@ Wayne, thanks for your look on things, but N does help the deck out, but as I said only late game.
As you said, there shouldn't be a lot of use for it in a deck like this, but later on when your opponent has about 2 prizes, and a reasonably sized hand, then it can really slow how fast they can KO durant, making it easier to mill consistently. Making a 5 card hand a 2 card hand for example won't make a huge difference. Obviously, if they have a huge hand then don't do it (usually something like magneboar or typhlosion variants). You shouldn't be thinking on the basis that you HAVE to play a card in the deck. A lot of decks have techs which they never use, and they have done very well.
@ Wayne & The roles we play
In terms of durant being prized, it usually doesn't matter that much, instead of getting a 4th durant with collector/Pichu, get rotom, use Twins to get alph lithograph, or just try your luck with Rotom's ability, and you should get it sooner or later. For the first couple of turns it doesn't make a huge difference on whether you have the 4th durant or not, although it is usually preferable of course.
You can keep 4 ants on the field the whole game, VERY easily actually, so don't start pointing fingers before you've tried this list.
Also it takes 8 turns assuming that your opponent doesn't use ANY draw support. So they can't use anything like Cheren, Juniper, and even something like collector removes cards from the deck. So it's 8 turns assuming they don't do anything, which they will.
As TheRolesWePlay said, this deck doesn't need a god hand, it needs a collector and 1 energy, or dual balls and 1 energy, or pichu or pokegear for collector and 1 energy. The thing I love about the deck is how you don't need an amazing hand to do what the deck needs to do.
@Hanson
I'm tempted so stop listening to you altogether with your one sided look on the matter. I HAVE READ WHAT YOU SAID. I HAVE TESTED RESCUE ENERGY, IT DIDN'T WORK, IT RUINED THE CONSISTENCY. I understand your reasoning behind using it, but it's benefits don't outweigh the drawbacks. All you're doing is trying to put myself down, saying the deck will fail because it's not how you want it to be. Make the deck the way you want it if you're that concerned, I don't want it in my list. Go and win States with your list or whatever if you think it's so perfect. The deck doesn't struggle against gothitelle, as you can, which no one seems to realise, retreat the active durant into another one (OMG!). Gothitelle really struggles to KO a durant, if it still has it's resistance, sp.metal energy and Eviolite. You're gonna say you can't use eviolite with gothitelle active, right? You can attach it way before they get a gothitelle set up, regardless of who goes first. You have brought up the issue of lostgar, lostgar honestly isn't the best contender of a deck, let's be honest. Looking at reports the person that did the best with lostgar this battle roads came 3rd, and that was myself. Every deck has a weakness, and I still think this deck stands a chance of beating LostGar, by milling its resources.
@ Stuart
There are a LOT of things in that list I don't agree with. It actually looks like a completely different type of Durant, which is designed to cope more in the late game, with the cost of being less consistent early game. Not saying it's a bad deck, just not the type my one is. Also although the author said it was ok, make sure you ask permission from the owner before posting a decklist, or send it to me in a private message, especially if it's something from another site. They may not have wanted people here to see it.
Can you guys please realise, this isn't a debate on whether Durant is a meta deck or not, or whether it can compete, it's me asking help on a decklist, HENCE IT BEING IN THE DECK HELP AND STRATEGY section, not the card strategy section or whatever. I don't want this deck to become meta, I love rogue decks, that's why I'm playing this one.