I am staying out of the incident discussion as I have already said my piece and contributed my say to Sandslash7 and [/B]Ikrit[/B] when we discussed the issue.
That said I have plenty to say on the game itself.
So first, I want to explain what was going on with me on Day 1 with Vegitalian.
My plan:
I attract a lot of attention. This is not me being narcissistic, this is fact. I am a regular mod who excels at making player’s lives as miserable as the Water Temple in Zelda, and when I play I’m always lying, deceiving and creating elaborate ploys and plots….even when I’m town. My last game saw me as Maxie and deceiving the town from day 1 until my death, so I decided early on that with my very good role, I would need to keep my self safe from attack. The best way to do that I theorized was to attract so much attention that it would cause people to doubt I had a role worth anything since I was basically going out of my way to attract attention, a tactic common sense would dictate is not intelligent. I also needed to mix up my game-play. I always play as a calm, logical player, and my posts are often very emotionless. I was worried I was becoming predicable, so I adopted this cocky, aggressive persona that I hoped would further throw off potential players to the importance of my role.
Before I go any farther, Vegitalian, I hope you took NOTHING I said personally. I meant absolutely nothing I said in a context outside of this game. I want to be as clear as possible on that. If you did, I apologize. Anyone who knows me knows that I am not normally a complete jerk, but for the purposes of this game I adopted that personality because I knew it would throw people off.
So why the hell did I go so hard on Vegitalian?
Well my plan had been that I would as stated before attract so much attention I would actually avoid being targeted, a plan that arguably did not net me near as well results as I would have hoped, so that was less than a success. I actually decided pretty early on that Veggie was not a wolf, however I was hoping to gain vital information on other players based on how they responded to the situation, who’s side they jumped on, etc.
My plan utterly and epically failed. Every player I called out ended up being a townie.
I was definitely coming into this game overly cocky based on my previous performance as Maxie and as such my plan and execution of said plan did not go near as well.
Oooops…haha
Well you know what they say; the best laid plans of mice and men. Also a question
Who the hell shot me, with what and why? I am curious
Ok, so that’s an explanation of my god-awful play strategy and even worse execution of said strategy. Next I’d like to discuss a few aspects of the game that stood out to me.
Wolves:
-Many of these points have already been discussed in this thread, but the first thing I want to address was numbers. As Cabd and Sandslash7 pointed out the numbers were against the wolves, and the fact that they won goes a long way to showing the unbalance in the set-up in this game, but I well explain more on that in a moment.
-We’ve established there were too few wolves, but even more was there was a presence of two other factions, the outlaws and the enforcers. I understand what Pikamaster was going for, but here’s the problem. Neither side benefits from assisting the wolves who are actively trying to kill them. Neither team benefits from going after the town. The result is that both the outlaws and enforcers teamed up with the town. For those that remember my last game, Pokémon Wars, the Sith Cult was fighting against the wolves, but also needed the town to be reduced to a certain amount. In this sense, they were a second wolf group and as a result the town attacked both group and there was even cross-fire of wolves or Sith working with the town to hurt the other team. For more than one faction to exist, there must be safe-guards to prevent them from simply siding with the town. This same logic applies to independents, though much less-so if they have a kill oriented role such as “last man standing” or other reason where the wolves making kills is a good thing. In fact in the last game I played in where I played as Maxie. While I was actively scum-hunting in the day to keep the image of me being a townsperson, I was actively at night working to take down the town, so I never truly aligned with the town and did what I could to hurt them, albeit more subtly
-Next on wolf-roles, I have two I want to address. The first is the Electrode ex BOOM role. This was incredibly broken. Choosing 5 players to die is an instant win, it crippled the town, and was easily a big if not the main reason for a wolf victory. That said this type of role is not impossible to balance, here are a few suggestions that might have improved the roles. Firstly, not letting the wolves choose who got killed, you either make it random, or based on variables such as players who targeted wolves that night, or players in the vicinity of the wolf blowing up story wise. There also has to be a friendly fire mechanism of some sort for that role, something like a chance of a fellow wolf being caught in the blast. Limitations and draw-backs of some sort need to be applied to roles like that. Otherwise it’s a free trump card. The other role I wanted to discuss is the “convert someone to wolf for two days” role. I found this incredibly broken, and had the wolf with this role lived into late-game, it could have been devastating. Let me explain my logic here, the player who was converted was not told of their temporary condition until after it wore off. For all intents and purposes, they assumed they were a wolf for the rest of the game. Now let’s assume I hadn’t died, and made it to Day 10. Let’s also assume it was not public knowledge that this conversion was temporary. I’ve gathered some good information at this point and I’ve been converted to the wolves. I can’t communicate with them, but you better believe I’m going to get all the information I’ve gathered to them. A detective turned wolf could just hand over ALL their information he has to the wolves, especially if he’s hit by a seer, confirmed wolf and targeted for lynch. You still win if you team wins, even if you die. This role was creative and I think as a one time use it would have been fair, but being able to use it over and over made it potentially broken.
Outlaws/Enforcers:
I talked about this a little above. I understand that Pikamaster wanted some cross-fire to happen, but without any motivation to not go after the wolves, what you had here was two teams that continued their fight against each other while just working with the town. It heavily unbalances the game.
Over-all there were some good ideas in this game, but massive balance problems. The wolves should not have won based on the math alone.
Those are my current thoughts on the game. I may have more later.