Ok lets face the truth. Why Kingdra? With the release of the new set Legends Awakened coming out there is a much more feared deck and thats Magnezone / Electrive With Motor Drive you can attach extra nrg and with Electromagnetic Trance you can keep reusing that nrg on the same pokemon. It only takes 2 heads off of a Electrive to kill a Kingdra because of its weekness. Going on the Magnezone that was released in DP gives anything with a metal nrg attached a free retreat. If that was not enough the Magnezone that is to be released in the set following LA also has a motor drive for metal and electric nrg. This will own kingdra! I forgot this other Magnezone released in the set following LA for a min untill I went searching for the spoilers there will also be one that lets you search your deck for a electric or steel type pokemon.
Here are the Magnezone spoilers
LA
Magnezone LV.X – Steel – HP140
Level Up
Poke-Power: Electromagnetic Trance
You can use this Power as often as you like during your turn. Choose 1 Lightning Energy or 1 Metal Energy attached to your Pokemon and move it to another one of your Pokemon. This Power can't be used if this Pokemon is affected by a Special Condition.
[L][M] Cyber Shock: 80 damage. Discard 1 Lightning Energy and 1 Metal Energy attached to Magnezone. The Defending Pokemon is now Paralyzed.
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 4
IFDS
Magnezone LV.44 – Steel – HP120
Stage 2 – Evolves from Magneton
Poke-Power: Magnetic Search
You can use this Power once during your turn. Search your deck for 1 Lightning-type or Steel-type Pokemon card, show it to your opponent, and put it in your hand. Shuffle your deck afterward. This Power can’t be used if this Pokemon is affected by a Special Condition.
[L][C] Speed Shot: Does 30 damage to 1 of your opponent’s Pokemon, ignoring Weakness, Resistance, and any effects on that Pokemon.
[L][C][C] Crush Bolt: 80 damage. Discard 1 Energy attached to Magnezone.
Weakness: Fire (+30)
Resistance: Psychic (-20)
Retreat: 2
Magnezone LV.46 – Lightning – HP120
Stage 2 – Evolves from Magneton
Poke-Power: Super Connectivity
You can use this Power once during your turn. Attach 1 Lightning Energy card or 1 Metal Energy card from your discard pile to your Active Pokemon. Then, place 1 damage counter on that Pokemon. This Power can’t be used if this Pokemon is affected by a Special Condition.
[L][C][C] Gyro Ball: 60 damage. You may switch Magnezone with one of your Benched Pokemon. If you do, your opponent switches the Defending Pokemon with one of his or her Benched Pokemon.
Weakness: Fighting (+30)
Resistance: Steel (-20)
Retreat: 3
Here are the Magnezone spoilers
LA
Magnezone LV.X – Steel – HP140
Level Up
Poke-Power: Electromagnetic Trance
You can use this Power as often as you like during your turn. Choose 1 Lightning Energy or 1 Metal Energy attached to your Pokemon and move it to another one of your Pokemon. This Power can't be used if this Pokemon is affected by a Special Condition.
[L][M] Cyber Shock: 80 damage. Discard 1 Lightning Energy and 1 Metal Energy attached to Magnezone. The Defending Pokemon is now Paralyzed.
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 4
IFDS
Magnezone LV.44 – Steel – HP120
Stage 2 – Evolves from Magneton
Poke-Power: Magnetic Search
You can use this Power once during your turn. Search your deck for 1 Lightning-type or Steel-type Pokemon card, show it to your opponent, and put it in your hand. Shuffle your deck afterward. This Power can’t be used if this Pokemon is affected by a Special Condition.
[L][C] Speed Shot: Does 30 damage to 1 of your opponent’s Pokemon, ignoring Weakness, Resistance, and any effects on that Pokemon.
[L][C][C] Crush Bolt: 80 damage. Discard 1 Energy attached to Magnezone.
Weakness: Fire (+30)
Resistance: Psychic (-20)
Retreat: 2
Magnezone LV.46 – Lightning – HP120
Stage 2 – Evolves from Magneton
Poke-Power: Super Connectivity
You can use this Power once during your turn. Attach 1 Lightning Energy card or 1 Metal Energy card from your discard pile to your Active Pokemon. Then, place 1 damage counter on that Pokemon. This Power can’t be used if this Pokemon is affected by a Special Condition.
[L][C][C] Gyro Ball: 60 damage. You may switch Magnezone with one of your Benched Pokemon. If you do, your opponent switches the Defending Pokemon with one of his or her Benched Pokemon.
Weakness: Fighting (+30)
Resistance: Steel (-20)
Retreat: 3
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