Pokémon TCG: Sword and Shield—Brilliant Stars

DP-on | Decks after rotation.

Well, that's like the worst argument ever. Why don't we all start using Pinsir and do 100 for 2 as long as we flip 2 heads?

So in other words, you're going to slowly kill yourself in order to have a 50/50 chance of doing damage. I'd much rather use Luxray who is guaranteed to do 100 damage, possibly 150 if they have lv. x's in play, and for only three energy. He doesn't even have to have Magnezone since he can still attack every other turn by utilizing his first attack and still have time to attach to the bench. Magnezone helps of course, but is not required.

Ok for one it has a first attack to,20 for each energy to your opponents pokemon. I can get that going in the first turns of the game. Luxray yea it can do more damage for a few energy,but what will it be good against??? Nothing since everything will still get rid of it since its a tech not a deck to play around. Magnezone with Steelix,like steelix is going to be only attacking pokemon in the deck.

Thats the chance you take with cards you play,either its going to work or it isnt,no gray zone ditka. I wont slowly kill myself cuz I will be attacking and spreading,not just sitting there trying to build up a tank. God do you not pay attention to the game or are you just dumb?

Pinsir??ok now your just being retarted.
 
I'm very interested in seeing the Champ vs AMU matches play out, but I very much doubt that it will be better than 45-55 one way or the other & that 50-50 is pretty darn likely. DarthPika is right in that weakness is a big problem for the Chops & Chokes on the way up ... and that it's not automatic that Champ is going to start with the magic Chop, Candy, Champ, Energy hand. On the other hand Chomp is faster energy wise & might be able to get out a Bubble Coat.

Just IMHO AMU looks to be bit more consistant & able to set up fast every time more easily ... while Champ looks like it has a more variable setup time but has the edge once it gets it going .
 
Yeah I would think Amu would have a chance. Amu can get set up faster and has the power of weakness. Also amu can get T1 donks I think or come close to it. I'm not use what machop's HP and weakness is and the normal sprites attacks are but they can do a lot of damage probaly. Also everyone was saying that kingdra would rarly get the horsey, candy, kingdra energy donk yet kingdra is really built more for consitency than machamp does so why will machamp get it all the time, or around T2 or 3.
 
Yeah I would think Amu would have a chance. Amu can get set up faster and has the power of weakness. Also amu can get T1 donks I think or come close to it. I'm not use what machop's HP and weakness is and the normal sprites attacks are but they can do a lot of damage probaly. Also everyone was saying that kingdra would rarly get the horsey, candy, kingdra energy donk yet kingdra is really built more for consitency than machamp does so why will machamp get it all the time, or around T2 or 3.

Because they want to say that it can beat AMU.
 
I'm very interested in seeing the Champ vs AMU matches play out, but I very much doubt that it will be better than 45-55 one way or the other & that 50-50 is pretty darn likely. DarthPika is right in that weakness is a big problem for the Chops & Chokes on the way up ... and that it's not automatic that Champ is going to start with the magic Chop, Candy, Champ, Energy hand. On the other hand Chomp is faster energy wise & might be able to get out a Bubble Coat.

Just IMHO AMU looks to be bit more consistant & able to set up fast every time more easily ... while Champ looks like it has a more variable setup time but has the edge once it gets it going .

Champ is... slow. Too slow. Turn one, AMU can likely get out all 3 non-Lv. X sprites. Turn 2, you get up 2 Lv. X, 3 if you have Warp Point and can get them.
 
I can do 120 damage with a Lake Boundary and 2 energy. I don't see any reason I would even need to use God Blast against a Machamp deck.... lol

There's this great trainer coming out in LA, it's called Bubble Coat.

Champ is... slow. Too slow. Turn one, AMU can likely get out all 3 non-Lv. X sprites. Turn 2, you get up 2 Lv. X, 3 if you have Warp Point and can get them.

How on earth is Champ slow? That's like saying Kingdra is slow, too slow. Machamp only needs 1 freaking energy to OHKO everything you send out. And so what if you God Blast a Machamp, look, I have another one right here! 8D . I've tested AMU myself with several different variations and it is quiet effective, but the truth is, you're more likely to setup by T3-4. T2's happen and aren't uncommon or rare, but with the Machamp factor, it's the simple fact that Machamp can OHKO you consistently and without discarding anything or attaching more energy. Swarming and Bubble Coat(removes weakness) give it an edge over AMU.

Sorry, but your argument is plain out invalid. But, in AMU's defense I will say that the deck will probably dominate in the top tier this upcoming season until IFDS comes around. By then, I'm sure it'll be a 'decent' deck but quite similar to how GG will be after rotation.


Darthpika: Try reviving Hurricane, heh. Bronzong IFDS + Gatr is pretty amazing.
 
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Champ is... slow. Too slow. Turn one, AMU can likely get out all 3 non-Lv. X sprites. Turn 2, you get up 2 Lv. X, 3 if you have Warp Point and can get them.

It's a lot easier to get out one stage 2 and attach one energy to it than to get out three level x's. And I'm not saying Champ is guaranteed the t1 champ, but realistically, with rare candy, TM TS1, other trainers, and maybe even some kind of setup attack, there's a good chance you will have one by t2 and a great chance you will get it by t3.
 
Machamp vs Sprites,Machamp can donk you better but Sprites is a more consistent deck to play. Machamp if untouched would run thro Three Bros,but other wise its a 60/4o matchup in Sprites favor.

Question,what about Three Bros against Tyrantiar IFDS and Gengar IFDS??
 
I don't see why Huricane would be too slow. It's main attack is two energy. It abuses Claydol just like every other deck will. The last tournament I played in, Regionals, I made the top in with Huricane, just because it's an excellent deck. The problem was that my only loses were to GG. No GG to lose to next format...well...less, slower, GG.
 
IMO the top 5 will be these decks, in no particular order.

Leafeon LV X deck. I presume the metagame will be dominated by fast water decks like Kingdra and SpeedGyarados, and Leafeon Lv X will be able to shield those deck to a strong degree with resistance and the possibility to use Leaf Guard.
I presume this deck will run Sceppy instead of other Eeveelutions.

SpeedWater. The well known is Kingdra, but I think Gyarados with Unown P/! will also stand the ground very well, since it is also a fast and reliable deck. I've trying partners to Gyarados, and Cressy looks actually very promising. 3 energies might seem slow to load manually, but since Gyarados only need one, you can always prepare in the moment you play him. If you don't need to load a Gyarados at the moment, place it on Cressy instead! Cressy (the Lv X duh) also supports the deck by being able to move damage.

Luxray
Fast and hard beating deck that will punish Lv X decks hard, and a lot of decks in the new format relies on them. It also hit the pre-hyped Kingdra harder, due to its electric weakness. Still it is uncertain if it has the speed to keep up with Kingdra? Only a real game can answer that. A few options of energy acceleration is available with this deck, and these might help out.

Rhyperior Lv X
An über powerful and durable LV X, that will probably be even better after LA, when some new cards arrives that can manipulate/put energies on top of the deck. Water weakness hurts a lot.

Blissey
Something with Blissey will always be dangerous, especially now with GG rotated out. Works well with tons of crads in the next format. To answer which the best partner is, further playtesting is needed.

Too over-hyped deck.
AMU. Getting out 3 lv X will be tricky plus this deck will be needing several TSD too in order to keep the speed, and this deck will therefore be very expensive, and it will cost to build a top notch one. Also there will be huge problem when one of the LV X starts to faint, and you need to bring it back. Also they aren't that durable and Luxray deck will eat em alive.
 
Blissey without Cess and Boost can't keep up with AMU and Kingdra on a consistant basis. Bliss also looses badly to Groudonk. It probably has an OK to good matchup vs some of the counter decks to those three but that's a lot of the field to have a bad matchup against.
 
I really don't think the Gyarados deck you're talking about stands a chance.

Why:

Gyarados needs damage. For a T2 flail, you'd need a water, a magikarp, a candy, a gyarados, and
an unown P. You could search these out, but if you are not playing rare candy, Kingdra could
pull off a t3 donk. This gives it even more of a chance to setup a Claydol/Bronzong early on.

It was good this format, but remember, we had Crystal Beach last format to disrupt other decks.

It's good, but not top 5.

Kingdra deserves it's own name over the,"'SpeedWater'" you have now.
 
The problem with bringing back Hurricane is a distinct lack of cards to bring potentionally discarded energy back. Loss of Magneton PK can't be replaced just like that. Lack of Delcatty PK means less direct drawpower (Whilst Claydol is certainly good for hand maintainance, if not nigh perfect, Delcatty is a better raw drawer), which means that after you attacked once, it can take a bit longer before you can set up a second devastating blow.
In the end though, it will be around here and there, potentionally using a 1-0-1 line of Gardevoir to abuse opposing Roseannes while its at it, but it won't be DP-LA; its going to NEED IFDS Bronzong.
 
I disagree. Like I said earlier in the thread, I played Feraligatr/Claydol at a Regionals and it did very well. It works VERY well, but lost to GG. I'm not even sure the deck would need Bronzong when it comes out. Maybe a 1-1 line. With Call Energy released now, and other very nifty cards, I definitely feel Feraligatr will see play next season.
 
machamp should win the matchup just because of the fact there isnt a way to remove bubble coat lol

How many people missed this sentence, I don't know. All I know is people keep assuming Bubble Coat stays on.

Bubble Coat – Pokemon Tool

The Pokemon this card is attached to has no Weakness.

At the end of the turn when the Pokemon this card is attached to is damaged by an opponent's attack, discard this card. Attach Pokemon Tool to your Pokemon. It can't be attached to a Pokemon that already has a Pokemon Tool attached.

It goes away. Its situational. I already ranted about the lack of usefulness that Bubble Coat has.
 
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