Roxanne Cube 02
Trainer Card (Technical Machine)
Attach this card to 1 of your Pokémon in play with Roxanne in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Roxanne Cube 02.
{F}{F}{C} Rock Blast Flip 4 coins. This attack does 20 damage times the number of heads. 20x
Brawly Cube 02
Trainer Card (Technical Machine)
Attach this card to 1 of your Pokémon in play with Brawly in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Brawly Cube 02.
{F}{F} Drop Punch Don't apply Resistance for this attack. 20
Wattson Cube 02
Trainer Card (Technical Machine)
Attach this card to 1 of your Pokémon in play with Wattson in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Wattson Cube 02.
{L}{L}{L} Thunder Flip a coin. If tails, this Pokémon does 30 damage to itself. 60
Flannery Cube 02
Trainer Card (Technical Machine)
Attach this card to 1 of your Pokémon in play with Flannery in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Flannery Cube 02.
{R}{R}{R}{R} Fire Spin Discard 2 Energy cards attached to this Pokémon or this attack does nothing. 80
Norman Cube 02
Trainer Card (Technical Machine)
Attach this card to 1 of your Pokémon in play with Norman in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Norman Cube 02.
{C}{C}{C} Slash 30
Winona Cube 02
Trainer Card (Technical Machine)
Attach this card to 1 of your Pokémon in play with Winona in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Winona Cube 02.
{C}{C}{C} Aerial Ace This attack's damage isn't affected by any effect other than Weakness. 20
Tate & Liza Cube 02
Trainer Card (Technical Machine)
Attach this card to 1 of your Pokémon in play with Tate & Liza in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Tate & Liza Cube 02.
{P}{P}{P} Double Psychic This attack does 10 damage to each Defending Pokémon plus 10 more damage for each Energy card attached to that Pokémon.
Wallace Cube 02
Trainer Card (Technical Machine)
Attach this card to 1 of your Pokémon in play with Wallace in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Wallace Cube 02.
{W}{W}{W}{W} Hydro Cannon If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it. 40
Sidney Cube 02
Trainer Card (Technical Machine)
Attach this card to 1 of your Pokémon in play with Sidney in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Sidney Cube 02.
{D}{D} Feint Attack Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-POWERs, Poké-BODies, or any other effects on that Pokémon.
Phoebe Cube 02
Trainer Card (Technical Machine)
Attach this card to 1 of your Pokémon in play with Phoebe in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Phoebe Cube 02.
{P}{P}{C} Shadow Punch This attack's damage isn't affected by any effect other than Weakness. 30
Glacia Cube 02
Trainer Card (Technical Machine)
Attach this card to 1 of your Pokémon in play with Glacia in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Glacia Cube 02.
{W}{W}{C} Chill Wind If the Defending Pokémon has Resistance to {W}, this attack does 30 damage plus 60 more damage. 30+
Drake Cube 02
Trainer Card (Technical Machine)
Attach this card to 1 of your Pokémon in play with Drake in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Drake Cube 02.
{R}{W}{D}{M} Hell-Lead Dragonbreath Flip a coin. If heads, the Defending Pokémon is now Paralyzed, Burned, and Poisoned. 40
Gaping Hole Gym
Trainer card (Stadium card)
When this card is played, each player Benches each of their Active Pokémon (if a player's Bench is full, each of those Pokémon and all cards attached to them are shuffled into its owner's deck). While Gaping Hole Gym is in play, neither player has an Active Pokémon, and Benched Pokémon may be affected by Special Conditions. To attack, each player chooses one of his or her Pokémon, an attack on that Pokémon, and one of his or her opponent's Benched Pokémon, and performs the attack on that Pokémon (as if both Pokémon were Active). (Any effects that affect Benched Pokémon still occur.) If this card is removed from play, each player makes one of their Benched Pokémon Active (two if each player had two Active Pokémon when this card was played).