Pokémon TCG: Sword and Shield—Brilliant Stars

HGSS-on Durant

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Played Durant for cities, got 2nd (couldn't beat a kyurem and cobalion that got 5 energy in one turn from an electrode), and hypno along with crushing hammers save lives. They feel like staples in this deck. 2-3 turns need to be bought for the last couple devours to deck someone.
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That is why you need Cobalion. You need to KO them when they get something set up to start KO'ing your Durants. Without protection you wont win games when your opponent manages to get set up.
 
I've been playing with Cobalion in my build of the deck. JandPDS is right. It really makes the deck flow better.
 
I beat the same guy inround 4 of swiss, but i'm sure most decks would have an issue against a turn 2 electrode blow up and have 7 energy on the board on turn 2, 3 on kyurem, 4 on cobalion. Even if I had cobalion I wouldn't be in a good way. The hypno, fine, if you don't like the idea of a semi- heavy retreater thats cool. I'm just saying I wouldn't have gone nearly as far without that sleep disruption or the hammers to slow down my opponants attackers or prevent them from retreating. But I also run switch in mine to get it back, along with 4 junk arms in general.
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I beat the same guy inround 4 of swiss, but i'm sure most decks would have an issue against a turn 2 electrode blow up and have 7 energy on the board on turn 2, 3 on kyurem, 4 on cobalion. Even if I had cobalion I wouldn't be in a good way. The hypno, fine, if you don't like the idea of a semi- heavy retreater thats cool. I'm just saying I wouldn't have gone nearly as far without that sleep disruption or the hammers to slow down my opponants attackers or prevent them from retreating. But I also run switch in mine to get it back, along with 4 junk arms in general.
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Well as I see it there are two main ways to play Durant. Version 1 is Turbo Durant. This deck seeks to win soley on decking out your opponenet. It is built so either deck your opponent out or you loose. This version is Durant and Rotom and tons of trainers to mess up your opponent. Crushing Hammers and Lost removers and mill, mill, mill. In this version I can see where Hypno could be an asset, but I home you can fit in 4 switches, because it will be catchered up to stop the milling and it can’t do much anything in the active spot. One drawback to this deck is that if you have two prized Durant’s you are in a huge hole to begin the game

The other Version is Demolition Durant This version seeks to demolish you opponents ability to put up a fight through milling and then when your opponenet manages to start figting back it sweeps in to take prizes (most easily with Cobalion arguably the best attacker in the NV set) this deck can win games when you have multiple prized Durants, And while it can mill its way to victory. It is not dependent on that win condition to be successful. It is this version that Hypno would hinder rather then help.

Both Turbo and Demolish versions are legit decks. I just like the versatility of the latter version better. I think it gives you the greater chance of winning more matchups then the Turbo version does.
 
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I've been playing the deck for some time now and have realized a few thing. A smart player will go broke in drawing what they need, then basically keeping their hand size closest to zero as possible to prevent decking. This gave me an idea for a tech, Spiritomb. In testing it helps quite a bit, though I have started with a few times, but I still won when that happened. It's just another sure way of decking your opponent. Also note, I abuse Seeker for it's worth.
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4 Collector
4 Dual Ball
4 Pokegear
4 Junk Arm

You should often be able to get it T1. If not, you should DEFINITELY be able to get it out T2 without setting up your opponent.

I do not see Pichu as a good play in Durant. It helps your opponent set up and Durant wins when your opponet has slow starts. I have 4 collectors and 2 Dual Balls and that seems sufficant for me. You really only need 3 durant in play to sufficantly mill your opponent. The 4th is just gravy. Its nice when yo have it but not neccesary to deck them out.
 
I do not see Pichu as a good play in Durant. It helps your opponent set up and Durant wins when your opponet has slow starts. I have 4 collectors and 2 Dual Balls and that seems sufficant for me. You really only need 3 durant in play to sufficantly mill your opponent. The 4th is just gravy. Its nice when yo have it but not neccesary to deck them out.

I disagree, 4 durants is very necessary in the "turbo" durant as you call it. Your version may not need 4 because you're not always winning by decking,mostly prizes. The Durant list I built here always needs 4 Durants out. There should never really be a situation where you are down to 2 durants on the field. Pichu with my luck anyway is necessary for when I get a single dual ball start with one heads. I've brought it down to 1 though I believe. Sometimes letting your opponent get set up a little bit is necessary to you never being able to get going. You don't ALWAYS have to use Pichu every game of course.
 
I played Durant this past weekend at my Cities in Tulsa and got top 8 and i ran Durants with cobalion and a shaymin and 2 smoochum techs. Cobalion really only saved me against donphan, any other times that the opponent would attack was when they had a reshiphlosion deck. Against magnezone/eelektrik they really had a hard time setting up with all the milling, i hit a matchup like this twice. Never faced ZPST either so i dont know how that matchup goes personally. In my overall experience though i think there must be a better option than cobalion. I was thinking about trying to take out cobalion and shaymin and a smoochum and teching in 2-2 beartic to (icy wind, superpower) to revenge kill anything on reshiphlosion deck and then keep the milling going once the threat is out of the way. would there be a good way to do that at all?
 
I disagree, 4 durants is very necessary in the "turbo" durant as you call it. Your version may not need 4 because you're not always winning by decking,mostly prizes. The Durant list I built here always needs 4 Durants out. There should never really be a situation where you are down to 2 durants on the field. Pichu with my luck anyway is necessary for when I get a single dual ball start with one heads. I've brought it down to 1 though I believe. Sometimes letting your opponent get set up a little bit is necessary to you never being able to get going. You don't ALWAYS have to use Pichu every game of course.

Umm whatever made you think I dont run 4. Any durant player would be insane not to run 4 of them. I was just saying you don't need to have all fur in play at once to effetily mill out someone. (Heck I milled a Magnezone/Eel deck by cathering up and Eel when all of his enery was eiter lost zoneed or on his beched attackers and milled him tow cards at a time for 5 turns and the win) I have proved though testing thatif you can start with 3 durrants you can mill someone out just as effetily as if you have 4 in play, so if you have one prized it is really not even that big of a deal. I have stopped benching my rotom unless i have two prized. I find the bech space better offbeing used by an exra Cobalion.

But no I would never ever try to only but play with 3 durants in a durant deck that would be crazy. Turbo durant that I was refering to is full of what I call gimiky trainers, (not that they are not effective) but lost removers and crushing hammers (that while may help you in some matchups are useless in others like Yanmega) A Turbo durant deck can only win by decking the opponent out. While this can be a winning strategy, I find it to inconsistant to bee effective over the long haul in a tournament. I perfer to destroy as much of my opponets deck as possible and then sweep witth Cobalion. OF course it is situational. My first game in T8 vs Mewbox ( a player who's deck I was 1-4 against going into the top cut. I was able to mill away his Muk so he never used his Mews. so it was a Cobalion vs Yanmega battle and I was able to win that slugfest thanks to getting one eviolite in play before the vilplume hit and thanks to special metals. So I took that one on prizes. The next game he got mew out fast but I was able to mill 3 Judge/Copycat supporters so that really hurt his ability to mathc my hand. So I concentrated on milling him out that game and just piled energy on Cobalions so that I could retreat when he Mucked me up active. Tjis worked because as I was abel to keep my hand a few cards larger then his at every turn and he cluld not use his Yanmegas but 2-3 times the enire game. Then and I milled him out for the win after he only took two prizes.

That is the beauty of Durant, we can win games two ways, while out opponets can only win one way. That is a huge advantage.
 
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Umm whatever made you think I dont run 4. Any durant player would be insane not to run 4 of them. I was just saying you don't need to have all fur in play at once to effetily mill out someone..

I'll read the rest of your post later, and add my comment to it in a bit but for this bit. I'm not sure how you interpreted my post, but I meant that you should always have 4 on the field for turbo durant, not just 4 in the deck. I never said you didn't run 4.
 
I'll read the rest of your post later, and add my comment to it in a bit but for this bit. I'm not sure how you interpreted my post, but I meant that you should always have 4 on the field for turbo durant, not just 4 in the deck. I never said you didn't run 4.

Oh ok sorry misinterpedted, yes Turbo should allways have 4 in play whenever you possibly can becuase its the only way you can win the game.
 
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I'm finding that Cobalion is helping both with taking prizes and forcing the opponent to run through their resources so that they are then millable after they have finally disposed of my Cobalion.
It's fun watching them run through their own deck while I'm attacking with Cobalion, It's almost like I'm still milling them.
 
I only run 2. I usually only need to use 1 of them. Once in a while, the 2nd will see some action.
Starting with it is not too bad. By the time they KO it, they're usually down to 20 cards in their deck!
 
I'm finding that Cobalion is helping both with taking prizes and forcing the opponent to run through their resources so that they are then millable after they have finally disposed of my Cobalion.
It's fun watching them run through their own deck while I'm attacking with Cobalion, It's almost like I'm still milling them.

Yep Cobalion forces them to build up more then one attacker and to do that they have to play Collecotrs, and Sages and Junipers all cards that make you just that much closer to a deck out. My favorite games are the one where they get so busy going toe to toe against my Cobalions that they forget about my ants, then all I have to do when the time is right is retreat my Cobalion, bring up an ant, revive some back to the bench and go back to milling when I can go for the win that way. that allways catches them off guard.

---------- Post added 12/22/2011 at 02:29 AM ----------

How many Cobalion do you run? Its not like you want to start with it...

Sometimes you do want to start with it. In my T4 game 3 sudden death match, I might have won if I had started with one of my 3 Cobalions, but no I started with a Durrant (wich is usually a good thing but not in a dussen death game) I did get a collecotor on my second turn, but my opponent had a Teriakon Cleffa start and he cose to go first, so after my second turn where I retreated my ant to the bench, he catchered it back up and ht it for 90 and the game. If I had a Cobalion Start I would have at least had a chance that game.
 
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Click here for a game vs Tyram on TCGO, using I think the same list on here, so I didn't have to spoil my real list :p.

I'm guessing you guys are gonna start hating because of what happens at the end. He wouldn't have had enough turns to win, do the math.
 
Yeah, I dislike that N glitch. Couple of interesting plays, such as NOT playing revive early. Or grabbing an energy with twins to attack.
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