Pokémon TCG: Sword and Shield—Brilliant Stars

Venusaur viable

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Pokemonster

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I just got back into the game and wanted to make a quick deck for the upcoming battleroads tournament this saturday. I went to a league yesterday at a local card shop and bought a 4-4-4 line of Venusaur from SW (for less than $12 :D). Thanks to the help i received in the cards strategy section of the forums, i'm gonna try to get this decklist on here for all of ur guys' critique/suggestions before i get the cards.

here we go:

Pokemon:20
Bulbasaur x4
Ivysaur x3
Venusaur x4
Baltoy x2
Claydol x2
Sunflora x1
Sunkern x1
Celebi x1
Tropius x2

Trainers:25
Rare Candy x4
Castaway x3
Dawn Stadium x2 (not sure if i'll be able to get these :/ but i hope so)
Warp point x3
Team Galactic's Wager x3
Celio's Network x4
Roseanne's Research x4
Night Maintenance x2


Energy:15
Grass x9
Scramble x3
DRE x3


general idea is to get venusaur up as fast as possible to use his pokepower to stack poison/burn/or sleep and keep him up there with lots of trainers that make it hard for him to die. Sunflora on the bench for the pokebody Grass whistle (remove 1 damage counter from grass pokemon between turns) and claydol to make everything go along smoothly.

Please, all advice/critique will be taken and very helpful. I'm gonna try to get these cards this week thru league/local card shop.

Thanks in advance :)
 
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As I'm typing this, I'm sure five other people are going to suggest warp points over switches. This
is kinda important. Warp Point lets you switch your own pokemon, and also can get you out of a
tough spot if people get some crazy big thing out you can't handle at the time. Also, I'm horribly
jealous of your Celio's. I got back into the game a bit before Mysterious Treasures, and I can't
seem to find DECENTLY priced Celio's anywhere. Finally, I think that new Celebi is from MT.
That would be nice in your deck. Oh, and Tropius from the same set would be great too.
 
wow i just looked at celebi and tropius and they would be really useful in this deck.
i was thinking add 1 celebi, 2 tropius, and a 2 or 3 warp points but i gotta figure out how to free up the list
 
I'd take out the Copycats in favor of Team Galactic's Wager. It's just too good with Claydol. Also, max out your Celio's, Dawn Stadiums and try to find some stuff to pull out Basics. Call Energy, Roseanne's Research, Pachirisu GE and Holon Mentor would all work for that. This of course means you'd have to get rid of the Potions and stuff, but I'd rather get set up quickly than set up slowly and use weak healing trainers. You also might want to get a hold of the "evolution Wish" MD Phione. While he's Evolving all your Pokemon, Venusaur can harass the opponent's starter or opening attacker from the bench. Also, definitely replace the Switches with Warp Points.

The only problem with Dawn Stadium is that your opponent might use its effect to recover from Venusaur's Special Conditions. If you see your opponent is using Water or Grass Pokemon, try to hold off on playing Dawn until using it's effect would rob your opponent of a kill. if everyone is using Water around there, use a different Stadium. Battle Frontier, Speed Stadium, or even Holon Circle would all work, but Battle Frontier would probably be the best.

Also, if people are using Fire in your area, try to get one or two Blastoise d from Crystal Guardians. He'll get rid of your weakness.

Good luck!
 
i would stay away from Dawns in the current format, Glaceon and Leafeon will probably be big after MD. Also, drop another Ivysaur imo. My thoughts are this:

-1 Ivy
-3 Switch
-3 Dawns
-1 copycat
+2 Warp Point
+3 Rosannes Research
+3 Castaway

I would also think about dropping the other Copycats for Rowans, i prefer the control they give
 
can have more than 4 special energy ?

no nosada you cant have more than 4 special energys. so now please shut it

well at least someone is not building an empoleon deck ! take out the potions or at least some of them , you have enough healing already .
 
You only need 1-1 sunflora because it's power isn't stackable and it's not that important. Also may I sujest runing absol because while you are getting rid of their hand you are also hurting their active with vensars power.
 
EDITED LIST!

only reason i didn't wanna use warp point was cause when they switch to bench, they lose all special conditions. i thought that would interfere with venusaur's power, but if all of you think it's a good idea, i'll try it. any final remarks before i go get the cards? (some of them are gonna be hard to get :/)

oh and i also worry that 9 basic grass energy might be too few. wat do u guys think?
 
Honestly? I'd be careful with Claydol. He's awesome, but that grass weakness can really suck.
So be careful using him, since I'm quite sure grass-based decks are gunna be popular this BR.
 
Honestly? I'd be careful with Claydol. He's awesome, but that grass weakness can really suck.
So be careful using him, since I'm quite sure grass-based decks are gunna be popular this BR.
Like what? :p

Potion, Leftovers, Dawn Stadium, and Heal Energy, aren't great cards... I realize they heal you, yet imo, they are just wasted space.
 
Leafeon seems to be really prevelent in my area, just off the top of my head. I still use 2-2 claydol
in my Empoleon deck, but since he mentioned that he just got back to the game I thought it'd be
helpful to mention that you should be careful with Claydol based off of my local metagame. Yes I
know it can be different in other places, but the points of sites like this is to have several players
mention their observations in an attempt to help refine decks.

I'm not telling him not to run it. Just to be careful :p
 
Why should claydol's weakness ever matter when you shouldn't be attacking with it. I'd run buffer piece over leftovers. Definitely battle frontier over dawn, and add some castaways. Maybe even one cessation crystal so after you setup you can bring that out and slow down your opponent.
 
yeah potions is overkill but keep some of the dawn stadiums and the leftowers, but the heal energy and potions got to go . you already got your grass energys that work as heal energys.
 
ok i officially removed all the healing trainers cept 2 dawn stadium. I switched them for supporters that would speed up my set up. i figure with sunflora's power and tropius' attack, i'm ok with the heals. i wanna throw in 2 night maintenance to get back any of the supporting pokemon that might die...such as sunflora or celebi.
 
Don't run tropius because the point is not letting your opponent get prizes and tropius not only gives them a turn to get powered up more but also it is a free prize.
 
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