Pokémon TCG: Sword and Shield—Brilliant Stars

Werewolf XVIII: Dimensional Clash: Wolves/Outlaws Win!

Just for the record, LEX and I agreed on every decision made for the game, you cannot accuse me of bias without accusing her.

As a general note for game setup, we wrote the game last March, before WW XVI ended. There was no meta thread, we allowed Ikrit to run WW XVII before us.

The point of WW XVIII was teamwork. Use the roles you have to work as a team at night, but work as a team during the day as there were not many investigative roles. The players that figured this out did better, PF5 is an example.
 
I want to thank you all for continuing to be civil. Your examples are a great way to uphold the honor of not only the Gym, but the WW community itself.
 
Did you really expect everyone to be completely active? I mean, come on, you had 13 modkills, most of them being for inactivity. Games this big don't work exactly for this reason.

I think this was a much bigger issue than Prohawk's role. I was happy every time one of these happened, because it meant one less person for our faction to kill off. Most of the Enforcers died to modkills. Props to Shinori for nearly winning it for his faction!

Prohawk's role might have been better-served if there was a clause in there that killed a percentage of living players (say, 10% + 1, rounded up) and then left the werewolves unable to kill for the next n/2 nights (rounding down), with n being the number of people successfully offed by Prohawk's ability (not including himself).

Now, for myself: You'll notice that I'm pretty angry in the Wolf QT, probably more so than out here. There was far too much emotion early game, which I think did quite a bit of damage later on. I found myself being relatively truthful, which is something I'm usually not when I'm any sort of anti-town faction. I'm somewhat surprised that I survived all the way to the end - I wasn't sure how PF5's ability worked, just that people dropped dead after they posted. My final vote was meant to end the game, no matter what. Glad I survived that!

To everyone else: I can see places where a few of you can improve; if you want me to explain, I'll be glad to!

(now whether or not I can play again without being the automatic D1 lynch will be another matter. . . :tongue: )
 
I am staying out of the incident discussion as I have already said my piece and contributed my say to Sandslash7 and [/B]Ikrit[/B] when we discussed the issue.

That said I have plenty to say on the game itself.

So first, I want to explain what was going on with me on Day 1 with Vegitalian.

My plan:
I attract a lot of attention. This is not me being narcissistic, this is fact. I am a regular mod who excels at making player’s lives as miserable as the Water Temple in Zelda, and when I play I’m always lying, deceiving and creating elaborate ploys and plots….even when I’m town. My last game saw me as Maxie and deceiving the town from day 1 until my death, so I decided early on that with my very good role, I would need to keep my self safe from attack. The best way to do that I theorized was to attract so much attention that it would cause people to doubt I had a role worth anything since I was basically going out of my way to attract attention, a tactic common sense would dictate is not intelligent. I also needed to mix up my game-play. I always play as a calm, logical player, and my posts are often very emotionless. I was worried I was becoming predicable, so I adopted this cocky, aggressive persona that I hoped would further throw off potential players to the importance of my role.

Before I go any farther, Vegitalian, I hope you took NOTHING I said personally. I meant absolutely nothing I said in a context outside of this game. I want to be as clear as possible on that. If you did, I apologize. Anyone who knows me knows that I am not normally a complete jerk, but for the purposes of this game I adopted that personality because I knew it would throw people off.

So why the hell did I go so hard on Vegitalian?
Well my plan had been that I would as stated before attract so much attention I would actually avoid being targeted, a plan that arguably did not net me near as well results as I would have hoped, so that was less than a success. I actually decided pretty early on that Veggie was not a wolf, however I was hoping to gain vital information on other players based on how they responded to the situation, who’s side they jumped on, etc.

My plan utterly and epically failed. Every player I called out ended up being a townie.

I was definitely coming into this game overly cocky based on my previous performance as Maxie and as such my plan and execution of said plan did not go near as well.

Oooops…haha

Well you know what they say; the best laid plans of mice and men. Also a question
Who the hell shot me, with what and why? I am curious

Ok, so that’s an explanation of my god-awful play strategy and even worse execution of said strategy. Next I’d like to discuss a few aspects of the game that stood out to me.

Wolves:
-Many of these points have already been discussed in this thread, but the first thing I want to address was numbers. As Cabd and Sandslash7 pointed out the numbers were against the wolves, and the fact that they won goes a long way to showing the unbalance in the set-up in this game, but I well explain more on that in a moment.
-We’ve established there were too few wolves, but even more was there was a presence of two other factions, the outlaws and the enforcers. I understand what Pikamaster was going for, but here’s the problem. Neither side benefits from assisting the wolves who are actively trying to kill them. Neither team benefits from going after the town. The result is that both the outlaws and enforcers teamed up with the town. For those that remember my last game, Pokémon Wars, the Sith Cult was fighting against the wolves, but also needed the town to be reduced to a certain amount. In this sense, they were a second wolf group and as a result the town attacked both group and there was even cross-fire of wolves or Sith working with the town to hurt the other team. For more than one faction to exist, there must be safe-guards to prevent them from simply siding with the town. This same logic applies to independents, though much less-so if they have a kill oriented role such as “last man standing” or other reason where the wolves making kills is a good thing. In fact in the last game I played in where I played as Maxie. While I was actively scum-hunting in the day to keep the image of me being a townsperson, I was actively at night working to take down the town, so I never truly aligned with the town and did what I could to hurt them, albeit more subtly
-Next on wolf-roles, I have two I want to address. The first is the Electrode ex BOOM role. This was incredibly broken. Choosing 5 players to die is an instant win, it crippled the town, and was easily a big if not the main reason for a wolf victory. That said this type of role is not impossible to balance, here are a few suggestions that might have improved the roles. Firstly, not letting the wolves choose who got killed, you either make it random, or based on variables such as players who targeted wolves that night, or players in the vicinity of the wolf blowing up story wise. There also has to be a friendly fire mechanism of some sort for that role, something like a chance of a fellow wolf being caught in the blast. Limitations and draw-backs of some sort need to be applied to roles like that. Otherwise it’s a free trump card. The other role I wanted to discuss is the “convert someone to wolf for two days” role. I found this incredibly broken, and had the wolf with this role lived into late-game, it could have been devastating. Let me explain my logic here, the player who was converted was not told of their temporary condition until after it wore off. For all intents and purposes, they assumed they were a wolf for the rest of the game. Now let’s assume I hadn’t died, and made it to Day 10. Let’s also assume it was not public knowledge that this conversion was temporary. I’ve gathered some good information at this point and I’ve been converted to the wolves. I can’t communicate with them, but you better believe I’m going to get all the information I’ve gathered to them. A detective turned wolf could just hand over ALL their information he has to the wolves, especially if he’s hit by a seer, confirmed wolf and targeted for lynch. You still win if you team wins, even if you die. This role was creative and I think as a one time use it would have been fair, but being able to use it over and over made it potentially broken.

Outlaws/Enforcers:
I talked about this a little above. I understand that Pikamaster wanted some cross-fire to happen, but without any motivation to not go after the wolves, what you had here was two teams that continued their fight against each other while just working with the town. It heavily unbalances the game.


Over-all there were some good ideas in this game, but massive balance problems. The wolves should not have won based on the math alone.

Those are my current thoughts on the game. I may have more later.
 
Firstly, kudos to Eclipse. I didn't expect you to be town, but I never suspected the extra wolf to be perfectly honest.

I personally enjoyed the way the game was designed, the fact that the power roles for the wolves and other factions linked in minor ways made for an interesting touch especially with the emphasis on team work as mentioned above, as that made for the pretense of my argument about DP. It was a gambit to add to the fact that I looked like I was lying calling PF5 and KK Outlaws, something PF5 and I decided the night prior to my death (sorry KK, didn't think you'd approve :p). The argument was put together that day though, to see I was right does make for a bit of a bonus.
 
AbsolTrainer - Said convert couldn't converse with us. Also, please don't wander into jerk territory again - it really does make things harder to read. Had I been town, I would've been pushing for your lynch HARD, mostly so discussion could continue without such unpleasantness. I don't mind being aggressive, but do know the difference between the two!

Interesting read... Glad I made you guys so nervous :)

You would've died way sooner if we knew of the other half of your abilities. :tongue:

Benson - Had I been in your position, I wouldn't have expected it either.
 
AbsolTrainer - Said convert couldn't converse with us.

No I know that, what I was trying to describe was a situation where a player has been told they are wolf but can't communicate. That player could assume they they will win with the wolves since they do not know it is temporary. If I were personally in that position, I would do all I could to communicate any information I had to the wolves via posts and late-game that could end up being absolutely game-changing depending on the player targeted and the information they possessed. That's what I meant.
 
No I know that, what I was trying to describe was a situation where a player has been told they are wolf but can't communicate. That player could assume they they will win with the wolves since they do not know it is temporary. If I were personally in that position, I would do all I could to communicate any information I had to the wolves via posts. That's what I meant.

Oh, okay, that makes sense!
 
Also, please don't wander into jerk territory again - it really does make things harder to read. Had I been town, I would've been pushing for your lynch HARD, mostly so discussion could continue without such unpleasantness. I don't mind being aggressive, but do know the difference between the two!

As I've acknowledged, it was a failed plan, I apologize if it hindered your enjoyment of the game. Obviously that was never my intent.
 
As I've acknowledged, it was a failed plan, I apologize if it hindered your enjoyment of the game. Obviously that was never my intent.

Part of it is enjoyment, but the other part is legitimate scumhunting. If things get too emotionally driven, illogical things happen.

One game that just finished involved a HUGE fight between the miller and the courier. The miller (town) was accusing the courier (also town) of being mafia because of something trivial, while alleging all sorts of things that weren't happening. It would've been relatively easy to get this guy lynched (for acting in that manner), but is that good town play, knowing full well that this guy's claimed miller?

Thus, if you wanna go aggressive on someone, go for it~! Just don't get to the point where multiple people are voting for you for their peace of mind. This goes for everyone.
 
Outlaws and enforcers did have motivation to diff with town/wolves in a sense, more tomorrow, I'm done for the night. Really this time.
 
Well, good job wolves (again) and outlaws. You had me fooled (you know I am sarcastic about this). Anyway, reading the game showed how terrible our meta is at this current time. The person who I disliked the most in this game was jpulice. I mean, he was such a cool guy BEFORE this game, then the Veteran Virus corrupted him and got himself modkilled for no reason. Let's compare THAT to TheKing in WWXVI.

King: Was Wolf, did a strategic play, utilized the rules doing so, actually made sense to do.

jpulice: Was Town, did it during the night, rage quitted.

See the difference? Sadly, I see the difference and I am not even a vet of this game yet (well, I don't consider myself one though a certain person who I called out as a wolf before I died said I was). Anyway, I think the game WAS a little flopsided to the wolves. To add insult to injury, DarthPika was GUARANTEED to survive this game no matter how the game went if cabd is telling the truth.
 
GG WP wolves, and thank you everyone for a successful game as usual! Wish I could've been part of it for longer that I got to play, but hey - spectating the game was just fine too.

As most of the issues I was going to bring up have already been brought up and mostly dealt with, I'll move the focus of this post to another issue: Post blocking and similar roles/impediments, which featured very heavily this game.
Personally, I think these roles are entirely against the spirit of the game and make the game a lot less fun for most players, especially the ones who get postblocked. This is a post I made on Sixprizes elaborating slightly more on the issue:

Hey guys, this is a quick thing I've thought about a lot recently while reading through the current Pokégym WW as well as a couple of 6P games: Certain speech impediment roles that a fair amount of mods have been using recently stand out to me as very anti-SotG.

What I'm referring to specifically is, for the most part:
Only allowing talking on certain days (see for example Darkwing's WW IV or coolestman22's 4 x 4) or otherwise removing ability to post for entire game days (see for example the current game on Pokégym, the tying up mechanic).
These roles very heavily affect the game, much moreso than usual speech impediments (for an example of this see the Day 1 lynch of StrongRhino in coolestman22's 4 x 4 game), and in turn can heavily affect players' enjoyment of the game. Most importantly, however, these roles directly contradict the point of the game in my eyes. The aim of the game is for the town to find scum by examining posts and finding scummy things to go off. If there are no posts, or if the poster can't respond to his accusations because he has a speech impediment, that hinders that goal greatly.
For wolves it's the same thing - look towny, search for power role crumbs. If the wolves can't post to look towny, or if the power roles can't post, that hinders their day phase goals greatly as well.
So seeing as all roles in one way or another rely on posting, removing that ability entirely for some players makes the game less fair and more importantly less fun for everyone involved in the game. Inactivity is one of the worst things that can happen to a Werewolf game, and these roles make games ever so slightly more inactive. This has developed into a huge problem in for example the current Pokégym game, where numerous players are currently unable to post, leading to inability to form reads on these players and a fairly stale game state.
This also applies to roles that enforce these kinds of speech impediments on other people (again, see tying up in the current Pokégym game), of course.
What I'm proposing is a restriction or complete ban of these roles, as they're anti-fun and serve no real purpose. Opinions?

I think the Pokégym meta would be considerably better off without these roles, and suggest some kind of restriction (enforced by the new balance committee) on the roles. Thoughts?
 
Well, good job wolves (again) and outlaws. You had me fooled (you know I am sarcastic about this). Anyway, reading the game showed how terrible our meta is at this current time. The person who I disliked the most in this game was jpulice. I mean, he was such a cool guy BEFORE this game, then the Veteran Virus corrupted him and got himself modkilled for no reason. Let's compare THAT to TheKing in WWXVI.

King: Was Wolf, did a strategic play, utilized the rules doing so, actually made sense to do.

jpulice: Was Town, did it during the night, rage quitted.

See the difference? Sadly, I see the difference and I am not even a vet of this game yet (well, I don't consider myself one though a certain person who I called out as a wolf before I died said I was). Anyway, I think the game WAS a little flopsided to the wolves. To add insult to injury, DarthPika was GUARANTEED to survive this game no matter how the game went if cabd is telling the truth.


PM, you're bringing up water under the bridge. Everyone had their issues, but we've moved on. Stop being so fixated at the word vet. Vet means nothing. Glaceon, for example, (yeah i'm picking on you dude, you know you love me) went form his early outing as seer two games ago, to single handedly surviving follow the cop and subsequently winning a game for his scum team in LYLO. He's no vet by any means, but his play was excellent. By worrying about being a vet or not, you're causing the very problem you think you're fighting.

---------- Post added 05/02/2013 at 12:17 AM ----------

Okay, let's talk roles. Here's a list of roles I find to be "acceptable" as common and fair roles.



TOWN ROLES
Vanilla Townie
Seer
Neighbor (Inc neighborizer)
Mason
Priest
Role Blocker
Hider
Miller
Double Voter
Voteless
Speech Imped (otherwise vanilla)
Jack of All Trades (oneshot var. PRs)
Bulletproof
Vigalante (1-shot)
Vigalante (INF-shot)
Jailkeeper
Role Cop


INDIE ROLES
Serial Killer (N1 start)
Serial Killer (Delay midgame start)
Serial Killer (Lategame start)
Survivor

WOLF ROLES
Vanilla Wolf
Wolf Godfather (immune to seer)
Wolf Strongman (oneshot)
Wolf Neighbor
Wolf Role Blocker (>3 shots or inf.)
Wolf Role Blocker (3 or less shots)
Posting Restriction (otherwise vanilla)
Wolf Rolecop
 
PMysterious, I will be posting the night action spreadsheet. DP was not guaranteed to survive, even if I did do what I was accused of, because he could still be lynched or killed at night. If you all will remember, Jellyfisher is my brother, too. I didn't stop him from getting killed twice.

As for anyone else who still believes that I was biased, I will remind you that LucarioEX was also a mod of this game. I carried out everything in agreement with her, not doing it of my own accord.

Also, the Wolves/Outlaws/Enforcers win conditions were as follows.

Wolves Win: Be equal to or greater than the remaining number of players, and among those players there is no role that could potentially kill a wolf (Vig, governor, etc).

Outlaws Win: Eliminate the Enforcers. Upon eliminating the Enforcers, at least one player with the win condition "Outlaws Wins" must survive a number of days equal to 1/4th (rounded up) of the remaining players with the win condition "Town Wins".

Enforcers Win: Eliminate the Outlaws. Upon eliminating the Outlaws, at least one player with the win condition "Enforcers Wins" must survive a number of days equal to the number of players with the win condition "Wolves Win".

Unknown to the Enforcers/Outlaws, they are removed from the game after their win condition is fully met (which is what happened to PF5)

The TPI with the Pokemon/Arthurians/Redwallers win had to have only players of the same theme standing, and they had beyond the grave roles, which will be posted later. JewelQuest, it should be mentioned, almost won in this way. Had Eclipse said "Alignment" in her last post, as PF5 had cursed that word, she would have died and JewelQuest would have won in addition to the wolves and outlaws.
 
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Honestly I'm completely surprised that the wolves won. When the game first started I realistically gave our faction a 15-25% chance at winning, just due to our sheer numbers.

So you're sayin theres a chance! ;)

GG town. GG wolves, and all you other peeps out there. Thanks for modding the game Pika. Way too big IMO without enough replacements. Mod-kills for inactivity are, well, game crippling, but I had fun.

---------- Post added 05/02/2013 at 08:18 AM ----------

I'm not sure who thought giving the wolves a chosen 5 person NK ability was a good idea. That ability effectively killed all conversation in this game.

That was my fav role! :thumb:
 
Absoltrainer - You got killed by the Outlaws :p

So the town couldn't win with all the help we gave them? We killed 2 or 3 wolves....
 
The reason for such a big game was because there were a lot of sour grapes when players failed to get into LEX's last game, as well as AAM's recent game. Neither LEX or I wanted players to have to wait months to get into the next game. Obviously a smaller game would have been better because of the inactivity mod kills, but there's the reason why for the large game
 
The reason for such a big game was because there were a lot of sour grapes when players failed to get into LEX's last game, as well as AAM's recent game. Neither LEX or I wanted players to have to wait months to get into the next game. Obviously a smaller game would have been better because of the inactivity mod kills, but there's the reason why for the large game

I really liked Ikrit's solution for this and it should be considered for future games.
 
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