Pokémon TCG: Sword and Shield—Brilliant Stars

Speed Machamp

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IF EVERY SINGLE PERSON who VIEWED this thread and has no comments, which means it is QUITE good (lol) COMPARED TO every single person who GIVE AN ADVICE (sensible but can't fit into this deck). I can ASSURE you that if we can play each other (maybe on RS), I am confident that I can defeat you in a mirror match with you using your Machamp. Face it n quite a number of energies in your deck...+ no SSC? OK, it's your deck so...I have no advice.You are PRO? We'll see.
 
Please list all of the States, nats, regionals, whatever that you WON with this deck. And then I'll congratulate you for having the best Machamp deck ever built, one that cannot POSSIBLY be improved. Until then, I'll keep playing my deck.

Of course, you lost me at "Claydol is not good..."
 
^

definitely have to agree there, there are plenty of machamp decks that are more successful than yours for sure, i think you should check out their builds instead and see the claydols in it
 
I didn't enter any tournaments nor spend a lot of time playing this year. BUT I did play top players. Those who won tournaments like the US Nationals champion don't reveal their decklist because they need to reuse it for upcoming tournaments unlike me who do not enter any tournaments. There's a lot of things that I need to do other than playing. And I need to spend some times on studies. Play is later. More successful? So far, I won all the mirror match. + I don't want to spend so much time on Machamp as i'm testing other decks like the highly rated LuxApe and the darkhorse, Flygon (whch so far won all the matches). You may argue but I hope that we can play each other one day.
 
^ I get it. You don't play much, just take all the hot, popular decks then post them on the Gym, ask people to help you and then comment that it must not need any help because nobody can make it better. I can't wait to see your LuxApe with no Claydol and Flygon with no Claydol.

Cheers!
 
LOL. I don't play 3 times a day. I play almost 50 times a week! Take all the hot popular decks? Really? Wow. You should know that I only have 2 thread on Deck Help and Strategy and the other one is MagLeaf. I have a lot of decks, playtesting it to see which one is the best. Do you expect me to post all the decks that I used?! My Dialga G haven't lost too. So, you want me to PM you the list? Do you want me to also PM you the Flygon and LuxApe list? Why must I PM? Because it's still under going a process of "playtesting". And if anything goes wrong, fingers will be pointed at, well, ME! So, you may think this Machamp deck "went wrong" but you can't deny the fact that THIS DECK is CONSISTENT, FAST and SMOOTH. Did I say my Flygon and LuxApe deck has no Claydol? Well, NO! If you want to know, LuxApe has NO Claydol but Flygon HAS Claydol. Even most or maybe all Palkia Lock decks don't play Claydol. In your statement which states that you can't wait to see my LuxApe and Flygon without Claydol, do you mean that all my decks are not using Claydol? Did I comment that it don't need help? I modified some things after realising some things that need to be fixed after someone posted. Claydol is "not good" in certain decks but it is also good in some decks. The good : Mother Gengar, Beedril, Rampardos, Kingdra and so on. The bad: G variants (which mostly prefer to use Uxie), Regigigas, Scizor / Cherrim and so on. I wonder how you fare at your games (or Nats)? + One more thing, these days, I do not post decks which are not proven to be consistent, fast and solid. After I really really can assure you that it is GOOD, then i'll post it (depends on whether YOU WANT CLAYDOL OR NOT IN G VARIANTS). Anyway, thanks for the critics as I said, critics are welcomed.
 
>__< *Bashes head against the table*

AT LEAST put 4 Bebe's and 3-4 Rose. I mean, seriously.

Also, this thread is for deck HELP, sir. If you don't want any help, why post here? Is it to brag?
 
The man who runs my Poke'mon league runs a SpeedChamp deck and is currently ranked 30th in California... From what I can remember, his deck list is something like...

3 Machop
3 Machoke
3 Machamp
1 Machamp X
2 - 2 Claydol
2 Regirock
2 Farfetch'd SF
2 Uxie

2 Stark Mountain
4 Pokedrawer
2 Broken time Space
1 Night Maintenance
3 Felicity's
4 Rare Candy

10 Fighting
2 Call

He gets a lot of Donks using Regirock + Stark Mountain, Farfetch'd + Pokedrawer = amazing tech. All you need is one of each in your opening hand and the game should be yours, no matter if you go first or not.

I think I played this guy at NorCal Regionals...Does he normally wear a Football jersey or something to tournaments?

Back to back posts merged. The following information has been added:

Also, I'm pretty sure LuxApe runs Claydol....In fact, almost all G decks play Claydol, the only reason Palkia doesn't is because it can Lost Cyclone away the 3-4 Uxie, or scoop them back up
 
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If I don't need help, I won't post here! Do you know what is 'Deck Help and Strategy'? It is where you post your deck to get help and discuss the strategies. And I did get some helps and ideas. There are so few Pokemon in the deck. So, why max Roseanne's Research and Bebe's Search + the drawing power will draw into some Pokemon.

LuxApe decks have Claydol? I think there are only a few LuxApe with it. Uxie is a better choice in all G decks. Also, I'm pretty sure most deck runs Uxie.
 
Rose and Bebe will max the chance on getting the certain pokemon that you need, and will help get the donk. I would say you could take out the quick balls. IMO, I'd rather guarantee a Machamp at the cost of one card, than hope for it with a Quick Ball.
 
There are so few Pokemon in the deck. So, why max Roseanne's Research and Bebe's Search + the drawing power will draw into some Pokemon.

The point of the matter is, CSS, you're half-assing your deck, using cards such as Felicity's Drawing and Quick Ball to get the Pokemon you need, which are blatantly inferior to the options being selected. Not only that, you are being stubborn as a mule and fail to see the inherent contradiction within your statement.

"There are so few pokemon in the deck. So why max Roseanne's Research and Bebe's Search; the drawing power will draw into some Pokemon."

Your most efficient source of draw power is, in fact, a Pokemon -- Uxie. Felicity's requires a discard, and you have no means of abusing synergy with the discard, so, if nothing else, your four Felicity's Drawings would be better off as a 2-2 Claydol line, which is very strong in its own right, in terms of draw power, not using a supporter slot, and then there's the synergy it possesses with SSU and BTS.

I can't even begin to argue for why you should want Roseanne's and Bebe's Searches, in terms of their own functionality. They are the most efficient cards in the game for the services they provide (Bebe's being bested by SP Radar in SP decks, as a small caveat).

PokeDrawer +, another card you reject for not working. If all you did was plug the four Drawers in in lieu of some of the random milieu in your deck, I wouldn't be surprised if they didn't work. The changes being suggested are not a few small tweaks to a hyperconsistent and well proven list. We are taking your perceived inferior engine of Felicity's, Quick Balls, and luck and replacing it with something far more consistent, faster, and, I might add, tried and true and tested.

King_Of_Magikarps on the 'gym, he T32'ed at Nats with Machamp. From what I've heard from those who played him both at Nats and at Regionals, his deck utilizes some of the cards we've been persistently suggesting and you've been valiantly ignoring.

consistent Heads in Hurricane Punch.

Might I point out that consistency with coin flips is a bit... silly. Hence the suggested Machamp Lv. X. Hence the fewer suggestions of a lone Machamp from DP. You can still get your blasted T1 Take Out with only two Machamp SF if you drop the inferior engine that you have going, and at the same time retain some sort of late-game power that your deck sorely lacks (since you don't run Registark to churn out Rage late-game).

Quick Ball to search faster.
Bebe's to search smarter.
 
First of all, thank you to prodigal franboy for the advice. I'm planning a whole new deck with Machamp Lv X since there is quite a number of demands for it to be played. Registark? Thought of it many times but I will not add in especially against Dark Flygon decks which are getting popular. Give me one to two weeks time to create a deck which I will build according to all of your suggestions and advices in the best possible way. If this deck doesn't work well with most of you, I will TRY to build a stronger Machamp and hopefully it can win the Worlds. Its going to take some time. So, I will TRY to build a deck that can counter SP decks and other decks since all of them uses Unown G. Anyway, feel free to post any other suggestions. Techs suggestions are also welcomed.
 
pokes: 20

4-2-3-1 (all SF)
2-2 claydol
2-1 uxie
1 azelf
2 unown g

trainers: 30

4 bebes
4 roseannes
2 rowan/volkners/cynthias/lookers
3 BTS/stark (any combo)
4 poke drawer
1 luxury ball
3 stuff (great ball/pokedex/whatever)
4 rare candy
2 warp point
1 switch
2 TSD/NM

energy: 10

10 fighting

try this plz
 
I played someone who uses the SAME Speed Machamp except that it has no Pachirisu. To my surprise, he got 5th at Seniors division in US (I think) Nationals. Now, this deck is still consistent and a strong contender for the Worlds.:thumb:
By the way, the deck is super fast and I lost thanks to Machamp and Uxie swarm. (I was testing a new Machamp deck). Like I said, consistentcy and speed...
Anyway, I'm still going to work out a more technical and end game Machamp (which mean it could last the pace at end games)
 
The man who runs my Poke'mon league runs a SpeedChamp deck and is currently ranked 30th in California... From what I can remember, his deck list is something like...

3 Machop
3 Machoke
3 Machamp
1 Machamp X
2 - 2 Claydol
2 Regirock
2 Farfetch'd SF
2 Uxie

2 Stark Mountain
4 Pokedrawer
2 Broken time Space
1 Night Maintenance
3 Felicity's
4 Rare Candy

10 Fighting
2 Call

He gets a lot of Donks using Regirock + Stark Mountain, Farfetch'd + Pokedrawer = amazing tech. All you need is one of each in your opening hand and the game should be yours, no matter if you go first or not.

I like the ideas but to speed the donk's id take down the Regirock to 1 and add 1 BTS. It makes it so you can get the stadium out T1 of your lucky and have everything built quickly. That's just my opinion on it. My fiancee plays champ with a 1 rock in it and it still moves well. Very rarely did it get prized :)
 
Here's the Machamp list I'm using to test the matchup, in case you were interested, VictorCSS:

4-2-(2/1)-1 Machamp (All SF save for one DP Machamp)
1-0-1 Metagross LA
2-2 Claydol
2 Uxie
2 Unown G
1 Azelf
1 Regirock

4 Bebe's
4 Roseanne's
4 PokeDrawer +
4 Rare Candy
2 Night Maintenance
2 BTS
2 Warp Point
2 Luxury Ball
1 Premier Ball
1 Stark Mountain

7 Fighting
1 Cyclone
4 Call

It's not built exclusively for the donk, however, with correct play and a decent hand you can access the donk more often than not, it's designed for both short and long term viability, although I haven't tested it extensively enough to make any surefire claims in that regard.

I do know that if they KO one of your Pokemon, Machamp DP becomes a beast, especially if you can use Registark to accelerate to three energy by the turn after you hit them with Revenge.
 
Metagross?! Nah. Is one Stark Mountain enough? I don't think so. 4 Call Energy? Maybe can reduce it. Poke Drawer+? I think Victory Medal is better. Anyway, up to you. I'm still playtesting some combinations of Machamp with other techs for the time being. Mr. Mime techs are frequently used these days, so I don't know. If Machamp play against that, difficulties may occur. And one more thing, what if Regirock and Azelf is prized? What if you startwith Regirock? No TSD or Pokemon Rescue? 70 damage these days are "decent" damage. Can be helpful but what if Registark doesn't click together to form a formidable and consistent partnership to accelerate the energy for Dynamic Punch? + Many decks play stadiums and the LONE Stark Mountain is relatively not that helpful. And MOST Machamp deck certainly needs Felicity's Drawing. So, Machamp decks are not easy to build but the strategy is simple, Take Out on T1. Or just prepare for late gamers like Torterrific, T1 donks by Kingdra/Uxie/Shuppet, solid and consistent SP variants (Warp Point can be vital here), dark horses Gengar/Dark Flygon/Dark Plox or even PUMA(not sure if its still playable).
 
Dear VictorCSS,

I too played Machamps for Nationals but with a less speedy build. I finished a mediocre 4-4 and found that when I didn't win quickly, for the most part I didn't win. Questions for you:

1. I know you are not a fan of Machamp Lv. X , but do you see any value in the Strong Willed Attack even though it is flippy.

2. How do you do against Gengar based decks?--for some reason I faced 3 Gengar based decks out of 8 opponents at Nats.

3. How does this build do late game if you don't win quickly--I found that in games that I lost I was too often having to rely on Hurricane Punch during key moments and ended up rolling 3 or 4 tails!

4. After you digest everyone's suggestions, could you edit your final list and post it in this forum. I appreciate the thoughtful discussion about one of my favorite decks--perhaps Pokegym could have you or one of the other top players do a front page Machamp article some day.

Thanks and good luck.

jconti2818
 
Machamp is definitely not one of the easiet deck to build. For question number 1, Strong Willed is good and if you get heads it would be better. Once all of Machamp attacks combine with No Guard, the damage done would be hard. BUT many opponents will be smiling when they play Machamp. Why? Take Out can be countered effortlessly with Unown G. Secondly, Hurricane Punch and Strong Willed rely on flips to do the trick. (Not to leave out an evolved Mr. Mime) Third, Rage require quite a number of energy in order to use it. Last but not least, almost all decks use Uxie or Uxie Lv X as their draw engine and can be used as a OHKO tech to do the damage to Machamp. (SP variants will use Toxicroak G with Lucario GL/Lake Boundary) Gengar based decks are the most difficult matchups you can ever think of (not to exclude SP variants). Poltergeist and Fainting Spell + Shadow Room is difficult for Machamp to cope with. Strong Willed will not affect Fainting Spell (you know what I mean) and the weakness of Machamp doesn't help the cause too. Fainting Spell is a matter of luck, just like Strong Willed. Even if you do survive, a damaging blow like Flash Bite or even Poke Blower + are hard to resist. I fared a 50/50 against Gengar based decks. In late games, just luck or smart play will save you. Hurricane Punch can be kind but sometimes it can be nasty. There are ideas are flowing in like Weavile tech to be included, Metagross for its not so reliable Poke Power and many more. Not many players successfully came out tops using Machamp.
In conclusion, a Machamp article will not be done by me as it is too troblesome and require a lot of time and research. Hopefully, someone else will come out with a strong Machamp build/article. BUT I will try my best to provide the most successful Machamp build. (Hopefully it can be done before the Worlds begin)
 
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