Pokémon TCG: Sword and Shield—Brilliant Stars

The Wholly Unofficial *lacking a tacky/cutesy name* Leafeon-Sceptile-Shaymin Thread

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I dont understand your logic in running 4 Rare Candy only for the purpose of a t1 (doubtful) t2 Possible Leafeon and then NOT running Sceptile. You run 4 rare candy. After you use the first one, what are the other 3 going to do?

Sceptile has the ability to DOUBLE your damage output late game.

By basically ADDING a sceptile, you turned an aggressive early deck, into something that actually HAS a late game thanks to doing an incredible amount of damage.

Another thing to consider is some people here had been playing it with 1-1 bronzong so late game they could always be attaching twice for sure regardless if they can roseanne for the energy or not. Late game finding the 13 energy might get tough.

EDIT:: If you REALLY dont like sceptile that much, why not just use TM evolutor? It allows for the t2 leafeon, just as much but if you get slow draw hands you can search for claydol as well or depending on who you start with, still have the t2 leafeon regardless of the starter.

I get Leafeon the turn I play trainers, no questions asked. The Lvl. X depends on a flip, however.

Once I pick up a TSD, I was planning on using the RCs for quicker recoveries, but for now I've been torching them to clear up hand space.

The Bronzong idea's good, if that becomes an issue I'll try it out.

Propose a cut for Sceptile, then.

It does have merit in giving a greater purpose to RCs.

Back to back posts merged. The following information has been added:

*** EDIT ***
Sorry for flip-flopping like a Senator from Massachusetts. I missed the Leafeon T1 playing a scrimmage against my dusknoir deck. While yes, I got a bad hand, I see no reason to fight to preserve a consistency that isn't 100% there, especially if it hamstrings my capabilities of running a decent late-game. Thus, consistency-whoring aside, I've made some changes.

I crammed in a 2-1-2 Sceppy line, despite my personal feelings. If Dialga G becomes huge, I have a feeling this deck will die out anyway.

I also took out the Call Energies. Only four basic in my deck that I would want to Call for don't have a CFF ability themselves, and my Eevees fetch Eevees and my Treeckos get me any one basic into my hand (letting me use Uxie and them's CIP ability).

I took out a Miasma for a Dawn - Dawn Stadium late game extends your beating capabilities.

I also dropped a Level Max - with less pressure to get the T1 Leafeon X, it's not as vital to deck strategy as it once was. The new decklist can be found front page.
 
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Torterra has been axed? *faints*. I feel that Torterra definately helps this deck, I don't know why people aren't running it...

Leafeon's great, but we have Shaymin X to attach all the energy we want, and Leafeon can't deal as much as Torterra, and don't bother with calling it faster because I ran about 4 different versions of the deck and Leafeon took about just as long. The Shaymin could even be dropped, he's not necessary.


Edit: Diaga G X isn't that big of a factor for this deck! I've played this kids GG with a Tech Dialga G X and he got set up, I just forest murmured and destoyed him. It was more of a waste of bench space for him. This is why you need to run Warp points, as this is the most efficient way to get Dialga out besides Forest Murmurs, especially when it's a small bench space, and the opposition isn't sacrificing his claydol.

You could always just forest murmur, deal, get knocked out, and revengee if you absoulutely have to, although I don't find Shaymin to be a big deal with this deck, if anything it takes up space.

The +40 hp isn't much when you face something like Blastcatty that snipes your bench. Be more worried about the Blastcatty matchup than the Dialga G X !
 
Torterra has been axed? *faints*. I feel that Torterra definately helps this deck, I don't know why people aren't running it...

Erm, Torterra is a whole different deck.

Leafeon's great, but we have Shaymin X to attach all the energy we want, and Leafeon can't deal as much as Torterra, and don't bother with calling it faster because I ran about 4 different versions of the deck and Leafeon took about just as long. The Shaymin could even be dropped, he's not necessary.

Shaymin X torches an attack to attach those energies, hence, it's a "slower" form of acceleration. Well, T2 Leafeon X (which this deck is wholly capable of) hits for 60, T3 80 (akin to SF Tort's Quake or whatever) and it escalates from there. And that's without Sceptile.


Edit: Diaga G X isn't that big of a factor for this deck! I've played this kids GG with a Tech Dialga G X and he got set up, I just forest murmured and destoyed him. It was more of a waste of bench space for him. This is why you need to run Warp points, as this is the most efficient way to get Dialga out besides Forest Murmurs, especially when it's a small bench space, and the opposition isn't sacrificing his claydol.

I do run two Warp Points.

You could always just forest murmur, deal, get knocked out, and revengee if you absoulutely have to, although I don't find Shaymin to be a big deal with this deck, if anything it takes up space.

Torterra's already got so much health, all it does is bump him out of the 70-80 (90 for the X) damage 2HKO range. Leafeon's more fragile, so the boost is much more greatly felt.

The +40 hp isn't much when you face something like Blastcatty that snipes your bench. Be more worried about the Blastcatty matchup than the Dialga G X !

Alright, snipe my bench - nothing that increases my damage output can be OHKO'd by Double Launcher (Actually, only some of my basics can be). I Verdant Dance you for 130. (10 energy attached w/o Sceppy, 5 with - doable by turn 3/4). It only gets really bad if they've got backup Blastoises and have killed my bodies, at a glance.

Will playtest that matchup after tomorrow (the PR).
 
fanboy tell me what u think about the sceppy line, i played 1-0-1 sceppy, an ran 4 candies in my deck, then once shaymin came out scrapped the sceppy, just because i am playing uxie, umbreon ( uxie X to hit champ's, an umbreon to wack out dusknoirs) and it seems i was putting most of my grass energy on them, because up here (mass) we have a serious dusknoir machamp problem, an really never got to use sceppys bonus damage...

see im working on leaf with a good friend of mine, we think 2 different ways, he says out speed them, dont worry about adding techs ( like flareon,vaporeon) i tweaked it right now to his suggestions so we will see tomorrow, couldnt play tonight because of my grampys 78th bday! so tomorrow morning its a go!

tell me what u think fanboy, an just remember

"we an't afraid of no dialga"

the unk

p.s. u cant burn rare candies,unless u have the evolve:tongue:
 
I think I can translate his post.

"My deck is almost the same. I use 1-1 Shaymin (Land), Umbreon for free retreat, 3 Broken Time-Spaces, and 1 Lake Boundary. I am also running 4 Pokedrawer.

It seems to work for me, I still need to test it against Frezza! See you Friday!"

Appartently he knows Frezza and is playing against him.
 
fanboy tell me what u think about the sceppy line, i played 1-0-1 sceppy, an ran 4 candies in my deck, then once shaymin came out scrapped the sceppy, just because i am playing uxie, umbreon ( uxie X to hit champ's, an umbreon to wack out dusknoirs) and it seems i was putting most of my grass energy on them, because up here (mass) we have a serious dusknoir machamp problem, an really never got to use sceppys bonus damage...

see im working on leaf with a good friend of mine, we think 2 different ways, he says out speed them, dont worry about adding techs ( like flareon,vaporeon) i tweaked it right now to his suggestions so we will see tomorrow, couldnt play tonight because of my grampys 78th bday! so tomorrow morning its a go!

tell me what u think fanboy, an just remember

"we an't afraid of no dialga"

the unk

p.s. u cant burn rare candies,unless u have the evolve:tongue:

Sceptile works wonders. I haven't ran so much playtesting, but the ability to OHKO a Dusknoir by the time they hit their tihrd energy drop (against my very aggressive Dusknoir deck - it's the best in the house, thus the de facto testing deck). If you have the serious Machamp/Dusknoir problem, Umbreon, Uxie X, Crobat G, and Lake Boundary are a better call than Sceptile.

The added power really helps, though.

And by burn, I mean using a Rare Candy to evolve to my, say, Claydol even though the Baltoy's been in play for a turn.
 
Strategy - let's not get locked

:thumb:


Decklist
4-3-1 Leafeon
2-1-2 Sceptile GE
2-1 Uxie
2-2 Claydol
1-1 Skymin Basic/Shaymin X
2 Unown G
1 Azelf

4 Poke Drawer +
3 Rare Candy
3 Roseanne's Research
3 Bebe's Search
2 Warp Point
2 Lv. Max
1 Night Maintenance
1 TSD
1 Dawn Stadium
1 Miasma Valley
1 Premier Ball
1 Luxury Ball

12 Grass Energ

Really, no call?
4 pokedrawer is so donky =( 3 rose, 3 bebe, 3 candy? seriously? that's where you got all the room, you stripped the deck of all consistency.
 
I'll try it without the drawers.

I'm slightly enamored with the ability to get whatever/whenever - the lack of trainer search in this game is genuinely depressing.

And yeah, calling Treecko/Eevee/Baltoy is good. But then I'm down to eight grass to double with Sceptile, which posits a problem in and of itself.

And I've previously mentioned Flareon BET, Bippa, but thanks!
 
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And by burn, I mean using a Rare Candy to evolve to my, say, Claydol even though the Baltoy's been in play for a turn.

c'mon u know me, im just starting trouble!!! :lol:

i still am up in the air with leaf...might switch out over to sceppy for tomorrow night...cant make up my mind anymore

danny

ps: im a die hard fan of x4 drawer x4 pokedex in everydeck, i barely use the double drawer to get my finds, i just use them to thin the deck...i dont know about ur setup but i burn threw this deck QUICK
 
Miasma Valley wouldn't be a good idea to run cause it depends on how much non-Grass/Psychic splash you're running. It hurts you as much as it hurts your Opponent unless their running Grass/Psychic themselves.

Yeah, 30 HP Baltoy could cause an instant prize for your Opponent with just one attack and no draw power for the whole game, not to mention Eevee is a target for Miasma Valley as well unless you evolve it into Leafeon before hand.

Poke Drawer + isn't that bad, the main challenge with it is trying to save 1 copy just to try to draw into another copy to get 2 more cards later on in the game. I know some people suggested for me to take it out but it has it's uses.

Claydol and Uxie can take care of that problem easily but I'm worried with the new Platinum format that there's gonna be alot of Claydol and Poke-Power hate in the meta depending If Ampharos is widely played in Psychic/Lightning maybe with a Gardevoir splash in it.

Btw ryanvergel, running 3 of's isn't as bad when you're trying to save deckspace and I had no problem running 3 Roseanne's and 3 Bebe's.
 
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