Pokémon TCG: Sword and Shield—Brilliant Stars

VG: Hazard Leaders

Thunder

New Member
This is a Pokemon set, and the first in a series of sets based on competitive video game battling. The two new "gimmicks" are Pokemon V, and Pokemon Double, both of which will be of secret rarity.

Pokemon V are based on the standard Pokemon of competitive battling, and generally have better stats, and moves. Most Pokemon V have attacks that use energy types other then the Pokémon’s type, but due to the Pokemon V rule, this isn't an issue. Rules that apply to Pokemon V are:
1. All Basic Energy Cards attached to Pokemon V supply all types of energy.
2. You may only evolve a Pokemon into a Pokemon V if that Pokemon has an Energy Card attached to it.

Pokemon Double are based on some common Double Battle Strategies. Pokemon Double have worse stats then normal Pokemon, and worse attacks, but may share the active spot with another Pokemon Double card. Most Pokemon Double cards have great amounts of synergy with other Pokemon Double cards. Pokemon Double cards act as normal Pokemon cards, except when in the active spot. If you have another Pokemon Double card on your bench, you may move that card next to the active Pokemon Double. Both Pokemon are treated as the "Active Pokemon", but the opponent must choose which is the "Defending Pokemon" when they target it. When one of the active Pokemon Double is not being chosen as the Defending Pokemon, it is regarded as a benched Pokemon, and is treated as such.

Each set contains 12 Pokemon V, (1 NU, 2 Uber, 3 UU, and 6 OU) and 8 Pokemon Double. Each Set is named after a common Competitive Battling role, this one being named after the standard "Hazard Lead". Take note that this does not necessarily have anything to do with the Pokémon in the set.

I'll post the cards in the set, and their status, below:

Completed:
Basic Grass Energy
Basic Fire Energy
Basic Water Energy
Basic Psychic Energy
Basic Electric Energy
Basic Fighting Energy
Basic Steel Energy
Basic Darkness Energy
Special Steel Energy
Special Darkness Energy

POKEMON LINES:
Pidgeot
Kingler
Snorlax
Machamp
Gengar
Aerodactyl
Kabutops
Omastar
Starmie
Gyarados
First Gen Eons
Tentacruel
Cloyster
Dewgong
Lickilicky
Victreebel
Venusaur
Blastoise
Charizard
Articuno
Zapdos
Moltres
Mewtwo
Mew
Clefable
Magmortar
Electivire
Parasect
Primeape
Pinsir
Tauros

SETLIST:
C 1/130 Bulbasaur
U 2/130 Ivysaur
R 3/130 Venusaur
C 4/130 Paras
R 5/130 Parasect
C 6/130 Bellsprout
C 7/130 Bellsprout
U 8/130 Weepinbel
R 9/130 Victreebel
C 10/130 Pinsir
C 11/130 Charmander
U 12/130 Charmeleon
R 13/130 Charizard
C 14/130 Magby
U 15/130 Magmar
R 16/130 Magmortar
U 17/130 Flareon
R 18/130 Moltres
C 19/130 Squirtle
U 20/130 Wartortle
R 21/130 Blastoise
C 22/130 Tentacool
R 23/130 Tentacruel
C 24/130 Seel
R 25/130 Dewgong
C 26/130 Shellder
C 27/130 Shellder
R 28/130 Cloyster
C 29/130 Krabby
R 30/130 Kingler
C 31/130 Staryu
U 32/130 Starmie
C 33/130 Magikarp
R 34/130 Gyarados
U 35/130 Vaporeon
C 36/130 Omanyte
R 37/130 Omastar
R 38/130 Articuno
C 39/130 Elekid
U 40/130 Electabuzz
R 41/130 Electivire
U 42/130 Jolteon
R 43/130 Zapdos
C 44/130 Gastly
U 45/130 Haunter
R 46/130 Gengar
C 47/130 Mime Jr.
R 48/130 Mr. Mime
R 49/130 Mewtwo
R 50/130 Mew
C 51/130 Machop
U 52/130 Machoke
R 53/130 Machamp
C 54/130 Mankey
R 55/130 Primeape
C 56/130 Kabuto
R 57/130 Kabutops
R 58/130 Aerodactyl
C 59/130 Pidgey
C 60/130 Pidgey
U 61/130 Pidgeotto
R 62/130 Pidgeot
C 63/130 Cleffa
C 64/130 Clefairy
R 65/130 Clefairy
R 66/130 Clefable
C 67/130 Lickitung
R 68/130 Lickilicky
C 69/130 Tauros
C 70/130 Eevee
C 71/130 Eevee
U 72/130 Munchlax
R 73/130 Snorlax
U 74/130 Blue's Strategy
U 75/130 Day Care Center
C 76/130 Dome Fossil
U 77/130 Great Ball
C 78/130 Helix Fossil
U 79/130 Kanto
C 80/130 Old Amber
C 81/130 Poke Ball
U 82/130 Pokedex
U 83/130 Professor's Gift
U 84/130 Red's Comeback
U 85/130 Repel
U 86/130 TM 03
U 87/130 TM 13
U 88/130 TM 22
U 89/130 TM 24
U 90/130 TM 38
U 91/130 Town Map
U 92/130 Ultra Ball
U 93/130 Vitamins
U 94/130 Yellow's Kindness
U 95/130 Attack Training Energy
U 96/130 Defense Training Energy
U 97/130 Health Training Energy
U 98/130 Special Darkness Energy
U 99/130 Special Metal Energy
C 100/130 Grass Energy
C 101/130 Fire Energy
C 102/130 Water Energy
C 103/130 Lightining Energy
C 104/130 Psychic Energy
C 105/130 Fighting Energy
C 106/130 Darkness Energy
C 107/130 Metal Energy
S 108/130 Venusaur V
S 109/130 Charizard V
S 110/130 Blastoise V
S 111/130 Tentacruel V
S 112/130 Starmie V
S 113/130 Gengar V
S 114/130 Mewtwo V
S 115/130 Mew V
S 116/130 Primeape V
S 117/130 Machamp V
S 118/130 Aerodactyl V
S 119/130 Snorlax V
S 120/130 Flareon Double
S 121/130 Dewgong Double
S 122/130 Cloyster Double
S 123/130 Vaporeon Double
S 124/130 Omastar Double
S 125/130 Jolteon Double
S 126/130 Kabutops Double
S 127/130 Clefable Double
S 128/130 Red Cartridge
S 129/130 Blue Cartridge
S 130/130 Yellow Cartridge

COMMONS: 42
UNCOMMONS: 36
RARES: 29
SECRET RARES: 23

PACK DISTRIBUTION: C - C - C - C - C or S- Reverse Holo of any non-S card - R - U - U - U

Set Numbers:
130/130!!!!!
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9/9 Stage 2s (Pidgeot, Machamp, Gengar, Kabutops, Omastar, Victreebel, Venusaur, Charizard, Blastoise)
16/16 Stage 1s (Kingler, Aerodactyl, Starmie, Gyarados, Vaporeon, Jolteon, Flareon, Tentacruel, Cloyster, Dewgong, Lickilicky, Clefable, Electivire, Magmortar, Parasect, Primeape)
9/9 Basics (Snorlax, Mewtwo, Mew, Mr. Mime, Tauros, Pinsir, Articuno, Zapdos, Moltres)
9/9 Evolving Stage 1s (Pidgeotto, Machoke, Haunter, Kabuto, Omanyte, Weepinbell, Charmeleon, Wartortle, Ivysaur)
16/16 Evolving Basics (Krabby, Magikarp, Staryu, Eevee, Eevee, Tentacool, Shellder, Shellder, Seel, Lickitung, Clefairy, Clefairy, Electabuzz, Magmar, Paras, Mankey)
9/9 Evolving-Evolving Basics (Pidgey, Pidgey, Machop, Gastly, Bellsprout, Bellprout, Bulbasaur, Charmander, Squirtle)
5/5 Baby Pokemon (Munchlax, Cleffa, Mime Jr., Elekid, Magby)
12/12 Trainers (Dome Fossil, Helix Fossil, Old Amber, Repel, Professor's Gift, Pokedex, Town Map, Day Care Center, Vitamin, Pokeball, Great Ball, Ultra Ball)
0/0 Pokemon Tools
5/5 TMs (TM 38 Fire Blast, TM 22 Solarbeam, TM 03 Water Pulse, TM 24 Thunderbolt, TM 13 Ice Beam)
3/3 Supporters (Red, Blue, Yellow)
1/1 Stadiums (Kanto)
5/5 Special Energy Cards (Special Darkness Energy, Special Metal Energy, Health Training Energy, Attack Training Energy, Defense Training Energy)
8/8 Basic Energy Cards (Grass Energy, Fire Energy, Water Energy, Lightning Energy, Fighting Energy, Psychic Energy, Darkness Energy, Metal Energy)
12/12 Pokemon V (Snorlax V, Machamp V, Aerodactyl V, Gengar V, Starmie V, Tentacruel V, Mew V, Mewtwo V, Primeape V, Venusaur V, Charizard V, Blastoise V)
8/8 Pokemon Double (Vaporeon Double, Jolteon Double, Flareon Double, Omastar Double, Kabutops Double, Dewgong Double, Cloyster Double, Clefable Double)
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LINES: 34/34
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4/4 Grass Lines (Victreebel, Venusaur, Pinsir, Parasect)
4/4 Fire Lines (Flareon, Charizard, Moltres, Magmortar)
10/10 Water Lines (Kingler, Omastar, Starmie, Gyarados. Vaporeon, Tentacruel, Cloyster, Dewgong, Blastoise, Articuno)
5/5 Normal Lines (Pidgeot, Snorlax, Lickilicky, Clefable, Tauros)
3/3 Lightning Lines (Jolteon, Zapdos, Electivire)
4/4 Fighting Lines (Machamp, Aerodactyl, Kabutops, Primeape)
4/4 Psychic Lines (Gengar, Mr. Mime, Mewtwo, Mew)
0/0 Darkness Lines
0/0 Metal Lines
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9/9 Stage 2 Lines (Pidgeot, Machamp, Gengar, Kabutops, Omastar, Victreebel)
16/16 Stage 1 Lines (Kingler, Aerodactyl, Starmie, Gyarados, Vaporeon, Jolteon, Flareon, Tentacruel, Cloyster, Dewgong, Lickilicky, Clefable, Magmortar, Electivire, Parasect, Primeape)
9/9 Basic Lines (Snorlax, Mr. Mime, Articuno, Zapdos, Moltres, Mewtwo, Mew, Pinsir, Tauros)

CREATING CARDS:

There will be Pokemon in this set from ONLY THE FIRST GENERATION (Newly decided), and we will use the W/R system from the LEGENDS sets. (X2 Weakness, -20 Resistance). No Pokemon may have more then 200 HP, and as a general rule, don't exceed 120 unless it's a stage 2 Pokemon. (Or Wailord :p) No card may have more than 4 in combination of attacks and Abilities, unless there's a REALLY good reason.

I don't really care about the card Syntax. As long as it makes sense, I couldn't care less. As far as I'm concerned, If you type "this attack does 10 damage to all your opponent's benched Pokemon" instead of "this attack does 10 damage to each of your opponent's benched Pokemon", it doesn't matter.

I figure we'll just make cards until we have enough. After a while, I may ban the creation of certain cards, if I think that anymore will cause the set to become unbalanced, or too big. Example: 30 Stage 2s have been made, but no Stage 1 or Basic Pokemon. In that case, I may prohibit the creation of Stage 2s.

If you make a secret rare, I ask that you also take the time to make two other non-secret rare Pokemon lines, just because obviously the secret rares are the juiciest cards to make, but I need help beyond them. When making cards, creating synergy between those cards and other cards already in the set (Such as Training Energy) is a good place to start.

If you make a card, you must make that entire card's evolution line, including alternate evolution lines. (Examples: If you make Crobat, you have to make Zubat and Golbat. If you make Politoed, you have to make Poliwag, Poliwhirl, and Poliwrath.) If you create a card from a specific set of Pokémon, the other set Pokémon will be added, but someone else can make them. (Example: If you make Articuno, the set will automatically include Zapdos and Moltres.) Also, if you make a secret rare, you must also make a non-secret rare version of that card, provided there isn't already one.

Here's the card spoiler template:

Name - HP - Type - Stage

Picture Description (Optional)
"Flavor Text" (Optional)

ABILITY - Name
Effect.

Energy Cost - Attack Name - Damage
Effect

Weakness X2 - Resistance -20 - Retreat Cost - Rarity

You can either use the energy symbols, or just put the energy letter in brackets. For reference, here are the energy letters:

[G] = :grass:
[R] = :fire:
[W] = :water:
[C] = :colorless:
[P] = :psychic:
[L] = :lightning:
[F] = :fighting:
[M] = :metal:
[D] = :dark:

Here's an example card:

Pikachu - 60HP - :lightning: - Basic Pokemon
Pikachu is standing at a 3/4 angle to the "camera" on top of a cliff, hands on his hips, staring out at the ocean. Grass can be seen in the background.
"Young Pikachu often have a hard time controlling their electricity. As a result, young Pikachu are often buried by older Pikachu to prevent the electricity from escaping."

ABILITY - Sparking
As long as Pikachu is your active Pokemon, put 1 damage counter on each Active Pokemon (excluding :lightning: Pokemon) (both yours and your opponent's) between turns.

:lightning: - Thunder Jolt - 20
Flip a coin. If tails, Pikachu does 10 damage to itself.

:fighting:X2 - :metal:-20 - :colorless: - Common

Just an example, it's not really going to be in the set.

And I think that's about it! Go ahead and start guys. If I forgot anything, just let me know, and I'll fix it.

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Aerodactyl V - 110 - :fighting: - Stage 1

Aerodactyl is flying towards the ground at a 45 degree angle, talons outstretched. The background is blurred due to the speed.
"Despite weighing over one hundred pounds, Aerodactyl can reach speeds of up to 150 miles per hour."
Pokemon V rule: All energy attached to this pokemon provide every type of energy, but only one energy type at a time. Play this card on top of your Old Amber that has an energy attached to it.

:fighting: - Stealth Rock
If Aerodactyl V evolved from Old Amber this turn, this attack does 20 damage to each of your opponent's Pokemon.

:fighting::fighting: - Earthquake
This attack does 60 to each active Pokemon that does not resist the :fighting: type (excluding Aerodactyl V).

:water:X2 - :fighting:-20 - - Secret Rare
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Old Amber - 50HP

Play Old Amber as if it were a :colorless: Basic Pokémon. (Old Amber counts as a Trainer card as well, but if Old Amber is Knocked Out, this counts as a Knocked Out Pokémon.) Old Amber can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Old Amber from play. (This doesn't count as a Knocked Out Pokémon.)

ABILITY - Speed Reaction
Once during your turn, when you attach an energy from your hand to Old Amber, you may search your deck for a card that evolves from Old Amber and put it in to your hand. Shuffle your deck afterwards.

Uncommon
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TM 38

Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's attacks instead of its own.

:fire::fire::colorless: - Fire Blast - 90
Discard a :fire: energy card attached to this Pokemon.

Uncommon
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Starmie V - 100 - :water: - Stage 1

Starmie is spinning across the surface of a lake vertically, like a wheel, while the gem in the center glows.
"The gem in it's center is known to hold massive amounts of psychic energy."
Pokemon V rule: All energy attached to this pokemon provide every type of energy, but only one energy type at a time. Play this card on top of your Staryu that has an energy attached to it.

ABILITY - Rapid Spinning
As long as Starmie V is your active Pokemon, prevent all damage that would be dealt to your benched Pokemon.[/COLOR]

:psychic::psychic: - Recover
Discard a :psychic: Energy attached to Starmie V and remove all damage counters from Starmie V.

:water::colorless::colorless: - Surf - 80

:lightning:X2 - - - Secret Rare

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Staryu - 60 - :water: - Basic

Staryu floats above a lake.
"Staryu's core shines brightest when the Staryu is happy. If it is scared or angry, it will begin to flash violently."

:water: - Bubble - 10
Flip a coin. If heads, the defending Pokemon is now paralyzed.

:colorless::colorless: - Tackle - 30

:lightning:X2 - - - Common
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Kabutops Double - 90 - :fighting: - Stage 2

Kabutops stands at a 3/4 angle, one claw raised high, the other digging in to the dirt of the cave he is in. Kabutops looks at the ground, as if waiting for something.
"An ancient Pokemon, its fossils are often found in caves. The purpose of its claws is debated by scientists."
Double Pokemon Rule (Trying to simplify it)

0 - Dig Up
Choose one of your opponent's benched Pokemon. Switch that Pokemon with the defending Pokemon.

:fighting::colorless: - Itch Scythe
At the end of your opponent's next turn, put 6 damage counters on the defending Pokemon.

:grass:X2 - - :colorless: - Secret Rare
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Kabuto - 60 - :fighting: - Stage 1

Kabuto is burying under the sand of a cave hurriedly, as if to escape something.
"Kabuto have been found all over the world, proving that it is one of the most adapting Pokemon."

ABILITY - Shell Armor
Any damage done to Kabuto is reduced by 10 (after applying weakness and resistance).[/COLOR]

:fighting: - Claw - 20

:grass:X2 - - :colorless: - Uncommon
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Dome Fossil - 50HP

Play Dome Fossil as if it were a :colorless: Basic Pokémon. (Dome Fossil counts as a Trainer card as well, but if Dome Fossil is Knocked Out, this counts as a Knocked Out Pokémon.) Dome Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Dome Fossil from play. (This doesn't count as a Knocked Out Pokémon.)

ABILITY - Fossil Fuel
At any time between turns, you may draw a card.[/COLOR]

Uncommon
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Omastar Double - 100 - :water: - Stage 2

Omastar's eyes are visible peering out of a cave, while its tentacles emerge from the blackness, twisting and curving around themselves.
"Omastar are very slow moving, so they often wait for there prey to approach them."
Double Pokemon Rule (Trying to simplify it)

0 - Wrap - 10
The defending Pokemon can't retreat during your opponent's next turn.

:water::water::colorless: - Slippery Tentacles - 40+
If the defending Pokemon has an Ability, this attack does 40 damage plus 40 more damage.

:grass:X2 - - :colorless::colorless: - Secret Rare
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Omanyte - 70 - :water: - Stage 1

A sleeping Omanyte floats in a coral reef, slightly tilted to the right.
"Omanyte spend most of their lives floating about and eating plankton"

ABILITY - Shell Armor
Any damage done to Omanyte is reduced by 10 (after applying weakness and resistance).

:water: - Bubble - 10
Flip a coin. If heads, the defending Pokemon is now paralyzed.

:grass:X2 - - :colorless: - Uncommon
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Helix Fossil - 50HP

Play Helix Fossil as if it were a :colorless: Basic Pokémon. (Helix Fossil counts as a Trainer card as well, but if Helix Fossil is Knocked Out, this counts as a Knocked Out Pokémon.) Helix Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Helix Fossil from play. (This doesn't count as a Knocked Out Pokémon.)

ABILITY - Fossil Fuel
At any time between turns, you may draw a card.

Uncommon
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TO CLARIFY SOMETHING:

I want critique on all of these cards as well as help with set. In fact, I'd prefer critique to help. So, if you have any suggestions, thoughts, or anything really, PLEASE post and let me know.

ALSO: I know I use a couple of attack names that already have an effect in the TCG. I don't care.
 
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Come on, no replies, STILL? I NEED CRITIQUE! Ah well, back to work.
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Vaporeon Double - 80 - :water: - Stage 1

A vague Vaporeon silhouette is shown under the water. The silhouette is staring up at the "camera", and looks as though it is about to jump out of the water.
"Vaporeon are known to completely disappear when under the water."
Double Pokemon Rule (Trying to simplify it)

ABILITY - Water Absorb
Whenever Vaporeon Double would be affected by an attack, if that attack requires any :water: Energy, ignore all effects of the attack done to Vaporeon Double, and remove 3 damage counters from Vaporeon.

0 - Helping Hand
Until the end of your turn, all attacks of your Pokemon's attacks do 30 more damage to the opponent's Pokemon.

:water::water::colorless: - Surf
This attack does 40 to each active Pokemon (excluding Vaporeon Double).

:lightning:X2 - - :colorless: - Secret Rare
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Jolteon Double - 70 - :lightning: - Stage 1

Jolteon stands looking at the "camera", it's body curved at a 30 degree angle off to the right, slightly crouched. Electricity is rushing towards it, and Jolteon is glowing.
"Jolteon often suffer from drastic mood swings. When angry, Jolteon's fur will stand on end, to make itself look more intimidating."
Double Pokemon Rule (Trying to simplify it)

ABILITY - Volt Absorb
Whenever Jolteon Double would be affected by an attack, if that attack requires any :lightning: Energy, ignore all effects of the attack done to Jolteon Double, and remove 3 damage counters from Jolteon Double.

0 - Helping Hand
Until the end of your turn, all attacks of your Pokemon's attacks do 30 more damage to the opponent's Pokemon.

:lightning::lightning::colorless: - Discharge
This attack does 40 to each active Pokemon (excluding Jolteon Double).

:fighting:X2 - - - Secret Rare
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Flareon Double - 70 - :fire: - Stage 1

Flareon stands tall, directly facing the "camera", on a rocky cliff. A blast of fire is surrounding the Flareon.
"Flareon can withstand temperatures of up to 4000 degrees Fahrenheit."
Double Pokemon Rule (Trying to simplify it)

ABILITY - Flame Absorb
Whenever Flareon Double would be affected by an attack, if that attack requires any :fire: Energy, ignore all effects of the attack done to Flareon Double, and remove 3 damage counters from Flareon Double.

0 - Helping Hand
Until the end of your turn, all attacks of your Pokemon's attacks do 30 more damage to the opponent's Pokemon.

:fire::fire::colorless: - Lava Plume
This attack does 40 to each active Pokemon (excluding Flareon Double).

:water:X2 - - - Secret Rare
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The Eons all do the same thing. It's kinda boring.

But I like them regardless. I actually rather like the concept of Double pokemon.
 
Double Pokemon attack once each per turn. Helping Hand would be useless otherwise, lol.

Yeah, I know the Eons are kind of repetitive, but I personally like the "matching set" of them.

New cards! Also, I've decided this set is 1st gen only (plus baby forms of 1st gen mons)

Snorlax V - 120 - :colorless: - Basic

Snorlax stands very tall in the center of the card, almost taking up the entire space. You can only see from his middle to his head. Behind him, you can vaguely see some trees.
"Snorlax are naturally lazy, but have been known to be very aggressive when something gets between them and their food."
Pokemon V rule: All energy attached to this pokemon provide every type of energy, but only one energy type at a time.

ABILITY - Sleep Talk
Once during your turn, before you attack, if Snorlax V is asleep, you may flip a coin. If heads, Snorlax may attack as if it were not asleep until the beginning of your next turn. If tails, your turn ends.

:colorless: Rest
Remove all damage counters from Snorlax V. Snorlax V is now asleep.

:colorless::colorless::colorless: - Body Slam - 70
Flip a coin. If heads, the Defending Pokemon is now paralyzed.

:fighting:X2 - - :colorless::colorless::colorless::colorless:- Secret Rare
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Munchlax - 70 - :colorless: - Basic

Munchlax lies on it's front on the ground, asleep in a meadow.
"Munchlax run around eating food for most of their lives, as if to make up for the time they spend asleep when the evolve."

ABILITY - Grow Up
Once during your turn (before your attack), you may evolve Munchlax in to Snorlax. You may only do this if Munchlax meets the requirements (Been in play for a turn, not first turn of hame, V rule, if applicable, etc.) of evolution.

0 - Metronome
Reveal cards from your deck until you reveal a Pokémon. Choose an attack on that Pokemon. Munchlax performs that attack. Shuffle the other revealed cards back into your deck. (If you don't reveal a Pokémon, shuffle all the revealed cards back into your deck.)

:fighting:X2 - - :colorless::colorless::colorless: - Uncommon
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Gyarados V - 110 - :water: - Stage 1

Gyarados is shown swimming underwater towards the "camera", mouth open, and looking very angry (as always).
"Gyarados are constantly angry, and find it very hard to calm down enough to sleep."
Pokemon V rule: All energy attached to this pokemon provide every type of energy, but only one energy type at a time. Play this card on top of your Magikarp that has an energy attached to it.

0 - Dragon Dance
Gyarados V's attacks do 30 more damage to the defending Pokemon. (If Gyarados V switched to the bench, the effect ends.)

:water::water: - Waterfall - 80

:fighting::fighting: - Earthquake
This attack does 60 to each active Pokemon that does not resist the :fighting: type (excluding Gyarados V).

:lightning:X4 - :fighting:-20 - :colorless::colorless::colorless::colorless: - Secret Rare
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Magikarp - 30 - :water: - Basic

Magikarp is shown on a sandy beach, looking dejected and sad.
"Magikarp were thought to be slow until it was discovered recently that they can swim quite quickly."

0 - Epic Flail - 10x
Flip a coin until you get tails. This attack does 10 damage times the number of heads.

:water: - Swift Swim
Search your deck for a card that evolves from Magikarp, and put it on top of Magikarp.

:lightning:X2 - - - Common
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I changed Aerodactyl V's EQ text to match Gyarados V's, and I realized I forgot Eevee

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Eevee - 50 - :colorless: - Basic

DOUBLE CARD: LEFT HALF - An eevee is crouching and looking off to the right playfully. You can see the left half of a tree on the border of the card.
"Eevee spend most of their lives playing together."

0 - Call for Friends
Search your deck for a Pokemon that evolves from Eevee, and an Eevee, and put them in to your hand. Shuffle your deck afterwards.

:colorless: - Tackle - 20

:fighting:X2 - - :colorless: - Common
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Eevee - 60 - :colorless: - Basic

DOUBLE CARD: RIGHT HALF - An eevee is running off to the right, and looking backwards at the eevee from the other half of the double card. You can see the right half of the same tree on the border of the card.
"Eevee spend most of their lives playing together."

ABILITY - Eevee Swarm!
You may have as many copies of this card in your deck as you like.

0 - Revenge Scratch - 20x
This attack does 20 damage times the number of Eevee in your discard pile.

:fighting:X2 - - - Common
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Machamp V - 140 - :fighting: - Stage 2

Machamp stands with its side to the camera, its closest lower arm outstretched and open, it's other lower arm bent above its head and open, and the other two close to its chest and made in to fists.
"Machamp grow a second set of arms during their evolution. This allows for a great deal of tactics"
Pokemon V rule: All energy attached to this pokemon provide every type of energy, but only one energy type at a time. Play this card on top of your Machoke that has an energy attached to it.

ABILITY - Bullet Punch
Once during your turn (before you attack), you may put 2 damage counters on any active Pokemon.

:colorless::colorless: - Elemental Punch - 40
If the Defending Pokemon is weak to any of types of Basic Energy Cards attached to Machamp V, this attack does 40 damage plus 40 more damage.

:fighting::fighting::fighting: - Dynamic Punch - 80
Flip a coin. If heads, the defending Pokemon is now confused. If tails, this attack does nothing (not even damage).

:psychic:X2 - - :colorless::colorless::colorless: - Secret Rare
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Machoke - 80 - :fighting: - Stage 1

Machoke has its arms crossed, and looks arrogantly at the "camera".
"Machoke will often fight each other to test their strength."

:fighting: - Karate Chop - 20

:colorless::colorless::colorless: - Take Down - 60
Machoke does 20 damage it itself.

:psychic:X2 - - :colorless::colorless: - Uncommon
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Machop - 60 - :fighting: - Basic

Machop charges the "camera" with its fists ready to punch, looking determined.
"Machop's muscles are the result of it training nearly 20 hours a day."

ABILITY - All Out
All damage that would be done to any active Pokemon is increased by 20.

0 - Fake Out - 10
If you played Machop on to the bench this turn, the defending Pokemon is now Paralyzed.

:fighting::colorless: - Vital Throw - 20

:psychic:X2 - - :colorless::colorless: - Common
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Gengar V - :psychic: - 120 - Stage 2

Gengar is facing its side to the "camera, with its hand facing out. Inside its outstretched hand is a ball of lightning. Behind the Gengar is dark purple waves.
"Gengar can fly through walls, making it hard to catch."
Pokemon V rule: All energy attached to this pokemon provide every type of energy, but only one energy type at a time. Play this card on top of your Haunter that has an energy attached to it.[/COLOR]

ABILITY - Explosive Defeat
Once during your opponent's turn, if Gengar would be knocked out by an attack, you may knock out the attacking pokemon. If you do, you may not play any cards with "Gengar" in their name for the rest of the game.

:lightning::lightning: - Thunderbolt - 50+
If the defending Pokemon is weak to the :lightning: type, this attack does 50 plus 50 more damage.

:psychic::colorless::colorless: - Shadow Ball - 80
Flip a coin. If heads, discard an energy attached to the Defending Pokemon.

:dark:X2 - :fighting:-20 - - Secret Rare
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Haunter - :psychic: - 70 - Stage 1

Haunter is in the middle of a huge swipe vertically along the view of the "camera", grinning maliciously.
"Haunter love to trick and scare people."

:psychic: - Poison Gas - 10
The Defending Pokemon is now poisoned.

:psychic::psychic: - Shadow Claw - 30

:dark:X2 - :fighting:-20 - - Uncommon
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Gastly - :psychic: - 50 - Basic

Gastly is vaguely translucent, and grinning at the "camera". Behind it, you can see a completely black sky.
"Gastly will often circle people to scare and confuse them.

ABILITY - Ghost Form
Whenever the Defending Pokemon attacks, your opponent flips a coin. If tails, prevent all effects of that attack, including damage, done to Gastly.

:psychic: - Gas Tackle - 10

:dark:X2 - :fighting:-20 - - Common
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Tentacruel V - :water: - 120 - Stage 1

Tentacruel's tentacles writhe about on all borders of the card. Tentacruel looks stern, and is glowing purple.
"Tentacruel are composed of 90 percent water, and 8 percent poison."
Pokemon V rule: All energy attached to this pokemon provide every type of energy, but only one energy type at a time. Play this card on top of your Tentacool that has an energy attached to it.[/COLOR]

ABILITY - Toxic Tentacles
Once between turns, you may move a damage counter from Tentacruel V to any Active Pokemon.

:water::water: - Surf - 40

:psychic::psychic::colorless: - Sludge Bomb - 50
The Defending Pokemon is now Poisoned.

:lightning:X2 - - :colorless: - Secret Rare
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Tentacool - :water: - 60 - Basic

Tentacool's head is facing forward, staring at the "camera". Behind it, its tentacles writhe around.
"Tentacool are cautious, and avoid anything bigger than it."

ABILITY - Poisonous Body
Ignore all effects of attacks, including damage, done to Tentacool by your opponent's poisoned Pokemon.

:psychic: - Poison Jab - 10
Flip a coin. If heads, the Defending Pokemon is now Poisoned.

:lightning:X2 - - :colorless: - Common
 
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Magikarp - 30 - :water: - Basic

Magikarp is shown on a sandy beach, looking dejected and sad.
"Magikarp were thought to be slow until it was discovered recently that they can swim quite quickly."


0 - Epic Flail - 10x
Flip a coin until you get tails. This attack does 10 damage times the number of heads.

:water: - Swift Swim
Search your deck for a card that evolves from Magikarp, and put it on top of Magikarp.


:lightning:X2 - - - Common

Epic Flail!

Seventeen
 
Haha, yeah, Magikarp is a beast D:<
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More cards coming soon. Any thoughts of these current ones?
 
I absolutely love the concept of Pokemon V. Im failing to see the synergy between the double pokemon, but whatevs...

Forretress V - 110HP - :metal: - Stage 1

*Pokemon V Rule*

:colorless: - Spikes
If Forretress V has a Pokemon card underneath it, you may discard the current stadium in play and play the Pokemon as a new Stadium. Whenever your opponet makes a Pokemon actve, place 2 damage counters on it. (Forretress still counts as an Evolved Pokemon)

:metal::metal: - Gyro Ball- 40x
Subtract the Defending Pokemon's Retreat cost by Forretress V's Retreat Cost, and then multiply that number by 40. This attack does that much damage,

:fire: X2 -:psychic: -20 - :colorless::colorless::colorless::colorless:- Secret Rare


Pineco - 50HP - :grass: - Basic

Picture Description (Optional)
"Flavor Text" (Optional)

:colorless:- Tackle - 20

:grass::colorless: - Take Down- 30
Pineco does 10 damage to itself.

:fire: X2 - - :colorless::colorless: - Common

:D
 
I absolutely love
Forretress V - 110HP - :metal: - Stage 1

*Pokemon V Rule*

:colorless: - Spikes
If Forretress V has a Pokemon card underneath it, you may discard the current stadium in play and play the Pokemon as a new Stadium. Whenever your opponet makes a Pokemon actve, place 2 damage counters on it. (Forretress still counts as an Evolved Pokemon)

:metal::metal: - Gyro Ball- 40x
Subtract the Defending Pokemon's Retreat cost by Forretress V's Retreat Cost, and then multiply that number by 40. This attack does that much damage,

:fire: X2 -:psychic: -20 - :colorless::colorless::colorless::colorless:- Secret Rare

lol! Let's hope that the user of this card is good at math!

When are you going to finish this series?
 
I'm loving the new game mechanics. Great job with the cards! Here's a few spoilers for the road:

Metagross V - HP 140 - :metal: - Stage 2

Metagross stares out at the viewer, on all fours, roaring with mouth wide open. The sun, although unseen, shines on Metagross, and Metagross' right frontal limb shines golden. The golden limb is raised, and one gets the feeling Metagross is about to launch a physical
assault.

:pbody: Protect
Prevent any damage done to Metagross by your opponent's basic Pokemon.

:metal: - Bullet Punch - 40
This attack's damage isn't affected by weakness, resistance, or any other effects on the defending Pokemon.

:colorless::colorless::colorless::colorless: - Explosion - 200
Metagross does 200 damage to itself.

Weakness :fire:x2 - Resistance :psychic:-20 - :colorless::colorless::colorless::colorless: - Holo Rare



Metang - HP 80 - :metal: - Stage 1

Metang is asleep in a spiky canyon. Its eyes are "closed", and they look like horizontal red slits. Its arms are folded underneath it, and it sleeps in complete peace.

"METANG use a magentic field to propel themselves above the ground. Scientists have concluded this is a defense mechanism to protect their species from Ground-type Pokemon."

:metal::colorless: - Gravitational Pull - 20
During your opponent's next turn, the defending Pokemon can't retreat.

:metal::colorless::colorless: - Earthquake - 60
This attack does 10 damage to each of your benched Pokemon. (Do not apply weakness and resistance for benched Pokemon).

Weakness :fire:x2 - Resistance :psychic:-20 - :colorless::colorless: - Uncommon



Beldum - HP 50 - :metal: - Basic Pokemon

Beldum seems happy. It is traveling with a Magnemite towards and unknown destination. The two Pokemon seem content, and they seem to be heading towards an iron-clad tower.

"BELDUM apparently do not like to fight. In the event of danger, most will flee. This could be because of the fact that every attack they launch hurts them somewhat."

:colorless: - Take Down - 30
This attack does 10 damage to Beldum.

Weakness :fire:x2 - Resistance :psychic:-20 - :colorless: - Common


Please let me know what you think of my spoilers, in particular the Metagross V!
 
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Hey! I'm back to doing this. It's been a long time, please check the first post for information on making cards, I have decided this first set will ONLY include pokemon of the FIRST generation, so, sadly, XdogKing and PokechampOfPokebeach, your spoilers can't be included in this set, maybe the next one, though. As far as critique goes, I like the ideas, but I think that the fortress card is a little convoluted, and the spikes attack should be more similar to Aerodactyl's, though I guess it's not mandatory, and that Metagross's "Bullet Punch" attack contradicts Machamp's Pokebody.

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Health Training Energy

Health Training Energy provides [C] Energy. The Pokémon Health Training Energy is attached to gets +20 HP.

Uncommon

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Attack Training Energy

Attack Training Energy provides [C] Energy. If the Pokémon Attack Training Energy is attached to attacks, the attack does 10 more damage to the Active Pokémon (before applying Weakness and Resistance).

Uncommon

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Defense Training Energy

Defense Training Energy provides [C] Energy. Any damage done to the Pokemon Defense Training Energy is attached to is reduced by 10 (before applying Weakness and Resistance).

Uncommon

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Kingler - 100 HP - [W] - Stage 1

Kingler's left claw fills the majority of the picture. Kingler sits on a beach, looking out angrily from behind it's claw.
"Kingler's armor can protect them being hurt by other Kinglers in crowded areas."

[C] - Shell Break
Search your deck for a card with Training Energy in it's name, and attach it to Kingler. Shuffle your deck afterwards.

[WWC] - Crabhammer - 60

[L] X2 - [M] -20 - [CCC] - R

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Krabby - 60 HP - [W] - Basic

Krabby is sitting on a beach, reaching upwards towards the camera, looking irritated.
"Krabby are an irritation to beach-goers, as they often pinch toes."

[W] - Pinch - 10

[WC] - Irongrip - 40
Flip a coin. If tails, this attack does nothing, not even damage.

[L] X2 - [M] -20 - [C] - C
 
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Great idea in these Pokemon V and Double. These are better than most of the gimmicks TPCI comes up with.
That Gyarados V though...
How are you supposed to keep track of how much power it has gained? From what I read, the increase sticks as long as G-dos is active. That could get complicated with multiple Dragon Dances stacking.

Anyway, here's my idea.

Cloyster Double - 80 HP - :water: - Stage 1

Cloyster is facing slightly to the left, with its shell open. It appears to be charging for an attack as its center spike is glowing. You can see the tail of a Dewgong to the right of the Cloyster
"Hand over that Pikachu!"
-Lorelei​
Double Pokemon Rule


Ability Skill Link
As long as Cloyster is your Active Pokemon, whenever you would flip a set number of coins in order to attack, you may discard up to 3 Energy cards as you like from your hand. For each Energy card discarded, you may ignore the results of one coin flip and treat it as heads.

0 Withdraw
Prevent all effects of attacks (including damage) done to Cloyster during your opponent's next turn. If you do not have an Active Pokemon not named Cloyster, this attack does nothing.

:water::water: Spike Cannon 20+
Flip three coins. For each heads, this attack does 20 more damage.


Weakness :lightning:x2 Resistance N/A Retreat :colorless::colorless: Secret Rare

Shellder - 40 HP- :water: - Basic

Shellder is seen from above, resting on the seafloor. Its shell is closed with its tongue hanging out.
"It swims backward by opening and closing its two shells. Its large tongue is always kept hanging out."


:colorless: Filter Feed
Draw 2 cards.


Weakness :lightning:x2 Resistance N/A Retreat :colorless: Common

Dewgong Double - 80 HP - :water: - Stage 1
Dewgong is facing right, launching an Aurora Beam with its horn. You can see a Cloyster's shell to the left of the Dewgong.
"Aurora Beam!"
- Lorelei​
Double Pokemon Rule


0 Frost Booster
Search your deck for an Energy card and add it to your hand. Until the end of this turn, ignore all effects on the Defending Pokemon except Weakness.

:water::colorless::colorless: Aurora Beam 40
Flip a coin. If heads, the Defending Pokemon is now confused.


Weakness :lightning:x2 Resistance N/A Retreat:0 Secret Rare

Seel - 60 HP- :water: - Basic
A clay model of a Seel is shown in front of a watery background with icefloes in the distance. See Tentacruel TM to see what I mean.
"A Pokémon that lives on icebergs. It swims in the sea using the point on its head to break up ice."


:colorless: Aqua Ring
Search your deck for an Energy Card and add it to your hand. Shuffle your deck afterward.

:water::water: Ice Shard 20
If the Defending Pokemon is a :fighting: Pokemon, this attack's base damage is 50.


Weakness :lightning:x2 Resistance N/A Retreat::colorless: Common

Props to anyone who gets the reference.
 
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I don't get the reference, but they're good cards. Thanks for the help!
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Pidgeot - 100 HP - [C] - Stage 2

Pidgeot is high up in the clouds, looking peaceful.
"Pidgeot are known for to carry people between cities."


[C] - Sky Transport
Search your deck for a Stadium Card, a Supporter Card, and a Basic Pokemon Card. Show them to your opponent, put them into your hand, and shuffle your deck afterward.

[CC] - Gust - 40
Before doing damage, switch the defending Pokemon with one of your opponent's benched Pokemon.

[L] X2 - [F] -20 - - R
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Pidgeotto - 70 HP - [C] - Stage 1

Pidgeotto is diving towards the ground at full speed, the sky behind it is blurred.
"Pidgeotto are known to eat smaller Mammalian Pokemon, such as Rattata."

[C] - Whirlwind
Choose one of your opponent's benched Pokemon. Switch that Pokemon with the Defending Pokemon.

[CC] - Sky Dive - 30
This Pokemon deals 10 damage to itself.

[L] X2 - [F] -20 - - U
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Pidgey - 40 HP - [C] - Basic

Pidgey is flapping its wings rapidly in order to land on the ground.
"Pidgey take very little time to learn to fly."

[C] - Wing Attack - 20

[L] X2 - [F] -20 - - C
 
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OK, I have HEAVILY updated the first post, please re-read it. I also edited Health Training Energy's effect.
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Snorlax - 100hp - [C] - Basic

ABILITY - Sleepy
When Snorlax becomes the active Pokemon, Snorlax becomes asleep.

[.] - Snore - 30
Snorlax can only use Snore if Snorlax is asleep. Snorlax is no longer asleep.

[CCC] - Take Down - 100

Fx2 - - CCC - R
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Machamp - 120 - [F] - Stage 2

ABILITY - Guts
If Machamp is effected by a Special Condition, all of Machamp's attacks deal 30 more damage to the defending Pokemon.

[F] - Wild Punch - 60
Flip a coin. If tails, this attack does nothing.

[FFC] - Body Blow - 80
Machamp does 30 damage to itself.

[P] - - CCC - R
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Gengar - 110 -[P] - R

[P] - Haunt - 30

[PPP] - Trick
Discard all Energy cards, Pokemon Tool cards, and TM cards attached to the defending Pokemon and Gengar.

[D] x2 - [C] -20 - C - R
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Aerodactyl - 90HP - [F] - Stage 1

ABILITY - Lonely
Aerodactyl can only attack if the opponent has more than one Pokemon on his or her side of the field.

[F] - Snatch Up
If the defending Pokemon isn't evolved, the defending Pokemon is knocked out. Do not draw a prize card.

[FFC] - Wretched Claw - 70
Your opponent switches the defending Pokemon with one of his or her benched Pokemon.

[L]x2 - [F] -20 - - R
 
How do you play Snorlax V if you have to evolve a V onto a Pokemon with an energy? Does it have to evolve from Munchlax? If so, you might want to put that onto the card.
 
Alright, here comes the normal forms of my cards.
Cloyster - 90 HP -:water: - Stage 1

The camera is zoomed in on Cloyster's open shell, right in the center so that its face taes up most of the picture. Its expression looks a little snide.
"It fights by keeping its shell tightly shut for protection and by shooting spikes to repel foes."


:colorless: Shell Break
Search your deck for a card with Training Energy in it's name, and attach it to Cloyster. Shuffle your deck afterwards.

:water::water::water: Icicle Crash 70
This attack's damage isn't affected by Resistance.


Weakness x2:lightning: Resistance N/A Retreat :colorless::colorless: Rare

Dewgong - 90 HP - :water: - Stage 1

A clay model of a Dewgong is shown in front of a watery background with icefloes in the distance. See Tentacruel TM to see what I mean.
"In snow, the pure white coat covering its body obscures it from predators."


:water::colorless: Icy Wind 30
If the Defending Pokemon has a resistance of :fighting:, it can not attack next turn and its retreat cost is increased by :colorless::colorless:.

:colorless::colorless::colorless: Aqua Tail 30+
This attack does an extra 10 damage for each :water: Energy card attached to this Pokemon.


Weakness x2:lightning: Resistance N/A Retreat :colorless::colorless: Uncommon

And a bonus,
Lickitung - 80 HP - :colorless: - Basic

Lickitung is licking the "camera" so that 3/4 of the picture is tongue. The other quarter shows Lickitung's head and body.
"It is thought that its tongue and tail may be connected"


Ability Gathering
Once during your turn, (before your attack) you may search your deck for a basic Energy card and add it to your hand.

:colorless::colorless: Tongue Lash
Choose one of your opponent's Pokemon. This attack does 20 damage to that Pokemon. (Do not apply Weakness and Resistance for benched Pokemon.


Weakness x2:fighting: Resistance N/A Retreat :colorless::colorless: Common

Since Lickylicky is gen IV, I won't do it unless you ask.
 
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Yeesh, didn't think of that, thanks. I'll figure something out... I'll need a way to allow for Basic Pokemon V as well... Maybe an extra rule of "if a Pokemon V is basic, all of it's attacks cost [C] more?
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Kabutops - 120HP - [F] - Stage 2

[W] - Instinctive Attack
Discard a Pokemon card from you hand. Choose an attack on that card. If Kabutops has the energy necessary to perform that attack, Kabutops performs that attack.

[WC] - Aqua Scythe - 60

[G]x2 - - C - R
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Omastar - 120HP - [W] - Stage 2

[F] - Instinctive Attack
Discard a Pokemon card from you hand. Choose an attack on that card. If Omastar has the energy necessary to perform that attack, Omastar performs that attack.

[FF] -Exoskeleton Smash - 80

[G]x2 - - CC - R

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LegendCallerL, Shell Smash is a little bit similar to Shell Break on Kingler, I'd rather if they were both the same attack. Also, on the Seel you made, 70 damage is a little too much against fighting, bring it down to 50. Other than that, great work. We'll be sure to make a Lickilicky card in the fourth set.
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Starmie - 90hp - [W] - Stage 1

[P] - Confusion - 20
Flip a coin. If heads, the defending Pokemon is now confused.

[WW] - Water Gun - 60

[L]x2 - - C - U
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