While it is (clearly) not my position to say that Ace Spec Supporters aren't coming down the pipe, I don't see it happening. It would just seem weird (although in this game, so does a lot of other stuff, so yeah...) for their to be a rare overpowered person, as opposed to a rare overpowered physical thing. And with the move to make Item cards clearly be physical items that one could theoretically hold (one of the reasons GoW became Catcher, I assume) and Supporters to clearly be a person/group of people, it would seem off to me.
I don't think Ace Spec is about flavor, that is to say, bound by "story" reasoning. Why on earth would you only have access to a single usage of the computer? Something you can do all you want in the video games provided you are near one (and they aren't rare). The Ace Spec for these appears to merley balance out the potent effects, and as such to satisfy both the demands of game mechanics and the demands of game "flavor", you just need to find accomplished figures or unique locations that justify potent effects.
Actually Ace Spec Stadiums/Supporters probably make more sense than Items. People tend to not exist in multiples, and many people are significantly more powerful than others; imagine
Giovanni as an Ace Spec Supporter. There is only one
Giovanni, and he has tremendous wealth, influence, and not sure if this is canon, but skill as a Trainer. Many locations could also be unique.
For Items, you have to assume something that is somehow "unique"... but in the real world and the world of Pokemon, that is more a function of lost knowledge or rare/dangerous materials than true uniqueness; sure something might be a rare prototype, but if it is worthwhile it tends to eventually get a mainstream release, and if it wasn't worth while... should it get an effect worthy of being an Ace Spec.
Maybe I should make a thread about this; it is a far more pleasant discussion. :lol:
I don't disagree. However, even if it doesn't change how the card is played in-game, the extra text still has the potential to spin it into a different class of card, in my view.
Just to be clear, some of the issue is the "hierarchy" of card traits as well as the various rules; I fear this one is another "justifying the desired outcome" instead of "actually applying the existing rules, and then updating those rules if they are inadequate."
But new art doesn't constitute a text change/addition.
Correct, but it can make
Switch look like two different cards. This was a very specific response to assertions, and I was careless and how I quoted attributed this solely to you when I shouldn't have, that newer players would be confused by the lack of Ace Spec text on older cards. So distinct artwork can also confuse newer (especially younger) players in a similar way, hence why I didn't consider that reason substantial.
Participating in Organized Play, one needs to know the rules, and while I don't expect the Floor Rules to be memorized or even well studied, using "older printings" of cards is majorly important since it ties directly into the Modified format itself. Likewise knowledge of errata are important. If someone knows these things, allowing older printings of cards be confusing, but not much more than basic understanding of the game at the Organized Play level.
At least we can all agree they should have just called it something different. :lol:
I am actually glad they reprinted
Computer Search with this restriction, but solely as a means of improving Unlimited... which won't be much of an improvement if older versions of the card are flat out illegal. Or would they do something weird like "Older copies are legal for Unlimited". Not a huge deal given how few people play Unlimited competitively, I know. Had I known what all would result, yeah I guess I would have preferred a new name as well.
Of course, I am uncomfortable with the Ace Spec concept as a whole, as "one per deck" cards, unless we radically alter the structure of the game, feel like a push to make for more luck based "powah" plays.