Pokémon TCG: Sword and Shield—Brilliant Stars

HGSS-on Durant

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Scenario at any tournament you may play in...

Your opponent flips over a reshiram

You: "I scoop"

Insert, "WRONG" quote here.

Beaten many reshiram decks with this. Don't scoop vs it. You mill enough resources before they get typhlosion, they can't damage their own reshiram to OHKO durant easily. Also catcher up typhlosion and use hypno, normally how I win me my games.

@ PkB

Cheerleaders Cheer is surprisingly useful actually, considering your opponent laughs at normally draws a card (Game 1 anyway). Each of these cards are crucial when it comes to the last few cards. I won a game today because my opponent decided to draw 1 extra card when I used cheerleaders cheer, at the end of the game left them with 4 cards in the deck, meaning I win, instead of 5 where I would have lost.

Don't need more draw, and how do you count 6 draw cards? Twins x4, N x2 and Cheerleader's Cheer x4? Looks like 10 to me, unless you don't count a card that says draw cards in the effect as a draw card...
Also, you're looking to conserve your hand, especially late game, not discard it with Juniper. Every revive counts in this deck, as well as energy, junk arm etc. You worry about not having enough draw, yet there is still 4 Pokegear in the deck.

As for Defender vs Eviolite, to put it simply, at the time I posted this deck (2 weeks before the release of the set) I only had 3 eviolite, therefore I could only list 3 in the deck. Also you can attach eviolite and defender to 1 pokemon, which you can't do with multiple eviolite copies. But obviously, I agree that increasing the eviolite count to 4 is a good option.

Thanks for all your feedback though guys!
 
Cheerleaders Cheer is surprisingly useful actually, considering your opponent laughs at normally draws a card (Game 1 anyway). Each of these cards are crucial when it comes to the last few cards. I won a game today because my opponent decided to draw 1 extra card when I used cheerleaders cheer, at the end of the game left them with 4 cards in the deck, meaning I win, instead of 5 where I would have lost.

:lol:

I know right. I put it in mine initially thinking, "Well if they don't draw, which they probably won't whatever, no skin off my nose," and then a lot of people drew for it consistently. o_O It can easily ruin a player's match-up if they're desperate enough (or...shortsighted enough?) to draw for it.
 
Insert, "WRONG" quote here.

Beaten many reshiram decks with this. Don't scoop vs it. You mill enough resources before they get typhlosion, they can't damage their own reshiram to OHKO durant easily. Also catcher up typhlosion and use hypno, normally how I win me my games.



Thanks for all your feedback though guys!

A good Reshiram player won't bother getting out typhlosion or reshiram. A ninetails with three energies attached will do the job just fine
 
A good Reshiram player won't bother getting out typhlosion or reshiram. A ninetails with three energies attached will do the job just fine

That's three turns you'll have to use, and if I play Defender I can buy another, and deck you out regardless. A good player could use any of the Pokemon to get consistent knock outs with Reshi, but if you don't start getting them quickly enough then I'll still be able to deck you out.
 
A good Reshiram player won't bother getting out typhlosion or reshiram. A ninetails with three energies attached will do the job just fine

Less people are using ninetales.
While you're setting up FOR 3 TURNS, I can catcher something on your bench.
If you don't play anything on your bench, I can 3HKO with durant, while you take 3 turns to set up, wasting all your energy.
All this is assuming you can get 3 energies this easily vs durant with no typhlosion support.
 
That's three turns you'll have to use, and if I play Defender I can buy another, and deck you out regardless. A good player could use any of the Pokemon to get consistent knock outs with Reshi, but if you don't start getting them quickly enough then I'll still be able to deck you out.

How exactly would defender buy you any time? Ninetails hits Durant for 120 damage. Even if Durant had a defender a evolite and a special metal it would still be knocked out
 
If your build isn't centered on getting 4 Durant and discarding from T1, you're doing it wrong. Pichu is a terrible idea. Why would you EVER not play 4 Defender and 4 Eviolite? The dragons can still one shot you with their second attacks, but A) they can't kill you with Outrage and B) you'll be facing more than dragons.
 
Sometimes you can't possibly get it from T1 Politoed, you can try all you want, but it won't happen 100% of the time. Pichu is there as a back up, when you're stuck with a hand of just 1 dual ball, which happens a lot for me. Get pichu out, and next turn you'll have 4 durants out (if they're not prized, then get rotom out). Pichu isn't the ideal card you want to be using, but it's only 2 copies (In case 1 is prized), reduces the chance of starting with drowzee instead, and can help for those bad starts for games.

This isn't a perfect list, I've made a better consistent one, but I thought I'd post the one where most people would feel comfortable with it (And it has 4 eviolite, 3 defender - 4th never came into use in testing).

I know the Dragons aren't the only build, but through testing they're the most annoying to play against, because of weakness and speed. Outrage can KO you if they manage to afterburner, but then you catcher something else.

@Fire Formation, you're assuming I'm only going to be able to attack with 1 durant? There's more than 1 in the deck, its kinda the point..
 
4 Collector
4 Dual Ball
4 Pokegear
4 Junk Arm

You should often be able to get it T1. If not, you should DEFINITELY be able to get it out T2 without setting up your opponent.
 
4 Collector
4 Dual Ball
4 Pokegear
4 Junk Arm

You should often be able to get it T1. If not, you should DEFINITELY be able to get it out T2 without setting up your opponent.

Junk Arm doesn't help you if you don't draw Dual Ball, and might not help you even if you have Gear. Plus your opponent getting out other basics doesn't really hurt you, your opponent decreases the cards in their deck, and places Pokemon you can Catcher.
 
@ Sharps, I don't like the deck not running any Defender, for a start.

Politoed, have you tested the deck out yourself? Try it with Pichu, and without Pichu. Also, your opponent setting up benefits you, especially if you go second, and you see they have a collector. There's a decent chance they're going to have Collector anyway. If you go first, your opponent can't evolve on the turn your using playground.

I'm not saying I disagree with you on that you want to get it out 1st turn, or that it doesn't happen often, but for those time it doesn't, then it helps. Bear in mind, I have HORRIBLE luck in pokemon, ask anyone that knows me IRL.

Oh and Politoed, sort out your trade thread mate.
 
Pichu is good, heck it's fantastic in the deck.

How is filling your opponent's bench with basics bad? Just like Cheerleader, the opponent may not think twice about it, and will fill their bench. From that point on, you have Catcher bait to stall for a turn or two. If they switch, just Catcher it up again. Very few things have free retreat anymore.

Even with 4 collector, 4 Dual ball, 4 junk arm, you will get hands that don't allow for a turn 1 discard 4, or even 3. Sometimes, you don't even get an energy. That is one reason why Pichu is great for the deck. It also gives you a free retreater for the turns where you may not be ready to go at the beginning (like after an early KO), and junk arm bait.

Personally, I run:

4 Durant
4 Pichu
1 Cleffa
1 Azelf LA

But then again, my version isn't fully modified-legal.

Pichu is a great start, even with no energy, no dual balls, whatever.

I don't find N that helpful, though. In my testing, my opponent will have a huge hand (because they haven't needed to setup much) and when they are down to 2 prizes, and perhaps a 10 card deck, I don't want them putting back 10 cards, bumping their deck to 20 cards, and drawing 2, when I can deck them in 2 turns.

Also, I'm liking Rocket's Trickery a little. I haven't tried Cheerleader's Cheer, and the +1 draw is enticing. I originally had Cynthia's Feelings, but Twins ended up being the better card to play after a KO (and the turn after that, and the turn after that, lol).

I haven't been able to get my hands on any Eviolites, but I plan to replace the Defenders in my deck with them and also put in 2 Snowpoint Temples.
 
Prime basically said it all, and this deck could really do with Azelf LA, doesn't have to deal with all this rotom crap we're stuck with this format.

The energy is sometimes an issue, and I really don't want to run more energy than I do now. Being able to Playground means that you don't need to play collector that turn, meaning you can play other cards that may draw into energy like Cheerleaders cheer or N.

In testing, N has turned more into a Judge for early game, where I draw more cards.

Click here for a game on PTCGO I played whilst I was half asleep, made so many misplays, and Eviolite not working for active pokemon, against a non Dragon deck. Didn't start milling from turn 1, I actually think it took until turn 3 or 4 because of a misplay I made?
 
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I run a single Energy Retrieval so that I can get back the basic metal (3) that I run.

I enjoyed watching your video. I hadn't seen Rotom used before, and you got the Durant out after 2 tries. It's just a shame it isn't free retreat and your opponent could use that to stall against you. Also, it's a shame you didn't draw an energy until a few turns in.

I don't run the PokeGear. I run Professor Oak's New Theory over it. I felt that in your games, you could have perhaps used a fresh hand at times, where the draw 3 perhaps didn't get your the things you needed. But the Twins engine did kick it at the right point and got you all the stuff you needed.
 
I haven't quite played any Durant decks offline, but all the ones I've played online are great matchups for me. I really don't see the hype with Durant decks personally but maybe that's because I have more fun against them than I do with other decks like ZPS and Reshiphlosion.
 
I've been testing out Drifblim as a tech and I'm loving it.
The biggest problem I was having was against players who know to just power up their one big attacker and not put other Pokemon on the bench, unless they were free retreaters. That kills Catcher from buying you an extra turn or two.
With Drifblim (and 1 DCE in the deck), I can take away their one big attacker.
If that's all they have out, I've won.
If they realize what I'm about to do (takes 2 turns to power it up), then they bench another Pokemon and now i have my Catcher back as a way to slow them down.
 
Drifblim sounds interesting, I recently lost to a Kyurem, as it was the only pokemon that we played the whole game, with like a 13 card hand, Drifblim would have been very helpful there. Although the main reason I lost that game was because Eviolite is massively bugged.
 
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