Pokémon TCG: Sword and Shield—Brilliant Stars

Speed Machamp

Status
Not open for further replies.

VictorCSS

New Member
Hi everyone. I would like to share with all of you on my Machamp decklist that lost less than 10 times out of 50 + matches though the matches I lost were because of bad hand and difficult matchups (Gengar, etc). Impressive but can still be improved. Here's the decklist:

Pokemon: (17)

4X Machop (SF)
3X Machoke (SF)
4X Machamp (SF)
3X Uxie (LA)
2X Unown G (GE)
1X Pachirisu (GE)

Trainers/Supporters/Stadiums: (32)

2X Luxury Ball
1X Night Maintenance
2X Quick Ball
4X Rare Candy
4X Super Scoop Up
2X Switch
2X Time-Space Distortion
2X Warp Point
2X Bebe's Search
1X Cynthia's Feelings
4X Felicity's Drawing
2X Roseanne's Research
2X Broken Time-Space
2X Stark Mountain

Energy: (11)

10X Fighting Energy
1X Cyclone Energy


Basically, get the T1 Take Out or consistent Heads in Hurricane Punch. No Machamp Lv X because....to get consistent Machamp(s) on T1. Pachirisu (great tech) is there to counter G variants which have Energy Gain attached to it (hits Palkia G for 80!). Quick Ball to search faster. Extra Luxury Ball will be discarded using Felicity's Drawing. Hope you guys try this decklist. Critics/'praises'/questions are welcomed. :smile:
 
My Changes are:

- 1 Machamp SF
- 1 Uxie
- 1 Unown G
- 2 Stark Mountain
- 2 Switch
- 1 Luxury Ball
- 1 Night Mantinence
- 2 Quick Ball
+ 2 Roseannes
+ 1 Bebes
+ 2-2 Claydol
+ 1 Machamp X
+ 2 BTS
+ 1 Unown Q
 
Stark Mountain is important just in case you need the desperate attack of Rage when you are badly hit by moving energies around. Luxury Ball and Quick Ball increase the chances of drawing into Pokemon that you might just need to draw cards (Uxie) or a quick T1. Switch is there to move around your Pokemon(s) to provide assistance. Due to the fact that this deck drawing is 'super fast', night maintenance is there to get back some cards to last longer. Claydol can't help this deck to draw fast. Machamp Lv X is almost helpless when Dialga G is there and opponents can easily OHKO. Unown Q? I do not prefer so many supporters too. You can PM for more info.
 
-1 Machoke
-1 Machamp
-1 Unown G
-1 Pachirisu
-2 Switch
+2-2 Claydol
+1 Regirock
+1 Machamp Lv. X
 
here's what i'd do

Pokemon 18

4-3-4 Machamp sf
3-1 Uxie lv.x
2 Unown g ge
1 Pachirishu ge

Trainer's/Supporter's/Stadiums' 30

1 Luxury Ball
1 Professor Rowan
2 Night Maintenance
2 Switch
2 Stark mountain
2 Broken time-space
4 Pokedex
4 Poke drawer+
4 Rare Candy
4 Bebe's Search
4 Roseanne's Research

Energies 12

10 Fighting
2 Cyclone

Hope this helps-Mamoswine42
 
get rid of 2 felicitys for 2 volkners also add in 4 pokedrawer + (nothing like having a machop an energy and 2 drawer + in your hand going second for the t1 donk lol) and 4 poke handy for speed.

get rid of unown g you dont need them. no claydols to protect, who are you gonna protect with them uxie? let uxie die its in your way on the bench...

get rid of a luxury ball you can only play 1 and if its prized you have bebe's too.

i like how you dont wanna run machamp x which is fine but can be a real life saver in this deck sometimes esp for the last kill of the game and the +60 damage can rly help. its like man... some full 140 hp metal pokemon with sp 4 metals on it.... drop the machamp x and say what metals. or say your playing an infernap 4 lv x with 40 damage on it with an unown g you dont wanna risk the flips b/c it might cost you the game if you get less than 3 heads and you dont have enough energy for rage so you drop the x and boom 40 becomes 100 damage for ko.
 
Pokedrawer+ is very handy in this deck. I'd say that you could get rid of Quick Balls and a Luxury Ball, and maybe a Felicity's or switch for 2 more Bebe's and 2 more Roseanne's. That'll up the consistancy a good bit. I also see little use for the SSU. You could probably cut some of those. Uxie Lv X could also be very benificial.

Hopefully this'll help.
 
The man who runs my Poke'mon league runs a SpeedChamp deck and is currently ranked 30th in California... From what I can remember, his deck list is something like...

3 Machop
3 Machoke
3 Machamp
1 Machamp X
2 - 2 Claydol
2 Regirock
2 Farfetch'd SF
2 Uxie

2 Stark Mountain
4 Pokedrawer
2 Broken time Space
1 Night Maintenance
3 Felicity's
4 Rare Candy

10 Fighting
2 Call

He gets a lot of Donks using Regirock + Stark Mountain, Farfetch'd + Pokedrawer = amazing tech. All you need is one of each in your opening hand and the game should be yours, no matter if you go first or not.
 
4-2-3-1 Machamp (You may play 1 DP if you like for the Toxicroak match up)
2-2 Claydol
2 Uxie LA
1 Unown G

You can tech in other stuff too. These lines are good for a head start. Just test this and let us know how you do.
 
The man who runs my Poke'mon league runs a SpeedChamp deck and is currently ranked 30th in California... From what I can remember, his deck list is something like...

3 Machop
3 Machoke
3 Machamp
1 Machamp X
2 - 2 Claydol
2 Regirock
2 Farfetch'd SF
2 Uxie

2 Stark Mountain
4 Pokedrawer
2 Broken time Space
1 Night Maintenance
3 Felicity's
4 Rare Candy

10 Fighting
2 Call

He gets a lot of Donks using Regirock + Stark Mountain, Farfetch'd + Pokedrawer = amazing tech. All you need is one of each in your opening hand and the game should be yours, no matter if you go first or not.

WOW. No Bebe's OR Roseannes's???
 
Actually many Sp decks can get away without Bebe's. But Rose is a must.

Also, i'd recommend a decent Toxicroak G counter. Uxie Lv.X is fine, while not great. But it's easy to fit in.
 
I thought the Bebe's and Roseanne's went without saying. There are no competitive players in existence that play without them. Also, you should have noted that I was loosely posting what I remembered of his deck list.

Ah. OK then. I was wondering how it was winning w/o them. lol. I didn't really pay enough attention to make sure that the whole list was there. -___-
 
Thank you to everyone who have posted. I will reply on the suggestions that all of you made. I'm going to explain the dos and don'ts in this deck. Right now...i gtg. I will post a new one in a few days time. One thing caught my attention. Toxicroak G? That is out of nowhere. Regirock? Bad starter, waste bench space and can only do a mere 70 for 3 energies!! (provided heads)
 
Provided you get both (Stark Mountain and Regirock)... Like I say... It's the 1st 6 turns needed to win the match using Take Out. Regirock usage it's not worth it unless a desperate Rage is needed in ENDGAME. And not worth discarding 2 also...

Back to back posts merged. The following information has been added:

First of all, thank you to all who have posted. Your suggestions are very much appreciated by me.

Now, I won't play Claydol in my deck because:
1) Baltoy is a bad starter
2) Quite 'lousy' attacks just in case you need to use them
3) It needs to evolve and will take 2 turns to do so unless you play Rare Candy or BTS
4) Snipe victim
5) Waste bench space in this deck since there are Uxie(s) to Set Up

Secondly, I have to admit that Machamp Lv X additional 60 is important. But, it's about getting Machamp CONSISTENTLY on T1. With CONSISTENT Take Out(s), your opponent won't even have time to set up and can't last the tempo/pace and therefore....they will lose. Machamp Lv X additional 60 is useless when Dialga G Lv X comes into play (many people are playing G variants and some use Dialga G Lv X as a tech to block Poke Body) and very bad against Flygon Lv X. Apart from additional 20 hp, thats nothing really much Machamp Lv X can do other than unbalancing the deck.

Farfetch'd?! Where did that came from? All this deck need is a T1 Take Out, not a TI Swords Dance / Leek Slap / Go and Collect / Fury Cutter! Waste vital space in the deck too.r

To tehmoe, I can get rid of a few things but replacing it with 4 Poke Drawer + and $ Pokedex Handy is not a simple task to do and achieve. I also do not like Poke Drawer + because you need 2 in the hand to search for any 2 cards but what if you do not have it? Another problem is if you use 1, you can only draw 1 which I rather use Unown R. I've tried many times using Poke Drawer +(s) and found it to be almost useless which was why I took it out. My opponents who used it also have trouble playing 2 at the same time. Often, they used 1 only. Pokedex Handy is not that handy and speedy in this deck as you think. It can't help much in the early stages as choosing 1 card from 2 is not worth it. What is important here is a Take Out and to do that, you need cards that combine well. In this case, Pokedex Handy does not combine well. I still prefer the extra Luxury Ball as it really helps me to search for my Pokemon faster. Extra, discard (using Felicity's Drawing). Even some Kingdra decks are using the concept for the same reason.

To Kabutops 141, I will keep all the cards you asked to get rid of. And for the SSU issue...SSU combines with Uxie's Set Up to add more bite to the drawing power (provided heads). Yes, it might be risky but it can be useful. Maybe a Machamp with little hp left might need it as Poke Turn can't be used on it!

Uxie Lv X is not needed because what is needed is Set Up(s) combining with SSU, not Trade Off. Also, Uxie needs to be Active to Level Up which is not needed when Machamp is already Active to charge through.

Now, the changes...:
I would most probably get rid of 1 Unown G but keep the other 1 just in case some attacks give serious damage like putting Special Conditions, having the Active's energy(s) discarded, etc. Having Unown G to protect snipe on Uxie like Shadow Room + Flash Bite can also save a Prize card. I will consider adding in a Volkner's Philosophy.

Once again, thank you to all who have posted. The suggestions are very helpful. Hopefully, there are more to came from you and other Gym members. Further comments are welcomed.:smile:
 
Last edited:
you need to put a 2-2 claydol line in there and use 4 call and only 7-8 fighting

Back to back posts merged. The following information has been added:

and also play machamp lv x
 
Last edited:
To TavishReppinUtah, the reason I did not put Claydol is because....(the reasons are shown above). 7-8 Fighting Energy are not enough (will have difficulty of having it on T1). The reason i reduced Cyclone is because I need a Fighting Energy to use Take Out not Colourless Energy....Machamp Lv X is not played because...(the reasons are shown in my latest post and previous post above)
 
Why bother asking for people's advice if you're just going to ignore everything they say? Particularly when your list needs a lot of help and some of the people that have posted here have offered great advice. In particular, Deoxeys cool form mentioned improvements to your deck that you should follow (except for Unown Q) .
 
You do realize i suggested Uxie lv.X for its attack yes? against Toxicroak G PT, your strartegy is not only useless, its a slap in the face. They can OHKo you while you have to try and build up a Champ and get 3 heads on hurricane punch. Zen Blade OHKos Croak for you.
 
Status
Not open for further replies.
Back
Top