Pokémon TCG: Sword and Shield—Brilliant Stars

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  1. S

    2011-10-09 EP Simisage 002

    I agree with everything said here. I bought a RH of this simply because its adorable. I will never play it.
  2. S

    HGSS-on BearPlume

    Good luck with the rest of your testing, Stuart. I think I'm resigning my Beartplume deck. I played 3 battle roads and got 15th, 3rd, then 13th. I'm happy I scored a victory cup with the big ol bear and somewhat surprised I did THAT well with him. Truth is, this is a speed-based format right...
  3. S

    2011-10-08 A Basic Comparison EP Cubchoo 028

    This little guy is great. His retreat cost is a pain, but his HP and ability to heal himself can keep him alive a few early game turns while you get a Beartic evolved. His attacks are easy to use for low amounts of energy. Putting your opponent to sleep can also help ensure that you stay...
  4. S

    How to Play Like a Pro

    I like this tip, but I'm not sure if it's legal to cover a pokemon that is in play. Shouldn't its information all be visible at all times while it is in play? Also how will you lay a card in top of a pokemon with damage counters on it?. That doesn't seem fair to your opponent, or legal (i'm not...
  5. S

    HGSS-on BearPlume

    I had no trouble with Machamp or Magnezone. Their high retreat cost sort of locks them unable to do much. Yanmega is bad news, but surprisingly I didn't see it much in either of the 2 battle roads I went to. I got beat by a Mewbox deck with it in there. I think the key when you're going against...
  6. S

    HGSS-on BearPlume

    I am gonna do one more Battle Roads with this deck. I'm thinking of maxing Collector and dropping Flower Shop Lady. I'm not sure though... I don't feel like I've really needed her.
  7. S

    The Pokemon Card Garage Episode 2: Dialga (3/95)

    >.> How is having to have 4 of a specific type of energy just to do 70 damage even remotely decent? Even on a basic, this is a horrendous attack cost for the damage amount, especially considering its complete lack of beneficial effects.
  8. S

    HGSS-on BearPlume

    I think you have to make a few sacrifices to use Beartic... one of those being that free retreat Pokemon will be a pain to take down. Mostly you'll have trouble with Mew and Yanmega. There may be a better tech against them than Zoroark. I have him in here more for Reshirams and Zekroms. I think...
  9. S

    HGSS-on BearPlume

    Jesfa, I'm running 3 Collectors and 2 Cleffas. I'd say only run Pichu if you are running a build where you NEED to set up a ton of different pokemon for it to work. My build can work just fine with only Beartic and Vileplume, so I use cleffa. Dodrio and Zoroark are optional and are usually there...
  10. S

    HGSS-on BearPlume

    Wow, so many things have come up since I last checked this. I would like to address a handful of suggestions that were made.. Gliscor vs. Tentacruel: Tentacruel would definitely work better than Gliscor energywise. Retreatwise it would be trouble if you don't have Dodrio out. In my play...
  11. S

    HGSS-on BearPlume

    I have a more recent build than the one on the original post. It's probably on page 3 or something. It has no rainbows. I should post it on the front page too I guess.
  12. S

    HGSS-on BearPlume

    Jesfa, I ran this same run of pokemon exactly for a while, and I can say that Gliscor is a victim of "theorymon". It works so great in theory, in reality... it's terribly inconsistent with that many pokemon floating around in the deck. Also having to have 3 energy types in the deck is probably...
  13. S

    HGSS-on BearPlume

    That's great if the Tyrogue doesn't wake up and get KO'd. Also great if it wakes up by your next turn so you can actually retreat it under trainer lock. Sounds too flippy to me. I hate coin flips and have horrible luck. I know Cleffa has the same problem, but I really value the draw power option...
  14. S

    HGSS-on BearPlume

    What is Tornadus for?
  15. S

    HGSS-on BearPlume

    Definitely stick with Dodrio. Beartic is kind of lost without him. 3 Vileplume is overkill in my opinion. They always clog my hand, and I've done fine with just 2 so I dropped back down to 2 on that. Vileplume getting sniped is not a big issue, as it takes Yanmega 3 turns to do. I'm much more...
  16. S

    HGSS-on BearPlume

    Twins is great, but I've never found it to be too useful unless running a full set of 4. It can be very helpful when you are behind, but it is dead weight when you are tied or ahead, and if you only have 2 in there then they are very hard to acquire when you are behind unless you can use Nasty...
  17. S

    How does Jirachi's Time Hollow Work?

    The term "in play" is a bit vague to me. When is a card "in play"? Does it have to be played on the field? Does it count when it is in your hand? Does the discard pile count as "in play?" It often confuses me.
  18. S

    How does Jirachi's Time Hollow Work?

    Okay, then my friends lied to me. Lol. So then I'm guessing the best times to make this work would be to do it on a stage 1 so that they can't get their stage 2 into play as quickly, or to do it on a stage 2 that had been evolved with a rare candy so you can drop it back to basic and leave them...
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    How does Jirachi's Time Hollow Work?

    I have long been confused about this. Say I use Time Hollow to return my opponent's Wartortle card to their hand. The Squirtle underneath stays in play. It is now my opponent's turn. Can they evolve the same Squirtle to Wartortle again now? Or do they have to wait until their next turn to do...
  20. S

    HGSS-on BearPlume

    Stuart, why are you running 4 catchers? How does that help the strategy of this deck while you are setting up Vileplume? Just curious. ---------- Post added 09/17/2011 at 06:03 AM ---------- Here is the current list I'm running: Pokemon (26) 2 Manaphy 2-2 Zoroark 2-2 Dodrio 4-4 Beartic...
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