Pokémon TCG: Sword and Shield—Brilliant Stars

Speed Machamp

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Why bother asking for people's advice if you're just going to ignore everything they say? Particularly when your list needs a lot of help and some of the people that have posted here have offered great advice. In particular, Deoxeys cool form mentioned improvements to your deck that you should follow (except for Unown Q) .

Unfortunately, this is true.
 
After playing many G variants, I can't remember losing to one (or maybe...i didn't). DEOXEYS cool form 7777777 changes are all rejected by me except for the Unown G. Other than that, I can't find a reason why should I change the rest. Stark Mountain is important to do Rage and discarding other opponents' Stadium without giving them advantage to do some other things like BTS do (helping to evolve faster). Wonder how LITTLE Pokemon I have in my deck? Thats why I use Quick Ball(s) and minimise the Bebe & Roseanne. The awesome drawing power may also draw into them. Since this deck draw fast, I put in Night Maintenance to avoid losing by CAN'T drawing a card. Since I can't have free retreat, I put in Switch. For instance, if I have Uxie/Pachirisu/Unown G as a starter on T1, then I can switch it for free and do a Take Out without discarding energy(s) as you can only attach 1 per turn. I did not reject ideas without reasons. Anyway, thanks for posting.
 
I play:

1x Machamp X - SF
3x Machamp - SF
2x Machoke - SF
4x Machop - DP
1x Palkia X - GE
1x Palkia - MD
3x Claydol - GE
3x Baltoy - GE
1x Azelf - LA
2x Unown G - GE

4x Pokédex HANDY910is
4x Quick Ball
4x Rare Candy
4x Switch
1x Luxary Ball
1x Night Maintenance

4x Roseanne's Reasearch
4x Bebe's Search

4x Broken Time-Space

9x Fighting Energy

I've tested this list and found it to be really consistent. Restructure/Switch works really well with Take Out. Not really sure I like the look of your list playing with no Claydol, I play 3-3 for a quick set-up.

I prefer Quick Ball over Poké Radar, nothing more frustrating than missing with a Poké Radar when Quick Ball can grab you a much needed Pokémon!

I really don't like Regirock/Stark Mountain in Machamp either, it slows down set-up and it really just isn't needed. Much better to tech Palkia X instead IMO.

I think you have to play Machamp X, I know having that extra prize card early helps but later on in the game you will need Machamp X. There's not many decks that are likely to only pull 1 basic in their opening hand now so unlikely you can first turn donk and win, besides 3 Machamp is enough to get one out first turn anyway.
 
I play:

1x Machamp X - SF
3x Machamp - SF
2x Machoke - SF
4x Machop - DP
1x Palkia X - GE
1x Palkia - MD
3x Claydol - GE
3x Baltoy - GE
1x Azelf - LA
2x Unown G - GE

4x Pokédex HANDY910is
4x Quick Ball
4x Rare Candy
4x Switch
1x Luxary Ball
1x Night Maintenance

4x Roseanne's Reasearch
4x Bebe's Search

4x Broken Time-Space

9x Fighting Energy

I've tested this list and found it to be really consistent. Restructure/Switch works really well with Take Out. Not really sure I like the look of your list playing with no Claydol, I play 3-3 for a quick set-up.

I prefer Quick Ball over Poké Radar, nothing more frustrating than missing with a Poké Radar when Quick Ball can grab you a much needed Pokémon!

I really don't like Regirock/Stark Mountain in Machamp either, it slows down set-up and it really just isn't needed. Much better to tech Palkia X instead IMO.

I think you have to play Machamp X, I know having that extra prize card early helps but later on in the game you will need Machamp X. There's not many decks that are likely to only pull 1 basic in their opening hand now so unlikely you can first turn donk and win, besides 3 Machamp is enough to get one out first turn anyway.

There's a better tech to play other than Palkia Lv X as far as I'm concerned. Lumineon (SF) is the tech that I'm talking about. A much assured Take Out, it definitely help the OHKO. Another tech that "must " be used in this Lumineon/Machamp is Dusknoir (DP). Besides reducing the bench space of your opponent and disrupting them, it also helps Fin Luster and Take Out as it is a guaranteed KO. That idea is going to be posted soon in my new thread which is based on a more 'TECHNICAL' Machamp. :thumb:

Now, back to business. You have to play 6 Pokemon (Baltoy, Claydol) for a quick set-up right? But in this deck, you only need 3 (Uxie) for a FASTER set-up. And it is faster with Super Scoop Up (if heads). SSC can also funtion like Switch and can be a life saver (if heads). For example: Machamp with a lot of damage counters on it that will be KO'd the next turn or can also remove Special Conditions.

There is also less chance to draw into Machamp on T1 if it is replaced by the Lv X OR one or two Machamp is prized. They can pull as many basic as they want in their opening hand BUT if you disrupt their setting, the later part will be open for you to finish them off. Sometimes, they may bench out too. Unlikely to donk on T1 but possible.

By the time i'm posting this, the Machamp deck that i'm using notched up it's 16 consecutive wins against different opponents. Around 4 or 5 of them were T1 donks. Anyway, thanks for posting. :smile:
 
To TavishReppinUtah, the reason I did not put Claydol is because....(the reasons are shown above). 7-8 Fighting Energy are not enough (will have difficulty of having it on T1). The reason i reduced Cyclone is because I need a Fighting Energy to use Take Out not Colourless Energy....Machamp Lv X is not played because...(the reasons are shown in my latest post and previous post above)

lol

Try living against other donk decks and Machamp is pretty weak without the Lv.X because it doesn't have too much power late game. Maybe Rage, but, I wouldn't really depend on that.
 
As I said over and over again, disrupt them early and no problems. Let them disrupt you and kiss goodbye to your match.
 
Claydol is a must if you wish to live out late game

play 4 bebes and at least 3 roseannes, it will help you set up faster
 
Tech in a 1-1 Infernape 4 line. Intimidating Roar is awesome. I play it in my Machamp deck and it pwns. I've never been a big fan of Regirock. My biggest question is this: how often do you get a good start? If you don't start with Machop or Pachi, it's kind of bad. I use 2 Aerodactyl RR (draw 2 for 1 energy, free retreat, good HP for a basic) but I know they aren't everybody's favorite.

And stick with Uxie in this deck... not Claydol.
 
The problem with this deck is very simple and quite obvious you rely on the Machamp to all the front line fighting and have no back up what so ever. You have only the Unown G and Pachirusu to support the Machamps one good attack. Plus all they do is sit on the bench providing nice little targets for attacks like Blastoises Dual cannon and Infernapes Split bomb. You gotta take into consideration yah i might ko the first couple pokemon but what happens when your bench ends up loaded with damage and only a few hp away from being ko'd. So let me ask this, with all the rediculously strong SPs that are being put out what r u gonna do when u face a t1 Mismaguis Lv X and your opponent has 8 or more cards in his or her hand or when they drop that fear Toxicroack SP and lay into Machamp with some powerful poison. Heres whats gonna happen the deck is going to crumble. Basically you should listen to what these nice people are advising you to do and find some better back up cause the SpeedChamp aint always gonna be all that cracked up and by the way did i mention hes weak to psychic... go figure.
 
Yes, Machamp weakness is Psychic. Yes, Toxicroak is a great way to counter Machamp. But, will it produce a OHKO on Machamp or Machamp will produce a OHKO on Toxicroak? Will the timing of Unown G save Toxicroak or the T1 Take Out that will strike fear into every opponent? Yes, LuxApe recently won the US Nationals but so did Machamp. Yes, my decklist isn't the same as the one which won the Nationals but has anyone tried it? How was it? Speaking about reasonable backup, Gengar is the choice that most people would make but that is when they play GEChamp. Now, i'm playing just Champ. I've seen many reports on the Nationals and realize that most of their attacks came from T2 or T3. But Machamp is different with its stunning T1 Take Out. LuxApe? Not much to worry about if you play Take Out or Warp Point at the correct time (most of them hardly get a T1 Unown G which normally comes out after T2 or so). Split Bomb? SSC will do the job (provided heads). Machamp has many advantages against SP decks and slightly faster. Mother Gengar? Difficult matchup...all decks will have the same problem as it is also one of the top decks. 50/50 chance as Poltergeist can't do much if you play your Trainers perfectly. Nidoqueen might be tough to KO but who knows when is your lucky day when Hurricane Punch does its job. Blastatty? Out of 10 matchups...I won all!(no joke but its true) One thing I would like to point out is that no decks are unbeatable but can be made solid and consistent. Sorry to say but Metagross isn't a good tech to considerate. If there's any tech to add, Lumineon and Dusknoir (DP) will be more considerable. Kind of bad if I don't start with Machop or Pachirisu? You can say that but I won quite a number of matches starting with Uxie or Unown G (weird but true). Don't really like the idea of Infernape 4 tech. Spinda is slightly better than Aerodactyl from my point of view (lol). Good attack too. Anyone in for a snipe on Claydol? Late games? Come on. T1. Thats the way. Thats all for now, keep the ideas pouring in. Thanks for posting.
 
if you wish to be oh so stubborn then so be it

at least put in 2 more roseannes and 2 more bebes at the VERY MINIMUM please
 
I pretty much agree with vietgamer... you've "rejected" most of the ideas here. If your deck was that great to start with, why ask for help? I'm not trollin', just curious. I've tried many of the great ideas you have (Lumineon!) and they just don't work that well (of course it obviously depends on the entire deck).

You say you don't like the Infernape 4 line. Fine. But did you test it? It KILLS in my deck. But you dismiss all of these ideas as if they're no good without trying and testing. Give some of 'em a shot.

Or not.
 
if you have seen any machamps live past T2 it shows that they need claydol

the swarm of machamps is needed when they get KOed or even just to make sure that they arent KOed
 
Only problem with Lumineon is if the bench is full your done. Toxicroak G counter is Take out they down get the bonus damage, b/c you didn't damage their pokemon you knocked it out using Take out.
 
Ideas are "rejected" because it didn seem to work well with Machamp. You may have tried Lumineon with Machamp but I do not guarantee it to be an instant success as I'm still testing other techs (including Lumineon) to get the best out of Machamp. Machamp Lv X can be added and it all deends on you. There is no reason to add in Supporters in this deck as the setting up is insanely fast. I wont post a deck unless its one heck of a deck. You may call me stubborn but no decks will effortlessly get pass this deck. It all comes down to strategy and intelligient thinking when it comes to winning. Speed too. As I said also, disrupt them early so they wont trouble you.
 
whatever you say man, lets see how you grind in with this deck

youll get outswarmed by them since you wont live past early game, uxie can only get you so far
 
Normally, they'll get outswarmed by me not the other way round. Machamp is build for early wins, so there's no need to worry. Worried because bad hand? Or worried because of the talk of the town LuxApe? Or worried about losing? Playing this game is about having fun and playing Machamp is about winning games almost effortlessly and saving time.
 
4-4-4 Machamp
3-1 Uxie LA
1 Pachi


4 BTS
4 Pokedex
4 Pokedrawer
4 Pokeblower
4 Bebes
4 Roseannes
4 SSU
4 Volkners
1 Luxball
2 candy


Fighting

real fast machamp.
 
that list is bad. :\

4-2-3-1 Machamp Lv.X [SF]
2-2 Claydol[GE]
2 Uxie[LA]
2 Unknown G

4 Rare Candy
4 Bebe
1 Luxury Ball
3 Warp Point
3 Roseanne
4 Pokedrawer+
3 Broken Time Space
4 Quick Ball
3 Pokédex HANDY910is

9 Fighting
4 Call Energy

something like this would be a lot baeeter.
And face it bro. If EVERY SINGLE person here suggests the SAME thing, take the advice. Or stop asking for it.
 
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