Pokémon TCG: Sword and Shield—Brilliant Stars

Consistency over Creativity

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Prime

Content Developer<br>Blog Admin<br>Contest Host
This conversation was going to be a reply to a friend, but I decided later on that I should post it to the public and see what people thought about it. I am not trying to cast props or slops on anybody or anything. This is just my observance of the game. To take the personal side out of the message, I've removed the items that pertain to my area. Hopefully this idea can apply to many areas.

Hey ____!

I haven't been to many tournaments in _____ recently. Actually, the last time I've been there was for Regionals. I can't properly diagnose the entire area, just the area I am accustomed to but I think a fair bit of what I will say should apply to the situation in your area and many areas in the nation.

If I had to diagnose this area and the game in general, I think I'd say the following:

In the past, people have been focused on winning just as much as people are now. The players haven't changed but the situation has. Actually, the players have changed, but I will get to that in a bit. The game no longer splurges and rewards players for doing well once or twice. To really reap the rewards, you must consistently do well. And because of the need to do well consistently, players have decided to play decks that will do well in the overall meta-game consistently.

With the addition of the new ratings system and invites to Worlds being given away through that system, many players have taken on a different level of competitiveness. It's no longer "okay" to make the top cut a lot. They must win. People are traveling more because they have to play in more tournaments to gain a higher rating and hopefully inch closer and closer to that invite that they have been working towards the entire year.

Some players are dropping every essence of creativity that they once had in order to do well at tournaments on a more consistent basis. I don't give them slops for it. Different people will go to different measures to gain satisfaction from the game. For some people, it means playing the deck they feel is the best, even if everyone and their grandma is playing it. For some, they feel they can still do well without having to play the most popular deck/s. But one fact stay the same; If you play the best deck/s in the metagame, you will do better, on average, then if you played a rogue deck that might try to do well because of a lack of preparation on the side of the other players. This doesn't mean that someone can't do well with a rogue deck, but it means that someone will consistently do better with a popular deck than with a rogue deck.

The reason why this is true leads me to my next analysis. The format is not very kind to creative ideas. Since the last rotation, the cards from HP-PK have been casted outwards from the society. People have purposely not played the cards in those sets because those cards were weaker and not as good as the DP cards. DP cards have more HP and can do more damage quicker and more efficiently than the older cards. Because of this, a large chunk of the card pool has been restricted, leaving players with very little actual playable choices. Players don't have 5-7 sets to mix together and come up with great ideas. They have 3 sets total.

I don't care what someone says about how good DP sets are. Each set has a few cards that will shine brighter than the entire group of others cards in the set. The rest of the cards will be decent and maybe do well in the right situation, but not do as well, as consistently, as the better cards. This has been true in every card game. Because we only truly have 3 sets to work with (pokemon-wise), the best cards from those sets get focused on a lot, and many people lose sight of the other cards in the sets. This leads to people dropping decks that might be competitive and going straight for the goal playing the best deck in the format.

Will another set change this? I don't think so. I think we will see creativity in the beginning of the next series of tournaments, but the same situation will come about; The few really good cards from the next set will be played along with the other really good cards from the previous sets. Those decks will make up the metagame, while the other 85% of the card base will be forgotten and played only by those who aren't focused on winning as much.

This cycle is not the fault of the players or the cards, it is the fault of the tournament system. A tournament system that only rewards players that do well consistently will breed players whose only goal is to do well consistently and nothing else. Change the system and the players will change. This is evident by the fact that in the past we've seen a lot more creativity on the part of players at tournaments like Regionals, Nationals, and Worlds. This past year, there was very little creativity at those tournaments, with the same decks doing well the entire season. And I feel we will see the same thing this year at Regionals, Nationals, and Worlds. I can see the same thing happening at Battle Roads and Cities, so I am sure the same thing will go down at the bigger tournaments where more is on the line.

I don't like what the game is turning into. People aren't being rewarded for being creative and coming up with new combos. They are being rewarded for taking the best card out of a set and playing the same deck as everyone else. How can the greatest minds in this game do well if they aren't given the environment to do well in? Will we ever see a new player pull a Pooka, or a Bangingbox and be so creative that they do well on a consistent basis? I don't know, but I definitely wouldn't want to hinder those kind of players. But it seems evident to me that the current tournament system does hinder that kind of player.

What can we do about it? I feel the best thing we can do about it is make our voice known to the creators and the people that produce the game. Let them know how we feel about the things we don't like, and let them know how we feel about the things we absolutely love. More people focus on the bad things usually because it strikes a nerve with them more often than things that make them happy. I am not trying to be overly negative, I am just writing what I feel is happening to the game.

That is why I am posting this instead of making this a private message to a friend. This isn't just something affecting me and him, it's affecting the entire game, and the more people who realize what is happening, the easier it will be to change.

If you agree with this analysis, post that. If you disagree, feel free to post that too (respectfully please).

Let's have an adult conversation on what is important to us, the game.
 
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Yes I agree completly. You either play the decks that win or you play rogue and (most of the time) lose. You have to make top cut to even have a chance to win prizes. I would be happy with getting just 1 pack for playing in the tourny just as you get the promo card and badge. I think to myself why an I playing in this tourny? I am not running Blissy or Gardilade. I have no chance with this deck. I'm wasting 3 hours in this tourny not having a chance to win. Why the heck am I here? Even if I only got 1 pack I would not feel this. It's almost not fun to play any more if you don't win.
 
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You make a good point. If you can get to the top cut with a rogue deck, you have a decent shot of doing well...well a better shot. But have you been taking a look at the top 4's at cities? I have seen so many cities where the top 4 are 75% the same deck with 25% another popular deck. The rogue decks don't make it to the top cut most of the time.
 
Yes I agree completly. You either play the decks that win or you play red face paint and (most of the time) lose. You have to make top cut to even have a chance to win prizes. I would be happy with getting just 1 pack for playing in the tourny just as you get the promo card and badge. I think to myself why an I playing in this tourny? I am not running Blissy or Gardilade. I have no chance with this deck. I'm wasting 3 hours in this tourny not having a chance to win. Why the heck am I here? Even if I only got 1 pack I would not feel this. It's almost not fun to play any more if you don't win.

Is that the only reason you play this game? To win prizes in tourneys?

I agree with you on the "wasting three hours at a tourney" if you feel like you can't win, or whatever, but honestly, that's why I'll only ever play for fun. I've made archetype decks, played with and against them, and I don't find it fun on either side. The make-up of those decks seem to be geared to win at all costs, and usually cheaply (and in some cases, cruelly). I'm not gonna judge you if you say that tourneys are why you play, I know I'm in the minority on this site that doesn't do tourneys.

All I'm saying is I play for the fun of the game, and because I like the characters. Winning anything, even a single game, comes second.
 
I agree that the rankings has made players be more consistent. It also has taken away the opportunities to walk into 1 tournament(gym challenge) and get a trip to Worlds. Of course people are now going to more tournaments to try to gain those ever important points, so this puts a whole different spin on the whole situation.

I have to go along with the above thought. Most well built deck, red face paint or net, will do well in the hands of a good player, and perhaps not so good in the hands of a new or inexperienced player. Good players can usually find a way to win, wheras noobs must rely more heavily on luck and consistency.:thumb:

Yea, I know its mostly babble, but its all I am good at.:lol:
 
Is that the only reason you play this game? To win prizes in tourneys?

I agree with you on the "wasting three hours at a tourney" if you feel like you can't win, or whatever, but honestly, that's why I'll only ever play for fun. I've made archetype decks, played with and against them, and I don't find it fun on either side. The make-up of those decks seem to be geared to win at all costs, and usually cheaply (and in some cases, cruelly). I'm not gonna judge you if you say that tourneys are why you play, I know I'm in the minority on this site that doesn't do tourneys.

All I'm saying is I play for the fun of the game, and because I like the characters. Winning anything, even a single game, comes second.



No. The fun part is to play with friends and have a good day but that's what league is for. I go to a tourny to have fun and win (you don't play to lose). I hate to go to a tourny lose 1 match and know it's over because we all know Gardilade is going to win. I'm asking what fun is it if you have a small (and I mean very small) chance at winning unless you play a popular deck or a popular tech? I don't want to play in a tourny and be playing against myself.
 
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I've gotta be honest here, I see nothing wrong with the structure of tournaments right now. The only thing that has to be made clear to anyone entering a real tourney for real prizes (Battle Roads, Cities, etc.) is that some people are going to be taking the gloves off. These are the people who are playing for, more so than the prizes, the ratings that go along with a high placing. More casual players may be disappointed at this, but have to acknowledge it. You both know why you're there, so deal with it.


As for the thinning down of competetive decks, I see the current glut (read: G&G, Blissey/Everything) more as a catalyst for creativity than a disaster for it. I've had relatively little trouble dealing with these decks in almost every form, as few people have the skill to put together and pilot a good version of any deck effectively. The two decks I'm juggling between for Cities this weekend would likely be seen as rogue, despite both boasting 60-40 and up records against Blissey and G&G alike. In the end, if you have both creativity and skill, fewer decks just makes it easier to take a surprise win and shake up your metagame.
 
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Prime,

I agree with your post above... However, i am not so sure that it is the lack of creativity. If you look at attendance nationwide it has dropped CONSIDERABLY from last year. I believe the way tyhe have the tournaments set up this year really takes away from the fun we would have in TRAVELING from place to place. It just doesnt pay to travel anymore.

I would travel thousands of miles per year. Hitting 10+ cc's 3-5 states, 2-3 regionals, 3-5 gym challenges, PLUS nats and worlds. That is where I would get all the metagaming information I needed to build a good rogue deck. I got to see what people were playing from EVERYWHERE. The way tournaments a being held today, its nearly impossible, and most importantly not cost effective.

I think a good part of the old player base still casually play. I also feel that many people are blowing off a good part of the season to take their chances in the grinder. No real pressure to go to worlds this year as it is on the mainland.

I do agree with you that there are only 3 viable sets to choose from though. Maybe next year will be better.

JImmy
 
I believe that the strict lack of creativity is due to exactly what you said. A limited cardpool. Once we get more DP sets released, I think the metagame will broaden greatly. We know what we should use, and that is in 3 sets. Its not that we all want to use the top-tier deck, its just that the cards in this pool are very... broken. Powerhouse Gallade and set-up goddess both evolve from Ralts and Kirlia, tank Blissey with 130 HP that also has a very decent attack, and scramble for 60 heal-volcano Magmortar.
 
I think mostly it's because of the EX factor-most of the good cards from old sets are EX, and two prize loss isn't worth it anymore, particularlye with double weakness!

I think that the next set will help the game. Poison and grass decks will CERTAINLY be back, the amount of support they're getting now is incredible. Do I think everyone will be playing rogue? No. (Will I? Yes.)
I see a dark present for the game but a much brighter future.
Prime,

I agree with your post above... However, i am not so sure that it is the lack of creativity. If you look at attendance nationwide it has dropped CONSIDERABLY from last year. I believe the way tyhe have the tournaments set up this year really takes away from the fun we would have in TRAVELING from place to place. It just doesnt pay to travel anymore.

I would travel thousands of miles per year. Hitting 10+ cc's 3-5 states, 2-3 regionals, 3-5 gym challenges, PLUS nats and worlds. That is where I would get all the metagaming information I needed to build a good rogue deck. I got to see what people were playing from EVERYWHERE. The way tournaments a being held today, its nearly impossible, and most importantly not cost effective.

I think a good part of the old player base still casually play. I also feel that many people are blowing off a good part of the season to take their chances in the grinder. No real pressure to go to worlds this year as it is on the mainland.

I do agree with you that there are only 3 viable sets to choose from though. Maybe next year will be better.

JImmy
Yo Banginabox, it's the guy you signed the Shiftry EX to during Nats :p

I hate the points system. Me, I don't have the money or means of transportation to go all these places, I'm very limited in how many tourneys I can attend. I usually get to go to 3 cities maximum, 1 States, 1 Regionals. It's not fair to people who are 'league landlocked'. I live in the middle of Tennessee, so usually I can only go to one tournament that's not 4+ hours away. Even to get to league I'd have to drive almost two hours.I spend enough money on cards as it is so there's no reason for the tournaments to be arranged the way they are and take more money. It cost me around two hundred dollars to get to a single tournament, including gas, hotel, and so on. I'm not rich. It's not that I'm a bad player or that I never try to practice or that I'm not dedicated enough to the game--I just can't afford to win. I'm sure I'm not the only one in this situation.

Thanks for listening!
The Supes
 
I agree with you totally. For fun I play a complete rogue and wouldn't have it any other way because my fun deck is fun. Come a tourney though and I always switch to something a lot more consistant.
Having 3 or 4 pokemon rule the roost does kind of hurt the game.
 
At least PUI has wised up and rereleased a lot of the supporters from the first two DP sets in SW. One major problem with the DX-on format was the scarcity of key trainers.

I do think the points system is somewhat of a problem. Local non-rated tournaments have become increasingly scarce, reducing the number of opportunities for "experimental" decks. I almost want to say that some of the levels of tournaments (BRs, perhaps) should be removed from the ratings system entirely.
 
Yep, the only reason people are playing like they do (with 4 decks dominating and little rogue to be seen) is because of the point system.

If we didn't have to play to win, if we want to go to worlds, then we could relax and playtest new ideas, rather than the best cards.
 
I'll be honest, I prefer the old system, ie: 2005/2006 and prior, but the new system does have its advantages, such as increasing the importance of cities and br's, otherwise, at battle roads in particular, whats the point of testing or anything?
 
I think mostly it's because of the EX factor-most of the good cards from old sets are EX, and two prize loss isn't worth it anymore, particularlye with double weakness!

I think that the next set will help the game. Poison and grass decks will CERTAINLY be back, the amount of support they're getting now is incredible. Do I think everyone will be playing rogue? No. (Will I? Yes.)
I see a dark present for the game but a much brighter future.

Yo Banginabox, it's the guy you signed the Shiftry EX to during Nats :p

I hate the points system. Me, I don't have the money or means of transportation to go all these places, I'm very limited in how many tourneys I can attend. I usually get to go to 3 cities maximum, 1 States, 1 Regionals. It's not fair to people who are 'league landlocked'. I live in the middle of Tennessee, so usually I can only go to one tournament that's not 4+ hours away. Even to get to league I'd have to drive almost two hours.I spend enough money on cards as it is so there's no reason for the tournaments to be arranged the way they are and take more money. It cost me around two hundred dollars to get to a single tournament, including gas, hotel, and so on. I'm not rich. It's not that I'm a bad player or that I never try to practice or that I'm not dedicated enough to the game--I just can't afford to win. I'm sure I'm not the only one in this situation.

Thanks for listening!
The Supes

The point system is a joke, I agree. I finished 30th in NA going to 7 tournaments last year, winning 4 of them. Losing 6 games in 6 events in my own state wasn't good enough, I guess. Whatever that means. Let's just say I know how you feel about that.

On topic, this sounds like a sour grapes post. A lot of you are not thinking outside the box whatsoever, which is definitely evidenced by the constant whining over Absol. Heck, Jimmy (Banginbox) even IMd me the other day suggesting a deck. Besides, I don't even get the point over arguing about CITIES. I'd much rather have this so called 'problem' now than later in the season.

I'm sorry the format may have too many archtypes or whatever, but those came from somewhere. You're going to see the same things you do every year for States, Regionals, Nationals and Worlds this year: Decks coming out of nowhere. I guarentee it.
 
There have never really been more than a couple decks played early in the season anyway. Last year earlier in the season it was all Flariados, Metanite, and Flygon ex. I prefer playing against Blissey than Flariados anyday.
 
Yes, ratings have made consistancy more important than before. A risk deck that will get a win and a 2-3 is terrible right now. There will be more creativity imo when there's longer gaps to prepare for the big events. I don't mind there being effectively 3 sets, since there's a lot of good cards in those sets. Creativity is still very significant, because you need some wins to get a rankings invite. You can't get by on top cuts alone.
 
Creativity comes into play when you come up with something truly gamebreaking. So read through those set spoilers and come up with something already =\

I mean, are you concerned with the lack of creativity because you can't come up with anything new? Or are you concerned because someone else hasn't come up with something FOR you?
 
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