Pokémon TCG: Sword and Shield—Brilliant Stars

What do you think are the top decks in E-On?

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I haven't really tested against or with V-Bell/Shedinja but here are my favorites:

1.BAR
2.Blaze/Tails
3.Amphy/Wobby
4.Gardy/Wobby
5. This position can go to a lot of decks, mostly rogue ones. Scep Tech, Kingdra ex, and just some random stuff. I was testing Blastoise today and it did ok. Slow starts but good endgame, Beat Gardy,Dragonite ex,and Muk ex. Slaking also seems decent in this format. Flygon is good as well if played right and if it's fast enough. We'll really know what the big decks are after City Championships/State, most likely Blaze/Tails or Rayquaza. I'm working on making a rogue deck to do well, and to start a good deck strategy like BAR.

~Eevee ;)
 
Here's what I have to say...

1. Gardevoir/ex/Wobbuffet With either Delcatty or Xatu
Delcatty seems to make the deck faster in most aspects, but Xatu does that healing that calls for some honorable mention. Wobuffet (whether you're playing 1, 2, or 4...) is a necessary WALL. Wyanut is always good support, especially to start. That's always nice.

2. Blaziken With either Delcatty, Exeggutor, or Magcargo ex
Yes, I said Magcargo ex. No one has mentioned it yet, but it needs some mention. In certain ways its better than the old. In certain ways its worse than the old. Either way you look at the escargo Pokemon in EX: Dragon, its worth being put in a Blaziken deck. Its definatly strong!

3. Salamence/Victreebel With Entei, Suicune, Wobbuffet, Shedinja, etc.
Both work the same way. Any way you play this deck, the meaning is to control the play area. Makes sense...

4. Slaking/Muk ex
This is all about power, or rather all about stopping powers. Its quite powerful and is a good contender if it gets running.

5. ROGUE DECKS (That Make Sense)
I had to leave this open pretty much. There aren't any other good decks at our league that fit for the top spots, so I leave this open to all ROGUE decks that work... There aren't a whole lot. There are some though... lol.

And these opinions are from what I've seen in play myself. The areas I've played in with EON are Madison, WI; Brookfield, WI; and Manitowoc, WI. Thanks for letting me voice my opinion! :)
 
TheAnswer3 said:
I seriously dont understand why everyone is saying BAR is #1. Ive played against the deck a few times and Yea it works, it works great when its up and running, but whenever ive tried it ITS been SOOOOO inconsistent and ive given up all hope on it. If it works for you play it, but just like Monkey said Blaze/Ray/Switch is JUST as good as BAR mainly because its faster and doesnt have as many problems with Muk EX.

Don't diss BAR decks that bad. They're actually really good. I'll play against you with one on AIM, you'll see what i mean. They might not deserve number one, but they deserve two or three if not one. Trust me, the deck is one total powerhouse if you construct it correctly. I use Jermy's version and it totally pwns everything I play. They have an advantage over most decks because of their uncanny ability to do around 40 to 160 damage per turn, KO'ing virtually everything but Wailord EX, which they can kill with just one energy. Then just pokemon nurse it, attach the electric, and circuit all the fire energy back. You should seriously take them into consideration when sizing up the competition for city champs. Of course the deck does cost over 150 dollars, but if money's no object, buy it and test Jermy's version out.
 
SuperWooper said:
Don't diss BAR decks that bad. They're actually really good. I'll play against you with one on AIM, you'll see what i mean. They might not deserve number one, but they deserve two or three if not one. Trust me, the deck is one total powerhouse if you construct it correctly. I use Jermy's version and it totally pwns everything I play. They have an advantage over most decks because of their uncanny ability to do around 40 to 160 damage per turn, KO'ing virtually everything but Wailord EX, which they can kill with just one energy. Then just pokemon nurse it, attach the electric, and circuit all the fire energy back. You should seriously take them into consideration when sizing up the competition for city champs. Of course the deck does cost over 150 dollars, but if money's no object, buy it and test Jermy's version out.

Yeah your right. I talked to a lot of people at a tourney today who were still playing Eggy because they couldn't get Ray yet. Well here are mine.

1. Blaziken/Rayquaza (or to lesser extent Eggy and Ninetales)
With or without Amphy it is the best. A good matchup against everything except perhaps Muk which can't beat anything else good. (alone atleast) If you test this deck you will see how good it is.
2. Gardevoir/Ex/Wobuffet
Total Powerhouse. Most decks will just get dominated by a good combination of Speed and Power. Blaziken seems the only thing in its way although there seems to be many decks that post better match-ups against this then Blaziken.
3. Aggron/Wailord/Furret
Barely give this the nod over Amphy. I think it can do better against Blaziken then it. Aggron is slow but against just about anything that can't do huge damage (anything that isn't Blaziken or Garde mostly) it just needs a moderately decent start and a 4 Metaled Aggron just dominates. Wailord with Boost isn't bad either and w/Crystal Shard has a decent shot against Blaze.
4. Amphy Ex/Exp/Wobuffet/Elekid or whatever
A good deck that is simple in its attack. It lacks the power to destroy everything however and some tier 2 decks like Flygon can beat it too.
5. Flygon/Magneton and Sceptile tech
Both have proven to me that they're good. Sceptile can be inconsistant but it has the potential of beating several decks if teched right. When I played it seemed like to beat any of the top decks I had to tech in a lot more towards that then standard Sceptile Techs and left me weak to the others. Flygon is good and beats Amphy. Has a somewhat better shot then most at Blaziken since it ohkos Rayquaza. I mark these 2 tier 2.

Rogues
Kingdra/Ex
Muk Ex
Shedinja
Victreebel
Slaking
 
Pidgeotto Trainer said:
Yeah your right. I talked to a lot of people at a tourney today who were still playing Eggy because they couldn't get Ray yet. Well here are mine.

1. Blaziken/Rayquaza (or to lesser extent Eggy and Ninetales)
With or without Amphy it is the best. A good matchup against everything except perhaps Muk which can't beat anything else good. (alone atleast) If you test this deck you will see how good it is.
2. Gardevoir/Ex/Wobuffet
Total Powerhouse. Most decks will just get dominated by a good combination of Speed and Power. Blaziken seems the only thing in its way although there seems to be many decks that post better match-ups against this then Blaziken.
3. Aggron/Wailord/Furret
Barely give this the nod over Amphy. I think it can do better against Blaziken then it. Aggron is slow but against just about anything that can't do huge damage (anything that isn't Blaziken or Garde mostly) it just needs a moderately decent start and a 4 Metaled Aggron just dominates. Wailord with Boost isn't bad either and w/Crystal Shard has a decent shot against Blaze.
4. Amphy Ex/Exp/Wobuffet/Elekid or whatever
A good deck that is simple in its attack. It lacks the power to destroy everything however and some tier 2 decks like Flygon can beat it too.
5. Flygon/Magneton and Sceptile tech
Both have proven to me that they're good. Sceptile can be inconsistant but it has the potential of beating several decks if teched right. When I played it seemed like to beat any of the top decks I had to tech in a lot more towards that then standard Sceptile Techs and left me weak to the others. Flygon is good and beats Amphy. Has a somewhat better shot then most at Blaziken since it ohkos Rayquaza. I mark these 2 tier 2.

Rogues
Kingdra/Ex
Muk Ex
Shedinja
Victreebel
Slaking

Hey Victreebel and Shedinja are in the same deck. I dont see them working without each other. And in Flygon magneton decks I thought that the Magneton attacked and not the Flygon..Am i wrong? Considering it can only do 90 and you have to have like 6 different colored energy on it.

~Colin
 
Superwooper: I wasnt dissing the BAR deck at all. A lot of people are calling it the number one deck when i seriously dont believe it is number one, everyone is entitled to there own opinion right? I know Jermy put a lot OF time into that deck and a lot of testing. Ive played games against Jermy with that deck and YEA he knows how to play it, we will see how it does in some of the Big Name City championships and maybe it will earn more of my respect if it wins something in Michigan or Ohio or somewhere like that, untill then it still needs to earn my respect just like EVERY other deck does.

tA
 
Pidgeotto Trainer said:
Yeah your right. I talked to a lot of people at a tourney today who were still playing Eggy because they couldn't get Ray yet. Well here are mine.

1. Blaziken/Rayquaza (or to lesser extent Eggy and Ninetales)
With or without Amphy it is the best. A good matchup against everything except perhaps Muk which can't beat anything else good. (alone atleast) If you test this deck you will see how good it is.
2. Gardevoir/Ex/Wobuffet
Total Powerhouse. Most decks will just get dominated by a good combination of Speed and Power. Blaziken seems the only thing in its way although there seems to be many decks that post better match-ups against this then Blaziken.
3. Aggron/Wailord/Furret
Barely give this the nod over Amphy. I think it can do better against Blaziken then it. Aggron is slow but against just about anything that can't do huge damage (anything that isn't Blaziken or Garde mostly) it just needs a moderately decent start and a 4 Metaled Aggron just dominates. Wailord with Boost isn't bad either and w/Crystal Shard has a decent shot against Blaze.
4. Amphy Ex/Exp/Wobuffet/Elekid or whatever
A good deck that is simple in its attack. It lacks the power to destroy everything however and some tier 2 decks like Flygon can beat it too.
5. Flygon/Magneton and Sceptile tech
Both have proven to me that they're good. Sceptile can be inconsistant but it has the potential of beating several decks if teched right. When I played it seemed like to beat any of the top decks I had to tech in a lot more towards that then standard Sceptile Techs and left me weak to the others. Flygon is good and beats Amphy. Has a somewhat better shot then most at Blaziken since it ohkos Rayquaza. I mark these 2 tier 2.

Rogues
Kingdra/Ex
Muk Ex
Shedinja
Victreebel
Slaking

I'd have to disagree in your arguments for #1, Blaze/tales is played to a lesser extent, i dont kno anyone who plays it but myself and some other mexican players, but blaze/tales has an advantage over BAR or Blaze/ray/switch, since tales is not an ex, and blaze/tales can handle anything just like ray, plus with high pressure system, tales has a free retreat, so its a constant 90 every turn or u just stall 1 turn with blaze, damaging the bench and allowing tales to use less nrgy to OHKO w/e is on the bench
 
Swanton-I have seen some rogues that play Shedinja atleast with other things. Yeah Magneton is the attacker of choice in Flygon but only after you have it powered to a ohko machine which is usually late unless you get a huge Nrg shower.
Mudkip-On the boards and in my play area I see much less Nintetales then Eggy or Ray. Ninetales may have the advantage head-to-head but Ray will have to discard the least against most decks and Ninetales/Blaziken loses a lot more to Water which is usually teched Wailords.
 
Pidgeotto Trainer said:
Swanton-I have seen some rogues that play Shedinja atleast with other things. Yeah Magneton is the attacker of choice in Flygon but only after you have it powered to a ohko machine which is usually late unless you get a huge Nrg shower.
Mudkip-On the boards and in my play area I see much less Nintetales then Eggy or Ray. Ninetales may have the advantage head-to-head but Ray will have to discard the least against most decks and Ninetales/Blaziken loses a lot more to Water which is usually teched Wailords.

ya thats what i meant, tales is seen alot less, but has the advatage over BAR, teched wailords are good against blaze/tales, but tech wailords are played to a max of 3, plus i first stall with sparce, and what are the probs he gets all 3 wailords in a row?
 
Hunters?

What do people think are the best 'hunter' style decks in this format? Are there any of these that any would consider tier 2 even?
 
got a differenent route

Hey my last one was not that great and i was trying the decks i have it all wrong

1 MUK ex
A great deck at stopping basicly anything except a good kingdra or gardy

2 Gardy/ex
A great all around ceck and creates problems for muk ex, but does not destroy it. It can be easily defeated if muk has the proper healing and low pressure to save it from wobby. if you get to the right start you can easily get rid of a gardy ex. 2 easy prizes. And the of course you should have an absol, murkrow, or umbreon back up.

3 Amphy ex
What can i say great deck even with the powers shut down 40 and paralasis or 70 is just a killer attack.
it does run into Gardy and Blaze troubles but still can over power.

4 Blaze/Tails
A killer deck it can easily take a gardy or skeptile deck. Its low placement is for its uncanny abbility to rely on poke powers much more than places 2&3

5 shedinja/victreebell
i just tried this deck and it is a great deck relliant on pokepowers but great

Honorable Mentions
Kingdra ex is a great deck but since u want to go through all the stages of kingdra you take awhile so its a little slow

Hall of Shame
Bar just have not gotten this deck to work as well as Dragonite ex

PS thanks i do need to change that,MUK ex attacks is my best deck.
 
1. Blaziken, and all of its variations, All of them essentially play the same, it's just what you have in your binder that decides. This is the best deck in the format, imo. Kill your oppponent's ex, blazi swarm for the rest of the game. Only problem is against muk, which shouldn't be a problem because it can't beat any other top deck.
2. Gardy, once the top deck, it's lost it's power after blaziken decks finally got their due. Still fast, very annoying to fight, and has many of the answers against the other decks. The problem with this one is that it depends too much on the amount of energy in play, if your opponent runs on low energy, it'll be hard to get up attackers, or depend on wobbuffet long enough to win. Still, it beats amphy.
3. Amphy Ex, sorry but against a field of mostly rogue decks, I give this one the nod over aggron. Amphy ex is an amazing card, if the flips come out right, that's the main weakness. The fact that it loses to aggron and gardy doesn't help either.
4. Aggron/Wailord, I don't like this deck simply for the reason that you need to get out everything ASAP, but the natural restrictions in the game keep it from coming out. You need an ideal hand in every game in order for aggron, furret, and that backup wailord to come out. However, if you ever get these pokemon out, you actually have a chance of beating Blaziken/random other pokemon.
5. Muk, loses to everything not blaziken, but in a blaziken heavy metagame, it could work.
 
Gardevior EX totally kicks Blaziken! Think about it. Blaziken attacks for 50, Gardevior attacks for 60-80 that turn. Next turn you need a fire on blaziken which might be hard to get, and even if you do 50, it still has 60 hp left. Next turn, Gardevior EX heals for 20-40(depending on moo moo or potion) and then attacks for 60-90. KO. Next turn, you bring up a blaziken hit for 50. Wait. If you had a blaziken already powered on your bench, Blaziken would have been OHKO'd on the first attack. Then you send up another blaziken powered and hit for 50, so it only has 60 left. It heals for 20-40 and hits you for 70-100. Thats two blaziken down for free. You send up ANOTHER powered blaziken, not only would the first blaziken not even get to attack, but now the second one would have gotten only one attack in. But just in case you just got it powered. Blaziken hits for 50, leaving 10-30 HP left on gardevior EX and then the next turn, OHKO. Every turn after that, OHKO. Sorry Gardevior dominates Blaziken. Blaziken's power even recharges gardevior EX's attack every turn. It doesn't matter who you played that had it, because if the same player fought himself with both decks, the gardevior deck would win every game.
 
Prime said:
Gardevior EX totally kicks Blaziken! Think about it. Blaziken attacks for 50, Gardevior attacks for 60-80 that turn. Next turn you need a fire on blaziken which might be hard to get, and even if you do 50, it still has 60 hp left. Next turn, Gardevior EX heals for 20-40(depending on moo moo or potion) and then attacks for 60-90. KO. Next turn, you bring up a blaziken hit for 50. Wait. If you had a blaziken already powered on your bench, Blaziken would have been OHKO'd on the first attack. Then you send up another blaziken powered and hit for 50, so it only has 60 left. It heals for 20-40 and hits you for 70-100. Thats two blaziken down for free. You send up ANOTHER powered blaziken, not only would the first blaziken not even get to attack, but now the second one would have gotten only one attack in. But just in case you just got it powered. Blaziken hits for 50, leaving 10-30 HP left on gardevior EX and then the next turn, OHKO. Every turn after that, OHKO. Sorry Gardevior dominates Blaziken. Blaziken's power even recharges gardevior EX's attack every turn. It doesn't matter who you played that had it, because if the same player fought himself with both decks, the gardevior deck would win every game.


Haha Prime your funny, you actually think Blaziken decks attack with Blaziken against Gardevoir. Lmao what a joke. They attack with either Eggs or Ray.

Anyway you people say Muk Ex is the best deck but how is that possible. How does it beat Ampharos/Gardevoir/Aggron?
 
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Prime said:
Gardevior EX totally kicks Blaziken! Think about it. Blaziken attacks for 50, Gardevior attacks for 60-80 that turn. Next turn you need a fire on blaziken which might be hard to get, and even if you do 50, it still has 60 hp left. Next turn, Gardevior EX heals for 20-40(depending on moo moo or potion) and then attacks for 60-90. KO. Next turn, you bring up a blaziken hit for 50. Wait. If you had a blaziken already powered on your bench, Blaziken would have been OHKO'd on the first attack. Then you send up another blaziken powered and hit for 50, so it only has 60 left. It heals for 20-40 and hits you for 70-100. Thats two blaziken down for free. You send up ANOTHER powered blaziken, not only would the first blaziken not even get to attack, but now the second one would have gotten only one attack in. But just in case you just got it powered. Blaziken hits for 50, leaving 10-30 HP left on gardevior EX and then the next turn, OHKO. Every turn after that, OHKO. Sorry Gardevior dominates Blaziken. Blaziken's power even recharges gardevior EX's attack every turn. It doesn't matter who you played that had it, because if the same player fought himself with both decks, the gardevior deck would win every game.

Prime. Are you autistic or just doing a good imitation?

Gard does whatever. Blaze sends up ninetales for OHKO. Gard sends up next Gard, ko's blaze. OOPS NEXT NINETALES OHKOs.

Wow. It's not rocket science.

And BAR is good. A good player can EASILY beat any deck with it. It covers it's weaknesses well AND does tons of damage.

TOP DECKS:

Blaze/Tales - STILL THE DECK TO BEAT
BAR - Good, but loses to Blaze/Tales
Gardevoir - Builds fast, hits hard....but has problems with OHKO/Discard decks

There they are. Other GOOD decks include Muk ex, Wailord/Aggron, Amph/Amph ex and Salamence/SECRET ;x

The problem with Muk ex is that it only works active, and then it gets ohko'd by tales, Gard or Quaza. Wailord does well vs tales but has problems with Quaza and Gardevoir ohkoing it, and aggron gets ko'd vs fire too quickly. Amph ex is just good, but not taking it to the next level =\
 
Okay so you discard four energy either way. 4 to OHKO Gardevior with Rayquaza and 4 to make sure you can flip atleast 2 heads with exeguttor. I would say that exeguttor is better though. You can easily make it discard fire, but if you want rayquaza to discard, you have to have a lightning and a fire on it. What I was thinking to go against gardevior EX is expedition gengar. You play a shedninja on the bench with a wobbuffet. You think attack for 80(weakness) and switch it for either the shedninja or the wobbuffet. Wobbuffet if it is powered, and shedninja if you have a energy on it. Then next turn, either switch or balloon berry or warp energy and bring up gengar and attack for another 80 KO'in gardevior EX in two shots and getting two prizes and then switch back for either the wobbuffet or the shedninja.

And you gotta be stupid with me, I don't play pokemon alot. I barely touch apprentice. But I can see how cards play out and see strategies.
 
ausen said:
Prime. Are you autistic or just doing a good imitation?
No just acting like you my friend...just acting like you, on a good day that is!

Gard does whatever. Blaze sends up ninetales for OHKO. Gard sends up next Gard, ko's blaze. OOPS NEXT NINETALES OHKOs.

You have to discard how many energy to OHKO gardevior? 7? Sure you can discard that once, but a gardevior player will never give you the needed turns to get another 7 energy on another ninetails. And if you wait till you get 14 energy, thats atleast 8 turns, meaning the gardevior player has 2 fully powered EX's and can start attacking for a minimal of 80 EVERY TURN. Meaning that Ninetails is OHKO'd, and if you have atleast 2 energy on the field, Blaziken is OHKO'd aswell.

EDIT: Wait, actually you can get it powered up faster but only if you get like 4 blaziken out which is almost impossible. But even if it is done, thats only 4 energy, 1 from your hand makes it 5. You need 6 or 7 energy just to OHKO gardevior EX.

Wow. It's not rocket science.

And yet you cannot understand it?

And BAR is good. A good player can EASILY beat any deck with it. It covers it's weaknesses well AND does tons of damage.

With major discardage. If you cannot get the energy back, it will be game over.
 
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The proper answer was "yes I am"

Any proper Blaze decks will have 2 blaziken benched turn 3. Takes them 3 turns MAX to power up ninetales, more often than not just 2, as they have an energy already attached. OOPS

Blazikens pile onto the bench. 3 by turn 10, more often than not. What does Gardevoir do then? NOTHING. Get's ko'd. And ko'd. And ko'd. 3 Blaze = + 4 nrg per turn for ninetales. That's 1 turn dead Gard. 2 turn Gard ex. and even if Gard ex takes a prize on the turn between, OOPS YOU TAKE TWO. And if they trade 2 for 2? on any turn you want, power up blaziken or ninetales for 90. OOPS

And DUH BAR GETS ENERGIES BACK? WOW. Just wow. 2 Blaziken on bench adds 80 damage a turn. ampharos switches them to Rayquaza. attach. that's 120 damage a turn with JUST TWO blaziken.

If you'd like to prove me wrong, IRC server mediadriven.dyndns.org, room #pojo . I've tested most of the decks you mentioned there, and NONE of them consistently beats Blaze/Tales, especially when it gets set up.

TYPO
 
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Pokekid, I figured that out. But either Gardevoir selfdamages/uses orans, uses boosts or takes 4 turns to power up. Ninetales can be up turn 3, more often than not having 2 ready turn 6 at latest, 1 at turn 4. Gardevoir can't match it's speed or long-term power. It's a less-risky entei/cargo :X
 
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