Pokémon TCG: Sword and Shield—Brilliant Stars

HGSS-on Durant

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N kills your whole deck. It lets your opponent shuffle their huge hand back into their deck. But what really kills mill in this format period is Judge and Copycat, both played copiously, which allows your opponent to control the depth of their deck while they one shot your ants.

Not really. If you play N early like first turn your opponent will often end up with more cards than they shuffled in, which can be useful (admittedly it can also help them), and late game if they're struggling with only a few prizes remaining you can cripple them while giving yourself a new hand. Sure your opponent can Copycat or Judge, but try doing that often enough with only two draws. Plus the ants can be more difficult to kill then you expect, I pile on an Eviolite, a special metal (which are fairly easy to do), and a Defender and your reducing damage by 50.
 
^ And you're picturing an "I draw a God hand, my opponent draws junk" scenario which happens very infrequently in the competitive game of Pokemon. In the best case scenario, it's going to take you 8 turns to deck your opponent and that's assuming you are able to start with and keep 4 ants in play the WHOLE game. I really think you're underestimating the opposition...
 
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Actually I don't even think Durant knows the meaning of the term 'God hand,' though there are good hands and bad hands I wouldn't say there are any truly amazing hands once you get set-up. While the opponent isn't likely to draw badly it can still be beneficial to you.
 
instead of saying hey resque a good idea. you just dont like resque . im looking forward to reading a tourament post about your durant fail deck just becasue guess what lostzone gengar hurts your deck bad lostzone gengar shouldnt be played just saying.
its not that hard to have goth its basic dce psyic and rare candy starting hand it possible. as soon as goth comes out your limited on what you can do.
 
Someone from 6 Prizes has been building a durrant distruption/mill deck and this is what he came up with.
The user's name is Galladevea

Pokemon: 12

4 Durant
2-2 KGL
2 Smoochum
1 Pichu
1 Rotom

Energy: 15

7 Metal (4 Special)
4 DCE
4 Water

T/S/S: 33

3 Collector
2 PONT
3 Juniper
4 N
3 Twins
4 Junk Arm
3 Catcher
2 Revive
3 Eviolite
2 Switch
2 Lost Remover
1 Dual Ball
1 Alph FOUR

Rotom and Alph 4 are for when you have a Durant Prized, the idea is to just Mill Mill Mill and unless youre stuck, move some energy around with Smoochum, she's actually been MVP on numerous occasions. If you can get through 4 cards per turn, with their draw you can win in 12, with no searching. Add in Junipers, Collectors, Sages etc etc and it can be as low as 6.

If you happen to draw into the Legend then use it, otherwise dont waste time looking for it.
 
That's kinda lame, dude, just cross-posting somebody's work like that. If you were galladeava, i could see it, but that's his choice, not yours.

Besides, that list is old, we've moved on in the 5 pages of discussion we've had about the deck.
 
That's kinda lame, dude, just cross-posting somebody's work like that. If you were galladeava, i could see it, but that's his choice, not yours.

Besides, that list is old, we've moved on in the 5 pages of discussion we've had about the deck.

I also didn't have to give credit for it. But I did. And not all players go to Beach/6P and Here. So chill.
 
Feel free to play with that list all you want chaps, I don't mind.

If anything its a good starter you for if you really want to play it.

turns out its all about Durant anyway - KGL isnt essential. Check out HT too, good discussion on there.
 
@ Wayne, thanks for your look on things, but N does help the deck out, but as I said only late game.

As you said, there shouldn't be a lot of use for it in a deck like this, but later on when your opponent has about 2 prizes, and a reasonably sized hand, then it can really slow how fast they can KO durant, making it easier to mill consistently. Making a 5 card hand a 2 card hand for example won't make a huge difference. Obviously, if they have a huge hand then don't do it (usually something like magneboar or typhlosion variants). You shouldn't be thinking on the basis that you HAVE to play a card in the deck. A lot of decks have techs which they never use, and they have done very well.

@ Wayne & The roles we play

In terms of durant being prized, it usually doesn't matter that much, instead of getting a 4th durant with collector/Pichu, get rotom, use Twins to get alph lithograph, or just try your luck with Rotom's ability, and you should get it sooner or later. For the first couple of turns it doesn't make a huge difference on whether you have the 4th durant or not, although it is usually preferable of course.

You can keep 4 ants on the field the whole game, VERY easily actually, so don't start pointing fingers before you've tried this list.

Also it takes 8 turns assuming that your opponent doesn't use ANY draw support. So they can't use anything like Cheren, Juniper, and even something like collector removes cards from the deck. So it's 8 turns assuming they don't do anything, which they will.

As TheRolesWePlay said, this deck doesn't need a god hand, it needs a collector and 1 energy, or dual balls and 1 energy, or pichu or pokegear for collector and 1 energy. The thing I love about the deck is how you don't need an amazing hand to do what the deck needs to do.

@Hanson

I'm tempted so stop listening to you altogether with your one sided look on the matter. I HAVE READ WHAT YOU SAID. I HAVE TESTED RESCUE ENERGY, IT DIDN'T WORK, IT RUINED THE CONSISTENCY. I understand your reasoning behind using it, but it's benefits don't outweigh the drawbacks. All you're doing is trying to put myself down, saying the deck will fail because it's not how you want it to be. Make the deck the way you want it if you're that concerned, I don't want it in my list. Go and win States with your list or whatever if you think it's so perfect. The deck doesn't struggle against gothitelle, as you can, which no one seems to realise, retreat the active durant into another one (OMG!). Gothitelle really struggles to KO a durant, if it still has it's resistance, sp.metal energy and Eviolite. You're gonna say you can't use eviolite with gothitelle active, right? You can attach it way before they get a gothitelle set up, regardless of who goes first. You have brought up the issue of lostgar, lostgar honestly isn't the best contender of a deck, let's be honest. Looking at reports the person that did the best with lostgar this battle roads came 3rd, and that was myself. Every deck has a weakness, and I still think this deck stands a chance of beating LostGar, by milling its resources.

@ Stuart

There are a LOT of things in that list I don't agree with. It actually looks like a completely different type of Durant, which is designed to cope more in the late game, with the cost of being less consistent early game. Not saying it's a bad deck, just not the type my one is. Also although the author said it was ok, make sure you ask permission from the owner before posting a decklist, or send it to me in a private message, especially if it's something from another site. They may not have wanted people here to see it.

Can you guys please realise, this isn't a debate on whether Durant is a meta deck or not, or whether it can compete, it's me asking help on a decklist, HENCE IT BEING IN THE DECK HELP AND STRATEGY section, not the card strategy section or whatever. I don't want this deck to become meta, I love rogue decks, that's why I'm playing this one.
 
Have you considered playing Team Rocket's Trickery over Cheerleader's? It offers less draw, but forces your opponent to discard a card.
 
How well will a deck like this do after cut in tournaments? I love this deck and already have my deck made, minus the alph lithio cause i cant find one.
 
Would Sharpedo be a possibility for this deck with fliptini? Of course your focus would be milling but then you could force your opponent to discard their entire hand leaving them completely dead in the water. This of course would bring up other problems such as bench space and the overall likelihood of not flipping heads x2 eother time. Aside from that durant mill deck is a frustrating deck to battle against and is fast.

I wouldnt be surprised if you see people play durant deck variants in competitive play.
 
Cool list. I would at least try Rescue Energy, it works for me but it doesn't work for everybody. And BTW I have faced "slow" decks like Ross' and stuff and when I feel like I'm going to lose or when they set up they deck out. Honestly, this deck has a good matchup against slow decks.
 
@ SidewaysDaze It's not a bad idea, but as you said the problem is bench space, if you have both sharpedo and fliptini and 4 durants, you can't have a hypno, pichu or rotom on your bench. Also you really need to be attacking every turn with Durant to get the maximum effect from the deck.

@ PlatinumWaiter Like you said, it doesn't work for everyone, and it didn't work for me. And you're right about slow decks, that's why I listed one of it's weaknesses as probably the fastest meta deck in the game.

@ TheRolesWePlay Usually your opponent discarding a single card doesn't make a difference in the long run, especially against something like reshiphlosion where they'd benefit from it. Also the point of it is to get a solid 3 cards, helping with overall draw and bait for junk arm. Letting your opponent draw a card is an added bonus.

@ WolverineChamp I honestly can't tell you unless I try the deck in a top cut situation. The deck wins or loses fast, so time wouldn't be an issue in best of 3. I think the best of 3 factor would help it just because of the chance of getting donked.

---------- Post added 11/10/2011 at 04:20 PM ----------

Took out an N for Junk Arm.

Still necessary card, but you'll only need it late game, so there's a high chance of drawing it by then.
Also I traded it away.
 
Just a question. How do you think Palkia/Dialga Legend would fare in this deck? It has obvious synergy with Durant because of like types and can stall while you revive koed Durants. Any thoughts?
 
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If you don't mind losing 2 prizes to Zekrom then sure..

It doesn't have synergy, as it takes up almost half the deck's energy just to attack.
 
Scenario at any tournament you may play in...

Your opponent flips over a reshiram

You: "I scoop"

The matchup won't be nice, but you can definitely get in some milling before your opponent takes their 6 prizes.

I don't know how anyone could have the mentality going into an event with a Durant deck that their 70HP basics, even with Sp. Metal and Evolite, are going to hold up to the massive damage we see from decks now-a-days.

It's a fun deck, though.
 
Pokemon: 9

x4 Durant
x2 Pichu
x1 Rotom
x1 Drowzee
x1 Hypno

T/S/S: 41

x4 Pokemon Collector
x4 Twins
x4 Cheerleader's Cheer
x2 N
x4 Revive
x4 Pokegear 1.0
x4 Dual Ball
x3 Defender
x3 Eviolite
x4 Junk Arm
x2 Pokemon Catcher
x1 Switch
x1 Pokemon Communication
x1 Alph Lithograph TM

Energy: 10

x4 Sp.Metal
x6 Metal


I feel like Cheerleader is a gimicky waste of time. If they draw a card they can always PONT or N or Judge it back.

You need more draw. Either Juniper or N or PONT. 6 wont cut it, espically when 4 of your 6 are bad to begin with.

Why would you play defender before you max out Eviolite?

Defender seems pointless anyway. Any dragons are going to 1 shot you, Eviolite and Sp Metal are good for slowing down Yanmegas or other quick hitters from one shotting.
 
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