Pokémon TCG: Sword and Shield—Brilliant Stars

States decks

I love how Rampardos does 80 and hits itself for 40, whereas Slaking does ONE HUNDRED AND FIFTY and only increases damage that he takes in return. I love the fact that I never said Rampardos was an easy kill, just that doing only 80 and hitting yourself for 40 in return is terrible, PERIOD.

I smell Claydol ex.....
 
When did I say it has amazing matchups DP? I said its an OPTION. And the guy who went insane over Hurricane and AMU hardly has room to talk =/
 
Rampardos LV.54 – Fighting – HP130
Stage 2 – Evolves from Cranidos

Poke-Body: Iron Skull
Any damage done to your opponent's Pokemon by this Pokemon's attacks bypasses Resistance and any effects.

[F] Head Smash: 80 damage. If the Defending Pokemon's HP is reduced to 0 by this attack, Rampardos does 40 damage to itself.
[F][C] Mold Breaker: 40 damage. Until the end of your next turn, any damage done to Rampardos is reduced by 20.

Weakness: Grass (+30)
Resistance: none
Retreat: 1


YOU ONLY DO DAMAGE WHEN YOU DRAW A PRIZE. You draw 1-2 prizes with the first rampardos, then you start the 80/40(50) and reduction method. Reduction>>>bench hitting. To bash a legitly good card with something as bad as slaking is silly beyond belief. Please try again.
 
I thought Slaking was an interesting idea, but Rampardos is a force to be reckoned with if you can hit for 80 with 1 energy and then alternate to a 2 for 40 and reduce damage done to you, not to mention you should play Blissey GC and PokeHealer+, i am quite frankly impressed with this new Rampardos.

If you happen to face 130 HP Pokes (which you might a lot) i suggest fitting some Buck's or PP into your Rampardos deck
 
I love how sparta comes out with the whole "Rampardos is easy to KO back when it does 40 to itself" (clearly forgetting that it'll only be doing that against shrimpy basics and stage 1s, and hitting for 80 and then reducing) but comes out with the whole slaking thing. Slaking only needs to be hit for 100 to OHKO him and takes 4 energy to replace. I think its clear who knows what and who doesn't.

Early on Rampardo only killing little basics..... Once Rampardo finish killing those 2 basics he will have 80 damges on himself. If he dont want to kill it and do reduction then i get another turn to set up. Rampardo is no where near Kingdra speed nor late game. So I rather play Kingdra.
Self damages and fossils starts all hurt Rampardo as a decent deck.

Slaking is amazing.... 150? Weavile to charge?
 
^By the time that happens, you should have another 2 rampardos on the bench (or at least 1 and another one coming soon). Being a fossil hurts it? In getting the basic it does but having 9 stage 1/2 pokemon search to get your evos is incredible, and if you start with the fossil you can almost guarentee a t1/2 rampardos (assumign you also run a few STT). Get another turn to set-up? If that ramparods isn't dead by that point in the match, then I think it's safe to say its pretty much over.
Weavile can though
awww snap
In a bum rush format? You need a t2 weavile or else you have to pretty much scoop to anything with a semi-good set-up. Then, before you can even start attacking, you need to get out dialgia G lvl X or else you only get a revenge prize and probably die right after that. Rage and slakoff (I assume theres a slakoff with the healing attack as well) are nice on a 150 hp but not when you have a 4 energy attack as your main one (e.g. charizard).
 
Slaking is amazing; 1 energy rage , 2 energy s i thinks full heal , Dialgia G X is not hard when u run Weavile which run moonlight and warp point...
 
With Call, it really isn't hard to get a Weavile T2.
Call Luxury/Bebe's/Search
Retreat, yay

It's not completely like Whatever Dash is the main attack, it sets up a pretty nice Flail.
 
This is not a fast deck by any means, nor does it need to be. 150 a turn speaks for itself, and the fact that you need to be hit back for 100 as well....

This would obviously be a metagame beware deck, if you have alot of terrible people in your metagame, Rampardos might see some play, which would easily be a pain for you to get around. Big bulky pokemon are what Slaking likes.
 
vigoroth also has nice attack for you to choose with by using memory berry. CCC: 50 damage and if vigoroth is damage the attack does 20 more damage.
early playtesting with slaking shows the deck can't handle swarm decks like kingdra or machamp. It loves to play against certain dusknoir varients.
 
So, basically, wasting all that time putting Dialga G Level X in the active position, parking his face back to the bench, then proceeding with your so called beatdown to buy one turn of Cosmic Power is going to save you against Amph?

Dark Palm > Dialga G Level X. Have fun doing that entire song and dance a second time when he goes bye-bye. Its amusing how everyone assumes that Dialga G is going to be the know-all, end-all to Ampharos when it requirs Warp Pointing, getting him active, leveling him up, then getting him back to the bench so safe and sound so he can turn Ampharos off. You think people aren't going to realize he's a problem and tech accordingly? Dusknoir is a stage 2, Ampharos is a stage 2. Connection? Tada! Rare Candy. A 1-0-1 Dusknoir in Champ messed up AMU's matchups even more, and it certainly will not be hindering Ampharos' chances any time soon. Granted, you can Level MAX it, but thats a 50/50 chance of it even working, and I don't honestly see why you would waste 4 slots for level Max's for one Dialga G LX in something like Kingdra or something that would not normally be playing Level X's which may all be tails. I am not worried about this overhyped card because Ampharos can deal with it. Yeah, you can effectively turn Dusknoir off by placing a damage counter on it...until you bring Dialga G LX out, in which case Dusknoir's purpose in the deck is met and rids your bench of it.

Not worried about that. Uxie presents more of a threat than the time pony because its power cannot be shut down by anything save Power Spray which makes Ampharos' shutting down of an efficient draw engine go to crap.

On the subject of Ramparados, I think he's a cool guy, but doesn't do what Kingdra can. He is quite an amusing dude with Time-Space Tear and Super Scoop Up's though. He has nasty damage for only 1 energy, can prevent damage to itself upon KO's, and then come home for dinner, re-evolve all over again. If played correctly, his donk potential is larger than Machamp simply because his attack does outright damage. Whats worse is he can have Fossil X's, Bebe's, AND a Luxury Ball to boot, making that single Candy off a Fossil Start so beautiful because almost 1/6th of your deck is pure tutor. You could play 4-4-4 Ramp and be a happy camper, and still have energy to boot for a backup attacker or something of the sort.

A superb list of Ramp could be very viable. It just needs to be done correctly.
 
That’s still two shoting pokemon from a stage two while not setting up and KO’s. AKA, its still terrible.
Not to mention that’s 120 damage. Face a pokemon with 130 or more HP. Now you need some form of damage increase just to TWO SHOT pokemon. And you still have no way of setting up KO’s.
Pluspower? I think that's adequate. You're also forgetting that a non Level X Dusknoir will be two shot by this, as will two Mold Breakers on Gigas. Kingdra is the big deck that actually has 130 HP.


I love how you COMPLETELY disregard the existence of Azelf, which every good deck with any useful single copy pokemon in it runs. The rest of that sentence dies with this. And where the heck did you get Level Max from? Bebe still grabs Lv X’s…. Send him up, Lv Up, Warp Point, DONE.
Two stage twos setup faster than I can get out one Lv X. And if I have a Bebe, all my pokemon take 10… and you are locked. Thinking, it does WONDERS to avoid embarrassing yourself when you post, try it sometime
Yeah so, what's your bench then? Azelf Dialga Claydol/Uxie? And you plan not to fall prey to Dusknoir how? You also have to count on none of those three cards being prized, or your chances of getting it out are really bad.

I love how Rampardos does 80 and hits itself for 40, whereas Slaking does ONE HUNDRED AND FIFTY and only increases damage that he takes in return. I love the fact that I never said Rampardos was an easy kill, just that doing only 80 and hitting yourself for 40 in return is terrible, PERIOD.
You implied by saying the card was terrible and dismissing its playability that it was easy to kill and not worth anyone's time. I made a counter argument and you brought up this, not a real argument, but a fleshing out of your superiority complex.


Seriously, did you even TRY when you posted this? I hereby deny the existence of this terrible argument, please post something that actually shows the intelligence you have =/
No, what this reply really was, was a childish attempt to fend off my argument by trying to make me look stupid. Following this post our discussion is over, until you can figure out how to make an argument without insulting others. I'm really sorry that I have to say something so stupid, but I never thought I'd be reading anything this childish from someone I can tell has more experience behind him than this.
 
Dark Palm > Dialga G Level X. Have fun doing that entire song and dance a second time when he goes bye-bye. Its amusing how everyone assumes that Dialga G is going to be the know-all, end-all to Ampharos when it requirs Warp Pointing, getting him active, leveling him up, then getting him back to the bench so safe and sound so he can turn Ampharos off. You think people aren't going to realize he's a problem and tech accordingly? Dusknoir is a stage 2, Ampharos is a stage 2. Connection? Tada! Rare Candy. A 1-0-1 Dusknoir in Champ messed up AMU's matchups even more, and it certainly will not be hindering Ampharos' chances any time soon. Granted, you can Level MAX it, but thats a 50/50 chance of it even working, and I don't honestly see why you would waste 4 slots for level Max's for one Dialga G LX in something like Kingdra or something that would not normally be playing Level X's which may all be tails. I am not worried about this overhyped card because Ampharos can deal with it. Yeah, you can effectively turn Dusknoir off by placing a damage counter on it...until you bring Dialga G LX out, in which case Dusknoir's purpose in the deck is met and rids your bench of it.

Without poke-bodies, Manectric will hit your own pokemon with powers, so if you decide to use that attack with Manectric... I don't think you'll be doing to well, because in your scenario, that one turn of Cosmic Power, includes yourself as well, especially considering how many decks can hit your bench while bodies are shut off.. Also Manectric, seeing as how it's the initial attacker of the deck, has only 90 HP. A lot of decks can easily OHKO that without breaking a sweat. Most decks can afford room for random bench space and a main attacker or two. Kingdra or Ramparados for example, can work well with only having 1 attacker in play, so when it is KOed, RC into a new one, retreat whatever pixie was tossed active, and attack. Easy. Other decks, such as Dusknoir will have 2 Noirs in play, with a Dialga and whatever else is needed.

It's also odd to say that Dialga takes so much time to set up. Most decks have easy ways of retreating (one or zero retreat cost, Moonlight Stadium) and every deck runs 2-3 Warp Points in it already. Some decks, do not even need Dialga to beat this deck, Machamp and Ramparados definitely fit into this category, and, although many would disagree, I believe Kingdra would be one of these decks as well.
 
I agree with Ramparados/Machamp giving this deck a severely hard time, but many of the Ampharos lists I've seen play do not run Manectric for the reason you stated above, Austin, they run other things like Giratina, Crobat/Honchkrow G, Yanmega, instead using Uxie as a draw engine instead of Claydol to draw its cards.

Ampharos is not BDIF, and will not be, but it is not to be overlooked because one or two cards can turn it off. It is viable, but it like Ramparados requires a good build is all, and its premature to assume that Dialga G LX will absolutely destroy it, because it is beatable.
 
Blast-A-Cat sounds like a fun deck to play in my opinion. I probably won't use it though because of the new Ampharos and Manectric. :/ Other than that, none of the other cards in Platinum interest me.
 
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