A) I presume you ran an SP based deck?
B) what change are you exactly talking about here?
C) depends on the deck, most cases the skill for an "auto" deck is what to focus on first, both on your field and your opponent's.
D) you're somewhat contradicting yourself there - the SP format had diversity - this format is full of big basics, virtually no attacking evolutions.....so yeah....
that's meta, did you consider how rogue was affected? EX's and SP's have their ups/downs to consider - SP's had a higher energy requirement, but had a tool card and an engine via trainer/supporters to get set up quickly. EX's have the benefit of using Prism Energy and low energy requirements (well, for the ones we're usually seeing) with HIGHER damage output. Most used also have engines to work with. Sadly the difference between SP and Plasma support is that SP's main engine - Cyrus' Cons. - could be used in nearly any given deck....I wonder if Plasma will have such a card?
Rejecting change isn't always good or bad here - the problem is now nearly all of what you pack is basically trash. Before this you usually had a good card or two in a pack, if not more. EX's have killed the game in the sense that it's nearly impossible to run something rogue (as in unique or rather rare to see)
and what rule change are you talking about here? rare candy? well I think it was wise considering things like "Ability-Boar" and Blastoise.....
let's also look at it in this point, if it isn't a basic with a minimum of 110 HP, it's probably not attacking to do damage. I say 110 as Shaymin EX is used both as an engine and as a "sweeper".
As for the last question - it's, in my view/opinion, like this:
1) EX's are overpowered compared to previous ex's and SP's. The fact that they're that high up in HP and usually low energy, high damage - makes them so.
2) Stage 2's have virtually little damage output for their energy requirments. They also have the disadvantage of not being able to go off first or, in most cases, second turn. The same could be said of most stage 1's.
to be frank, EX's are overpowered, evolving pokemon is strictly used for speed or some other benefiting use - but not really for attacking. Most of one's booster pack is trash, thus killing one of the best things of the game - Rogue (meaning "outside the box") decks. The game is in some serious need of a fixup.
A) You would be 200% correct.
B) The change from SP to big basic EXes
C) Gonna not deny this one. Some decks are pretty automatic.
D) Should have clarified; I meant that, at most times, the SP meta was more diverse than EX meta.
E) I did consider red face paint in all of this. Like I said, this format IS less diverse, allowing for a lot less deviation. I mean, the farthest I got away from meta was STILL a Landorus and Tornadus-based deck. And as for the massively good Cyrus' Conspiracy? I hope it does. We need something like that right about now.
F) I understand that packs are mostly garbodor nowadays. I am not blind to that. And yes, it kills the red face paint. I think I already touched on this.
G) Sure. The change of rare candy rules was wise at the time, but it also made evolved attackers flat out unplayable without MASSIVE assistance.
Now your points.
1) You would be correct. Now, had Darkrai not gotten Dark Patch, and Keldeo not gotten Blastoise, and Ray not gotten eels, this would be different. Without massive acceleration like those mentioned... EXes (minus Lando and Torna) are pretty bad. No Blastoise makes Keldeo unable to do more than a little bit of damage at once, no Dark Patch makes Darkrai's damage output abysmal for its cost, and no eels makes Ray unable to attack more than twice without blowing up their whole deck. They, on their own, are not fantastic, but when paired with an engine, they become broken. Which is broken TRULY, looking at that? The EX? Or the engine? Now, there are a few acceptions. Mewtwo runs entirely on DCE, as does Tornadus, and Landorus hits hard for one energy. Ho-oh is its own accelerator, and Black Kyurem EX PLS... well, without accel, he's never getting two Black Ballista off.
2) Were this old rare candy rules, Infernape would be a little broken. "First turn, Rare Candy Infernape Fire Colress Machine Malevolent Fire 120!"
If you didn't get that, if he were allowed to candy first turn, infernape could do 120 first turn and only discard one energy. Now, this is not an endorsement to go back, no, but they're at least trying. Donphan is pretty decent too, in this Stadium War format we have, hitting for 140 for two fighting and a DCE as long as you break a stadium. You have to admit... they ARE trying to make random cards more playable.