Yes. Bring back BDS and Dave 100%
They both have done a ton of work to this game, and deserve to be the face of it. Not only that but they are beyond qualified for the task. I have nothing against Nick and Tracy, they are both very good at what they do...the problem is, what they do is probably not best for the Pokemon TCG.
Clay: I agree with a lot of what you are saying, but coming to the tournament with a blank deck form and a pen isn't not bringing your "equipment". Its simply waiting to customize your equipment at the last moment to best suit you. I mean, I could come with 20 different deck lists filled out, but that seems like an enormous waste.
What you said about checking for the integrity of the event holds true! I can make sure I am prepared, and that my sleeves and lists check out, but I certainly cannot vouch the same for the other 127 players in the event. It is comforting to know that the "safety net" is in place.
Going back to One and Done for those events: I was looking more at One and Done, not WON and Done. You PLAY in one event, and cannot play in a second. Unless you give first the invite, Won and Done really does mess with the rating structure and probably causes more issues than it solves.
As for the players "opinion" of judges. For me? It REALLY varies. I feel there a great number of fantastic judges in this game, but I think there are an equally large number of poor ones. But I do feel, coming from a primarily competitive background, that it is a fear that a lot of judges really do not understand the "competitive" side of the game. They can make the correct rulings 100% of the time, and make an event run smoothly, and issue appropriate penalties for issues. But the fear is that higher level player interactions are not being appropriately read.
I'll use a common term tossed around as an example. Pace of play is expected to be "constant" and "consistent." This could not be FARTHER from the truth! Some of my turns will take 30 seconds total. But if I wiff on a key draw, or my opponent plays down a card I do not expect, my turn may take significantly longer to re-calibrate a game plan. Turns where I have to work out a large amount of probabilities ( odds of me drawing a card, two cards even, and my opponent's ability to have a card, or so, and than to analyze what my odds of winning are if I don't take a long shot, etc ) take FAR longer than turns where my game is going "as planned". I have seen COUNTLESS times when these types of scenarios are not taken into account by judges when dealing with time issues.
Game state goes far beyond a board full of cards, and I feel that isn't truly being appreciated by a lot of judges. I know it is difficult because you are not watching full games but merely coming in at almost a freeze-frame state of the game, but from a player, it makes one paranoid that the wrong calls are going to be made, and they often are.
Some judges are too...proactive. I understand that a judge needs to be able to catch a game error when players do not, but this often leads to hawking over games, and making players feel very uncomfortable.
I'll use our resident PokeDaddy as a great example. Nationals 2008, top 32, Sunday morning. The flights combined and I get paired against Jason "Ness" Klackzynski. Leafeon Magmortar vs Gallade Gardevoir. To start off, we are talking with two of our friends ( Moss, and Chuck ) who were behind the barrier which was the cut off point for spectators. None of the other spectators at this point were given any problems as far as I could see, and at the least, a majority went unharassed. Yet PokeDaddy kicks them out of the area. Despite the fact we BOTH claimed it was cool if they watched.
None the less, we both take slower, drawn out turns because the matchup is close to 50-50, and neither of us want to make any mistakes. We knew a game 2 wasn't finishing regardless, not with the hour time limits and the two decks we were playing, so all of the eggs were in the game one basket so to speak. PokeDaddy was aggressive at telling us both to speed up DESPITE the fact that play pace was roughly equal on both sides ( I was slightly faster ) and that both me and Jason INSISTED that the other's play pace was more than appropriate and that we had no problems with it.
This does not stop him from issuing a vague "time extension" at roughly the 35-40 minute mark. Now, not only did neither of us want this, nor need it, but the amount of time was not even indicated. From a competitively standpoint, do you realize how HUGE of an impact this makes on a game? The implications of that are rather extreme. And neither of us had any issues with how the game was progressing. I would like to say that I had more judge intervention in that game than I have had in the prior 2 years of playing Pokemon combined. And had there been no judge? The game would have played out exactly the same way it did: ending without any issues at the 50 minute mark to a Warp Point, and me conceding game 2 once Jason filled his bench making sure that I couldn't steal a quick win in the low amount of time left.
I'm also fully aware that PokeDaddy has known about my issues over this incident, and others I have observed and that I am really doubting his claim of true neutrality towards me in general.
While that is an extreme example of over-judging, I do see it happen quite a bit. It really is distracting, unnerving, and damaging to the players. Both myself and Jason felt very uneasy and threatened during our game which, for reference, had NO issues or errors what so ever in it. And we both have played this game as long as anyone else has. If we felt unnerved, imagine what the average, or even worse, newer players, would feel.
This isn't the case with MOST judges. Yet there are enough that I do feel it is a relevant issue anyways. It is easier to pick out issues and call people out on them than it is to say "great job, 80% of you are doing a wonderful job". After reading my post, I know which half of the statements are going to stick out more, even though it applies to a vast minority.