The next piece of data deals with the Enigma Islands. Yes, you're probably wondering what's going to be used, since the set has no Trainer cards. To get an Enigma Island from this set, transmit the password on the matching card to the Tajiri server, using the universal confirmation password "C4F-4M0-Vxx", where xx denotes a two-letter version identifier; here, DI is for Diamond and PE is for Pearl. Once the transmission's done, you'll recieve a new island that only works in the fourth generation (you'll get an error message if you try transmitting it to Ruby, Sapphire, FireRed, LeafGreen, or Emerald). Note that the waters on each of these islands have Tentacool by both surfing and fishing as well as Magikarp by fishing unless the island states those encounters don't happen. Here's the details of these islands:
Note that, on the outside area of each island is one guy who will make claims that he saw something happen within the island's main landmark. However, everybody inside the landmark insists that the guy is a delusional and whatever he says happened did not happen.
"Chateau Cheryl" (transmit Cheryl's Blissey ex): This island includes what appears to be a large house. The waters outside have Bidoof replace the Tentacool found by surfing (the Tentacool found by fishing are not affected), and also add Bibarel by surfing. The delusional will claim that a gang of serial killers have used the house recently. He claims that ten serial killers went into the house, but only one walked out alive; the other nine were later found in six pieces each all around the house. Anyway, the dirt patch on this island has one Cheryl Berry on it, which can be picked and later used the same way other transmittable berries are. Inside the house is a complex maze, with the butler at the front door denying every word of the delusional's claim. There are a lot of items in the maze, and although most of the items that can be found are commonplace, there is also a Silk Scarf and a Black CD 39 among them (the latter of which can't be picked up if the player doesn't have the Earl's Case). The maze requires the usage of Cut, Fly, Strength, Defog, Rock Smash, Rock Climb, and Flash to make it all the way through; Fly is used on Fly pads to hit switches on the ceiling. There are also a fair share of wild Pokémon in this place: Rattata, Zubat, Meowth, Lickitung, Kangaskhan, Tauros, Ditto, Eevee, Porygon, Sentret, Cleffa, Igglybuff, Aipom, Dunsparce, Snubbull, Teddiursa, Stantler, Smeargle, Miltank, Zigzagoon, Slakoth, Whismur, Skitty, Spinda, Zangoose, Castform, Kecleon, Bagon, Buneary, Glameow, Happiny, and Munchlax. Different Pokémon inhabit different areas of the house; some may be common in one room but rare in another (Zubat is the best example, it's very common in the entry hall but very rare in the kitchen). As you explore the house, keep your eye out for what appear to be Fly pads but show numbers instead of a wing imprint. This is a puzzle that must be taken in order to open a special door. The solution is: Cut on 1, Fly on 2, Flash on 3, Strength on 4, Defog on 5, Rock Smash on 6, Flash again on 7, and Rock Climb on 8. If completed correctly, a bookshelf in the study will move. (If a step is taken out of order, the whole process must be repeated.) Going behind the bookshelf will put you into a Normal-type secret shop that sells Silk Scarf, TM05, TM10, TM15, TM17, TM20, TM21, TM27, TM32, TM42, TM43, TM45, TM54, TM58, TM64, TM67, TM68, TM70, TM75, TM77, TM78, TM82, TM83, TM87, TM90, and Chilan Berry. (Yes, there are wild Pokémon in the shop.) At the very end of the maze lies Cheryl, who (in addition to denying the delusional's claim) will give you an item based on the amount of time it took to reach her. The item can be a Sweet Honey, a Moomoo Milk, an item from the secret shop, or a Nugget (from longest time to shortest). This can be repeated each day. Additionally, Cheryl has a flute she's trying to unload, but the going price is 800 Silk Scarfs and 800 Moon Stones. If you can hand over the ridiculous asking price, you'll recieve the Azure Flute necessary to trigger the Arceus event.
The music that plays on the base island is the Eterna Forest theme from Diamond/Pearl. The music that plays inside the house is the Fuego Ironworks theme from Diamond/Pearl.
"Mira Tunnel" (transmit Mira's Alakazam ex): This island includes what appears to be two cave entrances. The waters outside have Slowpoke replace the Tentacool found by surfing and Staryu replace the ones found by fishing, with Slowbro and (very rarely) Slowking also findable by surfing. The delusional will claim that he saw several weird creatures said to appear only every thousand years along with humans carrying books enter the cave, a scuffle occured inside, and only three of the weird creatures came back out, although all humans emerged alive. One of the weird creatures he describes is a blonde-haired boy able to shoot lightning. Anyway, the dirt patch on this island has one Mira Berry on it, which can be picked and later used the same way other transmittable berries are. One cave entrance drops the player straight into the Sinooh Underground. Inside the other cave is a complex maze and a bunch of spelunkers who deny every word the delusional says. The spelunkers may ask for spheres from the Underground and exchange them for useful items. Each spelunker can exchange once per day. The two spelunkers of most use to you will give out a Twistedspoon (for a Red Sphere 49 or larger and a Blue Sphere 49 or larger) and a Black CD 49 (for a Prism Sphere 88 or larger and a Pale Sphere 88 or larger) the first time you talk to them (they'll offer other items afterward). The spelunker who offers Black CD 49 won't even appear unless the player has Earl's Case. Aside from what the spelunkers offer, there are also various items peppered through other areas of the cave. Wild Pokémon that appear here are as follows: Abra, Slowpoke, Drowzee, Exeggcute, Natu, Misdreavus, Girafarig, Smoochum, Ralts, Meditite, Spoink, Lunatone, Solrock, Shuppet, Wynaut, Beldum, Chingling, Bronzor, Mime Jr., and Spiritomb. Different Pokémon inhabit different areas of the cave; some may be common in one area but rare in another (Spiritomb is the best example, it's very common in the secret shop but very rare in the entry area). Also keep an eye out for a tile that gives out once you step on it. Step on it and you'll fall into an unorthodox secret shop. At first, they carry only one item: Pokétch application 25, the Alarm Clock. Once you've bought that, they'll stock items rare to this country as follows: Dive Ball, Lava Cookie, Shoal Salt, Shell Bell, Fluffy Tail, Blue Flute, Yellow Flute, Red Flute, White Flute, and Black Flute. Those with black trainer cards can also buy Sacred Ash, Soul Dew, and Old Gateau. (Yes, there are wild Pokémon in the shop.) A staircase in the shop leads back to the main cave. If you can find Mira, after she denies the delusional's claim, she'll give you a sphere normally found only in the underground. The color and size depend on how long it took to reach Mira, and you can get a new sphere each day.
The music that plays on the base island is the Wayward Cave theme from Diamond/Pearl. The music that plays inside the cave is the Amity Square theme from Diamond/Pearl.
"Riley's Factory" (transmit Riley's Lucario ex): This island includes what looks like a ruined factory. The waters outside have Poliwag and Poliwhirl replace the Tentacool; additionally, there's a small chance of running into a wild Poliwrath by surfing and wild Politoed by fishing with the Super Rod. The delusional will claim that he saw four kids raid the factory and ruin it: a pink-haired girl who could shoot energy fields and sprout wings, a blonde-haired boy with a purple tail who could shoot laser arrows, a black-haired girl with a painted white face who threw fan boomerangs, and a blue-haired boy toting a freaking huge sword. Anyway, the dirt patch on this island has one Riley Berry on it, which can be picked and later used the same way other transmittable berries are. On the inside of the factory is a two-floor lobby for a game (everyone inside is denying the delusional's claim). Many wild Pokémon have moved into the ruined factory after it became ruined. Riley doesn't want to disturb this habitat with battles, so he's running a Safari Zone-style game out of this site. The lobby's upper floor has three sets of binoculars that run for 100 per usage, these work the same as in the Safari Zone in Pastoria City. The lobby's lower floor has the admission for the game, and you can pay Riley 500 in money for 30 Safari Balls and 500 steps in the game. The game works similar to the Safari Zone, complete with requiring usage of Safari Balls on what you find, except wild Pokémon encounters here work like they do in caves. A train can take you to any one of six areas, which have various junk scattered about, both visible and invisible. Although most of the items that can be found are commonplace, there is also a Metal Coat and a Black CD 59 among them (the latter of which can't be picked up if the player doesn't have the Earl's Case). One panel on the rear wall in area 2, however, can be Cut away. If that panel is cut away, the player can enter a secret Flying-type shop that sells Sharp Beak, Wind Adapter, TM40, TM51, TM88, Lum Berry, Grepa Berry, Coba Berry, and Lansat Berry. Here's the rundown of the Pokémon you can find here:
Normal walking in cave: Diglett, Mankey, Machop, Geodude, Magnemite, Rhyhorn, Pineco, Tyrogue, Makuhita, Aron, Meditite, Trapinch, Bronzor, Bonsly, Croagunk
Normal walking in the secret shop: Poliwag, Larvitar, Ralts, Nosepass, Burmy (Steel)
Binoculars (only works in the cave): Scyther, Heracross, Skarmory, Combusken, Mawile, Lunatone, Solrock, Beldum, Riolu, Gible
The music that plays on the base island and in the game lobby is the Iron Island theme from Diamond/Pearl. The music that plays during the game is the Safari Zone theme from Diamond/Pearl.
"Marley Forest" (transmit Marley's Arcanine ex): This island includes what looks like a forest. The delusional will claim that he saw a crime boss whose last name can be used to refer to a high singing pitch go into the forest with four of his adversaries. After he saw the people go into the forest, gunshots were heard and only the crime boss walked back out. Anyway, the dirt patch on this island has one Marley Berry on it, which can be picked and later used the same way other transmittable berries are. The forest appears to be a haven for Fire-type Pokémon, and the caretakers are making sure it stays that way. The caretakers deny every word of the delusional's story. There are plenty of items to find in this forest, among them a Charcoal and a Black CD 69 (the latter of which can't be picked up if the player doesn't have the Earl's Case). Wild Pokémon that appear here (with the exception of the secret shop) are as follows: Vulpix, Growlithe, Ponyta, Slugma, Houndour, Magby, Numel, and Torkoal. Different Pokémon inhabit different areas of the cave; some may be common in one area but rare in another (Torkoal is the best example, it's very common in the petrified area but very rare in the tropical area). Keep an eye on trees that appear to be in the wrong areas (i.e. a palm tree in the tundra area), since using Rock Climb on one of them will lead to a secret Poison-type shop that sells Poison Barb, Smog Adapter, TM06, TM36, TM84, Oran Berry, Qualot Berry, Kebia Berry, and Petaya Berry. The Pokémon lineup in the secret shop is different from the rest of the forest; here, you're able to find Charmander, Cyndaquil, Torchic, Chimchar, and even Heatran (note that Heatran can't be attracted with Sweet Scent and takes an average of 36 hours nonstop to find). One area of the forest requires triggering switches in each of the other areas to reach; you'll find Marley in this section. She'll give out either Fire Stones or Charcoal on alternating days, how many you get depends on how long it took to reach her. This task can be repeated each day. Additionally, she'll offer to sell you a letter from Prof. Oak for 800 Fire Stones and 800 Charcoal. If you buy the article, you'll have the Oak's Letter necessary to trigger the Shaymin event.
The music that plays on the base island is the Victory Road theme from Diamond/Pearl. The music that plays in the forest is the Route 224 theme from Diamond/Pearl.
"Terra Buck" (transmit Buck's Claydol ex): The base island appears to have nothing but a Fly pad and the delusional. The waters on the base island have Wooper and both variations of Shellos replace the Tentacool found by surfing and Barboach replace the Tentacool found by fishing. Additionally, there are also Quagsire and both variations of Gastrodon findable by surfing, and Whiscash findable by fishing. The delusional will claim that a bunch of "sky knights" flew over this island in pursuit of a "dark ace" in search of crystals. The action you're looking for is in the sky zone accessed through the Fly pad. Pokémon found while using Fly are those found in typical sky zones as determined by Tails's Island. The sky zone includes a confusing maze carved into the clouds and includes some air pilots, all who deny the delusional's claims, some of whom will want to battle. Here are the teams of the ones who want to battle:
Aerial Ace Charles(M): L60 Flygon, L60 Gliscor, L60 Gastrodon (West)
Aerial Ace Amelia(F): L62 Quagsire
Aerial Ace Steve(M): L59 Mamoswine, L59 Donphan, L59 Swampert, L59 Gastrodon (East)
Aerial Ace Aerial(F):* L61 Nidoqueen, L61 Whiscash
Aerial Ace Ace(M):* L61 Nidoking, L61 Wormadam (Sand)
Aerial Ace Janice(F): L57 Sandslash, L57 Dugtrio, L57 Golem, L57 Steelix, L57 Marowak, L57 Rhyperior
Aerial Ace Roger(M): L60 Torterra, L60 Garchomp, L60 Hippowdon
*--These trainers can be fought either separately in single battles or together in a double battle.
The strips of land that can be found in each area of the maze has grass on them, and these Pokémon can be found in the grasses: Sandshrew, Diglett, Geodude, Onix, Cubone, Rhyhorn, Wooper, Gligar, Swinub, Phanpy, Larvitar, Nincada, Trapinch, Baltoy, Gible, and Hippopotas. One strip has a pool of water, in which can be found Barboach by fishing and Shellos (both) by surfing. Poké Radar in the grasses can yield Burmy (Sand). There are plenty of items to find on the strips of land, among them a Soft Sand and a Black CD 79 (the latter of which can't be picked up if the player doesn't have the Earl's Case). Different Pokémon inhabit different areas of the sky zone; some may be common in one area but rare in another (Gible is the best example, it's very common on the Gible-shaped "island" but very rare on the Baltoy-shaped "island"). Each strip of land except the rearmost one has one hole in the center; one of these holes will drop players into a secret Dragon-type shop instead of back onto the base island. The shop sells Dragon Fang, TM02, TM59, Aguav Berry, Nomel Berry, Haban Berry, and Jaboca Berry. This is the only secret shop from an island in this set that does not have wild Pokémon encounters within. A Fly pad in the secret shop will return players to the sky zone. The rearmost, and largest, piece of land in the sky zone has its own maze which requires Strength and Rock Smash to reach Buck. Upon reaching Buck, he'll reveal that he's harvesting berries on this remote mesa, and he'll give you one to five random transmittable berries, depending on how long it took from the initiai ascent into the sky zone to reach Buck. If you have 998 each of three different transmittable berries, Buck will ask you if you want to part with those berries for an old key he found. (You can choose the berries to part with if you have 998 each of four or more kinds of transmittable berries.) If you buy the old key, you'll have the Member Card necessary to trigger the Darkrai event.
The music that plays on the base island is the Stark Mountain theme from Diamond/Pearl. The music that plays on land areas in the sky zone is the Route 225 theme from Diamond/Pearl.
And here's the Marathon Battles linked to the islands:
[PK][MN] Trainer Cheryl(F): Island: Chateau Cheryl
Teams: 2
1st Team: L71 Snorlax, L71 Espeon, L72 Umbreon, L72 Porygon2, L73 Milotic, L73 Chansey
2nd Team: L72 Latias, L72 Latios, L73 Gastrodon (West), L73 Porygon-Z, L74 Cresselia, L74 Blissey
The music that plays in the background of this Marathon Battle is "Make a Wish", full version with lyrics, of the English ending theme for Jirachi Wish Maker.
[PK][MN] Trainer Mira(F): Island: Mira Tunnel
Teams: 3
1st Team: L71 Haunter, L71 Gallade, L72 Magneton, L72 Togetic, L73 Gengar, L73 Abra
2nd Team: L72 Zapdos, L72 Espeon, L73 Gardevoir, L73 Latios, L74 Roserade, L74 Kadabra
3rd Team: L73 Magnezone, L73 Magmortar, L74 Togekiss, L74 Glaceon, L75 Porygon-Z, L75 Alakazam
The music that plays in the background of this Marathon Battle is "Together We Make a Promise", full version with lyrics, of the English ending theme for Pokémon Ranger and the Temple of the Sea.
[PK][MN] Trainer Riley(M): Island: Riley's Factory
Teams: 4
1st Team: L71 Politoed, L71 Poliwrath, L72 Machamp, L72 Rhydon, L73 Gyarados, L73 Riolu
2nd Team: L72 Ursaring, L72 Tyranitar, L73 Blaziken, L73 Breloom, L74 Slaking, L74 Riolu
3rd Team: L73 Hariyama, L73 Medicham, L74 Absol, L74 Salamence, L75 Metagross, L75 Lucario
4th Team: L74 Rampardos, L74 Toxicroak, L75 Rhyperior, L75 Mamoswine, L76 Regigigas, L76 Lucario
The music that plays in the background of this Marathon Battle is "We Will Meet Again", full version with lyrics, of the English ending theme for Lucario and the Mystery of Mew.
[PK][MN] Trainer Marley(F): Island: Marley Forest
Teams: 2
1st Team: L71 Shedinja, L71 Dugtrio, L72 Electrode, L72 Starmie, L73 Aerodactyl, L73 Growlithe
2nd Team: L72 Crobat, L72 Sceptile, L73 Swellow, L73 Ninjask, L74 Weavile, L74 Arcanine
The music that plays in the background of this Marathon Battle is "I'll Always Remember You", full version with lyrics, of the English ending theme for The Rise of Darkrai.
[PK][MN] Trainer Buck(M): Island: Terra Buck
Teams: 3
1st Team: L71 Nosepass, L71 Dusclops, L72 Umbreon, L72 Forretress, L73 Steelix, L73 Baltoy
2nd Team: L72 Shuckle, L72 Skarmory, L73 Regirock, L73 Regice, L74 Registeel, L74 Claydol
3rd Team: L73 Bastiodon, L73 Rhyperior, L74 Probopass, L74 Dusknoir, L75 Cresselia, L75 Claydol
The music that plays in the background of this Marathon Battle is "Cele-B-R-A-T-E", full version with lyrics, of the English ending theme for Pokémon 4ever.
Also, if you have a Mega Man & Bass game pak in the GBA slot on the DS when you visit one of the above islands, you'll unlock a bonus CD for the CD archive. Here's the CDs you can get through these islands (all are in the 600s Misc. Pokémon Trainers archive):
616 Cheryl
617 Mira
618 Riley
619 Marley
620 Buck
Here's a list of the berries found on the islands, as well as what flavor that berry has:
No. dC1 "Cheryl Berry" Sweet
No. dC2 "Mira Berry" Dry
No. dC3 "Riley Berry" Bitter
No. dC4 "Marley Berry" Spicy
No. dC5 "Buck Berry" Sour
C1=121; C2=122; C3=123; C4=124; C5=125
The matching berry tags:
Cheryl: "A berry resembling someone who wants to make it through a forest."
Mira: "A berry resembling someone who wants to get out of a cave."
Riley: "A berry resembling someone who wants to protect an old mine."
Marley: "A berry resembling someone with an affinity for SHAYMIN."
Buck: "A berry resembling someone who wants to steal a special rock."
Each berry makes Poffin that's level 25 with lower than normal feel, and yields 2-4 berries per harvest, taking 24 hours to grow.
The game effects and Natural Gift statistics of each berry, listed by number:
No. dC1: On contact, switches user's Attack and HP.
An effect that triggers "on contact" happens when the Pokémon is hit by a move that makes contact.
Natural Gift: 50-power Normal (w/30% sleep chance)
No. dC2: User switches out in a pinch, passing along any stat changes.
An effect that triggers "in a pinch" happens when the Pokémon's HP is at or less than a certain fraction of the total amount at the end of the turn.
Natural Gift: 50-power Psychic (w/30% confusion chance)
No. dC3: Switches user's Defense and Speed in a pinch.
Natural Gift: 50-power Steel (w/30% flinch chance)
No. dC4: On contact, prevents FIRE's power reduction in heavy rain.
Natural Gift: 50-power Fire (w/30% burn chance)
No. dC5: On contact, user is not affected by GROUND moves. (Levitate-like effect)
Natural Gift: 50-power Ground (w/30% paralysis chance)
Some notes on the use effects of some of these: No. dC1 and No. dC3 switches the base stats, this does not affect stat boosts. No. dC2 applies a Baton Pass effect. No. dC5 makes Ground-type moves ineffective on the user, no matter what type that Pokémon is.