Pokémon TCG: Sword and Shield—Brilliant Stars

States and rogues

yoshi, your points are interesting but honestly another line in g+g would make it inconsistant, it works well with techs but i feel more evolutions or main pokemon arn't needed, i've already taken the cresselia out of mine after extensive testing because it's just slow and against a counter deck i would never have enough of an advantage to set one up, out og like 8 games with it i used it 1 time, how many times did i need it or even want it 0, IMO firetruk is all around better than gallade and i think most people will agree, but it takes a little more skill to beat gallade ,anyone that knows the 2 decks and has layed EXTENSIVELY with them and knows how to beat almost any deck with them would agree, plus it's just not as popular as gallade

also about your pre dp idea, i really think that they worked better before sw came out, a lot of ex series combos did really well early in the dp season when no one expected them and the dp cards everyone was playing had little synergy together and lacked the support of pre dp cards, now dp on cards are mostly what's playable, i haven't seen any new ex series reincarnations but who knows what a good player might pull off, but i'd have to merit any victory to the skill of the player, based on what i know about the metagame but thats just IMHO
 
Cresselia is nothing that gets your game going, its pretty much a win win card, it only works when you'll win anyway^^. U dont need sth like that but sth that takes care of what GG can't do itself.
No im talking about a real line, a stage 2 line. I won the CC using GG with another Stage 2 Line, and is was an ex (not that hard to guess). Ex work if used right, of cause not as a main attacker since they die to fast.
If build like 3 oder 4 different Version of GG, all using some other part pre-dp line, they all worked and had a good matchup against GG. And Unown pushes Ex even more since they can take advantage of their huge HP and aren't sonic-blade-2hko anymore
 
don't worry a player in my meta invented nidoqueen gardy, and has won like every cities with it, it's an original idea, AND it's good, therefore he's a good player not a noob justifying his losses with originality

unkown g only works so well with draggy ex since they can lock it, no other ex will be successful against a gg deck because of unkown g, plus mag kills almost anything gallade doesnt like draggy ex, and some of the novelty resistance ideas, preventing a lot of smart players to play ideas like that but we still haven't seen what will be popular in tourneys after the release of ge

i think that another stage 2 in gardy could slow it down a lot, and gardy has to have the maximum speed and consistancy to stand up to all the people playing counters, and just to generally stay ahead of other good decks, i haven't needed another pokemon in my deck, i've tested it with a lot and more pokemon could just make recovering from a bad start harder because you will be less likely to get what you need

i'm glad to here you won with an original idea!!! anither good player with original ideas, there have been so many people that have been successful during cc to some extent with unexpected decks like infernape and empoleon varients, and GASTRADON it really proves my point that you don't have to lose all the time just because you came up with the deck yourself, and that good players can succeed with their ideas and that bad players can't as much

i'm sure with such good supporter as gardy it IS viable to put another stage 2 as like a late game sweeper or something like that or additional support but i've never been successful with such ideas
 
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I think the challenge is not to come up with a counter for G&G, but rather, can you come up with a counter that also has favorable matchups against the other top tier decks such as Magmortar and Feraligatr? If you want to go rogue, you need to have a deck that has favorable matchups against these top tier decks or you're just playing Russian roulette with your tournament pairings and it will not work.
 
I don't think Windstorm will stop unown from working, you can recicle it, its searchable etc, and most players don't even use 4 Windstorm anymore.
To keep up with its counters, gardi doesn't need more speed but something that stands a chance against the counters IMO.
But I don't really get the point of Queen/Gardi, Queen DF searches PKMN which you prbably won't need, and Queen MT isn't that great without King.
 
i think our card pool is great. people look at a card and say...it cant beat GG. But remember this one important thing.
GG is a Deck!!!
It takes 60 cards to win, all you have to do is put together a combination of 60 cards.
If you cant over power GG, then Outspeed it, If you cant out speed it then disrupt it. If you cant disrupt it, over power it.
Three ways to win
Bench your Opponent
Take all 6 prizes
Or deck your opponent.... there are plenty of cards in the metagame that are designed to do all three. Think outside of the box, and you will see so many deck options
I just did a deck fix for torterra. i added a pop4 sceptil with a Mew* and 4 multi energy so it now has the ability to copy every attack in the Metagame.
play mew* to bench play multi energy, energy trans to mew * now copy any attack in playI can, "bring down/fireball bazooka/sonic cut/psychic cut/psychic lock...by the way its a water type so take that magmorter. oh yeah like i was saying...
Think outside of the box. Take a look in your binder and see what's hiding in there, you'll be surprised sometimes.
 
Think outside of the box. Take a look in your binder and see what's hiding in there, you'll be surprised sometimes.

Or think outside of the deck. I don't have much in my binder but if you willing, have the time and cash miracles can happen....
 
I don't think Windstorm will stop unown from working, you can recicle it, its searchable etc, and most players don't even use 4 Windstorm anymore.
To keep up with its counters, gardi doesn't need more speed but something that stands a chance against the counters IMO.
But I don't really get the point of Queen/Gardi, Queen DF searches PKMN which you prbably won't need, and Queen MT isn't that great without King.

windstorms do work because, you only need 1 windstomr to put yourself 1 turn away from taking 2 prizes, it won't bother me if you recycle them because one windstorm can make enough of an impact on the game

the point of nidoqueen/gg is that has almost an unbeatable setup and it's starter is very metagame strong, it doesn't play queen mt, just the searcher, it also gives you a late game sweeper which i'm sure you can appreciat
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toxictaipan it doesn't say basic anywhere unless your looking at the wrong 1 and since rainbow provides g while attached i'm sure you CAN energy tback posts merged. The following information has been added:
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i think our card pool is great. people look at a card and say...it cant beat GG. But remember this one important thing.
GG is a Deck!!!
It takes 60 cards to win, all you have to do is put together a combination of 60 cards.
If you cant over power GG, then Outspeed it, If you cant out speed it then disrupt it. If you cant disrupt it, over power it.
Three ways to win
Bench your Opponent
Take all 6 prizes
Or deck your opponent.... there are plenty of cards in the metagame that are designed to do all three. Think outside of the box, and you will see so many deck options
I just did a deck fix for torterra. i added a pop4 sceptil with a Mew* and 4 multi energy so it now has the ability to copy every attack in the Metagame.
play mew* to bench play multi energy, energy trans to mew * now copy any attack in playI can, "bring down/fireball bazooka/sonic cut/psychic cut/psychic lock...by the way its a water type so take that magmorter. oh yeah like i was saying...
Think outside of the box. Take a look in your binder and see what's hiding in there, you'll be surprised sometimes.

Very well said Mr.:thumb:
 
you don't have to bring up tiffanys skill and decks to defend your public image and say her ideas are good, because i will just point out some of her bad ideas,like straight clefable, and putting suicune as an anti mag tech in her buttrfree absol deck, like 3 days ago i won't name anymore but i don't see what you guys gain by coming on trying to act like tiffany is wicked good all of the sudden

by making my stupid spur of the moment decks seem like a big deal to me, youre trying to make me out to be a horrible player..

ive done very well in tournaments...
not to be mean but you dont exactly come out on top in tournaments. last cities you did awesome and i felt very proud of you believe it or not because i was happy to see you do well, because you are really smart when it comes to pokemon but it doesnt always show in your tournament records.

i dont think aynone ever came out and said i was an amazing player off the bat. sure adam is my boyfriend and maybe he was just trying to stick up for me.

i think i have a good deck, i like it. maybe my decks dont have the most complicated stragey. im sorry if that's your definition of a good deck.
i dont like decks with big strategies, i dont think that way. and im not ashamed to say that i dont think that way when it comes to pokemon. i cant wrap my little brain around some strategies, and im not gonna try to just to impress anyone. i like things that are simple. so be it.

its not about the competition for me, so im not really ashamed if i have more losses under my belt than wins.
but i know to you, it is about competition and competitive play and thats fine. just dont cut me down because im not as serious of a player as you.
 
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i'm not tyring to cut anyone down, i'm just telling everyone how i feel about it, i don't even mean to single you out but adam got all defensive because you guys get upset to see things i'm saying about people in general, i am very friendly to people on this forum, i love pokemon, i love this forum, and i would never try to humiliate someone on here for what they like to play, i've lost games to you before, we've never played in a tourney but, i don't think your a bad player i just know how upset you get when you lose an important match, everyone does, but it sucks to hear rogue players lose because of deck choice, i just think that if someone building a rogue deck isn't willing to make it good or give up on it than it will obviously not succeed

my point is people should play what they like, but people who aren't willing to play anything anyone has thought of first, display the extent of their own skill by only playing decks they come up with, so therefore if the deck isn't consistent it reflects directly on the player, ultimately people should play there own ideas if they want to but they can't complain that they lose to someone playing an archetype because they're a "follower", if you play your own idea you take the consequences of how well it does

i played a rogue magmorter rayquaza deck at the only cities i attended and the matchs i lost really taught me a lot, will i ever play it agains? NO, THAT'S THE POINT! am i twice as good a player for the experience? YES, some decks just arn't good and the thing you should be learning as a "good" rogue player will be applyed to future succes not just the deck you lay with at the time , and if you don't agree that some decks need to be moved on from, then it shows that you'r not into serious tourneys, if you don't want to win, I'm not saying any of this about anyone other than myself and what i've learned


i can't stress how many good ideas are circulating, i can't wait for states
 
i think our card pool is great. people look at a card and say...it cant beat GG. But remember this one important thing.
GG is a Deck!!!
It takes 60 cards to win, all you have to do is put together a combination of 60 cards.
If you cant over power GG, then Outspeed it, If you cant out speed it then disrupt it. If you cant disrupt it, over power it.
Three ways to win
Bench your Opponent
Take all 6 prizes
Or deck your opponent.... there are plenty of cards in the metagame that are designed to do all three. Think outside of the box, and you will see so many deck options
I just did a deck fix for torterra. i added a pop4 sceptil with a Mew* and 4 multi energy so it now has the ability to copy every attack in the Metagame.
play mew* to bench play multi energy, energy trans to mew * now copy any attack in playI can, "bring down/fireball bazooka/sonic cut/psychic cut/psychic lock...by the way its a water type so take that magmorter. oh yeah like i was saying...
Think outside of the box. Take a look in your binder and see what's hiding in there, you'll be surprised sometimes.

Here, Here!!!...but I might just leave the actually competing with the red face paint decks to you Muk. :lol: But I dunno- I made a pretty good deck that beats magmortar, GG, and blissey.:thumb:
 
i hope everyone doesn't do that cause it would be no better than a tourney full of gallades,:eek:

but i suppose the winners of such a tourney would have to have done so on tremedous skill so let's all just do that :biggrin:
 
i think our card pool is great. people look at a card and say...it cant beat GG. But remember this one important thing.
GG is a Deck!!!
It takes 60 cards to win, all you have to do is put together a combination of 60 cards.
If you cant over power GG, then Outspeed it, If you cant out speed it then disrupt it. If you cant disrupt it, over power it.
Three ways to win
Bench your Opponent
Take all 6 prizes
Or deck your opponent.... there are plenty of cards in the metagame that are designed to do all three. Think outside of the box, and you will see so many deck options
I just did a deck fix for torterra. i added a pop4 sceptil with a Mew* and 4 multi energy so it now has the ability to copy every attack in the Metagame.
play mew* to bench play multi energy, energy trans to mew * now copy any attack in playI can, "bring down/fireball bazooka/sonic cut/psychic cut/psychic lock...by the way its a water type so take that magmorter. oh yeah like i was saying...
Think outside of the box. Take a look in your binder and see what's hiding in there, you'll be surprised sometimes.


Thanks you just remined me of something I forgot.
 
i'm not tyring to cut anyone down, i'm just telling everyone how i feel about it, i don't even mean to single you out but adam got all defensive because you guys get upset to see things i'm saying about people in general, i am very friendly to people on this forum, i love pokemon, i love this forum, and i would never try to humiliate someone on here for what they like to play, i've lost games to you before, we've never played in a tourney but, i don't think your a bad player i just know how upset you get when you lose an important match, everyone does, but it sucks to hear rogue players lose because of deck choice, i just think that if someone building a rogue deck isn't willing to make it good or give up on it than it will obviously not succeed

my point is people should play what they like, but people who aren't willing to play anything anyone has thought of first, display the extent of their own skill by only playing decks they come up with, so therefore if the deck isn't consistent it reflects directly on the player, ultimately people should play there own ideas if they want to but they can't complain that they lose to someone playing an archetype because they're a "follower", if you play your own idea you take the consequences of how well it does

i played a rogue magmorter rayquaza deck at the only cities i attended and the matchs i lost really taught me a lot, will i ever play it agains? NO, THAT'S THE POINT! am i twice as good a player for the experience? YES, some decks just arn't good and the thing you should be learning as a "good" rogue player will be applyed to future succes not just the deck you lay with at the time , and if you don't agree that some decks need to be moved on from, then it shows that you'r not into serious tourneys, if you don't want to win, I'm not saying any of this about anyone other than myself and what i've learned


i can't stress how many good ideas are circulating, i can't wait for states



todd i think youre a firecracker sometimes and at first your ideas just come out screaming, almost to the point of insult, but after you get it all out of your system, i understand what you have to say and i really do agree with your opinions on rogues.
 
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I don't think Windstorm will stop unown from working, you can recicle it, its searchable etc, and most players don't even use 4 Windstorm anymore.
To keep up with its counters, gardi doesn't need more speed but something that stands a chance against the counters IMO.
But I don't really get the point of Queen/Gardi, Queen DF searches PKMN which you prbably won't need, and Queen MT isn't that great without King.

Yah I think I had like 1 windstorm in my last deck, I think somthing else fighting (as a tech, would work too) I mean having another Psychic would just mean its even more weak to psychic (usually) or maybe somthing Water that could do a good deal of damage.
 
Hm, I think Todd has a valid point. Just because someones deck is different doesn't mean it's good. True rogue decks aren't "counter" decks to the metagame, or that "beat" the most popular decks in the format.

True rogue decks are built by rogue players, players who strategize and play differently than most others. It's not always what you play, but how you play it that makes a deck a 'rogue deck'.

There have been really successful rogue decks that never became mainstream or heavily played. The reason is because so few people know how to make it work, know how to play it the way it's meant to be played.

In my opinion, a true rogue deck is unique to a player and his playing style. It is different but it has what it takes to win, not entirely because of the cards in it, but also by the player and his style.

The difference between archetype decks and rogue decks is that archetype decks have a strategy that is simple to understand, as well as effective and powerful. Rogue decks, too, are effective and powerful, but they have a strategy and style that is unique to the person that made it.


It's clear-thinking like this that makes me realize that Tiff should never be counted out. She understands differences in the game that I don't account for. She sees that a winning deck doesn't equal a winning player; or rather, vice versa.

I just really appreciate this post and Tiff, in general. Beware NH! (except you're going to be boarded by Mass!)

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Yah I think I had like 1 windstorm in my last deck, I think somthing else fighting (as a tech, would work too) I mean having another Psychic would just mean its even more weak to psychic (usually) or maybe somthing Water that could do a good deal of damage.

Base Set Hitmonchan. 20 for :fighting:!
 
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