Pokémon TCG: Sword and Shield—Brilliant Stars

Where's Plox now?

Darth Pika - You say "in theory" the deck will beat GG, but I think we all know that theoretically having a good matchup doesn't always amount to success in a real game. Just look at the Yankees every year since 2000 ;)

I understand how one would think AMU would beat GG but honestly, relying on a Stadium to give all your Lv. x's 110 HP is just as bad as relying on Gary Coleman to grow 2 feet ;x

Plus, as others have mentioned, getting the cards is going to be a huge hassle since you need at least 6 lv. x's which will probably run around $30-40 each.

I do see this being played a little bit, but not enough to where it woudl scare the common GG player.

Also, Kingdra is such an overrated deck that I doubt it'll win anything besides a few BR's.
 
AMU, as far as I'm concerned, is a deck that thrives on a few pillars.
1 - Distort your opponents set up while you get out your LVX's
2 - Smash your opponents to smithereens when you're set up, leaving them in the dust.
Using the specific effects of the pixies make for a nicely flowing deck BUT having the wrong one(s) prized can be disastrous, particulary if you miss, say, Mespirit X and the pixie that looks at your prizes, and one Mespirit X gets KO'd.
Mespirit may not be the deck's only weapon, but if its down, the deck becomes a LOT less threatening because it won't have anything to say "Okay, bring up something and I'll nuke it" anymore.

Still, it will struggle against decks that set up fast (Ergo: Kingdra) or that don't thrive on their attacker per se (Which is why I think Vileplume will cause headaches too). Its also pretty reliant on Snowpoint in order to keep a HP score thats reasonable. Given the possibility of a returning Electivire X (Mainly in Magnezone builds), that might be a bit more dangerous as it is now.

At least its invincible against Omastar.

Also, Kingdra is such an overrated deck that I doubt it'll win anything besides a few BR's.
Have you even TESTED Kingdra? Its overrated but for a good reason.
 
I already wrote a little story about the fairies...

"I don't think people even know what the fairies even do. One of them has a power that lets you draw until you have 7 cards. If you don't' think thats great then please stop. If you play it right, you should draw about 3-4 cards. Just for dropping it. Another locks powers. t2 claydol? ha, try t3. Another one looks at all of your prizes (helpful infomation) and lets you grab a missing fairy and add it to your hand. The lvl Xs are even better. Auto-pokedex? Thats great with no drawbacks. No weakness for the entire deck? (btw answers gardy). I don't get where people think that 90 hp is low. It is enough to surive a hit from alot of guys. Azelf lvl x answer the sniping problem. Don't forget about the MT ones. Free retreat helps set-up lvl Xs. Slowing down starters, combined with no powers, is just amazing. Also shutting down a hit when damaged (kingdra really only has one attack for a long time) can break a game. Oh, and we completely forgot about attacks. 200 for 2 is great and all, but theres even more attacks. 60 for 2 is very solid, even with the need to retreat next turn. The other fairies attack is okay but I don't see it hurting that badly. Two of the fairies hit for 20 damage and good effects t1. The MT ones are more for disruptive purposes, but they are very solid (t1 prevention of call energy? 30 and auto-sleep to prevent starters?). The deck is about disruption as much as it is about speed damage."

I haven't tested the deck (or any other deck for that matter) but on paper, it looks extreemely fast and disruptive. Also, kingdra is overhyped and not that great and Plox will die off severly next season due to the lose of speed.
 
I already wrote a little story about the fairies...

"I don't think people even know what the fairies even do. One of them has a power that lets you draw until you have 7 cards. If you don't' think thats great then please stop. If you play it right, you should draw about 3-4 cards. Just for dropping it. Another locks powers. t2 claydol? ha, try t3. Another one looks at all of your prizes (helpful infomation) and lets you grab a missing fairy and add it to your hand. The lvl Xs are even better. Auto-pokedex? Thats great with no drawbacks. No weakness for the entire deck? (btw answers gardy). I don't get where people think that 90 hp is low. It is enough to surive a hit from alot of guys. Azelf lvl x answer the sniping problem. Don't forget about the MT ones. Free retreat helps set-up lvl Xs. Slowing down starters, combined with no powers, is just amazing. Also shutting down a hit when damaged (kingdra really only has one attack for a long time) can break a game. Oh, and we completely forgot about attacks. 200 for 2 is great and all, but theres even more attacks. 60 for 2 is very solid, even with the need to retreat next turn. The other fairies attack is okay but I don't see it hurting that badly. Two of the fairies hit for 20 damage and good effects t1. The MT ones are more for disruptive purposes, but they are very solid (t1 prevention of call energy? 30 and auto-sleep to prevent starters?). The deck is about disruption as much as it is about speed damage."

I haven't tested the deck (or any other deck for that matter) but on paper, it looks extreemely fast and disruptive. Also, kingdra is overhyped and not that great and Plox will die off severly next season due to the lose of speed.

Yea they are good,but they also can have 110 HP with Snowpoint Temple. Has made the most sense of Sprites that Ive seen.
 
Have you even TESTED Kingdra? Its overrated but for a good reason.

No, I haven't tested Kingdra but how can a deck with a maximum damage output of 60 damage beat anything? True, it can attack T1 but honestly - how many times do you think you're going to get Horsea, RC, Kingdra, Water in your hand? Let alone if you go first? Then when you do, you have to discard 2 cards from your hand, compromising your setup even more. How do you expect to swarm (which I'm guessing is the main strategy of the deck) with a hand of 1-2 cards? The damage output is wayyyyy too low to beat anything. Of course, you can pair it up with something that hits hard but it's just going to compromise the speed of the deck which nautralizes it's positive aspects.

Sorry but I refuse to follow the Kingdra hype.
 
Your choice PFG. I would suggest reading the first attack however and consider what it would do with ten+ energy in the discard pile. Mid to late game Kingdra can do pretty much as much as he wants to.
 
Ummmmm First kingdra's maximum damage isn't 60 it's as many water energy you can get in your discard. Also it's not 60 it's 60 and 20 to 1 benched guy which adds up really fast if you keep using it every turn. And when you swarm with this attack while powering up your first attack makes the card deadly.
 
You're forgetting that Psychic Lock is possibly one of the best attacks in the world and combined with Gallade and Gardy lv.x is still possibly the most hard hitting deck in the format.

It will be super slow. Sure, people will play it, but it isn't going to go too far, and won't win a lot.

Honestly, Gardy will be mostly a tech, and I think it will be a pretty good one at that.
 
I already wrote a little story about the fairies...

"I don't think people even know what the fairies even do. One of them has a power that lets you draw until you have 7 cards. If you don't' think thats great then please stop. If you play it right, you should draw about 3-4 cards. Just for dropping it. Another locks powers. t2 claydol? ha, try t3. Another one looks at all of your prizes (helpful infomation) and lets you grab a missing fairy and add it to your hand. The lvl Xs are even better. Auto-pokedex? Thats great with no drawbacks. No weakness for the entire deck? (btw answers gardy). I don't get where people think that 90 hp is low. It is enough to surive a hit from alot of guys. Azelf lvl x answer the sniping problem. Don't forget about the MT ones. Free retreat helps set-up lvl Xs. Slowing down starters, combined with no powers, is just amazing. Also shutting down a hit when damaged (kingdra really only has one attack for a long time) can break a game. Oh, and we completely forgot about attacks. 200 for 2 is great and all, but theres even more attacks. 60 for 2 is very solid, even with the need to retreat next turn. The other fairies attack is okay but I don't see it hurting that badly. Two of the fairies hit for 20 damage and good effects t1. The MT ones are more for disruptive purposes, but they are very solid (t1 prevention of call energy? 30 and auto-sleep to prevent starters?). The deck is about disruption as much as it is about speed damage."

I haven't tested the deck (or any other deck for that matter) but on paper, it looks extreemely fast and disruptive. Also, kingdra is overhyped and not that great and Plox will die off severly next season due to the lose of speed.

You got it exactly. I have tested this and every thing you say is 100% true. 90hp basic really aren't that easy to KO if you think about it. BTW take a look at Lugia ex again, it only had 90hp and gave up 2 prizes yet was very sucsessful.

G&G doesn't have a chance against this deck. RIP G&G.

Back to back posts merged. The following information has been added:

I think we all know that theoretically having a good matchup doesn't always amount to success in a real game. Just look at the Yankees every year since 2000 ;)
.

Sigd. :biggrin::biggrin::lol:

If you want something overrated look at the Yankees. XD

Orioles FTW!!!
 
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The problem is Pika, GG might have a bad matchup against AMU, but AMU wont be the biggest deck next format. GG can still be a contender, although I scale it in on Tier 1.5 to Tier 2, rather as Tier God it is now.
 
PLOX isnt Tier God,Its not even Tier S,its a Tier 1 deck for Tier 3 players alot of the time,Next season how slow could it be tho,it isnt hard to drop a Groundon in your deck,use his first attack twice for you and a Kirlia/Raltz and be setup to attack next turn/Gallade will give you the time you need to attach manually for at least 2 turns.
 
Ummmmm First kingdra's maximum damage isn't 60 it's as many water energy you can get in your discard. Also it's not 60 it's 60 and 20 to 1 benched guy which adds up really fast if you keep using it every turn. And when you swarm with this attack while powering up your first attack makes the card deadly.

Ok. So, basically you're telling me that a Kingdra player is going to rely on doing 10 damage x the number of energy in the discard to win games that go beyond turn 3? I see the swarmability (is that a word ;x) of Kingdra, but it's damage output isn't great enough to be a contender IMO.
 
The problem is Pika, GG might have a bad matchup against AMU, but AMU wont be the biggest deck next format. GG can still be a contender, although I scale it in on Tier 1.5 to Tier 2, rather as Tier God it is now.

I agree that AMU is not going to be very big as very few people will be able to get all the cards you need to build it. That being said, all it takes is 1 AMU in top cut to ruin a Plox.

I also see Plox having a hard time against other faster decks next year.
 
Ok. So, basically you're telling me that a Kingdra player is going to rely on doing 10 damage x the number of energy in the discard to win games that go beyond turn 3? I see the swarmability (is that a word ;x) of Kingdra, but it's damage output isn't great enough to be a contender IMO.

No but if you make it so that you can get 2-6 energy in the discard per turn and you can't use a power per turn then it can do a lot by T4 or 5 but before that you can do a lot of damage with it's second attack. That 20 bench damage is nothing to forget about. When you play plus powers, bucks and been hit twice by it's second attack it's first attack can take anything easily that may pose a threat.
 
So Plox teches in 1-1 Mewtwo Lv.X for AMU. Where's your God (blast) now?

I know you have 4 Warps, but Mewtwo Lv.X seriously ruins the deck, and you don't even have a good counter for it.
 
So Plox teches in 1-1 Mewtwo Lv.X for AMU. Where's your God (blast) now?

I know you have 4 Warps, but Mewtwo Lv.X seriously ruins the deck, and you don't even have a good counter for it.

There are plenty of counters that can easily take care of Mewtwo Lv.x.
 
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