ryanvergel
New Member
DP4 is RIDICULOUS so far in terms of the new pokemon. There are good basics, stage 1s, AND stage 2s (I know, unheard of right now).
Post your new favorite combos, your new favorite pokemon, etc.
All of this information is thanks to WPM who kindly posted the translations. I won't post the full text as it's against his wishes, and I hope you guys keep that to a minimum or at least post links.
www.pokebeach.com
Register for the forums and see all the neat stuff he posts!
I have two new basic pokemon I've fallen in love with.
Pachirisu has 70hp, and a dunsparce-like CFF. Get 3 pokes. His second attack is SICK too.
[C] Smash Shot: 10 damage. If the Defending Pokemon has a Pokemon Tool card attached, this attack does an additional 30 damage. Discard the Pokemon Tool card. If you do, look at your opponent’s hand, choose every Pokemon Tool card that has the same name as the one you discarded, and discard those as well.
If they have a tool, it does 40 and you rip it off AND any copies of it the opponent has. Pachi is going to be the new stage 2 helper. Oh god, I'm cessation locked. Oh wait...
What do you all like from the new set?
ALL OF THE FOLLOWING TRANSLATIONS WERE TAKEN FROM POKEBEACH.COM
Beedrill L.41 – Grass – HP110
Stage 2 – Evolves from Kakuna
[G] Combined Assault: Does 30 damage x the number of Beedrill you have in play.
[C][C][C] Twineedle: Flip 2 coins. This attack does 50 damage x the number of heads.
Weakness: Fire (+30)
Resistance: none
Retreat: 0
---
This card may seem bad, but I think 110hp, free retreat, attacking for [G] can be nice. With TSDs, maintenance, and a sacrificial early setup it should be feasible to do 90-120 a turn for G while still retreating. No power or body means you can play with it cessations too, or even the new leftovers type card and retreat all over to avoid KOs.
Sceptile L.52 – Grass – HP100
Stage 2 – Evolves from Grovyle
Poke-Body: Overgrow
Each of your Basic Grass Energy cards provides 2 Grass Energy. This Body stops working if another one of your Pokemon’s Overgrow Poke-Bodies is already in effect.
[G][G][C][C] Leaf Blade: 50 damage. Flip a coin, if heads this attack does an additional 20 damage.
Weakness: Fire (+30)
Resistance: Water (-20)
Retreat: 3
--
Wow. Overgrow. Blissey? Leafeon lvl X? Consider the fact that you have energy trans sceptile in the format too?
Blaziken L.56 – Fire – HP130
Stage 2 – Evolves from Combusken
[C] Flame Dance: 30 damage. Search your discard pile for a Fire Energy and attach it to Blaziken.
[R][R][C] Flame Kick: Discard 2 Fire Energy attached to Blaziken and do 80 damage to 1 of your opponent’s Pokemon.
Weakness: Water (+30)
Resistance: none
Retreat: 1
--
Hey man, I like an 80 snipe. You can play it with the firestarter easily, too.
Mewtwo L.51 – Psychic – HP90
Basic Pokemon
[.] Energy Absorption: Search your deck for up to 2 Energy cards and attach them to Mewtwo.
[P] Recover: Discard a Psychic Energy attached to Mewtwo and remove 6 damage counters from Mewtwo.
[P][P][C] Psyburn: 60 damage.
Weakness: Psychic (x2)
Resistance: none
Retreat: 2
---
I know he isn't a stage 2, but he IS my favorite pokemon. With the new supporter that allows you to discard 2 cards to draw 4, you can dump 2 energy and have a nice t2 or t3 60. Not bad with 90hp. You can be taking prizes pretty decently vs anything other than blissey.
Gardevoir L.55 – Psychic – HP110
Stage 2 – Evolves from Kirlia
Poke-Power: Telepath
This Power can be used once during your turn. Choose a Supporter card from your opponent’s discard pile and use the effect of that card as the effect of this Power (the chosen card remains in the discard pile). This Power can’t be used if Gardevoir is affected by a Special Condition or if you already used a Telepath Poke-Power during your turn.
[P][C][C] Psyche-Lock: 60 damage. Your opponent can’t use any Poke-Powers on your opponent’s next turn.
Weakness: Psychic (+30)
Resistance: none
Retreat: 2
--
I don't even need to say why that card is broken.
Gardevoir L.X – Psychic – HP130
Level Up
Poke-Power: Teleportation
This Power can be used once during your turn. Choose 1 of your Active Pokemon and switch it with 1 of your Benched Pokemon. This Power can’t be used if Gardevoir is affected by a Special Condition.
[P][P] Shoot Down: Choose the Pokemon in play (yours or your opponent’s, excluding Gardevoir) with the lowest amount of HP remaining. That Pokemon is Knocked Out.
Weakness: Psychic (x2)
Resistance: none
Retreat: 2
--
=\ You get gallade AND this guy coming from the same poke? And his power is a switch?
Kabutops L.56 – Fighting – HP120
Stage 2 – Evolves from Kabuto
Poke-Body: Ancient Shell
As long as Kabutops is your Active Pokemon, your opponent can’t play any Trainer cards from his or her hand.
[F][F][C] Chop Apart: 70 damage. This attack also does 10 damage to each of your opponent’s Benched Pokemon that already has damage counters on it.
Weakness: Grass (+30)
Resistance: none
Retreat: 2
--
Is that a joke? What kind of sick body IS that? FFC for 70 and 10 to anyone who has damage on it? This shoudl remind you all of psychic pulse, but on a non-ex with 120hp that disables ALL trainers from being played. Good luck using cessation to lock his body, lol. Good luck warping him out.
Exploud L.58 – Colorless – HP130
Stage 2 – Evolves from Loudred
[C][C] Outburst: Flip 2 coins. If the first coin is heads, this attack does 50 damage to the Defending Pokemon. If the first coin is tails, this attack does 20 damage to each of your opponent’s Benched Pokemon. If the second coin is heads, the Defending Pokemon is now Confused. If the second coin is tails, your opponent can’t play any Trainer cards, Supporter cards, or Stadium cards from his or her hand during your opponent’s next turn.
[C][C][C][C] Hyper Voice: 70 damage.
Weakness: Fighting (+30)
Resistance: none
Retreat: 3
--
Here is the breakdown as far as flips is concerned:
HH-50/confused for CC
HT-50 and god you get to make mewtrick look silly
TH- spin tail for CC AND they're CONFUSED
TT- spin tail AND no trainers
oisejhtoijsrhoijrh WOW
Togekiss L.51 – Colorless – HP120
Stage 2 – Evolves from Togetic
Poke-Power: Heaven’s Blessing
This Power can be used once, when you play this card from your hand to Evolve a Pokemon. Look at the top 10 cards of your deck, choose any number of Basic Energy cards you find, and attach them to your Pokemon in any way you like. Return the remaining cards to your deck and shuffle your deck afterward.
[C][C][C] Air Scroll: 40 damage. Flip a coin, if heads this attack does an additional 30 damage. If tails, remove 3 damage counters from Togekiss.
Weakness: Lightning (+30)
Resistance: Fighting (-20)
Retreat: 1
--
That's just a cool power. Asking for abuse, too.
Garchomp is also in DP4, adding to that deck's playability.
Cresselia is also psychic, and methinks he will see play too.
So, did you notice a lot of playable stage 2s? I sure did!
WPM: please don't get mad because I posted this.
Post your new favorite combos, your new favorite pokemon, etc.
All of this information is thanks to WPM who kindly posted the translations. I won't post the full text as it's against his wishes, and I hope you guys keep that to a minimum or at least post links.
www.pokebeach.com
Register for the forums and see all the neat stuff he posts!
I have two new basic pokemon I've fallen in love with.
Pachirisu has 70hp, and a dunsparce-like CFF. Get 3 pokes. His second attack is SICK too.
[C] Smash Shot: 10 damage. If the Defending Pokemon has a Pokemon Tool card attached, this attack does an additional 30 damage. Discard the Pokemon Tool card. If you do, look at your opponent’s hand, choose every Pokemon Tool card that has the same name as the one you discarded, and discard those as well.
If they have a tool, it does 40 and you rip it off AND any copies of it the opponent has. Pachi is going to be the new stage 2 helper. Oh god, I'm cessation locked. Oh wait...
What do you all like from the new set?
ALL OF THE FOLLOWING TRANSLATIONS WERE TAKEN FROM POKEBEACH.COM
Beedrill L.41 – Grass – HP110
Stage 2 – Evolves from Kakuna
[G] Combined Assault: Does 30 damage x the number of Beedrill you have in play.
[C][C][C] Twineedle: Flip 2 coins. This attack does 50 damage x the number of heads.
Weakness: Fire (+30)
Resistance: none
Retreat: 0
---
This card may seem bad, but I think 110hp, free retreat, attacking for [G] can be nice. With TSDs, maintenance, and a sacrificial early setup it should be feasible to do 90-120 a turn for G while still retreating. No power or body means you can play with it cessations too, or even the new leftovers type card and retreat all over to avoid KOs.
Sceptile L.52 – Grass – HP100
Stage 2 – Evolves from Grovyle
Poke-Body: Overgrow
Each of your Basic Grass Energy cards provides 2 Grass Energy. This Body stops working if another one of your Pokemon’s Overgrow Poke-Bodies is already in effect.
[G][G][C][C] Leaf Blade: 50 damage. Flip a coin, if heads this attack does an additional 20 damage.
Weakness: Fire (+30)
Resistance: Water (-20)
Retreat: 3
--
Wow. Overgrow. Blissey? Leafeon lvl X? Consider the fact that you have energy trans sceptile in the format too?
Blaziken L.56 – Fire – HP130
Stage 2 – Evolves from Combusken
[C] Flame Dance: 30 damage. Search your discard pile for a Fire Energy and attach it to Blaziken.
[R][R][C] Flame Kick: Discard 2 Fire Energy attached to Blaziken and do 80 damage to 1 of your opponent’s Pokemon.
Weakness: Water (+30)
Resistance: none
Retreat: 1
--
Hey man, I like an 80 snipe. You can play it with the firestarter easily, too.
Mewtwo L.51 – Psychic – HP90
Basic Pokemon
[.] Energy Absorption: Search your deck for up to 2 Energy cards and attach them to Mewtwo.
[P] Recover: Discard a Psychic Energy attached to Mewtwo and remove 6 damage counters from Mewtwo.
[P][P][C] Psyburn: 60 damage.
Weakness: Psychic (x2)
Resistance: none
Retreat: 2
---
I know he isn't a stage 2, but he IS my favorite pokemon. With the new supporter that allows you to discard 2 cards to draw 4, you can dump 2 energy and have a nice t2 or t3 60. Not bad with 90hp. You can be taking prizes pretty decently vs anything other than blissey.
Gardevoir L.55 – Psychic – HP110
Stage 2 – Evolves from Kirlia
Poke-Power: Telepath
This Power can be used once during your turn. Choose a Supporter card from your opponent’s discard pile and use the effect of that card as the effect of this Power (the chosen card remains in the discard pile). This Power can’t be used if Gardevoir is affected by a Special Condition or if you already used a Telepath Poke-Power during your turn.
[P][C][C] Psyche-Lock: 60 damage. Your opponent can’t use any Poke-Powers on your opponent’s next turn.
Weakness: Psychic (+30)
Resistance: none
Retreat: 2
--
I don't even need to say why that card is broken.
Gardevoir L.X – Psychic – HP130
Level Up
Poke-Power: Teleportation
This Power can be used once during your turn. Choose 1 of your Active Pokemon and switch it with 1 of your Benched Pokemon. This Power can’t be used if Gardevoir is affected by a Special Condition.
[P][P] Shoot Down: Choose the Pokemon in play (yours or your opponent’s, excluding Gardevoir) with the lowest amount of HP remaining. That Pokemon is Knocked Out.
Weakness: Psychic (x2)
Resistance: none
Retreat: 2
--
=\ You get gallade AND this guy coming from the same poke? And his power is a switch?
Kabutops L.56 – Fighting – HP120
Stage 2 – Evolves from Kabuto
Poke-Body: Ancient Shell
As long as Kabutops is your Active Pokemon, your opponent can’t play any Trainer cards from his or her hand.
[F][F][C] Chop Apart: 70 damage. This attack also does 10 damage to each of your opponent’s Benched Pokemon that already has damage counters on it.
Weakness: Grass (+30)
Resistance: none
Retreat: 2
--
Is that a joke? What kind of sick body IS that? FFC for 70 and 10 to anyone who has damage on it? This shoudl remind you all of psychic pulse, but on a non-ex with 120hp that disables ALL trainers from being played. Good luck using cessation to lock his body, lol. Good luck warping him out.
Exploud L.58 – Colorless – HP130
Stage 2 – Evolves from Loudred
[C][C] Outburst: Flip 2 coins. If the first coin is heads, this attack does 50 damage to the Defending Pokemon. If the first coin is tails, this attack does 20 damage to each of your opponent’s Benched Pokemon. If the second coin is heads, the Defending Pokemon is now Confused. If the second coin is tails, your opponent can’t play any Trainer cards, Supporter cards, or Stadium cards from his or her hand during your opponent’s next turn.
[C][C][C][C] Hyper Voice: 70 damage.
Weakness: Fighting (+30)
Resistance: none
Retreat: 3
--
Here is the breakdown as far as flips is concerned:
HH-50/confused for CC
HT-50 and god you get to make mewtrick look silly
TH- spin tail for CC AND they're CONFUSED
TT- spin tail AND no trainers
oisejhtoijsrhoijrh WOW
Togekiss L.51 – Colorless – HP120
Stage 2 – Evolves from Togetic
Poke-Power: Heaven’s Blessing
This Power can be used once, when you play this card from your hand to Evolve a Pokemon. Look at the top 10 cards of your deck, choose any number of Basic Energy cards you find, and attach them to your Pokemon in any way you like. Return the remaining cards to your deck and shuffle your deck afterward.
[C][C][C] Air Scroll: 40 damage. Flip a coin, if heads this attack does an additional 30 damage. If tails, remove 3 damage counters from Togekiss.
Weakness: Lightning (+30)
Resistance: Fighting (-20)
Retreat: 1
--
That's just a cool power. Asking for abuse, too.
Garchomp is also in DP4, adding to that deck's playability.
Cresselia is also psychic, and methinks he will see play too.
So, did you notice a lot of playable stage 2s? I sure did!
WPM: please don't get mad because I posted this.
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