Pokémon TCG: Sword and Shield—Brilliant Stars

Create-a-Set: Hoenn Gym Leaders (COMPLETE!)

Flannery's Arcanine ex
Stage 1 (R) Pokemon Evolves from Flannery's Growlithe
Ex Rule
130hp

(Poke-Power)-Incinerating Roar
Once during your turn(before your attack), you may discard 2 (R) Energies attached to 1 of your Pokemon in play with Flannery in its name. If you do, switch 1 of your opponent's Active Pokemon with 1 of your opponent's Benched Pokemon. The new Defending Pokemon is now Burned. You can't use this power if Flannery's Arcanine ex is affected by a Special Condition.

(R)(C) Overheat(60)
During your next turn, Overheat's base damage is 40.

(R)(R)(C)(C)(C) Fireball Charge(80)
Search your discard pile for up to 2 (R) energies and attach them to your Benched Pokemon in any way you like.

Weakness(W)(F)
Resistance
Retreat Cost(C)(C)
 
Last edited:
Wattson's Ampharos ex
Stage 2 (L) Pokemon Evolves from Wattson's Flaffy
Ex Rule
160hp

(Poke-Power)-Guiding Light
Once during your turn(before your attack), if Wattson's Ampharos ex is your Active Pokemon, you may search your discard pile for up to 2 cards with Wattson in their names and put them into your hand. You can't use more than 1 Guiding Light Poke-Power each turn. You can't use this power if Wattson's Ampharos ex is affected by a Special Condition.

(L)(C) Tail Thunder
Choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon(don't apply Weakness or Resistance for Benched Pokemon).

(L)(L)(C)(C) Voltage Cannon(70+)
You may discard 1 (L) energy attached to Wattson's Ampharos ex. If you do, this attack does 70 plus 10 damage for each Pokemon in play with Wattson's in it's name.

Weakness(F)
Resistance(M)
Retreat Cost(C)(C)(C)
 
I'll contribute another!

Flannery's Camerupt ex
Pokémon card
{R}
130 HP
Stage 1 Pokémon
Evolves from Flannery's Numel
Put Flannery's Camerupt ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {G}{W}
Resistance: {L} -30
Retreat cost: {C}{C}{C}
{F}{F}{F}{F} Earthquake This attack does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 100
{R}{R}{R}{R}{R} Eruption This attack does 150 damage minus 10 damage for each damage counter on Flannery's Camerupt ex. 150-
 
By me! I'll do Cacturne...

Sidney's Cacturne ex
Stage 1 (D)/(G) Pokemon Evolves from Sidney's Cacnea
This Pokemon is both (D) and (G) type
Ex Rule
110hp

(Poke-Body)-Sand Veil
If Sidney's Cacturne ex would be Knocked Out by an attack, flip a coin. If heads, prevent all effects(including damage), of that attack done to Sidney's Cacturne ex.

(D) Feint Attack
Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon(don't apply Weakness or Resistance for Benched Pokemon).

(D)(G)(C) Dark Needle(40+)
You may discard either a (D) or (G) energy attached to Sidney's Cacturne ex. If you discarded a (D) energy, this attack does 40 plus 30 more damage. If you discarded a (G), the Defending Pokemon is now Poisoned and Asleep. Either way, Sidney's Cacturne ex can't use any Poke-Bodies during your opponent's next turn.

Weakness(G)
Resistance
Retreat Cost(C)(C)
 
Sidney's Crawdaunt ex
100 HP {D}
Stage 1 Pokémon (Evolves from Sidney's Corphish)

{W}{W} Water Gun This attack does 40 damage plus 20 more damage for each Energy card attached to Sidney's Crawdaunt ex but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. 40+
{D}{D}{D}{C} Ultra Crunch Sidney's Crawdaunt does 10 damage to itself. 80

Weakness: {F}
Resistance: {P}
Retreat Cost: {C}{C}
 
Sidney's Sharpedo ex
Stage 1 (D)/(W) Pokemon Evolves from Sidney's Carvahna
This Pokemon is both (D) and (W) type
Ex Rule
100hp

(Poke-Power)-Shark Bite
Once during your turn(before your attack), if you have at least 2 Sidney's Sharpedo ex, Sidney's Sharpedo, Sidney's Carvahna, Sharpedo ex, Sharpedo, or Carvahna in play(in any combination)(excluding this Sidney's Sharpedo ex), you may put 2 damage counters on the Defending Pokemon. If the Defending Pokemon is a Pokemon ex, put 4 damage counters instead. You can't use more than 1 Shark Bite Poke-Power each turn. You can't use this power if Sidney's Sharpedo ex is affected by a Special Condition.

(D)(W) Dark Sonic(40)
Don't apply Resistance for this attack.

(D)(W)(C) Jaws(30x)
This attack does 30 times the number of Pokemon with Sharpedo in their names in play(including Sidney's Sharpedo ex).

Weakness(G)
Resistance
Retreat Cost
 
Sidney's Absol ex
Basic (D) Pokemon
Ex Rule
100hp

(D) Dark Swords Dance
During your next turn, Sidney's Absol ex's Mega Cutter attack does 20 more damage for each (D) Energy attached to Sidney's Absol ex.

(C)(C) Disaster Screech(20)
This attack does 10 damage to all your opponent's Benched Pokemon. Don't apply Resistance for this attack.

(D)(C)(C)(C) Mega Cutter(60)
Discard 1 Energy attached to the Defending Pokemon, if any.

Weakness(F)
Resistance(P)
Retreat Cost(C)

Imagine this in DragTrode...
 
Last edited:
Sidney's Mightyena ex
90 HP {D}
Stage 1 Pokémon (Evolves from Sidney's Poochyena)

{C}{C}{C} Poison Fang The Defending Pokémon is now Poisoned. Place 2 damage counters on that Pokémon instead of 1 after each player's turn (even if it was already Poisoned). 30
{D}{D}{D}{D} Mega Bite 80

Weakness: {F}
Resistance: {P}
Retreat Cost: {C}{C}
 
Looks like Sidney got lots of love right there.

Flannery's Rapidash ex
Stage 1 (R) Pokemon Evolves from Flannery's Ponyta
Ex Rule
100hp

(Poke-Body)-Evaporating Heat
As long as Flannery's Rapidash ex is your Active Pokemon, all damage done by (W) Pokemon is reduced by 30(afer applying Weakness and Resistance), and all (W) Pokemon's max HP is reduced by 20.

(R)(C) Burning Mane(30)
The Defending Pokemon is now Burned.

(R)(C)(C)(C) Blazing Speed(60)
During your opponent's next turn, prevent all effects of attacks done to Flannery's Rapidash by Pokemon ex, Basic Pokemon, and Stage 1 Evolved Pokemon.

Weakness(W)
Resistance
Retreat Cost(C)

BTW, in the games, I think Flannery says something about her dad being in the Elite 4, is her dad Sidney(they have the same color hair)?
 
Last edited:
Flannery's Houndoom ex
90 HP {R}
Stage 1 Pokémon (Evolves from Flannery's Houndour)

{D}{C} Plunder Before doing damage, discard all Trainer cards attached to the Defending Pokémon (before they affect the damage). 40
{R}{R}{R}{R}{R} Blast Burn If there are any Energy cards attached to the Defending Pokémon, choose 1 of them and discard it. 70

Weakness: {W}
Resistance: {P}
Retreat Cost: {C}{C}
 
Brawly's Machamp ex 150 HP [F]
Evolves from Brawly's Machoke

Poké-BODY: Battle Spirit
When Brawly's Machamp ex attacks, you may flip a number of coins up to the equal
amount of basic [F] Energy cards attached to Brawly's Machamp ex. That attack does
10 more damage for each heads. You can't flip more than 3 coins this way.

[C][C][C] Crush Punch 20+
If the Defending Pokémon is Pokémon-ex, this attack does 20 damage plus 20 more
damage.

[F][F][C][C][C] Horizon Toss 60
Unless this attack Knocks Out the Defending Pokémon, you may switch the Defending
Pokémon with 1 of your opponent's benched Pokémon.

Weakness: [P]
Resistance:
Retreat Cost: [C][C][C]
 
-------------------------------------------------------------------------------
Name: Brawly’s Hitmonlee ex
Rarity: Pokémon-ex
Pokémon-ex Rule: When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.
Type: Fighting
Stage: Basic
HP: 90
Weakness: Psychic
Resistance: None
Retreat: C
Poké-Power: Roll with the Blow
When Brawly's Hitmonlee ex is attacked, you may discard as many Energy cards as you want that are attached to Brawly's Hitmonlee ex. Reduce any damage done to Brawly's Hitmonlee ex 30 for each Energy card discarded this way and switch it with one of your benched Pokémon. Brawly's Hitmonlee ex cannot attack during your next turn.
Attack#1: [F] Meditation
You may either remove two damage counters from Brawly's Hitmonlee ex or you may attach an Energy to Brawly's Hitmonlee ex from your discard pile.
Attack#2: (FFC) Flying Kick
Flip two coins. If at least one is heads, chose an opponent's Pokemon and do 80 damage to that Pokemon. If both are tails, place 4 damage counters on Brawly's Hitmonlee ex.
-------------------------------------------------------------------------------

I'll try and get the Top up as soon as I can, but I am pretty busy today. Liz and Tate's Xatu ex should follow that soon.
 
Last edited:
Tate & Liza's Hypno ex
120 HP {P}
Stage 1 Pokémon (Evolves from Tate & Liza's Drowzee)

{P}{P} Hypnosis Lasso Each player's Active Pokémon other than Tate & Liza's Hypno ex are now Asleep.
{P}{P}{P}{P}{P} Pendulum Whip Flip 5 coins. This attack does 40 damage times the number of heads. 40x

Weakness: {D}{G}
Resistance: none
Retreat Cost: {C}{C}{C}
 
Last edited:
Roxanne Cube 02
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play with Roxanne in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Roxanne Cube 02.
{F}{F}{C} Rock Blast Flip 4 coins. This attack does 20 damage times the number of heads. 20x

Brawly Cube 02
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play with Brawly in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Brawly Cube 02.
{F}{F} Drop Punch Don't apply Resistance for this attack. 20

Wattson Cube 02
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play with Wattson in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Wattson Cube 02.
{L}{L}{L} Thunder Flip a coin. If tails, this Pokémon does 30 damage to itself. 60

Flannery Cube 02
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play with Flannery in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Flannery Cube 02.
{R}{R}{R}{R} Fire Spin Discard 2 Energy cards attached to this Pokémon or this attack does nothing. 80

Norman Cube 02
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play with Norman in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Norman Cube 02.
{C}{C}{C} Slash 30

Winona Cube 02
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play with Winona in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Winona Cube 02.
{C}{C}{C} Aerial Ace This attack's damage isn't affected by any effect other than Weakness. 20

Tate & Liza Cube 02
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play with Tate & Liza in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Tate & Liza Cube 02.
{P}{P}{P} Double Psychic This attack does 10 damage to each Defending Pokémon plus 10 more damage for each Energy card attached to that Pokémon.

Wallace Cube 02
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play with Wallace in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Wallace Cube 02.
{W}{W}{W}{W} Hydro Cannon If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it. 40

Sidney Cube 02
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play with Sidney in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Sidney Cube 02.
{D}{D} Feint Attack Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-POWERs, Poké-BODies, or any other effects on that Pokémon.

Phoebe Cube 02
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play with Phoebe in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Phoebe Cube 02.
{P}{P}{C} Shadow Punch This attack's damage isn't affected by any effect other than Weakness. 30

Glacia Cube 02
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play with Glacia in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Glacia Cube 02.
{W}{W}{C} Chill Wind If the Defending Pokémon has Resistance to {W}, this attack does 30 damage plus 60 more damage. 30+

Drake Cube 02
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play with Drake in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Drake Cube 02.
{R}{W}{D}{M} Hell-Lead Dragonbreath Flip a coin. If heads, the Defending Pokémon is now Paralyzed, Burned, and Poisoned. 40

Gaping Hole Gym
Trainer card (Stadium card)

When this card is played, each player Benches each of their Active Pokémon (if a player's Bench is full, each of those Pokémon and all cards attached to them are shuffled into its owner's deck). While Gaping Hole Gym is in play, neither player has an Active Pokémon, and Benched Pokémon may be affected by Special Conditions. To attack, each player chooses one of his or her Pokémon, an attack on that Pokémon, and one of his or her opponent's Benched Pokémon, and performs the attack on that Pokémon (as if both Pokémon were Active). (Any effects that affect Benched Pokémon still occur.) If this card is removed from play, each player makes one of their Benched Pokémon Active (two if each player had two Active Pokémon when this card was played).
 
Last edited:
-------------------------------------------------------------------------------
Name: Brawly’s Hitmontop ex
Rarity: Pokémon-ex
Pokémon-ex Rule: When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.
Type: Fighting
Stage: Basic
HP: 80
Weakness: Psychic
Resistance: None
Retreat: C
Poké-Power: One With the Rythym
If you have at least one Fighting Energy attached to Brawly's Hitmontop ex, Brawly's Hitmontop ex may retreat without discarding Energy. Ignore any effect that would prevent Brawly's Hitmontop ex from retreating.
Attack#1: (F) The Way He Moves
Flip a coin. If heads, the Defending Pokemon is Paralyzed. If tails, the Defending Pokemon is Confused.
Attack#2: (FFF) Big Finale [50]
Discard cards from the top of your deck until you end up discarding two Pokemon, two Trainer, or two Energy cards in a row. For each card discarded after the first, select a Benched Pokemon in play and place three damage counters on that Pokemon. You may not select a Pokemon more than once.
-------------------------------------------------------------------------------

Yeah, its weird, but I think I kept it from being to potent. After all, you could deck yourself out with this attack, let alone put a big hurt on your own bench.
 
Liza and Tate's Slowpoke
Basic Pokemon
50 HP
Psychic
Rarity: Uncommon
Weakness: Psychic
Resistance: None
Retreat: C
Poke-Body: Lazy Aura: Liza and Tate's Slowpoke can't be affected by more than one Special Condition at a time.
Attack: Amnesia (PC) 10 Choose one of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn.


Liza and Tate's Slowking
Stage 1 - evolves from Liza and Tate's Slowpoke
80 HP
Psychic
Rarity: Holo Rare
Weakness: Psychic
Resistance: None
Retreat: CCC
Poke-Power: Mind Game: Whenever your opponent plays a non-Suporter Trainer card, flip 2 coins. If both of them are heads, that card does nothing. Put it into your opponent's discard pile. If one or none are heads, this Poke-Power has no effect. Either way, your opponent may draw a card. This Poke-Power can't be used if Liza and Tate's Slowking is affected by a Special Condition.
Attack: Mind Reach (PPC) 20 If your opponent has any Benched Pokemon, you can choose one of them and switch them with the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. Do the damage to the new Defending Pokemon. Both the new Defending Pokemon and Slowking are now Asleep.


Liza and Tate's Slowbro
Stage 1 - evolves from Liza and Tate's Slowpoke
60 HP
Psychic
Rarity: Holo Rare
Weakness: Psychic
Resistance: None
Retreat Cost: CC
Poke-Body: Shun Technology: As long as Liza and Tate's Slowbro is in play, no TM Trainers or Pokemon Tools can be played. When Liza and Tate's Slowbro Comes into play, discard all TMs and Pokemon Tools from play. This Poke-Body stops working if you have more than 2 Liza and Tate's Slowbro in play. This Poke-Body stops working if Liza and Tate's Slowbro is affected by a Special Condition
Attack: Slow Tail Rush (PPPP) 30 Flip a coin. If heads, this attack does 40 damage and the Defending Pokemon is now Confused.

I hope that the evos are not too strong, I tried to make a rehashed version of the old 'king.

Edit: Fixed the Slowbro. The Retreat cost is lowered by C, and the Poke-Body lost the Special Energy and Benched Pokemon clause.
 
Last edited:
Now, some general notes. Let me just say that I am very impressed with this set. Looks like it's gotten a lot bigger than I knew -- Trainers alone account for 110 cards! This does include repeated names, which still need to be dealt with. If the card creators do not change the names on the repeated cards, then I will. We do still need more Special Energies (since some Leaders have Special Energies, it seems only fair each one gets one). To see which leaders do not yet have Special Energies, refer to Archonn's set list -- post #135. I haven't even bothered to count the Pokémon yet, but suffice it to say that we have quite a few -- just by glancing, it looks to be in the neighborhood of 500, including ex's.
 
Last edited:
Norman's Kangaskhan ex
Basic (C) Pokemon
Ex Rule
110hp

(C) Fetch
Draw 3 cards from your deck.

(C)(C) Mega Punch(40)

(C)(C)(C)(C) Drag Off(60)
Before doing damage, you may switch the Defending Pokemon with 1 of your opponent's Benched Pokemon. This attack does 60 damage to the new Active Pokemon. You opponent chooses the Defending Pokemon to switch. Either way, discard 1 energy attached to the Defending Pokemon.

Weakness(F)
Resistance
Retreat Cost(C)(C)(C)
 
Last edited:
Another general note -- I am now opening 8 more slots for Pokémon *. As before, only one Pokémon * per post, and you cannot post another Pokémon * until someone else makes a post that contains cards. Also, as before, I will only accept one version of each of these Pokémon *. It is strongly recommended that each card creator make only one Pokémon * -- and if you've already made one or more, please don't make any until people who haven't have had a chance. The new Pokémon * will be as follows:

Roxanne's Nosepass *
Brawly's Makuhita *
Wattson's Electrike *
Flannery's Torkoal*
Norman's Spinda *
Winona's Skarmory *
Tate & Liza's Solrock *
Wallace's Luvdisc *
 
Last edited:
Boulder Energy
Special Energy Card

Attach Boulder Energy to 1 of your Pokemon in play with Roxanne in its name. Boulder Energy provides (F)(F), but provides 2 energies at a time. All damage done to the Pokemon Boulder Energy is attached to is reduced by 20. During the end of your opponent's next turn, discard Boulder Energy. If Boulder Energy isn't attached to a Pokemon with Roxanne in its name, discard Boulder Energy.

Fist Energy
Special Energy Card

Attach Fist Energy to 1 of your Pokemon in play with Brawly's in its name. Fist Energy provides (F). All damage done to the Defending Pokemon by the Pokemon Fist Energy is attached to is increased by 30(after applying Weakness and Resistance). At the end of this turn, discard Fist Energy. If the Pokemon Fist Energy is attached to doesn't have Brawly's in its name, discard Fist Energy.

Shock Energy
Special Energy Card

Attach Shock Energy to 1 of your Pokemon in play with Wattson's in its name. Shock Energy provides (L). If the Pokemon Shock Energy is attached to does damage to the Defending Pokemon, the Defending Pokemon is now Paralyzed. Discard Shock Energy at the end of your turn. If the Pokemon Shock Energy is attached to doesn't have Wattson's in its name, discard Shock Energy.

Blaze Energy
Special Energy Card

Attach Blaze Energy to 1 of your Pokemon in play with Flannery's in its name. Blaze Energy Provides (R). When you attach Blaze Energy to your hand to 1 of your Pokemon in play with Flannery's in its name, you may attach 1 energy from your discard pile to that Pokemon. Discard Blaze Energy at the end of your next turn. If the Pokemon Blaze Energy is attached to doesn't have Flannery's in its name, discard Blaze Energy.

I'll do the rest later.
 
Last edited:
Back
Top