dreamdemon
New Member
What about ditto? Does anybody think that is a good idea?
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Posted with Mobile style...
Played Durant for cities, got 2nd (couldn't beat a kyurem and cobalion that got 5 energy in one turn from an electrode), and hypno along with crushing hammers save lives. They feel like staples in this deck. 2-3 turns need to be bought for the last couple devours to deck someone.
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I beat the same guy inround 4 of swiss, but i'm sure most decks would have an issue against a turn 2 electrode blow up and have 7 energy on the board on turn 2, 3 on kyurem, 4 on cobalion. Even if I had cobalion I wouldn't be in a good way. The hypno, fine, if you don't like the idea of a semi- heavy retreater thats cool. I'm just saying I wouldn't have gone nearly as far without that sleep disruption or the hammers to slow down my opponants attackers or prevent them from retreating. But I also run switch in mine to get it back, along with 4 junk arms in general.
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4 Collector
4 Dual Ball
4 Pokegear
4 Junk Arm
You should often be able to get it T1. If not, you should DEFINITELY be able to get it out T2 without setting up your opponent.
I do not see Pichu as a good play in Durant. It helps your opponent set up and Durant wins when your opponet has slow starts. I have 4 collectors and 2 Dual Balls and that seems sufficant for me. You really only need 3 durant in play to sufficantly mill your opponent. The 4th is just gravy. Its nice when yo have it but not neccesary to deck them out.
I disagree, 4 durants is very necessary in the "turbo" durant as you call it. Your version may not need 4 because you're not always winning by decking,mostly prizes. The Durant list I built here always needs 4 Durants out. There should never really be a situation where you are down to 2 durants on the field. Pichu with my luck anyway is necessary for when I get a single dual ball start with one heads. I've brought it down to 1 though I believe. Sometimes letting your opponent get set up a little bit is necessary to you never being able to get going. You don't ALWAYS have to use Pichu every game of course.
Umm whatever made you think I dont run 4. Any durant player would be insane not to run 4 of them. I was just saying you don't need to have all fur in play at once to effetily mill out someone..
I'll read the rest of your post later, and add my comment to it in a bit but for this bit. I'm not sure how you interpreted my post, but I meant that you should always have 4 on the field for turbo durant, not just 4 in the deck. I never said you didn't run 4.
I'm finding that Cobalion is helping both with taking prizes and forcing the opponent to run through their resources so that they are then millable after they have finally disposed of my Cobalion.
It's fun watching them run through their own deck while I'm attacking with Cobalion, It's almost like I'm still milling them.
How many Cobalion do you run? Its not like you want to start with it...