Pokémon TCG: Sword and Shield—Brilliant Stars

Did anyone else quit because of mewtwo ex?

That may be so but I don't dismiss everything. I'm trying to defend the games and talk about whats wrong with it while others don't see a problem.

Did you ever think that they don't see or have a problem with the way things are? Those who see nothing wrong are doing just what you say you are doing. Defending the game.

Answer this for me. Who would know more about why certain cards are printed and how the game should be run? Would it be the people who invented and designed the game or little jimmy from off the street? (Yes i watch wrestling :eek:)

Sure people can suggest changes or different formats but does the mean anything is wrong with the way the game is now? No

Would i like to see different formats for tournaments? Yes

You don't come right out and say it but your attitude and the way you come off is those who don't agree with you are wrong and you are right. I probably wrong about this but that is the way it looks to me.
 
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Let me say this.
I stopped playing 2 seasons ago
Last summer when EP came out, I tried to come back to the game, built a deck, went to a few tournament, but as someone who grew up and learned to love the game in slow set-up format, this game was just too different, too fast for me.

In those 2 years, I still frequented these forums because of how many friends I have in the Pokémon community. Even when I quit, I will stay around here, the RTC at least.

Last night I decided I wanted to play again. I spent 5 hours ranting with friends about how bad the exs were, how no deck fit my play style, how the game was not fun anymore.

I explored every card from CL-onward because if I started to play, it would not be until the rotation. I desperately looked at cards and combos and ran them across friends.

Big basics do not run this format.

Catcher runs this format. That is what I discovered. These ex's they can be taken down in one or two hits if you play right. It's catcher. Every time I threw up a stage 2 idea, I realized, the stage 2 could in fact hold its own against an ex, but it's basic and stage 1 forms could not hold out against catcher.

Junk Arm, to a lesser extents encourages Catcher's domination, but really it comes down to catcher.

So at any rate, I spent hours have ideas shut down because I didn't want to use a deck that would see 200 copies at each tournament, but I had to accept that rogue and evolutions do not have as much of a place as they did between HL- and HP.

But then I found my deck. I made it, and spent all night on PlayTCG.me testing it. I was back to playing this game. I was 2-12 by my last game (which I just finished) but that is besides the point.

I also learned a lot of how this new game of Pokémon works. In the past, it was a T3-T4 and T5 game. The objective was to set-up faster then your opponent then hit them hard before they could finish setting up. The strategy came in teching and tight builds and long drawn out matches.

These new games though. they are a whole new level of strategy. The skill involved isn't in deck playing so much, or even deck building, which is very very loose in some cases, but in sustainability. It's easy to do 150 damage turn 2 in this game, but it's hard to do it 6 times over the course of 30 min and do it right. This game is about managing your resources, and being smart in your plays. You have no elbow room in your fights and any misplay is punished badly.

To all who can't stand the current format, and have not played in a few seasons, give it a shot. Looking inward from the outside this game looks terrible, jumping back in and playing, I realized it isn't bad, just....different. The ex’s are beatable, make sure anything they catcher up can attack, if they kill something, be able to counter kill immediately. It’s a fast game. It takes skill to keep up. It doesn’t take skill to do 120 damage every turn. It take skill to KO 6 Pokémon without losing. There is still hope for this game yet.
 
It didn't ruin it at all. I don't know how a card can "ruin" the game, but the only thing that has come out of it is Mewtwo wars.
 
Seems to me the people who complain the most are the people who for the most part don't do that great at tourneys. Just an observation however, as in my opinion if an individual was doing better at a tournament then they would have less sour grapes etc..
 
"Kill" "Kill" "Kill" "Catcher, Kill" "Catcher Kill "JArm Catcher Kill" "Catcher Kill" "Oops I wiffed on the next Catcher, gg"

Fresh playstyle yeah :D

Ive more or less stopped playing since last season anyways, only playing for nationals right now. Its the same for most people I know, they play out of habit / because of the community but mostly play ygo / japanese tcgs in their "free time".

Its not about mewtwo but about the general direction of the game, ohkos and big basics everywhere and it feels so lucky because you never develop a field and whoever whiffs first loses :/
Same, kind of died down playing when I saw some of the people doing well in my area. Seriously? I lost so many games because i didn't or my opponent did pull a catcher. No fun.
 
Here's my rant:

I have played this game casuallly and only slightly competitively since a year or so ago and very much enjoyed just playing the game. The way it is played, the environment, etc. I all loved. But the thing I loved the most I think was the metagame. SP was one of the most skill intensive, fun, and imaginative decks I had ever played. I LOVED playing my Sablock against very good players' Luxchomps and seeing how well I did. Against what everyone said, I loved it. If you prepared for it and played decks like Gyarados, donks, etc. and playtested enough, PLENTY of players made their decks work and it WASN'T just SP. People really seemed to hate SP because it was just such a hard deck to play. When anyone lost to it, it seemed broken because it was such a skill intensive deck, and required an optimal list. Granted, some people randomly playing SP might be able to muscle through certain non-SP decks, but it was the mirror matches that really mattered.

Some of the mirror SPs I played were some of the best games I have ever played, and I wish that someday I would get that with this format. The closest thing to SP i can find is 6-corners, but even still I don't find myself using as much skill as I would with SP.

The format MD-CoL was, in my opinion, the very far superior format. MD-BW was bad, I'll admit that much, but HGSS-on is just looking awful at the moment. I believe it started out well and could have been a good format;there were plenty of S1 decks running around, Zekroms, Reshis, Magneboars, Mewboxes, Donchamps, etc. and it seemed like a very healthy meta at Nats when I was there.

I just moved away from the game as it started to slow down. I can understand expensive-ish staples, but 1 M2EX per deck? That's a bit excessive considering the price and overall goodness of M2 against current meta decks. While there are checks to plenty of the basics (Kyurem loses to Cobalion, Zekrom loses to Terrakion, etc.) overall it seems like its not as much about the skill and more about which basics you decide to use in a deck. There are the obvious exceptions of Zeels, Durant, and ReshiPhlosion, but 3 decks? Before rotation, we had plenty of viable decks, both SP and non-SP, and SP had almost always a clear format with set techs and things you would play in your decks (i.e. Dialgachomp almost always ran Warps, Sablock played Judge, etc.) while the format now just seems like "Terrakion/Zekrom/Kyurem/Reshiram/Darkrai/Mewtwo/Virizion/Cobalion" with some combo of them.

The last format had donks; so what? This format I have more one-sided games than I had donks last year, and I'd just get it over quickly than dead-draw because of a lack of quick drawpower. Catcher, in my opinion, isn't a huge problem as making it go away would seem to do nothing for the OP-ness of Basics in the format now. And the sad thing is that we're getting some amazing looking basics; Empoleon looks like it would be great a couple formats ago (even if the lightning weakness might slow it down) and yet the basics seem to just overpower it.

Idk, that's just me, I sucked it up and quit, and am happily enjoying playing the VG in non-organized events.
 
don't mind the format atm, but MD on was much better (bench sitting tech's were more viable, catcher kills them now and stage two's didn't get slaughtered as much as they do now, again there are a couple of exceptions).
 
Here's my rant:

I have played this game casuallly and only slightly competitively since a year or so ago and very much enjoyed just playing the game. The way it is played, the environment, etc. I all loved. But the thing I loved the most I think was the metagame. SP was one of the most skill intensive, fun, and imaginative decks I had ever played. I LOVED playing my Sablock against very good players' Luxchomps and seeing how well I did. Against what everyone said, I loved it. If you prepared for it and played decks like Gyarados, donks, etc. and playtested enough, PLENTY of players made their decks work and it WASN'T just SP. People really seemed to hate SP because it was just such a hard deck to play. When anyone lost to it, it seemed broken because it was such a skill intensive deck, and required an optimal list. Granted, some people randomly playing SP might be able to muscle through certain non-SP decks, but it was the mirror matches that really mattered.

Some of the mirror SPs I played were some of the best games I have ever played, and I wish that someday I would get that with this format. The closest thing to SP i can find is 6-corners, but even still I don't find myself using as much skill as I would with SP.

The format MD-CoL was, in my opinion, the very far superior format. MD-BW was bad, I'll admit that much, but HGSS-on is just looking awful at the moment. I believe it started out well and could have been a good format;there were plenty of S1 decks running around, Zekroms, Reshis, Magneboars, Mewboxes, Donchamps, etc. and it seemed like a very healthy meta at Nats when I was there.

I just moved away from the game as it started to slow down. I can understand expensive-ish staples, but 1 M2EX per deck? That's a bit excessive considering the price and overall goodness of M2 against current meta decks. While there are checks to plenty of the basics (Kyurem loses to Cobalion, Zekrom loses to Terrakion, etc.) overall it seems like its not as much about the skill and more about which basics you decide to use in a deck. There are the obvious exceptions of Zeels, Durant, and ReshiPhlosion, but 3 decks? Before rotation, we had plenty of viable decks, both SP and non-SP, and SP had almost always a clear format with set techs and things you would play in your decks (i.e. Dialgachomp almost always ran Warps, Sablock played Judge, etc.) while the format now just seems like "Terrakion/Zekrom/Kyurem/Reshiram/Darkrai/Mewtwo/Virizion/Cobalion" with some combo of them.

The last format had donks; so what? This format I have more one-sided games than I had donks last year, and I'd just get it over quickly than dead-draw because of a lack of quick drawpower. Catcher, in my opinion, isn't a huge problem as making it go away would seem to do nothing for the OP-ness of Basics in the format now. And the sad thing is that we're getting some amazing looking basics; Empoleon looks like it would be great a couple formats ago (even if the lightning weakness might slow it down) and yet the basics seem to just overpower it.

Idk, that's just me, I sucked it up and quit, and am happily enjoying playing the VG in non-organized events.

Considering you:

1. Played a donk deck in Beedrill G, which, of course, takes little skill
2. Bragged about it all the time, and went as far as to argue donks were fair and healthy for the game
3. Acknowledge you trolled this forum

Your post doesn't come off as very sincere.
 
I'm talking about how I feel on an issue, not trolling lol. I'm just your average bad player that likes to mess around a lot and play both decks I like and good decks. That post was my opinion of how the game has gone down, and for someone who loved it as much as I did, I wish it hadn't of.
 
Quit because of mewtwo? Come States I had noEXes, but I heard about mono terrakion and tried to build it off a durant skeleton and top 8ed IN states. Next week I added Landorus and got second in IL. You play with the cars your dealt, I got 13 points with no EXes.
Posted with Mobile style...
 
I think this comes down to a few points:

1. Some people are more flexible than others. It's difficult to accommodate people who want a more dynamic format from set-to-set, and those who want a more static one.
2. Different players are attracted to different facets of the game. If the facets they gravitate towards are emphasized, they like it better, and when facets they don't care for are emphasized, it reduces their enjoyment of the game.

Currently, many players feel evolution cards are heavily marginalized due to a skew in the card pool towards basic Pokemon. This perceived imbalance leads to a situation where it seems like the evolution mechanic itself is being marginalized, which appears to reduce the game in the eyes of the player.

Personally, I like the evolution mechanic and wish it would be more of a factor in the current metagame.

As far as the first turn rules go, I think it would have been better to take the supporter/tool card route and simply print on Trainer-Item cards that they couldn't be played on your first turn if you're going first (more or less restoring the RS-era rules). Maybe they could've phrased it as something like:

"You can't play Trainer-Item cards if your opponent hasn't had a turn this game."

They could probably clean that up a little, but you get the idea.
 
Know why theres so many Mewtwos? When Mewtwo came out and started doing good, people said, "We need to counter it." They decided to use the counter that was appearently the only reasonable one, Mewtwo...
 
Everyone that quit, I encourage you to come back and play Lugia specifically (2-2 Lugia Legend, 2-3 Terrakion, 2 Shaymin, 0-1 Tornadus EX). I will not post the whole list because this is not a deck advice forum and I might even be slightly off topic, but I just really want to encourage you to not give up because something costs money and ruins the fun a little. Just keep trying rogues and eventually something like this will work. Donking EXes is more fun than ANYTHING that I got to do pre-rotation.

Not finding things generally enjoyable is understandable. I fooled around sticking Magnezone everywhere I could August to November (started at Typhlosion Magnezone with a 1-0-1 Samurott and it was pretty fantastic until catcher killed the Samurott tech...tried Magnezone Zekrom next in anticipation of Zekrom BDIF...tried Magnezone Vileplume Floatazel which was horrible...). That got old and I kind of stalled out on finding anything to experiment for a while, but there is ALWAYS more to find, just give it time! You do not have to play any week or month to stay in the game and find inspiration again.
 
VVV (Vileplume Vanilluxe Victini) is pretty darn fun to play, especially with mewbox. I've got a varied model with Reshiram, and the look on this one kids' face was freaking priceless when I Collected it.
 
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