- LuxChomp will not only win because more people are playing it. To me this screams "I don't like playing LuxChomp/Can't play LuxChomp so I'm going to degrade it." It's not as if all of it's Cities, States, and Regionals wins were done by scrubby players, y'know? I concede that it's the most played deck but that's not nearly the only reason it wins.
- I'd argue that DialgaChomp takes more skill to play than Sablelock, but I can see where you're coming from.
- Plox isn't as good as it used to be, but w/ Judge, Looker's, and DCE it's gotten a lot better. And no, it didn't put up a good show this year but that's because it was much worse before Judge came out.
- I wouldn't say Gyarados was never good, but I agree that it won't do well.
I basically agree on the rest.
I'm not saying LuxChomp is bad, I'm saying Sablelock and DialgaChomp are better. Keep in mind that more players played LuxChomp at Nationals, but I believe Sablelock put up an overall better showing as far as top cuts went. To be honest, I don't like playing LuxChomp, but that's simply because I don't like playing the most meta/commonly netdecked deck out there.
It takes some skill to play, and it is a solid deck, but it was a lot better when people ran more Claydol. Now that LuxChomp is so popular, people are wary of leaving support Pokémon sitting in their decks because it's so easy for LC to bring them up and knock them out. But you also have to look at the fact that if a lot of people play it, more of them have a shot at getting lucky and winning through luck and a combination of good cards.
It takes strategy, but a newbie can do well with it with a dose of good matchups and luck.
Please tell me how that makes any sense.
Because if it isn't as good as it used to be but [said cards] make it better then it would be better.
In the era of DRE, and especially before Claydol, PLOX was without a doubt the most dominant deck in the format. What he's saying is that there was a period in which it simply wasn't especially good, and it's still not as good as it used to be, but some cards have made it better than it would be without them.
thats a lie and you know it. the first 3 turns are luck reliant. you better roll heads on initiative and you better hope i dont get anything good on a judge. it doesnt take as much skill to play this deck most other decks. i've seen it run, i've played against it many times.
dialga chomp/palkia lock/ gg take much more thinking and decision making than sablelock.
It doesn't matter if I flip heads early if I can't snipe around and make sure you can't get setup in the later turns. Only a very inexperienced player would Initiative with Sableye
three turns in a row if they weren't getting setup on their own. The key to playing Sablelock well is knowing what to do so that you can balance disrupting your opponent's setup with making sure you can take the KOs necessary to win by prizes.
If the people you're playing against win solely by flipping heads on Initiative, your deck needs some consistency work. It's generally not enough to take a couple cards out of your opponent's hand, unless they're terribly unlucky or their deck isn't built well. It takes skill to know when to Spray, as well. Overall, it's important to note that Sablelock has a multitude of ways to win, and it's important to take advantage of all those ways whenever possible, rather than just hoping for lucky flips.