Pokémon TCG: Sword and Shield—Brilliant Stars

Ban List - Which Cards?

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Only when the opponent has 3 basic pokemon to start with.

Otherwise if they have 2, Seeker takes care of getting the benched pokemon off the field. Then Sabledonk just need to run through it's supply of Trainers to get the Active pokemon down to 70hp with the use of a single Flash Bite and multiple Poke Blowers. Attach Expert Belt and Special Darkness energy and KO with Overconfident for the game.

Well, there are other Pokemon that can do that too... Glalie could do that, to a Pokemon that has 110hp.

Play Seeker, Burn through deck for Glalie and and DCE, evolve with BTS, Flash Bite, and Wreck.

The problem is, many Pokemon can donk turn one if they go first. Which now I am kinda contradicting myself...
 
The problem is, many Pokemon can donk turn one if they go first. Which now I am kinda contradicting myself...

That's right. T1 trainers is a big deal for any deck to try to donk. But Sableye is especially broken with the new B&W rules because its Poke-body lets it go first.
 
Ok, please enlighten me, those of you who want Vileplume banned, what is incredibly broken about that card?

Ok, it can block Trainer - Item cards from the bench. That's the only thing it has going for it. It can't block Trainer - Supporters. It can't block Trainer - Stadiums. Most people who play it include no energy to fuel its attack because the attack is just awful. It's a stage 2 meaning that with Rare Candy nerfed, the only way to get it out in turn 1 is with BTS, and that takes a fair amount of luck. I'll give you that with Spiritomb it can establish a full lock thanks to Spiritomb's body and it's ability to evolve the pre-evolutions into Vileplume, but once it's become a Vileplume it can be dragged active by Luxray GL Lv.X, Blazikin FB, of Froslass GL. Thanks to the retreat cost of 2, it'll stay active unless someone has a Warp Energy in hand. Oh, look, we lose Warp Energy in the next format. Guess we'll just have to use Switch... oh wait, Vileplume locks me from playing that.

Ok, I think I've vented enough spleen here. Basically, I don't understand why some think Vileplume should be banned because I find the card pretty balanced. Yes it has an almost game-breaking Poke-Body, but nothing else about the card would make you look twice at if it you pulled it from a pack.
 
Ok, please enlighten me, those of you who want Vileplume banned, what is incredibly broken about that card?

Ok, it can block Trainer - Item cards from the bench. That's the only thing it has going for it. It can't block Trainer - Supporters. It can't block Trainer - Stadiums. Most people who play it include no energy to fuel its attack because the attack is just awful. It's a stage 2 meaning that with Rare Candy nerfed, the only way to get it out in turn 1 is with BTS, and that takes a fair amount of luck. I'll give you that with Spiritomb it can establish a full lock thanks to Spiritomb's body and it's ability to evolve the pre-evolutions into Vileplume, but once it's become a Vileplume it can be dragged active by Luxray GL Lv.X, Blazikin FB, of Froslass GL. Thanks to the retreat cost of 2, it'll stay active unless someone has a Warp Energy in hand. Oh, look, we lose Warp Energy in the next format. Guess we'll just have to use Switch... oh wait, Vileplume locks me from playing that.

Ok, I think I've vented enough spleen here. Basically, I don't understand why some think Vileplume should be banned because I find the card pretty balanced. Yes it has an almost game-breaking Poke-Body, but nothing else about the card would make you look twice at if it you pulled it from a pack.

Also you have to remember that the Gothitella thingy has the same Ability except it has to be active. So, I agree that I don't see any reason why it needs to be banned.
 
Ok, please enlighten me, those of you who want Vileplume banned, what is incredibly broken about that card?

Ok, it can block Trainer - Item cards from the bench. That's the only thing it has going for it. It can't block Trainer - Supporters. It can't block Trainer - Stadiums. Most people who play it include no energy to fuel its attack because the attack is just awful. It's a stage 2 meaning that with Rare Candy nerfed, the only way to get it out in turn 1 is with BTS, and that takes a fair amount of luck. I'll give you that with Spiritomb it can establish a full lock thanks to Spiritomb's body and it's ability to evolve the pre-evolutions into Vileplume, but once it's become a Vileplume it can be dragged active by Luxray GL Lv.X, Blazikin FB, of Froslass GL. Thanks to the retreat cost of 2, it'll stay active unless someone has a Warp Energy in hand. Oh, look, we lose Warp Energy in the next format. Guess we'll just have to use Switch... oh wait, Vileplume locks me from playing that.

Ok, I think I've vented enough spleen here. Basically, I don't understand why some think Vileplume should be banned because I find the card pretty balanced. Yes it has an almost game-breaking Poke-Body, but nothing else about the card would make you look twice at if it you pulled it from a pack.

Thhe reason I want it banned is one, it prevent Items from being played, which is a large part of the game. Sure you can play Supporters and Stadiums but only 1 per turn, so realistically you only get to play 2 or 3 cards a turn and two, it can be used from the bench which makes it really hard to go after and three, there are no counters for it. Once it hits the field, its GG.
 
Thhe reason I want it banned is one, it prevent Items from being played, which is a large part of the game. Sure you can play Supporters and Stadiums but only 1 per turn, so realistically you only get to play 2 or 3 cards a turn and two, it can be used from the bench which makes it really hard to go after and three, there are no counters for it. Once it hits the field, its GG.

You also have to remember that the opponent will also be at the same disadvantage of not bein gable to use those cards too.
 
WHAT ARE YOU TALKING ABOUT???

Froslass GL, Blaziken FBm and Luxray X are 3 fine examples of this. Bring it up, lock it for a turn, etc. And they are strong contenders for being in format next year.

DGX is a current counter, so there you go. Sniping it over a couple turns is another. Dragging it up is yet another.
 
You also have to remember that the opponent will also be at the same disadvantage of not bein gable to use those cards too.

Take a look at the decks that run it, then don't use trainers, Have things like Tomb to evolve and can setup faster then most decks that run trainers. The Vileplume player is by no means at a disadvantage.

---------- Post added 04/21/2011 at 06:20 PM ----------

WHAT ARE YOU TALKING ABOUT???

Froslass GL, Blaziken FBm and Luxray X are 3 fine examples of this. Bring it up, lock it for a turn, etc. And they are strong contenders for being in format next year.

DGX is a current counter, so there you go. Sniping it over a couple turns is another. Dragging it up is yet another.

I'm talking about the next format. I don't care about this format. Its already shot.
 
^So then...don't play as many trainers if you're that concerned.

If anyone is to be mad about Plume, then it's me. About 90% of my losses have come from that card. I don't hate the card, I'm considering to play it. Just say whatever, and know that I've beaten Plume decks twice in a tourney before and feel nice about that.
 
Take a look at the decks that run it, then don't use trainers, Have things like Tomb to evolve and can setup faster then most decks that run trainers. The Vileplume player is by no means at a disadvantage.

---------- Post added 04/21/2011 at 06:20 PM ----------



I'm talking about the next format. I don't care about this format. Its already shot.

But still next format we don't even know if we have Spiritomb, also if it was soo good why isn't it winning every single event? I'm not trying to get on your bad side, but just saying.
 
^So then...don't play as many trainers if you're that concerned.

If anyone is to be mad about Plume, then it's me. About 90% of my losses have come from that card. I don't hate the card, I'm considering to play it. Just say whatever, and know that I've beaten Plume decks twice in a tourney before and feel nice about that.

No one card should control a format. Items are needed for my decks to setup. It should not be, just don't play any trainers. I'm not liking the 1 trainer per turn thing. It makes the game not fun when I can't play.

---------- Post added 04/21/2011 at 06:35 PM ----------

But still next format we don't even know if we have Spiritomb, also if it was soo good why isn't it winning every single event? I'm not trying to get on your bad side, but just saying.

There are only a few decks using it and those decks are hard to deal with.
 
Why don't we just errata cards that hurt the game? Give crobat's flash bite like a 1 or 2 per turn maximum or take overconfident off of sableye altogether.
 
Here is a realistic option

Ban Sableye
Errata Crobat G, 'You can't use more then 1 Flash Bit Pokepower each turn.'
Errata Uxie LA, 'You can't use more then 1 Setup Pokepower each turn.'
Ban Vileplume
Ban Poketurn
Ban Energy Gain
 
Why do people want Vileplume banned? Vileplume isn't anywhere near an issue when compared to Sableye, Crobat, and Uxie. In fact, I'd go as far to say that Vileplume has helped the format more than hurt it. Without Vileplume, we'd be seeing more stupid rush decks that explode on t1/t2 and slaughter you before you get to play than we do now.

Leave Vileplume alone plz.

Energy Gain isn't as big of a problem as PokeTurn either. PokeTurn is one of the main cards that helps SP be nuts. It's the card that enables multiple Flash Bites, multiple Bright Looks, Dragon Rush chains, etc.

Crobat, Sableye, Uxie. There are your problems, and even then... I think it's mostly Crobat and Uxie. But Vileplume? Really? Give me a break.
 
If plume was never printed, Speedos (I JUST now saw that), trainer based LC, and Uxiedonk would be MUCH larger. I'd probably have topped States and won a couple more Cities/BRs. Plume helps the game.
 
Vileplume is bad for the game. Its like making a Pokemon that says you can't play Pokemon. All it does is let other powerful cards be even more powerful.
 
On top of that, if you go into a tournament and haven't prepared for Vileplume in some way or other... then you deserve to lose the game when you get paired against it, because it's your own damned fault.

Sabledonk? Uxie donk? Yeah, you can't really prepare for jack when you don't get to play. Uxie is really the main culprit here. It's what opens the door to hand dumping, getting a new hand, hand dumping, and then donking. It wouldn't happen like this without Uxie. In fact, Uxie has pretty much been a problem since it came out... not that anybody wants to admit that. Sableye is just taking the fall for the real ringleader.
 
I have my deck ready to play against Vileplume. I just hate the fact that I had to turn a fast deck into a slow one because people rather not play the game.
 
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