Killax
New Member
Hey guys, well after some tought I decided to post this list and I would love to hear what you think about it, imho, it has donk possibilities and very good comeback pokemon if the whole line is benched. It does have mayor problems vs Dusknoir ofcourse but all in all I think it might work.
Pokemon:
2 Politoed
4 Poliwrath
3 Poliwirl
4 Poliwag
3 Claydol
3 Baltoy
2 Palkia
1 Palkia lv. X
22
Trainers/Supporters:
4 Team Galactic's Wager
4 Bebe's Search
2 Roseanne's Research
4 Rare Candy
2 Warp Point
4 Quick Ball
2 Snowpoint Temple
22
Energy:
4 Call Energy
4 Fighting Energy
8 Water Energy
16
The idea is to masivly go trough your deck to put up the line as soon as possible and disrupt your opponents hand.
The Palkia is here to break the opponents Stadiums and bring new ones, usefull for my weak, but able to heavy hit Poliwag. Also the lv X causes disruption, while many opponent may choose the Politoed for their face up, even he can 1hKo claydols (flippy indeed, but able)
The Poliwrath heavyness is because of it's abiltiy to donk, if my opponents starts first I have the ability to 1hko a Eevee, a Horsea and if I'm up vs a Mime I'm okay with it because it only stalls and I can use the time for my build up.
The 4x Wager is in it because of massive disruption, it can break people's build ups very fast and if used this much I will be able to do so from turn 1/2.
The 3-3 Claydol is in it simply because I have a time consuming build up. The faster he's on my bench the more painfull the wager becomes.
Now I would like your ideas about it, and I'll playtest it as soon as possible guys!
Cheers,
Pokemon:
2 Politoed
4 Poliwrath
3 Poliwirl
4 Poliwag
3 Claydol
3 Baltoy
2 Palkia
1 Palkia lv. X
22
Trainers/Supporters:
4 Team Galactic's Wager
4 Bebe's Search
2 Roseanne's Research
4 Rare Candy
2 Warp Point
4 Quick Ball
2 Snowpoint Temple
22
Energy:
4 Call Energy
4 Fighting Energy
8 Water Energy
16
The idea is to masivly go trough your deck to put up the line as soon as possible and disrupt your opponents hand.
The Palkia is here to break the opponents Stadiums and bring new ones, usefull for my weak, but able to heavy hit Poliwag. Also the lv X causes disruption, while many opponent may choose the Politoed for their face up, even he can 1hKo claydols (flippy indeed, but able)
The Poliwrath heavyness is because of it's abiltiy to donk, if my opponents starts first I have the ability to 1hko a Eevee, a Horsea and if I'm up vs a Mime I'm okay with it because it only stalls and I can use the time for my build up.
The 4x Wager is in it because of massive disruption, it can break people's build ups very fast and if used this much I will be able to do so from turn 1/2.
The 3-3 Claydol is in it simply because I have a time consuming build up. The faster he's on my bench the more painfull the wager becomes.
Now I would like your ideas about it, and I'll playtest it as soon as possible guys!
Cheers,
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