Pokémon TCG: Sword and Shield—Brilliant Stars

Werewolf XVIII: Dimensional Clash: Wolves/Outlaws Win!

So, part one of postgame stuff.

The roles Martin the Warrior, Giratina and King Arthur all had an after-death role. They were as follows.

MtW
Haunt (Active): Once during the night, you may choose one player. If that player is not from Redwall, they will be role blocked that night. If that player is from Redwall, they will be role blocked and protected from all roles that target them that night.
Giratina
Necromancy (Active): 1. On odd numbered nights (N3, N5, etc.) you may choose a person who is dead and write a post. That player must make that post during the next game day, and then return to being dead.
2. On even numbered nights (N2, N4, etc.) you may choose a person who is dead. You will use that player's role for that night, except regardless of the role, there is a 50% chance of failure.
King Arthur
Warrior's Aid (Active): Once during the night, you may choose one player. That player will get a random effect that replaces their role for that one night. The next day, you will be informed of if they come from your dimension or not. You may not target the same player until 2 nights pass in between.

Unfortunately, only JQ got to use her role as the other two players were modkilled. As a side note, modkills did mess up the balance of the game.

As for Dragonclyne's role, if you remember, he was as follows

You are King Arthur's foster brother, and have gained a reputation for having a tongue as sharp-edged as your sword. You're the Seneschal of Arthur's lands, and therefore obviously see fit to hold the other knights to the highest of standards. They are, after all, the protectors of the realm, and must be well-suited to the duty. You were berating a messenger boy for ill conduct when all of a sudden, you were someplace completely different, and apparently stranded there. Apparently there are some blackhearted troublemakers responsible, and you'll just have to search them out yourself, as there's no one else you can delegate to do it.

Angry Pointy Finger (Active-Forced): You must vote at least once during the day. Every time you vote, you must post, in italics, "Angry Pointy Finger:" and choose a player (i.e, Angry Pointy Finger: Pikamaster). During the next night, you will reflect the role of the person you targeted to any role that investigates you. If the person you pointed at is dead, you will reflect the last living player you pointed at.

Win Condition: Wolves Win

However, there was a hidden mechanic to his role that made his win condition appear to be that of the player he pointed at the previous night. His actual win condition was Town Wins.

On the point of hidden mechanics, we had one-time ways to punish/reward inactivity and activity. On Night 5, the player with the lowest post count was role blocked. Also, the first player to reach a multiple of 125 posts, excluding bump and spam posts, as well as pregame stuff, received a suit of armor.

https://docs.google.com/spreadsheet/ccc?key=0AjvY-6IeNf_4dHAzLTRfUFdYY2tuYXluZnkyM2tObUE&usp=sharing

That is the link to the night actions. Funnily enough, the legendary dog trio got one kill the entire game, even though they tried to kill almost every night.

Legendary Dog QT


Wolf QT

Outlaw QT

Enforcer QT

I'd like to apologize to PikaJewel and Pokemonfreak5. 4/6 of their partners were modkilled for inactivity, and really they had a terrible chance at winning. Shinori did almost win it for the Enforcers, and Pikajewel played well herself. If 4 Enforcers hadn't been modkilled, it would have been a lot more interesting.
 
So, part one of postgame stuff.

The roles Martin the Warrior, Giratina and King Arthur all had an after-death role. They were as follows.

MtW

Giratina

King Arthur


Unfortunately, only JQ got to use her role as the other two players were modkilled. As a side note, modkills did mess up the balance of the game.

As for Dragonclyne's role, if you remember, he was as follows



However, there was a hidden mechanic to his role that made his win condition appear to be that of the player he pointed at the previous night. His actual win condition was Town Wins.

On the point of hidden mechanics, we had one-time ways to punish/reward inactivity and activity. On Night 5, the player with the lowest post count was role blocked. Also, the first player to reach a multiple of 125 posts, excluding bump and spam posts, as well as pregame stuff, received a suit of armor.

https://docs.google.com/spreadsheet/ccc?key=0AjvY-6IeNf_4dHAzLTRfUFdYY2tuYXluZnkyM2tObUE&usp=sharing

That is the link to the night actions. Funnily enough, the legendary dog trio got one kill the entire game, even though they tried to kill almost every night.

Legendary Dog QT


Wolf QT

Outlaw QT

Enforcer QT

I'd like to apologize to PikaJewel and Pokemonfreak5. 4/6 of their partners were modkilled for inactivity, and really they had a terrible chance at winning. Shinori did almost win it for the Enforcers, and Pikajewel played well herself. If 4 Enforcers hadn't been modkilled, it would have been a lot more interesting.

ROFLING at the post Diaz made to Jason. If you missed it, you missed it. If you saw it, you probably chuckled at it.

Thanks! I felt at first like most of my posts were just pathetic and stupid but further into the game I think I improved on it.
 
Yeah, sis, that wasn't wise. XD Probably should have either waited, or have not done it at all. But I'm happy to see that you improved, considering that it took me a game after my first one to truly understand Werewolf.
I must say, what are the odds that most of the inactive players would end up being Outlaws and Enforcers? Lol, it might have been a mite more tricksy had the players survived.
 
Having dead players able to affect the game, and having triggers of additional roles etc handed out isn't such a great idea, in retrospect, IMO
 
Pikajewel - You did play a lot better later on in the game. However one mistake you made was crumbing enforcer.

I quickly regretted that, it was probably the stupidest thing I did in the whole game, I don't quite know why, and I was weirded out when Schizo was an Enforcer, because before that I thought it was only me and Shinori.

Yeah, sis, that wasn't wise. XD Probably should have either waited, or have not done it at all. But I'm happy to see that you improved, considering that it took me a game after my first one to truly understand Werewolf.
I must say, what are the odds that most of the inactive players would end up being Outlaws and Enforcers? Lol, it might have been a mite more tricksy had the players survived.

IKR.

I'd also like to apologize to Pikajewel and Shinori, sorry you guys suffered as a result of my poor choice.

Its not that big of a deal to me, we survived to the end of the game so I'm happy! :)
 
1. Can you put a link to all the role names in the spreadsheet somewhere so I don't have to hunt around for them? Yes, this is all Shinori's fault.

2. Why did so many people guess that I'd be lynched?!
 
So, part one of postgame stuff.
I'd like to apologize to PikaJewel and Pokemonfreak5. 4/6 of their partners were modkilled for inactivity, and really they had a terrible chance at winning. Shinori did almost win it for the Enforcers, and Pikajewel played well herself. If 4 Enforcers hadn't been modkilled, it would have been a lot more interesting.

It's all good.

Lol. I probably should have just dropped a vote down. Cause It woulda been fine and most likely people who woulda joined my vote to win. ;/

I knew it was 1/1/1/1 and I had like a 75% chance to win if i had just voted I think.
 
Question for Pika- since Shinori wasn't a wolf, was I targeted by the explosion that wiped out so many?
 
Whoa, wait, the wolves got to shoot the night they exploded 5 people? That's... something. Also I'm sad you guys shot me. I was just a cute adorable innocent little 'vivor all on my own. ;_;


Also talking in the third person sucks. I was having to read over my posts three or four times to make sure that I didn't have a stray you in there. Pretty sure I did screw up once after I got warned the first time though...

EDIT: Oh, wait. Never mind. I just got unlucky. They were trying to change me into a wolf. So... I can blame King Arthur for my death than. *shakes fist*
 
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Guys. Hi.

I all but forgot this game happened, despite coming back to check on it now and again. This game was extremely strange to me; so much inactivity and modkilling, it really seemed like it turned out a long ways from what was intended.

iirc, I only got one day of gameplay. Was I just too aggressive in that day, or what? What did I do wrong? I know it was a really long time ago, but...
 
So my thoughts on the game balance (more in depth).


From the get go I thought the wolves were very underpowered. 6 wolves versus 39 non-wolves is not good odds. I know that Pikamaster tried to throw in other factions that would take pressure off of the wolves, but there were numerous problems with his tactic.

The first being that the other factions (Outlaws/Enforcers) were not anti-town. They were antagonistic to each other, but not to the town. Therefore, they could act as townies during the day and still focus all of their day play to hunting wolves. The other independents were not anti-town either, (for the most part from what I can remember), thus could also be "townie" during the day.

This could have been fixed by giving the enforcers/outlaws an NK, or doing various other things to actually make hunting them a town priority.




As far as the wolf roles themselves I've spoken about some of them before. Mine I thought was completely over-powered and anti-fun, due to RB, followed by post-block and then wolf NK. BUT at the same time I thought it was also completely worthless past Night 3, since any competent priest would notice that people who were silenced were dying the night after. However I didn't realize how many silence roles there were, and so it increased the power of the role significantly.


ProHawk's role was very powerful, probably too powerful, but at the same time it was the only thing that the wolves had going for them, since we were so far gimped with numbers.

Eclipse's was one of the most interesting and balanced wolf role I've seen. I loved that role, and I thought it was a great addition.

SR's was good, and I thought very balanced. It wasn't too powerful (I complained that we were gimped by it only being able to target wolves, but that would be too powerful), and it had necessary gaps (unable to stop investigation) that was balanced.

PR777's role was interesting. I don't know how balanced it was. Absol thinks it needed to be limited in how many times it could be used, but I don't share that opinion. I think it was fine as is, and if the players who it was used on actually started telling people after they turned back to townie/etc that they had, it probably would have been less useful.
 
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