Oh, if you can play Lv. Xs and aren't flippy, Glaceon Lv. X would be a blast. WWC for 70 to one target and 20 to everything else on the field? Oh yeah.
Rules say to ignore status effects, not text that has damage calculations. It also says to feel free to add your own rules. So, in that manner you can have a 'house rule' to ignore all text, but the printed rules say otherwise. Some of the cards that come with the Rumble game even have text you use in the game...
Cards that are very interesting to add:
Electrode SW
Card that are overpowered:
Garchomp SV
Ambipom G
Cards that are very strong but not overpowered:
Empoleon SF
Dusknoir SF 17
Luxray AR
Gastrodon West Sea SW
Arcanine RR
Vileplume LA
Jolteon RR
Camerupt LA
Drifblim LA
Wormadam Plant Cloak AR
Cards that are about average:
Gallade 4
Politoed LA
Magikarp MT
Monferno MD
Tropius RR
Latios GE
Marshtomp SV
Doduo SV
Prinplup PL
Shelgon SF
Graveler AR
Marowak LA
Giratina PL 10
Monferno PL
Grovyle AR
After a quick search through what my brother and I had.
once we made a rule where if you KO a pokemon you get to go again. i played the rayquaza that does 150 damage and knocked out almost everybody because i just randomly happened to get 2 fires and 2 lightning each time (lets not mention the fact i was playing against a couple of 7-8 year olds and with rigged dice. :biggrin: ). still, its a really fun card to use when you get the energies.