The VVV to end all VVVs
So I have actually had several VVV posts and threads on the gym, and this one is meant to 'end' (see what I did there?) all of those posts. So just try to keep up. And If you're wondering, yes, It's Mewbox.
Pokemon 24 total
The little creatures you force into balls, force them to fight their fellow monsters, and give them stuff to hold while their doing it. Wait, isn't that slavery?
4 Mew Prime
2-3-4 Vanilluxe
2-1-3 Vileplume
1 Relicanth
2 Fliptini
2-0-0 Unfezant
T-S-S 19 total
The random people that randomly show up to help you in random ways. They also give you candy.
3 Twins
4 PONT
2 N
3 Collector
3 Juniper
4 Rare Candy
Energy 17 total
Because simple pieces of paper can let little electric mice to shoot electricity from ther tail. I'd like to see YOU do that.
7 Water
2 Psychic
3 DCE
2 Prism
3 Rescue
STRATEGY
There is no such thing as not having a strategy. I proved that by totally failing at States
The idea is to maintain, in my own wording, a 'Vanillock'. You have either one of the two fields playing:
#1:
Active: Mew Prime with Water and Rescue energies.
Bench: Vileplume, Fliptini, 3 empty slots.
Hand: Any supporters and energies you can get your hands on when neccesary. Maybe use a PONT every time your discard pile is bigger than your deck, but only if you have a full Vanillock going.
Lost Zone: Vanilluxe, Unfezant, and maybe, when it calls, a Gloom.
#2:
Active: Vanilluxe with Water and Rescue Energy
Bench: Victini, Vileplume, try to get Mew a/o Relicanth in 1/2 of the slots.
Hand: Anything capable of helping Mew get in the field.
Lost Zone: Vanilluxe a/o Unfezant, for when Mew does hopefully come out.
In other words, you want to keep a Mew/Vanilluxe paralyzing opponent' active while having a Plume on bench stopping Full Heals and Catcher, also with Fliptini helping... well, you know, flips. In priority, you always want #1 out with Vanilluxe and Unfezant in the Lost Pit. #2 is worst case scenario. My quote of this deck is...
That should be it, guys. Nats is waiting... Thanks for all of your help!
So I have actually had several VVV posts and threads on the gym, and this one is meant to 'end' (see what I did there?) all of those posts. So just try to keep up. And If you're wondering, yes, It's Mewbox.
Pokemon 24 total
The little creatures you force into balls, force them to fight their fellow monsters, and give them stuff to hold while their doing it. Wait, isn't that slavery?
4 Mew Prime
2-3-4 Vanilluxe
2-1-3 Vileplume
1 Relicanth
2 Fliptini
2-0-0 Unfezant
T-S-S 19 total
The random people that randomly show up to help you in random ways. They also give you candy.
3 Twins
4 PONT
2 N
3 Collector
3 Juniper
4 Rare Candy
Energy 17 total
Because simple pieces of paper can let little electric mice to shoot electricity from ther tail. I'd like to see YOU do that.
7 Water
2 Psychic
3 DCE
2 Prism
3 Rescue
STRATEGY
There is no such thing as not having a strategy. I proved that by totally failing at States
The idea is to maintain, in my own wording, a 'Vanillock'. You have either one of the two fields playing:
#1:
Active: Mew Prime with Water and Rescue energies.
Bench: Vileplume, Fliptini, 3 empty slots.
Hand: Any supporters and energies you can get your hands on when neccesary. Maybe use a PONT every time your discard pile is bigger than your deck, but only if you have a full Vanillock going.
Lost Zone: Vanilluxe, Unfezant, and maybe, when it calls, a Gloom.
#2:
Active: Vanilluxe with Water and Rescue Energy
Bench: Victini, Vileplume, try to get Mew a/o Relicanth in 1/2 of the slots.
Hand: Anything capable of helping Mew get in the field.
Lost Zone: Vanilluxe a/o Unfezant, for when Mew does hopefully come out.
In other words, you want to keep a Mew/Vanilluxe paralyzing opponent' active while having a Plume on bench stopping Full Heals and Catcher, also with Fliptini helping... well, you know, flips. In priority, you always want #1 out with Vanilluxe and Unfezant in the Lost Pit. #2 is worst case scenario. My quote of this deck is...
Once you get VVV started, it's like a ball. It's hard to stop the ball when it gets rolling. NEVER stop your VVV ball from rolling.
That should be it, guys. Nats is waiting... Thanks for all of your help!
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