Dark Umbreon
New Member
THE RAVEN
Disclaimer:
The deck below has been revised based on the recommendations made over here.
POKEMON (12):
2 Honchkrow Lv. 42 (beatdown)
2 Honchkrow Lv. X (beatdown)
4 Murkrow Lv. 20 (beatdown)
2 Darkrai Lv. 38 (beatdown)
2 Darkrai Lv. X (beatdown)
TRAINER (34):
3 Team Galactic's Wager (disable)
3 Team Galactic's Mars (disable)
3 Professor Oak's Visit (draw)
3 Night Maintenance (enable)
3 Moonlight Stadium (enable)
3 Strength Charm (enable)
3 Buffer Piece (enable)
3 Windstorm (enable)
4 Quick Ball (search)
3 Great Ball (search)
3 Castaway (search)
ENERGY (14):
4 Darkness Energy Special
4 Double Rainbow Energy
6 Darkness Energy Basic
MAIN IDEA:
The main idea is to start with Murkrow Darkrai and obtain needed cards from the deck such as double rainbow or Murkrow. Have Murkrow and Honchkrow out turn two and start to obtain control over the defenders hand size. Shady Wing Flaps ensures a stable crow swarm in the start and middle of the match.
Darkrai is used to assist the late Honchkrow assaults and also acts as a needed cleaner in the middle of the matches.
SPOILER:
Disclaimer:
All translations have been done by bangiras and are available at Pokégym and Pokébeach.
Honchkrow L.X
Level Up - Honchcrow
Hit Points: 110
[CC] Feint Attack
Choose one of your opponent’s Pokemon. This attack does 40 damage. Ignoring weakness, resistance, and any other effects on that Pokemon.
[DDC] Shady Wing Flaps: 60
If the defending Pokemon’s hit points is reduced to 0 by this attack, you may search your discard pile for one card, show it to your opponent, and put it in your hand.
Retreat Cost: none
Weakness: L (+30)
Resistance: F (-20)
Darkrai L.38
Basic Darkness Pokemon
Hit Points: 70
[.] Reaching Arm
Search your deck for one energy card, show it to your opponent, and put it in your hand. Shuffle your deck afterward.
[D][D][D] Dark Pursuit: 50
If the defending Pokemon is Cresselia, this attack’s base damage is 100 instead of 50.
Retreat Cost: C
Weakness: F (+20)
Resistance: P (-20)
Darkrai L.X
Level Up - Darkrai
Hit Points: 100
Poke-Body: Dark Shadow
All basic Darkness energy cards attached to your Darkness type Pokemon gain the following text: “If the Pokemon this card is attached to does damage to any active Pokemon, that damage is increased by 10.” This Poke-Body can’t be used if another of your Pokemon’s Dark Shadow Poke-Bodies is already in effect.
[DDC] Eternal Darkness: 40
The defending Pokemon is now asleep. In between turns, the opponent flips two coins, and the Pokemon doesn’t wake up unless both are heads. If both are tails, the defending Pokemon is knocked out.
Retreat Cost: C
Weakness: F (x2)
Resistance: P (-20)
Moonlight Stadium
Stadium
Each player's Psychic Darkness Pokemon have free retreat.
Disclaimer:
The deck below has been revised based on the recommendations made over here.
POKEMON (12):
2 Honchkrow Lv. 42 (beatdown)
2 Honchkrow Lv. X (beatdown)
4 Murkrow Lv. 20 (beatdown)
2 Darkrai Lv. 38 (beatdown)
2 Darkrai Lv. X (beatdown)
TRAINER (34):
3 Team Galactic's Wager (disable)
3 Team Galactic's Mars (disable)
3 Professor Oak's Visit (draw)
3 Night Maintenance (enable)
3 Moonlight Stadium (enable)
3 Strength Charm (enable)
3 Buffer Piece (enable)
3 Windstorm (enable)
4 Quick Ball (search)
3 Great Ball (search)
3 Castaway (search)
ENERGY (14):
4 Darkness Energy Special
4 Double Rainbow Energy
6 Darkness Energy Basic
MAIN IDEA:
The main idea is to start with Murkrow Darkrai and obtain needed cards from the deck such as double rainbow or Murkrow. Have Murkrow and Honchkrow out turn two and start to obtain control over the defenders hand size. Shady Wing Flaps ensures a stable crow swarm in the start and middle of the match.
Darkrai is used to assist the late Honchkrow assaults and also acts as a needed cleaner in the middle of the matches.
SPOILER:
Disclaimer:
All translations have been done by bangiras and are available at Pokégym and Pokébeach.
Honchkrow L.X
Level Up - Honchcrow
Hit Points: 110
[CC] Feint Attack
Choose one of your opponent’s Pokemon. This attack does 40 damage. Ignoring weakness, resistance, and any other effects on that Pokemon.
[DDC] Shady Wing Flaps: 60
If the defending Pokemon’s hit points is reduced to 0 by this attack, you may search your discard pile for one card, show it to your opponent, and put it in your hand.
Retreat Cost: none
Weakness: L (+30)
Resistance: F (-20)
Darkrai L.38
Basic Darkness Pokemon
Hit Points: 70
[.] Reaching Arm
Search your deck for one energy card, show it to your opponent, and put it in your hand. Shuffle your deck afterward.
[D][D][D] Dark Pursuit: 50
If the defending Pokemon is Cresselia, this attack’s base damage is 100 instead of 50.
Retreat Cost: C
Weakness: F (+20)
Resistance: P (-20)
Darkrai L.X
Level Up - Darkrai
Hit Points: 100
Poke-Body: Dark Shadow
All basic Darkness energy cards attached to your Darkness type Pokemon gain the following text: “If the Pokemon this card is attached to does damage to any active Pokemon, that damage is increased by 10.” This Poke-Body can’t be used if another of your Pokemon’s Dark Shadow Poke-Bodies is already in effect.
[DDC] Eternal Darkness: 40
The defending Pokemon is now asleep. In between turns, the opponent flips two coins, and the Pokemon doesn’t wake up unless both are heads. If both are tails, the defending Pokemon is knocked out.
Retreat Cost: C
Weakness: F (x2)
Resistance: P (-20)
Moonlight Stadium
Stadium
Each player's Psychic Darkness Pokemon have free retreat.
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