Pokémon TCG: Sword and Shield—Brilliant Stars

HGSS-on Durant

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Rambo

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Won a cities with it, so may as well post full deck list now:

Pokemon: 7

x4 Durant
x1 Pichu
x1 Rotom
x1 Cobalion

T/S/S: 41

x1 Seeker
x4 Pokemon Collector
x3 Twins
x2 Juniper
x1 PONT
x2 N
x4 Crushing Hammer
x2 Lost Remover
x4 Revive
x3 Pokegear 1.0
x2 Dual Ball
x3 Eviolite
x4 Junk Arm
x3 Pokemon Catcher
x1 Switch
x1 Flower Shop Lady
x1 Super Rod

Energy: 12

x4 Sp.Metal
x7 Metal
x1 Lightning

Strategy: It's Durant you mill or attack with cobalion, not hard to figure out.


So, any suggestions?
 
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4 resque engery to recover durants that get k-0 right back to your hand.

You don't need rescue energy in the deck, you're expecting to quite often only be able to attach one energy to a durant before it's KO'd. You should be relying more on the countless ways to utilise revive.

Crushing hammer is quite interesting in helping slow your opponent down, I'd play it if I didn't have terrible luck, I'd always get tails :p.
 
the pokegear count could be dropped to 2x. That would allow you 1 more junk arm and 1 more catcher. Looks fun, I'll have to test it out.
 
the the whole point of resue is not for early game. its for mid and late game. resque gets around item lock.
not to menton your list might give alot of mole agains. goth shuts down your deck. you cant play your revive or any of your items.
 
I'm not sure how confident I am in taking advice in someone that calls mulligans "mole agains".

You don't need rescue energy mid-late game, there is no mid-late game, matches usually last less than 10 minutes.
Trainer lock decks are too slow to work against this deck generally, and all their main resources get taken out before they have a chance to set up. Also gothitelle is laughable against this deck, as it struggles to take out a single durant. even with 3 psychic energies attached.

Anyways, mulligans help the deck, as the opponent is encouraged to deck themselves out even quicker, I'm currently formulating the amount of turns it will take to mill your opponent for almost every combination of starting hand for this deck, against common starting hands for common decks, and the likelihood you will mill your opponent's important cards.
 
I like this! At a pre-release Saturday, several players were arguing if a Durant-Mill deck could become meta. I've played against milling decks in other TCGs and they're beastly!
Post-Noble Victories, what could possibly counter a durant deck such as this? Are there certain precautions you could take? (Apart for the match-ups you listed)
 
I like this! At a pre-release Saturday, several players were arguing if a Durant-Mill deck could become meta. I've played against milling decks in other TCGs and they're beastly!
Post-Noble Victories, what could possibly counter a durant deck such as this? Are there certain precautions you could take? (Apart for the match-ups you listed)

Zekrom gives this deck problems, after 2 bolt strikes, Zekrom can just outrage the rest of the game OHKO'ing Durants, especially with the speed of ZPST
 
Durant in the meta? That's nonsense. While this deck (or a build that works similar) would be tons of fun to play (at League, etc.) there is no way we're going to see Durant-mill decks 'sweeping' Cities. The main problem. It's attack doesn't do any damage, T1-T2 you discard 4 cards from your opponents deck (provided that none of your Durant are prized), your opponents T1-T2 (provided they are running the popular decks...) are dishing out 70-120 damage not including Weakness bonuses, T2-T3, Durant-mill discards another at best 4 cards, T2-T3, opponent deals another 40-120 damage, 2 prizes taken versus 8 cards discarded, the problem is not Durant, it is the fact that Durant's attack is not Durant's ABILITY. If, like Kingdra Prime, or even Eelektross, Durant had the ability to discard opponent's cards without using up your attack for the turn (i.e. from the bench), it would be a force to reckoned with, however it is not.

Why not build a 'frustrate your opponent to no end deck', with Slowking, Jirachi, Sharpedo, Weavile, Durant & Scizor (Prime)?
 
@Pinacle: Slowking and Durant are redundan, as Durant discards more cards than King can scout. Not to mention, throw a bunch of stuff ina Durant deck will fial as 4 out of 6 slots need to be durant. Weavile on the other hand, i do think is a strong play with it.

But yeah, problems with Zekrom for sure. Maybe a couple Cobalion to try and stall Zekrom out that way?
 
For those suggesting Weavile, I have tried it, it made the consistency of the deck surprisingly inconsistent compared to the results it gave in my favour, try it out though.

I did mention how Zekrom was a problem for that, although as I said if they don't get a T1 bolt strike, it makes the game much more balanced, assuming you mill through key resources. The same goes for a lot of decks though, even top tier decks.

P.S. whoever mentioned the attack being an ability, are you serious?
 
I've been loving this deck since I built it, and man is it fun...and surprisingly not bad.

I recommend playing another Junk Arm over the 4th Poke Gear since the extra it means a higher chance to get discarded Revives/Catcher/Eviolite etc. (Also I recommend keeping the Defender since it can force your opponent to use more resources on killing one Durant)

As you said another Catcher works wonders since you can stall so much more often then.

Other than that it doesn't look to different from my build (though I prefer 4 Pichu instead of the 1-1 Hypno as not to split focus, but that's just a matter of taste)

I also feel that it should be pointed out that without additional draw it takes 10 attacks to deck out your opponent, which is a lot easier than it sounds.
 
Why not build a 'frustrate your opponent to no end deck', with Slowking, Jirachi, Sharpedo, Weavile, Durant & Scizor (Prime)?

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N helps out a lot late game shutting your opponent off, allowing them to draw minimal cards.

N kills your whole deck. It lets your opponent shuffle their huge hand back into their deck. But what really kills mill in this format period is Judge and Copycat, both played copiously, which allows your opponent to control the depth of their deck while they one shot your ants.
 
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