falcom4ever
New Member
Hum Rise Against scores 1 point.
I dont understand your logic in running 4 Rare Candy only for the purpose of a t1 (doubtful) t2 Possible Leafeon and then NOT running Sceptile. You run 4 rare candy. After you use the first one, what are the other 3 going to do?
Sceptile has the ability to DOUBLE your damage output late game.
By basically ADDING a sceptile, you turned an aggressive early deck, into something that actually HAS a late game thanks to doing an incredible amount of damage.
Another thing to consider is some people here had been playing it with 1-1 bronzong so late game they could always be attaching twice for sure regardless if they can roseanne for the energy or not. Late game finding the 13 energy might get tough.
EDIT:: If you REALLY dont like sceptile that much, why not just use TM evolutor? It allows for the t2 leafeon, just as much but if you get slow draw hands you can search for claydol as well or depending on who you start with, still have the t2 leafeon regardless of the starter.
Torterra has been axed? *faints*. I feel that Torterra definately helps this deck, I don't know why people aren't running it...
Leafeon's great, but we have Shaymin X to attach all the energy we want, and Leafeon can't deal as much as Torterra, and don't bother with calling it faster because I ran about 4 different versions of the deck and Leafeon took about just as long. The Shaymin could even be dropped, he's not necessary.
Edit: Diaga G X isn't that big of a factor for this deck! I've played this kids GG with a Tech Dialga G X and he got set up, I just forest murmured and destoyed him. It was more of a waste of bench space for him. This is why you need to run Warp points, as this is the most efficient way to get Dialga out besides Forest Murmurs, especially when it's a small bench space, and the opposition isn't sacrificing his claydol.
You could always just forest murmur, deal, get knocked out, and revengee if you absoulutely have to, although I don't find Shaymin to be a big deal with this deck, if anything it takes up space.
The +40 hp isn't much when you face something like Blastcatty that snipes your bench. Be more worried about the Blastcatty matchup than the Dialga G X !
fanboy tell me what u think about the sceppy line, i played 1-0-1 sceppy, an ran 4 candies in my deck, then once shaymin came out scrapped the sceppy, just because i am playing uxie, umbreon ( uxie X to hit champ's, an umbreon to wack out dusknoirs) and it seems i was putting most of my grass energy on them, because up here (mass) we have a serious dusknoir machamp problem, an really never got to use sceppys bonus damage...
see im working on leaf with a good friend of mine, we think 2 different ways, he says out speed them, dont worry about adding techs ( like flareon,vaporeon) i tweaked it right now to his suggestions so we will see tomorrow, couldnt play tonight because of my grampys 78th bday! so tomorrow morning its a go!
tell me what u think fanboy, an just remember
"we an't afraid of no dialga"
the unk
p.s. u cant burn rare candies,unless u have the evolve:tongue:
How does it work in the actual version ?
Strategy - let's not get locked
And by burn, I mean using a Rare Candy to evolve to my, say, Claydol even though the Baltoy's been in play for a turn.
This deck phails. I just deconstructed it today.
If you want compettiive, then this deck isn't for you, hate to say it...