Pokémon TCG: Sword and Shield—Brilliant Stars

9 cards a pack just doesn't cut it

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While Marvel VS is a terrible card game (yes, I have played it), Pokemon does seriously need to go back to 11-per-pack.

Now that the E-card scanning is gone, there's no justification for 9-card packs. Let's keep our pack sizes and card rarities far from Yu-Gi-Oh, or else the game will become Yu-Gi-Oh. Patriarch


While I disagree with your statement on Marvel VS. that is for discussion in the random thread column. Go look for it and we can discuss. I really love the 14 card Booster and holo in each pack in MArvel Vs.

Pokemon should at least go back to the 11 card booster and keep a reverse holo in there too.
 
I really loved the old days were there was 11 cards in a booster. And yeah, im also very mad that I have tons of rare cards, but like 1-4 copies of good trainer cards (Ex. rare candy, steven's advice, etc.). Also, I probablly wouldn't mind if they got rid of the RH holo in the packs either. Im not a big fan of them anyway, so I wouldn't miss them if they got rid of them.
 
lev said:
You'll say that I should buy US packs, but would you like to buy German packs for instance?

But I buy boxes of German cards, and I love playing with them at tournaments. They're so 1337 ^_^

Also, reverse foils are no justification for a drop in card count, because legendary collection had 11 per pack, reverse included. A couple extra, even if crappy, are enough of an incentive to send even more booster packs off the shelves. Heck, around here, I see at my local Target shelves of unsold YGO, whereas the Pokemon is almost always half gone, and is, at times, sold out.

Believe it or not Nintendo, two pathetic, extra cards are enough to produce thousands and thousands of extra revenue.
 
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Patriarch said:
A couple extra, even if crappy, are enough of an incentive to send even more booster packs off the shelves.
I think you are wrong here, an extra 2 commons would just make us complain that we get more useless cards. What we are asking for is really more uncommons, mostly because "all" the trainers are uncommons.
Patriarch said:
... the Pokemon is almost always half gone, and is, at times, sold out.
This indicates that Nintendo is doing things right! They have a balance to achieve to maximize the number of packs being sold and it is quite possible that they sell more packs with 9 (because the players need more cards) than they would if they put 11 cards in them. The production saving of the two cards may even be immaterial. I certainly doesn't have the information to determine whether Pokemon USA would sell more packs with 11 cards in each!
Patriarch said:
... two pathetic, extra cards are enough to produce thousands and thousands of extra revenue.
It is doubtful whether even Pokemon USA knows whether this is true. For us that statement is pure guesswork.

The real issue here is that they specifically reduced the number of uncommons in a pack combined with the fact that uncommons have been an increasing proportion of the card pool. This has made it difficult to get enough of certain trainers and I am guessing that is what really bother people here. While they have fixed the issue that uncommons were rarer than rares the difference is still not nearly enough!
 
i believe this was suggested before a while back...

But for prereleases, why not have SPECIAL booster packs with 14/15 cards per pack.

But as for now, yeah, I think we should go back to 11 cards per booster. For me, its a "more bang for your buck" type of story. In other words, 3.95 for 11 cards is much better than 3.95 for 9 cards.
 
Ummmm, I'm not talking about two commons =/

I'mma talkin' 'bout an uncommon and a common.
 
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I don't know if anyone notices this, but Wizards of the Coast stopped making the cards as soon as Expedition came out.
Look at the bottom of the cards!!
Nintendo of America lost the permit ot have WotC make more cards.
Now, they have the biggest back-breaker they've ever had.
They've just sustained theirselves with Nintendo Power, and the sudden Licensing of every game, NoA is almost bankrupt.
What's more, the dot code sucked them dry.
In fact, the fact E-Reader is even out almost depleted their finances.
If NoA did start making 11 cards per pack, they WILL go bankrupt!!!
Although I greatly disagree with their decision, I accept it.
And I hope the rest of you do, too.
They could have just been a little more self-centered and made 8, or even 5 cards per pack.
That way, We wouldn't have to pay $200 for Nintendo DS.
In fact, that might be a good idea.
Wait...
What am I saying?!?!?!?
I've lost my mind!
 
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yeah, you know i have been playing magic for a few years now, and i am still in awe and wonder when I scroll through my 15 card boosters, and i just get so depressed when i saunter through my nine card Pokémon booster packs, trying desperately to make the pack seem to last just a little bit longer.

I would gladly give up the RH's for at least another card in the pack. although, i did get three rares in a pack once...

...sigh...seriously, though, i think it is kind of embarassing having to fork over money for just nine cards. I imagine the drafting camp of players would greatly benefit from an increased (or restored) amount of cards in a pack. And i think since we are indeed getting less bang for our buck (no dots to speak of!) we should be able to bargain out another card in the pack.

Hey, look at that: no RH +1 card, no dots +1 card; we seem to have an 11 card pack on our hands. I would like to see at least an 11 card pack. Magic just dominates because it has a face. Pokémon is more distant. Its card site is not frequently updated to give a face to its company. Magic.com is updated daily, giving Q/A opportunities, and showing that it cares about its customers, daily. Pokémon just sits from afar, watching its sales charts and if it weren't for a few updates every now and then, they'd be as cold as the YGO site, in my opinion.

So, if they could please show they are better than YGO's coldness and apartness, show that they can run with Magic, show they are looking out for their customers.

11 cards. It can't cost that much to print two more cards, right? I would even settle for maybe 10 set cards and a basic energy. Please. Show you are looking out for us, maybe 10 cards if you simply must hold back. Please.

If you can brag, "Yeah, my card game gives me over 10 cards in a booster, what's yours give? Nine? Tsk, tsk." Then you know you've got some loyal fans and customers. We need some arguing ground, Nintendo. We need to show something obvious that we can one-up at least another TCG out there. We need to be able to show that we have a real connection to our card game(s).

I can safely say that Magic's looking out for me. But I'd studder and flee if asked to make that same statement about Pokémon.
 
Well, the way I see it, it would give more people that little extra nudge they need to consider trying the PTCG.

It's bad enough there's the whole image of kiddy flavor, but if they can see right away that there is an extra incentive to trying the game--11 whole cards in a booster--then they might think about actually trying it out.

Why would they want to investigate a card game where they only get the smallest idea of what's going on in a set, when they could just stick with, say Magic with their monster 15 card packs?

11 cards: it entices newcomers, and rewards veterans.
 
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I say we ditch the reverse holos and bump it up to 14-15 cards a pack. They are pointless. Though i do love trading them to nuts ppl who think the are actually ne better than the actual version of the card. And get the cards i need for my decks. Just my opinion.
Later
Dave III
 
You know, i think apart of the problem might be because there aren't that many cards in each set.

Look at Magic, tons of cards per set, tons of cards per pack.

Now glance at PTG. Few cards per set, few cards per pack.

Conclusion: We need some more guys over at PokéR&D.
 
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I don't think we need to increase the number of crds in a set. I could live with out the RH's. I really hate having 22 of the bad Sally and the like. I'm half afraid that increasing the the booster pack size would increase the number of bad rares and commons only. We really need to increase the number of some of the good uncommon cards. I mean why do I have 22 bad Sally's and only 8 TV Reproters (3 of which I traded dearly for). I mean what's the point of calling them uncommon when they are over 4 times as rare as some of the "rare" cards. And NO basic NRG in the boosters. What a waste of money that is. If you need basic NRG buy a theme deck, go to a prerelease, or come to my house I've got hundreds if not thousands of each.
 
i emailed nintendo about this and here is what they said:

Hi,

Thanks for sharing your feedback with us in regards to the number of Pokemon cards that come in a pack. We appreciate your comments and encourage you to post your feedback to our Pokemon forums at http://forums.nintendo.com/nintendo.

Please note that your e-mail regarding this matter is very important to us.
Therefore, I have forwarded your comments (as well as the web link you provided
us with) to the appropriate departments within Nintendo for further review.
While we cannot respond to all forwarded feedback, your comments will be
heard.

Sincerely,

Nintendo of America Inc.
Greg Hamilton
 
LOL, that is the same default message they use with me everytime I ask them something. What it means is that they are not going to respond to what you said but will send it to the right department where they will look over your idea.
 
Well, that's a mite uplifting and a mite depressing...

A word on Magic, though: the decks are pretty much just like Pokémon; 60 card decks or bust. No one goes over 60 unless they are new, or just out to make a truely wacky deck! So, for the most part, we're looking at 60 card decks both ways.

And on another note: i think energy in the boosters is a waste, as well. I think they could give energy in the packs if they get us to 13-14 card packs...nice. Maybe 11 cards and 2-3 energy.

But i think its a consensus here: we can do without the RHs for sure. Gladly change that in for another card.
 
i enjoy my RH.
More chances for rares/holos, good cards, and awesome trade bait/collecting materials for collectors.

Why 11 card packs?
To get a "glipmse" into the game?
To make it easier to draft?
To get more cards for your money?
To make rares more rare, and make it easier to get good trainers?

Well, the first two things are fulfilled by Theme Decks. Yes, those horrid decks that include surskit merely because its grass. This is the "glipmse" and sealed play material. If you want a draft, go buy an extra booster.
No RH? how do you get more cards. If you get a rh, say, TV Reporter, i think that one RH is worth a whole lot of common/uncommon pairs. maybe, if you get something like candy/dunsparce for ALL of your extra cards in a pack, it would be worth a few packs. thats unlikely though. especially with the new RHs, which actually look cool.

To make rares more rare, and trainers more common, make the good trainers rare and the bad rares make into uncommons.

9 cards a pack sits fine with me.
 
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