There are so many illogical things going on here.
Alex2k said:
Donks = +10 points to whoever donked, and no points lost to the player being T1'd. This would completely solve the issue IMO and keep the game fair in all aspects. Most players don't dig deep enough to see how a donk can ruin someone.
So, let's say I could gain more than 10 points if I did not donk someone. What then? That's unfair to me. Even if I'm not playing a donk deck, let's say I open Ambipom G against their lone Garchomp C. Say they're sitting on a ton of points, and I'm kinda slacking so I really need to get some points out of this game. They draw pass. So now what do I do? Donk him for the minimum points, or pass and let him set up so I have a chance at more points?
Also, donks come in many forms. It is possible to be donked T2 instead of T1. The "bogus" donk that many are referring to comes from decks like Uxie donk, but there are scenarios where you might have a bad hand and get donked anyways. For example, let's use the scenario above again. But this time, the Ambipom player has no bench, so if he does not execute the donk, he himself will be donked by a Dragon Rush. This is potentially worse now because this is a T2 donk, and I'm assuming your proposal only counts for T1's. It's unfair.
Now, let's conversely say that the Garchomp C player is very low on points, and the Ambipom G player is very high. With the current point system, if he were to donk Garchomp he would actually gain
less than 10 points. This is also unfair.
All of this goes without saying that losing 50 points cannot happen, losing 32 is improbable, and awarding no points to 1 of 2 players makes ELO non-zeroing.
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It seems that everyone is really blowing the new rule changes way out of proportion. Firstly, the new rules really hurt Uxie donk and cards that are used in minor variants like Dunsparce and Shuppet. Remember the rewording on PlusPower: It gets discarded as soon as you use it. It does not go back to the deck or back to your hand. Uxie donk will no longer have an end game. If you do not win before your first Psychic Restore, you will be capping out at 40 damage (or 50 if you run Shuppet). Today we don't see that as much because Uxie donk can still be a monster if it doesn't get the donk. It uses a single energy attack to do around 80 damage every turn past the first trainer turn, has a likely chance of ruining your set up, and makes you play from around 3 prizes down. It has somewhat of an endgame, although weaker than most decks. It cannot do that after the B/W rule changes.
Furthermore, no one should be worrying about Uxie donk anyways. So what if you can play Trainers first turn? It has exactly the same odds of winning as before, there is almost no significance in being able to play trainers first turn (for Uxie donk). Think about it. With our current rules, Uxie donk needs to be able to go 2nd in order to play trainers. Thus, there is a 50% chance of going second and performing the donk. Likewise, it needs to go 1st with the B/W rules. This is also a 50% chance. If Uxie donk goes second with the B/W rules, then the opposing players will have access to Trainers/Supporters/etc when they go first, significantly lowering the chances of being donked. It's a 50/50 chance for Uxie no matter which rule set it is using.
So this leaves us at only 1 threatening deck: Sabledonk. I agree, it will be somewhat of a beast, but it's not as if we have to worry about Sableye, Uxie, and Shuppet variants altogether... just Sableye. Think though, there are counters. Many decks either play Spiritomb or Sableye. If you play Spiritomb, there's no way Sableye will have access to Poketurns. Your bench is virtually off limits to them outside of Seeker, and they will still need a Crobat and a Special Dark to KO your Spiritomb. Most people will agree that Spiritomb creates a safe deck. Then there's your own Sableye, making Sablock a safe deck for Nats. With 2 Sableyes active, you neutralize each of their Pokebodies, so there's no way to abuse it. Also, take note that it's entirely possible for Sablock to start with their own Sableye while Sabledonk does not, giving you a huge advantage and time to create a bench.
That brings me to my next point: Even though Sableye has a higher chance of going first than most decks, it still needs to be able to 1.) Start with Sableye 2.) Draw resources in order to donk. If they don't start with Sableye, you're back to potentially going first. If they
do start with Sableye, they still need resources to perform. Unlike Uxie donk, Sableye will need to run resources that can clog its hand and bench. Running more than 1 energy, Unown Dark, additional supporters like Collector, and Sableye itself will all get in the way. Case and point: I don't think Sabledonk will have the ability to reliably deck itself and retrieve all of its resources like Uxie donk.