MrMeches
New Member
Well, I have been thinking a lot about a Fallen Adversary that many hated before the birth of DP and decided to try a rebuild The Lost Dragon.
POKEMON 18
4 Trapinch
2 Vibrava
2 Flygon d
3 Flygon Ex d
2 Spearow
2 Fearow d
1 Shellder
1 Cloyster
1 Castform
TRAINERS 27
4 Prof. Oak’s Visit
2 TV Reporter
1 Steven’s Advice
1 Copycat
2 Holon Mentor
3 Bebe’s
2 Roseanne’s
1 Scott
4 Rare Candy
3 Windstorm
2 Lake Boundary
1 TSD
1 Night Maintenance
ENERGY 15
4 Delta Rainbow
2 Metal Special
9Psychic
Flygon Ex d struck fear into many opponent’s last season and it has been all but forgotten by many and the once MIGHTY PURPLE MENACE has become nothing more than Binder fodder for many. A card that gets a glance every once in awhile and a reminisce of days long ago of the Majesty of this card. I feel, for some reason, with GaG running things and making people try to tech against it or play it, this deck could once again PROVE it place in our DECK BOXES.
This is a straight forward, meat and potatoes list. Try to get the Trapinch start (Still deciding the best one to use. I am considering multiple, PGF, since the weaknesses vary in the Meta) and the Fast FLEX to start spreading early damage on those Basics. The first FLEX, at least when I played it, was always a Sacrifice. It allowed the Bench to setup and swarm when needed! 4 Candy is a must for the consistent T1-2 FLEX!
Fearow is well, Fearow. A decent attacker against Water decks that can bring things to within KO range of FLEX and a decent Sac if needed. Once it serves its purpose, it can go away!
Cloyster was always a tech in FLEX for me and a few other FTW players. Provides complete protection for Delta Pokes on the Bench. Nothing gets through!! Cloyster can also be a great hitter if needed. Its ability to have increasing damage is fantastic and takes care of some of the Fighting Weak Pokes out there.
The Draw Engine is what got tweaked out here. With no Holon engine, which I agree created the SPEED of FLEX, I feel this style engine can bring some of that speed back. BEBE is the right choice here as it is Easy enough to trade 1 Delta for a FLEX then Delta Call it back out with Fearow. Mentor is just Mentor and Roseanne allows for grabbing that energy. Now I went back and forth on the 1 Castform idea as it can prove useful, esp with Roseanne and I can start with it and benefit so I might remove a Special Metal to add the solo Castform!
3 Windstorm is a must, CC and BF are still played in force in my meta, os they stay and also my Equalizer… Lake Boundary. If I get double, you get double. This allows FLEX the OHKO on GaG. I realize FLEX already OHKO Garde, but Garde is supplemental to Gallade, which is the strength. To OHKO this allows me the ability to gain control more readily. Cloyster does not allow the switch so FLEX will get its shots on Gallade.
There you go.. The Lost Dragon!
Happy Holidays and Many Blessings to OUR TROOPS and their FAMILIES!!
~Prof. Fish~
POKEMON 18
4 Trapinch
2 Vibrava
2 Flygon d
3 Flygon Ex d
2 Spearow
2 Fearow d
1 Shellder
1 Cloyster
1 Castform
TRAINERS 27
4 Prof. Oak’s Visit
2 TV Reporter
1 Steven’s Advice
1 Copycat
2 Holon Mentor
3 Bebe’s
2 Roseanne’s
1 Scott
4 Rare Candy
3 Windstorm
2 Lake Boundary
1 TSD
1 Night Maintenance
ENERGY 15
4 Delta Rainbow
2 Metal Special
9Psychic
Flygon Ex d struck fear into many opponent’s last season and it has been all but forgotten by many and the once MIGHTY PURPLE MENACE has become nothing more than Binder fodder for many. A card that gets a glance every once in awhile and a reminisce of days long ago of the Majesty of this card. I feel, for some reason, with GaG running things and making people try to tech against it or play it, this deck could once again PROVE it place in our DECK BOXES.
This is a straight forward, meat and potatoes list. Try to get the Trapinch start (Still deciding the best one to use. I am considering multiple, PGF, since the weaknesses vary in the Meta) and the Fast FLEX to start spreading early damage on those Basics. The first FLEX, at least when I played it, was always a Sacrifice. It allowed the Bench to setup and swarm when needed! 4 Candy is a must for the consistent T1-2 FLEX!
Fearow is well, Fearow. A decent attacker against Water decks that can bring things to within KO range of FLEX and a decent Sac if needed. Once it serves its purpose, it can go away!
Cloyster was always a tech in FLEX for me and a few other FTW players. Provides complete protection for Delta Pokes on the Bench. Nothing gets through!! Cloyster can also be a great hitter if needed. Its ability to have increasing damage is fantastic and takes care of some of the Fighting Weak Pokes out there.
The Draw Engine is what got tweaked out here. With no Holon engine, which I agree created the SPEED of FLEX, I feel this style engine can bring some of that speed back. BEBE is the right choice here as it is Easy enough to trade 1 Delta for a FLEX then Delta Call it back out with Fearow. Mentor is just Mentor and Roseanne allows for grabbing that energy. Now I went back and forth on the 1 Castform idea as it can prove useful, esp with Roseanne and I can start with it and benefit so I might remove a Special Metal to add the solo Castform!
3 Windstorm is a must, CC and BF are still played in force in my meta, os they stay and also my Equalizer… Lake Boundary. If I get double, you get double. This allows FLEX the OHKO on GaG. I realize FLEX already OHKO Garde, but Garde is supplemental to Gallade, which is the strength. To OHKO this allows me the ability to gain control more readily. Cloyster does not allow the switch so FLEX will get its shots on Gallade.
There you go.. The Lost Dragon!
Happy Holidays and Many Blessings to OUR TROOPS and their FAMILIES!!
~Prof. Fish~
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