Pokémon TCG: Sword and Shield—Brilliant Stars

All BW6 Scans and Translations!

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Max potion is a problem. But if you ratticate while flygon is already in play they never get the chance to use max potion. And the flygon damage adds up after awhile, letting dusknoir take more prizes. Ill give up my ratticate for 2 prizes off an ex. Maybe a combo with exp share to get an energy on a second ratticate so i can attach dce and fang again
 
The basic reason that Bicycle is broken?

I think you're waaay off about Bicycle being broken. Bicycle is a reprint of Mail from Bill, which was rarely played because it just wasn't good enough in a format with draw cards like Professor Elm and Copycat.

Deck space is tight, I don't think Bicycle is going to be a good utilization of deck space at all. Perhaps in a faster rush deck, it could be good. However, with Junk Arm rotating, it's going to be harder to get hand size down to use Bicycle (Ultra Ball is the only playable card that reliably thins your hand).
 
Raticate would not go well with Flygon.

Raticate + Amoonguss NXD, with Mewtwo EX and Catcher to deal with any Espeon or Garbodor DRX, now that could be the beginnings of a killer deck. Add Hyper Devolution Spray (to reuse Amoonguss) and Giant Cloak and Aspertia City (to make Raticate a little more sturdy) and you'd be golden.

- Croatian "this deck's a real plague" Nidoking
 
Raticate would not go well with Flygon.

Raticate + Amoonguss NXD, with Mewtwo EX and Catcher to deal with any Espeon or Garbodor DRX, now that could be the beginnings of a killer deck. Add Hyper Devolution Spray (to reuse Amoonguss) and Giant Cloak and Aspertia City (to make Raticate a little more sturdy) and you'd be golden.

- Croatian "this deck's a real plague" Nidoking

Thanks I already said that. But I agree It would be killer. Just one of those rage quit decks. :biggrin:
 
Except Max Potion is already fairly popular. Your best bet, and this was already mentioned, would be to find a way to quickly power-up Raticate and follow the old "Liability" model, where you write your attacker off as being KO bait so that once it is gone, you promote something that places the last damage counter and take your Prize... or preferably Prizes by taking down a Pokemon EX.

Oh, and some Liability Variants also would use a trick like inflicting Poison before lowering the Defending Pokemon to 10 HP... and again that has also been a suggested deck focus. Waiting too long to "cash in" just begs for healing or, of course, an opponent simply stomping out enough of your Pokemon. ;)

Still, sounds like a fun deck.

Raticate would not go well with Flygon.

Raticate + Amoonguss NXD, with Mewtwo EX and Catcher to deal with any Espeon or Garbodor DRX, now that could be the beginnings of a killer deck. Add Hyper Devolution Spray (to reuse Amoonguss) and Giant Cloak and Aspertia City (to make Raticate a little more sturdy) and you'd be golden.

- Croatian "this deck's a real plague" Nidoking

The main problem I see with Raticate is longevity. This would be a somewhat viable deck type against EX heavy decks like Darkrai as you are trading 1:2 prizes. But having only 60 hp makes him too frail to keep up with any non-ex attacker as consistently streaming stage 1's is going to be a huge problem. The most viable combo I see is the amoongus combo as previously stated. But I don't think it's consistent enough to really be a top tier deck. I do agree it would be a fun side deck to mess around with.


I think you're waaay off about Bicycle being broken. Bicycle is a reprint of Mail from Bill, which was rarely played because it just wasn't good enough in a format with draw cards like Professor Elm and Copycat.

Deck space is tight, I don't think Bicycle is going to be a good utilization of deck space at all. Perhaps in a faster rush deck, it could be good. However, with Junk Arm rotating, it's going to be harder to get hand size down to use Bicycle (Ultra Ball is the only playable card that reliably thins your hand).

Ultra Ball and Computer Search get rid of 4 cards from hand, playing bicycle off the bat would net the full effect with that alone, considering the cards you grab will be used that turn (situational yes but not a hard thing to come across), and you are still able to use a supporter. This is where it gets a little troublesome. Being able to play 2-3 draw cards a turn is unnerving.
 
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JPN boxes typically contain 3 EX (Less if there is either a FA or a Secret Rare), 1 of each "Rare" which are Holo Rares as we know them, and 2/3 of each Common/Uncommon. Since the ACE SPECS are Rares in JPN, they are 1 per box there.

Unfortunately/fortunately, depending on your side of the issue, they will likely be Rares in America.
Although it also needs to be noted that Japan's boxes only have 20 packs as opposed to our 36, so their chase card density is a lot thicker.
 
Max potion is a problem. But if you ratticate while flygon is already in play they never get the chance to use max potion. And the flygon damage adds up after awhile, letting dusknoir take more prizes. Ill give up my ratticate for 2 prizes off an ex. Maybe a combo with exp share to get an energy on a second ratticate so i can attach dce and fang again

Flygon only works while Active. If you attack with Raticate and the Defending Pokemon isn't already Poisoned or Burned, your opponent will get a chance to heal it. Dusknoir lets you move damage counters around, but remember once you actually KO something all those damage counters are gone. So using Raticate to bring something to the brink means they have that turn to heal, and then you have to not finish it off with Flygon. Assuming a separate deck, you're risking two Prizes to spread some damage while taking down another Pokemon EX. I think Darkrai EX is much simpler at doing the same thing. :thumb:

I played Liability almost the entire time it was legal; you've got to get your mind into the right place to make it work, and giving your opponent any room to breathe means anyone skilled and not plagued by bad luck will counter the strategy.

I think you're waaay off about Bicycle being broken. Bicycle is a reprint of Mail from Bill, which was rarely played because it just wasn't good enough in a format with draw cards like Professor Elm and Copycat.

Deck space is tight, I don't think Bicycle is going to be a good utilization of deck space at all. Perhaps in a faster rush deck, it could be good. However, with Junk Arm rotating, it's going to be harder to get hand size down to use Bicycle (Ultra Ball is the only playable card that reliably thins your hand).

Emphasis added by me. Psychup, I played in that format and you need to examine exactly what it was. We had Neo Genesis Cleffa for "shuffle and draw 7", even if it was an attack. We had Professor Elm to "shuffle and draw 7" and while an "Item", it also blocked you from using any Trainers the rest of your turn.

Then we got to the next few sets and received the very first Supporters ever created. During both the previous, the current, and the next several formats decks were built around Evolutions, meaning a lot of cards stuck dead in hand.

So what do we have now? Decks like earliest days of the game, mostly consisting of Items we can play for at least some return the turn we draw them, Basic Pokemon (be they Pokemon EX or not) that can be dropped into play right away (and low Pokemon counts so that spares aren't often an issue), and lastly just enough Energy to get by.

You had better hope most decks can exploit Bicycle, because if not a specific portion of decks just got some amazing support. I'd already been experimenting to make Bianca worth using, and that meant designing a deck that already played its hand down to just one or two cards each turn, even after using a Supporter. Since Bicycle is an Item, you just need to get your hand down to three cards (including Bicycle) to be just as good as Bill was before Bill was a Supporter. Anything more is like a spare Supporter! Even getting one card means you weren't hurt by running Bicycle, unless you want to argue the lost opportunity of the other card you specifically didn't run in place lieu of Bicycle.

A deck that is being run through this fast has tremendous combo potential, and "in the old days" would basically rack up OHKO after OHKO. With Pokemon EX, that is even fewer turns before the win. Yes Ultra Ball is the only unrestricted source to discard (currently) unplayable cards from your hand, but when you're burning your hand before using Professor Juniper, Biacna, or N, you have really good odds of hitting at least one of your four copies early game. Now tack on Bicycle and even if you don't keep ripping through you're deck, you've gained about half a supporter of advantage... advantage that a deck trying to run anything beyond this restrictive strategy can't match.

Raticate would not go well with Flygon.

Raticate + Amoonguss NXD, with Mewtwo EX and Catcher to deal with any Espeon or Garbodor DRX, now that could be the beginnings of a killer deck. Add Hyper Devolution Spray (to reuse Amoonguss) and Giant Cloak and Aspertia City (to make Raticate a little more sturdy) and you'd be golden.

- Croatian "this deck's a real plague" Nidoking

Keeping alive Raticate seems like a waste. Assuming your opponent doesn't just counter your Giant Cloak and Aspertria City (and obviously ever turn they won't), you've gotten Raticate up to... just 100 HP. That's still a OHKO for many decks. Even if it isn't, they may use Pokemon Catcher to take down Amoongus, since 90 damage is just a bit easier to hit (and anything less pretty much is a OHKO past the first few turns).

You're better off dedicating those slots to what you need to rapidly re-deploy Raticate, and/or to run the disruptive Items you need to keep Raticate alive. Remember, Sporprise + Super Fang = KO, so you aren't trapping something up front unable to attack.
 
Throw a rocky helmet on Raticate and just ask them to KO themselves.
 
Raticate+Amoonguss could work well if it is consistent.
Bronzong NEX is probably a necessity if you want to attempt to make Raticate/Flygon/Duskoir (w/out Dusknoir, Bronzong may/may not be). However, it is way better (if possible with the cards in this format) to just poison the Defending Pokemon than putting Raticate with Flygon. Or as Prime suggested, just use Raticate and Rocky Helmet, which although is risky w/Tool Scrapper, is probably the most consistent idea yet. It would just need dedicated energy acceleration b/c you can't use EXP Share with it.

However, so far, I think Raticate will only ever be a semi-competitive deck (at most) in the BW-On format. Rattata and Raticate's HP just seems too low against Landorus EX and other things that Spread/Snipe(Darkrai EX, Kyurem, etc.)
 
You had better hope most decks can exploit Bicycle, because if not a specific portion of decks just got some amazing support. I'd already been experimenting to make Bianca worth using, and that meant designing a deck that already played its hand down to just one or two cards each turn, even after using a Supporter. Since Bicycle is an Item, you just need to get your hand down to three cards (including Bicycle) to be just as good as Bill was before Bill was a Supporter. Anything more is like a spare Supporter! Even getting one card means you weren't hurt by running Bicycle, unless you want to argue the lost opportunity of the other card you specifically didn't run in place lieu of Bicycle.

I would argue that drawing 1 card is meaningless, if it's really that often that you draw it. If I'm only getting 1 or 2 cards off of bicycle, I would just play 1 or 2 more of what I would expect to draw in those situations. It's like the energy search argument... why play it instead of another basic energy.

IMO it's good but not broken, but I guess we'll see. I just don't see enough cards that are playable immediately anymore. There's only going to be a maximum of 5 cards you can run in your deck to discard cards from your hand (4 Ultra Ball and a Comp Search). If there were more cards similar to Bicycle in the format I would say it's broken, but as it is there's only 4 you can run in your deck so it's nowhere near as broken as Oak/Bill/Erika/Misty's Wrath.
 
I would argue that drawing 1 card is meaningless, if it's really that often that you draw it. If I'm only getting 1 or 2 cards off of bicycle, I would just play 1 or 2 more of what I would expect to draw in those situations. It's like the energy search argument... why play it instead of another basic energy.

Going on that logic, you would want to use bicycle then. If you feel it will mostly net you 1-2 cards it's the same as adding 1-2 more of a card you want...... except bicycle has the chance to net you 3-4.
 
Yeah but I gotta try and draw that card. Say I would need to draw a catcher, and the slot I dedicated to 1 Bicycle was instead a Catcher. Instead of drawing the Bicycle, I got the very card I wanted. If it were the other way, I would have to hope to draw a catcher. Otaku preemptively pointed out that if you use Bicycle to draw 1 card, and that 1 card was a Catcher that you needed, well you could have just ran that Catcher instead of the Bicycle because it served no purpose there. And that way, you would also have a spare Catcher in your deck for later.

My argument was directed to the scenario if you (usually) drew 1 card for every Bicycle. Some decks may very well draw more, but other decks I just honestly don't see someone drawing many cards off of it because many of their cards aren't immediately playable. For those decks, yes it can net you 3-4 but you need to have a 0 or 1 card hand. If the card actually said draw 3 cards or draw 4 cards it would be a much better card and beneficial for every deck. As it stands, those decks with cards that are not immediately playable sorta balances this card. Again I'm not saying it's a bad card, it's just not a broken one either imo

Also when I say immediately playable, I should point out that I refer not only to cards that cannot be played immediately (like several energies) but also cards that should not be played immediately (say, like using a Catcher when the Pokemon you want to attack is already active).
 
Shen, you may be right. In fact I hope you're right, because I'd much rather the game was well balanced and not imbalanced.

However I can tell you what both history and current play-testing have shown me.

  • One can build a strong deck around mostly or all Basic Pokemon, and keep one's Pokemon count down.
  • Energy is pretty easy to manipulate right now. I can use a Cilan to suck three from my deck if my draws are coming up dry, and as the game goes on use some Super Rods to fill my deck back up. If I am using something like Darkness Energy and Dark Patch, it is even easier.
  • Items need to be played to generate advantage, but we have many that can be played, if not optimally, beneficially, thus clearing room in the hand to draw into more useful cards.
I've built a few decks already where the Trainer engine that drives the deck works by basically throwing a variety of Items at my opponent, then refilling with Professor Juniper, N, or Bianca. Even though I do not always get an optimal play off of an Item, I still generate advantage so that I advance towards "the win".


I was trying to make the point that the worst case scenario with Bicycle in such a deck is not being able to play it. That is legitimately a concern. However it isn't inevitably dead unless I've got to discard it for something, and unless it is Professor Juniper it is still serving a purpose... and if it is for a Professor Juniper, no worries, I just used a Juniper.

The next (and next lowest) outcome is to draw one card. Here is where I think you need to reconsider your arguments. I was pointing out that a bad situation wasn't all that bad. If I need cards now I can at least get one more. If I don't I can just hold on and play it later. The counterpoint was made that I could be using that card for "something else"... what card is universally useful? Even your cherry picked example of a Pokemon Catcher isn't always useful.

In many ways, this is a reverse of the "TecH" concept, where a card provides a technical advantage overall because the number of key match-ups it swings in your favor is higher than the number you would have won using the next most likely card, usually something high utility like another Pokemon Catcher, PlusPower, etc. As such, a TecH card is only worth running one, two copies of tops, and many games (or at least most of the time) it will be a dead draw, but the rest of your deck can handle that.

With Bicycle, it is the opposite; I have established decks already can be made to play down one's hand regularly. You won't always get a full four cards off of Bicycle, but not getting any is less likely than getting at least one, and getting one isn't that bad with everything else being "good" to "great". Bicycle itself doesn't win games, but it gives you better access to the cards that can win you games.

Like TecH, it even favors you in certain key scenarios, like recovering from being slammed by N late game. Mostly it is just generally useful which is why I said it functions like reverse TecH (HceT?).

Bicycle will not help every deck, but it almost certainly behoove the decks that need the least assistance right now.
 
Bicycle will not help every deck, but it almost certainly behoove the decks that need the least assistance right now.

Explain to me how Bicycle helps the Japanese Regionals winning decks: Hydreigon/Darkrai EX and Zekeels/Rayquaza. Bicycle seems to be suboptimal in evolution decks, and aside from Mewtwo/Terrakion/Bouffalant decks, all the Tier 1 decks seem to play evolutions.

The decks that need the least assistance from what I can tell about the BW-on format:
Hydreigon/Darkai
Eelektrik variants
Garchomp/Altaria

How does Bicycle help these decks?
 
JPN boxes typically contain 3 EX (Less if there is either a FA or a Secret Rare), 1 of each "Rare" which are Holo Rares as we know them, and 2/3 of each Common/Uncommon. Since the ACE SPECS are Rares in JPN, they are 1 per box there.

Unfortunately/fortunately, depending on your side of the issue, they will likely be Rares in America.

There's no way you'll get all the rares in a box this time, there's nine mons plus the Ace Specs, so that'd be more than 1:2 even before EXs.
 
Explain to me how Bicycle helps the Japanese Regionals winning decks: Hydreigon/Darkrai EX and Zekeels/Rayquaza. Bicycle seems to be suboptimal in evolution decks, and aside from Mewtwo/Terrakion/Bouffalant decks, all the Tier 1 decks seem to play evolutions.

The decks that need the least assistance from what I can tell about the BW-on format:
Hydreigon/Darkai
Eelektrik variants
Garchomp/Altaria

How does Bicycle help these decks?

When I first read your response, I didn't catch where something I said was understood differently than how I intended. The decks that I believe need the least assistance are those focused around Basic Pokemon... especially to the total exclusion of Evolutions. I may feel some options are overpowered in the above decks, or I may not. I can see why you'd assume I mean those decks, and I apologize for being unclear.

As stated, when you're looking at decks that are almost purely about running Basic Pokemon, or are purely dedicated to basic Pokemon, you already cut one of the three possible "hang ups" that would prevent Bicycle from being abused; spare Pokemon or Pokemon waiting to Evolve that are in hand. Now most of the format is about minimizing Energy needs, so that one isn't even a hurdle at all for most decks. Lastly there is streamlining the Trainers being used so that you have only a few that you either can't "burn" for minimal effect (to draw into something more useful) or really will need to save because they are too precious to burn.

The reality is that such decks can be made, and Bicycle may be the card they needed to outpace the wonderful combos exhibited by decks like you name. I don't want to return to a format full of "Modern day" Haymakers.
 
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This is what I think of this new set:
*Blastoise will be very strong
*Bicycle is broken
*Love the FA Supporters
*Vileplume is pretty cool
*Charizard is disappointing
*most of the EX's are disappointing
*I kinda like Scolipede with the new stadium
*I don't really see how Landorus is good(Maybe I'm missing something)
*Most of the trainers/supporters are really good
*PC communication isn't very good
* I love Skyla

Overall very good set, 9/10 would buy.
 
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