SLOW DECK
New Member
Chris,
Quality players are broken into two camps.
1. Rogue Players - They are good, they make 99% of the correct plays. But they have a handicap of Pride, not allowing themselves to play an arch type deck. They have good game plans for each arch type match up that they can anticipate, they have an advantage in the fact there deck has "unexpected" elements or a new match up that an arch type player might not have anticpated. But disadvantage is that there deck is fundamentally not as powerful as the arch type, relies on gimmicks or opponent stategic mistakes to win.
2. Arch Type Players - They are good, they make 99% of the correct plays. They don't have a handicap of pride and thus will play the arch type decks. They know they arch type match ups and have solid game plans for these. For completely new rogue decks, they might not know the match up, but they rely on the strength of their deck and in game strategy to carry them to a win.
(3. I guess would be the person who invest in rogue builds and arch types, but will select the best deck for that day, expected metagame, IE the best of both worlds player.)
Chris, I would say the right now that #2 (Arch Type Player) has the upper hand, the power of SP is overwhelming with only Vilegar being good consistent counter. I think formats in the past that rogue decks overall ability wasn't that far off from the arch-types that the "uncertainty" factor didn't overwhelm. I look back when Rai-Eggs took 1st and 2nd in Nationals, then it did nothing at Worlds. Rai-Eggs won because it was a solid rogue, not because it was the best.
With the new rules, anyone trying to win will be forced to deal with the reality of the new format. Thus the format will become stale from the start with a much higher risk of first turn wins. Those games aren't fun, consistently no fun games leads to a format that makes people want to give up the game.
Quality players are broken into two camps.
1. Rogue Players - They are good, they make 99% of the correct plays. But they have a handicap of Pride, not allowing themselves to play an arch type deck. They have good game plans for each arch type match up that they can anticipate, they have an advantage in the fact there deck has "unexpected" elements or a new match up that an arch type player might not have anticpated. But disadvantage is that there deck is fundamentally not as powerful as the arch type, relies on gimmicks or opponent stategic mistakes to win.
2. Arch Type Players - They are good, they make 99% of the correct plays. They don't have a handicap of pride and thus will play the arch type decks. They know they arch type match ups and have solid game plans for these. For completely new rogue decks, they might not know the match up, but they rely on the strength of their deck and in game strategy to carry them to a win.
(3. I guess would be the person who invest in rogue builds and arch types, but will select the best deck for that day, expected metagame, IE the best of both worlds player.)
Chris, I would say the right now that #2 (Arch Type Player) has the upper hand, the power of SP is overwhelming with only Vilegar being good consistent counter. I think formats in the past that rogue decks overall ability wasn't that far off from the arch-types that the "uncertainty" factor didn't overwhelm. I look back when Rai-Eggs took 1st and 2nd in Nationals, then it did nothing at Worlds. Rai-Eggs won because it was a solid rogue, not because it was the best.
With the new rules, anyone trying to win will be forced to deal with the reality of the new format. Thus the format will become stale from the start with a much higher risk of first turn wins. Those games aren't fun, consistently no fun games leads to a format that makes people want to give up the game.
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