Pokémon TCG: Sword and Shield—Brilliant Stars

You have got to be kidding...

Really, you could just make a pure 2-2 Mewtwo/Lv.X deck and have it work.

Turn 1: Play Mewtwo, Play {P} Energy

Turn 2: Play Celio, Bebe, Premier Ball, and anything else that may be able to find the Lv.X, and then attach another {P} Energy to do 100 (remember this is TURN 2).

Turn 3: If it survived your opponent's last turn, you could use Mewtwo's recovering move, or use Energy Absorbtion if it can survive yet again, and then do 100 next turn.

Combine this with 4 Pluspower, Strength Charms, and any other hoopla you can think of and we've got our next T2 deck.

I mean, a super-hitting Mewtwo Lv.X is fine, I guess, but it still is a simple 'let's make a card that does EVEN MORE DAMAGE THAN WE THINK IT SHOULD!!!!' I like to create my own cards, and I have some ideas for interesting Powers, Bodies, and attacks if they want them (realistic, I know). Somebody in the Pokemon Card Laboratory needs to shake it up a little.
 
Last edited:
Really, you could just make a pure 4-4 Mewtwo/Lv.X deck and have it work.

Turn 1: Play Mewtwo, Play {P} Energy

Turn 2: Play Celio, Bebe, Premier Ball, and anything else that may be able to find the Lv.X, and then attach another {P} Energy to do 100 (remember this is TURN 2).

Turn 3: If it survived your opponent's last turn, you could use Mewtwo's recovering move, or use Energy Absorbtion if it can survive yet again, and then do 100 next turn.

Combine this with 4 Pluspower, Strength Charms, and any other hoopla you can think of and we've got our next T2 deck.

I mean, a super-hitting Mewtwo Lv.X is fine, I guess, but it still is a simple 'let's make a card that does EVEN MORE DAMAGE THAN WE THINK IT SHOULD!!!!' I like to create my own cards, and I have some ideas for interesting Powers, Bodies, and attacks if they want them (realistic, I know). Somebody in the Pokemon Card Laboratory needs to shake it up a little.


unfortunatley,since mewtwo is a lv.x..you can only play 2-2 or 3-1.
 
I am sooooo stupid.....

Maybe people were right to question my judging.

Just an oversight. Change it to 2-2 and it still works.
 
^lolzorz beat me to the chase :(

Regardless. This card is BROKEN. This is just so much better than Infernape. It's basic, it technically has 4 attacks, has a better type, and has 20 more hp. So what if it can't take DRE? You don't have to RC into it.
 
just because i am an assertive guy i will remind you all that I beat you to the chase on that one not the person that posted the same thing as me but under my post
 
OMG this card is AMAZING. attack similiar to infernape only cant be powered by DRE. but then you have
the attacks o mewtwo as well. ridiculous
 
Well you think about it, you only average 50 a turn with this attack. It's not like it one shots a lot of things anyway. If this was last format where the highest hp was like 110 on non exs, then yeah it would be amazingly broken. Now though it's just a decent card.
 
Well you think about it, you only average 50 a turn with this attack. It's not like it one shots a lot of things anyway. If this was last format where the highest hp was like 110 on non exs, then yeah it would be amazingly broken. Now though it's just a decent card.

it 1shots gallade...gardevoir..bannete...magmortar with a plus or stragh...typlhosion with a plus or stragh...honchkrow...i guess it doesnt 1shot alot of things....(sarcasm)
 
Any good Magmortar deck will have the lv X active, especially with Premier Ball. Even if you did 1 shot Magmortar, good. I send up another with a Scramble and tripple burn you.

It's not like its that hard to Scramble a Gallade either.
 
Any good Magmortar deck will have the lv X active, especially with Premier Ball. Even if you did 1 shot Magmortar, good. I send up another with a Scramble and tripple burn you.

It's not like its that hard to Scramble a Gallade either.

well, how do you expect to get all of this out so early?
mewtwo is a basic..magmortar is a stage 1 and gallade is a stage 2...
and even if you RC gallade..once i Ko it...its not so easy to recover.
 
Early spoiler for Arceus Lvl. X:

Arceus Lv.X - Colorless - HP 170
Level Up

Poke-Power: Doom Drop - Once during your turn, when you play Arceus Lv.X from your hand to level-up your active pokemon, you may look at the top 5 cards of your opponent's deck. Choose up to three of the cards there and place them face down next to the rest of your opponent's prize cards. These cards become additional prize cards. Shuffle the remaining cards into your opponent's deck.


[*] Hand of the Creator: 130 damage. Choose two of your opponent's benched pokemon. This attack does 100 damage to each of them. Then, choose one of the players at the table next to you. Choose two of the pokemon on his/her bench. This attack does 100 damage to each of those pokemon as well.

Weakness: none
Resistance: -30 fighting
Retreat: none


All of you who say pokemon just keep getting more powerful need to get a sense of perspective. The earliest pokemon were every bit as broken as they are now. Even moreso! C'mon. Base set alakazam? That bad boy, for a mere 3 psychic energy, tore opponents apart to the tune of 30....yeah, you read that right....30 damage. And...AND...flip for confusion. That was GG right there.
 
Back
Top