Did you really expect that every card has to be like the video game or movie version? Not everything in the world is created to be solely realistic, but as a means of being original and intelligent.
WHAAAATT?
Look what you just said
"Did you really expect that every card has to be like the video game or movie version?"
followed with:
"Not everything in the world is created to be solely realistic..."
You're trying to be condescending and YOU don't even make sense .......
ANYWAY ...
The legendaries in the cartoon seem to have a BIG BLOW and are hard to take down.
BUT.. they do not evolve. So, in the TCG, they have to play as BIG BASICS.
The question is: How BIG can you make a basic without being unfair?
I think the TCG has made them as big as possible (usually 90 - 100 hp) and has given them a heavy attack cost to AVOID THE unfair DONK.
Imagine if Rayquazza only needed 2 energies to do 150 !!!
Imagin if Groudon only needed 2 energyies and there was NO effect on Earthquake for 100!!
Answer = They're BASIC pokemon, so they have to SLOW THEM DOWN somehow! They're so big and the hit for so much. SO, you have to offset that power somehow to keep the game fair.
BUT... I'm kinda with you. I would LOVE to be able to build legendaries into my decks. They just take too much creavitity and complication to work in than they're worth (most of the time).
Great question :thumb: