Pokémon TCG: Sword and Shield—Brilliant Stars

The Kang

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ixidor89 said:
I would have considered running the unseen forces Slowking if there was a way to search for it without using a supporter. Sadly, there isn't a way, which means that a Dark Slowking in place of it would be far more reliable.


Thanks for the help so far.
well if you play it right 2 master balls could get out slowing or dark slowking or any of ya other pokemon. but a celios wouldnt be a bad idea. you could drop a rockets pokeball and a swoop for 2 celios getting slowking out early would help thin you deck by pulling out those tools which would actually make it more consistent.
 
The thing is that the deck is jam packed with stuff as it is. Pretty much, you need 16-18 tools/secret machines, 12-14 energy, 4 Kings, 4, Slowpokes, four of some sort of good starter (Jirachi, Rocket's Meowth, Lunatone LM), and 8-10 draw supporters. This already totals to 48 cards minimum, and those ten remaining card slots need to be used for more important functions than getting out a UF Slowking to keep the deck consistant.
 
ixidor89 said:
Pokemon: 14

4 Slowpoke UF
4 Dark Slowking TR
4 Jirachi DX
1 Lunatone LM
1 Solrock LM

Trainers: 34

4 Mary's Request
2 Steven's Advice
3 Rocket's Mission
4 Pokemon Retriever
4 Strength Charm
4 Crystal Shard
4 Swoop! Teleporter
2 Warp Point
2 Pow! Hand Extension
3 Rocket's Pokeball
2 Rocket's Hideout

Energy: 12

4 Dark Energy
4 Rainbow Energy
2 Psychic Energy


I thank all thoughts and fixes.

Okay, some changes:

I finally decided to let the jirachi's give way to lunatones, after much thought.

To solve my status condition and bench hitting problems, warp points give way to two lum berry, two crystal shard give way to two more Pow! Hand Extension, a rocket's hideout gives way to a Rocket's Tricky Gym, and I add one Psychic energy.

Sooooo...

-4 Jirachi DX
-2 Warp Point
-2 Crystal Shard
-1 Rocket's Hideout

+3 Lunatone LM
+2 Lum Berry
+2 Pow! Hand Extension
+1 Rocket's Tricky Gym
+1 Psychic Energy
+3 Lunatone LM
 
Yeah, but I can't swoop it in, It's a horrible start, and the ability for it to be hit by bench manipulation makes it a liability.
 
The chances of you starting with it are 1/11, which is a pretty good chance you WONT start with it. No offense but MOST of your deck is vulnerable to bench damage.
 
SuicidalPikachu said:
The chances of you starting with it are 1/11, which is a pretty good chance you WONT start with it. No offense but MOST of your deck is vulnerable to bench damage.

But I would rather have my opponent wasting their time on a slowpoke than have them getting two prizes from a KO'ed Mew.
 
Until I get slammed by what my opponent gets from his prizes.

I don't like the idea of putting a kick me sign on my back just to gain a little more knowledge of what I should let my opponent draw.
 
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