Pokémon TCG: Sword and Shield—Brilliant Stars

What are your "MUST HAVE" cards?

Lucario GL ?
Pachirisu GE?

My own quirky stuff that I end up putting in EVERY DECK...

Warp Energy
Dusk Ball
Super Scoop Up

______ by the way _______

This is , kind of , a poll. But, we're trying to help with the built in "WHY" of limited budget and must seek specific cards.

We need to put a "WHY" by cards to de-poll-ize this thread.

Like this...

Lucario GL = 1 in each of your decks will allow you to DOUBLE your opponents weakness if possible. This could lead to a game-saving 1 shot knock out of your opponents giant!

Super Scoop Up = it's a flip, but it gets the active up and out of the way if you don't have a warp point or switch. THe most OBVIOUS reason you'd use this card is to pull up a damaged pokemon and, therefore, waste your opponents attacks.

Dusk Ball = adds speed to the deck. It gives you 7 cards to choose from. If you can't find something in there you need, your build may be to varied.
 
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I would suggest getting 4 Pokedex Handy. They're cheap and they're simple and they work in most any deck. They are definitely a good choice for a beginner deck builder because they're not situational.
 
For SPdecks you should always have Skunktank G, Toxicroak G, and Lucario GL. Trainers/ supporters: 4 Cyrus, 4 PokeTurn, 4 Power Spray, Energy Gain.
 
We need to put a "WHY" by cards to de-poll-ize this thread.

Thanks Rogue Archetype!

The kind of info you put into your examples would be really helpful to me, since I don't seem to have much aptitude for figuring out how these cards work on my own :redface:

So, if any of you who have already posted are still following this thread, I'd sure be grateful if you would take a minute or two more to add the WHYS to your original posts, like Rogue Archetype did in his examples:

Lucario GL = 1 in each of your decks will allow you to DOUBLE your opponents weakness if possible. This could lead to a game-saving 1 shot knock out of your opponents giant!

Super Scoop Up = it's a flip, but it gets the active up and out of the way if you don't have a warp point or switch. THe most OBVIOUS reason you'd use this card is to pull up a damaged pokemon and, therefore, waste your opponents attacks.

Dusk Ball = adds speed to the deck. It gives you 7 cards to choose from. If you can't find something in there you need, your build may be to varied.
 
If we are just talking about staple cards that can be used in most decks . . .

Absolute Must Haves

4x Roseanne's Reasearch
4x Bebe's Search
2x Night Maintenance
1x Luxury Ball

Very Nice to Have

2x Warp Point
4x Rare Candy
4x Broken Time-Space
2x Cynthia's Feelings
4x A good draw Supporter (Volkner's Philosophy, Felicities Drawing, or Professor Oak's Visit)

Needed for Tournament Decks

2x Baltoy GE
2x Claydol GE
2x Uxie LA
1x Azelf LA
2x Unown G

After that it gets more specific according to what kind of deck you want to make.

Go by this list, except add 4 Call Energy to the "Needed for Tournament Decks".
 
I'd definatly say Uxies LA are must haves in a tournament deck, because when you play them down, you draw cards until you have 7 cards in your hand. Claydols GE are key in many decks out there by every turn putting up to 2 cards under your deck and drawing up to 6. Some decks have both Uxies and Claydols while others just have either Claydols or Uxies. But I'd definatly say that most decks out there have either one of them.
 
Uh, a lot of people have given their own (mediocre) lists IMO. The first one I saw was pretty good. Here's really the bare minimum in (most) decks right now:

4 Roseanne's Research
4 Bebe's Search
1 Luxury Ball
2 Baltoy
2 Claydol
1 Uxie
1 Azelf
2 Unown G
1 Night Maintenance

Other cards I would strongly suggest in a lot of decks:
1 Chatot
2 Cynthia's Feelings
4 Call Energy

For SP decks, the obvious 4 Cyrus/4 Energy Gain/4 Power Spray/4 Poketurn.
Stage 2 decks require 4 Rare Candy and 4 Broken Time Space.
 
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