decent sized hand (5+ cards) to really be effective. The bonus to Copycat is an opposing Gardevoir will usually not be able to make good use of it since you tend to drop your hand size down by the end of your turn. In the decks I'm messing with the Fishing Engine in I've been using 4 Birch and 3 Rowan. Both seem to come into your hand when you need them and thin the deck out really quickly.

On a side not I thought of the perfect straight draw card for this engine. Island Hermit! Not only do you get the same amount of raw cards (albeit with less searching through your deck), but flipping over prizes can actually be a benefit if you are playing a straightfoward deck. As an added bonus Gardevoir will NOT use Island Hermit against you until very late in the game, since they are required to flip a minimum of one prize over each time which would weaken Gallade.
 
Well... if no Fossils show up and prove most everyone wrong, this is still going to be viable for States!! I do love Island Hermit nad my daughter is trying that one out!! Thanks DW!
 
"Well... if no Fossils show up and prove most everyone wrong, this is still going to be viable for States!! I do love Island Hermit nad my daughter is trying that one out!! Thanks DW!"

Well, there's always Cyclone Energy.
 
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