Pokémon TCG: Sword and Shield—Brilliant Stars

Ban List - Which Cards?

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"This card cannot be played unless your opponent has more than two pokemon in play."

Oh wait, that's still too easy.

"thsi card cannot be played unless your opponent has more than three pokemon in play."

THere.
 
Okay, I agree that play prevention has always been apart of the game but back then, almost no deck was dependent on Pokebodies yet we had a ton locks for them and we did not have any real Pokepower locks till GG came out and as far as I could tell, not many deck ran Pokepowers.

We had attacks the hurt ex users like me and more ten likely those were autoloss game, we had effects that stop basic Pokemon, reduced their damage etc, but other decks did not suffer from them till and Houndoom UF did not hurt much because I believe Pidgeot was still around.

The real problem is Trainer lock. You don't an entire card system and say you can't play it. People need to play trainers. Sure I can agree the game can be slower but not by trainer locking. Now its getting to the point to when I make a deck, I'm running like 15 supporters. Something I've never done before. I ran 8 or 9 tops now looking at my deck 15+. That means I'm getting 1 trainer a turn. How is that fun.

All the above locks are valid but when I played Latilock in my deck, it was only for 1 match in a 10 tournament. All the other locks were also like that. There was no deck that was able to fight againest all decks like that. Plus any kind serious lock or play prevention was limited only to the active Pokemon and not bench sitters.

My problem with Vileplume is that it takes a needed engine, playing trainers, and says you can't do that and even worse, it does it from the bench and to top that, you can set even more up. What good is sniping, draging etc when they have 2 or 3 more looking at you. That 160 HP TTar hitting you for 120 a turn is pretty scary when you have a hand full of cards you can use but cant.

Also keep this in mind. Black and White no longer uses Pokepowers or Pokebodies and the legend series is over. Vileplume gets no counters and thats a problem.
 
Okay, I agree that play prevention has always been apart of the game but back then, almost no deck was dependent on Pokebodies yet we had a ton locks for them and we did not have any real Pokepower locks till GG came out and as far as I could tell, not many deck ran Pokepowers.

We had attacks the hurt ex users like me and more ten likely those were autoloss game, we had effects that stop basic Pokemon, reduced their damage etc, but other decks did not suffer from them till and Houndoom UF did not hurt much because I believe Pidgeot was still around.

The real problem is Trainer lock. You don't an entire card system and say you can't play it. People need to play trainers. Sure I can agree the game can be slower but not by trainer locking. Now its getting to the point to when I make a deck, I'm running like 15 supporters. Something I've never done before. I ran 8 or 9 tops now looking at my deck 15+. That means I'm getting 1 trainer a turn. How is that fun.

All the above locks are valid but when I played Latilock in my deck, it was only for 1 match in a 10 tournament. All the other locks were also like that. There was no deck that was able to fight againest all decks like that. Plus any kind serious lock or play prevention was limited only to the active Pokemon and not bench sitters.

My problem with Vileplume is that it takes a needed engine, playing trainers, and says you can't do that and even worse, it does it from the bench and to top that, you can set even more up. What good is sniping, draging etc when they have 2 or 3 more looking at you. That 160 HP TTar hitting you for 120 a turn is pretty scary when you have a hand full of cards you can use but cant.

Also keep this in mind. Black and White no longer uses Pokepowers or Pokebodies and the legend series is over. Vileplume gets no counters and thats a problem.

If enough of the meta runs plume, I'd just run something like a blastgatr with 2-2 hypno HS. Use the drowzee to sleep inducer the plume active, burn an energy to retreat, and snipe around the sleeping plant.

That assumes HS on. RR on I'd use a teched Blaziken FB or Frostlass GL. There's plenty of ways to play against plume. Sorry, but I'm just not seeing that much of an issue.
 
vaporeon: Welcome to Deckbuilding Without Uxie/Claydol. I remember a time when 12-15 Supporters weren't only the norm, they were a necessary part of the deckbuilding process. A time where Trainers in general didn't have broken draw/search effects, couldn't be chained to draw out the entire deck, and were truly used in a supporting role, rather than a leading one. Look back at Holon Transceiver. Doesn't look particularly impressive in-and-of-itself, correct? But, when you were running upwards of 12 Holon Supporters (not to mention the near-requisite 4 Celio), it proved its worth over and over again.

No, Trainer lock didn't exist in a form so blatant as SpiriPlume. It existed in a far more subtle form: a general lack of good Trainers, and an overabundance of good Supporters.
 
space center was also good vs lunatone/solrock don't forget! play 1 in infernape or you lose to rambolt j/s... also that format had crystal beach, cursed stone, and giant stump.... non existant stadiums chris???





edit: ON TOPIC: BAN LIST: uxie, sableye, vileplume or spiritomb, errata seeker

i know they were existent, but like I've also mentioned before if you couldn't run one of those Stadiums without it hurting you, you had to run Cessation Crystal or Windstorm.

Crystal Beach - It was a format of H. Castform, DRE and Scramble. So very few decks could afford to run it. If I recall correctly only really Bandoom count run it.

Cursed Stone - Besides Raieggs, everything else used Powers.

Giant Stump - was very strategic, but very situational. It was more of a tech Stadium, ran than being implemented into the strategy of the deck.

What I mostly recall from that format was CC. I now remember that for Nats Empoleon played Cursed Stone, and Shiftry EX (BigChuck/Ness/who ever else was IN on that deck) played it for Regionals.

If enough of the meta runs plume, I'd just run something like a blastgatr with 2-2 hypno HS. Use the drowzee to sleep inducer the plume active, burn an energy to retreat, and snipe around the sleeping plant.

That assumes HS on. RR on I'd use a teched Blaziken FB or Frostlass GL. There's plenty of ways to play against plume. Sorry, but I'm just not seeing that much of an issue.

Yeah that's your solution, but who's to say I or anyone else wants to play YOUR deck. I think I've given enough examples of formats where your made to choose between one side or another are bad. Even if we ban these cards Uxie, Crobat, and Sableye we will still have a boring format because then it'll become Vileplume or not.
 
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why not just ban cyrus's conspiracy? Without it SPeed goes waaay down, and now no one can get poketurn right away from that card as well as power spray, energy gain, or SP radar. Energy is also a lot harder to get and you can't pick and choose with supporters.
 
"This card cannot be played unless your opponent has more than two pokemon in play."

Oh wait, that's still too easy.

"thsi card cannot be played unless your opponent has more than three pokemon in play."

THere.

Or

You and your opponent MAY pick up a Pokemon or something.

Not that it needs to be errata'd,
 
Overall I think banning will give a negative connotation to Pokemon, as people have already stated. So that means something else needs to be done, just change the rules so Powers can't be used first turn, which still gives the player who goes first an advantage since they will be able to evolve and level up faster, but not too big of a donking ability.

Still players can mill through their deck to get the Belt and Seeker for the KO, but it won't be as easy. Or, we could just wait until next format for the rule changes of the player gets to play T/S/S on the first turn.
 
How about taking the Steven's Advice approch.

If any players have 3 or more Benched Pokemon in play, each of those players return 1 of their Benched Pokemon and any cards attached to them to their hand.

That way, you can still play the card if you have less the 3 on your bench.
 
^Um, hello?

I am changing deck choice because I a. Don't want to get donked/face trainerlock/autoloss each match, and b. to prove to people the Sabledonk/donks in general aren't fair.
 
If it's not rogue, it's still not playing fair.

Now that is one of the saddest statements I ever heard.

Fair is going into a tournament with a decent chance of winning without taking away that same chance from your opponents. There are many decks that can compete with Luxchomp and other meta decks... just not sableye.
 
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