vanderbilt_grad
New Member
It always does. However skill, deck choice, and such will matter too of course.
So, where exactly are we
lets seeeeeeeee
rampardos beats amphytric
amphytric beats blastcatty
blastcatty beats rampardos
and there all about 50/50 with sp pokes
yaaaaaaaaay we have another big metagame that looks similar to rock/paper/scizors:lol:
pkmn rcks
All of which are only somewhat playable. Amphy loses to Dialga G/Crobat G, Blastoise loses to DP Dusknoir, Ramparados is a hand me down version of Machamp/Kingdra.
[DEL]I highly doubt that other than the addition of Dialga in many decks (the new Unown G?) this set won't have a major impact on the format like the last two sets did.[/DEL] oh how wrong
lol 80% of all decks out there are the same thing. And a clearly good tech for blastcatty (ew) is alakazam.Blastcatty is good, but stupidly easy to kill with any from of power lock.
So, where exactly are we
lets seeeeeeeee
rampardos beats amphytric 80/20
amphytric beats blastcatty 65/35
blastcatty beats rampardos 60/40
and there all about 50/50 with sp pokes
yaaaaaaaaay we have another big metagame that looks similar to rock/paper/scizors:lol:
I miss ploxs with everyone playing the same deck skill decided most games and you got to play more then one turn.
If it weren't for the faulty ruling that prevents Crash Chant from discarding Unown G, Dusknoir/Mismagius would be the BDIF. The attack targets the Tool, not the Pokemon. Lame.
You can’t target the Tool if you can’t target the Pokemon
You cant target a piece of anything, without targeting that thing it self
It's in no way faulty
Rampardos only takes selfdamage for KOing with the attack. Mold Breaker should be used for kills.I come back to see what this thread has descended to...
*sigh*
Rampardos- A terrible version of Kingdra who kills himself and does not damage the bench. He maxes out at 80 damage (which is TERRIBLE for STAGE TWO), or 100 (which is better, but means you need to lower your odds for getting the big guy out T1-2. This deck could be PASSABLE, but any deck capable of dealing any form of quick damage will overrun it (hitting yourself for 40 is TERRIBLE considering he only deals 80 damage.)
One good thing about Rampardos is consistancy, at least. With Time Space Tear, Fossil Excavator, and a big enough search line, you can make this deck pretty consistant, which is great for killing things T1. You get a few early prizes, and then unlike Kingdra did NOT soften up the bench and weaken the attackers they will inevitably send to kill you. The MT one can help with dealing high damage at any point, but lets consider how often 100 damage will kill a stage two.
One option yes, CRANIDOS MT spread, but then you aren't killing anything early game, and thus it kinda defeats the purpose of running this Rampardos in the first place.
Unless I'm missing something, this deck is silly once you look at what your options are later on in the game.
Assuing neither card is prized, that you draw into both without powers, or that you flip heads on a level MAX. As a matter of fact, a Kabutops Ampharos combo would make it near impossible to do.Ampharos/Manectris: any deck that saves room for TWO CARDS (Dialga and his Lv X) completely shuts you down, which alot of top tier decks will simply because of the sheer majoriy of cards they shut off (I can literally name about 15 playable cards with good bodies off the top of my head), and without that you have a deck that suffers from mediocre damage output and a bunch of useless bodies.
It won't be a terrible deck, but if decks came with warnings this one would say "WARNING, PLAY AT YOUR OWN RISK, METAGAME MAY BE HAZARDOUS TO YOUR HEALTH". If you play it, try to have an idea of what your metagame looks like.
So, now that I've gotten that out of the way, I'll throw you guys an idea.
Was talking about this before, but Machamp and Rampardos could hurt its potential.SLAKING DIALGA G LV X.
Shut off Slaking's body, and slam your opponent for 150 every turn (essentially a kill every turn). With Memory Berry and the new Slakoths Flail, your opponent will be hesitant to hit back if they cannot OHKO you right back.
Of course there is the cost of Slaking's attack (FOUR ENERGY), but as with all things this can be easily gotten around.
I am quite curious to hear your thoughts on this deck and its problems, any takers for a problem that's needs solving.
That’s still two shoting pokemon from a stage two while not setting up and KO’s. AKA, its still terrible.Rampardos only takes selfdamage for KOing with the attack. Mold Breaker should be used for kills.
Assuing neither card is prized, that you draw into both without powers, or that you flip heads on a level MAX. As a matter of fact, a Kabutops Ampharos combo would make it near impossible to do.
Agreed, but as with most decks you would obviously need to scout your metagame before using this deck, similar to AmphyTric or Regigigas. Forewarned is Forearmed (actually, Machamp is Four Armed, but you get the point <.<).Was talking about this before, but Machamp and Rampardos could hurt its potential.
I love how sparta comes out with the whole "Rampardos is easy to KO back when it does 40 to itself" (clearly forgetting that it'll only be doing that against shrimpy basics and stage 1s, and hitting for 80 and then reducing) but comes out with the whole slaking thing. Slaking only needs to be hit for 100 to OHKO him and takes 4 energy to replace. I think its clear who knows what and who doesn't.