Pokémon TCG: Sword and Shield—Brilliant Stars

DP-on | Decks after rotation.

<_< >_>
It's nice to speculate and all but why don't we just wait untill the cards are actually out.

Just because a card looks good does not mean it is good. And like some said, for everything is a counter.
 
Next format reminds of the cards that have pasted.

Magnezone Starter deck-Metagross DX since it has super conductivity

Steelix IFDS = Steelix Ex = since it can spread and has a crazy attack that can do infinity damage.

Empoleon IFDS= Scizor Ex = since it has steeli wing and is a steel pokemon with decent attacks and a disruptive power.

Scizor = Scizor Ex= Since its body is nice,reduces damage by 40 when the other one did more damage by 40. Good attacks and has support to be a really fast deck.

Tyrantiar IFDS = Tyrantiar TRR(Spinning Tail) = Since it can spread to everything like TTar TRR,except not the body that has sand damage. His body powers itself up and has a second attack that can do 20x for each energy.

well thats what I see.
 
Quick question; why do several people claim Torterra is such a hard matchup due to resistance? Unless my copy of Torterra X is a misprint, and my copy of Majestic Dawn's Torterra as well, then Torterra has no resistance to water AT ALL.
Kingdra's gameplan against Torterra is likely going to be: HIT IT TILL IT FALLS, and using his snipe to dispose of Sceptile/Claydol. Torterra is still 3-shotted coming from 1 energy, whilst he needs more energy to 2-shot Kingdra.

afstandopleren - Heard of testing? I'm testing Kingdra for a while already. With delicious results.
 
Unless my copy of Torterra X is a misprint, and my copy of Majestic Dawn's Torterra as well, then Torterra has no resistance to water AT ALL.

Its really more the beefy HP's it has and not the lack of resistance. Early damage plus some plus powers and even a quick Frenzy Plant can really hurt like heck.

I can't see Torterra making a big impact just yet. It has the possibility to be in IFIDS, but until then I doubt.
 
Kingdra has to discard 6 cards and attack 3 times from their hand to kill a Torterra DP, Torterra DP almost 2 hit ko's Kingdra. Along with healing and the beefy HP is it difficult if Torterra can get a setup.
 
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Kingdra has to discard 6 cards and attack 3 times from their hand to kill a Torterra DP, Torterra DP almost 2 hit ko's Kingdra and Torterra MD is a 4 hit ko for Kingdra. Along with healing and the beefy HP is it difficult if Torterra can get a setup.

Torrtera MD dosen't have :water: resistance.

3 Hit-Ko.

Although I have another deck in mind....
 
Oops mistake sorry I thougt all those grass pokemon had water resistance but this makes sense because Torterra is a ground type.
 
Next format is all about speed.

Most good decks will have at most 3 nrg attack cost. Some nrg consuming pokes will need great starter and nrg accel to succeed.
 
Steelix IFDS = Steelix Ex = since it can spread and has a crazy attack that can do infinity damage.

While it may be capable of doing infinity damage:eek:, there's only a 50% chance it will even do any damage, and for a 4 energy cost.......

On another note, won't UMA be outclassed by Machamp once IFDS comes out? For one energy, it KO's a pixie. Every turn. Basically, it wins in 6 turns once it gets out, which is easy (rare candy, attach energy, boom).
 
While it may be capable of doing infinity damage:eek:, there's only a 50% chance it will even do any damage, and for a 4 energy cost.......

On another note, won't UMA be outclassed by Machamp once IFDS comes out? For one energy, it KO's a pixie. Every turn. Basically, it wins in 6 turns once it gets out, which is easy (rare candy, attach energy, boom).

you have a 50/50 chance when playing the game because you either win or lose:lol: yea thanx.

4 energy cost means nothing with Magnezone(Super Conductivity)2 turns to build up,so I could either 80 spread to your pokes or try to hit you for 100 or 200 or 300 or 400 or 500 or....... Yea ill take that chance.
 
While it may be capable of doing infinity damage:eek:, there's only a 50% chance it will even do any damage, and for a 4 energy cost.......

On another note, won't UMA be outclassed by Machamp once IFDS comes out? For one energy, it KO's a pixie. Every turn. Basically, it wins in 6 turns once it gets out, which is easy (rare candy, attach energy, boom).

I wouldn't be so sure that Machamp would win easily every time. This is going to be one interesting matchup, as Machamp and its evos are very easy to ko before they can do anything. I think the edge here goes to AMU since it stands a good chance at donking the Machamp.
 
you have a 50/50 chance when playing the game because you either win or lose:lol: yea thanx.

4 energy cost means nothing with Magnezone(Super Conductivity)2 turns to build up,so I could either 80 spread to your pokes or try to hit you for 100 or 200 or 300 or 400 or 500 or....... Yea ill take that chance.

Well, that's like the worst argument ever. Why don't we all start using Pinsir and do 100 for 2 as long as we flip 2 heads?

So in other words, you're going to slowly kill yourself in order to have a 50/50 chance of doing damage. I'd much rather use Luxray who is guaranteed to do 100 damage, possibly 150 if they have lv. x's in play, and for only three energy. He doesn't even have to have Magnezone since he can still attack every other turn by utilizing his first attack and still have time to attach to the bench. Magnezone helps of course, but is not required.
 
I wouldn't be so sure that Machamp would win easily every time. This is going to be one interesting matchup, as Machamp and its evos are very easy to ko before they can do anything. I think the edge here goes to AMU since it stands a good chance at donking the Machamp.

Huh? In order to fully set up AMU and get that 200 damage rollin', you need 2 energy, 3 Level X, 3 Basics. And I know you'll say something in your defense like 'but but! i play dusk ball, quick ballz! lulz!' Just look at this, Machamp only needs a basic, an evo and a candy and an energy to start OHKOing you. So what, you can obviously get the 200 off here and there, but Machamp is basically a speed kingdra-esque deck.

Everyone of your posts is predictable as were they when Hurricane was your main squeeze. Wake up and smell the roses. AMU is quite far from perfect. :smile:
 
Its easier for Machamp to donk you as it is for you to donk Machamp. To do so you need 50 damage...which you can't pull T1 if they start. On the flipside, they just need Machop-Candy-Machamp-Energy and its good game.
 
Huh? In order to fully set up AMU and get that 200 damage rollin', you need 2 energy, 3 Level X, 3 Basics. And I know you'll say something in your defense like 'but but! i play dusk ball, quick ballz! lulz!' Just look at this, Machamp only needs a basic, an evo and a candy and an energy to start OHKOing you. So what, you can obviously get the 200 off here and there, but Machamp is basically a speed kingdra-esque deck.

Everyone of your posts is predictable as were they when Hurricane was your main squeeze. Wake up and smell the roses. AMU is quite far from perfect. :smile:

I'm well aware that AMU is not perfect, but I have tested it, and know what it can do. AMU doesn't NEED to use God Blast against Machamp to win. Tech in a few Lake Boundary if it ever becomes a problem. Now if you pull a T1 Champ, that will be bad and will probably win. Thing is thats not going to happen often.
 
I'm well aware that AMU is not perfect, but I have tested it, and know what it can do. AMU doesn't NEED to use God Blast against Machamp to win. Tech in a few Lake Boundary if it ever becomes a problem. Now if you pull a T1 Champ, that will be bad and will probably win. Thing is thats not going to happen often.

Yes, but with both Technical Machine TS 1 nd Rare Candies, there's a very good chance to get it by t2. And how exactly are you going to do any decent damage without using god blast?
 
Yes, but with both Technical Machine TS 1 nd Rare Candies, there's a very good chance to get it by t2. And how exactly are you going to do any decent damage without using god blast?

I can do 120 damage with a Lake Boundary and 2 energy. I don't see any reason I would even need to use God Blast against a Machamp deck.... lol
 
I can do 120 damage with a Lake Boundary and 2 energy...

...every other turn, whereas I take a prize every turn. Not to mention I can play a counter-stadium, a bubble coat, or an Unown E and am no longer ohko'd.

EDIT: Not to mention careful use of the lv. x's attack would give me a 50% chance to survive even a god blast and cause you to waste your energy.
 
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