Pokémon TCG: Sword and Shield—Brilliant Stars

EX: Hoenn League Tier 2

Here are the rest of Brawly’s Trainer cards!

Brawly
Trainer Card (Supporter)

Choose 1 of your Pokémon with Brawly in its name. Discard 1 {F} Energy card from that Pokémon, then remove all damage counters from that Pokémon.

Brawly's Support (Supporter)

This card stays in play after you play it. Any attacks from Pokémon with Brawly in its name does 10 more damage. You can’t have more than 1 Brawly's Support in play.

Brawly's Fight Together
Trainer Card
Put a damage counter on the Defending Pokémon for each Pokémon with Brawly in its name but with a different name in play. Your turn is now over.

Brawly's Bulk Up
Trainer Card (Pokémon Tool)

You may only attach Brawly's Bulk Up to a Pokémon with Brawly in its name. Each {F} Energy card provides {F}{F} instead of {F}.

Brawly's Darkness
Trainer Card (Stadium Card)

A player may treat any Stage 1 or Stage 2 Pokémon with Brawly in its name as if it had both Brawly and Dark in its name.

Brawly Cube 01
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play with Brawly in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Brawly Cube 01.
{F} Hi Drop Kick Flip a coin. If tails, this attack does no damage to the Defending Pokémon and this Pokémon does 10 damage to itself. 50

Dewford Town Gym
Trainer Card (Stadium card)

If there are any {F} Energy cards attached to a Pokémon with Brawly in its name, that Pokémon's Retreat Cost is reduced by {C}.

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Here are the rest of Tate & Liza’s Trainer cards!

Tate & Liza
Supporter

You may not play this card if any player has more than 1 Active Pokémon or if any player has no Benched Pokémon. Each player chooses 1 of his or her Benched Pokémon. Until the end of your opponent's next turn, each Pokémon chosen in this way becomes an Active Pokémon, in addition to the Active Pokémon that player already had.

Tate and Liza's Psychic Control (Supporter)

If there are any Trainer cards (excluding Supporter cards) in your opponent's discard pile, you may choose 1 of them and use that card instead, if you do everything required in order to play that card (like discarding cards). The card stays in your opponent's discard pile.

Tate and Liza's Formidable Duo (Supporter)
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.

Shuffle your hand into your deck. Then, draw a card for each (P) Energy attached to each of your Active Pokemon with Tate & Liza in its name. You can’t draw more than 6 cards in this way.

Tate and Liza's Link Together

Search your deck for a Pokémon with Tate & Liza in its name, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

Tate & Liza's Double Ball
Trainer card (Pokémon Tool)

While Tate & Liza's Double Ball is attached to a Pokémon, 2 Pokémon share 1 Active Pokémon slot. If Tate & Liza's Double Ball is discarded, Bench the Pokémon that shared the Active Pokémon slot with the Pokémon you discard Tate & Liza's Double Ball from (if your Bench is full, shuffle it and all cards attached to it into your deck).

Tate & Liza's Spoons
Trainer card (Pokémon Tool)

You can only attach this card to a Pokémon with Tate & Liza in its name. If an attack says "Discard any amount of {P} Energy", you may discard this card instead of the Energy. If Tate & Liza's Spoons is ever attached to a Pokémon that does not have Tate & Liza in its name, discard Tate & Liza's Spoons.

Tate & Liza Cube 01
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play with Tate & Liza in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Tate & Liza Cube 01.
{P} Double Hypnosis Each Defending Pokémon is now Asleep.

Mossdeep City Gym
Trainer Card (Stadium card)

This card may be in play only if either or both players have more than 1 Active Pokémon. Any attack done by a Pokémon with Tate and Liza in its name affects each Defending Pokémon (even if that attack already affected each Defending Pokémon). If both players have exactly 1 Active Pokémon in play, this card is discarded.

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Here are the rest of Wallace’s Trainer cards!

Wallace
Trainer Card (Supporter)

During your next turn, if a {L} Pokémon tries to attack a Pokémon with Wallace in its name (your own or your opponent's), your opponent flips a coin. If tails, don't apply Weakness.

Wallace's Charm(Supporter)

All Basic Pokémon that is the same type as any of your Active Pokémon with Wallace in its name’s Weakness can’t attack during your opponent's next turn.

Wallace's Seas
Trainer Card (Stadium Card)

When this card is put in play, place a Drowning counter on each player's Pokémon that isn't either a {W} Pokémon or has Wallace or Misty in its name. If a Drowning counter is still in play three turns after it is placed, any Pokémon with a Drowning counter on it is Knocked Out. (No Prizes are taken.) If any Pokémon with a Drowning counter on it evolves into either a {W} Pokémon or a Pokémon with Wallace or Misty in its name, remove the Drowning counter.

Wallace's Surprise Attack
Trainer Card

Choose 1 of your opponent's Pokémon. This card does 20 damage to that Pokémon.

Wallace Cube 01
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play with Wallace in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Wallace Cube 01.
{W} Water Gun This attack does 20 damage plus 20 more damage for each {W} Energy card attached to this Pokémon but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. 20+

Sootopolis City Gym
Trainer Card (Stadium card)

Any Pokémon with Wallace in its name takes 30 less damage from attacks done by {W} Pokémon (after Weakness and before Resistance).

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Here are the rest of Jason’s Trainer cards!

Jason
Trainer Card (Supporter)

During this turn, any Energy attached to 1 of your Pokémon with Jason in its name counts as {G} Energy when applying attack costs.

Jason's Lust
Trainer card
You can only play Jason's Lust if at least 1 of your opponent’s Active Pokémon has Erika in its name. Search your deck for up to 2 Basic Pokémon cards with Jason in its name and put them into your hand. Shuffle your deck afterward.

Jason's Success
Trainer card
Supporter
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Attach any number of Energy and/or Trainer cards from your hand to any of your Pokémon with Jason in its name.

Jason Cube 01
Trainer card
Technical Machine
Attach this card to 1 of your Pokémon in play with Jason in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Jason Cube 01.
{G} Dual Leaf Does 20 damage to each Defending Pokémon.

Vastfield City Gym
Trainer Card (Stadium card)

Any {G} Energy attached to a Pokémon with Jason in its name cannot be discarded by any means other than retreating.

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Here are the rest of Glacia’s Trainer cards!

Glacia
Trainer Card (Supporter)

You can't play this card unless either player has a Pokémon with Glacia in its name in play. Remove all Freeze counters from play.

Glacia's Freeze
Trainer card
Until the end of your opponent's next turn, no Active Pokémon can attack or retreat.

Glacia's Iceberg
Trainer card
Stadium card
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
Place a Freeze counter on all Pokémon that don't have Glacia in its name. While a Pokémon has a Freeze counter, that Pokémon may not attack or retreat as long as you or your opponent's Active Pokémon is a Pokémon with Glacia in its name.

Glacia Cube 01
Trainer card
Technical Machine
Attach this card to 1 of your Pokémon in play with Glacia in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Glacia Cube 01.
{W} Ice Spikes Flip a coin until you get tails. This attack does 20 damage times the number of heads. 20x

Pokémon League Ice Field
Trainer Card (Stadium Card)

Don't apply Weakness whenever a {R}, {F}, or {M} Pokémon attacks a Pokémon with Glacia in its name.

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Here are the rest of Drake’s Trainer cards!

Drake
Trainer Card (Supporter)

During your turn, any basic Energy cards attached to a Pokémon with Drake in its name count as {R} Energy toward {R} in Energy costs.

Drake's Dragon Wings
Trainer Card (Pokémon Tool)
Attach this card to 1 of your Pokémon with Drake in its name.
Once during your opponent’s turn, you may flip a coin. If heads, prevent all effects of attacks, Energy cards, Trainer cards, Poké-Bodies or Poké-powers, including damage, done to the Pokémon this card is attached to during that turn. If the coin flip was heads, your turn is over.

Drake's Pirate Ship
Trainer Card (Stadium Card)

Any {W} or {R} Pokémon with Drake in its name in play gets +20 HP. Any {C} Pokémon with Drake in its name that doesn't have Vibrava, Flygon, Latios, or Latias in its name in play gets +20 HP. Any {F} Pokémon with Drake and either Vibrava or Flygon in its name gets +20 HP. Any {P} Pokémon with Drake and either Latios or Latias in its name gets +20 HP.

Drake's Stance
Trainer card
Flip a coin. If heads, until the end of your turn, all damage done by any of your Pokémon with Drake in its name is doubled.

Drake Cube 01
Trainer card
Technical Machine
Attach this card to 1 of your Pokémon in play with Drake in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Drake Cube 01.
{R} Dragon Flame Flip a coin. If heads, the Defending Pokémon is now Burned and Paralyzed. 10

Pokémon League Dragon Field
Trainer Card (Stadium Card)

All Pokémon with Drake in its name gets +20 HP.

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Here are the rest of Steven’s Trainer cards!

Steven
Trainer Card (Supporter)

During this turn, the type (color) of each of your Pokémon with Steven in its name is the same as all types (colors) of Energy cards attached to those Pokémon except for Colorless.

Steven's Ambition
Trainer card
Return all cards attached to 1 of your Benched Pokémon to your hand. Then shuffle that Pokémon into your deck. Search your deck for a Basic Pokémon with Steven in its name and put it onto your Bench. Shuffle your deck afterward.

Steven's Gift
Trainer Card

Search your deck for a Pokémon with Beldum in its name and place it on your Bench, then attach 2 of any combination of {P} and {M} Energy from your discard pile to that Pokémon (1 if there is only 1). (You can't play Steven's Gift if your Bench is full.)

Steven Cube 01
Trainer card
Technical Machine
Attach this card to 1 of your Pokémon in play with Steven in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Steven Cube 01.
{M} Steel Crush Does 20 damage plus 20 more damage for each Energy attached to this Pokémon but not used to pay for this attack’s Energy cost. 20+

Evergrande City
Trainer Card (Stadium card)

If a player's Active Pokémon has Sidney, Phoebe, Glacia, or Drake in its name, that player draws 2 cards instead of 1 at the start of his or her turn. If a player's Active Pokémon has Steven in its name, that player draws 3 cards instead of 1 at the start of his or her turn. Having multiple Active Pokémon provides no additional effect.
 
Steven's Aron
50 HP {M}
Basic Pokémon

Poké-POWER Gather Stones
When you play Steven's Aron from your hand, flip a coin. If heads, return 1 Trainer card from your discard pile to your hand.
{C}{C} Headbutt 20

Weakness: {F}
Resistance: {G}
Retreat Cost: {C}

Steven's Lairon
80 HP {M}
Stage 1 Pokémon (Evolves from Steven's Aron)

Poké-POWER Gather Stones
When you play Steven's Lairon from your hand to evolve 1 of your Pokémon, return 1 Trainer card from your discard pile to your hand.
{C}{C} Body Slam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20
{M}{M} Steel Nails Don't apply Resistance for this attack. 30

Weakness: {F}
Resistance: {G}
Retreat Cost: {C}{C}

Steven's Aggron
120 HP {M}
Stage 2 Pokémon (Evolves from Steven's Lairon)

Poké-POWER Gather Stones
When you play Steven's Aggron from your hand to evolve 1 of your Pokémon, return 2 Trainer cards from your discard pile to your hand.
{F}{F}{F} Rock Slide 50
{M}{M}{M}{M} Gold Horn Discard 1 {M} Energy card attached to Steven's Aggron or this attack does nothing. Don't apply Weakness for this attack. 90

Weakness: {F}
Resistance: {G}
Retreat Cost: {C}{C}{C}

Jason's Lotad
50 HP {G}
Basic Pokémon

{G} Absorb Remove a number of damage counters from Jason's Lotad equal to half the damage done to the Defending Pokémon (before Weakness and Resistance) (rounded up to the nearest 10). If Jason's Lotad has fewer damage counters than that, remove all of them. 10

Weakness: {G}
Resistance: {W}
Retreat Cost: {C}

Jason's Lombre
80 HP {G}
Stage 1 Pokémon (Evolves from Jason's Lotad)

{C}{C} Ice Punch 20
{G}{G}{G} Rotodisc Leaf Flip 3 coins. This attack does 30 damage times the number of heads. 30x

Weakness: {G}
Resistance: {W}
Retreat Cost: {C}

Jason's Ludicolo
110 HP {G}
Stage 2 Pokémon (Evolves from Jason's Lombre)

Poké-BODY Weather Dance
If there is a Sun counter on the field, between turns, remove 1 damage counter from Jason's Ludicolo. If there is a Spring counter on the field, Jason's Ludicolo pays {C} less to retreat. If there is a Night counter on the field, Jason's Ludicolo has no Weakness. If there is a Rain counter on the field, between turns, put 1 damage counter on Jason's Ludicolo. If there is a Hail counter on the field, Jason's Ludicolo pays {C} more to retreat. If there is a Storm counter on the field, Jason's Ludicolo has no Resistance.
{G}{G}{C} Sand Punch If the Defending Pokémon's Weakness is {F}, this attack does 30 damage plus 30 more damage. 30+
{G}{G}{G}{G}{G} Solarbeam 80

Weakness: {G}
Resistance: {W}
Retreat Cost: {C}{C}
 
Here are this set’s Pokémon-ex!

Brawly’s Hitmonlee ex
Pokémon card
{F}
100 HP
Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{F} Endless Kick Flip a coin until you get tails. This attack does 20 damage times the number of heads. 20x
{F}{C} Brick Break If the Defending Pokémon has a Poké-Body, ignore that Poké-Body until the end of your next turn. Apply this effect before doing damage. 40
Credit: Sunflorazumarill

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Tate & Liza’s Xatu ex
120 HP {P}
Stage 1 Pokémon (Evolves from Tate & Liza's Natu)

{C}{C}{C} Fury Peck Flip 3 coins, then flip a coin until you get tails. This attack does 30 damage times the number of heads. 30x
{P}{P}{P} Sight Hit Place 8 damage counters on each Defending Pokémon in any way you choose.

Weakness: {D}
Resistance: {F}
Retreat Cost: {C}
Credit: Carrington388

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Wallace’s Walrein ex
Pokémon card
{W}
150 HP
Stage 2 Pokémon
Evolves from Wallace’s Sealeo
Put Wallace’s Walrein ex on the Stage 1 card
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {L}{M}
Resistance: n/a
Retreat cost: {C}{C}{C}
{W}{W}{W}{W} Pack Ice Does 60 damage plus 20 more damage for each {W} Energy attached to all of your Pokémon in play but not used to pay for this attack’s Energy cost. 60+
{W}{W}{W}{W}{W} Washout Shuffle all cards attached to each of your opponent's Pokémon into his or her deck. 90
Credit: Sunflorazumarill

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Jason’s Venusaur ex
Pokémon card
{G}
160 HP
Stage 2 Pokémon
Evolves from Jason’s Ivysaur
Put Jason’s Venusaur ex on the Stage 1 card
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {R}{P}
Resistance: {W} -30
Retreat cost: {C}{C}{C}
PokéBODY: Super Energy Growth All Energy cards attached to Jason’s Venusaur ex provide {G} instead of its usual type.
{G}{G}{G}{G}{G} Hyper Leaf Discard all Energy cards attached to Jason’s Venusaur ex or this attack does nothing. This attack does 40 damage to 1 of your opponent's Pokémon for each Energy card discarded this way. You may not do more than 80 damage to the same Pokémon.
Credit: Sunflorazumarill

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Glacia’s Jynx ex
Pokémon card
{W}
100 HP
Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {M}
Resistance: n/a
Retreat cost: {C}
{W} Icicle Spear Flip 4 coins. This attack does 20 damage times the number of heads. 20x
{W}{W}{C} Powder Snow The Defending Pokémon is now Asleep. 60
Credit: Sunflorazumarill

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Drake’s Altaria ex
Pokémon card
{C}
110 HP
Stage 1 Pokémon
Evolves from Drake’s Swablu
Put Drake’s Altaria ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: n/a
Resistance: {F} -30
Retreat cost: {C}
{G}{R}{W} Dragon Jet Stream If the Defending Pokémon already has any damage counters on it, the Defending Pokémon is now Poisoned, Burned, and Confused. 40
{C}{C}{C}{C} Impaling Flight Discard a basic Energy card attached to Drake’s Altaria ex or this attack does nothing. Drake’s Altaria ex can’t use this attack during your next turn. 100
Credit: Sunflorazumarill

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Steven’s Metagross ex
160 HP {M}
Stage 2 Pokémon (evolves from Steven's Metang)

{P}{P}{C}{C} Psy Radiation Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage to that Pokémon for each Energy card attached to it. (Don't apply Weakness and Resistance for Benched Pokémon.) 60
{M}{M}{C}{C} Meteor Crush This attack does 40 damage times the total number of {M} Energy cards attached to all Pokémon in play (yours and your opponent's) (including this one). 40x

Weakness: {R}{F}
Resistance: {G}
Retreat cost: {C}{C}{C}
Credit: Carrington388

POKéGYM said:

Back to back posts merged. The following information has been added:

Here are this set’s Shining Pokémon!

Brawly's Shining Hitmontop (F) HP60
Basic (You can't have more then 1 Brawly's Shining Hitmontop in your deck)

Kick (F) 20

Blazing Kick (F)(R)(R) 40+
Flip a coin. If heads, this attack does 40 damage plus 10 more damage. If tails, the Defending Pokémon is now Burned and can't retreat until the end of your opponent's next turn.

Hyper Kicks (F)(F)(L) 60+
Flip a coin. If heads, this attack does 60 damage plus 10 more damage. If tails, put 1 damage counter on 2 of your opponent's Benched Pokémon.

Weakness (P)
Resistance
Retreat Cost (C)
Credit: Ancient Pokémon Trainer

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Tate & Liza's Shining Lunatone
70 HP {P}
Basic Pokémon (You may have only 1 Tate & Liza's Shining Lunatone in your deck.)

Poké-BODY Moon Guard
Any damage done to Tate & Liza's Shining Lunatone by an attack is reduced by 10 (before Weakness and Resistance).
{F}{F} Rock Throw 30
{P}{P}{W}{W} Chill Psy Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 60

Weakness: {D}
Resistance: none
Retreat Cost: {C}{C}
Credit: Carrington388

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Wallace’s Shining Milotic
Pokémon card
{W}
80 HP
Basic Pokémon
You can’t have more than 1 Wallace’s Shining Milotic in your deck
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W}{P} Spiral Current If there are no Special Energy cards attached to the Defending Pokémon, return the Defending Pokémon and all cards other than Energy cards attached to it to your opponent’s hand. (Discard all Energy cards attached to the Defending Pokémon.) 30
{W}{W}{L}{L} Aurora Plasma If there are any {L} Energy cards in your discard pile, you may attach 1 of them to Wallace’s Shining Milotic. If you do, discard an Energy card attached to the Defending Pokémon. 60
Credit: Sunflorazumarill

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Jason’s Shining Tropius
Pokémon card
{G}
70 HP
Basic Pokémon
You can’t have more than 1 Jason’s Shining Tropius in your deck
Weakness: {R}
Resistance: {F} -30
Retreat cost: {C}{C}
PokéPOWER: Rainbow Fruit Whenever Jason’s Shining Tropius attacks, if there are any Energy cards attached to it, you may discard 1 of those Energy cards. If you do, apply Weakness and Resistance as if Jason’s Shining Tropius was the same type as the Energy card you discarded. This power can’t be used if Jason’s Shining Tropius is affected by a Special Condition.
{G}{R}{W}{P} Rainbow Cyclone Flip a coin for each type of Energy attached to Jason’s Shining Tropius. This attack does 30 damage times the number of heads. 30x
Credit: Sunflorazumarill

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Glacia’s Shining Walrein
Pokémon card
{W}
100 HP
Basic Pokémon
You can’t have more than 1 Glacia’s Shining Walrein in your deck
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}{C}
{W}{L} Ice Lightning Discard all {L} Energy cards attached to Glacia’s Shining Walrein or this attack does nothing. Flip a number of coins equal to the number of {L} Energy cards discarded in this way. This attack does 30 damage times the number of heads. If you get 1 or more heads, the Defending Pokémon is now Paralyzed. 30x
{W}{G}{G} Arctic Poison Discard all {G} Energy cards attached to Glacia’s Shining Walrein or this attack does nothing. The Defending Pokémon is now Poisoned and place a Freeze counter on the Defending Pokémon. While a Pokémon has a Freeze counter, that Pokémon may not attack or retreat while Glacia’s Shining Walrein remains your Active Pokémon. 40
{W}{W}{P}{P} Frigid Distortion Discard all {P} Energy cards attached to Glacia’s Shining Walrein or this attack does nothing. Choose and discard a number of Energy cards attached to the Defending Pokémon equal to the number of Energy cards discarded from Glacia’s Shining Walrein. If there are fewer Energy cards than that attached to the Defending Pokémon, discard all of them. 50
Credit: Sunflorazumarill

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Drake’s Shining Salamence
Pokémon card
{C}
100 HP
Basic Pokémon
You can’t have more than 1 Drake’s Shining Salamence in your deck
Weakness: n/a
Resistance: {F} -30
Retreat cost: {C}{C}{C}
{R}{L}{F}{C}{C} Intensity Flare Discard either a {R}, {L}, or {F} Energy card attached to Drake’s Shining Salamence or this attack does nothing. This attack does 30 damage times the total number of Energy cards of that type attached to all Pokémon in play (yours and your opponent’s). 30x
{G}{W}{P}{C}{C} Psytoxic Twister Discard either a {G}, {W}, or {P} Energy card attached to Drake’s Shining Salamence or this attack does nothing. If you discarded a {G} Energy card, the Defending Pokémon is now Poisoned. If you discarded a {W} Energy card, the Defending Pokémon is now Asleep. If you discarded a {P} Energy card, the Defending Pokémon is now Confused. 50
Credit: Sunflorazumarill

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Steven's Shining Registeel
80 HP {M}
Basic Pokémon (You may have only 1 Steven's Shining Registeel in your deck.)

{M}{F} Metal Rock Discard all {F} Energy cards attached to Steven's Shining Registeel. This attack does 30 damage plus 20 more damage for each card discarded in this way. 30+
{M}{W}{P} Metal Ice This attack does 50 damage plus 20 more damage for each {M} Energy card attached to Roxanne's Shining Regirock but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. 50+

Weakness: {R}
Resistance: {G}
Retreat Cost: {C}{C}{C}
Credit: Carrington388

POKéGYM said:

Back to back posts merged. The following information has been added:

Here are this set’s Crystal Pokémon!

Brawly’s Poliwrath
Pokémon card
{CRY}
100 HP
Stage 2 Pokémon
Evolves from Brawly’s Poliwhirl
Put Brawly’s Poliwrath on the Stage 1 card
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Crystal Type Whenever you attach a {F}, {W}, or {P} Energy card from your hand to Brawly’s Poliwrath, Brawly’s Poliwrath’s type (color) changes to the type of that Energy card until the end of your turn.
{F}{P} Hypno Punch The Defending Pokémon is now Asleep. 30
{F}{W}{C}{C} Tidal Punch Flip a coin for each {W} Energy attached to Brawly’s Poliwrath. This attack does 40 damage plus 20 more damage for each heads. 40+
Credit: Sunflorazumarill

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Tate & Liza's Solrock
70 HP {CRY}
Basic Pokémon

Poké-BODY Crystal Type
Whenever you attach a {R}, {P}, or {F} Energy card from your hand, to Tate & Liza's Solrock, Tate & Liza's Solrock's type (color) becomes the same as that type of Energy until the end of the turn.
{F}{F} Rock Throw 30
{P}{P}{R}{R} Flaming Psy The Defending Pokémon is now Burned. 60

Weakness: {D}
Resistance: none
Retreat Cost: {C}{C}
Credit: Carrington388

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Wallace’s Kyogre
90 HP {CRY}
Basic Pokémon

Poké-BODY Crystal Type
Whenever you attach a {W}, {L}, or {P} Energy card from your hand to Wallace's Kyogre, Wallace's Kyogre's type (color) changes to the type of that Energy card until the end of your turn.
{W}{L}{C} Shock Pulse Flip a coin. If heads, the Defending Pokémon is now Paralyzed; if tails, the Defending Pokémon is now Confused. 40
{W}{W}{L}{P}{P} Psychoshocktide Discard 1 {W} Energy card, 1 {L} Energy card, and 1 {P} Energy card attached to Wallace's Kyogre or this attack does nothing. If the Defending Pokémon is a Pokémon-ex with 130 more total HP, this attack's base damage is 190 instead of 110. 110

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}
Credit: Carrington388

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Jason’s Cradily
Pokémon card
{CRY}
80 HP
Stage 2 Pokémon
Evolves from Jason’s Lileep
Put Jason’s Cradily on the Stage 1 card
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Crystal Type Whenever you attach a {G}, {F}, or {W} Energy card from your hand to Jason’s Cradily, Jason’s Cradily’s type (color) changes to the type of that Energy card until the end of your turn.
{G}{W}{W} Freezing Acid Flip a coin. If heads, place a Freeze counter on the Defending Pokémon. While a Pokémon has a Freeze counter, that Pokémon may not attack or retreat while Jason’s Cradily remains your Active Pokémon. 30
{G}{G}{F}{F} Vine Quake Each Defending Pokémon is now Poisoned. This attack does 10 damage to every Benched Pokémon (yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.) 50
Credit: Sunflorazumarill

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Glacia's Piloswine
Pokémon card
{CRY}
80 HP
Stage 1 Pokémon
Evolves from Glacia's Swinub
Put Glacia's Piloswine on the Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Crystal Type Whenever you attach a {W}, {F}, or {G} Energy card from your hand to Glacia's Piloswine, Glacia's Piloswine's type (color) changes to the type of that Energy card until the end of your turn.
{W}{G}{G} Ice Plant Flip a coin. If heads, this attack does 30 damage plus 30 more damage and the Defending Pokémon is now Paralyzed. 30+
{W}{W}{F}{F} Ice Quake Flip a coin. If heads, place a Freeze counter on the Defending Pokémon. While a Pokémon has a Freeze counter, it can't attack or retreat as long as Glacia's Piloswine remains your Active Pokémon. This attack does 10 damage to every Benched Pokémon (yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.) 40
Credit: Sunflorazumarill

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Drake’s Flygon
Pokémon card
{CRY}
100 HP
Stage 2 Pokémon
Evolves from Drake’s Vibrava
Put Drake’s Flygon on the Stage 1 card
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Crystal Type Whenever you attach a {F}, {R}, or {L} Energy card from your hand to Drake’s Flygon, Drake’s Flygon’s type (color) changes to the type of that Energy card until the end of your turn.
{R}{L} Dragon Flare Flip a coin. If heads, the Defending Pokémon is now Burned. Either way, flip another coin. If heads, the Defending Pokémon is now Paralyzed. 20
{F}{F}{R}{L} Energy Quake Does 60 damage plus 20 more damage for each Energy card attached to the Defending Pokémon. This attack then does 10 damage to each of your own Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 60+
Credit: Sunflorazumarill

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Steven’s Aggron
Pokémon card
{CRY}
110 HP
Stage 2 Pokémon
Evolves from Steven’s Lairon
Put Steven’s Aggron on the Stage 1 card
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}{C}{C}
PokéBODY: Crystal Type Whenever you attach a {M}, {F}, or {L} Energy card from your hand to Steven’s Aggron, Steven’s Aggron’s type (color) changes to the type of that Energy card until the end of your turn.
{M}{L}{L} Electromagnetic Crash If there are any Special Energy cards attached to the Defending Pokémon, this attack does 40 damage plus 40 more damage. 40+
{M}{M}{F}{F} Metallic Compression Discard 2 Energy cards attached to Steven’s Aggron or this attack does nothing. 100
Credit: Sunflorazumarill

POKéGYM said:

Back to back posts merged. The following information has been added:

Here are this set’s Pokémon *!

Brawly's Hariyama *
Basic (F) Pokemon
You can't have more than 1 Pokemon * in your deck.
90hp

(F) Fist Shoot (30)
Discard 1 (F) Energy card attached to Brawly's Hariyama *.

(F)(F)(F) Surf Tackle (30)
Choose 1 of your opponent's Benched Pokemon. This attack does 30 damage to that Pokémon. (Don't apply Weakness or Resistance for Benched Pokemon.)

Weakness (P)
Resistance
Retreat Cost (C)(C)
Credit: Shiftrymaster68

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Tate & Liza's Claydol *
Pokémon card
{P}
90 HP
Basic Pokémon
You can't have more than 1 Pokémon * in your deck.
Weakness: {P}
Resistance: {L} -30
Retreat cost: {C}{C}
{F}{F} Sandstorm Does 10 damage to every Benched Pokémon (yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.) 30
{P}{P}{P} Psychic Clay Surge If there are any basic {F} Energy cards attached to Tate & Liza’s Claydol *, discard all Energy cards attached to Tate & Liza’s Claydol * and this attack does 50 damage plus 30 more damage plus 30 more damage for each basic {F} Energy card discarded in this way. 50+
Credit: Sunflorazumarill

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Wallace's Luvdisc*
70 HP {W}
Basic Pokémon

{W} Lawn Spray Choose 1 of your {G} Pokémon in play. If that Pokémon has Resistance to {W}, remove all damage counters from that Pokémon; if that Pokémon does not have Resistance to {W}, remove 4 damage counters from that Pokémon.
{W}{W}{W} Poison Kiss The Defending Pokémon is now Poisoned. 40

Weakness: {L}
Resistance: none
Retreat Cost: {C}
Credit: Carrington388

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Jason’s Breloom *
Pokémon card
{G}
80 HP
Basic Pokémon
You can't have more than 1 Pokémon * in your deck.
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Dry Ice Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{G}{G}{G} Forest Spore Cloud If Jason’s Breloom * was damaged by an attack from 1 of your opponent’s Pokémon during your last turn that is the same type (color) as Jason’s Breloom *’s Weakness, this attack does 40 damage to each of your opponent’s Pokémon and discard 2 Energy cards attached to each Defending Pokémon. Don’t apply Weakness and Resistance.
Credit: Sunflorazumarill

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Glacia's Walrein *
HP 110 {W}
Basic Pokemon
You can't have more than 1 Pokemon * in your deck.

{W}{C}{C} Ice Ball 40
{W}{W}{W}{W} Ice Spring Move all Energy cards attached to Glacia's Walrein * to 1 of your Benched Pokémon. Then your opponent moves all Energy cards attached to the Defending Pokémon to 1 of his or her Benched Pokemon. Then your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon. Then you switch Glacia's Walrein * with 1 of your Benched Pokémon. 70

Weakness: {L}
Resistance: n/a
Retreat Cost: {C}{C}{C}
Credit: FireGreen511

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Drake's Salamence *
Pokémon card
{C}
120 HP
Basic Pokémon
You can't have more than 1 Pokémon * in your deck.
Weakness: n/a
Resistance: {F} -30
Retreat cost: {C}{C}{C}
{C}{C}{C} Super Dragon Claw Discard either 1 {R} or 1 {W} Energy card attached to Drake’s Salamence * or this attack does nothing. Flip a coin until you get tails. This attack does 40 damage times the number of heads. 40x
{R}{W}{C}{C} Dragon Spout If you have less Benched Pokémon than your opponent, this attack does 20 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 40
Credit: Sunflorazumarill

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Steven’s Metagross *
Pokémon card
{M}
120 HP
Basic Pokémon
You can't have more than 1 Pokémon * in your deck.
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}{C}{C}
{C}{C}{C} Magnetic Link Search your deck for a {P} or {M} Energy card and attach it to 1 of your Pokémon in play. Shuffle your deck afterward. 30
{M}{P}{C}{C} Cosmic Meteor Discard all {M} Energy cards attached to Steven’s Metagross *. This attack does 50 damage to each of your opponent’s Pokémon that has any Special Energy cards attached to it. Don’t apply Weakness and Resistance.
Credit: Sunflorazumarill

POKéGYM said:

Back to back posts merged. The following information has been added:

Here’s this set's boxtopper. Since the use of Mime Jr. and Weavile in cards began partway through this set block, I've decided to go back and give such appropriate cards to certain ownernames. Here's the fourth of them, done by Carrington388.

Rocket's Weavile
90 HP {D}
Stage 1 Pokémon (Evolves from Rocket's Sneasel)

Poké-BODY Blast-Off Armor
If this power is active, Rocket's Weavile is both {W}{D} type.
{C}{C} Cold Swipe If there are any {W} Energy cards attached to Rocket's Weavile, flip a coin. If heads, the Defending Pokémon is now Paralyzed. 30
{D}{D}{C}{C} Dark Wave This attack does 40 damage to each Defending Pokémon.

Weakness: {F}
Resistance: {P}
Retreat Cost: {C}
 
This first piece of data for this set involves all the Pokémon cards that aren't any of the following: Pokémon-ex, Pokémon-*, Shining Pokémon, {CRY} Pokémon, a legendary Pokémon, a boxtopper, or a fourth-generation Pokémon. Transmit the password to the Tajiri server with Emerald in the GBA slot. Head for any TV (except the one on the lower floors of either your house or the Cove Lily hotel in Lilycove) to watch a program. Here's the program:

Program:
<normal Pokémon News intro>
"We have recieved wonderful news from the Safari Zone. <owner> is hosting the <owner> CUP in the SAFARI ZONE expansion. You have a chance to catch a <Pokémon> and face <owner> for a cash prize!"
<normal Pokémon News closing>
<owner>--The owner on the card.
<Pokémon>--The Pokémon species you transmitted.

Head for the Safari Zone. You'll still have to pay 500 in money to get in, but you'll be given 60 Safari Balls, and they'll ask to hold your Pokémon during the event. Once in the Safari Zone, you'll be whisked right to the expansion, where you can catch the normal Pokémon there plus the one you transmitted. You have unlimited steps during this event. Once you catch 3 Pokémon, the host of the cup or a representative will approach you and want a battle. Each person will use one of two teams of freshly-caught Safari Zone Pokémon at a catchable level, depending on whether you caught the Cup Pokémon or not. Here's the two sets of teams:

SET 1--YOU CAUGHT THE CUP POKÉMON
Leader Falkner(M): Hoothoot, Ledyba, Gligar
Leader Bugsy(M): Ledyba, Spinarak, Shuckle
Leader Whitney(F): Teddiursa, Miltank, Snubbull
Leader Morty(M): Magikarp, Remoraid, Remoraid
Leader Chuck(M): Quagsire, Miltank, Stantler
Leader Jasmine(F): Mareep, Mareep, Mareep
Leader Pryce(M): Marill, Marill, Octillery
Leader Clair(F): Magikarp, Magikarp, Magikarp
Elite Four Will(M): Remoraid, Hoothoot, Octillery
Elite Four Karen(F): Houndour, Houndour, Houndour
Leader Roxanne(F): Wooper, Shuckle, Shuckle
Leader Brawly(M): Aipom, Shuckle, Shuckle
Leader Wattson(M): Pineco, Mareep, Pineco
Leader Flannery(F): Snubbull, Remoraid, Houndour
Leader Norman(M): Aipom, Miltank, Stantler
Leader Winona(F): Hoothoot, Hoothoot, Hoothoot
Leader Tate&Liza(F/F): Teddiursa, Ledyba, Spinarak
Champion Wallace(M): Magikarp, Marill, Octillery
Leader Jason(M): Ledyba, Sunkern, Sunkern
Elite Four Sidney(M): Stantler, Houndour, Houndour
Elite Four Phoebe(F): Ledyba, Hoothoot, Hoothoot
Elite Four Glacia(F): Goldeen, Octillery, Marill
Elite Four Drake(M): Magikarp, Mareep, Snubbull
[PK][MN] Trainer Steven(M): Shuckle, Shuckle, Shuckle

SET 2--YOU DIDN'T CATCH THE CUP POKÉMON
Leader Falkner(M): <Cup Pokémon>, Ledyba, Gligar
Leader Bugsy(M): <Cup Pokémon>, Spinarak, Shuckle
Leader Whitney(F): <Cup Pokémon>, Miltank, Snubbull
Leader Morty(M): <Cup Pokémon>, Remoraid, Remoraid
Leader Chuck(M): <Cup Pokémon>, Miltank, Stantler
Leader Jasmine(F): <Cup Pokémon>, Mareep, Mareep
Leader Pryce(M): <Cup Pokémon>, Marill, Octillery
Leader Clair(F): <Cup Pokémon>, Magikarp, Magikarp
Elite Four Will(M): <Cup Pokémon>, Hoothoot, Octillery
Elite Four Karen(F): <Cup Pokémon>, Houndour, Houndour
Leader Roxanne(F): <Cup Pokémon>, Shuckle, Shuckle
Leader Brawly(M): <Cup Pokémon>, Shuckle, Shuckle
Leader Wattson(M): <Cup Pokémon>, Mareep, Pineco
Leader Flannery(F): <Cup Pokémon>, Remoraid, Houndour
Leader Norman(M): <Cup Pokémon>, Miltank, Stantler
Leader Winona(F): <Cup Pokémon>, Hoothoot, Hoothoot
Leader Tate&Liza(F/F): <Cup Pokémon>, Ledyba, Spinarak
Champion Wallace(M): <Cup Pokémon>, Marill, Octillery
Leader Jason(M): <Cup Pokémon>, Sunkern, Sunkern
Elite Four Sidney(M): <Cup Pokémon>, Houndour, Houndour
Elite Four Phoebe(F): <Cup Pokémon>, Hoothoot, Hoothoot
Elite Four Glacia(F): <Cup Pokémon>, Octillery, Marill
Elite Four Drake(M): <Cup Pokémon>, Mareep, Snubbull
[PK][MN] Trainer Steven(M): <Cup Pokémon>, Shuckle, Shuckle
<Cup Pokémon>--The Pokémon of the card you transmitted

If you win the battle, you'll recieve a 5000 cash stake. Either way, you'll return to the desk. If you won the battle, you'll send your catch to the PC; if you lost the battle, you'll be forced to let your catch go. Either way, you'll have your Pokémon returned to you, and swap your Safari Balls for 100 in money for each remaining ball.


Since legendaries and fourth-generation Pokémon cannot be the Cup Pokémon, there are other pieces of data for them. They are as follows:

Pokémon Peace Squad:
Rated T: Cartoon Violence, Drug Reference, Crude Humor, Mild Language, Mild Lyrics, Suggestive Themes

This piece of data is an episodic saga that spans all sets in this series from EX: Orange League to the end. Each block is transmitted separately, but the blocks must be taken in order to see the saga through from beginning to end. You play as many trainers through this saga, but they'll be unlocked as you go along. After transmitting the episode as well as any progress you've gained so far, you select an open area in the episode, as well as a character unless it's your first time through Area 1 of the episode (in which case you must make it through with a chosen character before you can use anyone else). The game is played from the first-person perspective on the top screen. The bottom screen shows a map of the current area on the left side as well as a timer during timed objectives (such as the bomb escort in Forest Highway or the main objective of Green Hill); the right side is where you use the wriststrap to move your character. The Control Pad allows your character to look up and down, and strafe left and right. The L and R buttons allow the character to use an attack from one of their Pokémon. (Liza, Sonrisa, Duplica, and Samantha only have Pokémon actions on L. Those characters have alternate R actions.) The A button jumps, the B button punches, and the Y button grabs most obstacles. The X button is an action button, and most of the time, it's for defense. There is also one additional button, Select, available only to those playing with Tate & Liza; this will allow you to switch from Tate to Liza and vice versa (the other will follow). (Pokémon actions don't differ between the two, and the two are pretty much identical in control scheme and statistics, except that Tate's slightly faster while Liza's slightly stronger.) Anytime you quit or at the end of an episode, you'll be shown a password. This is a password that allows you to continue your progress in an episode as well as go back to prior episodes with characters from later episodes (i.e. Brock in Episode 1, Falkner in Episode 3, etc.), as well as go on to the next episode if you've finished an episode.

Characters unlocked at the end of an area can be used if you decide to go back to a previous area before starting the next. Example: If you clear Episode 2 Area 1, you can then take Erika to, say, Episode 1 Area 2 right away. Characters unlocked at the start of an area can't be used if you go back to a previous area before starting the area where you unlock them. Example: You can't take Koga to, say, Episode 1 Area 3 until you enter Episode 3 Area 2 to make him selectable. The episodes end after each third area; characters unlocked at the end of an episode can be selected if you return to that episode (or a previous one) before moving on to the next one and will be available upon finishing Area 1 of the following episode (except in the case of those unlocked in Final Episode Area 3, in which case you can only take them back to previous missions).

Here's a list of the episodes, trainers first encountered in each episode, and the areas in each episode:

Episode 1: Magma Volcano Base
Guide: Prof. Oak
Necessary Cards: Cissy's Kyogre, Cissy's Suicune, Danny's Groudon, Drake's Ho-Oh, Drake's Lugia, Drake's Rayquaza, Drake's Munchlax, Rudy's Raikou, Rudy's Zapdos (all EX: Orange Islands)
Area 1: Forest Highway
-Initial Character: Cissy
-Unlocked at End of Area: Danny
Area 2: Red Mountain
-Unlocked at Start of Area: Rudy
-Unlocked at Start of Area: Luana
Area 3: Magma Lab
-Unlocked at Start of Area: Drake-OI
-Unlocked at End of Area: Floreia

Episode 2: Aqua Ocean Base
Guides: Prof. Oak (Emerald Coast, early going), Ocean Liner Captain (after taking over from Prof. Oak)
Necessary Cards: Blaine's Entei, Blaine's Ho-Oh, Blaine's Moltres, Brock's Groudon, Brock's Regirock, Erika's Celebi, Lt. Surge's Raikou, Lt. Surge's Zapdos, Misty's Kyogre, Brock's Bonsly (all EX: Kanto League Tier 1)
Area 1: Emerald Coast
-Initial Character: Brock
-Unlocked At End of Area: Erika
-Characters from Episode 1 Become Selectable at End of Area
Area 2: Ocean Liner
-Unlocked at Start of Area: Misty
-Unlocked at End of Area: Lorelei
Area 3: Aqua Dome
-Unlocked at Start of Area: Bruno
-Unlocked at End of Area: Gary

Episode 3: Flora Jungle Base
Guide: Prof. Oak
Necessary Cards: Giovanni's Groudon, Giovanni's Mewtwo, Sabrina's Celebi, Sabrina's Deoxys, Sabrina's Jirachi, Sabrina's Latias, Sabrina's Latios, Sabrina's Lugia, Sabrina's Mew, Sabrina's Mewtwo, Aeris's Munchlax, Sabrina's Mime Jr. (all EX: Kanto League Tier 2)
Area 1: Green Hill
-Initial Character: Lt. Surge
-Characters from Prior Episodes Become Selectable at End of Area
Area 2: Amazon Dense
-Unlocked at Start of Area: Koga
-Unlocked at End of Area: Agatha
Area 3: Flora Cave
-Unlocked at Start of Area: Sabrina
-Unlocked at End of Area: Ritchie

Episode 4: GUN HQ (yes, it's supposed to be all caps!)
Guide: Prof. Oak
Necessary Cards: Lance's Latias, Lance's Latios, Lance's Rayquaza, Lorelei's Articuno, Lorelei's Regice, Lorelei's Weavile (all EX: Kanto League Tier 3)
Area 1: Route 99
-Initial Character: Eusine
-Unlocked at End of Area: Luka
-Characters from Prior Episodes Become Selectable at End of Area
Area 2: GUN Highway
-Unlocked at Start of Area: Giovanni
-Unlocked at Start of Area: Blaine
Area 3: Metal Rapids
-Unlocked at Start of Area: Lance
-Unlocked at End of Area: Janine

Episode 5: Rocket Empire
Guide: Dr. Eggman
Necessary Cards: Falkner's Articuno, Falkner's Ho-Oh, Falkner's Lugia, Falkner's Moltres, Falkner's Rayquaza, Falkner's Zapdos (all EX: Johto League Tier 1)
Area 1: Grand Metropolis
-Initial Character: Misty
-Unlocked at End of Area: Bugsy
-Other Characters from Prior Episodes Become Selectable at End of Area
Area 2: Radio Mess
-Unlocked at Start of Area: Falkner
-Unlocked at End of Area: Casey
Area 3: Rocket Chase
-Unlocked at Start of Area: Whitney
-Unlocked at End of Area: Shingo

Episode 6: Plasma Power Base
Guide: Dr. Eggman
Necessary Cards: Clair's Latias, Clair's Latios, Clair's Rayquaza, Jasmine's Jirachi, Jasmine's Registeel, Pryce's Articuno, Pryce's Regice, Pryce's Suicune, Will's Celebi, Will's Jirachi, Will's Mew, Will's Mewtwo (all EX: Johto League Tier 2)
Area 1: Capital City
-Initial Character: Jasmine
-Characters from Prior Episodes Become Selectable at End of Area
Area 2: Mad Train
-Unlocked at Start of Area: Morty
-Unlocked at End of Area: Will
Area 3: Plasma Power Plant
-Unlocked at Start of Area: Chuck
-Unlocked at End of Area: Harrison

Episode 7: Cipher Shadow Realm (It's recommended you use a DS Lite for this stage)
Guide: Mysterious Voice
Necessary Cards: Karen's Weavile, Morty's Mime Jr. (both EX: Johto League Tier 1), Pryce's Weavile, Will's Mime Jr., Whitney's Munchlax (all EX: Johto League Tier 2)
Area 1: Valley of Light
-Initial Character: Pryce
-Characters from Prior Episodes Become Selectable at End of Area
Area 2: Mystic Cave
-Unlocked at Start of Area: Clair
-Unlocked at End of Area: Drew
Area 3: Cipher Key Lair
-Unlocked at Start of Area: Karen
-Unlocked at End of Area: Liza

Episode 8: Turk Domain
Guide: Cloud (was the Mysterious Voice in episode 7)
Necessary Cards: Flannery's Entei, Flannery's Ho-Oh, Flannery's Moltres, Roxanne's Groudon, Roxanne's Regirock, Wattson's Raikou, Wattson's Zapdos, Winona's Articuno, Winona's Ho-Oh, Winona's Lugia, Winona's Moltres, Winona's Rayquaza, Winona's Zapdos (all EX: Hoenn League Tier 1)
Area 1: Midgar City
-Initial Character: Trixie
-Characters from Prior Episodes Become Selectable at End of Area
Area 2: Wutai
-Unlocked at Start of Area: Roxanne
-Unlocked at Start of Area: Wattson
Area 3: The Forgotten City
-Unlocked at Start of Area: Brawly
-Unlocked at End of Area: Electra

Episode 9: Snagem Shuttle Recovery
Guide: Cloud
Necessary Cards: Drake's Latias, Drake's Latios, Drake's Rayquaza, Glacia's Articuno, Glacia's Regice, Jason's Celebi, Steven's Jirachi, Steven's Registeel, Tate & Liza's Celebi, Tate & Liza's Deoxys Tate & Liza's Jirachi, Tate & Liza's Latias, Tate & Liza's Latios, Tate & Liza's Lugia, Tate & Liza's Mew, Tate & Liza's Mewtwo, Wallace's Kyogre, Wallace's Suicune (all EX: Hoenn League Tier 2)
Area 1: Lost Desert
-Initial Character: Wallace
-Characters from Prior Episodes Become Selectable at End of Area
Area 2: Pyramid Cave
-Unlocked at Start of Area: Norman
-Unlocked at End of Area: Harley
Area 3: Launch Bay
-Unlocked at Start of Area: Flannery
-Unlocked at End of Area: Sonrisa

Final Episode: Draco Space
Guide: Dr. Eggman (Space Colony ARK and Draco Spacelab Area 5), Cloud (Space Station and Draco Spacelab Area 5), Prof. Oak (Draco Spacelab Areas 1-5)
Necessary Cards: Norman's Munchlax, Roxanne's Bonsly, Sidney's Weavile (all EX: Hoenn League Tier 1), Glacia's Weavile, Tate & Liza's Mime Jr. (both EX: Hoenn League Tier 2)
Area 1: Space Colony ARK
-Initial Character: Milane
-Characters from Prior Episodes Become Selectable at End of Area
Area 2: Space Station
-Unlocked at Start of Area: Winona
-Unlocked at Start of Area: Tate & Liza
-Unlocked at End of Area: Robert
-Unlocked at End of Area: Steven
Area 3: Draco Spacelab
-Unlocked at Start of Area 1: Duplica
-Unlocked at Start of Area 2: Sidney
-Unlocked at Start of Area 3: Phoebe
-Unlocked at Start of Area 4: Glacia
-Unlocked at Start of Area 5: Drake-HE4
-Unlocked at End of Area 5: Samantha
-Unlocked at End of Area 5: Morrison
-Unlocked at End of Area 5: Tyson-HL
-Unlocked at End of Area 5: Sakura
-Unlocked at End of Area 5: Aeris-K
-Unlocked at End of Area 5: Jason
-Unlocked at End of Area 5: Juan

Here are the specifics of each character's Pokémon and attacks (note that most attacks do damage even if it's not specifically designed for offense; those attacks that don't do damage are listed as such):

Cissy: Seadra's Water Gun, Blastoise's Hydro Pump
-Water Gun: Ranged attack. Used for clearing obstacles.
-Hydro Pump: Ranged attack. Used for offense.
Danny: Nidoqueen's Earthquake, Scyther's Cut
-Earthquake: Ranged attack (somewhat). Used for offense.
-Cut: Melee attack. Used for clearing obstacles.
Rudy: Starmie's Psychic, Electabuzz's Thunderbolt
-Psychic: Ranged attack. Used for moving obstacles.
-Thunderbolt: Ranged attack. Used for offense.
Luana: Alakazam's Psychic, Marowak's Bone Club, Claydol's Cosmic Power
-Psychic: See Rudy.
-Bone Club: Melee attack. Used for both offense and clearing obstacles.
-Cosmic Power: Nondamaging attack aimed at user. Used for defense.
Luana only brings two Pokémon at a time to each area, except in the case of Area 5 of Draco Spacelab. Alakazam is always on L, and Claydol is always on R except in Area 5 of Draco Spacelab (where it's on X). Marowak, if it's brought, is on R if Alakazam is present or on L if Claydol is present (unless Claydol's on X).
Drake-OI: Steelix's Iron Tail, Dragonite's Dragonbreath
-Iron Tail: Melee attack. Used for clearing obstacles.
-Dragonbreath: Ranged attack. Used for offense.
Floreia: Cloyster's Ice Beam, Sunflora's Razor Leaf
-Ice Beam: Ranged attack. Used for defense.
-Razor Leaf: Ranged attack. Used for clearing obstacles and for offense.
Brock: Forretress's Explosion, Golem's Rock Slide
-Explosion: Timed attack. Used for clearing large obstacles. One use per area.
-Rock Slide: Ranged attack. Used for offense and defense.
Erika: Vileplume's Sleep Powder, Bellossom's Magical Leaf
-Sleep Powder: Nondamaging ranged attack. Used to disorient enemies.
-Magical Leaf: Ranged homing attack. Used for offense.
Misty: Gyarados's Flamethrower, Starmie's Hydro Pump
-Flamethrower: Ranged attack. Used for offense and to clear certain obstacles.
-Hydro Pump: See Cissy.
Lorelei: Cloyster's Icicle Spear, Jynx's Lovely Kiss
-Icicle Spear: Ranged attack. Used for offense.
-Lovely Kiss: Nomdamaging ranged attack. Used to disorient enemies.
Bruno: Hitmonchan's Mach Punch, Steelix's Rock Slide
-Mach Punch: Melee attack. Used for defense.
-Rock Slide: See Brock.
Gary: Blastoise's Hydro Pump, Umbreon's Faint Attack
-Hydro Pump: See Cissy.
-Faint Attack: Melee homing attack. Used for getting past obstacles.
Lt. Surge: Magneton's Metal Sound, Raichu's Thunder
-Metal Sound: Nondamaging ranged attack. Used to disorient enemies.
-Thunder: Ranged attack. Used for offense.
Koga: Venomoth's Confusion, Weezing's Sludge Bomb
-Confusion: Ranged attack. Used for moving obstacles and disorienting enemies.
-Sludge Bomb: Ranged attack. Used for offense.
Agatha: Crobat's Air Cutter, Gengar's Hypnosis
-Air Cutter: Ranged attack. Used for offense.
-Hypnosis: Nondamaging ranged attack. Used to disorient enemies.
Sabrina: Espeon's Swift, Alakazam's Psychic
-Swift: Ranged homing attack. Used for offense.
-Psychic: See Rudy.
Ritchie: Cruise's (Pupitar) Rock Slide, Sparky's (Pikachu) Agility
-Rock Slide: See Brock.
-Agility: Nondamaging melee attack. Used for getting past obstacles and for defense.
Eusine: Electrode's Explosion, Alakazam's Psychic
-Explosion: See Brock.
-Psychic: See Rudy.
Luka: Mantine's Wing Attack, Remoraid's Psybeam
-Wing Attack: Melee attack. Used for offense.
-Psybeam: Ranged attack. Used to disorient enemies.
Giovanni: Persian's Slash, Rhydon's Rock Blast
-Slash: Melee attack. Used for offense. May deliver an instant-knockout blow.
-Rock Blast: Ranged attack. Used for clearing obstacles.
Blaine: Magmar's Fire Blast, Arcanine's Extremespeed
-Fire Blast: Ranged attack. Used for offense.
-Extremespeed: Melee attack. Used for defense.
Lance: Dragonite's Dragonbreath, Aerodactyl's Agility
-Dragonbreath: See Drake-OI.
-Agility: See Ritchie.
Janine: Crobat's Air Cutter, Tentacruel's Acid
-Air Cutter: See Agatha.
-Acid: Ranged attack. Used for clearing obstacles.
Bugsy: Ariados's Spider Web, Scyther's Fury Cutter
-Spider Web: Nondamaging ranged attack. Used for defense.
-Fury Cutter: Melee attack. Used for offense. A strong enough one can also clear obstacles.
Falkner: Dodrio's Drill Peck, Pidgeot's Whirlwind
-Drill Peck: Melee attack. Used for offense.
-Whirlwind: Nondamaging ranged attack. Used for moving obstacles.
Casey: Beedrill's Pin Missile, Elekid's Thunderpunch
-Pin Missile: Ranged attack that fires 2-5 shots (usually 3) with one button press. Used for offense. May poison enemies.
-Thunderpunch: Melee attack. Used for offense. May paralyze enemies.
Whitney: Miltank's Milk Drink, Clefairy's Metronone
-Milk Drink: Nondamaging attack aimed at user. Used for health recovery.
-Metronome: Pulls the attack of a random Pokémon (other than Metronome or Transform) and uses it.
Shingo: Blade's (Scizor) Metal Claw, Heracross's Endure
-Metal Claw: Melee attack. Used for offense.
-Endure: Nondamaging attack aimed at user. Used for defense.
Jasmine: Steelix's Iron Defense, Magneton's Thunderbolt
-Iron Defense: Nondamaging attack aimed at user. Used for defense.
-Thunderbolt: See Rudy.
Morty: Haunter's Hypnosis, Gengar's Dream Eater
-Hypnosis: See Agatha.
-Dream Eater: Melee attack. Used for offense. Works only on disoriented enemies.
Will: Xatu's Steel Wing, Exeggutor's Egg Bomb
-Steel Wing: Melee attack. Used for offense.
-Egg Bomb: Ranged attack. Used to destroy obstacles.
Chuck: Poliwrath's Dynamicpunch, Primeape's Rock Smash
-Dynamicpunch: Melee attack. Used for offense and to disorient enemies.
-Rock Smash: Melee attack. Used to remove obstacles.
Harrison: Blaziken's Blaze Kick, Weavile's Faint Attack
-Blaze Kick: Melee attack. Used for offense. May deliver an instant-knockout blow.
-Faint Attack: See Gary.
Pryce: Dewgong's Signal Beam, Piloswine's Blizzard
-Signal Beam: Ranged attack. Used to lure enemies and for offense.
-Blizzard: Ranged attack. Used to disorient enemies and for defense.
Clair: Dragonair's Dragonbreath, Kingdra's Water Gun
-Dragonbreath: See Drake-OI.
-Water Gun: See Cissy.
Drew: Roselia's Magical Leaf, Masquerain's Bubblebeam
-Magical Leaf: See Erika.
-Bubblebeam: Ranged attack. Used for offense. May slow down an enemy.
Karen: Umbreon's Faint Attack, Houndoom's Flamethrower
-Faint Attack: See Gary.
-Flamethrower: See Misty.
Liza: Charla's (Charizard) Flamethrower (R button is a superjump)
-Flamethrower: See Misty.
Trixie: Azumarill's Hydro Pump, Golduck's Confusion
-Hydro Pump: See Cissy.
-Confusion: See Koga.
Roxanne: Golem's Rock Slide, Nosepass's Zap Cannon
-Rock Slide: See Brock.
-Zap Cannon: Ranged attack. Used for offense and to paralyze enemies. Paralysis wears off quickly.
Wattson: Manectric's Crunch, Electrode's Explosion
-Crunch: Melee attack. Used for offense.
-Explosion: See Brock.
Brawly: Hariyama's Arm Thrust, Medicham's Psychic
-Arm Thrust: Melee attack. Used for offense.
-Psychic: See Rudy.
Electra: Electabuzz's Thunderbolt, Lanturn's Thunder Wave
-Thunderbolt: See Rudy.
-Thunder Wave: Nondamaging ranged attack. Used to paralyze enemies. Short range and wears off quickly.
Wallace: Milotic's Water Pulse, Gyarados's Dragonbreath
-Water Pulse: Ranged attack. Used to disorient enemies.
-Dragonbreath: See Drake-OI.
Norman: Vigoroth's Focus Punch, Slaking's Yawn
-Focus Punch: Melee attack. Used for offense. Won't land if Norman takes a hit while attack charges.
-Yawn: Nondamaging ranged attack. Used to disorient enemies.
Harley: Cacturne's Needle Arm, Banette's Shadow Ball
-Needle Arm: Melee attack. Used for offense.
-Shadow Ball: Ranged attack. Used to lower enemy's defenses.
Flannery: Mag's (Magcargo) Rock Slide, Torkoal's Overheat
-Rock Slide: See Brock.
-Overheat: Ranged attack. Used for offense. Range and power diminishes with each hit.
Sonrisa: Sunny's (Sunflora) Magical Leaf (R button throws a bottle of steroids)
-Magical Leaf: See Erika.
Milane: Vileplume's Bullet Seed, Victreebel's Leech Seed
-Bullet Seed: Ranged attack. Used for offense.
-Leech Seed: Ranged attack, no instant damage. Used for health recovery. Recovery is slow and only lasts as long as target is active.
Winona: Swellow's Aerial Ace, Chatot's Sing
-Aerial Ace: Melee homing attack. Used for offense and defense.
-Sing: Nondamaging ranged attack. Used to disorient enemies.
Tate & Liza: Lunatone's Rock Slide, Solrock's Psychic
-Rock Slide: See Brock.
-Psychic: See Rudy.
Robert: Milotic's Surf, Claydol's Cosmic Power
-Surf: Ranged attack. Used for offense. Distance affects damage.
-Cosmic Power: See Luana.
Steven: Metagross's Meteor Mash, Skarmory's Metal Sound
-Meteor Mash: Melee attack. Used for offense.
-Metal Sound: See Lt. Surge.
Duplica: Ditto's Transform (R button is Duplica's disguise action also used to hijack flying robots)
-Transform: Transforms into one of another character's Pokémon and can use that Pokémon's attack. Remove effect with X or R.
Sidney: Crawdaunt's Crabhammer, Mightyena's Yawn
-Crabhammer: Melee attack. Used for offense. Sometimes ignores foe's defense.
-Yawn: See Norman.
Phoebe: Banette's Shadow Ball, Dusclops's Knock Off
-Shadow Ball: See Harley.
-Knock Off: Melee attack. Used for disarming enemies and shaking loose spoils.
Glacia: Glalie's Ice Beam, Walrein's Water Pulse
-Ice Beam: See Floreia.
-Water Pulse: See Wallace.
Drake-HE4: Flygon's Earthquake, Salamence's Dragon Claw
-Earthquake: See Danny.
-Dragon Claw: Melee attack. Used for offense and removing obstacles.
Samantha: Mawile's Bite (R button is a ribbon defense action)
-Bite: Melee attack. Used for offense.
Morrison: Metang's Metal Claw, Gligar's Double Team
-Metal Claw: See Shingo.
-Double Team: Nondamaging attack aimed at user. Used for defense. Can also be used for stealth, but not very well.
Tyson-HL: Meowth's Pay Day, Metagross's Psychic
-Pay Day: Ranged attack. Used for offense. May create a powerup upon projectile landing.
-Psychic: See Rudy.
Sakura: Espeon's Psychic, Beautifly's Silver Wind
-Psychic: See Rudy.
-Silver Wind: Ranged attack. Used for offense. May increase user's stats.
Aeris-K: Blissey's Softboiled, Porygon2's Conversion
-Softboiled: Nondamaging attack. Used for health recovery. Restores one-quarter health to user and to anyone else within five feet.
-Conversion: Nondamaging attack aimed at user. Used for stealth. Only lasts 15 seconds, so be quick!
Jason: Sceptile's Leaf Blade, Breloom's Spore
-Leaf Blade: Melee attack. Used for offense. May deliver an instant-knockout blow.
-Spore: Nondamaging ranged attack. Used for disorienting enemies.
Juan: Milotic's Water Pulse, Buizel's Surf
-Water Pulse: See Wallace.
-Surf: See Robert.

Normal-type moves and Fighting-type moves won't work on transparent foes
Fire-type moves do extra damage against Grass-type obstacles
Water-type moves do extra damage against Rock-type obstacles
Electric-type moves won't work on Ground-type obstacles
Ice-type moves do extra damage against Altaria orbiters
Poison-type moves won't work on metallic foes
Ground-type moves won't work on airborne foes
Psychic-type moves won't work on Dark-type foes
Ghost-type moves won't work on Normal-type foes


The areas and mission objectives will be detailed in the next post.
 
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Here's the area descriptions and their mission objectives (the Voice Notes are for the English-language version of the data and reference that language's Pokémon anime dub, Sonic-series games, and Final Fantasy VII: Advent Children movie dub; these may or may not apply to versions in other languages):

General Voice Notes for Characters Debuting in Episode 1: Cissy, Danny, Rudy, Luana, and Drake-OI use the voices they used in the anime. Floreia uses an original casting for her voice.

Forest Highway:
Description: "A highway in a dense forest at the base of an active volcano. Watch for Team Magma's guards patrolling the area."
This description is shown when the stage is shown on a selection screen.
Objectives:
-Find main path
-Defeat the Team Magma guards
-Rendezvous with Danny on the entrance bridge (objective only available with Cissy)
-Duel Danny (objective only available with Cissy)
-Escort Danny to the base of the mountain (objective only available with Cissy)
-Reach the base of the mountain (objective not available with Cissy)

Voice Notes: The Team Magma guards use a generic voice. Danny and Prof. Oak use the same voices they use in the anime.
Background Music: A remix of the Ilex Forest theme from Gold/Silver/Crystal plays throughout the stage. When fighting Danny, the theme played when fighting against Chaos 0/2/4 in Sonic Adventure DX: Director's Cut is played.

Recommended Characters: Blaine, Bugsy, Flannery
Luana's Pokémon Setup: Alakazam and Claydol

Keep in mind that ANY mission can be failed if the player's HP drops to zero or if the player falls off the stage. You only get one life in each stage, so make the most of it.

The game starts with the chosen character dropping into place and vowing the end of Team Magma. The Forest Highway takes place in a dense forest at the base of a volcano. There is a well-marked main path, as well as a slew of smaller not-so-well-marked paths, that you can travel on. Prof. Oak will come in on the hand radio to give you hints to get through this stage. You can also contact Oak by pausing the game and pressing A to have Prof. Oak repeat the last hint. Only the main path will get you further on in the game, unless you manage to use Explosion to blow up a big shrub blocking a shortcut. Players start on one of the not-so-well-marked paths, and the first objective is to find the main path. It's impossible to fail, since even the shortcut ends up at the main path sooner or later (the end of the shortcut is about two-thirds of the way along the main path). Once players make it to the main path, players must travel on it, beating up every guard along the way. These guards work for Team Magma. The objective there can be failed if you don't defeat every guard that gets in your way...and they will get in your way, even if you take the shortcut. At the end of the main path is a bridge. Anyone but Cissy can just cross it, take the path on the other side of the bridge, and make it to the base of the volcano. However, if Cissy is the one adventuring, Danny will appear to block her progress. After a brief and rather suggestive conversation, a duel will begin where it appears that Cissy has to defeat Danny. However, after about 30 seconds, a bomb siren will go off denoting that there's a bomb under the bridge and more along the path to the volcano! Cissy has no choice, she has to escort Danny to the base of the mountain where it's safe! You have only 5 minutes from the bomb siren to make it to the volcano, or both Cissy and Danny will be destroyed by the bombs. The mission is cleared once the player makes it to the base of the volcano.

Red Mountain:
Description: "An active volcano currently under control of Team Magma. Team Magma's laboratory is situated in this area."
Objectives:
-Scale the mountain
-Destroy or deface Team Magma propoganda
-Defeat the Team Magma guards on the outside of the mountain
-Find way through inner cave
-Defeat the Team Magma guards on the inside of the mountain
-Reach Team Magma's volcano lab

Voice Notes: The Team Magma guards use a generic voice. Prof. Oak uses the voice he uses in the anime.
Background Music: The outside part of the mountain plays "Red Mountain Type 1" from Sonic Adventure DX: Director's Cut. The inside part of the mountain plays "Red Mountain Type 2" from Sonic Adventure DX: Director's Cut.

Recommended Characters: Luana, Brock, Roxanne
Luana's Pokémon Setup: Marowak and Claydol

Red Mountain is an area taken from Sonic Adventure DX: Director's Cut. Team Magma has assumed control of the robots normally there, as well as put their own guards on duty. Additionally, they've put up advertising to make their presence clear as well as electric barriers that zaps any Water-type Pokémon. Again, Prof. Oak will come in on the hand radio from time to time; again, you can have hints repeated using the A button while paused. If you're playing as Duplica, there are a few flying robots throughout the stage you can hijack, but the robots are slow, don't move very well, and have a shield instead of a weapon. The first main objective is to scale the mountain the way Sonic did in Sonic Adventue DX: Director's Cut. Along the way, any Team Magma propoganda must be either destroyed or defeaced, as well as any guards along the way defeated. There is a shortcut you can take that involves number panels, but it's hard to find, much less get there, so you're best off taking the main path; the mechanics behind the shortcut are covered in a later stage where such a path is the main path. The trek doesn't end at the top; you must then take a cable car that will take you to a cave inside the mountain. Making it inside the mountain clears the first three objectives. The other main objective is to make it through the cave. The area where the capsule is in Sonic Adventure DX: Director's Cut is currently inaccessible, since Team Magma's lab blocks the way. Your goal is to make it there. Along the way, you must avoid being hit by lava as well as defeating every Team Magma guard you see here as well. Eventually, you'll make it to Team Magma's lab and clear the mission.

Magma Lab:
Description: "Team Magma's laboratory in the heart of Red Mountain. A well-guarded fortress where Team Magma does their research."
Objectives:
-Locate and dispose of the Blue Orb
-Defeat the Team Magma Grunts
-Defeat Tabitha (objective only available with female characters)
-Defeat Harland (objecitve only avaialble with male characters and Duplica)
-Defeat Courtney
-Defeat Maxie
-Keep Groudon asleep
-Escape the volcano

Voice Notes: The Team Magma Grunts use generic voices. Tabitha uses the voice that was (incorrectly?) given to Hun in the anime. Courtney uses an original casting for her voice. Harland, Maxie, and Prof. Oak use the same voices they used in the anime.
Background Music: The team hideout theme from Ruby/Sapphire/Emerald plays throughout. When fighting Tabitha, Harland, or Courtney, the music that plays when facing a team Admin from Ruby/Sapphire/Emerald plays. When fighting Maxie, the Archie/Maxie battle theme from Ruby/Sapphire/Emerald plays.

Recommended Characters: Brock, Misty, Wallace
Luana's Pokémon Setup: Marowak and Claydol

Here comes the hard part. Team Magma plans to use this volcano and the Blue Orb to awaken Groudon! Team Magma Grunts keep security tight in this place, and you must find and defeat every one! Again, Prof. Oak gives hints via the hand radio. Along the way, you'll have to find the Blue Orb and get rid of it where Team Magma can't get to it. In addition to the grunts, the admins are also available in full force; however, unless you're playing this stage as Duplica, you can only face two of them since there's a set of restrooms midway through the stage, and there's an admin in each! Admins fight tougher than the grunts. Female characters will encounter Tabitha in the women's restroom, while male characters will encounter Harland in the men's restroom. Duplica will have to face both of them by going into the women's restroom as herself, offing Tabitha, then disguising herself as a man, going into the men's restroom, and offing Harland. (For the record, you CAN do it in reverse, but it's easier to do it in the order mentioned.) Further on, you'll encounter the last admin, Courtney; off her like you did Tabitha and/or Harland. Eventually, you'll reach Maxie. He's the hardest member of Team Magma to face, and you'll have to beat him all the same. Once he's fallen, Team Magma will escape and a countdown will begin. You have just two minutes to get past Groudon, through the last part of Red Mountain, and reach the area where you'd normally find the capsule in Sonic Adventure DX: Director's Cut. There, you'll catch an airplane (recognized by Prof. Oak as the Tornado 2) and escape before the facility explodes and Red Mountain erupts! Note that, if you're still holding the Blue Orb when passing Groudon or if Team Magma successfully brings the Blue Orb to Groudon, Groudon will awaken, cause the volcano to erupt, frying you inside and failing the whole mission. Episode 1 will end upon your successful escape.


General Voice Notes for Characters Debuting in Episode 2: Brock, Erika, Misty, Bruno, and Gary use the voices they used in the anime. Same goes for Lorelei, even though she was known as Prima in the anime.

Emerald Coast:
Description: "A popular tourist resort in Station Square. Is Team Aqua hard at work here?."
Objectives:
-Destroy or deface Team Aqua propoganda
-Escape the tourist trap
-Reach the rickety bridge
-Escape the killer whales
-Reach the mossy cave
-Defeat the Team Aqua guards
-Get past the lake and spiked gates
-Reach the number puzzle (objective not available with Brock)
-Rendezvous with Erika at the number puzzle (objective only available with Brock)
-Solve the number puzzle and reach the ship (objective not available with Brock)
-Duel Erika (objective only available with Brock)
-Escort Erika to the ship (objective only available with Brock)

Voice Notes: The captain of the ocean liner uses an original casting. The Team Aqua guards use generic voices. Prof. Oak and Erika use the voices they use in the anime.
Background Music: "Emerald Coast Type 1" and "Emerald Coast Type 2" from Sonic Adventure DX: Director's Cut play in their respective parts of the stage. When fighting Erika, the Hero vs. Dark boss music theme from Sonic Adventure 2 Battle plays in the background.

Recommended Characters: Lt. Surge, Erika, Electra
Luana's Pokémon Setup: Alakazam and Marowak

The plane that flew away at the end of Episode 1 will fly over Station Square to start episode 2. Eventually, the character you chose will parachute out of the plane and land at the start of the Emerald Coast. The character will contact an ocean liner, and get a response asking the character to board the liner on the far end of the coast. Emerald Coast, like Red Mountain, came from Sonic Adventure DX: Director's Cut. However, Team Aqua has littered their own propoganda all over the tourist resort and the rest of the area! Your goal is to get to the far end of the coast, all while destroying or defacing anything with a Team Aqua mark and beating their guards. Starting with this stage, most hints will no longer be provided automatically, you're going to have to pause the game and press A to get most of the hints. At first, Prof. Oak will continue to provide advice via the hand radio, but at a certain point in the stage, the captain of the ocean liner will take the helm from Prof. Oak while Prof. Oak works on his research backlog. You will clear objectives two through five, seven, and either eight or nine as you normally progress through the stage. By the time you get to the number 1 panel, anyone other than Brock can use their jump to go to panels 2 and 3. Jump as soon as you land or else you'll fall! (This is the same mechanic used in the Red Mountain shortcut. It's detailed here due to the fact that it's easier to find at Emerald Coast.) Jump from panel number 5 and you'll make it to the last run toward the ocean liner. Make it to the liner to clear the objective. Brock has it a little harder, as he'll meet Erika at panel number 1. After a brief and rather suggestive conversation, a duel will begin where it appears that Brock has to defeat Erika. However, after about 30 seconds, the captain of the ocean liner will report to Brock about a bomb on the path to the rendezvous! At this point, you only have two minutes to get to the ocean liner, and you've got no choice but to bring Erika with you. If, by the end of two minutes, you haven't yet gotten to the ocean liner, the bomb will explode, either trapping Brock and Erika with no way to reach the ship or destroying Brock and Erika. The mission is cleared upon boarding the ocean liner.

Ocean Liner:
Description: "A grand ocean liner sailing the western seas. One area below deck has the secret to pursue Team Aqua."
Objectives:
-Reach the radio room
-Defend the ship from Team Aqua guards
-Defend the submarine from Team Aqua guards
-Deploy the submarine

Voice Notes: The captain of the ocean liner uses an original casting. The Team Aqua guards use generic voices.
Background Music: The music from the S.S. Anne in FireRed/LeafGreen.

Recommended Characters: Lt. Surge, Wattson, Floreia
Luana's Pokémon Setup: Alakazam and Claydol

Now that you've reached the ocean liner, it's time to contact the mainland that you're pursuing Team Aqua's base. Again, the captain of the ocean liner mans the hand radio. The first objective is to make it to the radio room and make the call. The ship is rather large, but there's nobody aboard that will threaten you...yet. The radio room is rather far away from the starting point. You fail the mission if you destroy the big radio. Once you've made the transmission, though, the captain will tell you that Team Aqua's aboard the ship and fears that they'll hijack the special submarine made for the pursuit or, even worse, try to sink the ship! First, you'll have to defeat every Team Aqua guard along your path and make it to the submarine. Once you reach the submarine, you'll have to defeat every guard that comes at you; if a guard reaches the submarine, they'll hijack it and you fail the mission. You also fail the mission if the submarine is destroyed. Once the guards are gone, you've cleared the mission. The submarine will deploy and head for Team Aqua's base.

Aqua Dome:
Description: "Team Aqua's underwater base deep under the western seas. One dome holds a disturbing discovery..."
Objectives:
-Locate and dispose of the Red Orb
-Defeat the Team Aqua Grunts
-Defeat Matt (objective only available with male characters and Duplica)
-Defeat Shelly (objective only available with female characters)
-Defeat Isabel
-Defeat Archie
-Keep Kyogre asleep
-Return to the surface

Voice Notes: The Team Aqua Grunts use generic voices. Matt uses the voice that was incorrectly given to Tabitha in the anime. Shelly, Isabel, and Archie use the voices they used in the anime. The captain of the ocean liner uses an original casting.
Background Music: The Seafloor Cavern theme from Ruby/Sapphire/Emerald plays throughout. When fighting Matt, Shelly, or Isabel, the music that plays when facing a team Admin from Ruby/Sapphire/Emerald plays. When fighting Archie, the Archie/Maxie battle theme from Ruby/Sapphire/Emerald plays.

Recommended Characters: Lt. Surge, Wattson, Electra
Luana's Pokémon Setup: Alakazam and Marowak

Aside from the different mapping, this is pretty much similar to the Team Magma mission, except Team Aqua is slightly harder than Team Magma is. If you get stuck, just contact the captain of the ocean liner on the hand radio. You must beat the Team Aqua Grunts that stand in your way, then find and get rid of the Red Orb where Team Aqua can't reach it. Again, there's a set of restrooms midway through the stage. Matt is inside the men's restroom, and Shelly is inside the women's. You'll have to defeat whoever you can (Duplica must off both of them) to move on. Eventually, Isabel will show up and face you; defeat her like you did Matt and/or Shelly. You'll finally face off against Archie. Win, Team Aqua escapes, and you have 30 seconds to get past Kyogre and board Team Aqua's sub and head for the surface! Note that, if you still hold the Red Orb when passing Kyogre, or if Team Aqua grabs the Red Orb and gives it to Kyogre, Kyogre will awaken, destroy the complex and everything inside. If the 30 seconds runs out before you can reach the sub, the complex will explode and destroy everything inside. If everything inside is destroyed, the mission is a failure. Upon a successful escape, Episode 2 comes to a conclusion as Team Aqua's base explodes in a blaze of glory.


General Voice Notes for Characters Debuting in Episode 3: Lt. Surge, Koga, Agatha, Sabrina, and Ritchie use the voices they used in the anime.

Green Hill:
Description: "Nostalgic scenery awaits you in this coastal retreat, unfortunately rigged with a mad doctor's robots."
Objectives:
-Race to the jungle
-Destroy or deface Team Flora propoganda

Voice Notes: Eggman's cry for help is used with the voice used for Eggman in the Sonic games made after Sonic Heroes and Sonic Advance 3. (It's a shame Deem Bristow died the way he did.) Prof. Oak uses the voice he uses in the anime.
Background Music: The "Green Hill Zone" track from Sonic Adventure 2 Battle plays throughout, except when Eggman himself is present, in which a remixed version of the boss music from the original Sonic the Hedgehog plays.

Recommended Characters: Milane, Duplica, Aeris-K
Luana's Pokémon Setup: Marowak and Claydol

Episode 3 begins with the submarine won off of Team Aqua surfacing and extending a ladder up onto a grassy plain, with your chosen character climbing out. Suddenly, a stray poster hits the character in the face, and it turns out to bear the mark of Team Flora! Vowing revenge on Team Flora, the character vows to see them chased out. Prof. Oak is on the hand radio for this stage. The first area in this episode is a recreation of the Green Hill Zone from the original Sonic the Hedgehog on the Genesis. Act 1 is recreated like it was in Sonic Adventure 2 Battle except for the Goal Ring area. Instead of the Goal Ring, it's the start of an Act 2 recreation, and that's followed by an Act 3 recreation, both of them recreated similarly to Act 1, with a dense jungle lying where the Prison Egg sat in the original. Your objective is to make it to that dense jungle in 10 minutes while destroying or defacing anything bearing the Team Flora mark. X Speed will appear early and often to slower characters such as Shingo or Jasmine. Faster characters such as Duplica or Aeris-K don't really need any X Speed that they do come across (not that Aeris-K really has any use for X Speed). The robots are still there to pester you, but you don't have to destroy them--Duplica (and only Duplica) can even hijack one of the flying ones and take some shortcuts! Duplica controlling one of the flying robots has a slightly different view and control scheme; it's in third-person from behind, the wriststrap moves, Control Pad Up ascends, Control Pad Down descends, L fires a stinger, and R dismounts. (L also activated the shield of the flying robots at Red Mountain. Whenever a special robot action is mentioned, it's the L button that triggers it.) Note that Dr. Eggman's robots are the only enemies in the area and they're not mandatory to defeat--Team Flora's only presence is through the imagery you've been sent to destroy/deface. When you get to the area where you'd fight Eggman on the Genesis, Eggman will appear--then get kidnapped by a stealth bomber bearing a mysterious "G" logo! The mech will crash instantly, and you can finally reach the forest. Anyway, if you fail to make it to the forest in 10 minutes, the forest will catch fire, destroying the trail to Team Flora's hideout and you fail. You clear the mission upon reaching the jungle.

Amazon Dense:
Description: "A poisoned jungle guarded by Team Flora. Pack some antidotes, it's not an easy path to Team Flora's base."
Objectives:
-Destroy the poison plants
-Defeat the Team Flora guards
-Find the cave entrance

Voice Notes: The Team Flora guards use generic voices. Prof. Oak uses the voice he uses in the anime.
Background Music: The Sealed Chamber theme from Ruby/Sapphire/Emerald.

Recommended Characters: Drake-OI, Clair, Jasmine
Luana's Pokémon Setup: Marowak and Claydol

Racing through Green Hill was the easy part. Now, it gets a bit tougher. Again, Prof. Oak is on the hand radio for this stage. Poisonous plants grow in this thick jungle. One scrape off of it will poison your character, sapping health until it reaches zero, which in turn causes you to fail. The water is even worse, diving in that means instant death and mission failure. There are a few antidotes lying around, but they'll only cure the poison, not restore any lost health. Unlike Forest Highway, there is no well-marked path. You'll have to destroy any poisonous plants you find as well as defeat any Team Flora guard you find. Note that the guards can also become poisoned by the poisonous plants as well; if you stand behind one and a guard charges you, the guard will fall without you firing a shot. Your ultimate goal is Team Flora's cave-based hideout on the other side of the jungle. Once you get there, you clear the mission.

Flora Cave:
Description: "A cavern deep inside the jungle. What secrets does Team Flora hide in here?"
Objectives:
-Defeat the Team Flora Grunts
-Defeat Brad
-Defeat Seth (objective only available with male characters and Duplica)
-Defeat Xenia (objective only available with female characters)
-Locate Celebi and allow its escape
-Defeat Farlie
-Blast way to the highway

Voice Notes: The Team Flora Grunts use generic voices. Brad, Xenia, and Farlie use original castings for their voices. Seth uses the voice incorrectly given to Tate in the anime. Prof. Oak uses the voice he uses in the anime.
Background Music: The Pyrite Building theme from Colosseum plays throughout the stage. When fighting Brad, Seth, or Xenia, the music that plays when facing a team Admin from Ruby/Sapphire/Emerald plays. When fighting Farlie, the Archie/Maxie battle theme from Ruby/Sapphire/Emerald plays.

Recommended Characters: Blaine, Flannery, Samantha
Luana's Pokémon Setup: Alakazam and Marowak

Now that you're within Flora's base, now's not the time to let down your guard. Team Flora's even tougher than their Fire- and Water-type counterparts. Once again, Prof. Oak is on the hand radio. The first objective is slightly misleading, since only the far more numerous male Grunts will attack. Female grunts just sit around and do nothing (since Farlie didn't give them any orders), it's no use fighting them. Around the midway point of the stage, one of the admins, Brad, will attack. He's tougher than the Grunts, but you've got to take him down. Further on, you'll find yet another set of restrooms. Again, there's an admin in each. Seth is in the men's restroom, Xenia is in the women's restroom. Beat the one that is of the same gender as the character you're using (except in Duplica's case, Duplica must beat both of them). After the admins are gone, everyone on Team Flora except Farlie will escape and Celebi will find its way into the facility. You have to locate it and make sure Farlie doesn't get his hands on it. Once Celebi is free, it's time to face Farlie. He's the toughest foe you've faced to date, but if you manage to beat him, he'll drop a remote bomb before fleeing. Take it to the rearmost area of the cave, sit back, and watch it blow! If you brought a character that packs Explosion and you haven't yet used it, you can use that instead of the remote bomb. The rear wall of the cave will reveal an exit onto a highway. Go through the newly created exit and you've cleared episode 3!


General Voice Notes for Characters Debuting in Episode 4: Eusine, Luka, Giovanni, Lance, and Blaine use the voices they used in the anime. Janine uses an original casting for her voice.

Route 99:
Description: "A United Federation highway deep within a city and under siege by Eggman's robots."
Objectives:
-Save 15 Chao
-Destroy or deface GUN propoganda
-Find the GUN off-ramp (objective not available with Eusine)
-Rendezvous with Luka 1 mile from the GUN off-ramp (objective only available with Eusine)
-Duel Luka (objective only available with Eusine)
-Escort Luka to the GUN off-ramp (objective only available with Eusine)

Voice Notes: The Chao use a generic Chao voice. The mysterious voice uses the voice used for Eggman in the Sonic games made after Sonic Heroes and Sonic Advance 3. Prof. Oak and Luka use the voices they used in the anime.
Background Music: The areas use the background music from the following Sonic Advance 3 locations in order: Route 99 Act 1, Route 99 Act 2, Route 99 Act 3, Route 99 Vs. Boss. The boss fight theme from Sonic Advance 3 plays when fighting Luka.

Recommended Characters: Eusine, Jasmine, Electra
Luana's Pokémon Setup: Marowak and Claydol

Better get used to seeing cities, because you're going to be going through them for episodes 4, 5, and 6. Episode 4 begins with the chosen character emerging from the hole blasted from the Flora Cave, right before the cave blows up. A mysterious voice uses the radio frequency previously used by the captain of the ocean liner back in episode 2, telling the character that he's been captured, and to bring a ransom of 45 Chao to the other side of a waterfall to set him free. At this point, the character will spot the same "G" logo that was on the stealth bomber on a poster! Unless your chosen character is Eusine, the character will ask the mysterious voice about the G, and the voice will tell the character that the logo is the symbol of an evil organization called GUN, an organization that is run by the government that will stop at nothing to fulfuill its Commander's plans. Once you're moving, Prof. Oak is once again on the hand radio. The first area in this episode is a 3D recreation of Route 99 from Sonic Advance 3. It's recreated pretty much in the same way Green Hill was. There are some stuff added, though, including route markers depicting a national route in the region where the cards used were from. For example, players using North American passwords will have Route 99 be northbound US 99. The recreation spans the three main acts and the boss fight area in order one after the other, all connected together. Dr. Eggman's robots again appear, but you don't need to destroy them. Once again, Duplica can take command of one of the flying ones. However, this time around, it's not recommended since it's pretty difficult to stay on course with a lot of rises and falls. Dr. Eggman's robots are the stage's only enemies, since GUN has no presence here other than your target imagery. Anyway, you have to find and rescue 15 Chao throughout the course of the stage, as well as destroy or deface anything with the GUN logo. Where the boss fight would normally take place is a GUN off-ramp. Anyone except Eusine can clear the mission by simply reaching it (remember, Eggman was kidnapped by GUN around this time last episode, so he wouldn't be around to fight you anyway). Eusine doesn't have it so easy. About one mile from the GUN off-ramp, he'll run into Luka! Luka will tell Eusine about GUN, then begin a fight against Eusine. After about 30 seconds of fighting, though, a bomb siren will go off! Once the siren goes off, Eusine has just one minute to get Luka to the GUN off-ramp and complete the mission. If Eusine doesn't make it to the GUN off-ramp in one minute, both he and Luka will be destroyed and you'll fail the mission.

GUN Highway:
Description: "A highway run by the Guardian Units of Nations. The path is tricky, but where is your off-ramp?"
Objectives:
-Save 15 Chao
-Destroy or deface GUN propoganda
-Destroy the GUN Troops
-Collect all the Chaos Drives
-Locate the artificial waterfall

Voice Notes: The Chao use a generic Chao voice. The GUN Troops use their generic voice from Shadow the Hedgehog. Prof. Oak uses his voice from the anime.
Background Music: The theme from Westopolis in Shadow the Hedgehog.

Recommended Characters: Blaine, Giovanni, Flannery
Luana's Pokémon Setup: Marowak and Claydol

The off-ramp from Route 99 leads onto the GUN Highway headed eastbound (or southbound in regions where Route 99 was eastbound). Prof. Oak is on the hand radio once again for this stage. This stage, you have to deal with GUN Troops that will face you as you go along the length of the highway. Note that, in most episodes, it's mandatory to defeat human foes and optional to defeat robot foes. In episode 4 stages where GUN is present, this is reversed; here, it's mandatory to defeat robots but optional to defeat humans. Once a GUN Troop is destroyed, you also have to collect its Chaos Drive. These Chaos Drives are used to enhance a player's stats and will have a further use in a later episode. In addition, you also have to destroy or deface anything with GUN's logo, including its own road signs, as well as collect 15 more Chao along the length of the highway. Once everything's said and done, at the end of the stage, you'll find an off-ramp leading to the Metal Rapids Waterfall, the GUN-owned artificially-created waterfall in which you'll find your captive employer on the other side of. A side road from the off-ramp and you'll reach the falls, clearing the mission.

Metal Rapids:
Description: "An artificial waterfall created and owned by GUN. This area is their Commander's favorite retreat."
Objectives:
-Coast down GUN's waterfall
-Save 15 Chao
-Locate the Sonic crew and escort them to the falls
-Destroy the GUN Troops
-Collect all the Chaos Drives
-Protect Dr. Eggman, the Team Plasma Grunts, and Registeel from the GUN assault
-Defeat the Commander
-Hijack the GUN airplane
-Escort Dr. Eggman away from the area

Voice Notes: Sonic, Knuckles, Shadow, red face paint, Omega, Amy, Big, Cream, Espio, Charmy, and Vector use the voices they used in Sonic games up to and including Sonic Heroes and Sonic Advance 3. Blaze uses her voice from Sonic Rush. Nack uses an original casting for his voice. Tails and Eggman uses their voices from Sonic-series games after Sonic Heroes and Sonic Advance 3. The Chao use a generic Chao voice. The GUN Troops use their generic voice from Shadow the Hedgehog. The Commander uses his voice from Shadow the Hedgehog, albeit sounding slightly younger. Prof. Oak uses the same voice he uses in the anime. The Team Plasma Grunts don't speak in this stage.
Background Music: The theme from Prison Island in Shadow the Hedgehog plays throughout the stage. When fighting the Commander, the theme from the Diablon battle in Shadow the Hedgehog is played.

Recommended Characters: Misty, Wallace, Juan
Luana's Pokémon Setup: Alakazam and Claydol

Prof. Oak is once more on the hand radio for this stage. The stage starts with a vehicle sequence from the third person. The chosen character is riding a jet-ski down the falls. Left and Right on the Control Pad moves the jet-ski left or right, and Up and Down on the Control Pad tilts the jet-ski (up points the nose closer to the water, down points the nose closer to the sky). You clear the first objective if you survive the ride down the waterfall. You'll return to the first-person view at the end of the ride. If you're playing as Aeris-K, she'll get off the jet-ski and then promptly throw up, saying that she's not riding a jet-ski again since it's too similar to a bike. After throwing up, she'll remain motion sick for three minutes, which halves (x.5) her Speed but triples (x3) her Power and Defense. Next up, you have to find the last 15 Chao needed to pay off the ransom. Along the way, you'll find Sonic, Tails, Knuckles, Shadow, red face paint, Omega, Amy, Big, Cream, Espio, Charmy, and Vector, as well as two characters you may not recognize. One is Blaze, a playable character in Sonic Rush. The other is Nack, a treasure hunter who's most well known for his Game Gear appearances. Each of them will ask you to escort them to the base of the waterfall. You'll have to do a lot of backtracking to get all 14 characters to the base of the falls, all while collecting the necessary Chao. Once you've collected all 15 Chao and escorted all 14 characters to the base of the falls, your next task is to destroy the GUN Troops that have littered the path back. Destroy them like you did on the GUN Highway, and again collect their Chaos Drives. The onslaught will eventually lead you to a GUN siege. GUN Troops have surrounded Dr. Eggman, seven Team Plasma Grunts, and Registeel. It appears that the GUN Troops want the Registeel, but the Plasma Grunts claim that the Registeel is Team Plasma's, that GUN can't have it, and that Plasmae will surely be angry when she hears of what GUN did, while Dr. Eggman vows to see the Commander destroyed. The GUN Troops will eventually notice you, and you'll have to destroy all of them while keeping Eggman, the Plasma Grunts, and Registeel alive. If your character or any of those are defeated, you fail the mission. Once you've successfully protected everyone, Registeel will escape, with the Team Plasma Grunts in hot pursuit. Eggman will walk up to you and congratulate you on saving him from the GUN assault, and will reveal himself as the mysterious voice that contacted you back at the start of the episode! Before anything else can occur, though, the Commander will appear on the scene in a GUN mech and demand the Chao. You start to give the Commander the Chao when Eggman stops you and asks you to fight the Commander. Prof. Oak comes in on the hand radio saying that he's preoccupied with other work and is unable to assist you further. For the rest of this stage, nobody's on the hand radio. The Commander, the only human foe necessary to fight in this episode, is the toughest enemy you've faced thus far, and you need to not only defeat him, but also protect Eggman as well! Once the Commander has fallen, he'll try to board his airplane, but Eggman trips him up. Eggman will ask you to seize the airplane while the Commander is down. Once you've secured the plane, make sure Eggman gets aboard. Once Eggman gets aboard, you'll start to fly the plane away from the scene and leave the Commander in the dust that is the end of episode 4!


General Voice Notes for Characters Debuting in Episode 5: Bugsy, Whitney, Falkner, Casey, and Shingo use the voices they used in the anime.

Grand Metropolis:
Description: "A futuristic city serving as a template for the world of tomorrow. Its energy reserves happen to be a popular target for thieves."
Objectives:
-Protect the energy
-Destroy or deface Team Rocket propoganda
-Defeat the Team Rocket guards
-Defeat Annie and Oakley
-Defeat Domino
-Find the radio tower (objective not available with Misty)
-Rendezvous with Bugsy at the energy source (objective only available with Misty)
-Duel Bugsy (objective only available with Misty)
-Escort Bugsy to the radio tower (objective only available with Misty)

Voice Notes: Eggman uses his voice from Sonic-series games after Sonic Heroes and Sonic Advance 3. The Team Rocket guards use generic voices. Annie, Oakley, Domino, and Bugsy use the voices they used in the anime.
Background Music: The music played in Grand Metropolis from Sonic Heroes is played throughout. When fighting Annie & Oakley or Domino, the music that plays when facing a team Admin from Ruby/Sapphire/Emerald plays. The music played when fighting Bugsy is the Boss #2 theme from Sonic Heroes.

Recommended Characters: Misty, Sabrina, Giovanni
Luana's Pokémon Setup: Alakazam and Claydol

Episode 5 begins with the GUN airplane flying over a futuristic city, unknown distance from your last known location. Your character is preparing to parachute out of the airplane, and Dr. Eggman will give a briefing. This city is a mecca of energy, and Team Rocket is trying to use this energy to do what they please with radio transmissions. If your chosen character is Giovanni, he'll tell Dr. Eggman that he didn't approve this plan and vows to see his team set straight. If your chosen character is Aeris-K, Eggman will give her some motion sickness pills for use in certain vehicle sequences, just press X at the right time to take one. At all costs, Dr. Eggman wants you to stop Team Rocket! Before leaving the plane, Eggman will ask that, if you need any help, to contact him on the hand radio. You'll parachute out of the plane and land on the stage. This stage is taken from Sonic Heroes, you're taking the Team Dark path. In addition to stuff that was already there, you'll find devices that siphon off the Energy. If the total energy quotient left in the city falls under 50%, you fail the mission. The stage has a few kinds of flying enemies that Duplica can hijack; ones that drop bombs will serve her handy here (the bombs are the only thing strong enough to destroy the siphoning devices in one blow). The quotient falls slowly over time, and increases bit by bit when the siphoning devices are destroyed until all the energy siphoned by that device is returned to the city. In addition to protecting the energy, you must destroy or deface anything with the mark of Team Rocket. Yes, you must do this even if you're playing as Giovanni. Along the way, you'll face Team Rocket's guards, and yes, you must do it even if you're playing as Giovanni. About halfway through the stage, you'll meet up with Annie and Oakley. If you're playing as Giovanni, Giovanni will ask Annie and Oakley just who is running the plan. Oakley will tell Giovanni that he is, but Giovanni will tell the pair that he didn't even approve the plan. Regardless of whom you're playing as, you must defeat Annie and Oakley. Closer to the end of the stage, you'll meet up with Domino. If you're playing as Giovanni, he'll ask Domino if she saw his signature on the mission statement. She'll say she didn't, but is certain that he approved the plan. Once Giovanni tells Domino that he didn't approve the plan, he'll vow to set her straight. Regardless of whom you're playing as, you must defeat Domino. Eventually, you'll reach the energy source. Anyone except Misty can simply pass it and head straight for the radio tower to clear the mission. Misty, however, will meet up with Bugsy at the energy source. After some bickering, the two will fight--but after about 30 seconds, an alarm will sound warning of an energy overload! Once the alarm sounds, you have two minutes to escort Bugsy to the radio tower and flip the switch that restores energy flow to normal. If you fail to do that, the city will explode and both Misty and Bugsy will be destroyed, failing the mission. If you get Bugsy safely to the radio tower and the switch flipped, you've completed the mission.

Radio Mess:
Description: "Five radio towers in three parts of the Grand Metropolis metro area under control of Team Rocket. Have they learned from their attempt in Goldenrod City?"
Objectives:
-Take back the airwaves
-Defeat the Team Rocket guards
-Defeat Butch and Cassidy
-Defeat Nanba
-Find an escape vehicle

Voice Notes: Eggman uses his voice from Sonic-series games after Sonic Heroes and Sonic Advance 3. The Team Rocket guards use generic voices. Butch, Cassidy, and Nanba use the voices they used in the anime.
Background Music: A remix of the background music from the Radio Tower while Team Rocket occupied it from Gold/Silver/Crystal is played throughout. When fighting Butch & Cassidy or Nanba, the music that plays when facing a team Admin from Ruby/Sapphire/Emerald plays.

Recommended Characters: Chuck, Brawly, Wattson
Luana's Pokémon Setup: Alakazam and Marowak

The main goal of this mission is to stop Team Rocket's radio interference. If you weren't playing as Giovanni during the last mission, unless you're playing as Giovanni during this mission, Eggman will drop a note from the GUN airplane to your character explaining that this Team Rocket scheme wasn't approved by Giovanni and that you have Giovanni's backing to help stop the plan. Eggman is the one on the hand radio for this stage. This stage is a course that spans five radio towers, all under siege by Team Rocket. To complete the mission, you have to defeat all of the Team Rocket guards inside each tower, find the jamming device, and disable it. You start at the entrance of the first tower. The first tower's jamming device is at the top of the tower. Once you disable that, you will be able to use a transmitter to teleport yourself to the top of the second tower. The second tower's jamming device is near the ground entrance of that tower. Once you disable that, the entrance door will open, and you will be able to go outside to reach the third tower by foot. Along the way to the third tower, you'll encounter Butch and Cassidy. Yes, getting Butch's name wrong does happen here, and given that this is a T-rated game, he's called some things you wouldn't expect to see normally. They're tougher than the guards, but get past them and you'll make it to the third tower. The third tower's jamming device is at the top of that tower. Once that's disabled, use the transmitter to reach the top of the fourth tower, whose jamming device is near that tower's ground entrance. Disable that jamming device to open the entrance door to open the foot path to the fifth tower. Along the way to the fifth tower, you'll find Nanba. He's the toughest Team Rocket foe so far and second-toughest to date (only the Commander was tougher). Once he falls, you can finally take the fifth and final radio tower. The jamming device there is at the top. Once that's disabled, take the elevator down to the parking garage, where you'll see a Team Rocket vehicle escaping. That vehicle obviously stands out within this futuristic city, as their vehicle has wheels and runs on solid surfaces, probably due to Team Rocket not having access to hover vehicle technology. Grab a pursuit vehicle--these, like Team Rocket's vehicle, are wheeled due to not having hover vehicle technology built into them--and you'll drive away, clearing the mission.

Rocket Chase:
Description: "A solid roadway leading away from Grand Metropolis. Can you catch up with Team Rocket, or will they get away?"
Objectives:
-Don't lose sight of the moving Team Rocket vehicle
-Board the stopped Team Rocket vehicle
-Confiscate all non-dairy Miltank products (objective only available with Whitney)
-Flush out and defeat Sebastian (objective only available with female characters other than Duplica)
-Defeat Sebastian (objective only available with male characters and Duplica)
-Cut off contact with Attila and Hun
-Allow Regice's escape
-Defeat Jessie and James
-Defeat Tyson-TR
-Drive to the capital city

Voice Notes: Eggman uses his voice from Sonic-series games after Sonic Heroes and Sonic Advance 3. Sebastian, Attila, Jessie, James, and Tyson-TR use the voices they used in the anime. Hun uses an orignal casting voice closer to the character's original Japanese voice.
Background Music: The Kart theme from Sonic Adventure 2 Battle plays during the vehicle sequences. The music played on foot is the Rocket Hideout theme from FireRed/LeafGreen. When fighting Sebastian or Jessie & James, the music that plays when facing a team Admin from Ruby/Sapphire/Emerald plays. The music played when fighting Tyson-TR is the music played when facing Team Rocket in Pokémon Stadium 2.

Recommended Characters: Ritchie, Harrison, Gary
Luana's Setup: Alakazam and Marowak

Eggman is at the hand radio for this stage. This stage starts with another third-person vehicle sequence. This sequence involves the vehicle taken from the parking garage at the end of the last mission. You drive this vehicle by using Control Pad left and right to move the vehicle, R to accelerate, and L to brake. Keep the vehicle intact and don't lose sight of Team Rocket's vehicle! If Team Rocket's vehicle leaves your line of sight, you fail! Eventually, Team Rocket's vehicle will stop right behind a traffic jam. Once you've reached it, press R to jump in and return to the first-person view. If you're playing as Whitney, keep your eye out for non-dairy Miltank products (such as burgers and steaks), because you have to seize them to complete the mission. There's a men's restroom near where you entered the vehicle from. Female characters (except Duplica) must create a distraction, flush Sebastian out, and defeat him. Male characters and Duplica (wearing a disguise, of course) can simply go in and defeat Sebastian. Once Sebastian is defeated, Atilla and Hun will start talking over the loudspeaker. It's actually a radio communication, and your next objective is to cut off that communication. Going further on in the vehicle, you'll eventually reach the communication console where the transmission is coming in. Find the knob that changes the frequency, then change it to get Atilla and Hun off the air. Once those two are off the air, Eggman will come in on the hand radio, saying that another of the legendary Pokémon similar to the Registeel that managed to shake Team Plasma upon its escape is aboard the vehicle. This Pokémon is Regice. All you have to do to get it out is open the door to the women's restroom that's on the other side of the radio console. It's far easier to do if you're using a female character; male characters will probably have to resort to attacks to open it. Once Regice is loose, guide it to an opening, where Regice will jump out from. Once Regice is gone, Jessie and James will ambush you. Defeat them, then make it to the driver's seat. You'll find the mastermind of the whole plan, Tyson (that is, the TR Tyson, not the HL one). He's the toughest foe you've faced so far. Once you manage to beat him, Team Rocket will escape the vehicle and the traffic will start moving again. Take the wheel to start a short vehicle sequence where you're driving the Team Rocket vehicle. Control the Team Rocket vehicle similar to the pursuit vehicle. Once you've driven the vehicle to a certain point, you've finished episode 5.


General Voice Notes for Characters Debuting in Episode 6: Jasmine, Morty, Chuck, and Harrison use the voices they used in the anime. Will uses an original casting for his voice.

Capital City:
Description: "The capital city of the United Federation. What does Team Plasma want to do with the President?"
Objectives:
-Destroy or deface Team Plasma propoganda
-Locate the President
-Defeat the Team Plasma guards
-Locate the train

Voice Notes: Eggman uses his voice from Sonic-series games after Sonic Heroes and Sonic Advance 3. The President uses an original casting (considering that his SA2B voice is dead). red face paint uses her voice from Sonic Adventure 2 Battle and Sonic Heroes. The Team Plasma guards use generic voices.
Background Music: The background music played during the Route 101 half is the Kart theme. The background music played during the City Escape half when not being chased is City Escape #1. The background music played during the chase in City Escape is City Escape #2. All three tunes are from Sonic Adventure 2 Battle.

Recommended Characters: Danny, Luana, Giovanni
Luana's Pokémon Setup: Alakazam and Marowak

Episode 6 begins with a shot of the vehicle confiscated from Team Rocket driving along a highway in the capital city from Sonic Adventure 2 Battle. The GUN airplane confiscated from episode 4 is surprisingly still in the story, and it flies onto the scene. Eggman once again makes contact to your chosen character, telling you that the team that Registeel managed to elude has finally mobilized and are in the capital city. He'll ask you to pull over and change vehicles. Eggman drops a box which contains a hovercraft near your parked vehicle. Your character will board the hovercraft, and Eggman will fly away from the scene. Eggman is once again at the hand radio for this stage in its entirety. The hovercraft controls similarly to Duplica's control of flying robots, except there is no R dismount. This stage is split into two parts, Route 101 and City Escape. (The capital city area in SA2B also includes Route 280, Mission Street, and Radical Highway.) Once you gain control, you'll be in a vehicle sequence flying the hovercraft over Route 101. Using careful flying and the laser weapon Eggman equipped, you must destroy or deface anything with the mark of Team Plasma seen on the highway and then locate the President (the same one from SA2B albeit sounding somewhat different), whom Plasmae has recently contacted. Once you've destroyed the Plasma marks and reached the President, you'll manage to interrupt a conversation between Plasmae and the President. Aeris-K will do so by throwing up right into the limo, claiming that the hovercraft is too similar to an air board in the process. You'll ask the President's secretary about Team Plasma's whereabouts, but the President gets a call from red face paint saying that downtown has been seized by Team Plasma agents sent by Plasmae because the President refused her demand! If you used Aeris-K for the hovercraft portion and didn't press X anytime between one second after reaching the limo and one second after throwing up to take one of her pills, she's too sick to move on in this stage, so you'll have to choose another character to take her place for the rest of the stage.

The President (or Eggman, using the GUN airplane, if you used Aeris-K and didn't take a motion sickness pill in time) will drop you off downtown, at the start of City Escape (albeit with its advertising changed), on a board (or, if using Aeris-K, roller skates) in third-person. Use the wriststrap to control your character on the board, using R to jump and L to brake. Once you reach the area where Sonic dismounted the board in SA2B, your character will also dismount the board and finally go into first-person view for the first time in the episode! Continue going through the stage the way Sonic went, defeating every Team Plasma guard on the way. There are some flying robots here, but (with one exception) they're a lot like the ones at Red Mountain, and shouldn't be ridden. The flying gold robot will disappear quickly unless Duplica jacks it, and even then, it's incapable of attack, not worth riding. Eventually, you'll be chased by Team Plasma's Manectric City Hovertruck where Sonic had been chased by the GUN truck. Survive the pursuit and you'll make it to the train Team Plasma hired to head to their base. Board it and you'll complete the mission.

Mad Train:
Description: "A passenger train hijacked by Team Plasma. Can you save over 1000 innocent lives before the train crashes?"
Objectives:
-Reach the head car of the runaway train
-Defeat the Team Plasma guards
-Stop the runaway train
-Let Plasmae escape

Voice Notes: The Team Plasma guards use generic voices. Plasmae uses an original casting for her voice.
Background Music: The Power Plant theme from Sonic Heroes.

Recommended Characters: Luana, Giovanni, Gary
Luana's Pokémon Setup: Marowak and Claydol

It's a good thing you boarded the train when you did, because it's just now taken off without an engineer! If the train isn't stopped in 15 minutes, the train will crash into a highly reactive power plant, killing everyone aboard, and you'll fail the mission on top of that. Similar to the Ocean Liner from episode 2, this train is a Fedtrak passenger train that had been undergoing minor maintenance before the incident caused it to take off. Its intended route leads it to a connecting train to Casino Park, but Team Plasma has decided to change the route so it slams into the power plant! Apparently, Team Plasma wants to use a train full of passengers to get the President to reconsider his stance on Plasmae's demands.

If you need help, Eggman's once again on the hand radio. As was the case at Green Hill, X Speed will appear early and often to slower characters. There are 20 cars you must navigate your way through. There's one luggage car, eight slumbercoach cars, one dining car, nine seating cars, and the head car with the engine. You must defeat every Team Plasma guard you see. Ones in slumbercoach cars tend to emerge from the rooms on their own, but some will only emerge if you open their doors. Ones in the luggage and dining cars appear out in the open. Ones in the seating cars stand up from their seats and charge the area. Beat them rather quickly, since the guards have disorientation attacks that will leave you dizzy. If you're disoriented, it will wear off in about two minutes or if you pick up a Full Restore or a special item called Chesto/Persim Juice. Some of the guards ride a vehicle called a Hover Cart that's a bit hard to drive. It's even harder in this stage, probably the one stage in the game that should NOT ever have a vehicle sequence, with the narrow corridors in the slumbercoach cars, the narrow aisles in the seating cars, and no turns to take advantage of the vehicle. Thankfully, driving the hover carts is not mandatory. Note that, about five cars from the engine, you'll run into Plasmae, who will start attacking you upon emerging from her seat. DON'T attack Plasmae back, defeating her results in a mission failure. Once you reach the engine, find the brake lever and pull it. This will stop the train. Once the train comes to a complete stop, use the other lever to open all of the doors off the train. Rendezvous with Plasmae again and make sure she gets off the train. Try luring her through the doors. Once Plasmae's off the stopped train, you've cleared the mission.

Plasma Power Plant:
Description: "A highly reactive power plant controlled by Team Plasma. 12 generators output energy for their own needs, and over 1000 spectators watching outside are not to be disappointed."
Objectives:
-Defeat the Team Plasma Grunts
-Destroy Generator 1
-Destroy Generator 2
-Defeat Jack (objective only available with male characters and Duplica)
-Defeat Rhonda (objecitve only available with female characters)
-Destroy Generator 3
-Destroy Generator 4
-Defeat David
-Destroy Generator 5
-Destroy Generator 6
-Defeat Plasmae
-Destroy Generator 7
-Destroy Generator 8
-Allow Regirock's escape
-Destroy Generator 9
-Destroy Generator 10
-Escape from facility before Generators 11 and 12 explode

Voice Notes: The Team Plasma Grunts use generic voices. Jack, Rhonda, David, and Plasmae use original castings for their voices.
Background Music: The music from the Power Plant in FireRed/LeafGreen is played throughout. When fighting David, Rhonda, or Jack, the music that plays when facing a team Admin from Ruby/Sapphire/Emerald plays. When fighting Plasmae, the Archie/Maxie battle theme from Ruby/Sapphire/Emerald plays.

Recommended Characters: Danny, Luana, Giovanni
Luana's Pokémon Setup: Marowak and Claydol

You've finally reached Team Plasma's stronghold, which turns out to be the same power plant you just saved the train from ramming into! (As such, the over 1000 spectators mentioned in the description are the passengers from the train.) The twelve generators are reactive, yet it's your mission to destroy them. Once more, Eggman is on the hand radio. As you make your way through the power plant, there are Team Plasma Grunts in the paths between each pair of generators, some of which drive hover carts. Make sure you defeat them all. It's easier to drive a Hover Cart here as opposed to Mad Train, mainly because of wider corridors and actual turns. Again, driving the vehicles is not mandatory. Be warned--the Grunts have paralysis attacks! Paralysis works for you the same as it does for the foes, it will wear off in a short amount of time. To destroy a generator, attack it like you would an enemy, but make sure you're doing it from a distance--you'll be killed if you destroy a generator at melee range! Characters who don't have a ranged attack of their own should use the Battle Cubes near each generator. You can throw them at the generator to inflict damage. They're also reusable, so you can use the same Battle Cube over and over. Some characters, especially Aeris-K, will need to find a few X Attack to make their attacks more effective. If, at any time, you destroy generators out of order, Eggman will come in on the hand radio and ask you to backtrack to a generator you haven't yet destroyed. He will not permit you to destroy Generator 10 until you've successfully destroyed Generators 1 through 9. Sometime after Generator 2, you'll find a pair of restrooms. Jack's in the men's restroom, Rhonda's in the women's. Defeat the one you can (both if you're Duplica). After Generator 4, you'll find David. Defeat him like you did the other admin. After Generator 6, you'll run into Plasmae again. This is where you're supposed to fight and defeat her. She's the strongest adversary you've faced so far, but once you've beaten her, you can move on. After generator 8, you'll run into the last Regis, Regirock. Make sure Regirock escapes the facility. By the time Regirock's gone, so is Team Plasma, which means you have a clear shot at Generators 9 and 10. Once you've destroyed the first 10 generators, the self-destruct mechanism tied to Generators 11 and 12 will start to count down! You'll pass those last two generators on your escape route. Reach an exit in 3 minutes or you're toast! Once you manage to find the exit that leads into an open valley, you've cleared episode 6.


General Voice Notes for Characters Debuting in Episode 7: Pryce, Clair, Drew, and Liza (this one's the Charicific Valley one) use the voices they use in the anime. Karen uses an original casting for her voice.

Valley of Light:
Description: "A normally bright valley darkened by Team Cipher's shadow clouds. Can the light be restored?"
It's highly recommended you use a DS Lite to play this!
Objectives:
-Destroy the three shadow generators
-Defeat the Team Cipher guards
-Defeat Lovrina
-Find the cave entrance and defeat Snattle

Voice Notes: The "mysterious voice" was used in Final Fantasy VII: Advent Children. The Team Cipher guards use generic voices. Lovrina and Snattle use original castings for their voices.
Background Music: The music played in Phenac City in Pokémon XD: Gale of Darkness while Team Cipher was occupying it. When fighting Lovrina or Snattle, the music that plays when facing a Team Cipher Admin from XD: Gale of Darkness plays.

Recommended Characters: Luana, Sabrina, Tate & Liza
Luana's Pokémon Setup: Alakazam and Claydol

Episode 7 starts with your chosen character running onto the field from the power plant from the last episode. The power plant will then explode, signalling you got out on time. After three episodes of nothing but cities, your character will finally breathe some of the fresh country air and comment on how good is to finally be out of the city. However, at that point, a shadow cloud forms in the sky! A new mysterious voice will come onto your hand radio, saying that your location, the Valley of Light, is usually a bright place where people can relax without having city worries. However, the voice will tell you that Team Cipher's up to no good in this valley, and that the shadow cloud is their work. That same mysterious voice mans the hand radio for this stage. Your main mission here is to destroy the shadow generators that are making the shadow cloud. There are three of them. Destroying each one will weaken the shadow cloud and return light to the area. Destroying all three of them will remove the shadow cloud entirely, returning all of the light to the Valley of Light. Along the way, you have to defeat Team Cipher guards as well as Lovrina. After getting rid of the shadow cloud, the mysterious voice will tell you of a cave that leads to Team Cipher's base. Find the cave. Before you can enter, you have to deal with Snattle. Beat him and go into the cave to complete the mission.

Mystic Cave:
Description: "A dark and gloomy cave with a nostalgic feel. The cave's even darker with Team Cipher's shadow clouds."
It's highly recommended you use a DS Lite to play this!
Objectives:
-Destroy the three MP3 players playing Miror B.'s theme
-Defeat Miror B.
-Destroy the four shadow generators
-Defeat the Team Cipher guards
-Find the abandoned minecart
-Defeat Gorigan
-Take minecart to the Cipher base

Voice Notes: The "mysterious voice" was used in Final Fantasy VII: Advent Children. Miror B. and Gorigan use original castings for their voices. The Team Cipher guards use generic voices.
Background Music: While in range of the MP3 players or while fighting Miror B., Miror B.'s theme from Pokémon XD: Gale of Darkness plays in the background. While not in range of the MP3 players, a remix of the theme from Mystic Cave Zone in Sonic the Hedgehog 2 plays. The music played when facing Gorigan is a remix of the boss theme from Sonic the Hedgehog 2.

Recommended Characters: Blaine, Flannery, Duplica
Luana's Pokémon Setup: Marowak and Claydol

The mystery voice from the last stage is once again on the hand radio for this stage. This cave is a recreation of the zone from Sonic the Hedgehog 2 on the Genesis, recreated in the same way Green Hill and Route 99 were. Both acts are presented back-to-back with no break, Act 1 leads right into Act 2. The monsters are still there, and you can destroy them, but you don't have to--in fact, you'll want to keep the flying enemies alive since they give off light! If you have Duplica jack one, you'll have a somewhat steady source of light (even brighter when holding the L button, but you can't move and hold L at the same time with this robot) as you go through the stage. However, the stage is darker than you remember--perhaps it's more of those shadow clouds like the one you saw in the Valley of Light? Well, before we can pursue shadow generators, there's a little matter of Miror B.'s theme. Along the early going, you'll have to try to spot three MP3 players in the darkness. These MP3 players are playing Miror B.'s theme. Destroy the MP3 players and you'll stop the music. Once you stop the music, Miror B. will appear. Defeat him. After Miror B. is down, he'll vow that he'll be back with reinforcements and leave. Once Miror B.'s gone, keep going and try to spot the same kind of shadow generators you saw in the Valley of Light. There are four of them this time. Along the way, you'll also have to defeat Team Cipher's guards. Once all four shadow generators are destroyed, you should be close to where you fought Eggman in the original. Here, you'll find an abandoned minecart--but then Gorigan appears, saying that you're not taking the minecart to Team Cipher's base! Gorigan is the second-toughest foe you've faced to date (only Plasmae's tougher). (Note that Gorigan only gets a theme unique from other Cipher Admins due to the fact that this is a stage recreation and the fight takes place in the boss area of that recreation. Gorigan is no more important than any other Cipher Admin; any other miniboss or boss foe placed in the same area would have been given the same music in this location, and Gorigan would have been given the standard music had he been placed elsewhere.) Defeat him and board the minecart. The minecart will start moving automatically. You'll ride it in the third person as if it was a vehicle sequence, but you don't have any control of the minecart. After a short ride out of the cave, you've cleared the mission. However, we don't know how long the ride really lasts or how far the ride goes...

Cipher Key Lair:
Description: "A pyramid built by Team Cipher in Orre's Eclo Canyon. Dark clouds make it harder to see."
It's highly recommended you use a DS Lite to play this!
Objectives:
-Sneak past Cipher checkpoints (objective only available with Duplica)
-Defeat the checkpoint guards (objective not available with Duplica)
-Destroy five shadow generators near the checkpoints
-Defeat the Team Cipher Peons
-Defeat Ardos
-Defeat Eldes
-Defeat Greevil
-Destroy six shadow generators near Greevil and set Lugia free
-Find the teleporter to Midgar

Voice Notes: The guards to the checkpoints and the Team Cipher Peons use generic voices. Ardos, Eldes, and Greevil use original castings for their voices. The "mysterious voice" was used in Final Fantasy VII: Advent Children.
Background Music: The music from the Cipher Key Lair in Pokémon XD: Gale of Darkness plays throughout. When fighting Ardos or Eldes, the music that plays when facing a Team Cipher Admin from XD: Gale of Darkness plays. When fighting Greevil, the Greevil boss theme from Pokémon XD: Gale of Darkness plays in the background.

Recommended Characters: Luana, Bugsy, Morty
Luana's Pokémon Setup: Alakazam and Claydol

The minecart will arrive at the Cipher Key Lair. As it turns out, the minecart's path was transoceanic, as you're now in Orre, a very long distance from your last known civilization in the capital city. This stage is heavily armed, it's not easy to get through. Again, the mysterious voice that guided you here is at the hand radio. Once again, it's a dark stage. The first objective involves Team Cipher checkpoints. There are four of them, with two shadow generators on each side. There are only five shadow generators in this area, which should give you an idea about how close the checkpoints are. If you're playing as Duplica, you're going to have to pull a Solid Snake and sneak by while destroying the shadow generators without being seen by the checkpoint guards. If you're not playing as Duplica, you can simply defeat the checkpoint guards first and destroy the shadow generators afterward. Even with all five of these shadow generators destroyed, the stage still isn't bright enough. The entrance to the pyramid proper lies at the end of the checkpoints. As you make your way through the facility, you'll encounter Team Cipher Peons you must defeat. Ardos and Eldes each have a spot where they appear, and you'll have to defeat them when you get the chance. Careful facing Eldes--he's even tougher than Gorigan! Eventually, you'll reach a cage made by shadow generators, where a Lugia is held captive...as well as Greevil. Greevil is the toughest foe you've faced so far, but if you can get by him, he'll withdraw Team Cipher from the facility. After Greevil's defeated, destroy the six shadow generators that make up the cage to not only restore the light to the sky, but also set Lugia free. After Lugia's set free, the mysterious voice will ask that you come to the city where he's at, and that there should be a teleporter in the Cipher Key Lair that will take you there. The teleporter is at the very top of the pyramid. Once you activate it, you will teleport away from the scene. Where will you end up? Episode 7 concludes upon teleporting away from the scene, so you'll have to wait for the next episode to find out!


General Voice Notes for Characters Debuting in Episode 8: Trixie, Roxanne, Wattson, and Brawly use the voices they use in the anime. Electra uses an original casting for her voice.

Midgar City:
Description: "The city of Midgar. Home to places such as the Wall Market, the Shinra HQ, and Don Corneo."
Objectives:
-Investigate destroyed reactors
-Defeat Reno's underlings
-Exchange red Chaos Drives for Independent Materia
-Defeat Reno
-Find train to Wutai (objective not available with Trixie)
-Find train graveyard (objective only available with Trixie)
-Rendezvous with Samantha in the train graveyard (objective only available with Trixie)
-Duel Samantha (objective only available with Trixie)
-Escort Samantha to the train to Wutai (objective only available with Trixie)

Voice Notes: Cloud, Barret, Tifa, and Reno use their voices from Final Fantasy VII: Advent Children (if one was available; those not available use original castings). Reno's underlings use generic voices. Samantha uses the voice she used in the anime.
Background Music: Various themes played within the Midgar City area in Final Fantasy VII are played in this stage. The music played when fighting Reno is his solo theme from Final Fantasy VII. The music played when fighting Samantha is a typical boss theme from Final Fantasy VII.

Recommended Characters: Trixie, Floreia, Samantha
Luana's Pokémon Setup: Alakazam and Marowak

Episode 8 begins at a teleporter area in the city of Midgar. The area is being watched over by Cloud and Barret. Your chosen character will materialize. Once your character has materialized, Cloud will welcome you to Midgar, as well as reveal that he's the mysterious voice that guided you through Cipher territory. Barret will ask if you still have the Chaos Drives recovered back in episode 4, and you'll reveal all four kinds. Once Barret sees the Chaos Drives, he'll point you to the Wall Market, where you can swap your Chaos Drives for Materia. Cloud mans the hand radio for this stage. This stage is a recreation of the Midgar area from Final Fantasy VII. Once you gain control, head for Wall Market...only to see that they're not open. Wait for Cloud to come up to you, and Cloud will mention something about destroyed reactors. Namely, reactors 1 and 5. These can be taken in either order. You'll have to go to the ruins of those reactors and look around until Barret confirms your analysis on the first reactor and Reno's underlings arrive at the second. Once Reno's underlings arrive, you'll have to go through the entire city and defeat them. Once the city is free of Reno's underlings, the Wall Market will finally open. They'll take your red Chaos Drives and give you some Independent Materia in return. Once you have the Independent Materia, though, you'll hear a cry for help. Time to find out just who made it. Look all over the city, and you'll eventually find Reno attacking Tifa. You can either wait for Reno to notice you and defeat him fairly, or you could sneak around and cheap-attack him from behind. The latter method works especially well if you're playing as Duplica and she's disguised as one of Reno's underlings. Either way, once Reno's defeated, Tifa will thank you for saving her and, unless you're playing as Trixie, point you directly to a train headed for Wutai. Once you board the train, you've cleared the mission. However, if you're playing as Trixie, Tifa will instead point you toward the train graveyard, where she points out that a ribbon dancer is waiting for her. The train graveyard area is accessible only to Trixie, no matter what kinds of obstacle-removing other characters may try (not even Explosion can allow any character other than Trixie access). Once in the train graveyard, you'll find Samantha, who will start to exchange a few cross words with Trixie. Eventually, a fight will begin between Trixie and Samantha. However, after 30 seconds, Cloud will intervene by hand radio and tell you that the train to Wutai is about to leave, and that if you're not aboard in 90 seconds, the train will leave without you! Barret will add that you should bring Samantha. By the time you can move again, you have only 75 seconds left to catch the train. If Trixie fails to catch the train, the train will leave and you fail the mission. Once Trixie and Samantha are aboard the train, the mission is clear.

Wutai:
Description: "A town known as the home of Turtle's Paradise. Also known for its Pagoda of Five Mighty Gods."
Objectives:
-Recover all 16 Summon Materia
-Exchange purple Chaos Drives for Support Materia
-Exchange green Chaos Drives for Magic Materia
-Defeat Rude's underlings
-Defeat Rude
-Find the map to the Forgotten City

Voice Notes: Cloud, Yuffie, Red XIII, Cait Sith, and Rude use their voices from Final Fantasy VII: Advent Children (if one was available; those not available use original castings). Rude's underlings use generic voices.
Background Music: Various themes played within the Wutai area in Final Fantasy VII are played in this stage. The music played when fighting Rude is his solo theme from Final Fantasy VII.

Recommended Characters: Luana, Sabrina, Tate & Liza
Luana's Pokémon Setup: Alakazam and Claydol

This stage is a recreation of Wutai from Final Fantasy VII. Cloud once again mans the hand radio. Once you're here, Yuffie will hand you your first task. There are 16 Summon Materia scattered all over the city, and your task is to recover all 16. Some of them are in pretty obvious locations, but you're going to have to look hard if you hope to find all 16. Once you find all 16, you've completed the task. The next tasks lie in the Turtle's Paradise bar. There, you'll find two junk dealers, a man wearing a purple shirt and a woman wearing a green shirt. The one in purple will offer Support Materia in exchange for purple Chaos Drives. Take the offer. The one in green will offer Magic Materia in exchange for green Chaos Drives. Take this offer as well. Once you've taken both offers, Red XIII will come in and tell you that Rude's underlings are everywhere! Defeat them like you did Reno's. Once those underlings have fallen, Rude himself will start to roam the city. Find him and beat him a lot like you did Reno. Once Rude is defeated, Cait Sith will appear, explaining that he's hidden a map that will lead you onto the last legs of your journey to peace. Your last task here is to find that map. The map is in a random location, and is very rarely somewhere obvious. You can use the X button to get a hint from Cait Sith, but there's only three hints available. Once you find the map, the mission is cleared. Once the mission is cleared, your character will board the train, now bound for the place on the map, and ride away.

The Forgotten City:
Description: "Known as the site where a well-known flower girl died, this ancient city has more action than residents."
Objectives:
-Find spot where Aeris-FF7 died
-Contact Aeris-FF7's ghost
-Exchange yellow Chaos Drives for Command Materia
-Defeat Elena's underlings
-Find and defeat one Elena impostor (objective only available with male characters)
-Find and defeat four Elena impostors (objective only available with female characters other than Duplica)
-Find and defeat five Elena impostors (objective only available with Duplica)
-Defeat Elena
-Guide Mewtwo's escape
-Spot Team Snagem's pyramid

Voice Notes: Cloud, Aeris's ghost (FF7), Cid, Vincent, and Elena use their voices from Final Fantasy VII: Advent Children (if one was available; those not available use original castings). Elena's underlings and the Elena impostors use generic voices. Mewtwo uses the voice originally used in the anime.
Background Music: Various themes played within the area of The Forgotten City in Final Fantasy VII are played in this stage. The music played when fighting Elena is the three-Turks theme from Final Fantasy VII.

Recommended Characters: Norman, Whitney, Aeris-K
Luana's Pokémon Setup: Alakazam and Claydol

Here we are. The Forgotten City, recreated from Final Fantasy VII. Again, Cloud mans the hand radio. It's here that Cait Sith told you that the last legs of your journey will begin. Cloud will come in on the hand radio, saying that a country known as a road between Hoenn and the lands where Munchlax and Bonsly are native to has come under attack from a mysterious team! This gives you a timeframe of when this whole piece of data's taking place, since Cloud just described some of the events of Ranger! Your first goal is to find the exact spot where Sephiroth killed Aeris. Once that's done, wait around for a bit and Aeris's ghost will appear. You'll ask about the Hex Maniac that Aeris had been communicating through, and Aeris will tell a disturbing story. The Hex Maniac in question, Rebecca (not to be confused with a character from Destiny Deoxys), had suddenly come under a demon possession sometime after Team Draco left Hoenn after their plans there failed. It was slight at first, but the demon started to grip firmer to Rebecca and planned to consume her soul--and Aeris's as well! Six days after the demon started its possession, Aeris cut off contact with Rebecca, saying that contact would resume once that demon was exorcised. Sadly, the exorcism never occured. The day after Aeris left, Rebecca died when her own soul was consumed by the demon. Because Aeris managed to escape with her soul intact, she can once again wait for another Hex Maniac to contact her and hope to settle the score with Sephiroth once and for all. After you've heard the disturbing tale, she'll see the yellow Chaos Drives and offer to swap them for Command Materia. Accept the offer, and Aeris will tell you some more stuff. The king of the skies has been captured, and its captors took it further up from where it normally lives. Aeris suspects "a team in teal garb" as Rayquaza's captors. Your eventual goal is to find a pyramid where you can find a shuttle. Ho-Oh points the way to where Rayquaza is being kept captive. Once that's out, Aeris will disappear. Once Aeris is gone, Cid will appear, saying that The Forgotten City has been breached by Elena's underlings! Defeat them like you did the others. Once the underlings are gone, find Vincent and he'll tell you that there are a certain number of Elena impostors hiding in the restrooms. That number depends on your character. For male characters, it's one. For Duplica, it's five. For female characters other than Duplica, it's four. Look for each set of restrooms and defeat the impostor within. One set of restrooms has two impostors, one in the men's restroom and one in the women's. The other three sets has just one impostor, in the women's restroom. Once the impostors have been dealt with, Elena herself will appear. Elena is the toughest foe you've faced so far. Once she's fallen, head back to where you saw Aeris. You'll find Mewtwo there, and it's your job to make sure Mewtwo escapes the city alive. Once you get Mewtwo to an exit, Mewtwo will ask you to spot the pyramid Aeris told you about. Keep around the perimiter of the city until you see a pyramid on the horizon. Look in that direction, and you've completed episode 8! Now, all that remains is how to get there...


General Voice Notes for Characters Debuting in Episode 9: Wallace, Norman, Harley, Flannery, and Sonrisa use the voices they use in the anime.

Lost Desert:
Description: "A vast desert in unknown territory. There may be a presence among these shifty sands..."
Objectives
-Destroy the three MP3 players playing Miror B.'s theme
-Defeat Miror B.'s generic peons
-Defeat Reath and Ferma
-Defeat Folly and Trudly
-Defeat Miror B.
-Reach the pyramid

Voice Notes: Cloud uses his voice from Final Fantasy VII: Advent Children. Miror B.'s generic peons use generic voices. Reath, Ferma, Folly, Trudly, and Miror B. use original castings for their voices.
Background Music: While in range of the MP3 players or while fighting Miror B., Miror B.'s theme from Pokémon XD: Gale of Darkness plays in the background. The music played in the background in other conditions is the Route 111 desert theme from Ruby/Sapphire/Emerald. When fighting Reath & Ferma or Folly & Trudly, the music that plays when facing a Team Cipher Peon from XD: Gale of Darkness plays.

Recommended Characters: Floreia, Falkner, Winona
Luana's Pokémon Setup: Marowak and Claydol

Episode 9 begins three days after the end of episode 8, with your chosen character trudging through the desert where the pyramid you spotted is situated. You've left cities behind for good. Once again, Cloud mans the hand radio for this stage. Suddenly, you start to hear the same tune you heard back in the Mystic Cave! Now, you have to not only make it to the pyramid, but deal with Miror B. as well! Thankfully you've seen the last of cities for this whole piece of data. This area is basically a vast and open desert, basically a more arid version of the Valley of Light from episode 7. First off, you have to destroy the MP3 players playing Miror B.'s theme. You recognize this objective from the Mystic Cave, also from episode 7, but this time it's easier to see the MP3 players. The players are rather far apart, and by the time you reach the third, you're halfway to the pyramid. Once the three MP3 players are destroyed, Miror B.'s generic peons will come out of hiding and start an attack, including from behind. You'll have to backtrack to find some of them. Defeat them like any other grunts. Once all of the generic peons are down, Reath and Ferma will attack you. You should recognize the attack tactic from episode 5, and if you remember that, this should be an easy battle. Once Reath and Ferma fall, Folly and Trudly will jump you about three-quarters of the total length of the stage inward. Beat them like you did Reath and Ferma. Finally, once you're about half a mile from the pyramid, Miror B. will come in. Miror B. is tougher than he was back at the Mystic Cave, but he's nowhere near as tough as Elena. Once Miror B.'s defeated, you have a clear route to the pyramid. Once you reach it, you've completed the mission.

Pyramid Cave:
Description: "A cave built into a pyramid. Now in Team Snagem's hands, some of Dr. Eggman's machinery is no longer active."
Objectives:
-Reach the launch bay
-Defeat the Team Snagem guards
-Defeat Wakin

Voice Notes: Cloud uses his voice from Final Fantasy VII: Advent Children. The Team Snagem guards use generic voices. Wakin uses an original casting for his voice.
Background Music: The Pyramid Cave music from Sonic Adventure 2 Battle plays throughout. When fighting Wakin, the music played during a semifinal match at a Colosseum in Colosseum and XD: Gale of Darkness plays in the background.

Recommended Characters: Luana, Sabrina, Tate & Liza
Luana's Pokémon Setup: Alakazam and Marowak

Getting to the pyramid was the easy part. Now you have to go through it to reach the shuttle's launch bay. Cloud is once again manning the hand radio. This area comes direct from Sonic Adventure 2 Battle. The path through it as the same as Objective 1 in that game, but slightly modified to make up for no bounce. The door to the launch bay is right behind where the Goal Ring was in SA2B. Make your way through the stage, defeating every Team Snagem guard you see along your way. The robots are still there, but you don't need to beat them. In fact, the robots won't even attack you. The lone flying robot can be jacked by Duplica, but it's the same model as the gold one from part 2 of Capital City and isn't worth riding. Once you make it to the door to the launch bay, you'll find Wakin in wait. Wakin's as tough as Elena was back in episode 8, but once you get by him, the door will open. Go through it to clear the mission.

Launch Bay:
Description: "The launch bay for a shuttle stolen by Team Snagem. The only way out is up. Way up."
Objectives:
-Secure the shuttle
-Defend shuttle from Team Snagem members
-Defeat Gonzap
-Spot Ho-Oh
-Launch the shuttle into space

Voice Notes: Cloud uses his voice from Final Fantasy VII: Advent Children. The Team Snagem members use generic voices. Gonzap uses an original casting for his voice.
Background Music: The Egg Quarters theme from Sonic Adventure 2 Battle plays throughout. The music played while fighting Gonzap is Evice's theme from Pokémon Colosseum.

Recommended Characters: Liza, Blaine, Flannery
Luana's Pokémon Setup: Marowak and Claydol

Finally, you've reached the shuttle. However, you're still not out of the clear. Once more, Cloud mans the hand radio. This stage isn't very large, and you need to board the shuttle similar to how Sonic boarded the missile in Metal Harbor in Sonic Adventure 2 Battle, except without a time limit on the way. Your first objective is to secure the shuttle. To do it, beat all of the Team Snagem members that lie in wait, and then jump into the cockpit. Once the shuttle is secured, though, alarms will ring and more Team Snagem members will come after you. A 10-minute countdown to launch will begin. Defeat all of the Team Snagem members that come toward the cockpit. Once all of them are defeated, head back into the shuttle, only to find Gonzap aboard! Gonzap is the toughest foe you've faced so far, but once you beat him, you'll push him off the shuttle. After a change into a spacesuit, ejecting Gonzap from the shuttle, and closing the cockpit door, the shuttle will launch! As the shuttle rises, you'll look out of the cockpit and see Ho-Oh, pointing up into space, knowing that it's pointing the way to where Rayquaza's being held. Once the shuttle gains enough altitude, you've cleared episode 9. Just one more episode to go!


General Voice Notes for Characters Debuting in the Final Episode: Winona, Robert, Steven, Duplica, Drake-HE4, Morrison, Tyson-HL, Sakura, and Juan use the voices they use in the anime. Milane, Sidney, Phoebe, Glacia, Aeris-K, and Jason use original castings for their voices. Liza (that is, the Mossdeep City one) uses the same voice she used in the anime, with Tate using pretty much the same voice as Liza except slightly higher in pitch than Liza's.

Space Colony ARK:
Description: "A space colony abandoned 55 years earlier after a raid by GUN. It's said Team Draco is utilizing this area for their own means."
Objectives:
-Guide shuttle through airspace of Space Colony ARK
-Catch up with the shuttle in time
-Destroy the ARK's defense systems
-Make it back to the shuttle
-Make contact with the Space Station
-Dock with the Space Station

Voice Notes: Eggman uses his voice from Sonic-series games after Sonic Heroes and Sonic Advance 3. Dralene uses an original casting for her voice, and the radio man at the space station uses an original casting for his.
Background Music: The background music played during The ARK half is The ARK from Shadow the Hedgehog. The background music played during the Space Gadget half is Space Gadget from Shadow the Hedgehog.

Recommended Characters: Milane, Liza, Trixie
Luana's Pokémon Setup: Alakazam and Marowak

Here it is. The Final Episode. It begins with the shuttle launched at the end of episode 9 finally clearing the atmosphere and into outer space. Your chosen character, in the pilot's seat, gets a communication from Eggman telling you that you're approaching the Space Colony ARK, and that there's a Space Station just a little outside its airspace that you need to contact and reach. Eggman mans the hand radio for this stage. This stage is split into two parts, The ARK and Space Gadget. The first part of this stage is played as a third-person vehicle sequence as you fly through these areas taken from Shadow the Hedgehog. You're flying the shuttle, and you're looking at it from behind. Use Left and Right on the Control Pad to turn, and hold Up or Down on the Control Pad to tilt the vertical angle and move the ship in the direction it's tilted (the shuttle will autolevel after letting go). There is no firing mechanism. There are a few kinds of flying enemies here, but Duplica can't ride them since she can't leave the shuttle. As you fly through the stage, the shuttle's radio will be getting signals from Dralene, head of Team Draco, trying to trick you into flying away from the Space Station.

You'll eventually head into the Space Gadget half of the stage. At this point, Dralene will take drastic steps to make sure you don't make it to the Space Station, and she'll remotely take control of the shuttle and boot you out of it. You'll now have to make your way through the Space Gadget half on foot. You have only eight minutes to make it to the end of the stage and jump back into the shuttle before it flies off without you. You'll take the Dark path through this stage and you'll have to disable the defense systems along the path. At the end of the Dark path, instead of a wrap hole that takes you to where the Goal Ring would be found, you'll find a transport that takes you to the final part of the Hero/Normal path. Once you reach where the Goal Ring would be, you'll be able to jump back into the shuttle. You'll go back to the third-person vehicle sequence and have to fly the shuttle a little more. Once you're near the end of the stage, you'll make contact with the Space Station and you can fly toward it. Once you've cleared the airspace of Space Colony ARK, the shuttle will fly toward the Space Station, dock, and your mission is clear.

Space Station:
Description: "The Space Station roaming over Hoenn's skies. What does Team Draco want with this place and its crew of trained astronauts?"
Objectives:
-Spot Team Draco's temporary base
-Spot the floating pieces of Team Draco's future permanent base
-Defeat the Team Draco guards
-Board the Altaria orbiter left by the Team Draco guards
-Fly orbiter to the temporary Draco base

Voice Notes: Cloud uses his voice from Final Fantasy VII: Advent Children. The Team Draco guards use generic voices.
Background Music: A remix of the music from Metropolis Zone in Sonic the Hedgehog 2.

Recommended Characters: Harrison, Pryce, Clair
Luana's Pokémon Setup: Alakazam and Claydol

You're aboard the Space Station. Nice. Now we've got to find where Team Draco's keeping shop. That's the main goal of this objective. Cloud mans the hand radio here. You'll start in the docking bay where you docked the shuttle. As you make your way through the Space Station, you'll come across three observation decks. You'll spot Team Draco's temporary base from the first one, and you'll spot the still-in-construction permanent base from the third one. The permanent base has some resembelance to a Rayquaza. Along the way through the stage, you'll be facing Team Draco's guards, who have invaded the Space Station and forced its regular crew of astronauts into hiding. They're not that easy to beat; Archie was easier than these guards. Nevertheless, you need to beat them as you come across them. They're not easy, since they pack two kinds of attacks. One disorients and the other paralyzes! They also occupy a lot of the second observation deck. When you reach another docking bay, you'll find one of Team Draco's signature Altaria space orbiters. Board it and fly it out of there like it was the shuttle. Using what you saw in the first observation deck, fly the orbiter to the temporary base. Once you're in the airspace of the temporary base, you've cleared the mission.

Draco Spacelab:
Description: "Team Draco's temporary base while a permanent one is under construction. Never underestimate a team on their home turf!"
Area 1 Objectives:
-Sneak by the Team Draco Grunts
-Locate and dispose of teal megaphone
-Stop the super laser from firing
-Find five poker sets
-Defeat Megathug
-Open pressurized door to next area

Voice Notes: Prof. Oak uses the voice he uses in the anime. The Team Draco Grunts use generic voices. Megathug uses an original casting for his voice (the same actor as for Hun in this piece of data).
Background Music: The music from Tails's and Eggman's sections of the Cannon's Core in Sonic Adventure 2 Battle plays throughout. When fighting Megathug, the music that plays in the Rocket Game Corner in FireRed/LeafGreen plays in the background.

Recommended Characters: Duplica
Luana's Pokémon Setup: Marowak and Claydol

Here it is. The final mission. This mission is so large, you need to tackle it in five parts. You can switch characters between parts, and if you fail a mission on any part of the stage and elect to try again, you'll begin from the beginning of that part of the stage. Think of the transitions between areas of this stage as stage checkpoints. At the start of this area, Prof. Oak will come in on the hand radio and tell you that he's cleared his research backlog and can once again help you; he'll man the hand radio for this area. Anyway, it's recommended that you play this stage as Duplica, as she's the only one who can reliably complete the first objective, sneaking past the Team Draco Grunts. You can try it with other characters, but I can't guarantee that anyone else can pull a Solid Snake like Duplica can (Morrison and Aeris-K have the best chances, but Double Team is situational and Conversion doesn't last long enough to be reliable despite its trainer's 11 base Speed). Anyway, make sure Duplica is in the disguise of a Team Draco Grunt (gender doesn't matter) before proceeding. That way, the Team Draco Grunts can't tell that Duplica's not really one of them and will let her through. Once you're past the grunts, you need to get rid of a teal megaphone. It's hidden somewhere after the grunts. Find it, then dump it into one of the garbage chutes, then flick the switch to let it loose into space. An alarm will ring, and the grunts will leave to retrieve the megaphone. After they're gone, you'll hear on the PA that the lab's super laser is preparing to fire and that the target's Mossdeep City! You'll need to reach the super laser station in three minutes or you'll see a cutscene of the laser firing onto the earth, with an explosion indicating Mossdeep was hit, and you'll fail the mission. Once you reach the super laser area, you'll need to destroy the laser control system to prevent it from firing. After attacking the system enough, the super laser will be unable to fire. After that's said and done, you'll need to find five poker sets hidden throughout the area. If you're playing as Duplica, you'll no longer need your disguise, so take it off. These poker sets have a deck of cards and numerous chips. Once you've found the poker sets, the poker-loving crook Megathug will appear. Of the bosses in each part of this area, he's the easiest, but it's still a pretty difficult fight. Once Megathug goes down, you'll find a pressurized door. Open it, go through, and it's on to Area 2.

Area 2 Objectives:
-Defeat the Team Draco Grunts
-Defeat Murphy
-Find the pink binder (objective only available to female characters)
-Find the blue binder (objective only available to male characters and Duplica)
-Find the teal binder
-Optional Objective: Find the special binder
-Decode the password to open pressurized door to next area

Voice Notes: Prof. Oak uses the voice he uses in the anime. The Team Draco Grunts use generic voices. Murphy uses an original casting for his voice.
Background Music: The music for Knuckles's and red face paint's sections of the Cannon's Core from Sonic Adventure 2 Battle plays throughout. When fighting Murphy, the music that plays when facing a team Admin from Ruby/Sapphire/Emerald plays.

Recommended Characters: Gary, Pryce, Clair
Luana's Pokémon Setup: Alakazam and Marowak

Prof. Oak once again mans the hand radio for this area. This objective is a little more simple than the one in Area 1. As you move up through the Team Draco ranks, the enemies only get tougher from here on in. Here, you have to actually defeat the Team Draco Grunts (as opposed to sneaking by them in Area 1). In front of the pressurized door is the lone male and the easiest of the three Team Draco Admins, Murphy. Each admin, at the point you fight them, is the toughest enemy you've faced thus far. Once Murphy is down, you'll reach the door...only to find out that it needs a password to open. (No, the password isn't Maria, so don't even try it.) To find out the passwords, you'll have to find the binders where the portions of the passwords are kept. There is a set of restrooms you passed on the way, and there's one binder each in the men's and women's restrooms. The blue binder is in the men's restroom, and the pink binder is in the women's restroom. Pick up the one that corresponds to the character you're using (Duplica needs to get them both). There is one other binder around, a teal-colored binder. You'll find it somewhere in the hallways where you defeated one of the Team Draco Grunts. Once you have that binder, head back to the pressurized door. It's time to decode the password. Unless you're playing as Duplica, one of the three portions is already filled in for you (the first portion for male characters, the second portion for female characters other than Duplica). Use X to read the binders, L and R to turn pages, Left and Right on the Control Pad to go between binders. You'll find the first portion of the password on page 24 of the pink binder, the second portion on page 32 of the blue binder, and the third portion on page 9 of the teal binder. Once you've decoded the password, the door will open. Go through, and it's on to Area 3.

If you want to take on the optional objective, make sure you have a fast character that can move at no slower than 30 feet per second without the aid of X Speed. The only one that can do this reliably is Aeris-K, who, at this point, should be able to move 37.125 feet per second without the aid of X Speed. The closest you can get otherwise is a female with a base Speed of 7 (eligible characters are: Liza, Winona, Duplica (no disguise), Anabel (unlocked through Wii multiplayer)), but you'd have to get lucky and find 3 X Speeds very quickly to boost her Speed to 30. Race through the stage, ignoring all the other objectives, and reach the pressurized door. On the way, you'll find an injured male Team Draco Grunt with just 1 HP remaining, trying to escape the area. If you manage to catch up to this grunt, one hit will defeat the grunt and he'll drop a special binder that contains instructions and a few passwords. If it's Aeris-K who delivers the blow, she'll comment that she's faster on skates, but bikes and air boards make her queasy. The contents of the special binder will be detailed in the next post.

Area 3 Objectives:
-Defeat the Team Draco Grunts
-Defeat Vikki
-Open pressurized door to next area

Voice Notes: Prof. Oak uses the voice he uses in the anime. The Team Draco Grunts use generic voices. Vikki uses an original casting for her voice.
Background Music: The first tune played in Sonic's section of the Cannon's Core in Sonic Adventue 2 Battle plays throughout. When fighting Vikki, the music that plays when facing a team Admin from Ruby/Sapphire/Emerald plays.

Recommended Characters: Ritchie, Pryce, Clair
Luana's Pokémon Setup: Marowak and Claydol

Prof. Oak mans the hand radio once again for this area. This area's objectives are even simpler than that of Area 2. However, the enemies are even harder than Area 2. It's a straight-through path. Defeat the grunts along the path. When you get to the pressurized door, you'll find the medium-difficulty admin, Vikki. In keeping with the progression, Vikki is the toughest enemy you've faced thus far. Once you've beaten her, you'll be able to open the pressurized door to move on to Area 4.

Area 4 Objectives:
-Defeat the Team Draco Grunts
-Defeat Rachel
-Find the one remaining Altaria orbiter
-Fly orbiter out of temporary base before base explodes
-Fly orbiter to the working area of the permanent Draco Base

Voice Notes: Prof. Oak uses the voice he uses in the anime. The Team Draco Grunts use generic voices. Rachel uses an original casting for her voice.
Background Music: The second tune played in Sonic's section of the Cannon's Core in Sonic Adventure 2 Battle plays throughout most of the stage. Upon reaching Rachel, the Biolizard boss theme from the same game begins playing.

Recommended Characters: Harrison, Pryce, Clair
Luana's Pokémon Setup: Alakazam and Marowak

Once more, Prof. Oak mans the hand radio. This is it. The last of the Team Draco Grunts are here, and they are the toughest underlings you've faced so far. Each of these grunts individually are tougher than GUN's Commander. Again, the path is rather straightforward. Upon reaching the center launch bay, you'll find the toughest and highest-ranked of the Team Draco Admins, Rachel. Rachel will let you know that there is only one person tougher than she is, and that person happens to be her boss. (Note that, like Gorigan back in episode 7, Rachel is also no more important than any other Team Draco Admin; she only gets unique music to keep sequence in the stage, or else we'd have to either skip a tune or have six areas to the stage. Anyone else would have been given the same music in this area, and the tune would stay the same even after the fight for anyone fought in that area, not just Rachel.) Once you've managed to beat Rachel, she'll jump into an Altaria orbiter and start a countdown to self-destruct! You have just one minute to find an orbiter and fly out of the base. There is only one orbiter left, and once you find it, fly it like you flew the one at the end of the Space Station stage. You have to fly far enough to escape the airspace of the temporary base before the minute is up; if the base explodes while you're still in the airspace of the temporary base, even if you're flying the orbiter, you'll fail the mission. Once you escape the airspace of the ruins of the temporary base, it's time to fly to the area of the permanent base that is the most complete; specifically, the head. Fly into that area's airspace to complete Area 4. Just one more area to go!

Area 5 Objectives:
-Defeat Dralene
-Trap Rayquaza in re-entry capsule
-Return stolen shuttle to Earth
-Turn Rayquaza loose during shuttle re-entry

Voice Notes: Prof. Oak uses the voice he uses in the anime. Eggman uses his voice from Sonic-series games after Sonic Heroes and Sonic Advance 3. Cloud uses his voice from Final Fantasy VII: Advent Children. Dralene uses an original casting for her voice.
Background Music: "Live and Learn", the theme song to Sonic Adventure 2 Battle, plays in the background during this stage.

Recommended Characters: Giovanni, Pryce, Clair
Luana's Pokémon Setup: Alakazam and Marowak (plus Claydol on X)

Area 5 begins with a straight-on objective. No guards, no grunts, no admins. Just you against Dralene. There's only one catch. In order to fight Dralene, you'll need the power of the seven Chaos Emeralds. Seven random characters (Pokémon, Sonic of FF7-related) will each give your character one. After collecting all seven, your character will go into super form, with double power, speed, defense, and Pokémon attack power, and go out to fight Dralene. In this battle control your character like you would as if they were on foot, except holding the A button also allows them to move up or down. If you don't press anything, you'll just float in place. Unlike others that can go super (Sonic, Tails, Knuckles, Shadow, Blaze, Silver), you still use a life meter and take damage from Dralene's attacks, but you don't rely on rings for your super form. If you need to make contact through the hand radio, you can get advice from one of three people: Prof. Oak, Eggman, or Cloud. Every 30 seconds or so, someone will come in on the hand radio and cheer you on. Some use a line from the Finalhazard fight from Sonic Adventure 2 Battle (which may be altered slightly to reflect this situation), while others use original lines. Dralene is the toughest foe in this entire piece of data, and she's so tough, she makes GUN's Commander look friendly. It's a good thing you get a full life meter between areas of this last stage, since you're going to need it against Dralene. No powerups appear in this stage no matter what you try. Dralene disorients you, tough, you're going to have to wait until it wears off. Dralene takes away health, too bad, you can't recover it (unless you've got a recovery attack). It will take quite awhile to defeat Dralene, but once you finally pull it off, she'll admit defeat and leave aboard an Altaria orbiter. However, you're still not through. There's a little matter of getting Rayquaza back home. Rayquaza will start to fly around the stage after Dralene's defeated. It won't attack you, but you'll have to lure it into a re-entry capsule that you need to press X to trigger (Claydol will do the honors if you're playing as Luana). Once Rayquaza is in the capsule, it's time to find the shuttle that Team Draco stole from the Space Center to kidnap Rayquaza. Once you find it, you'll tie the re-entry capsule to it and fly off. Control this Space Shuttle like the one that you did the Space Colony ARK mission in, except this time, you seek to re-enter the atmosphere. Once both shuttle and re-entry capsule are safely in the atmosphere's ozone layer, press X to open the re-entry capsule and let Rayquaza loose. Once Rayquaza is loose, you've done it! You've completed this entire 10-episode saga! Watch as the credits roll, listing all those that worked on this epic piece of transmittable data. There are two background songs to this roll of the credits, "Go Pokémon Go" (the final track on the Pokémon X: 10 Years of Pokémon album) and "Spurt!" (the full version of the 10th Japanese opening theme of the anime). The songs play in reverse order in the Japanese version ("Spurt!" first and then "Go Pokémon Go"). Once you've completed the saga and watched the credits, take note of your final progress password. This will let you play any of the stages in any of the 10 episodes with any of the characters, including those in the final package.
 
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Here's some of the various obstacles you'll come across during the mission:

Potion: Appears in every area except Draco Spacelab Area 5. Appears commonly. Can be picked up by simply touching it. Restores some health. Can materialize after a Pay Day.
Super Potion: Appears in every area starting on Route 99, except Draco Spacelab Area 5. Appears uncommonly. Can be picked up by simply touching it. Restores more health than Potion. Can materialize after a Pay Day (only where it appears naturally).
Hyper Potion: Appears in every area starting in Valley of Light, except Draco Spacelab Area 5. Appears rarely. Requires all Chaos Drives or Summon Materia to be collected. Can be picked up by simply touching it. Restores more health than Super Potion. Can materialize after a Pay Day (only where it appears naturally).
Max Potion: Appears in Launch Bay, Space Station and Draco Spacelab Areas 1-4. Appears very rarely. Requires all Summon Materia to be collected. Can be picked up by simply touching it. Restores all health. Can materialize after a Pay Day (where it appears naturally).
Burn Heal: Appears naturally in places where a character can become burned. Appears uncommonly. Cures burn. Can materialize after a Pay Day (works anywhere Potion appears naturally).
Antidote: Appears in Amazon Dense. Appears uncommonly. Can be picked up by simply touching it. Cures poison. Can materialize after a Pay Day (only works in Amazon Dense).
Chesto/Persim Juice: Appears naturally in Mad Train and Space Station. Appears uncommonly. Can be picked up by simply touching it. Cures disorientation. Can materialize after a Pay Day (works anywhere Potion appears naturally).
Full Restore: Appears in every area except Draco Spacelab Area 5. Appears exactly once per stage. Can be picked up by simply touching it. Restores all health and cures poison and disorientation.
X Attack: Appears in every area except Draco Spacelab Area 5. Ratio depends on character and stage. Appears more to characters with low Power. Total Power of character is increased by 2 for each X Attack collected. Effects vanish upon either mission completion or mission failure, and effect is halved when riding a vehicle. Can materialize after a Pay Day.
X Speed: Apears in every area except Draco Spacelab Area 5. Ratio depends on character and stage. Appears more to characters with low Speed. Total Speed of character is increased by 2 ft./sec. for each X Speed collected. Effects vanish upon either mission completion or mission failure, and effect is halved when riding a vehicle. Can materialize after a Pay Day.
X Defend: Appears in every area except Draco Spacelab Area 5. Ratio depends on character and stage. Appears more to characters with low Defense. Total Defense of character is increased by 2 for each X Defend collected. Effects vanish upon either mission completion or mission failure, and effect is halved when riding a vehicle. Can materialize after a Pay Day.
Red Chaos Drive: Appears in GUN Highway and Metal Rapids, 16 total. Can be picked up by simply touching it. Increases user's speed slightly. When all 16 are held, total boost is by 1.5x normal value. When all 16 of all four colors of Chaos Drive is held, user's total HP is doubled.
Purple Chaos Drive: Appears in GUN Highway and Metal Rapids, 16 total, Can be picked up by simply touching it. Increases user's attack power slightly. When all 16 are held, total boost is by 1.5x normal value. When all 16 of all four colors of Chaos Drive is held, user's total HP is doubled.
Green Chaos Drive: Appears in GUN Highway and Metal Rapids, 16 total, Can be picked up by simply touching it. Increases user's jump height/distance slightly (includes Liza's R button superjump). When all 16 are held, total boost is by 1.5x normal value. When all 16 of all four colors of Chaos Drive is held, user's total HP is doubled.
Yellow Chaos Drive: Appears in GUN Highway and Metal Rapids, 16 total, Can be picked up by simply touching it. Increases user's defense slightly. When all 16 are held, total boost is by 1.5x normal value. When all 16 of all four colors of Chaos Drive is held, user's total HP is doubled.
Independent Materia: Appears in Midgar City. Obtained by trading 16 red Chaos Drives. Increases user's speed by 2.25x normal value.
Summon Materia: Appears in Wutai, 16 total. Can be picked up by simply touching it. Increases user's total HP slightly. When all 16 are held, total boost is by 3x normal value.
Support Materia: Appears in Wutai. Obtained by trading 16 purple Chaos Drives. Increases user's attack power by 2.25x normal value.
Magic Materia: Appears in Wutai. Obtained by trading 16 green Chaos Drives. Increases user's jump/height distance by 2.25x normal value (includes Liza's R button superjump).
Command Materia: Appears in The Forgotten City. Obtained by trading 16 yellow Chaos Drives. Increases user's defense by 2.25x normal value.
Foresight Scope: Appears in every area except Draco Spacelab Area 5, but very rarely. Pick up with X. While held, a Pokémon can use Normal- or Fighting-type moves against transparent foes.
Hindsight Scope: Appears in every area except Draco Spacelab Area 5, but very rarely. Pick up with X. While held, a Pokémon can use Ghost-type moves against Normal-type foes.
Gravity Scope: Appears in every area except Draco Spacelab Area 5, but very rarely. Pick up with X. While held, a Pokémon can use Ground-type moves against airborne foes.
H2-SO4 Scope: Appears in every area except Draco Spacelab Area 5, but very rarely. Pick up with X. While held, a Pokémon can use Poison-type moves against metallic foes.
Miracle-Eye Scope: Appears in every area except Draco Spacelab Area 5, but very rarely. Pick up with X. While held, a Pokémon can use Psychic-type moves against Dark-type foes.
Block Plant: Appears in Forest Highway and Amazon Dense. Vulnerable to fire. Removed by weak obstacle-removing attack or any Fire-type attack.
Big Block Plant: Appears in Forest Highway and Amazon Dense. Vulnerable to fire. Removed by medium-strength obstacle-removing attack or any Fire-type attack.
Big Shrub: Appears in Forest Highway and Amazon Dense. Vulnerable to fire. Removed only by Explosion or a strong Fire-type attack.
Ticking Bomb: Appears situationally, first in Forest Highway. Blows up if time runs out, immune to attacks.
Magma Sign: Appears on Red Mountain. Destroyed or defaced by any attack.
Magma Poster: Appears on Red Mountain. Destroyed or defaced by any attack.
Magma Cage: Appears in Forest Highway, Red Mountain, and Magma Lab. Looks like an octagonal dome of surging flame. Holds something in it and cannot be destroyed. Opened by defeating any nearby enemies. When opened, the flames making the cage go out and whatever is in it can be used or collected.
Kiki's Bomb: Appears on Red Mountain, at Emerald Coast, and in Pyramid Cave. Thrown by a Kiki robot. Explodes after a short period of time. Can be burst prematurely by a weak attack. If burst by a melee attack, attacker is injured. Can be picked up with the X button, but if it bursts while held, the holder is injured.
Floating TV: Appears in several places, first Magma Lab. Serves as information station for surrounding area. Can be read by pressing X when near it. Usually does not contain useful information. Can be destroyed by a medium or strong attack. If destroyed, continues to float in place in a damaged state, but cannot be used.
Blue Orb: Appears in Magma Lab. Picked up using X button. Awakens Groudon if this item gets close enough to it. Mission fails if Groudon awakens.
Tornado 2: Appears in Magma Lab. Signature airplane flown by Tails. Clears mission when approached.
Aqua Sign: Appears at Emerald Coast. Destroyed or defaced by any attack.
Aqua Poster: Appears at Emerald Coast. Destroyed or defaced by any attack.
Aqua Cage: Appears in Emerald Coast, Ocean Liner, and Aqua Dome. Looks like a half-octagonal container with sides composed of rushing water. Holds something in it and cannot be destroyed. Opened by defeating any nearby enemies. When opened, the water making the sides vanish and whatever is in it can be used or collected.
Table and Deck Chairs: Appears at Emerald Coast. Destroyed by obstacle-removing attacks, strength needed depends on size.
Radio: Appears in Ocean Liner. Destroyed by medium or strong attacks. Mission fails if this is destroyed.
Submarine: Appears in Ocean Liner and Aqua Dome. Destroyed by strong attacks. Mission fails if this is destroyed.
Red Orb: Appears in Aqua Dome. Picked up using X button. Awakens Kyogre if this item gets close enough to it. Mission fails if Kyogre awakens.
Flora Sign: Appears in Green Hill. Destroyed or defaced by any attack.
Flora Poster: Appears in Green Hill. Destroyed or defaced by any attack.
Flora Cage: Appears in Green Hill, Amazon Dense, and Flora Cave. Looks like a square cage with sides composed of thick vines and a leaf canopy making up the top. Holds something in it and cannot be destroyed. Opened by defeating any nearby enemies. When opened, the vines and canopy explode into many bursting leaves and whatever is in it can be used or collected.
Eggman's Hovercraft: Appears in Green Hill. Mission fails if this lands on you after its pilot is abducted. Cannot be destroyed.
Poison Plant: Appears in Amazon Dense. Vulnerable to fire. Removed by weak obstacle-removing attack or any Fire-type attack. Poisons character if character touches it.
Remote Bomb: Appears in Flora Cave. Used to open path to Route 99. Explosion can be used instead of this.
Weak Wall: Appears in Flora Cave. Blocks path to Route 99. Removed by Explosion or the Remote Bomb.
Chao: Appears on Route 99, GUN Highway, and Metal Rapids, 15 per stage, 45 total. Can be picked up by simply touching it. Used as mission objects.
GUN Sign: Appears on Route 99 and GUN Highway. Destroyed or defaced by any attack.
GUN Poster: Appears on Route 99 and GUN Highway. Destroyed or defaced by any attack.
GUN Airplane: Appears at Metal Rapids. Secure it by approaching it. If the Commander secures it, the mission fails. If Eggman boards, the mission is completed.
GUN Cage: Appears in Route 99, GUN Highway, and Metal Rapids. Looks like the same kind from Shadow the Hedgehog. Holds something in it and cannot be destroyed. Opened by defeating any nearby enemies. When opened, whatever is in it can be used or collected.
Energy Siphoner: Appears in Grand Metropolis. Destroyed by medium or strong attacks. Must be destroyed to clear mission. Mission fails if enough energy is siphoned.
Rocket Sign: Appears in Grand Metropolis. Destroyed or defaced by any attack.
Rocket Poster: Appears in Grand Metropolis. Destroyed or defaced by any attack.
Rocket Cage: Appears in Grand Metropolis, Radio Mess, and Rocket Chase. Looks like a flat top with several laser bars making up the sides. Holds something in it and cannot be destroyed. Opened by defeating any nearby enemies. When opened, the top explodes and the lasers vanish and whatever is in it can be used or collected.
Departure Teleporter: Appears in Radio Mess and Cipher Key Lair. Teleports character to matching arrival teleporter when X is pressed.
Arrival Teleporter: Appears in Radio Mess and Midgar City. Character appears here after using departure teleporter.
Escape Vehicle: Appears in Radio Mess. Destroyed by strong attack. Mission fails if all are destroyed. Secure in stage to clear mission. Used in Rocket Chase to pursue another vehicle.
Miltank Burger: Appears in Rocket Chase. Only appears while playing as Whitney. Can be picked up by simply touching it. Mission object.
Miltank Steak: Appears in Rocket Chase. Only appears while playing as Whitney. Can be picked up by simply touching it. Mission object.
Miltank Tenderloin: Appears in Rocket Chase. Only appears while playing as Whitney. Can be picked up by simply touching it. Mission object.
Miltank Prime Rib: Appears in Rocket Chase. Only appears while playing as Whitney. Can be picked up by simply touching it. Mission object.
Miltank Hot Dog: Appears in Rocket Chase. Only appears while playing as Whitney. Can be picked up by simply touching it. Mission object.
Miltank Sloppy Joe: Appears in Rocket Chase. Only appears while playing as Whitney. Can be picked up by simply touching it. Mission object.
Rocket Transmitter: Appears in Rocket Chase. Cannot be destroyed. Disable device to complete an objective.
Plasma Billboard: Appears in Capital City, first half. Destroyed or defaced by ramming or attacking using the hovercraft.
President's Limo: Appears in Capital City, first half. Mission object. Approach to reach second half of stage.
Still Train Car: Appears in Capital City, second half. The entrance to the Mad Train stage. Reach it to clear mission.
Large Crate: Appears in several places, first in Capital City, second half. Wooden ones removed by a strong attack. Steel ones removed only by Explosion.
Plasma Cage: Appears in Capital City, second half, Mad Train, and Plasma Power Plant. Looks like a pyramid-shaped force field. Holds something in it and cannot be destroyed. Opened by defeating any nearby enemies. When opened, the pyramid vanishes and whatever is in it can be used or collected.
Hover Cart: Appears in Mad Train and Plasma Power Plant. Driven by Team Plasma guards and carries various cargo. If driver is knocked out, can board using the X button and driven like the pursuit vehicle, but is mostly useless and hard to take or use anywhere.
Train Controls: Appears in Mad Train. Destroyed by a strong attack. Use to stop the train to clear mission. If destroyed, train will not stop and eventually crash.
Plasma Generator: Appears in Plasma Power Plant. Destroyed like an enemy (300 HP; Power 0, Speed 0, Defense 12). The first ten must be destroyed to trigger the self-destruct mechanism of the last two.
Battle Cube: Appears in Plasma Power Plant. Appears near a Plasma Generator. Pick up with X. Throw it with X to execute a ranged attack. The throwing inflicts damage equal to current Power at any target hit, ignoring Defense. The only way Bugsy, Falkner, Shingo, Morty, Chuck, Harrison, Wattson, Norman, Winona, Steven, Sidney, Samantha, Morrison, Aeris-K, or Jason can destroy a Plasma Generator without blowing themselves to bits and without wasting Explosion (for characters that have it).
Shadow Generator: Appears in Valley of Light, Mystic Cave, and Cipher Key Lair. Resembles Energy Siphoner, except it instead creates a shadow aura. Destroy the same as the Energy Siphoner.
Cipher Cage: Appears in Valley of Light, Mystic Cave, and Cipher Key Lair. Looks like a glass dome. Holds something in it and cannot be destroyed. Opened by defeating any nearby enemies. When opened, the dome splits into four and lowers and whatever is in it can be used or collected.
MP3 Player: Appears in Mystic Cave and Lost Desert. Resembles an iPod and dock. Plays Miror B.'s theme. Destroy all three to lure Miror B.'s attack.
Large Stone: Appears in several places, first in Mystic Cave. Vulnerable to water. Acts same as steel Large Crate, destroyed the same way. Can also be destroyed by a strong Water-type attack.
Minecart: Appears in Mystic Cave. Mission object. Approach after defeating Gorigan to complete mission.
Trixie Gate: Appears in Midgar City. Does not appear if you're playing as Trixie. Blocks access to the Train Graveyard and cannot be destroyed.
Forgotten City Map: Appears in Wutai. Can be picked up by simply touching it. The object that clears the Wutai mission.
Pyramid: Appears in The Forgotten City and Lost Desert. Spot in The Forgotten City and approach in Lost Desert to clear respective missions.
Snagem Cage: Appears in Lost Desert, Pyramid Cave, and Launch Bay. Looks like a reinforced metal crate with glass windows. Holds something in it and cannot be destroyed. Opened by defeating any nearby enemies. When opened, the top splits into four and lowers with the sides and whatever is in it can be used or collected.
Space Shuttle (On Launch Pad): Appears in Launch Bay. Can be destroyed by a series of several strong attacks on the cockpit. Mission is cleared if this remains intact. Used to fly through Space Colony ARK.
ARK Turret: Appears in Space Colony ARK. Cannot be destroyed in first half since the character cannot leave the shuttle. In second half, can be destroyed by a couple strong attacks.
Defense Unit: Appears in Space Colony ARK. Controls defense barriers. Cannot be destroyed in first half since the character cannot leave the shuttle. In second half, can be destroyed by a couple strong attacks. If destroyed, defense barriers shut down and allow passage through the stage.
Defense Barrier: Appears in Space Colony ARK. Controlled by defense unit. Cannot be destroyed first half since the character cannot leave the shuttle. In second half, can be destroyed by a couple strong attacks. If defense unit is destroyed, defense barriers automatically shut down.
Gravity Switch: Appears in Space Colony ARK, second half, Space Station, and Draco Spacelab Areas 1 and 2. Cannot be destroyed. When touched, alters gravity to another direction.
Space Station: Appears in Space Colony ARK, second half. Approach after making contact to clear mission.
Draco Cage: Appears in Space Colony ARK, second half, Space Station, and Draco Spacelab Areas 1-4. Looks like a cube cage with flowing teal colored energy making up all sides. Holds something in it and cannot be destroyed. Opened by defeating any nearby enemies. When opened, energy vanishes as the cage sides slide down and whatever is in it can be used or collected.
Altaria Orbiter: Appears in Space Station and Draco Spacelab Area 4. Vulnerable to ice. Team Draco's signature orbiter. Destroyed by several strong attacks. Can be flown similar to the Space Shuttle after securing by an approach.
Draco Lab: Appears in Space Station. Team Draco's temporary base. Approach in an Altaria orbiter to clear mission.
Teal Megaphone: Appears in Draco Spacelab Area 1. Pick up using X button. Drop this into a garbage chute and let it out into space to clear area of Team Draco Grunts.
Laser Control Station: Appears in Draco Spacelab Area 1. Controls the base's super laser. Can be destroyed by several strong attacks. If not destroyed, super laser will eventually fire on a Hoenn city.
Poker Set: Appears in Draco Spacelab Area 1. Can be picked up by simply touching it. Pick up all five to lure Megathug.
Pink Binder: Appears in Draco Spacelab Area 2. Only female characters can pick this up. Can be picked up by simply touching it. Contains part of the password that will allow you to move on to Area 3.
Blue Binder: Appears in Draco Spacelab Area 2. Only male characters and Duplica can pick this up. Can be picked up by simply touching it. Contains part of the password that will allow you to move on to Area 3.
Teal Binder: Appears in Draco Spacelab Area 2. Can be picked up by simply touching it. Contains part of the password that will allow you to move on to Area 3.
Special Binder: Appears in Draco Spacelab Area 2. Carried by an injured Team Draco Grunt with just 1 remaining HP that escapes through the pressurized door shortly after stage begins. Only characters capable of going 30 feet per second or faster without the aid of X Speed can reach this grunt before the grunt leaves. Defeating the grunt will cause the grunt to drop this binder, which contains the passwords and instructions to access a special challenge mode.
Draco Construction Area: Appears in Draco Spacelab Area 4. The yet-to-be-finished Team Draco permanent base. Approach it in an Altaria orbiter to start the final battle.
Re-Entry Capsule: Appears in Draco Spacelab Area 5 after defeating Dralene. Lure Rayquaza into this, then close it with X. Open this in the Earth's ozone layer to complete the piece of data. Cannot be destroyed.
Space Shuttle (Docked): Appears in Draco Spacelab Area 5 after defeating Dralene. Approach to board. Once undocked, you can fly this like the one flown in Space Colony ARK.


Each character has a power ranking, a speed ranking, and a defense ranking. Power rankings determine how much damage each character's non-Pokémon attacks do; the higher means more damage. Characters that use Fighting, Rock, or Ground as their main type (or, in Luana's case, one of her two main types) get +2 to the stat before any other bonuses. Aged characters and characters whose base speed ranking is 10 or higher gets -.25 to the stat before any other bonuses. Male characters get a bonus of x1.5 to their attacks. Finally, female characters get a bonus of x1.5 to their speed. Base damage is equal to the final number, and final damage is equal to base damage minus enemy's defense. Final damage can go no lower than 1. Here's the formula for a character's current Power:

Current Power = (Base Power + Type Bonus - Age or Speed Penalty) * Gender Bonus * Chaos Drive or Materia Bonus + (X Attack Collected * 2)

The speed ranking determines, at no upgrades, how many feet your character can move in a second. The higher the number, the faster you go. Final speed is base speed times any applicable item bonuses. Here's the formula for a character's current Speed:

Current Speed (Ft/Sec.) = Base Speed * Gender Bonus * Chaos Drive or Materia Bonus + (X Speed Collected * 2)

The defense ranking determines how much less your opponent's attacks do; base defense is multiplied by x1.5 for Steel-type users. The damage done is the enemy's base damage minus the character's final defense ranking. Here's the formula for a character's current Defense:

Current Defense = Base Defense * Type Bonus * Chaos Drive or Materia Bonus + (X Defend Collected * 2)

Here's the power, speed, and defense rankings for each character assuming no upgrades (i.e. no Chaos Drives or Materia) (all characters start with a base HP of 100):

Cissy: Power 7, Speed 3, Defense 2; Gets x1.5 Speed for Female
Danny: Power 3, Speed 2, Defense 7; Gets +2 Power for Ground, Gets x1.5 Power for Male
Rudy: Power 5, Speed 5, Defense 2; Gets x1.5 Power for Male
Luana: Power 7, Speed 2, Defense 3; Gets +2 Power for Ground, Gets x1.5 Speed for Female
Drake-OI: Power 5, Speed 5, Defense 2; Gets x1.5 Power for Male
Floreia: Power 4, Speed 6, Defense 2; Gets x1.5 Speed for Female
Brock: Power 7, Speed 1, Defense 4; Gets +2 Power for Rock, Gets x1.5 Power for Male
Erika: Power 6, Speed 2, Defense 4; Gets x1.5 Speed for Female
Misty: Power 3, Speed 6, Defense 3; Gets x1.5 Speed for Female
Lorelei: Power 5, Speed 3, Defense 4; Gets x1.5 Speed for Female
Bruno: Power 5.5, Speed .5, Defense 5; Gets +2 Power for Fighting, Gets x1.5 Power for Male
Gary: Power 4, Speed 4, Defense 4; Gets x1.5 Power for Male
Lt. Surge: Power 7, Speed 4, Defense 1; Gets x1.5 Power for Male
Koga: Power 6, Speed 3, Defense 3; Gets x1.5 Power for Male
Agatha: Power 2, Speed 1, Defense 9; Takes -.25 Power Penalty for Age, Gets x1.5 Speed for Female
Sabrina: Power 2, Speed 5, Defense 5; Gets x1.5 Speed for Female
Ritchie: Power 5, Speed 6, Defense 1; Gets x1.5 Power for Male
Eusine: Power 3, Speed 5, Defense 4; Gets x1.5 Power for Male
Luka: Power 4, Speed 5.5, Defense 2.5; Gets x1.5 Speed for Female
Giovanni: Power 7, Speed .5, Defense 4.5; Gets +2 Power for Ground, Gets x1.5 Power for Male
Blaine: Power 8, Speed 2, Defense 2; Takes -.25 Power Penalty for Age, Gets x1.5 Power for Male
Lance: Power 6, Speed 2, Defense 4; Gets x1.5 Power for Male
Janine: Power 5, Speed 3, Defense 4; Gets x1.5 Speed for Female
Bugsy: Power 4, Speed 4, Defense 4; Gets x1.5 Power for Male
Falkner: Power 5, Speed 4, Defense 3; Gets x1.5 Power for Male
Casey: Power 3, Speed 5, Defense 4; Gets x1.5 Speed for Female
Whitney: Power 6, Speed 2, Defense 4; Gets x1.5 Speed for Female
Shingo: Power 8, Speed .5, Defense 3.5; Gets +2 Power for Fighting, Takes -.25 Power Penalty for Age, Gets x1.5 Power for Male
Jasmine: Power 1.5, Speed .5, Defense 10; Gets x1.5 Defense for Steel, Gets x1.5 Speed for Female
Morty: Power 4, Speed 2, Defense 6; Gets x1.5 Power for Male
Will: Power 2, Speed 5, Defense 5; Gets x1.5 Power for Male
Chuck: Power 10, Speed .5, Defense 1.5; Gets +2 Power for Fighting, Gets x1.5 Power for Male
Harrison: Power 7, Speed 4, Defense 1; Gets x1.5 Power for Male
Pryce: Power 6, Speed 2, Defense 4; Takes -.25 Power Penalty for Age, Gets x1.5 Power for Male
Clair: Power 4, Speed 4, Defense 4; Gets x1.5 Speed for Female
Drew: Power 6, Speed 4, Defense 2; Gets x1.5 Power for Male
Karen: Power 4, Speed 5, Defense 3; Gets x1.5 Speed for Female
Liza: Power 4, Speed 7, Defense 1; Gets x1.5 Speed for Female
Trixie: Power 3, Speed 6, Defense 3; Gets x1.5 Speed for Female
Roxanne: Power 5, Speed 2, Defense 5; Gets +2 Power for Rock, Gets x1.5 Speed for Female
Wattson: Power 6, Speed 2, Defense 4; Takes -.25 Power Penalty for Age, Gets x1.5 Power for Male
Brawly: Power 9, Speed 1, Defense 2; Gets +2 Power for Fighting, Gets x1.5 Power for Male
Electra: Power 2, Speed 5, Defense 5; Gets x1.5 Speed for Female
Wallace: Power 3, Speed 3, Defense 6; Gets x1.5 Power for Male
Norman: Power 5, Speed 4, Defense 3; Gets x1.5 Power for Male
Harley: Power 1, Speed 8, Defense 3; Gets x1.5 Power for Male
Flannery: Power 5, Speed 5, Defense 2; Gets x1.5 Speed for Female
Sonrisa: Power 5, Speed 2, Defense 6; Gets x1.5 Speed for Female
Milane: Power 2, Speed 6, Defense 4; Gets x1.5 Speed for Female
Winona: Power 4, Speed 7, Defense 1; Gets x1.5 Speed for Female
Tate & Liza: Power 4, Speed 5, Defense 3 (Tate only); Liza +1 Power -1 Speed from Tate's bases; Both Get x1.5 Speed for Female
Robert: Power 4, Speed 4, Defense 4; Gets x1.5 Power for Male
Steven: Power 5, Speed 2, Defense 5; Gets x1.5 Power for Male, Gets x1.5 Defense for Steel
Duplica: Power 3, Speed 7, Defense 2 (No Disguise); Gets x1.5 Speed for Female (regardless of disguise); Copies only the base stats of one she's disguised as, takes no bonuses or penalties
Sidney: Power 5, Speed 3, Defense 4; Gets x1.5 Power for Male
Phoebe: Power 6, Speed 3, Defense 3; Gets x1.5 Speed for Female
Glacia: Power 5, Speed 2, Defense 5; Gets x1.5 Speed for Female
Drake-HE4: Power 7, Speed 1, Defense 4; Takes -.25 Power Penalty for Age, Gets x1.5 Power for Male
Samantha: Power 1, Speed 6, Defense 5; Gets x1.5 Speed for Female
Morrison: Power 5, Speed 1, Defense 6; Gets x1.5 Power for Male
Tyson-HL: Power 6, Speed 4, Defense 2; Gets x1.5 Power for Male
Sakura: Power 5, Speed 5, Defense 2; Gets x1.5 Speed for Female
Aeris-K: Power .5, Speed 11, Defense .5; Takes -.25 Power Penalty for High Speed, Gets x1.5 Speed for Female
Jason: Power 4, Speed 5, Defense 3; Gets x1.5 Power for Male
Juan: Power 6, Speed 3, Defense 3; Gets x1.5 Power for Male

Strongest: Chuck (10 Power, 18 After Bonuses)
Weakest: Aeris-K (.5 Power, .25 After Penalty)

Fastest: Aeris-K (11 Speed, 16.5 After Bonus)
Slowest: Bruno, Giovanni, Shingo, Chuck (.5 Speed)
Jasmine also has a .5 Speed base, but she gets a gender bonus on that stat to boost it to .75.)

Tankiest: Jasmine (10 Defense, 15 After Bonus)
Most Susceptible: Aeris-K (.5 Defense)

A few more notes about Duplica's disguise ability: Whenever Duplica puts on a disguise, her base stats in Power, Speed, and Defense change to the base stats of the one she's disguised as. For example, if Duplica were to disguise herself as Milane, she'd get Milane's base Power (2), Speed (6), and Defense (4), but Duplica's HP remains the same. Duplica doesn't take on any bonuses or penalties aside from her own x1.5 Speed gender bonus (which is always in place regardless of disguise); for example, if Duplica were to disguise herself as Roxanne, she'd get Roxanne's 5-2-5 bases but not the +2 Rock-type Power bonus; if Duplica were to disguise herself as Tyson-HL, she'd inherit Tyson-HL's 6-4-2 bases but not the x1.5 male Power bonus; if Duplica were to disguise herself as Trixie, she'd inherit Trixie's 3-6-3 bases but not the x1.5 female Speed bonus; if Duplica were to disguise herself as Aeris-K, she'd inherit Aeris-K's .5-11-.5 bases but not the -.25 Power penalty for high Speed; if Duplica were to disguise herself as Jasmine, she'd inherit Jasmine's 1.5-.5-10 bases but not the x1.5 Steel-type Defense bonus; if Duplica were to disguise herself as Shingo, she'd inherit Shingo's 8-.5-3.5 bases but not the +2 Fighting-type Power bonus, the -.25 age Power penalty, or the x1.5 male Power bonus.

Characters' power, speed, and defense rankings, as well as their HP and any applicable bonuses (i.e. a male's bonus power or a female's bonus speed), only apply while on foot or while riding the street board/roller skates in the second part of Capital City. Here are the rankings and HP for the vehicles used in the vehicle sequences (this does not include the flying enemies that Duplica can hijack, which maintain their stats even with Duplica as pilot):

Jet-Ski* (Metal Rapids): 50 HP; Power 0, Speed 8, Defense 7; Can't Attack
Pursuit Vehicle (Radio Mess and Rocket Chase): 150 HP; Power 0, Speed 11, Defense 4; Main Attack is Ram
Team Rocket Vehicle (Rocket Chase): 500 HP; Power 1, Speed 7, Defense 7; Main Attack is Ram
Hovercraft* (Capital City 1): 200 HP; Power 9, Speed 5, Defense 1; Main Attack is Laser
Hover Cart* (Mad Train and Plasma Power Plant): 75 HP; Power 0, Speed 8, Defense 7; Main Attack is Ram
Space Shuttle (Space Colony ARK and Draco Spacelab Area 5): 150 HP; Power 0, Speed 6, Defense 9; Main Attack is Ram
Air Saucer* (Space Colony ARK): 60 HP; Power 0, Speed 5, Defense 10; Main Attack is Spin Slice
Altaria Orbiter (Space Station and Draco Spacelab Area 4: 75 HP; Power 0, Speed 12, Defense 3; Main Attack is Ram
*--Denotes a vehicle that gives Aeris-K motion sickness.

A vehicle with a main attack can ram into obstacles to do damage to them. If Ram is the main attack, the Power stat indicates how much additional damage the ramming does. If Laser is the main attack, the Power stat indicates the base damage of the vehicle's laser, damage done by ramming is less than that of the laser. If Spin Slice is the main attack, an additional 2 damage is done by ramming.


If you do manage to recover the special binder from Draco Spacelab Area 2, you can read it like any of the other binders. Inside, instructions on page 1 tell to transmit the passwords of any episode with the password mentioned on the page to participate in a special challenge mode. A progress password from the challenge mode can then be used along with the episode passwords to make your way through the episode in a timed challenge. If you transmit the password from the special binder or a progress password from the challenge mode along with the passwords that transmit an episode, you can play any of that episode's stages in a challenge mode, called "Jenny Mode". In Jenny Mode, every stage has a time limit. If it runs out, an Officer Jenny will approach you and have you arrested for "breaking a law", causing you to fail the challenge. Note that there are a few Officer Jennies that side themselves on the other side of the law they've sworn to enforce. All characters unlocked are available for use in Jenny Mode, and all characters have the Materia upgrades to their stats regardless of stage. Here's a list of time limits and offenses in Jenny Mode:

Forest Highway: 10 Minutes*, Developing Protected Land
Red Mountain, Outside: 6 Minutes, Prospecting for Gold on a Protected Mountain
Red Mountain, Inside: 6 Minutes, Attempting to Erupt the Volcano
Magma Lab: 10 Minutes, Trespassing (Jenny Wears Red Uniform with Magma Mark)
*--Applies to everyone except Cissy. Cissy gets 30 seconds more to duel Danny (total time 10:30).
The two parts of Red Mountain have different time limits. You have 6 minutes to make it inside, then 6 more minutes to make it to the lab.


Emerald Coast: 13 Minutes*, Attempting an Act of Terrorism
Ocean Liner: 7 Minutes 30 Seconds, Attempting an Act of Terrorism
Aqua Dome: 10 Minutes, Trespassing (Jenny Wears Dark Blue Uniform with Aqua Mark)
*--Applies to everyone except Brock. Brock gets 30 seconds more to duel Erika (total time 13:30).

Green Hill: 7 Minutes, Threatening to Destroy a Protected Forest
Amazon Dense: 9 Minutes, Developing Protected Land
Flora Cave: 10 Minutes, Trespassing (Jenny Wears Green Uniform with Flora Mark)

Route 99: 15 Minutes 45 Seconds*, Defacing a Public Highway
GUN Highway: 10 Minutes 15 Seconds, Being a Pedestrian on a Vehicle-Only Highway
Metal Rapids: 20 Minutes, Threatening to Kill the Commander (Jenny Wears Gray Uniform with GUN Mark)
*--Applies to everyone except Eusine. Eusine gets 30 seconds more to duel Luka (total time 16:15).
Jenny Mode does not have the objectives where you collect Chaos Drives on GUN Highway and Metal Rapids. The GUN Troops in Jenny Mode do not drop Chaos Drives. Additionally, the motion sickness pills Aeris-K got from the start of Grand Metropolis in the normal mode carry over to all stages in Jenny Mode, thus pressing X to take a pill sometime during the ride will prevent her from throwing up and thus avoid the speed penalty. The pills do not carry over to Sonic Riders.


Grand Metropolis: 10 Minutes*, Energy Sabotage
Radio Mess: 10 Minutes, Messing with Radio Waves
Rocket Chase (Vehicle): 15 Minutes** (Whole Stage), Speeding (Jenny Rides Black Car with Rocket Mark)
Rocket Chase (Foot): 15 Minutes** (Whole Stage), Trespassing (Jenny Wears White Uniform with Rocket Mark)
*--Applies to everyone except Misty. Misty gets 30 seconds more to duel Bugsy (total time 10:30).
**--Applies to everyone except Whitney. Whitney gets 15 seconds more to find the beef (total time 15:15).
There is only one time limit for Rocket Chase. Vehicle and foot sequences have different offenses.


Capital City, Vehicle: 6 Minutes, Lack of Auto Insurance
Capital City, Foot: 11 Minutes 15 Seconds, Defacing Public Property
Mad Train: 10 Minutes, Incapacitating the Engineer
Plasma Power Plant: 25 Minutes, Attempting an Act of Terrorism (Jenny Wears Yellow Uniform with Plasma Mark)
Capital City has different time limts for the vehicle and foot sequences. You have 6 minutes to make it to the President, then 11:15 to make it to the train. If using Aeris-K, taking the pill between the parts of Capital City doesn't take place during either time limit.

Valley of Light: 10 Minutes, Creating Shadow Cloud
Mystic Cave: 10 Minutes, Creating Shadow Cloud
Cipher Key Lair: 14 Minutes 45 Seconds, Attempting to Destroy Shadow Clouds (Jenny Wears Purple Uniform with Cipher Mark)

Midgar City: 16 Minutes 30 Seconds*, Destroying Reactors
Wutai: 6 Minutes, Prospecting for Gold in a Protected Area
The Forgotten City: 9 Minutes 30 Seconds, Illegally Contacting Spirits
*--Applies to everyone except Trixie. Trixie gets 30 seconds more to duel Samantha (total time 17:00).
Jenny Mode does not have the objectives where you collect Materia on all three stages in Episode 8. Additionally, Aeris-FF7 skips around the materia dialogue in The Forgotten City to get around the omitted objective.


Lost Desert: Depends on Speed, Being Ill-Equipped for a Desert Trek
Pyramid Cave: 9 Minutes, Trespassing
Launch Bay: 4 Minutes 30 Seconds, Attempting to Hijack Shuttle (Jenny Wears Orange Uniform)
The base time limit for Lost Desert is 20:00, and that time limit figures a 10 base Speed. 30 seconds are added or subtracted for each .5 difference in base Speed. This means that characters such as Bruno (who have .5 Speed) get 29:30, while Aeris-K (11 Speed) gets only 19:00.

Space Colony ARK (Shuttle): 6 Minutes, Violating Draco Airspace (Jenny Rides Dark Blue Altaria Orbiter)
Space Colony ARK (Foot): 6 Minutes, Interfering with Draco Operations (Jenny Wears Teal Uniform with Draco Mark)
Space Station: 15 Minutes, Trespassing
Draco Spacelab 1: 7 Minutes, Illegal Use of Trash (Jenny Wears Teal Uniform with Draco Mark)
Draco Spacelab 2: 7 Minutes, Attacking Draco Personnel (Jenny Wears Teal Uniform with Draco Mark)
Draco Spacelab 3: 7 Minutes, Attacking Draco Personnel (Jenny Wears Teal Uniform with Draco Mark)
Draco Spacelab 4 (Foot): 8 Minutes 30 Seconds (Whole Stage), Attempting to Hijack an Altaria Orbiter (Jenny Wears Teal Uniform with Draco Mark)
Draco Spacelab 4 (Orbiter): 8 Minutes 30 Seconds (Whole Stage), Violating Draco Airspace (Jenny Rides Dark Blue Altaria Orbiter)
Draco Spacelab 5 (Super Form): 11 Minutes 30 Seconds (Whole Stage), Threatening to Kill Dralene (Jenny Rides Dark Blue Altaria Orbiter)
Draco Spacelab 5 (Shuttle): 11 Minutes 30 Seconds (Whole Stage), Mishandling Draco Property (Jenny Rides Dark Blue Altaria Orbiter)
Space Colony ARK has different time limits for the vehicle and foot sequences. You have 6 minutes for the shuttle sequence, then 6 minutes for the foot sequence. Draco Spacelab 2 still has the optional objective, but the contents of the special binder are different in Jenny Mode. Draco Spacelab 4 has one time limit, and Draco Spacelab 5 also has one time limit. Both stages have different offenses for foot and vehicle sequences. Additionally, while each area of Draco Spacelab has its own time limit, you have to clear all five areas back-to-back in order to clear the stage.

Here's the lowdown on who comes in on the hand radio to cheer during Draco Spacelab Area 5 while fighting Dralene. The second name listed will come in if you're playing as the first name. In the normal mode, the lines loop every 10 minutes, which means the 10:30 line is the same as the 0:30 line. In Jenny Mode, the 10:30 and 11:00 lines insist that you're running out of time.

0:30: Floreia, Cloud
1:00: Danny, Dr. Eggman
Eggman will come in if you're playing as Cissy.
1:30: Gary, Prof. Oak
2:00: Erika, Cloud
Cloud will come in if you're playing as Brock.
2:30: Sabrina, Dr. Eggman
3:00: Ritchie, Prof. Oak
3:30: Giovanni, Cloud
4:00: Luka, Dr. Eggman
Eggman will come in if you're playing as Eusine.
4:30: Bugsy, Prof. Oak
Prof. Oak will come in if you're playing as Misty.
5:00: Casey, Cloud
5:30: Jasmine, Dr. Eggman
6:00: Harrison, Prof. Oak
6:30: Drew, Cloud
7:00: Liza, Dr. Eggman
7:30: Trixie, Prof. Oak
Prof. Oak will come in if you're playing as Samantha.
8:00: Brawly, Cloud
8:30: Harley, Dr. Eggman
9:00: Sonrisa, Prof. Oak
9:30: Tate & Liza, Cloud
10:00: Morrison, Dr. Eggman
10:30: Prof. Oak (Line Only Appears In Jenny Mode)
11:00: Aeris-K, Steven (Lines Only Appear In Jenny Mode)
11:30: Officer Jenny (Line Only Appears In Jenny Mode)


Page 2 of the special binder in the normal mode of the above DS-transmitted data tells of special bicycles and roller skates that were part of a scrapped Silph Co. line of extreme gears for a certain racing circuit that permits air boards, bicycles, and roller skates. Devon was to handle the air boards, Silph the bicycles and roller skates. The story continues on to say that one of the skates that was to be part of Silph's first rollout were found to be defective upon response from test marketing. That gear was eventually recalled, and all but one unit ended up returned and destroyed. That one unit that wasn't returned remained in Glendale City. As for the other three gears of the line, only one unit of each was ever made. Those three worked properly, but Silph cancelled the widespread release of the entire rollout in case the flaw was present in the other pair of skates and both of the bikes in that rollout. Those gears, which (contrary to what Silph believed) had no flaw, were eventually rewarded to winners of three different Pokémon contests, including a Grand Festival champion. The progress password of a normal mode Pokémon Peace Squad game that has cleared every stage and unlocked every character is said to be tied to these gears. If you transmit the password to the Naka server while connected via Wi-Fi with Sonic Riders on the Gamecube, provided you already have the files for the transmission-unlocked characters, gears, and stages from EX: Trainer Elites (you're best off with a Memory Card 1019), you'll download the said line of gears for "use" in Sonic Riders. Problem is, without their signature riders, these gears are useless! Here's the details of the entire scrapped Silph Co. gear line:

87 GLEN BLADES
Cost: Unlocked when transmitting the final Normal Mode progress password for Pokémon Peace Squad
Type: Skates
Dash: (0)
Limit: "Off the charts" (actually ************)
Power: (0)
Cornering: (0)
Description: By Silph Co. A defective gear recalled due to a major flaw.
Characters: Nobody...or so it seems...
Special Notes: The "major flaw" is that a single boost at any level will drain a full tank of Air. The gear's Air tank is standard-sized. Better do something that gains additional Air during the boost to survive! It was this flaw that caused this gear to be recalled and the other three "unridable" gears to never be released to the public. Other methods of Air consumption also consume a lot of Air as well; the E-rider is fuel-efficient compared to this gear!

B9 ROSELIA BIKE
Cost: Unlocked when transmitting the final Normal Mode progress password for Pokémon Peace Squad
Type: Bike
Dash: ***
Limit: ****
Power: (0)
Cornering: *****
Description: By Silph Co. Roselia-themed gear never released to public.
Characters: Nobody...or so it seems...
Special Notes: The gear number follows the same protocol for the transmittable berries. In this case, B9 is 119.

C0 INLINE CACTURNE
Cost: Unlocked when transmitting the final Normal Mode progress password for Pokémon Peace Squad
Type: Skates
Dash: ***
Limit: ******
Power: *
Cornering: *
Description: By Silph Co. Cacturne-themed gear never released to public.
Characters: Nobody...or so it seems...
Special Notes: See Roselia Bike; C0 is 120.

C1 MILOTIC PEDALER
Cost: Unlocked when transmitting the final Normal Mode progress password for Pokémon Peace Squad
Type: Bike
Dash: **
Limit: ****
Power: ****
Cornering: **
Descrpition: By Silph Co. Milotic-themed gear never released to public.
Characters: Nobody...or so it seems...
Special Notes: See Roselia Bike; C1 is 121.


The mystery of the gears without riders is solved by the special binder recovered from Jenny Mode. Reading that binder will tell of the characters that ride the mysterious "unridable" gears, and that a Pokémon Peace Squad Jenny Mode password with every stage clear is the key. If you transmit the password to the Naka server while connected via Wi-Fi with Sonic Riders on the Gamecube, provided you already have the files for the transmission-unlocked characters, gears, and stages from EX: Trainer Elites plus the ones for the "unridable" gears, you'll download the riders of the so-called "unridable" gears for use in Sonic Riders. The character whose gear is their signature gear is the only one who can ride that gear. You can use both these characters and their signature gears provided you have the expansion files for them on your Memory Card. Here's the details of the characters:

AERIS (Kanto)
Type: Power
Signature Gear: Glen Blades
Dash: (0)
Limit: "Off the charts" (actually ************)
Power: (0)
Cornering: (0)
Top Speed Penalty: No loss of speed
Other Changes: None
Attack: Aeris simply taunts the foe. The taunt is an E10+-rated line of dialogue and on the borderline of a T rating, in which the line and response can mess the opposing rider up. Taunting Cream is especially funny, and they're also the most offensive of Aeris's taunts (any more offensive and they would have gone into T-rated territory) (and they're not any less offensive on Cream's end, either). Aeris's least offensive taunts are against Harley. If Aeris taunts Harley (or vice versa), the taunts will give both riders Cornering boosts.
Special Notes: Aeris cannot ride air boards or bikes. She can also ride any skates a Power-type character can ride. If Duplica imitates Aeris while riding the Imitite, the Imitite will not transform. (For best results, give Aeris Grinder, Advantage-P, or Gem Plates.)
Unlocked: When transmitting the final Jenny Mode progress password for Pokémon Peace Squad

DREW
Type: Fly
Signature Gear: Roselia Bike
Dash: ***
Limit: ****
Power: (0)
Cornering: *****
Top Speed Penalty: -4 Speed
Other Changes: None
Attack: Drew throws three Pokéblocks at the foe.
Special Notes: Drew cannot ride skates. He can ride any air board or bike a Fly-type character can ride. If Duplica imitates Drew while riding the Imitite, the Imitite will not transform.
Unlocked: When transmitting the final Jenny Mode progress password for Pokémon Peace Squad

HARLEY
Type: Speed
Signature Gear: Inline Cacturne
Dash: ****
Limit: ******
Power: *
Cornering: *
Top Speed Penalty: -2 Speed
Other Changes: +1 Dash
Attack: Harley simply taunts the foe by telling a lie to their face. The taunt has the same effectiveness as Aeris's, except Harley's taunts are E10+-rated but on the borderline of an E rating. Harley's most insulting and most offensive lies are against Gary (they're not any less offensive on Gary's end); his least insulting and least offensive lies are against Aeris. If Harley taunts Aeris (or vice versa), the taunts will give both riders Cornering boosts.
Special Notes: Harley can ride any gear a Speed-type character can ride. If Duplica imitates Harley while riding the Imitite, the Imitite will not transform.
Unlocked: When transmitting the final Jenny Mode progress password for Pokémon Peace Squad

ROBERT
Type: Power
Signature Gear: Milotic Pedaler
Dash: **
Limit: ***
Power: *****
Cornering: **
Top Speed Penalty: -9 Speed
Other Changes: +1 Power and -1 Limit on a bike (shown), +1 Limit and -1 Power on skates
Attack: Robert throws the Hoenn Grand Festival trophy at the foe like a boomerang.
Special Notes: Robert cannot ride air boards. He can ride any bike or skates a Power-type character can ride. If Duplica imitates Robert while riding the Imitite, the Imitite will not transform.
Unlocked: When transmitting the final Jenny Mode progress password for Pokémon Peace Squad


There are a few more unlockables in this piece of data that's tied to the four riders described above.

If, after unlocking four DS-transmitted courses (one in a later piece), clearing all missions on those courses, and unlocking a certain six characters, you'll be given another password. The certain six characters are Aeris (Kanto), Ulala, Gary, Eusine, Luka, and Milane. You must also have their signature gears as well as the Cannonball, Fastest, The Crazy, Silver Wing, Opa Opa, Rainbow Wing, and Gambler gears available. Transmit this password to the Naka server and connect it via Wi-Fi to Sonic Riders to unlock the Extra 5 set of Jet's missions. Along with the special file for the mission set, special files for a new character and a new gear will also save to your Memory Card, you must have all three of these files to play the Extra 5 set. Here's the lowdown on these missions:

JET'S MISSONS, EXTRA 5

Mission 1
Objective: "JET: So, you're the girl with the recalled skates? I betcha you can't make a chain link of four straight stones!"
Location: Battle Frontier
Time Limit: 100 seconds or Jet crossing the finish line
Character: Aeris-K
Gear: Glen Blades
Jet's Gear: Cannonball
Bronze: Destroy four consecutive stones in 20 seconds, then beat Jet
Silver: Destroy four consecutive stones in 15 seconds, then beat Jet
Gold: Destroy four consecutive stones in 10 seconds, then beat Jet
Tip: Yes, this is a chain-link mission that doesn't involve Knuckles. To clear this objective, all you have to do is first destroy four consecutive stones, then cross the finish line before Jet does. It's going to be tough, what with just a single boost before running out of Air, but if you manage to get the four stones early, your only worry is hitting the finish line fast enough to beat Jet. Jet's got a sucky gear, which makes this task a little easier.

Mission 2
Objective: "Only a truly brave woman would kick Jet twice and then beat him in a race."
Location: Super Silph Corkscrew
Time Limit: 180 Seconds or Jet crossing the finish line
Character: Milane
Gear: Green Jasmine
Jet's Gear: Fastest
Bronze: Kick Jet twice, then beat him
Silver: Kick Jet three times, then beat him
Gold: Kick Jet four times, then beat him
Tip: Make sure Milane kicks toward Jet. You're obviously not going to connect if Milane's facing away!

Mission 3
Objective: "Get the scoop on the high-speed chase, then beat Jet!"
Location: Team Mania
Time Limit: 125 seconds or Jet crossing the finish line
Character: Ulala
Gear: Channel5
Jet's Gear: The Crazy
Eusine's Gear: Silver Wing
Luka's Gear: Opa Opa
Bronze: Reach Eusine, then beat Jet by less than 3 seconds
Silver: Reach Eusine, then beat Jet by 3-5 seconds
Gold: Reach Eusine, then beat Jet by more than 5 seconds
Tip: There are two racers involved in the chase, Eusine and Luka. You only need to reach Eusine, who's running away from Luka, to clear the mission.

Mission 4
Objective: "Collect more junk than Jet while evading Eusine!"
Location: Devon Mega Magnet (from a later piece)
Time Limit: 130 Seconds or Jet crossing the finish line
Character: Gary
Gear: Umbreon Slider
Jet's Gear: Rainbow Wing
Eusine's Gear: Aurora Mystery
Bronze: Collect one more piece of junk than Jet does and beat Jet
Silver: Collect three more pieces of junk than Jet does and beat Jet
Gold: Collect five more pieces of junk than Jet does and beat Jet
Tip: Not only do you have to grab more pieces of junk than Jet and also beat Jet to the finish line, but you also have to outrun Eusine, who's chasing you. If Eusine passes you, you've failed. The junk can be found in the same locations they were in Wave's junk-collecting mission on the same course, except the ones that were hidden in crates in Wave's mission are now out in the open in Jet's.

Mission 5
Objective: "Don't let Jet steal that home run ball! Cross the finish line first!"
Location: Battle Frontier
Time Limit: 85 seconds or Jet crossing the finish line
Character: Casey
Gear: Buzz Board
Jet's Gear: Gambler
Bronze: Beat Jet by less than a second
Silver: Beat Jet by less than 3 seconds
Gold: Beat Jet by more than 3 seconds
Tip: You're using an unfamiliar character and gear, ones you haven't yet unlocked, for this mission. Do what you can to stay ahead of Jet. Patience makes perfect. Try getting bronze first, then practice with her before going for gold.
Treasure: By beating this mission, you'll unlock Casey and the Buzz Board for full-time use.

Here's the lowdown on Casey and the Buzz Board:

CASEY
Type: Speed
Signature Gear: Buzz Board
Dash: ****
Limit: *****
Power: *
Cornering: **
Top Speed Penalty: -4 Speed
Other Changes: None
Attack: Casey throws a soda, a hot dog, or nachos at the target. A stain is created upon impact, clean it off at an Air Pit. (Stains don't affect anyone's stats.)
Special Notes: Casey can also ride the Silver Wing and Rainbow Wing, as well as any other gear a Speed-type character can ride.
Unlocked: Clear Extra 5 Mission 5 in Mission Mode

C2 BUZZ BOARD
Cost: Comes with Casey
Type: Air Board
Dash: ****
Limit: *****
Power: *
Cornering: **
Descrpition: An Electabuzz-themed gear given away at a baseball game.
Characters: Casey
Special Notes: C2 is actually 122. This follows the same pattern as a few other gears. Additionally, if Casey is riding the Buzz Board and neither Hang-On nor Super Hang-On is entered in the race, you can use X to change the background music to the various Electabuzz cheers. You can change it back by pressing X a second time.
 
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This piece of data describes various minigames downloaded directly to the DS not dependent on a GBA game pak. All of these minigames involve transmitting the necessary passwords to the Tajiri server. No confirmation password is required. The set with the necessary cards are specified. (Cards listed and some wild-card characters are tentative and their combination is subject to change without notice.) In addition to the required cards to transmit the game, you must also transmit a password on any of the character trainers from any of the sets in this series to play as that character. In addition, the same three wild-card character trainers from Missed Opportunities (Aeris, Charity, Fervor), or their EX: Kanto League Tier 1 (Charity and Fervor) or EX: Kanto League Tier 2 (Aeris) counterparts (which have the same passwords as the MO versions), are also compatible here, those three will transmit one character depending on the game. Most of the games can be played by multiple players. Each player will have to have downloaded the same game to play multiplayer, and nobody can use the same character in a single game.

Falkner's Blue-Sky Race
Cards Needed: Falkner's Bird Call, Falkner's Lightning Rods, Falkner's Sky-High Date (all EX: Johto League Tier 1)
Wild-Card Characters: Jimmy (Aeris), Mega Man X (Charity), Zero (Fervor)
Jimmy appears in The Legend of Thunder.
Maximum Players Supported: 4
Rated E10+: Cartoon Violence
CPU Preference: Bugsy, Zero, Pryce, Eusine
NOTE: This is a boys-only game. See Shingo's Fightfest for characters that can't be used.
Tate & Liza Status: Neither Tate nor Liza can participate in this game. Their character Trainer is incompatible with this game.

Welcome to Falkner's sky race! Only men (and male-stereotype robots) are allowed to participate, all women must stay on the ground during the race, which takes place on the top screen from a behind-the-rider view (using 3D graphics). If you're thinking this is just a clone of Team Draco's race, think again. This time, a player actually has control of their mount's orientation and turning, and the tracks aren't anything like horse tracks or vehicle tracks. Players use left and right on the Control Pad to turn their mount, or hold L while using the Control Pad to strafe their mount. The A button gives the mount a short burst of speed, similar to a carrot in the N64 Legend of Zelda games; these boosts also recharge like the carrots. The bottom screen displays a map of the track, the position of the other riders, and the number of boosts left in your inventory, as well as the current time elapsed. Ramming a rider slows them down. Each rider has their own mount, here's the list:

-Shingo rides Fearow.
-Eusine rides Scyther.
-Ritchie rides Charizard.
-Harrison rides Flygon.
-Gary rides Pidgeot.
-Danny rides Gligar.
-Rudy rides Xatu.
-Drake-OI rides Dragonite.
-Brock rides Aerodactyl.
-Lt. Surge rides Skarmory.
-Koga rides Crobat.
-Blaine rides Charizard.
-Bruno rides Aerodactyl.
-Lance rides Dragonite.
-Falkner rides Pidgeot.
-Bugsy rides Scyther.
-Morty rides Noctowl.
-Chuck rides Fearow.
-Pryce rides Delibird.
-Will rides Xatu.
-Brawly rides Swellow.
-Wattson rides Skarmory.
-Norman rides Fearow.
-Wallace rides Mantine.
-Jason rides Tropius.
-Sidney rides Lunatone.
-Drake-HE4 rides Salamence.
-Steven rides Skarmory.
-Jimmy rides Beedrill.
-Mega Man X rides Crobat.
-Zero rides Skarmory.

The race lasts for one lap. The first one across the finish line is the winner! If the winner has a GBA Pokémon game pak in the GBA slot on their DS, that player gets a free TM40.


Bugsy's Bug Bowling
Cards Needed: Bugsy's Net, Bugsy's Plague, Bugsy's Secret Technique (all EX: Johto League Tier 1)
Wild-Card Characters: Courtney (Aeris), Shelly (Charity), Seth (Fervor)
Maximum Players Supported: 6
Rated E10+: Cartoon Violence, Mild Language, Suggestive Themes
CPU Preference: Whitney, Seth, Harrison, Electra, Erika, Norman
Tate & Liza Status: The player chooses whether to use Tate or Liza in this game.

Welcome to Azalea Lanes for the Azalea Town Bowling Championship! Problem is, the bowling alley doesn't have any proper bowling pins or bowling balls. No problem. We've set up loads of Metapod as the pins, and we're using Pineco as the balls! (Except for Misty. Misty won't even touch a Pineco, and has elected to use an Azurill as her ball instead. Any reference to a Pineco from here on out also refers to Misty's Azurill.) The game is real simple. First off, if both Bugsy and Misty are in the game, there will be an E10+-rated altercation between the two before even one ball is rolled, and each player will taunt the other using E10+-rated dialogue as the course of the game goes on. Similar E10+-rated taunts between two people will occur if the following pairs are entered: Luka/Eusine, Cissy/Danny, Brock/Erika. All you have to do is use the touchscreen to roll your Pineco down the alley onto the top screen to knock down the pins there. The graphics are rendered in sprite-based 3D. You use a polygon-based slider to position the Pineco and the Control Pad left and right to adjust the angle of the shot (a thin blue line shows the planned trajectory). To roll the ball, simply touch Pineco. The Pineco will knock down the Metapod like Pineco was a real bowling ball and the Metapod were real bowling pins (provided it didn't land in the gutter...). If you fail to knock down all the Metapod in one roll, the Metapod that didn't go down will use Harden, a Pinsir will lift them up, and a pair of Scyther will use their arms to clear the fallen Metapod. The game scores like real bowling; after you're finished rolling a frame, a polygon-based scorecard will appear on the top screen displaying your score frame-by-frame. The play will alternate in 1P-2P-3P-4P-5P-6P order; anyone not bowling will watch the current bowler do their work. After two frames, the player with the lowest score will be eliminated and be forced to merely watch the rest of the action; if there's a tie, the one with the weakest frame will be the one eliminated; a tie there will force a playoff between everyone involved in the tie where each player rolls one ball and the lowest score is out. Other eliminations will occur after the fourth, sixth, and eighth frames. The highest score after 10 frames will win. If there is a tie after 10 frames, extra frames will be bowled until there is a winner. If the winner has a GBA Pokémon game pak in the GBA slot on their DS, that player gets a free TM34.


Whitney's Milking Game
Cards Needed: Whitney's Dairy Campaign, Whitney's Milk Jug, Whitney's Spar (all EX: Johto League Tier 2)
Wild-Card Characters: Aeris-K (Aeris), Jackson (Charity), Sakura (Fervor)
Jackson is an odd case. He actually has two dub names. The main series, in which he makes an actual appearance in, calls him Jackson, but Chronicles calls him Vincent. We're using the main series name to keep consistency with the main series, but it should be noted that, if you're looking for Vincent from Chronicles, look him up by his other dub name of Jackson. Jimmy and Marina from Chronicles also have alternate dub names, but neither of them make actual appearances in the main series, thus the Chronicles names stand for those two characters.
Maximum Players Supported: 3
Rated E10+: Suggestive Themes
CPU Preference: Morty, Jackson, Trixie
Tate & Liza Status: The player chooses whether to use Tate or Liza in this game.

It's time for the daily milking. Three trainers have volunteered to milk the Miltank. Here's how the game works. The game is played on the bottom screen and utilizes 3D graphics. The screen displays a Miltank's udders across the top of it, and you have to touch them with the stylus in just the right place for milk to come out, while at the same time, moving a bucket on the bottom of the screen using the wriststrap to catch the milk dropped by the udder. The game will show fingers touching the udders while the stylus is on one and hands pushing the bucket while moving it; several characters (namely Milane and Aeris-K) have somewhat provocative milking techniques. Milk will only flow while the stylus is on the udder, and only the stylus will trigger the flow of the milk (the wriststrap and your finger won't work in milking the Miltank). If the stylus is on the udder and there's no milk coming out of it, release the udder and go on to another one. If no udder is giving out milk, press the R button to move on to another Miltank. There is a chance that you may get a Miltank that's not giving out milk. If that's the case, press Y to ask Whitney how long it's been since that Miltank gave milk. Anything less than a week, press R to put the Miltank back into the stable and move on to the next Miltank. Anything more than a week, press L to send that Miltank to the hamburger factory and move on to the next Miltank. The top screen displays the faces of each player as well as a gauge that fills up with the milk recieved from the Miltank, as well as tiny Miltank faces that appear below the gauge. Tiny Miltank faces with a green circle around it are those that were successfully milked, those with yellow triangles around it haven't given out milk for a span of less than a week, and those with red X's through it are those that have been sent to the hamburger factory. The first one to get a full bucket wins! If the winner has a GBA Pokémon game pak in the GBA slot on their DS, that player gets a free TM42.


Morty's Ghost Puzzle
Cards Needed: Morty's Foresight, Morty's Ghost Story, Morty's Night Mission (all EX: Johto League Tier 1)
Wild-Card Characters: Casey (Aeris), Samantha (Charity), Prof. Birch (Fervor)
Maximum Players Supported: 3
Rated E: Comic Mischief
CPU Preference: Chuck, Casey, Prof. Birch
Tate & Liza Status: Tate & Liza participate together.

Three people (four if someone's using Tate & Liza) have been dared to spend the night in the haunted Ecruteak Puzzle Mansion. The only way to survive is to play the puzzles in the mansion to keep the ghosts at bay. Only one adept at both puzzles will be deemed worthy enough to stay in the mansion; the other two will be chased out by ghosts.

The first puzzle is Lockpick. In this puzzle, one must align parts of a key correctly. This one is played on the bottom screen. Two rows of three boxes each will appear, each with a part of a key inside. The top row will show the key you're trying to make for three seconds, then show question marks. It's up to you to make the key correctly. On the bottom row, touch the arrows with the stylus to switch the portions of each key. The keys are not in the same order in each column, so don't even think that, by lining up the wrong key, you can just make the right key by using the same presses in each column. There are 15 possible keys to make. Once you've made the right key, the question marks will show the key in the top row that matches the one in the bottom. Keys will continue to be made until the player has made three. Once a player has made three keys, they will be able to safely open the door into the next room. Two players will move on; the player that fails to make three keys will be scared out of the mansion by hordes of Gastly, Haunter, Misdreavus, Shuppet, Duskull, and Sableye.

The other puzzle is Ghostmatch. In this puzzle, one must find the correct ghosts to get the right combination to a lock. There are 24 cards, dealt in a 6x4 grid, on the bottom screen. Touch a card with the stylus to turn it over. Once you've turned over two cards, if both depict the same Pokémon, those two cards will be removed from the board and the card on the top screen that depicts that Pokémon will turn over and reveal a number. Note that not every card is a ghost; there are also two non-ghosts depicted on the cards. The top screen displays all of the Pokémon you've yet to uncover and the numbers you've uncovered in 6 pairs of 2 cards each. The Pokémon used are: Gastly, Haunter, Gengar, Misdreavus, Shedinja, Sableye, Duskull, Dusclops, Shuppet, Banette, Cubone, Chimecho. If you turn over two cards on the bottom screen that don't match, the cards will flip back over and be reshuffled. Once you've managed to remove all 24 cards from the bottom screen, the top screen will divide off the card pairs to make the numbers that may appear in the combination a bit more clear, then a combination lock will appear on the bottom screen. Using the stylus, turn the lock two revolutions clockwise and then to what you think is the first number. Then, from there, one revolution counterclockwise and then to what you think is the second number. Finally, from there, clockwise to what you think is the third number. Note that only 3 of the 6 numbers depicted are used in the combination (for example, if you got 42, 81, 07, 65, 29, and 73 as your numbers, only three of them will actually appear in the combination; note that if the first number of the pair is a zero, the number in the combination, if it's used, will be the single digit that follows, 7 in the case of 07). If you get the combination wrong, the lock will reset and, provided there's still 4 or more numbers on the board, one of the numbers that isn't in the combination will be removed from the top screen; if there are 3 numbers left, you'll be told where one of the numbers does not fit in the combination. If you get the combination right, you'll unlock the door. A horde of Gengar, Misdreavus, Shedinja, Sableye, Banette, and Dusclops will proceed to scare away the opponent, and you win! If the winner has a GBA Pokémon game pak in the GBA slot on their DS, that player gets a free TM30.


Chuck's Fighting Trivia
Cards Needed: Chuck's Diet, Chuck's Training, Chuck's Training House (all EX: Johto League Tier 1)
Wild-Card Characters: Cloud (Aeris), Barret (Charity), Cid (Fervor)
Maximum Players Supported: 5
Rated E10+: Cartoon Violence, Mild Language
CPU Preference: Jasmine, Cid, Brawly, Erika, Luana
Tate & Liza Status: The player chooses whether to use Tate or Liza in this game.

Chuck is running a trivia contest with himself as the host (or Jasmine, Cid, Brawly, Erika, or Luana, depending on CPU preference, should Chuck be participating). In this game, players answer questions all while trying not to get attacked by various Fighting-type Pokémon. The dojo where the game takes place and all action inside it is displayed with 3D graphics on the top screen. Once the host asks a question about Fighting-type Pokémon, players touch the answer on the bottom screen using the stylus. Four answers appear for each question, but only one is correct. A correct answer earns a point; a wrong answer earns a hit from a Fighting-type Pokémon. For example, if the question was "Which of these characters was not in Sonic Heroes?" and the choices were Cream, red face paint, Blaze, and Amy, Blaze (who debuted in Sonic Rush) will earn the character a point, while those that choose Cream, red face paint, or Amy get a smackdown. (The Sonic Heroes question is not a question actually in the game.) Each player can only take four hits from a Pokémon safely; if a player takes a fifth hit, that player will be too injured to continue the game. Here's the list of possible smackdowns (everyone who gets an answer wrong gets the same smackdown):

-Primeape's Karate Chop
-Poliwrath's Dynamicpunch
-Machamp's Revenge
-Hitmonlee's Rolling Kick
-Hitmonchan's Sky Uppercut
-Heracross's Brick Break
-Hitmontop's Triple Kick
-Blaziken's Double Kick
-Breloom's Mach Punch
-Hariyama's Arm Thrust
-Medicham's Hi Jump Kick

Note that Triple Kick, Double Kick, and Arm Thrust only count as a single hit even though they hit multiple times. The last player standing is the winner. If no player is left standing at the end, nobody wins. If the winner has a GBA Pokémon game pak in the GBA slot on their DS, that player gets a free TM31.


Jasmine's Steel Grind
Cards Needed: Jasmine's Bronze Plate, Jasmine's Gold Warehouse, Jasmine's Silver Lining (all EX: Johto League Tier 2)
Wild-Card Characters: Tucker (Aeris), Blaze (Charity), Vincent-FF7 (Fervor)
Blaze is the female cat playable in Sonic Rush. Even though Jackson uses his main series name as opposed to his Chronicles name (Vincent), the tag denotes that this is the FF7 Vincent as compared to the Chronicles Vincent, a.k.a. Jackson.
Maximum Players Supported: 4
Rated E10+: Mild Blood, Alcohol Reference
CPU Preference: Pryce, Tucker, Sonrisa, Misty
Tate & Liza Status: Tate & Liza participate together.

Welcome to the grand opening of the Olivine Rail Park! Every rail here is made of pure Olivine City steel, and the park itself is backed by Goldenrod City beer companies. Don't worry, the rails are only two feet off from the ground. Anyway, this event is a race on skateboards riding on the rails to the finish! (Tate & Liza ride a special tandem skateboard.) The action takes place on the top screen; the bottom screen displays a map of the course and the positions of all players still in. All players need to do is use the Control Pad in the same direction as the rail to grind, and the B button to jump a gap. The Y and A buttons are used for balance. If a player loses their balance, they'll fall off the rails and be out of the race, and might end up suffering a minor cut in the process. The first player to cross the finish line, or the last one standing, is the winner! If the winner has a GBA Pokémon game pak in the GBA slot on their DS, that player gets a free TM47.


Pryce's Shovel Service
Cards Needed: Pryce's Cold Heart, Pryce's Igloo, Pryce's Memories (all EX: Johto League Tier 2)
Wild-Card Characters: Plasmae (Aeris), Prof. Birch (Charity), Dralene (Fervor)
Maximum Players Supported: 4
Rated E: Comic Mischief
CPU Preference: Clair, Dralene, Blaine, Harrison
Tate & Liza Status: The player chooses whether to use Tate or Liza in this game.

It's the dead of winter, and Pryce wants every sidewalk in the city shovelled without disrupting traffic. Four people have applied for the job. Only one person can be the best shoveller, though. Each person has one city block to shovel snow off of the sidewalks from. To do the job, that person presses Up on the Control Pad to move forward and scoop snow into their shovel. To empty the shovel, press Left or Right on the Control Pad. Careful where you scoop, though--one side is the street! Dump your snow there and you might cause a vehicle wreck! And if you do cause a vehicle wreck, that wreck has just cost you your job. Put the snow safely off to the side where there's a building, preferably on top of an outdoor drain. Once you've shovelled off one side of the block, you have the other side to go; you'll cross the street in a cutscene. Once you've shovelled off the entire block, you've finished your job and will be judged on performance. The one with the best performance, or the last one standing should three people cause vehicle wrecks, is the winner. If the winner has a GBA Pokémon game pak in the GBA slot on their DS, that player gets a free TM07.


Clair's Dragon Ritual
Cards Needed: Clair's Quiz #1, Clair's Quiz #2, Clair's Routine (all EX: Johto League Tier 2)
Wild-Card Characters: Casey (Aeris), Prof. Elm (Charity), Wakin (Fervor)
Maximum Players Supported: 3
Rated E10+: Comic Mischief, Crude Humor
CPU Preference: Will, Casey, Koga
Tate & Liza Status: Tate & Liza participate together.

Three people (four if someone's using Tate & Liza) have been challenged to perform an ancient ritual of cleansing a Dragon Fang. Throughout the game, players taunt one another using comic mischief and crude humor. First, the players have to find the Dragon Fang. They will do this on the top screen, using the wriststrap on the bottom screen to move their character in 3D space and using A to analyze objects. The Dragon Fang is randomly placed, and when one grabs it, they can move on to the next phase by going through a freshly-opened door. Phase two is a Dragonair ride. After entering the area, the view switches to the bottom screen, where you steer Dragonite around obstacles from an overhead view (the models are still 3D) using the stylus. The course is sprite-based and upcoming obstacles are displayed on the top screen. If Dragonair hits an obstacle, the Dragon Fang will be dropped and the player must go back to the last checkpoint to get it back. Checkpoints are orange lines crossed during flight. Once a player makes it to the end of the Dragonair course, they'll reach the spring where they'll perform the actual ritual. The ritual is done using both screens. The player is to dip the Dragon Fang into the water, wait for the water to glow, and then remove it to complete the ritual. This is done on the top screen. Players use a combination of button presses and tapping symbols on the bottom screen using the stylus to enter the right combination that will allow the purification of the Dragon Fang. The first one to purify their Dragon Fang wins. If the winner has a GBA Pokémon game pak in the GBA slot on their DS, that player gets a free TM02.


Will's Psychic Blast
Cards Needed: Will's Focus, Will's Mask, Will's Psychic Blast (all EX: Johto League Tier 2)
Wild-Card Characters: Gilbert (Aeris), Casey (Charity), Watt (Fervor)
Gilbert was the trainer who chose a Bulbasaur as his first Pokémon in Chronicles 14. Watt is Wattson's assistant in the anime.
Maximum Players Supported: 4
Rated E10+: Cartoon Violence, Mild Language
CPU Preference: Karen, Gilbert, Winona, Drake-OI
Tate & Liza Status: The player chooses whether to use Tate or Liza in this game.

Mt. Silver is under attack by Team Magma! It's up to Will's squad to repel this threat. Team Magma sent 200 flying machines, such as helicopters, airplanes, blimps, and the like, in this raid. Each player mans a turret on the bottom screen. These turrets fire psychic darts. Psychic darts will cause anyone hit to teleport into a special chamber inside the Johto League facility. Players aim their turrets by moving the Control Pad, then using the stylus to lock on to a target, and using L or R to fire one of their psychic darts. If just 15 of the flying machines make it to the center of the stage, Team Magma will take over the facility and everybody loses! If the players combine for at least 186 hits against the flying machines, the player that had the most hits is the winner.

If there's a tie, a tiebreaker round will be played. In this tiebreaker round, a number of Team Aqua airplanes will fly onto the scene. If there's two players involved in the tie, it's five planes, and there's two more planes for each additional person involved in the tie. The first player to hit three out of five, four out of seven, or five out of nine, will win. If there's nine planes, a player can win with four if no other person hits more than three. Whoever claims the most hits in the tiebreaker will win. If nobody claims a hit, Team Aqua will take over the facility and everybody loses. If Team Aqua doesn't break the tie, the tiebreakers will continue in the following sequence of teams and flying machines until there's a winner: Team Flora helicopters, Team Plasma blimps, Team Cipher XD001 mechs, Team Rocket balloons, Team Snagem hovercraft, Team Draco's signature Altaria orbiters, Team Magma jetpacks, then back to Team Aqua airplanes to begin the cycle again.

If the winner has a GBA Pokémon game pak in the GBA slot on their DS, that player gets a free TM48.


Karen's Running of the Bulb
Cards Needed: Karen's Night Chase, Karen's Pitch-Black Pad, Karen's Sixth Sense (all EX: Johto League Tier 1)
Wild-Card Characters: Dark Dizzy (Aeris), Cait Sith (Charity), NiGHTS (Fervor)
Maximum Players Supported: 7
Rated E: Comic Mischief
CPU Preference: Roxanne, NiGHTS, Floreia, Sidney, Electra, Blaine, Clair
Tate & Liza Status: The player chooses whether to use Tate or Liza in this game.

The master bulbs for Mt. Silver have gone out. It's the job of seven brave individuals to attempt to replace them all. However, this means a trek through ghost territory. One player holds the bulb, while the others defend. Scrolling is automatic, and one player chosen by the CPU at random starts the game holding the bulb. Players use the Control Pad to move, the A button to attack while not holding the bulb, the B button to jump, and the X button to transfer the bulb. If a player goes behind the rear of the scrolling, that player is out of the game. However, players only have control if they're not possessed. A player will become possessed if a ghost touches them. Possesed players move on their own toward the rear of the scrolling in an attempt to get the bulb there! To depossess a player, just attack that player. If the bulb goes behind the scrolling, it's game over and everybody loses! To defeat the various Gastly, Misdreavus, Shuppet, and Duskull that appear, just punch them. Once you reach the end of an area, the player currently holding the bulb will throw it into the socket, and all the ghosts in that area will disappear. At this point, everyone still remaining in the game that has a GBA Pokémon game pak in the GBA slot in their DS will recieve 500 Game Corner coins (or 50 BP in Emerald) times the number of bulbs installed so far. Once one area's cleared, the remaining players move on to the next area, which is harder than the last. The last player remaining in the game, provided that player's holding the bulb when they stand alone, wins the whole thing. If the winner has a GBA Pokémon game pak in the GBA slot on their DS, that player gets a free TM46.


Roxanne's Rock 'n Voice
Cards Needed: Roxanne's Boulder Collection, Roxanne's Rockhard Aura, Roxanne's Training Method (all EX: Hoenn League Tier 1)
Wild-Card Characters: Sakura (Aeris), Morrison (Charity), Samantha (Fervor)
Maximum Players Supported: 4
Rated E
CPU Preference: Brawly, Sakura, Koga, Jasmine
Tate & Liza Status: Tate & Liza participate together.

Roxanne has a new game up her sleeves. It plays a lot like Marble Madness, except you're not using the Control Pad...or the buttons...or even the touch screen. The controller...is your voice! The goal is to get your rock through the course safely to the goal. The action is displayed on the bottom screen using 3D graphics, and the camera will move through the course in 3D space. During the game, the top screen will show the time elapsed. To move the rock, you have to say the words "Move <direction>" into the microphone, where <direction> is up, down, left, or right, depending on which way you want your rock to turn. To accelerate, say "Faster" into the microphone; however, this speed boost is only temporary. The camera will follow your rock from "behind". The player whose rock gets to the goal first will win, and be shown celebrating at the end. The first time a player wins with a Ruby, Sapphire, or Emerald game pak in the GBA slot on the DS, TM39 will go on sale at the Rustboro City Pokémon Mart (if it's not already on sale there), with a free TM39 given to you for subsequent victories.


Brawly's Punch Dance
Cards Needed: Brawly's Bulk Up, Brawly's Darkness, Brawly's Support (all EX: Hoenn League Tier 2)
Wild-Card Characters: Megathug (Aeris), Casey (Charity), Drew (Fervor)
Maximum Players Supported: 3
Rated E10+: Cartoon Violence, Crude Humor
CPU Preference: Wattson, Cissy, Megathug
Tate & Liza Status: Tate & Liza participate together.

How strong do you think your Fighting-type Pokémon are? Well, if you're not in rhthym in this game, you're going to need to improve. Each player has been given a Makuhita, whom they must guide through the course in both power and style. Fail to keep the rhythm and Makuhita will fall! You must get back into rhythm for a fallen Makuhita to get back up. The game plays out on the top screen from a behind-the-Makuhita perspective, utilizing 3D graphics. You control the Makuhita by tapping combinations on the Control Pad and the face buttons (A, B, X, and Y). The Control Pad controls Makuhita's feet, while the face buttons control the arms. You have to hit the buttons in a precise rhythm, which comes at you on two horizontial stripes at the top of the bottom screen. The top stripe is the Control Pad, the bottom stripe is the face buttons. To keep the rhythm, you must hit the combination the moment the icon(s) hits the red line on the left side of the stripes. The remainder of the bottom screen shows a map of the three-lane course (1P is top, 2P is middle, 3P is bottom) and everyone's positions. The first player to reach the finish line wins! The first time a player wins with a Ruby, Sapphire, or Emerald game pak in the GBA slot on the DS, TM08 will go on sale at the TM vendor at the Slateport City outdoor shop (if it's not already on sale there), with a free TM08 given to you for subsequent victories.


Wattson's Fight Ride
Cards Needed: Wattson's Key, Wattson's Shock Silo, Wattson's Town Deed (all EX: Hoenn League Tier 1)
Wild-Card Characters: Omega (Aeris), Cait Sith (Charity), Axl (Fervor)
Maximum Players Supported: 3
Rated E: Mild Cartoon Violence, Comic Mischief
CPU Preference: Flannery, Omega, Electra
Tate & Liza Status: The player chooses whether to use Tate or Liza in this game. Tate throws better with her left hand, Liza with her right.

Wattson is testing out a new obstacle course for his gym, and has hired three testers to test the waters. The obstacle course involves single-occupancy train cars, electric fields, and robotic Pokémon doppelgangers. It's up to you to get through the course without your train car breaking up. This game is played on the top screen from a behind-the-car view. The car moves forward automatically. If the car, which starts out at 100 HP, runs through an electric field, the car loses HP. The car also loses HP if it hits an active robotic Pokémon doppelganger. To destroy the doppelgangers and shut off their electric fields, press L to throw with your left hand toward the right, or press R to throw with your right hand toward the left. Each character has different skill with their left and right arms. Simply put, most characters are better throwing one way than the other. Your projectiles are limited, you have only 25 projectiles to throw at 20 doppelgangers. During the course of the game, the bottom screen will show the progress the train cars have made on a stripe, as well as the HP of each train car, how many doppelgangers each player has destroyed, and how many projectiles each player has remaining. If a train car reaches 0 HP, it will break up, its rider will jump out, and that rider is out of the game. If two train cars break up on the tracks, the last one standing wins. If two or more cars reach the finish line, the player whose car had more HP remaining at the end of the line wins. If two cars have the same HP, the one who used the fewest projectiles wins; if that ties, a sudden-death round where the first to destroy a doppelganger (if there's two in sudden-death) or the first to destroy two doppelgangers (if there's three in sudden-death) wins will take place. The first time a player wins with a Ruby, Sapphire, or Emerald game pak in the GBA slot on the DS, TM34 will go on sale at the Mauville City Pokémon Mart (if it's not already on sale there), with a free TM34 given to you for subsequent victories.


Flannery's Firefest
Cards Needed: Flannery's Lava Cookies, Flannery's Private Volcano, Flannery's Surprise (all EX: Hoenn League Tier 1)
Wild-Card Characters: Cassidy (Aeris), Harley (Charity), Maxie (Fervor)
Maximum Players Supported: 6
Rated E
CPU Preference: Norman, Harley, Milane, Blaine, Cissy, Cassidy
Tate & Liza Status: Tate & Liza participate together.

Flannery is looking for people willing to attempt to build the biggest bonfire in Hoenn's history. Problem is, once the people actually arrive to start the bonfire, it's due in 10 minutes. This game utilizes both screens. Each of the players has their own workspace, in which they use the L and R buttons to select parts, then use the stylus to place them on the overhead sprite-based grid on the bottom screen. The item can then be shifted by touching it and moving it with the stylus. The structure will also be shown in 3D on the top screen. In addition to using L and R to cycle between objects, you can also use Up or Down on the Control Pad to go between the layers of the bonfire. The usable objects include wooden beams, branches, wood blocks, hay bales, cooking oil, charcoal, and scarecrows. After the 10 minute building phase has passed, the bonfires are lit and the judges will decide the biggest and best bonfire based on several criteria. The one judged to have the biggest and best bonfire wins the game. The first time a player wins with a Ruby, Sapphire, or Emerald game pak in the GBA slot on the DS, TM50 will go on sale at the Lavaridge Town Pokémon Mart (if it's not already on sale there), with a free TM50 given to you for subsequent victories.


Norman's Door Game
Cards Needed: Norman's Balanced Training, Norman's Faith, Norman's Rules (all EX: Hoenn League Tier 1)
Wild-Card Characters: Mewtwo (Aeris), Aeris-K (Charity), Attila & Hun (Fervor)
Attila & Hun were the Team Rocket pair from The Legend of Thunder. Only Attila speaks in this game, in which Attila & Hun participate together.
Maximum Players Supported: 4
Rated E: Alcohol Reference
CPU Preference: Winona, Attila & Hun, Floreia, Blaine
Tate & Liza Status: Tate & Liza participate together.

It appears that Norman hasn't had enough of making a door maze out of his gym. Now he's gone and made a door maze out of a facility in his native Johto! You can tell that the maze is located in Johto because some of the signs on the doors have references to Goldenrod City beer companies, Moo Moo Farm milk, Olivine City steel, and the Quagsire festival in Cherrygrove City, not to mention the Johto League at Mt. Silver. The game is played on both screens. The top screen has a third-person view of 3D-rendered characters and doors. The bottom screen has two door icons, which you can touch. Touch an icon to bring up "A to Open, Y for Clue, B to Exit". Anyway, your goal is to make it to the end of the door maze. Players alternate selecting one of either one or two doors, depending on the room. The first room always has two doors. Players can read the clues by touching the door on the map with the stylus and then pressing Y to bring up the clue. Sometimes the "clues" aren't really clues, but just useless info. Doors with useless info usually have a room without doors beyond it. Anyway, once you've decided which door to open, touch the door and press A. Once you've chosen to open a door, the top screen will show your character opening the door and going through it. If there's doors in the next room, you'll be here the next time it's your turn. If there aren't any doors in the next room aside from the one you came in through, you'll have to go back to the last room and wait a turn before you can move again. Some of the subsequent rooms have just one door; this door will always lead to another room with doors. Only rooms with two doors can have a door that leads to a dead-end, and even if a door leads to a dead-end, the other door won't. Once one person makes it to the finish line, that player wins. The first time a player wins with a Ruby, Sapphire, or Emerald game pak in the GBA slot on the DS, TM42 will go on sale at the Petalburg City Pokémon Mart (if it's not already on sale there), with a free TM42 given to you for subsequent victories.


Winona's Pink-Sky Challenge
Cards Needed: Winona's Feather Carnival, Winona's Skies, Winona's Sky Dancers (all EX: Hoenn League Tier 1)
Wild-Card Characters: Aeris-FF7 (Aeris), Tifa (Charity), Yuffie (Fervor)
Maximum Players Supported: 8
Supports Nintendo Wi-Fi Connection for Online Play
Rated E10+: Mild Cartoon Violence, Mild Language, Suggestive Themes; Game Experience May Change During Online Play
CPU Preference: Tate & Liza, Yuffie, Erika, Floreia, Cissy, Aeris-FF7, Whitney, Flannery
NOTE: This is a girls-only game. See Milane's Grass Pageant for characters that can't be used.
Tate & Liza Status: Tate & Liza participate together. Anyone using Tate & Liza selects a gunner at the start of the game. If a CPU uses Tate & Liza, the gunner will be chosen at random. Tate & Liza's abilities differ slightly depending on who's the gunner.

Jealous of Shingo's boys-only fightfest and Falkner's boys-only sky race, Winona has decided to hold a sky-bound fightfest open only to girls. All men must stay on the ground during the course of the competititon. In this competititon, played on the top screen, eight entrants (it's counted by bird, not by person; this means Tate & Liza counts as one entrant) face each other two at a time to see who can stay on their mounts the longest. Each participant rides a Flying-type or Levitate-ability Pokémon and tries to throw their opponent off using attacks. Participants can use left and right on the Control Pad to turn their bird, up on the Control Pad to lower altitude, down on the Control Pad to raise altitude, up on the Control Pad plus the L button to move forward, or down on the Control Pad plus the L button to reverse, as well as the A and Y buttons (and, in Tate & Liza's case, the B button as well) for a standard attack, and the X button for a bird call. Participants must stay between 300 and 1000 feet off the ground; if anyone dips below 300 feet, they're out of the competititon. When an attack lands, the rider on the recieving end loses stamina. Attacks that do enough damage will send the rider flying. The necessary damage depends on the recipient's stamina and the move used; if the recipient is at half stamina, the rider will be thrown. If someone is sent flying but still has stamina remaining, a bird call will allow the bird to come to their aid and potentially complete a recovery if it arrives fast enough. For all riders, the Y button attack is a ramming attack that throws a rider off after 5 contacts. Here's a rundown on the riders, their mounts, and their attacks:

-Liza rides a Charizard. Her A button attack is Charizard's Flamethrower, which throws the opposing rider off after 4 contacts.
-Sonrisa rides a Tropius. Her A button attack is throwing a medicine bottle marked "Steroids" at the opponent. Normal strikes take 10 contacts to throw the opposing rider, but a super strike (one in eight chance, denoted by a larger bottle) throws the opposing rider off with just one hit.
-Trixie rides a Mantine. Her A button attack is having Golduck use Confusion on the opposing rider. This throws the opposing rider off, but not very far (easy to recover). The distance increases for the first 5 contacts, then goes to normal throwing distance on the 6th contact.
-Electra rides a Skarmory. Her A button attack is having Magnemite use Shock Wave on the opposing rider. This is a homing attack, but takes 12 contacts to throw the opposing rider.
-Milane rides a Tropius. Her A button attack is throwing aromas to disorient the opposing rider's Pokémon temporarily (time increases each contact). A disoriented Pokémon has a 50% chance of throwing off its own rider.
-Luka rides a Pelipper. Her A button attack is a kick toward the rear that throws the opposing rider off instantly. However, it only strikes at pointblank.
-Floreia rides a Tropius. Her A button attack is a standing spin that cuts foes with her hula skirt. This throws the opposing rider off after 6 contacts.
-Cissy rides a Mantine. Her A button attack is having Mantine use Twister, which normally throws off the opposing rider after 8 contacts. However, if it lands a one-in-10 chance, it may serve up a Twister that takes just 2 contacts to throw off.
-Luana rides a Flygon. Her A button attack is throwing pictures of Travis (her son) at the opponent. They work similar to Sonrisa's normal bottle of steroids.
-Misty rides a Mantine. Her A button attack is a side punch against the target which throws it on three contacts.
-Erika rides a Tropius. Her A button attack is Tropius's Magical Leaf attack, which works similar to Electra's Shock Wave.
-Sabrina rides a Xatu. Her A button attack is throwing a set of three spoons at the target. Each spoon can throw the target in 7 contacts.
-Janine rides a Crobat. Her A button attack is Crobat unleashing a series of 4 Wing Attacks. Each Wing Attack can throw a rider in 8 contacts, which means the attack needs to be used at least twice to throw the rider.
-Lorelei rides a Delibird. Her A button attack is throwing a snowball at the target. It can throw the rider in 6 contacts.
-Agatha rides a Crobat. Her A button attack is Crobat unleashing a poison gas attack. If the target is hit by the attack, the target will be poisoned and take 1 contact every 10 seconds.
-Whitney rides a Pidgeot. Her A button attack is throwing a fast-food container at the target. 7 times out of 8, it lands a blow that throws the rider off in 4 contacts. There is a 1 in 8 chance, though, that the target regains all of its stamina (resets the contacts to zero).
-Jasmine rides a Skarmory. Her A button attack is Skarmory's Steel Wing, which throws the opposing rider instantly. Distance thrown increases with each contact.
-Clair rides a Dragonite. Her A button attack is throwing a Dragon Fang at the opponent, which throws off the opposing rider in 6 contacts.
-Karen rides a Solrock. Her A button attack is sending out a Murkrow to home in on the target, throwing it in 14 contacts.
-Roxanne rides an Aerodactyl. Her A button attack is throwing a bag of rocks at the target. Most of the time, it throws the opposing rider in 5 contacts, but there is a 1-in-12 chance of throwing a bag that throws the opposing rider in 1 contact a distance that the rider cannot recover from.
-Flannery rides a Charizard. Her A button attack is Charizard's Wing Attack, which works to Jasmine's Steel Wing starting with the second contact.
-Winona rides an Altaria. Her A button attack is a Sky Attack, which takes a long time to charge but throws the opposing rider instantly.
-Tate & Liza ride a Xatu. If Tate's the gunner, their A button attack is Tate kicking the foe from the rear, throwing the opposing rider instantly. Range is better than Luka's similar attack. Their B button attack while Tate guns is Liza throwing Tate at the target, which throws off the opposing rider on contact, followed by Tate riding Solrock back to Xatu. While Tate is off Xatu, only the Y button attack may be used. If Liza's the gunner, their A button attack is Liza kicking the foe from the rear, throwing the opposing rider instantly. Range is slightly less with Liza as the gunner, but distance thrown is farther. Their B button attack while Liza guns is Tate throwing Liza at the target, which throws off the opposing rider on contact with slightly less distance due to Tate throwing with slightly less force, followed by Liza riding Lunatone back to Xatu. While Liza is off Xatu, only the Y button attack may be used.
-Phoebe rides a Claydol. Her A button attack is Claydol's Cosmic Power, which halves damage done for one minute. This makes Phoebe harder to throw.
-Glacia rides a Delibird. Her A button attack is Delibird's Present, which can either throw an opposing rider in 4 contacts or heal an opposing rider equal to the damage the explosive variety could have done.
-Aeris-FF7 rides an Altaria. Her A button attack is raising a staff to restore half of her total stamina. Anyone within three feet of her is also healed.
-Tifa rides a Gligar. Her A button attack is a strong roundhouse kick that will throw off the opposing rider upon contact. However, Tifa loses some stamina when using this attack; on the 10th recoil, Tifa will be thrown off by her own kick.
-Yuffie rides a Crobat. Her A button attack is Crobat's Haze, which surrounds Yuffie in a dark gas which keeps Yuffie from being seen inside the cloud. The cloud lasts 10 seconds.

The game is rendered in 3D graphics on the top screen. The bottom screen displays the faces and stamina bars of the combatants fighting at the moment. This game can be played both locally and also online via the Nintendo Wi-Fi Connection. The matches work in the same way Shingo's game worked. Last one standing wins. The first time a player wins with a Ruby, Sapphire, or Emerald game pak in the GBA slot on the DS, TM40 will go on sale at the Fortree City Pokémon Mart (if it's not already on sale there), with a free TM40 given to you for subsequent victories.


Tate & Liza's Pair Games
Cards Needed: Tate & Liza's Double Ball, Tate & Liza's Link Together, Tate & Liza's Spoons (all EX: Hoenn League Tier 2)
Wild-Card Characters: Marina-J (Aeris), Jimmy (Charity), Jackson (Fervor), Casey (Gary's Stadium), Tyson-HL (Harrison's Stadium), Morrison (Ritchie's Stadium)
Maximum Players Supported: 6
Rated E10+: Mild Cartoon Violence, Mild Language, Drug Reference, Suggestive Themes
CPU Preference: Wallace/Harrison, Marina-J/Casey, Brock/Giovanni, Misty/Trixie, Jimmy/Tyson-HL, Floreia/Sonrisa
NOTE: This game works slightly different than other games. When using character Trainers other than Tate & Liza, you must transmit two character Trainers of the same gender along with the data for the game. Character Trainers of opposite gender will invoke an invalid transmission. There are also 6 wild-card Trainers for this game, including three from EX: Trainer Elites used only in this and similar games.
NOTE: If you break up a CPU-preferred pair (i.e. using something such as Ritchie/Brock or Sabrina/Marina-J) when participating in a game with CPU characters, unless someone else took the other character in the broken pair, the CPU will randomly select a single character of the same gender to fill the gap. (Example: If you break up the Misty/Trixie pair by using, say, Cissy/Trixie, the CPU can replace Trixie in the preference pair with Flannery to make a Misty/Flannery pair, but it can't replace Trixie in the preference pair with Jackson since a Misty/Jackson pair is not allowed. On the flip side, if you break up the Brock/Giovanni pair to make a Brawly/Giovanni pair, it can pull in Blaine to make Brock/Blaine but it can't pull in Sabrina to make Brock/Sabrina.)
Tate & Liza Status: Tate & Liza participate together as one pair. You do not need to transmit a second character Trainer when using them. Transmitting Tate & Liza after transmitting another character will result in a transmission error.

Welcome to the Pair Games! The Pair Games is a competition between pairs of two people of the same gender competing against other same-gender pairs! If you're alone or come with someone of the opposite gender, you need not apply. Basically, you can only pair two male characters (i.e. Gary/Harrison, Chuck/Brawly, Blaine/Wallace, etc. is allowed) or two female characters (i.e. Tate & Liza, Whitney/Casey, Misty/Flannery, etc. is allowed), and you can't pair two characters of opposite gender (i.e. Brock/Roxanne, Casey/Ritchie, Blaine/Glacia, etc. is not allowed). The Pair Games is a series of three events that require two people on a team to participate in. The one pair that survives all three events will win the Pair Games. All three events take place on the top screen, with the bottom screen showing the pairs still in the game. One of the games also utilizes the wriststrap on the bottom screen.

The first event is the Three-Legged Race. All of the pairs participate in this race. The first person in the pair (such as Wallace in the first CPU preference pair) is the one on the left, while the second person in the pair (such as Casey in the second CPU preference pair) is the one on the right. (If using Tate & Liza, Tate's on the left and Liza's on the right.) Once the starting gun goes off, players alternate pressing the A and B buttons to move their pair along the track smoothly. If you don't alternate right, the pair will collapse and can't move until they get up in five seconds. The first four pairs to cross the finish line move on to the next game; the other two pairs are out and must merely watch the rest of the game. One person of one of the losing pairs will make a drug reference before leaving the track.

The second event is Pigskin Rally. The four remaining teams will participate in this game. The first person in the pair will be lined up on a goal line on a regulation (American) football field such as those used in the NFL (100 yards, as compared to the 50-yard fields of the arena game or the CFL's 110-yard fields), while their partner starts out on the 5-yard line. (If using Tate & Liza, Tate's on the goal line, while Liza starts on the 5.) This is a simple game of catch. Players toss and catch a football ever-increasing distances. A player uses the X button to throw the football at their partner, and their partner holds Y to prepare for a catch. The player has to release Y to actually catch the ball; otherwise, it will slip through their fingers. After one back-and-forth series, the partner moves back five yards and the process is repeated. A team that drops the ball is out of the game unless three or more teams drop the ball, in which case any team that didn't drop the ball advance to the final game while the teams that dropped the ball retry the rally. If a pair is eliminated from the game, that pair must merely watch the rest of the game. The last two teams standing move on to the final game.

The final event is Doubles Tennis. The two remaining teams will participate in this game. The game is set on a tennis court. For the first serve, the first person of the pair is set on the right side of the player's DS screen and is diagonal from the first person of the opposing pair. The second person of the pair, likewise, is on the left side from the view of the player and also faces the opposing second in a diagonal. (If using Tate & Liza, Tate appears on the right side while Liza appears on the left for the first serve.) In this game, the second people are controlled by CPU. The first person of the pair that entered the game earlier (that is, if it's 2P vs. 5P, 2P gets serve; on the other hand, 4P vs. 6P gives 4P the serve. 1P always serves if they're in the game, 6P never serves if they're in the game.) The game plays a lot like Mario Tennis on the N64, including the use of the rules from that game. The player who serves uses the wriststrap to move left or right and the A button to serve. While the ball is in motion, a player uses the wriststrap to move their first character on their pair's half of the court, all while using A, B, X, and Y to execute tennis swings. The serving team switches left and right each serve, while the recieving team doesn't move (for example, using the third CPU preference pair, after a series where Brock served from the right and Giovanni stands to the left, the next serve will have Brock serving from the left and Giovanni standing to the right). The team that wins the game point (serving team) or break point (recieving team) wins the whole game. The first time a player wins with a Ruby, Sapphire, or Emerald game pak in the GBA slot on the DS, TM04 will go on sale at the Mossdeep City Pokémon Mart (if it's not already on sale there), with a free TM04 given to you for subsequent victories.


Wallace's Sea Challenge
Cards Needed: Wallace's Charm, Wallace's Seas, Wallace's Wind Monitor (all EX: Hoenn League Tier 2)
Wild-Card Characters: Dr. Eggman (Aeris), Sigma (Charity), Sephiroth (Fervor)
Maximum Players Supported: 4
Rated E
CPU Preference: Jason, Dr. Eggman, Cissy, Whitney
Tate & Liza Status: The player chooses whether to use Tate or Liza in this game.

What the? What are people doing on the top screen in 3D graphics sitting in floating barrels tied with three ropes to a post? Actually, it's the contestants about to play a trivia game. A question about Water-type Pokémon appears. The game is actually pretty similar to Chuck's Fighting Trivia--well, without the violence and mild language. When a question is asked, players touch the answer on the bottom screen. If a player gets it right, that player scores a point. If a player gets it wrong, a pirate cuts one of that player's ropes! If a player's last rope gets cut, that player will float away from the scene and is out of the running. The last player with a rope intact is the winner. If the game ends with all players having floated away (that is, if the pirate cut all the remaining ropes on the last turn), nobody wins. The first time a player wins with a Ruby, Sapphire, or Emerald game pak in the GBA slot on the DS, TM03 will go on sale at the Sootopolis City Pokémon Mart (if it's not already on sale there), with a free TM03 given to you for subsequent victories.


Jason's Mr. Pokémon Contest
Cards Needed: Jason's Garden, Jason's Lust, Jason's Triangle (all EX: Hoenn League Tier 2)
Wild-Card Characters: Drew (Aeris), Harley (Charity), Robert (Fervor)
Maximum Players Supported: 4
Rated E10+: Mild Language, Suggestive Themes
CPU Preference: Sidney, Harley, Bruno, Shingo
NOTE: This is a boys-only game. See Shingo's Fightfest for characters that can't be used.
Tate & Liza Status: Neither Tate nor Liza can participate in this game. Their character Trainer is incompatible with this game.

Not willing to let Milane and her grass pageant outdo him, Jason arranges his own boys-only competition on the Vastfield stage. Being a boys-only competition, no ladies are permitted on the stage. This is a weightlifting competition to see just which man is the strongest. It's staged on the top screen. Each player, in order of joining the game, lifts the weighted bar by pressing a certain sequence of the A, B, X, and Y buttons. This sequence is displayed on a scoreboard installed at the top of the stage. Press it exactly and the character will lift the bar. Next, you have to press another sequence of buttons within five seconds to make sure that bar stays up. One miscue and you'll drop the bar; you'll also drop the bar if you run out of time! You're out of the competition if you drop the bar. Players that keep successfully lifting the bar can lift heavier weights as the contest continues. The heavier the bar becomes, the more buttons you'll have to push in sequence to keep the bar up! On the bottom screen, the faces of each player still in the competition are displayed, as well as the weight of the bar for their next attempt. Once just one player remains standing, the competition is over and that last player standing is the winner! The first time a player wins with a Ruby, Sapphire, or Emerald game pak in the GBA slot on the DS, TM19 will go on sale at the Slateport City outdoor shop (if it's not already on sale there), with a free TM19 given to you for subsequent victories.


Sidney's Night Golf
Cards Needed: Sidney's Blackout, Sidney's Irrational Fear, Sidney's Night Training (all EX: Hoenn League Tier 1)
Wild-Card Characters: Drew (Aeris), Casey (Charity), Sakura (Fervor)
Maximum Players Supported: 4
Rated E
CPU Preference: Phoebe, Drew, Morty, Sabrina
Tate & Liza Status: The player chooses whether to use Tate or Liza in this game. Liza's shots travel farther than Tate's but have a slight high draw, while Tate's shots are perfectly straight but have less distance compared to Liza's.

Who's up for a game of golf under the stars? If you're up to the task, then Evergrande Country Club, a 6924-yard par 72, is the place for you! But enough about trying to sound like an advertisement. Each player has its own unique attributes, including drive distance and degrees of low fade (i.e. Drake-OI, Drew, Karen) or high draw (i.e. Brawly, both Lizas). (There are a few players, such as Norman, Tate, or Sakura, that shoot perfectly straight.) Before the game begins, 1P sets the bets at 1, 2, 3, 5, or 10 point intervals; they work the same as they do in Mario Golf on the Nintendo 64. There are bets for driving contest (longest fairway-landing drive on a par-5 hole; equal-distance drives cause a carryover, as does nobody making it to the fairway), closest to pin (closest green-landing shot to the pin on a par-3 hole; equally-close shots cause a carryover, as does nobody making it to the green), score (the bet is based on hole score), Nassau (a three-part bet for best scores on the front nine, back nine, and all 18 holes), skins (the winner of the hole wins that bet; if two or more players tie for best score on a hole, the bet carries over), and doubles (in a four-player game, the performances of 1P and 2P combined and 3P and 4P combined are evaluated and the pair that does better wins each bet). Each of the players have 1-, 3-, and 4-woods, 2-, 3-, 4-, 5-, 6-, 7-, 8-, and 9-irons, a pitching wedge, a sand wedge, and a putter in their golf bag. At the start of the first hole, players take turns teeing off. This order is determined by the order the players joined. After all players have teed off, each player takes their strokes in the order of whoever's farthest from the hole. The goal is to get their ball into the hole in the least amount of strokes. The player that takes the least amount of strokes on a hole has the advantage of going first at the next tee. (If there's a tie, the starting order of the players involved from the last hole breaks it.) The game is played on the top screen in 3D space, with the bottom screen displaying a map of the hole and everyone's location. Touch a player's face to see their distance from the hole and their score. Touch an arrow on the touch screen to scroll the map. Players use the Control Pad left and right to turn their player and aim their shot, up and down to select their club, or the Control Pad while holding the L or R button to move the position where the club hits the ball. The B button switches between shot types. If a player is more than 60 yards out, that player can switch between normal shots and power shots. Power shots hit farther than normal ones, but a player has a limited number of power shots, and if you're out, you must use a normal shot. If a player is within 60 yards, that player can switch between normal shots and approach shots. An approach shot is always a 60-yard average shot regardless of club and character. While putting, a player can switch between short, normal, and long putts. Short putts are 30-yard average, normal puts are 100-yard average, and long putts are 200-yard average, and these averages are regardless and character. Players use the A button to time their swing. After the swing is timed, the player swings the club and the ball flies! Better timing means farther strokes and longer putts. Anyway, if one player has a higher stroke total than the others, that player is out of the game. If there's a tie at the bottom, everybody advances to the next hole. As the game goes deeper onto the course, around the 13th hole, the sun will begin to rise. The last player standing is the winner. If the game is still not decided after 18 holes, the game will continue into a morning playoff until there's a winner. The first time a player wins with a Ruby, Sapphire, or Emerald game pak in the GBA slot on the DS, TM49 will go on sale at the Slateport City Pokémon Mart (if it's not already on sale there), with a free TM49 given to you for subsequent victories.


Phoebe's Luau Contest
Cards Needed: Phoebe's Attraction, Phoebe's Hula Dance, Phoebe's Orange Challenge (all EX: Hoenn League Tier 1)
Wild-Card Characters: Aeris-FF7 (Aeris), Matt (Charity), Brad (Fervor), Aeris-K (Gary's Stadium), Shelly (Harrison's Stadium), Seth (Ritchie's Stadium)
Maximum Players Supported: 8
Supports Nintendo Wi-Fi Connection for Online Play
Rated E10+: Mild Cartoon Violence, Suggestive Themes; Game Experience May Change During Online Play
CPU Preference: Glacia/Pryce, Cissy/Floreia, Brock/Roxanne, Danny/Drake-OI, Brad/Shelly, Aeris-FF7/Aeris-K, Erika/Jason, Lance/Drake-HE4
NOTE: This game works slightly different than other games. When using character Trainers other than Tate & Liza, you must transmit two character Trainers along with the data for the game. There are also 6 wild-card Trainers for this game, including three from EX: Trainer Elites used only in this and similar games.
NOTE: If you break up a CPU-preferred pair (i.e. using something such as Cissy/Luana, Drake-OI/Drake-HE4, or Erika/Falkner) when participating in a game with CPU characters, unless someone else took the other character in the broken pair, the CPU will randomly select a single character to fill the gap. (Example: If you break up Glacia/Pryce with, say, Pryce/Danny, the CPU could potentially pull Lorelei to make a Glacia/Lorelei pair.)
Tate & Liza Status: Tate & Liza participate together as one pair. You do not need to transmit a second character Trainer when using them. Transmitting Tate & Liza after transmitting another character will result in a transmission error.

An island hula dance contest? Believe it or not, Phoebe's actually holding one as part of her most recent luau! Better yet, each person is wearing proper hula garb--no cheap coconuts or fake grass here! You need two people to compete as a pair to participate. Unlike Tate & Liza's competition, which required same-gender pairs, there are no gender restrictions in this game. However, some pairs work better than others, because the dance moves differ pair to pair. The Luka/Eusine and Brock/Erika pairs each have a punch in each person's arsenal of moves, while the Cissy/Danny and Misty/Bugsy pairs each have a kick in each person's arsenal of moves. (Order is not important in deciding the dance moves. For example, Eusine/Luka has the overall same arsenal as Luka/Eusine.) The game, which can be taken online, lasts for five minutes, and is played out on the top screen in 3D space. If Aeris-K is participating in the game, a car is parked somewhere on the island. This car resembles a Blissey. The car is called the Blissey Special, and it was banned from Gary's rally race because its top speed was too high and the car wasn't strong enough in the other areas. (For the record, here's the specs of that car: Speed 10.5, Defense .5, Ramming .5, Accel .5, with Cornering at .5 as well.) Each person presses two actions at a time, one for each character to execute dance moves. The arsenal for the first character you transmitted consist of each direction on the Control Pad, the L button, and four icons on the left side of the bottom screen. The arsenal for the second character you transmitted consist of the A, B, X, Y, and R buttons as well as four icons on the right side of the bottom screen. If you're using Tate & Liza (who wear exactly identical hula outfits), Tate has the Control Pad side while Liza has the face button side. While the players are dancing, the three randomly-selected judges are watching. (The first preference for the judges consist of characters broken off from CPU preference pairs and weren't taken for other pairs.) Each move and combo scores or deducts points. For example, a cross-step comboed with a spin is more likely to gain points, while a pair of kicks not comboed is more likely to lose points. Stalling (not pressing anything for an extended period) also deducts points. At the end of five minutes, the judges will add up the scores, and the pair that scores the highest is the winner! The first time a player wins with a Ruby, Sapphire, or Emerald game pak in the GBA slot on the DS, TM30 will go on sale at the Verdanturf Town Pokémon Mart (if it's not already on sale there), with a free TM30 given to you for subsequent victories.


Glacia's Snow War
Cards Needed: Glacia's Freeze, Glacia's Low-Temperature Treatment, Glacia's Shipwreck (all EX: Hoenn League Tier 2)
Wild-Card Characters: Jet (Aeris), Wave (Charity), Storm (Fervor)
Maximum Players Supported: 6
Rated E: Mild Cartoon Violence, Comic Mischief
CPU Preference: Drake-HE4
Tate & Liza Status: This depends on which type of unit is selected for the one who chose this character. If the character mans a turret, the player chooses whether to use Tate or Liza in this game. If the character mans a tank, Tate & Liza participate together.

Ah, a snow-capped field. Perfect for building snowmen, finding a frozen lake, taking part in a snowball war? Snowball war?! Ice turrets? Ice tanks? Three of the players will be manning turrets, while the other three man tanks! Each player has a weapon assigned to them at random. All a player has to do to win the game is survive, survive, survive. The game is played in 3D. Players on turrets play on the bottom screen from a first-person perspective, using the Control Pad to move their snowball shooter to aim, with the top screen showing the vital data. Players in tanks play on the top screen from a third-person perspective, using the wriststrap on one side of the bottom screen to move their tank forward and backward and to turn left and right, the Control Pad up and down (alternately, the X and B buttons can be used) to aim their cannon, with the other side of the bottom screen showing the vital data. Tank players can use the Y button or right on the Control Pad to switch the wristsrap and vital data sides of the bottom screen. The vital data is as follows: player's faces, player's remaining health, map of the field. All players use the L or R buttons to fire their snowballs. Each player begins with 100 HP, and lose 10 HP every time a snowball hits them. If a player runs out of health, their mode of offense will fall apart and that player out of the game, forced to merely watch the rest. Players can regain health either 20 HP or 50 HP at a time by getting powerups. Turret players get powerups by shooting them, tank players get powerups by riding over them. The first time a player wins with a Ruby, Sapphire, or Emerald game pak in the GBA slot on the DS, TM13 will go on sale at the Fallarbor Town Pokémon Mart (if it's not already on sale there), with a free TM13 given to you for subsequent victories.


Drake's Pillagefest (Hoenn Elite Four)
Cards Needed: Drake's Dragon Wings, Drake's Pirates, Drake's Stance (all EX: Hoenn League Tier 2)
Wild-Card Characters: Silver (Aeris), Mewtwo (Charity), Tyson-TR (Fervor)
Silver's the one searching for Moltres in Chronicles 18.
Maximum Players Supported: 4
Rated E10+: Mild Cartoon Violence, Comic Mischief, Suggestive Themes
CPU Preference: Steven, Silver, Sabrina, Karen
Tate & Liza Status: The player chooses whether to use Tate or Liza in this game.

Avast, ye mateys, ve have arrived! What? This game's not about talking like a pirate? Doesn't matter. Four people have gathered at a game organized by the Hoenn Elite Four to see just how good a pirate they'd make. Everybody here works for the Pokémon League, the swords are fake, and the treasure's not real, but this is an otherwise accurate pirate experience. On each of the three islands, each player has five minutes to pillage as many houses as possible, robbing them of treasures. The action takes place on the top screen from an overhead perspective. (The game is rendered in 3D, it just takes place from overhead.) Players use the Control Pad to move, A to bust down doors and lift treasure and B to swing their sword. Several characters have rather suggestive dialogue in a few situations. Players are graded not only for getting and bringing the treasure, but also for the target's survival and the value of the treasure. If the sword were real, if a target would have died from your sword slash, you lose points. You also get points for making it back to the ship before time runs out. The player with the lowest score after each island is eliminated and is forced to merely watch the rest of the game. All four players play the first island, three play the second, and two play the third. Whoever gets the highest score on the last island is the winner. The first time a player wins with a Ruby, Sapphire, or Emerald game pak in the GBA slot on the DS, TM02 will go on sale at one of the TM vendors at the Lilycove Department Store (if it's not already on sale there), with a free TM02 given to you for subsequent victories.


Steven's Couples Bash
Cards Needed: Steven's Gift, Steven's Hunt, Steven's Secret Technique (all EX: Hoenn League Tier 2)
Wild-Card Characters: Ash (Aeris), Drew (Charity), Harley (Fervor), May (Gary's Stadium), Casey (Harrison's Stadium), Aeris-K (Ritchie's Stadium)
Maximum Players Supported: 9
Supports Nintendo Wi-Fi Connection for Online Play
Rated E10+: Mild Language, Crude Humor, Suggestive Themes
CPU Preference: Liza/Shingo, Ash/May, Casey/Drew, Brock/Roxanne, Aeris-K/Harley, Jason/Milane, Floreia/Harrison, Rudy/Misty, Cissy/Drake-OI
NOTE: All players must have a Ruby, Sapphire, FireRed, LeafGreen, or Emerald game pak in the GBA slot of their DS in order to play.
NOTE: This game works slightly different than other games. When using character Trainers, you must transmit two character Trainers along with the data for the game. There are also 6 wild-card Trainers for this game, including three from EX: Trainer Elites used only in this and similar games.
NOTE: If you break up a CPU-preferred pair (i.e. using something such as Ash/Casey or Aeris-K/Brock) when participating in a game with CPU characters, unless someone else took the other character in the broken pair, the CPU will randomly select a single character of the opposite gender to fill the gap. (Example: If you break up the Rudy/Misty pair by using, say, Rudy/Erika, the CPU can replace Rudy in the preference pair with Blaine to make a Blaine/Misty pair, but it can't replace Rudy in the preference pair with Electra since an Electra/Misty pair is not allowed. On the flip side, if you break up the Floreia/Harrison pair to make a Floreia/Danny pair, it can pull in Sonrisa to make Sonrisa/Harrison but it can't pull in Drew to make Drew/Harrison.)
Tate & Liza Status: Neither Tate nor Liza can participate in this game. Their character Trainer is incompatible with this game.

Are you ready for the biggest couples bash you've ever seen? Financed by Mr. Stone of the Devon Corporation and hosted by his son Steven, get ready for eight great phases of competition where all players get to keep the stones they win. The top prize for this competition is the coveted Moon Stone and, for those playing with a Ruby, Sapphire, or Emerald game pak in the GBA slot on their DS, the right to have TM47 on sale at the Pokémon League gate! (Those who already have TM47 on sale there will get a free TM47 if they win the Moon Stone.) Here's the lowdown on the competition:

Only pairs of opposite gender are allowed to compete. This means pairs must include one male and one female. Tate and Liza didn't show up at the stadium, as they had prior business in shaking off the tabloid reporters, but they'd be furious to find out that they'd have to split up if they were to compete! Seriously, there's a reason the Cloud and Barret pairing card was excluded from the Final Fantasy VII set! (Granted, the card exclusion has nothing to do with Tate & Liza's tabloid problem.) The pairs participate together and stick with each other at all times. Some couples are more compatible than others (i.e. Brock/Roxanne is a better choice than Brock/Erika, while May/Ash is a better choice than May/Drew). (Effectiveness between two people are based on the characters themselves regardless of order. For example, May/Ash is just as effective as Ash/May.)

In the Hard Stone competition, all nine couples participate in a competition that takes place at the stadium. In this competition, the players take turns walking a tightrope into a human cannon. Once both players are in the cannon, fire it and both players will hit a net placed just outside the stadium. The controls work the same as the "Trixie's Circus Race" game. Once eight couples have hit the net and left the stadium, the eight couples who made it to the net each get a Hard Stone, while the couple that didn't make it is eliminated from the competition and forced to merely watch the rest.

In the Everstone competition, the eight remaining couples will take vehicles and drive along a rather long stretch of road to a river. The couples will ride in the vehicle the first player transmitted rode in "Gary's Rally Run", except in the case of the wild card characters. If the first player transmitted is Ash or May, they'll take the Sonic Drift Cyclone. If the first player transmitted is Drew or Casey, they'll take the Chocobo Cloud. If the first player transmitted is Harley or Aeris-K, they'll take the Light Express. The first player transmitted is the driver, unless the first player transmitted is Aeris-K, in which case her partner drives. The controls are the same as in "Gary's Rally Run". Once seven couples have made it to the river (or one couple wrecks out), the seven couples who made it there each get an Everstone, while the couple that didn't make it is eliminated from the competition and forced to return to the stadium and merely watch the rest.

In the Water Stone competition, the seven remaing couples will wave ride on the river until they reach a ninja dojo near a waterfall. The game controls the same as "Cissy's Wave Ride", except this time, it's two people to a Lapras mount and you can throw waves in two directions at once. Waves that can throw off riders are capable of throwing off either one or two riders at once. If just one rider is thrown off, that player can continue on but can only throw one wave at a time, and their partner will rejoin them at the end if they're one of the final six. Once six couples have reached the dojo (or one couple completely wipes out of the race), the six couples that made it each get a Water Stone, while the couple that didn't make it is eliminated from the competition and forced to return to the stadium and merely watch the rest.

In the Leaf Stone competition, the six remaining couples will take turns throwing throwing stars at a target, similar to the "Koga's Target Star" game. To advance, the player throwing must hit all their marks with all their stars and hope somebody misses. If all players hit every mark, the game continues. If multiple players miss their mark, the players that didn't miss will advance and the remaining players will continue until just one player misses their mark. The couple that fails to advance is eliminated from the competition and forced to return to the stadium and merely watch the rest, while the other five couples each get a Leaf Stone.

In the Thunderstone competition, the five remaining couples will need to make it down a mountain. The game plays like "Bruno's Mountain Trial", except this time, you've got to perfect timing for both people. The second character you transmitted uses the traditional controls, while the first character you transmitted uses the Control Pad as follows: Down to attack, Right to defend, Up to jump, and Left to dash. The first couple who has someone end up behind the Makuhita line is eliminated from the competition and forced to return to the stadium and merely watch the rest, while the other four couples each get a Thunderstone.

In the Fire Stone competition, the four remaining couples will take turns and race through the sky to a city overlooking the stadium. Couples will use their individual mounts from "Falkner's Blue-Sky Race" or "Winona's Pink-Sky Challenge", except for the wild-card characters. Ash rides Swellow, Drew rides Flygon, Harley rides Octillery with balloons tied to it, May rides Beautifly, Casey rides Beedrill, and Aeris-K rides Fearow. The race plays the same as "Falkner's Blue-Sky Race". Once one character's made it to the finish line, the other player will take off and follow the same course. Once both characters have made it to the finish line, that couple will advance. The first three couples that get both characters to the finish line each get a Fire Stone, while the couple that didn't make it will be eliminated from the competition and forced to return to the stadium and merely watch the rest.

In the Sun Stone competition, the three remaining couples will take a train through an obstacle course back to the stadium. The course is similar to that of "Wattson's Fight Ride", except longer. The obstacles and control are the same as it is in Wattson's game. Once two couples make it to the end of the course (or one couple has their train car break up), the two couples who made it each get a Sun Stone, while the couple that didn't make it will be eliminated from the competition and merely watch the rest.

Finally, in the Moon Stone competition, the two remaining couples will play one hole of golf on a par-3 hole built inside the stadium. This hole plays the same as "Sidney's Night Golf", except there are no bets in play. (It should be noted that Aeris-K has the weakest average drive of all characters. Her 1-wood average drive is a measly 175 yards--which means that some of her clubs have longer approach shot distances than normal shot ones. All other characters hit no less than 200 yards for their average 1-wood drive, with some hitting 300 yards or more. Be thankful that this is a par 3!) Each player has control of their two characters, and both characters' scores on the hole count. The couple whose combined stroke count is lower than the other's will win! Tiebreakers go as follows: first-place finishes (higher wins), the couples' average finishes (higher wins), total time taken (least wins), closest to pin on the first shot in the Moon Stone game (closest wins). If the tie can't be broken after total time, the first event (high wire and cannon) will be replayed between the two couples, and the first one to hit the net wins. The winner will get a Moon Stone. Additionally, the first time a player wins with a Ruby, Sapphire, or Emerald game pak in the GBA slot on the DS, TM47 will go on sale at the Pokémon Mart at the Pokémon League Gate in Evergrande City (if it's not already on sale there), with a free TM47 given to you for subsequent victories.
 
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This is a continuation of data started in EX: Trainer Elites. These pieces of data require a Wi-Fi connection connecting with Sonic Riders on the Gamecube. Transmit the passwords on all the Uncommon Trainer cards belonging to a single Trainer. By doing so, you'll actually unlock that person as a playable character in Sonic Riders! Now here are a few notes regarding these characters as Sonic Riders characters:

- Once accessed, the character you transmitted will be permanently accessible once you save the game, provided the matching file remains on your Memory Card, so no need to retransmit the cards. (A Memory Card 1019 is recommended.)
- Once accessed, the character you transmitted may appear in a Free Race, World Grand Prix, or Survival Mode race or battle.
- Each character has an Extreme Gear of his or her own. Data on those Extreme Gears will be accessible once a character is unlocked.
- Once Misty and Morty are accessed, you also access yet another Trainer as a playable character. That person is Sakura.
- Each character, except for Tate & Liza (who can't ride skates), can use any Extreme Gear that his or her type of character can use. (Ex: Tate & Liza can't use the Magic Carpet because they can already fly. Sidney can't use the Cover-P since that Gear is restricted to Power-type characters.) Tate & Liza can use any Extreme Gear that a Fly-type character can use provided it's an air board or a bike (ex: they can ride the Cover-F bike but not the Advantage-F skates).

Now here's a list of each of the unlockable characters. I have included details on them, including their type, starting Gear, and even how they attack opponents. For the record, the Johto Gym Leaders except Janine will occupy a row two below the Kanto Gym Leaders with Jason to their right; Will, Karen, and Wallace will fill out Janine's row; the Hoenn Gym Leaders from Emerald will occupy the row below the Johto Gym Leaders with Sidney to their right; Phoebe, Glacia, Drake-HE4, and Steven will appear in the bottom row along with Aeris-K, Drew, Harley, Robert, and Casey.

FALKNER
Type: Fly
Starting Gear: Violet Wind
Dash: **
Limit: ****
Power: ***
Cornering: ***
Top Speed Penalty: -10 Speed
Other Changes: None
Attack: Falkner's Pidgeot emerges and throws a gust of wind at the foe.
Special Notes: Falkner can ride any gear a Fly-type character can ride.

BUGSY
Type: Power
Starting Gear: Azalea Creep
Dash: ****
Limit: *
Power: *****
Cornering: **
Top Speed Penalty: -1 Speed
Other Changes: None
Attack: Bugsy "scares" the foe.
Special Notes: Bugsy can ride any gear a Power-type character can ride. If Duplica imitates Bugsy while riding the Imitite, the Imitite will not transform.

WHITNEY
Type: Speed
Starting Gear: Milk Tank
Dash: *
Limit: *****
Power: *****
Cornering: *
Top Speed Penalty: -3 Speed
Other Changes: None
Attack: Whitney throws hamburger vouchers at the foe.
Special Notes: Whitney can ride any gear a Speed-type character can ride.

MORTY
Type: Fly
Starting Gear: Haunted
Dash: ***
Limit: ***
Power: ***
Cornering: ***
Top Speed Penalty: -11 Speed
Other Changes: None
Attack (On Haunted): Morty uses the gear's effect to turn invisible, then his Gengar licks the foe.
Attack (On Other Gears): Morty's Gengar simply licks the foe.
Special Notes: Morty can ride any gear a Fly-type character can ride.

CHUCK
Type: Power
Starting Gear: Dynamicgear
Dash: (0)
Limit: **
Power: ******
Cornering: ****
Top Speed Penalty: No loss of speed
Other Changes: Power +1 Dash -1
Attack: Chuck punches the foe hard.
Special Notes: Chuck can ride any gear a Power-type character can ride.

JASMINE
Type: Speed
Starting Gear: Amphy Rider
Dash: ****
Limit: ***
Power: ***
Cornering: **
Top Speed Penalty: No loss of speed
Other Changes: Dash +1 Limit -1
Attack: Jasmine "scares" the foe.
Special Notes: Jasmine can ride any gear a Speed-type character can ride. If Duplica imitates Jasmine while riding the Imitite, the Imitite will not transform.

PRYCE
Type: Fly
Starting Gear: Mahogany Chill
Dash: *******
Limit: *
Power: *
Cornering: ***
Top Speed Penalty: -6 Speed
Other Changes: Dash +3 Limit -1 Power -1 Cornering -1
Attack: Pryce's Piloswine launches Powder Snow at the foe.
Special Notes: Pryce can ride any gear a Fly-type character can ride.

CLAIR
Type: Speed
Starting Gear: Dragon Fang
Dash: ***
Limit: *****
Power: **
Cornering: **
Top Speed Penalty: -1 Speed
Other Changes: None
Attack: Clair "scares" the foe.
Special Notes: Clair can ride any gear a Speed-type character can ride.

WILL
Type: Fly
Starting Gear: Gear of the Future
Dash: *
Limit: ****
Power: ****
Cornering: ***
Top Speed Penalty: -9 Speed
Other Changes: None
Attack: Will "scares" the foe.
Special Notes: Will can ride any gear a Fly-type character can ride.

KAREN
Type: Power
Starting Gear: Night Strike
Dash: ****
Limit: **
Power: *****
Cornering: *
Top Speed Penalty: -6 Speed
Other Changes: None
Attack: Karen throws a cloak over herself, then throws it at the foe.
Special Notes: Karen can ride any gear a Power-type character can ride.

ROXANNE
Type: Speed
Starting Gear: Nosepass Dasher
Dash: **
Limit: ****
Power: ****
Cornering: **
Top Speed Penalty: -1 Speed
Other Changes: None.
Attack: Roxanne throws a few rocks at the foe.
Special Notes: Roxanne can ride any gear a Speed-type character can ride.

BRAWLY
Type: Power
Starting Gear: Dewford Wave
Dash: *
Limit: ***
Power: *****
Cornering: ***
Top Speed Penalty: -2 Speed
Other Changes: None
Attack: Brawly kicks the foe.
Special Notes: Brawly can ride any gear a Power-type character can ride.

WATTSON
Type: Fly
Starting Gear: Tric Board
Dash: ***
Limit: **
Power: ****
Cornering: ***
Top Speed Penalty: -16 Speed (ouch!)
Other Changes: None
Attack: Wattson "scares" the foe.
Special Notes: Wattson can ride any gear a Fly-type character can ride.

FLANNERY
Type: Speed
Starting Gear: Lava Blades
Dash: *****
Limit: **
Power: ****
Cornering: *
Top Speed Penalty: -3 Speed
Other Changes: None
Attack: Flannery waves her hair, then slams into the foe with her chest.
Special Notes: Flannery can ride any gear a Speed-type character can ride. If Duplica imitates Flannery while riding the Imitite, the Imitite will not transform.

NORMAN
Type: Power
Starting Gear: Slack Board
Dash: *
Limit: **
Power: ******
Cornering: ***
Top Speed Penalty: No loss of speed
Other Changes: None
Attack: Norman "scares" the foe.
Special Notes: Norman can ride any gear a Power-type character can ride.

WINONA
Type: Fly
Starting Gear: Swellow Shine
Dash: ****
Limit: ****
Power: ***
Cornering: *
Top Speed Penalty: -10 Speed
Other Changes: None
Attack: Winona's shining Swellow strikes the foe.
Special Notes: Winona can ride any gear a Fly-type character can ride.

TATE & LIZA
Type: Fly
Starting Gear: Tandem Twins
Dash: ****
Limit: ******
Power: (0)
Cornering: **
Top Speed Penalty: -20 Speed (ouch!)
Other Changes: None
Attack: If Tate's driving, Liza throws a few Sun Stones at the foe. If Liza's driving, Tate throws a few Moon Stones at the foe.
Special Notes: Tate & Liza cannot ride skates. (Makes sense. I mean, how can you put two girls onto one pair of skates? No, I know what you're thinking, but that's dangerous!) Tate & Liza can ride any air board or bike a Fly-type character can ride. If Duplica imitates Tate & Liza (she calls out a Ditto to complete the imitation) while riding the Imitite, the Imitite will not transform. In addition, both Tate and Liza are capable of being the driver. It's chosen randomly upon selecting the gear. Whoever's chosen as the driver affects the attack.
The dangerous activity mentioned is putting each of the girls on one skate. However, doing that is not at all safe, and serious injuries or even death could abound from riding on just one skate.

WALLACE
Type: Power
Starting Gear: Hydro Rider W
Dash: ****
Limit: *
Power: ****
Cornering: ***
Top Speed Penalty: -5 Speed
Other Changes: None
Attack: Wallace unleashes a water cannon on the foe.
Special Notes: Wallace can ride any gear a Power-type character can ride.

JASON
Type: Speed
Starting Gear: Jingle Jungle Jangle
Dash: ***
Limit: *****
Power: **
Cornering: **
Top Speed Penalty: -1 Speed
Other Changes: None
Attack: Jason goes into a "scare" pose, then lashes vine whips at the foe at the last second.
Special Notes: Jason can ride any gear a Speed-type character can ride.

SIDNEY
Type: Power
Starting Gear: Absol Stalker
Dash: ***
Limit: ****
Power: *****
Cornering: (0)
Top Speed Penalty: -11 Speed
Other Changes: None
Attack: Sidney "scares" the foe.
Special Notes: Sidney can ride any gear a Power-type character can ride.

PHOEBE
Type: Speed
Starting Gear: Dice Sableye
Dash: *****
Limit: **
Power: **
Cornering: ***
Top Speed Penalty: No loss of speed
Other Changes: None
Attack: Phoebe slams into the foe with her hips.
Special Notes: Phoebe can ride any gear a Speed-type character can ride.

GLACIA
Type: Fly
Starting Gear: Glalie Floater
Dash: ****
Limit: *
Power: ***
Cornering: ****
Top Speed Penalty: -10 Speed
Other Changes: None
Attack: Glacia "scares" the foe.
Special Notes: Glacia can ride any gear a Fly-type character can ride.

DRAKE (Hoenn Elite Four)
Type: Fly
Starting Gear: Ahoy Matey!
Dash: **
Limit: ****
Power: **
Cornering: ****
Top Speed Penalty: -19 Speed (ouch!)
Other Changes: None
Attack: Drake slashes the foe with a pirate longsword.
Special Notes: Drake-HE4 can ride any gear a Fly-type character can ride.

STEVEN
Type: Power
Starting Gear: Metagross Rider
Dash: **
Limit: ****
Power: *****
Cornering: *
Top Speed Penalty: -4 Speed
Other Changes: None
Attack: The front claw of the gear slashes the foe.
Special Notes: Steven can ride any gear a Power-type character can ride.

SAKURA
Type: Speed
Starting Gear: Espeon Cup
Dash: *****
Limit: ****
Power: *
Cornering: **
Top Speed Penalty: No loss of speed
Other Changes: Dash +1 Cornering +1 Limit -1 Power -1
Attack: Sakura's Espeon uses Psywave on the foe.
Special Notes: Sakura can ride any gear a Speed-type character can ride.

Now here’s a list on the Gear obtainable in these pieces of data. All but the last one come with the character you unlock. The stats of the gear are what you will see if you look at it in Sonic Riders. How you get the last one will be explained in the next piece of data. Also, the numbering starts after 92 (Gem Plates).

93 VIOLET WIND
Cost: Unlocked when Falkner is opened.
Type: Air Board
Dash: **
Limit: ****
Power: ***
Cornering: ***
Description: The official gear of the Sprout Tower.
Characters: Falkner

94 AZALEA CREEP
Cost: Unlocked when Bugsy is opened.
Type: Skates
Dash: ****
Limit: *
Power: *****
Cornering: **
Description: Skates that are used to traverse grassy areas.
Characters: Bugsy
Special Notes: This gear loses less speed in an off-road section.

95 MILK TANK
Cost: Unlocked when Whitney is opened.
Type: Air Board
Dash: *
Limit: *****
Power: *****
Cornering: *
Description: A gear said to run off of milk instead of Air. Resembles a milk truck.
Characters: Whitney
Special Notes: The gear uses the same Air most other gears do. The bit about milk being its fuel is a lie.

96 HAUNTED
Cost: Unlocked when Morty is opened.
Type: Air Board
Dash: ***
Limit: ***
Power: ***
Cornering: ***
Description: This gear gives its rider invisible attacks.
Characters: Morty

97 DYNAMICGEAR
Cost: Unlocked when Chuck is opened.
Type: Air Board
Dash: *
Limit: **
Power: *****
Cornering: ****
Description: Poliwrath-themed gear.
Characters: Chuck

98 AMPHY RIDER
Cost: Unlocked when Jasmine is opened.
Type: Bike
Dash: ***
Limit: ****
Power: ***
Cornering: **
Description: Ampharos-themed gear.
Characters: Jasmine
Special Notes: The tail on this gear glows in the dark.

99 MAHOGANY CHILL
Cost: Unlocked when Pryce is opened.
Type: Air Board
Dash: ****
Limit: **
Power: **
Cornering: ****
Description: Piloswine-themed gear.
Characters: Pryce

A0 DRAGON FANG
Cost: Unlocked when Clair is opened.
Type: Air Board
Dash: ***
Limit: *****
Power: **
Cornering: **
Description: A larger version of an object used in a Blackthorn City ritual.
Characters: Clair
Special Notes: Starting with A0, the gear numbering takes on the same numbering pattern as the transmittable berries. A0 is equal to 100 in this case.

A1 GEAR OF THE FUTURE
Cost: Unlocked when Will is opened.
Type: Air Board
Dash: *
Limit: ****
Power: ****
Cornering: ***
Description: Said to have come to Will through Xatu's Future Sight.
Characters: Will
Special Notes: A1 equals 101. Consumes slightly less Air than normal, but has a smaller Air tank than a normal gear.

A2 NIGHT STRIKE
Cost: Unlocked when Karen is opened.
Type: Air Board
Dash: ****
Limit: **
Power: *****
Cornering: *
Description: Murkrow-themed gear.
Characters: Karen
Special Notes: A2 equals 102. Has a larger Air tank than a normal gear, but also consumes slightly more Air than normal.

A3 NOSEPASS DASHER
Cost: Unlocked when Roxanne is opened.
Type: Air Board
Dash: **
Limit: ****
Power: ****
Cornering: **
Description: By Devon Corp. Nosepass-themed gear.
Characters: Roxanne
Special Notes: A3 equals 103.

A4 DEWFORD WAVE
Cost: Unlocked when Brawly is opened.
Type: Air Board
Dash: *
Limit: ***
Power: *****
Cornering: ***
Description: By Devon Corp. For surfers specializing in Fighting-types.
Characters: Brawly
Special Notes: A4 equals 104.

A5 TRIC BOARD
Cost: Unlocked when Wattson is opened.
Type: Air Board
Dash: ***
Limit: **
Power: ****
Cornering: ***
Description: By Devon Corp. Manectric-themed gear.
Characters: Wattson
Special Notes: A5 equals 105.

A6 LAVA BLADES
Cost: Unlocked when Flannery is opened.
Type: Skates
Dash: *****
Limit: **
Power: ****
Cornering: *
Description: Skates capable of riding over lava.
Characters: Flannery
Special Notes: A6 equals 106.

A7 SLACK BOARD
Cost: Unlocked when Norman is opened.
Type: Air Board
Dash: *
Limit: **
Power: ******
Cornering: ***
Description: Moves like a sleepy Slaking, but consumes less Air.
Characters: Norman
Special Notes: A7 equals 107. Air consumption is similar to Darkness.

A8 SWELLOW SHINE
Cost: Unlocked when Winona is opened.
Type: Air Board
Dash: ****
Limit: ****
Power: ***
Cornering: *
Description: By Devon Corp. Alternate-color Swellow-themed gear.
Characters: Winona
Special Notes: A8 equals 108.

A9 TANDEM TWINS
Cost: Unlocked when Tate & Liza are opened.
Type: Bike
Dash: ****
Limit: ******
Power: (0)
Cornering: **
Description: A tandem bike for twin girls with psychic powers.
Characters: Tate & Liza
Special Notes: A9 equals 109.

B0 HYDRO RIDER W
Cost: Unlocked when Wallace is opened.
Type: Air Board
Dash: ****
Limit: *
Power: ****
Cornering: ***
Description: By Devon Corp. For Water-type specialists.
Characters: Wallace
Special Notes: B0 equals 110.

B1 JINGLE JUNGLE JANGLE
Cost: Unlocked when Jason is opened.
Type: Air Board
Dash: ***
Limit: *****
Power: **
Cornering: **
Description: By Devon Corp. Fashioned for male Grass-type specialists.
Characters: Jason
Special Notes: B1 equals 111.

B2 ABSOL STALKER
Cost: Unlocked when Sidney is opened.
Type: Air Board
Dash: ***
Limit: ****
Power: *****
Cornering: (0)
Description: By Devon Corp. Absol-themed gear.
Characters: Sidney
Special Notes: B2 equals 112.

B3 DICE SABLEYE
Cost: Unlocked when Phoebe is opened.
Type: Air Board
Dash: *****
Limit: **
Power: **
Cornering: ***
Description: By Devon Corp. Sableye-themed gear.
Characters: Phoebe
Special Notes: B3 equals 113.

B4 GLALIE FLOATER
Cost: Unlocked when Glacia is opened.
Type: Air Board
Dash: ****
Limit: *
Power: ***
Cornering: ****
Description: By Devon Corp. Glalie-themed gear.
Characters: Glacia
Special Notes: B4 equals 114.

B5 AHOY MATEY!
Cost: Unlocked when Drake-HE4 is opened.
Type: Air Board
Dash: **
Limit: ****
Power: **
Cornering: ****
Description: A gear said to have been used by a band of legendary pirates.
Characters: Drake-HE4
Special Notes: B5 equals 115.

B6 METAGROSS RIDER
Cost: Unlocked when Steven is opened.
Type: Air Board
Dash: **
Limit: ****
Power: *****
Cornering: *
Description: Metagross-themed gear. Belongs to the son of the Devon Corp. head.
Characters: Wallace
Special Notes: B6 equals 116.

B7 ESPEON CUP
Cost: Unlocked when Sakura is opened.
Type: Air Board
Dash: ****
Limit: *****
Power: **
Cornering: *
Description: Espeon-themed gear. Built at a tea ceremony.
Characters: Sakura
Special Notes: B7 equals 117. Rumors abound that this gear uses tea as fuel instead of Air, but these rumors aren't true.

B8 ORB CYCLER
Cost: Find treasures in Mission Mode and repair.
Type: Bike
Dash: ******
Limit: ****
Power: **
Cornering: **
Description: A bike made from red and blue orbs on top of Mt. Pyre. Technically, they're not apart.
Characters: Anyone able to ride a bike
Who Can't Ride: Ulala, E-10000G, E-10000R, Aeris-K, Charmy
Special Notes: B8 equals 118.
 
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Once you've accessed every character from all four sets involved in the previous post as well as having unlocked all the default unlockable characters in Sonic Riders, transmit the passwords on all the Rare and Common Trainer cards from EX: Johto League Tier 1, EX: Johto League Tier 2, EX: Hoenn League Tier 1, and EX: Hoenn League Tier 2. This time, you'll unlock a new racetrack to race through. Now this course consists of everything the other courses do. For example, this course happens to have Mission Mode Missions. Also, once accessed, this course will be permanently accessible once you save the game provided the file for it remains on your Memory Card, so no need to retransmit the cards. Again, a Memory Card 1019 is recommended. Devon Mega Magnet appears below Team Mania under Track Select (or where Team Mania would be if you don't have the file for it). Now here's the course in general, with enough details to visualize the course.

DEVON MEGA MAGNET

There are three parts to this track. They are as follows: Rustboro City, The Magnet, Goldenrod City. You'll start in Rustboro City and venture through it before entering The Magnet for the first time. The Magnet will drop you off in Goldenrod City, and you'll race through it. Eventually, you'll be going back through The Magnet and back to Rustboro. Rustboro and Goldenrod aren't all that short, but The Magnet's way faster than Super Silph Corkscrew's titular Corkscrew, so this course takes around two minutes and fifteen seconds to complete. It also has many trick ramps for gaining points and air.

1: You'll start on the roof of the Devon Corporation. The first part of the course is trip through winding staircases and the floors of the Devon Corporation building. There are a few rings and powerups in here.

2: Eventually, you'll find the ground floor entrance of Devon. After a left and a right turn, you'll appear to be heading onto Route 116, but that route is blocked by a wall. As was the case at Super Silph Corkscrew, BEWARE OF PEDESTRIANS! The Rustboro crowd doesn't like being run down by riders. There's a trick ramp near the wall that will take you to the area behind the gym.

3: There's another trick ramp behind the gym. This will put you into the gym itself. You'll have to make your way through the maze inside the gym if you go this route, but this route has lots of powerups and rings, three more trick ramps, and the stage's Max Air powerup. After making your way through the maze, you'll come out of the gym through the front door.

4: You don't have to go through the gym. There's another trick ramp on the gym's right side (from the Route 116 entrance, you're looking at it from behind). On the flip side lies a service station, complete with an Air Pit.

5: After the routes remerge from the gym, another trick ramp takes you into the Trainers' School. After going through that area, yet another trick ramp will take you out of it!

6: After leaving the Trainers' School, you'll find a rail, a series of crates, a Flight Ramp, and a few Accelerator Rings. There are powerups on each type path. These type-based paths lead to the same place: the residence of the Devon workers. A trick ramp puts you right onto the top floor.

7: The trick ramp that leads into the Devon residence puts you right onto the top floor. A winding staircase path is the path that leads through the building. Another trick ramp puts you back outside and behind the house.

8: The next part of the course is Rustboro's pedestrian mob waiting to get through to Devon. Steer through the pedestrians very carefully. The Devon front door should be in your sights.

9: There's a trick ramp before the gate in front of the Devon Corporation building. This is a big trick ramp, as this trick ramp is pointed toward Goldenrod City. On the flip side of this trick ramp is The Magnet.

10: The trip through The Magnet takes about five seconds. The Magnet will take off very quickly after boarding it. When your character is offscreen, the view will shift to Goldenrod City's Radio Tower.

11: You're dropped on a winding road of turbulence that circles the Radio Tower and goes down in a spiral shape. At the end of this turbulent road is a trick ramp. This one will shoot you to the Route 34 entrance.

12: There's a wall blocking access to Route 34. Again, watch for pedestrians! Make as sharp a turn as you can, and you'll see a trick ramp in front of the department store and another one in front of the Pokémon Center. The former leads to the rooftop of the department store, the latter leads to the Underground.

13: Department Store: This path is the best choice for Speed- or Power-type characters. The staircase path has a rail going through it with powerups on the rail, and there's crates on the path as well. Once you've made it down to 1F, drop into the elevator shaft, take the Trick Ramp into the basement, another over the crates into the room to your left after arriving, and one more into the room with the Amulet Coin. A stairway leads to an area of the Underground.

14: Underground South: Fly-type characters should take the left trick ramp into this area. Here, you can use the Flight Ramp and accelerator rings, with powerups along them, to get over the first mob of pedestrians. The second one is unavoidable, though, and you'll eventually be forced to slow down. What looks to be a fork in the road is where the paths remerge.

15: Underground East: This area is smooth sailing across the floor, until you get to the switch room. The switch room's doors are all locked, and you'll have to take four trick ramps to get through the area. You'll take a right after the second ramp, and another after the fourth ramp. At the end of the switch room is a stairway. Take it up and you'll come onto another smooth road that seemingly ends at a fork. The right way to go is right, as the paths remerges here.

16: There's another pedestrian mob in the north path of The Underground. This one's avoidable, though, and is rather easy to get through. Fly-type characters should take it slow so that the pedestrians from the last mob start to ease off. The exit leads to the north half of the city.

17: After emerging from the Underground, follow the marked road to the Goldenrod Gym. Watch for pedestrians. There's a service station on the other side of the road from the gym, and there's an Air Pit there in case you need it.

18: The Goldenrod Gym is another maze. Rings and powerups are in abundance in this maze, including the stage's 100-Ring powerup. The maze ends where Whitney normally stands, with a trick ramp pointed toward Rustboro City. Use it to board The Magnet.

19: The trip through The Magnet takes about five seconds. The Magnet will take off very quickly after boarding it. When your character is offscreen, the view will shift to somewhere over Rustboro City.

20: The last stretch of the stage is a road of turbulence. It's straight and easily taken. Once you get onto the roof of the Devon Corporation, you'll be at the starting line for the next lap.

WAVE'S MISSIONS

Mission 1
Objective: "Perform tricks to get 20 or more points before Wave appears."
Time Limit: 135 Seconds
Character: Eggman
Gear: E-rider
Bronze: 20 points
Silver: 35 points
Gold: 50 points
Tip: There are a whole lot of trick ramps on the course (one per point for the bronze), hence the high point requirement. Use these ramps to recover the extra air the E-rider is notorious for burning. Just make sure you don't hit the mines and you should be fine. There are also some extra Air powerups in areas concentrated with mines, namely the Trainers' School and the area near Route 34.

Mission 2
Objective: "Collect 8 or more pieces of junk before Wave appears."
Time Limit: 135 Seconds
Character: E-10000G
Gear: E-gearG
Bronze: 8 pieces
Silver: 10 pieces
Gold: 12 pieces
Tip: Don't bother trying to skip the Rustboro Gym or the Goldenrod Department Store. The trick ramps that allow those aren't available in this mission. Careful--numbers 6 and 12 are right behind mines!

Junk Locations:
1: Inside a crate on 2F of Devon Corp.
2: In the left side of the maze in the Rustboro Gym (right behind a trick ramp)
3: In the right side of the maze in the Rustboro Gym (right behind a trick ramp)
4: Inside a crate at the Trainers' School
5: Inside a crate in the Devon residence
6: On the trick ramp leading to The Magnet (on the Rustboro side)
7: Bang into the wall that blocks access to Route 34 to grab this one
8: Inside a crate on 3F of Goldenrod Department Store
9: Within the pedestrian mob in the north side of the Underground
10: At the Goldenrod City Air Pit
11: Inside a crate in the Goldenrod Gym
12: On the trick ramp leading to The Magnet (on the Goldenrod side)

Mission 3
Objective: "Don't let Wave get away with the stolen jewels! Attack her one or more times before she crosses the finish line!"
Time Limit: 130 Seconds, or Wave crossing the finish line
Character: red face paint
Gear: Temptation
Wave's Gear: Type-W
Bronze: Attack Wave once
Silver: Attack Wave twice
Gold: Attack Wave thrice
Tip: Try to slow down Wave by trying to force her into her own mines, then lower the boom.

Mission 4
Objective: "Avoid the obstacles and reach the goal in 140 seconds!"
Time Limit: 140 Seconds
Character: E-10000R
Gear: E-gearR
Bronze: 140 Seconds
Silver: 134 Seconds
Gold: 128 Seconds
Tip: Many crates have been added to the course. You have to avoid not only those, but also pedestrians and mines as well, to make it in time!

Mission 5
Objective: "Claim the course for the Babylon Rogues! Tag 9 billboards to get the treasure before Wave reports you to Jet."
Time Limit: 140 Seconds
Character: Storm
Gear: Type-S
Bronze: 9 billboards
Silver: 14 billboards
Gold: 18 billboards
Tip: There are 9 billboards planted on each side of the course. Here's what the billboards depict on the Rustboro side:

-Fantasy Zone (Master System)
-NiGHTS Into Dreams (Saturn)
-Space Channel 5 (Dreamcast)
-Jet Grind Radio (Dreamcast)
-Super Hang-On (Genesis)
-Sonic the Hedgehog (Genesis)
-Chu Chu Rocket (Dreamcast)
-Space Harrier (Master System)
-Panzer Dragoon (Saturn)

And on the Goldenrod side:

-Crazy Taxi (Dreamcast)
-Super Monkey Ball (Gamecube)
-Samba de Amigo (Dreamcast)
-Hang-On (Master System)
-Alex Kidd in Miracle World (Master System)
-Phantasy Star (Master System)
-Virtua Fighter (Saturn)
-After Burner (Master System)
-Golden Axe (Genesis)

Anyway, now that you know what the billboards depict, there are additional trick ramps placed through the stage for Storm to reach them. All you have to do to tag a billboard is simply touch it. This will cover most or all of the game's logo with a graffiti depicting either Jet's face, Wave's face, or Storm's face. You also have to watch out for mines and pedestrians while tagging the billboards. If you can tag the requisite billboards and cross the finish line, you'll claim your prize.
Treasure: Orb Cycler Gear and Orb Cycler Gear Repair Manual
 
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Transmit the passwords on any one Trainer's Shining Pokémon, Crystal Pokémon, and Pokémon-* from EX: Johto League Tier 1 or EX: Johto League Tier 2, followed by the confirmation password "C4F-4M0-Vxx", where xx denotes a two-letter version identifier; RU for Ruby, SA for Sapphire, EM for Emerald. You must download the data from the Naka server. This piece of data requires both a Wi-Fi connection connecting with Sonic Adventure DX: Director's Cut and a copy of Ruby, Sapphire, or Emerald in the GBA slot on the DS.

Once you've transmitted the data, head for the room in Mossdeep (in Ruby/Sapphire) or the room in Sootopolis (Emerald), and you'll be asked to connect to the "game with the missions". Said game is Sonic Adventure DX: Director's Cut on the Gamecube. In SADX, go into the Mission mode and the games will connect. The face of the Trainer whose cards you transmitted will appear on the top screen while a description of his or her mission will appear on the bottom screen. Once the description is done, you’ll be given a mission checklist consisting of three missions involving that character. Once you grab the special mission card, all others will vanish as long as this special mission is ongoing. After completing part of the objective, you'll return to the Adventure Field with the next character in line until the mission is complete.

In these missions, the Mission character is whoever gave you the mission. You'll run into him or her right outside the stage and will follow you in. These characters can be controlled by using the 2P controller (optional). Upon clearing the mission, a password will be shown, allowing you to listen to some Sonic Adventure DX: Director's Cut music on your DS, similar to this piece of data. A special file on your Memory Card will keep track of which missions you've completed.

One more piece of information, there is no quick password to continue a set of missions. You're required to make your way though all 3 missions and boss in one go. If you chose to quit, next time you play, you must start back from the beginning of the set you transmitted. Also, Will's Mission can't be played until you complete all 8 of the gym leaders' missions (can be done in any order), and Karen's Mission can't be played until you complete Will's Mission.

FALKNER'S MISSION
Mission Card Location: Station Square, In Front Of Right-Hand Elevator In Hotel
Grab With: Sonic

After grabbing the mission card, head for the Emerald Coast for your first objective.

Objective 1:
Description: "Grab every power-up before time runs out!"
Stage: Emerald Coast
Character: Sonic
Mission Character: Falkner
Time Limit: 5 Minutes
Goal: Your first mission is to grab every single ring box in the stage using Sonic within a span of 5 minutes. Not every ring box is obvious; there's an often-missed 10-Ring one somewhere before the whale chase.
Special Notes: The time limit will begin upon entering Emerald Coast.

Once you finish Objective 1, Amy will be dropped in front of the train station in Station Square, where the next objective begins immediately.

Objective 2:
Description: "Rid Station Square of these pesky Beedrill!"
Stage: Station Square Adventure Field
Character: Amy
Mission Character: Falkner
Time Limit: 7 Minutes
Goal: Amy's dropped into Station Square, but Beedrill are all over the place! The time limit begins immediately, and you have to destroy 109 Beedrill all over Station Square within 7 minutes or else you lose a life and must start over. You also can't leave Station Square in any way during this time. This means no Mystic Ruins, no Egg Carrier, no Twinkle Park, and no Twinkle Circuit. Once you've whacked all 109 Beedrill, you've cleared the objective.
Special Notes: None.

Once Amy's finished her Beedrill hunting, Big will be dropped in front of the train station in the Mystic Ruins. Take him to the Icecap to start the next objective.

Objective 3:
Description: "Catch 10,000 grams!"
Stage: Icecap
Character: Big
Mission Character: Falkner
Time Limit: None
Goal: To clear this objective, catch enough fish for a total catch of at least 10,000 grams with the same life. If catching Froggy would get you over the 10,000 gram mark, that counts.
Special Notes: None.

Once Big's caught the requisite 10,000 grams, Tails will emerge at the train station. Have him go to where he fought the Egg Hornet in the main story to start the boss battle.

BOSS: Egg Hornet
Stage: Egg Hornet Boss Stage
Character: Tails
Mission Character: Falkner
Time Limit: 1 Minute 10 Seconds
Music: Egg Hornet Battle
Goal: All you have to do to win the battle here is to beat the Egg Hornet the way you normally would, except within the time limit of 1 minute 10 seconds.
Reward: Password for Station Square and Emerald Coast music

BUGSY'S MISSION
Mission Card Location: Egg Carrier, In The Pool
Grab With: Gamma

Once you've grabbed the mission card, head for the Hot Shelter to begin the first objective.

Objective 1:
Description: "This isn't the transport to Prison Island! Get those hula dancers off, but don't anger Floreia!"
Stage: Hot Shelter
Character: Gamma
Mission Character: Bugsy
Time Limit: Normal
Goal: Play Hot Shelter normally until you reach the train sequence. Keep an eye out for five hula dancers aboard the train. When you see a hula dancer, blast her and she'll jump off the train. Do this for all five hula dancers. Careful, though--Floreia's at the next station, and if you get into her line of sight after getting off, she'll aim an instant-kill homing shot at Gamma and you fail the mission. If you do manage to duck Floreia, you've cleared the objective upon reaching a special checkpoint placed above the landing area.
Special Notes: For future reference, if one of Gamma's objectives refers to a "normal" time limit, it's 3 minutes extendable, the same as he'd normally get in an Action Stage.

Once Gamma's forced the hula dancers off the train, Tails will appear in front of the Station Square train station. The next objective takes place at the Twinkle Circuit. If the Twinkle Park elevator's not working, grab the Kart Pass, bring it to the elevator, ride it up, take the pass to the Twinkle Circuit door, and enter. Either way, enter the Twinkle Circuit to take part in the next objective.

Objective 2:
Description: "Misty's entered the Twinkle Circuit! Force her off the track!"
Stage: Twinkle Circuit, Normal Course
Character: Tails
Mission Character: Bugsy
Time Limit: None
Goal: For this objective, you're going to be racing against Misty. There are two ways to clear this objective. One is to shove Misty off of the track in midair during the jumps. The other is to crush Misty against the wall so that her car breaks up, and once that happens, she'll jump off of the track. Once Misty's off the track, you've cleared the objective. You're permitted as many laps as it takes.
Special Notes: None.

Once Tails has forced Misty out of the Twinkle Circuit race, Gamma will get off the train at the Mystic Ruins. The next objective begins immediately.

Objective 3:
Description: "Don't let Misty reach E-103!"
Stage: Mystic Ruins Adventure Field, then Windy Valley
Character: Gamma
Mission Character: Bugsy
Time Limit: None (Mystic Ruins), Normal (Windy Valley)
Goal: Misty gets off the train at the same time Gamma does and will make a beeline for Windy Valley! Head for Windy Valley yourself. Once in Windy Valley, you'll notice Misty's there as well. Complete the level as fast as you can, and make sure you get to E-103 before Misty does. If you can get to E-103 Delta's area first, you've cleared the objective. You do not need to beat E-103 Delta to clear the objective.
Special Notes: Misty can grab rings and is vulnerable to attack. You can use this to your advantage.

After the objective is clear, Amy will appear in the Station Square hotel. The right-hand elevator is, oddly enough, working. Board it and you'll head for the boss fight.

BOSS: Misty
Stage: Chaos 2 Boss Stage
Character: Amy
Mission Character: Bugsy
Time Limit: None
Music: Hero vs. Dark (from SA2B)
Goal: After failing to capture the animals, Misty's playing a game of cat-and-mouse. Your mission is to defeat her. Easier said than done. Misty's difficult to track down, and she attacks with a homing ice-ball bazooka. Bugsy will follow Amy throughout the battle and give pointers to where Misty may be. It's not easy, since Misty uses the setup of the stage to her advantage. Misty also has a health meter, like a normal boss's. Once her meter is depleted, you win the battle.
Reward: Passwords for Mystic Ruins and Windy Valley music

WHITNEY'S MISSION
Mission Card Location: Station Square, Inside the Pool
Grab With: Sonic

Once you've grabbed the mission card, head for the Emerald Coast to begin the first objective.

Objective 1:
Description: "Miltank burgers on the beach?! Confiscate them all before they're eaten!"
Stage: Emerald Coast
Character: Sonic
Mission Character: Whitney
Time Limit: 5 Minutes
Goal: 158 Kikis have been added to the stage, each one carrying a hamburger. Your goal is to grab all 158 hamburgers from the Kikis within five minutes to clear this objective. Complete Emerald Coast after clearing the objective.
Special Notes: The time limit will begin upon entering Emerald Coast. The hamburgers can be grabbed by simply touching them.

You're still controlling Sonic normally after leaving Emerald Coast. Head for Twinkle Park to take on the next objective.

Objective 2:
Description: "Don't let the truck carrying Miltank steaks reach the Pleasure Castle!"
Stage: Twinkle Park
Character: Sonic
Mission Character: Whitney
Time Limit: 1 Minute 30 Seconds
Goal: Grab a car fast to get onto the track faster. There's a truck taking the road to the Pleasure Castle area carrying Miltank steaks. Your goal is to either force the truck off the track or get down the chute into the Pleasure Castle area before the truck arrives. If the truck falls off the track, you've cleared the objective. If you enter the Pleasure Castle area before the truck reaches the chute there, you've cleared the objective. If the truck reaches the chute to the Pleasure Castle area, you fail the objective and must start over.
Special Notes: The time limit will begin upon jumping into a car at Twinkle Park.

Once the steak truck is stopped, Amy will appear in the Egg Carrier Hall. Go to the Hot Shelter for the next objective.

Objective 3:
Description: "The in-flight snack is Miltank hot dogs. Seize them all."
Stage: Hot Shelter
Character: Amy
Mission Character: Whitney
Time Limit: 10 Minutes
Goal: 218 Kikis have been added to the stage, each one with a hot dog. This objective works similarly to Objective 1 of the same mission. Grab all 218 hot dogs within the time limit to clear the objective.
Special Notes: The time limit will begin upon entering Hot Shelter.

Once Amy's confiscated the hot dogs, Sonic will appear near the burger shop in Station Square. You're near where the game began, so head to where the Chaos 0 battle took place to take part in a boss battle.

BOSS: Chaos 0
Stage: Chaos 0 Boss Stage
Character: Sonic
Mission Character: Whitney
Time Limit: 45 Seconds
Music: Chaos 0 Battle
Goal: To win the battle, beat Chaos 0 within 45 seconds.
Reward: Passwords for Casinopolis music and Sonic's theme.

MORTY'S MISSION
Mission Card Location: Mystic Ruins Station Area, Inside Tails's Workshop
Grab With: Tails

After grabbing the card, a switch will appear inside Tails's workshop. This switch is part of the first objective.

Objective 1:
Description: "We can't take off with all these monsters in the way!"
Stage: Mystic Ruins Adventure Field
Character: Tails
Mission Character: Morty
Time Limit: 3 Minutes
Goal: Press the switch and 45 monsters from various stages will appear on the runway. If you can defeat them all within the time limit, you'll clear the objective. If time runs out, the monsters will disappear so you can press the switch to try again.
Special Notes: The 45 monsters are normal enemies taken from all 11 Action Stages.

Once you've beaten the monsters, you're still controlling Tails. A marked spot will appear on the runway. Walk into it to go to Sky Chase Act 1 and the next objective.

Objective 2:
Description: "Bank 10,000 points!"
Stage: Sky Chase Act 1
Characters: Sonic and Tails
Mission Character: Morty
Time Limit: None
Goal: This is a rather difficult objective, but you do have some help. Each wave of airplanes contains more craft than usual, and more bombs are deployed than usual in each wave. The increase isn't by much, though, you still need skill to reach the goal of 10,000 points. You clear the objective if you score 10,000 points. If you make it through the stage intact but fail to score 10,000, you'll get to retry the stage without losing a life.
Special Notes: None.

After the not-so-happy end of Sky Chase Act 1, Knuckles will be dropped into the Egg Carrier pool. It's where Knuckles enters the Sky Deck from. Enter the Sky Deck to begin the next objective.

Objective 3:
Description: "The lost wing landed in the Sky Deck! Find it!"
Stage: Sky Deck
Character: Knuckles
Mission Character: Morty
Time Limit: None
Goal: Here, you'll have to search high and low, to and fro, left and right, even underground and inside containers, for the missing piece from the Tornado. Knuckles can find it like an Emerald...or could, except he's got no radar for lost airplane wings. Trial and error is the best solution to find the lost wing. Once you've found it, you've cleared the objective.
Special Notes: The Emerald shards aren't found during this objective. You can't detect the Tornado's wing on radar, so you'll have to find it the hard way.

Amy will emerge where Knuckles would normally appear after completing Sky Deck. Head for where the final fight against ZERO took place to trigger the boss battle.

BOSS: ZERO x2
Stage: ZERO Boss Stage
Character: Amy
Mission Character: Morty
Time Limit: None
Music: ZERO Battle
Goal: After Knuckles finds the lost wing, Amy will be dropped into a battle against not one, but TWO ZEROes! The goal of this battle is to defeat both of them with the same life. It's not easy, especially since wrecking one ZERO will not cause the wreckage to leave the field. Defeat each ZERO like you would normally. There are two boss meters in the top right of the screen, the top one is for ZERO #1, the bottom one for ZERO #2. Once you've beaten both ZEROes, you've won the battle.
Reward: Passwords for Icecap music and Tails's theme.

CHUCK'S MISSION
Mission Card Location: Mystic Ruins Jungle Area, Near Big's House
Grab With: Knuckles

Once you've grabbed the card, make your way through the jungle back to Lost World to start the next objective.

Objective 1:
Description: "Hey, this ain't Prehistica! I KNEW I should have taken that left turn at Albuquerque! Perhaps I can find something here, though..."
Stage: Lost World
Character: Knuckles
Mission Character: Chuck
Time Limit: 3 Minutes 30 Seconds
Goal: Five Emerald shards have been hidden in this stage. Find them all in 3 minutes 30 seconds to clear the objective.
Special Notes: The second sentence of the description is a line said by Bugs Bunny whenever he ends up somewhere he didn't intend to, such as in Ali Baba's cave when he and Daffy were trying to get to a beach.

Once Knuckles finds the Emerald shards, Sonic will be dropped into Station Square near Casinopolis. Enter Casinopolis to start the next objective.

Objective 2:
Description: "Pile 2000 rings into the vault, then hit the capsule with 1000 more!"
Stage: Casinopolis
Character: Sonic
Mission Character: Chuck
Time Limit: None (thank goodness!)
Goal: To clear this objective, first you have to gather 2000 rings and bank them in the vault. You don't have to hold all of them at once. After that, gather 1000 more rings and hit the capsule. You must be holding at least 1000 rings when you hit the capsule or else you fail the objective. Try your luck at the NiGHTS pinball machine. Five of a kind is worth a lot, and the frequency of the NiGHTS cards have been increased for this objective, as have the frequency of Sonic faces on the reels in the Sonic pinball machine.
Special Notes: Even though the ring counter stops at 999, in Sonic Adventure DX: Director's Cut, rings gathered after number 999 still count toward your bank and toward extra lives. The rings you have when you stomp on the capsule are not banked.

The Final Egg entry area is the setting after Sonic finishes his gambling binge. Gamma will be dropped near the door he uses to enter Final Egg. Go through that door to start the next objective.

Objective 3:
Description: "Destroy every doll!"
Stage: Final Egg
Character: Gamma
Mission Character: Chuck
Time Limit: Normal
Goal: To clear this objective, you have to destroy every Tails and Knuckles doll inside the Final Egg, and also take out the Sonic doll. Once you destroy every doll in the stage, you've cleared the objective.
Special Notes: None.

You're still in control of Gamma after the objective is finished, where he'd normally be after finishing Final Egg. Head for the Windy Valley and the boss fight.

BOSS: E-103 Delta x2
Stage: Windy Valley
Character: Gamma
Mission Character: Chuck
Time Limit: Normal
Music: E-103 Battle
Goal: You'll be dropped right into the battle for this fight (you can't traverse Windy Valley normally until this fight is cleared). You have to defeat two E-103 Deltas in the same life. Fight each E-103 Delta like you normally would, except when you wreck one E-103 Delta, that wreckage will not leave the field (and you'll get an extra second for it). There are two boss meters in the top right of the screen, the top one is for E-103 Delta #1, the bottom one for E-103 Delta #2. Once you've beaten both E-103 Deltas, you've won the battle.
Reward: Passwords for Twinkle Park music and Knuckles's theme.

JASMINE'S MISSION
Mission Card Location: Station Square, In The Sewer, Near Large Crate
Grab With: Big

After grabbing the card, head for Twinkle Park to begin the first objective.

Objective 1:
Description: "The fish are snapping! Save Froggy!"
Stage: Twinkle Park
Character: Big
Mission Character: Jasmine
Time Limit: 1 Minute 15 Seconds
Goal: To complete this objective, fish for Froggy. Catch him before time runs out.
Special Notes: The clock starts upon Big entering the stage.

After Big narrowly rescues Froggy, the scene shifts to Angel Island and Knuckles. Head for Red Mountain from here for the next objective.

Objective 2:
Description: "Jasmine needs a ride. Take her the wrong way, as that's where she's going!"
Stage: Red Mountain
Character: Knuckles
Mission Character: Jasmine
Time Limit: None
Goal: You'll find Jasmine atop the volcano. Meet up with her, and then escort her to a marked area near the bottom of the stage, where the gravity mechanics are rather funky and you'd swear you were being controlled by Gordon Freeman's gravity gun. (Of course, they didn't have Half-Life 2's famed Source engine back in 1999, when Sonic Adventure hit the Dreamcast. <OOPS!>, the first Half-Life for the PC barely existed back then! The famed source code leak happened after E3 2003, prior to the release of Sonic Adventure DX: Director's Cut on the Gamecube.) The marked area is near the hintball that claims "You're going the wrong way." Once you've gotten Jasmine to the marked area, you've completed the objective.
Special Notes: For the record, there were once plans to port the original Half-Life to the Dreamcast. The project was scrapped in early 2001. The console port of the original Half-Life went to the Playstation 2 instead.

Once Knuckles is finished at Red Mountain, you'll meet up with Amy in the Final Egg entrance area. Amy enters the stage through the light contraption. Take her through the door for the next objective.

Objective 3:
Description: "Is it behind door number 1, door number 2, or door number 3? Wait, there's more than three doors?"
Stage: Final Egg
Character: Amy
Mission Character: Jasmine
Time Limit: 2 Minutes 30 Seconds
Goal: This objective has you speeding through the stage to recover a ring capsule placed behind one the doors near the end of the stage. With a time limit of just 2 minutes 30 seconds, you'll find a sign with the words "Big Deal" on it behind one of the dead-end doors. Beyond that is the ring capsule you seek. Grab the capsule to complete the objective.
Special Notes: The timer begins upon entering the stage. The description resembles Let's Make a Deal.

Once you've finished with Amy, you'll find Big at the Egg Carrier pool. Head to where the Chaos 6 boss fight took place to fight an odd boss battle.

BOSS: Hordes Of Pokémon Haters!
Stage: Chaos 6 Boss Stage
Character: Big
Mission Character: Jasmine
Time Limit: None
Music: The first Japanese theme song to the Pokémon anime (full version with lyrics)
Goal: A group of Pokémon haters have had enough of Pokémon sharing the spotlight. Most of them depict themselves similar to Yu-Gi-Oh fans, even using imagery close enough to Yu-Gi-Oh imagery to convey the essence of that franchise but far enough from Yu-Gi-Oh to avoid Konami suing any party involved. The group has come to the Egg Carrier to try to get even. You'll be dropped into the fight with Big. Your goal is to crush each and every one of these anti-Pokémon rally members. You never know just how much strength Big has in that fishing pole--or on the lure, for that matter! You can even defeat one by jumping right on it! The horde's only attack is bomb throwing, and the bombs aren't all that good, since they're only about the size of Kiki's bombs and don't detonate right away. Nothing else in the battle is even capable of damaging Big. Once the entire horde has been fought back, you've won the battle.
Reward: Passwords for Speed Highway music and Amy's theme.

PRYCE'S MISSION
Mission Card Location: Station Square, On The Stairs Between Station And Casino
Grab With: Tails

Head into the Casinopolis area after grabbing the card to trigger the first objective.

Objective 1:
Description: "Get TWO loads of this!"
Stage: Egg Walker Boss Stage, Egg Viper Boss Stage
Character: Tails, Sonic
Mission Character: Pryce
Time Limit: 5 Minutes 45 Seconds (Both Stages Combined)
Goal: To clear this objective, you've got to beat the Egg Walker with Tails and then the Egg Viper with Sonic using the same life. If you lose a life against Egg Viper, you're back to Egg Walker! You're also running against a time limit of 5 minutes 45 seconds to beat both robots. Try to beat Egg Walker quickly so that you've got more than enough time to fight Egg Viper. Once you've finished off Egg Viper, you've completed the objective.
Special Notes: The timer begins when you first gain control of Tails in the fight, pauses when Egg Walker is destroyed, and resumes when you first gain control of Sonic. Rings are not banked after the end of this objective.

Once Sonic's done, you'll meet up with Big in the Egg Carrier's prison. Get him to where the Chaos 6 boss battle took place for the next objective.

Objective 2:
Description: "FROGGY! I'll save you, old friend!"
Stage: Chaos 6 Boss Stage
Character: Big
Mission Character: Pryce
Time Limit: 8.5 Seconds
Goal: This objective is a rapid-fire one. You have to rescue Froggy, but you only have eight and a half seconds to do it in. If you can manage to do it, you'll clear the objective.
Special Notes: The timer begins when you first gain control of Big in the fight. Rings from the previous objective carry over to this one, but aren't banked after the end of it.

Knuckles will then emerge from the shack near the Chaos 4 battle area in the Mystic Ruins. Head for the Chaos 4 fight area to trigger the next objective.

Objective 3:
Description: "I've got four Chaos Emeralds! Think you can take me in a minute 45?
Stage: Chaos 4 Boss Stage
Character: Knuckles
Mission Character: Pryce
Time Limit: 1 Minute 45 Seconds
Goal: Your goal for this objective is to beat Chaos 4 within the time limit. The time limit is 1 minute 45 seconds. It's actually 1 minute 45 seconds with control of Knuckles, which means the upper clock will read higher than 01:45:00 if time runs out. Once you've beaten Chaos 4, you've completed the objective.
Special Notes: The timer begins when you first gain control of Knuckles in the fight. Rings from the previous objective carry over to this one and are banked after this one if you don't lose them in the fight.

Gamma will take over for Knuckles after the objective is finished. Take him to Red Mountain for the boss battle.

BOSS: E-104 Epsilon x2
Stage: Red Mountain
Character: Gamma
Mission Character: Pryce
Time Limit: Normal
Music: E-104 Battle
Goal: You'll be dropped right into the battle for this fight (you can't traverse Red Mountain normally until this fight is cleared). You have to defeat two E-104 Epsilons in the same life. Fight each E-104 Epsilon like you normally would, except when you wreck one E-104 Epsilon, that wreckage will not leave the field (and you'll get an extra second for it). There are two boss meters in the top right of the screen, the top one is for E-104 Epsilon #1, the bottom one for E-104 Epsilon #2. Once you've beaten both E-104 Epsilons, you've won the battle.
Reward: Passwords for Red Mountain music and Gamma's theme.

CLAIR'S MISSION
Mission Card Location: Station Square, Inside The Twinkle Park Elevator Shaft
Grab With: Knuckles

Take Knuckles to Speed Highway to start the first objective.

Objective 1:
Description: "Clair's stuck in traffic! Bring her back here safely!"
Stage: Speed Highway
Character: Knuckles
Mission Character: Clair
Time Limit: 2 Minutes 30 Seconds
Goal: Clair's wandering somewhere near where Sonic enters the At Dawn area. Get there, find Clair, and then bring her back to the start. If you can do that within the time limit, you'll complete the objective.
Special Notes: The time limit will begin upon entering Speed Highway.

Amy will be dropped into the Hedgehog Hammer room for the next objective right after Knuckles is finished.

Objective 2:
Description: "5000 points. Can you do it?"
Stage: Egg Carrier Adventure Field
Character: Amy
Mission Character: Clair
Time Limit: It's difficult to actually see the time remaining in the Hedgehog Hammer game...
Goal: To complete this objective, you have to score 5000 or more points in Hedgehog Hammer. It's not an easy task, but it is possible. Practice makes perfect. Just keep restarting the machine if you fail the objective, you won't lose any lives here.
Special Notes: None.

After clearing the Hedgehog Hammer challenge, you'll emerge with Big in the Mystic Ruins just outside the Chao Garden there. Your next objective lies inside the Chao Garden.

Objective 3:
Description: "I'm a fish, get me out of here!"
Stage: Mystic Ruins Chao Garden
Character: Big
Mission Character: Clair
Time Limit: None
Goal: In the Mystic Ruins Chao Garden, you'll have to catch a 1000 gram fish that's nested itself in the garden. Once you've caught that fish, you've cleared the objective.
Special Notes: None.

After you've gotten the fish out of the Mystic Ruins Chao Garden, Gamma will emerge in the Egg Carrier Chao Garden. Take Gamma to where the E-101 mkII boss fight took place to face the boss.

BOSS: E-101 mkII x2
Stage: E-101 mkII Boss Stage
Character: Gamma
Mission Character: Clair
Time Limit: 5 Minutes 30 Seconds (Extendable)
Music: E-101 mkII Battle
Goal: Your goal is to beat not one, but TWO copies of Gamma's older brother improved, with the same life no less! Both of them are on the field at once. Fight each E-101 mkII like you normally would, except when you wreck one E-101 mkII, that wreckage will not leave the field (and you'll get an extra second for it). There are two boss meters in the top right of the screen, the top one is for E-101 mkII #1, the bottom one for E-101 mkII #2. Once you've beaten both E-101 mkIIs, you've won the battle.
Reward: Passwords for Egg Carrier, Sky Deck, and Hot Shelter music.

WILL'S MISSION
Mission Card Location: Station Square, Inside The Antique Shop
Grab With: Amy

To initiate the objectives, stand in a marked area inside the train station. Once you're inside, the first Game Gear game will load and you'll be spirited to the objective.

Objective 1:
Description: "This ain't even a boss stage! Can you survive without rings?"
Stage: Sky Base, Act 2 (In Sonic the Hedgehog GG)
Character: Sonic
Mission Character: Will
Time Limit: None
Goal: Your goal for this objective is to survive a stage that doesn't have rings in it. Problem is, it's not even a boss stage. Sky Base Act 2 is notorious for not having any rings in it, even though it's not a boss stage. This is the second unorthodox stage in the game (Scrap Brain Act 3 is a boss stage that has four Rings in it, but it lacks any real boss fight). There's no checkpoint in this stage, either, so you're going to have to make your way through the whole way from the start with each attempt. Once you've reached the goal card for the stage, you've cleared the objective.
Special Notes: You'll start at the stage in question after the game loads. The stage will load again if you fail the objective. Ignore your life count, you've got infinite lives for this task.

The next game loads after finishing the previous objective.

Objective 2:
Description: "Grab all 12 big rings!"
Stage: World 2-3 Bonus Stage (In Labyrinth)
Character: Sonic
Mission Character: Will
Time Limit: 30 Seconds
Goal: To clear this objective, you have to grab every ring in the bonus stage from Sonic Labyrinth. It's not an easy task, since six of the big rings are hidden. Nevertheless, you've got to get them all to clear the objective.
Special Notes: You'll start at the stage in question after the game loads. The stage will load again if you fail the objective.

The next game loads after finishing the previous objective.

Objective 3:
Description: "Survive level 21!"
Stage: Exercise Mode (In Dr. Robotnik's Mean Bean Machine GG)
Character: Actually, you don't really have a character here.
Mission Character: Will
Time Limit: None
Goal: You will be put into Exercise Mode, with the speed level setting ranked up to level 21. Your goal is to simply make enough comboes and chains to make it to level 22 without being unable to make a move. Once you've made it to level 22, you've cleared the objective. You'll return to the main Sonic Adventure DX: Director's Cut game after completing this objective, only to have to face...
Special Notes: The Exercise Mode will begin after the game loads. It will reload if you fail the objective.

The boss battle will load immediately after you've finished the Game Gear objectives.

BOSS: E-105 Zeta
Stage: Hot Shelter
Character: Gamma
Mission Character: Will
Time Limit: 1 Minute 15 Seconds (Extendable)
Music: E-105 Battle
Goal: You'll be dropped right into the battle for this fight (you can't traverse Hot Shelter normally until you finish this battle). Your goal here is to defeat E-105 Zeta in a limited time. If you can beat E-105 Zeta in 1 minute 15 seconds, you win the battle.
Reward: Passwords for Lost World music and Big's theme.

KAREN'S MISSION
Mission Card Location: Station Square, Inside The Burger Shop
Grab With: Sonic

To initiate the objectives, stand in a marked area inside the train station. Once you're inside, the first Game Gear game will load and you'll be spirited to the objective.

Objective 1:
Description: "Bank 600 Rings in the sky! Yes, it is possible..."
Stage: Special Stage 1 (In Sonic Chaos)
Character: Sonic
Mission Character: Karen
Time Limit: 1 Minute
Goal: To clear this objective, grab at least 60 of the giant rings. Smaller rings can be substituted for the large rings when going by areas without the large ones.
Special Notes: You'll start at the stage in question after the game loads. The stage will load again if you fail the objective. Ignore your life count, you've got infinite lives for this task.

The next game loads after finishing the previous objective.

Objective 2:
Description: "Win the race!"
Stage: Red GP, Scrap Brain (In Sonic Drift)
Character: Amy
Mission Character: Karen
Time Limit: None
Goal: To clear this objective, just cross the finish line after three laps. Problem is, it's on the hardest course of the game with the slowest character, which makes this a rather challenging objective.
Special Notes: You'll start on the race in question after the game loads. The race will load again if you fail the objective.

The next game loads after finishing the previous objective.

Objective 3:
Description: "Who said this fight was going to be easy?"
Stage: Final Fight (In Sonic Blast)
Character: Knuckles
Mission Character: Will, Karen
Time Limit: None
Goal: This objective requires you to fight the last boss of Sonic Blast using Knuckles. You normally fight this boss only if you've recovered all five Chaos Emeralds (Chaos, Triple Trouble, and Blast on Game Gear only have five Chaos Emeralds in them to make the game shorter). Anyway, fight the boss like you would normally. Both Will and Karen are here to cheer you on. Once that's said and done with, you've cleared the objective. You'll return to the main Sonic Adventure DX: Director's Cut game after completing this objective, only to have to face...
Special Notes: You'll start at the stage in question after the game loads. The stage will load again if you fail the objective. You have infinite lives for this objective.

The boss battle will load immediately after you've finished the Game Gear objectives.

BOSS: Perfect Chaos
Stage: Perfect Chaos Boss Stage
Character: Sonic
Mission Character: Falkner, Bugsy, Whitney, Morty, Chuck, Jasmine, Pryce, Clair, Will, Karen
Time Limit: 3 Minutes
Music: Perfect Chaos ver. 1, Perfect Chaos ver. 2
Goal: This is it. The last boss. You're on the clock to defeat this one, 3 minutes to be exact, regardless of how many rings Super Sonic collects. Here, you're cheered on by the entire Johto gang. If you can manage to take down both forms of Perfect Chaos within the time limit, you'll win the battle.
Reward: Passwords for Final Egg music and Eggman's theme.
 
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Transmit the passwords on any one Trainer's Shining Pokémon, Crystal Pokémon, and Pokémon-* from EX: Hoenn League Tier 1 or EX: Hoenn League Tier 2, followed by the confirmation password "C4F-4M0-Vxx", where xx denotes a two-letter version identifier; RU for Ruby, SA for Sapphire, EM for Emerald. You must download the data from the Naka server. This piece of data requires both a Wi-Fi connection connecting with Sonic Gems Collection and a copy of Ruby, Sapphire, or Emerald in the GBA slot on the DS.

Once you've transmitted the data, head for the room in Mossdeep (in Ruby/Sapphire) or the room in Sootopolis (Emerald), and you'll be asked to connect to the "game with the hidden gems". Said game is Sonic Gems Collection on the Gamecube. In Gems Collection, go into the game select and the games will connect. The face of the Trainer whose cards you transmitted will appear on the top screen while a description of his or her mission will appear on the bottom screen. Once the description is done, you’ll be given a mission checklist consisting of three missions involving that character.

In these missions, the Mission character is whoever gave you the mission. That person will contact you throughout their mission using the DS's bottom screen. Note that there are no missions that require playing Tails Skypatrol, the Japan-only unlockables, or the demoes. Upon clearing the mission, unless the necessary file already exists on your Memory Card, you'll be asked to connect to the Naka server again to download a new character for use in either Sonic the Fighters or Sonic R. Once the matching file is on your Memory Card, you can play as that character as long as the file remains on your Memory Card.

One more piece of information, there is no quick password to continue a set of missions. You're required to make your way though all 3 missions and boss in one go. If you chose to quit, next time you play, you must start back from the beginning of the set you transmitted. Also, Sidney's, Phoebe's, Glacia's, and Drake's Missions can't be played until you clear the first 9 (10) missions presented here (in any order), and Steven's Mission can't be played until all other missions are cleared (Sidney's, Phoebe's, Glacia's, and Drake's can be cleared in any order). Additionally, you must still have all of the previous rewards on your Memory Card to play Sidney's, Phoebe's, Glacia's, Drake's, and Steven's Missions since you're going to need the rewards earned from the previous ones to use them in those missions.

For the record, the name of the weasel character that debuted in Sonic Triple Trouble is Nack. Some games refer to him by the name "Fang", but for all intents and purposes, treat the character everywhere as if his name was Nack.

ROXANNE'S MISSION
Game: Sonic CD
Note: All objectives here are played as Sonic.

Objective 1:
Description: "Ensure Palmtree Panic a good future!"
Stage: Palmtree Panic, Act 2
Mission Character: Roxanne
Time Limit: 4 Minutes
Goal: For this objective, all you have to do is complete Palmtree Panic Act 2 in 4 minutes or less and get the good future in the process. If you can complete the stage fast and with a good future, you've completed the objective.
Special Notes: For all objectives in Roxanne's and Steven's missions, ignore your life count. You have infinite lives for each of these objectives.

Objective 2:
Description: "Navigate the bad future of Collision Chaos!"
Stage: Collision Chaos, Act 1
Mission Character: Roxanne
Time Limit: None
Goal: For this objective, you have to simply complete Collision Chaos Act 1. However, you CAN'T get the good future. You must complete the stage with the bad future to complete the objective.
Special Notes: None.

Objective 3:
Description: "Speed through this area of Tidal Tempest fast! Future doesn't matter."
Stage: Tidal Tempest, Act 2
Mission Character: Roxanne
Time Limit: 3 Minutes
Goal: To clear this objective, your goal is to speed through Tidal Tempest Act 2 in just three minutes. Getting to the goal is the objective here, and it doesn't matter whether you get the good future or the bad one here. Once you reach the goal, you've cleared the objective.
Special Notes: None.

BOSS: Dr. Eggman
Stage: Quartz Quadrant, Act 3, Good Future
Mission Character: Roxanne
Time Limit: 1 Minute 30 Seconds (After Eggman Emerges)
Music: Normal Music
Goal: It's time to do battle with Dr. Eggman. You're dropped into the good future version of Quartz Quadrant Act 3. Once you make it to Eggman, the timer will start. You have only 90 seconds to beat him. If you can beat him in the short time, you've won the battle. The clock will stop once Eggman goes down so you can complete the stage normally.
Reward: You can now use Shadow in Sonic the Fighters.

BRAWLY'S MISSION
Game: Sonic the Fighters

Objective 1:
Description: "Beat Bean!"
Stage: South Island
Character: Espio
Mission Character: Brawly
Time Limit: 60 Seconds Per Round
Goal: To clear this objective, just defeat Bean within 60 seconds. You get as many rounds as it takes.
Special Notes: None.

Objective 2:
Description: "Beat Bark!"
Stage: Flying Carpet
Character: Amy
Mission Character: Brawly
Time Limit: 70 Seconds Per Round
Goal: To clear this objective, just defeat Bark within 70 seconds. You get as many rounds as it takes.
Special Notes: If you fail objective 3 by letting the rounds lapse, you return here.

Objective 3:
Description: "Beat Knuckles!"
Stage: Aurora Icefield
Character: Nack
Mission Character: Brawly
Time Limit: 55 Seconds Per Round, 3 Round Limit
Goal: To clear this objective, just beat Knuckles within 55 seconds. Careful--you have to do it within three rounds or else it's back to the last objective you go!
Special Notes: None.

BOSS: Espio Barrage
Stage: Mushroom Hill
Character: Tails
Mission Character: Brawly
Time Limit: None
Music: Normal 1P Versus Espio Music
Goal: Your goal is to survive an onslaught of 10 Espios with the same life. You'll fight each Espio one at a time. If you fall in battle, you'll get to try the objective again from the start. Once you've beaten back all 10 Espios, you've won the battle.
Reward: You can now use Shadow in Sonic R.

WATTSON'S MISSION
Game: Sonic R

Objective 1:
Description: "Grab all five Sonic coins and finish top three!"
Stage: Resort Island
Character: Tails
Mission Character: Wattson
Time Limit: None
Goal: To clear this objective, you must grab all five Sonic Coins with Tails and then finish in the top three. If you fail to grab a Sonic Coin before the race ends, tough luck, you've got to retry.
Special Notes: You're competing against Sonic, Knuckles, and Amy here.

Objective 2:
Description: "Grab five balloons in one minute!"
Stage: Radical City
Character: Knuckles
Mission Character: Wattson
Time Limit: 1 Minute
Goal: To clear this objective, take on this balloon-grabbing mission. If you can get five in one minute, you've cleared the objective.
Special Notes: Knuckles has the track to himself.

Objective 3:
Description: "Traverse the ruins backwards!"
Stage: Regal Ruin
Character: Metal Knuckles
Mission Character: Wattson
Time Limit: None
Goal: To clear this objective, race one lap in Regal Ruin. Backwards. Yep, the goal is to do one lap the wrong way! Once you've done this wrong-way trip for one lap, you've cleared the objective.
Special Notes: Metal Knuckles has the track to itself.

BOSS: Metal Sonic
Stage: Resort Island
Character: Amy
Mission Character: Wattson
Time Limit: 2 Minutes
Music: Metal Sonic Battle
Goal: For this battle, we just skip the race and Sonic Coins and get right to the fight. You have two minutes to beat Metal Sonic using Amy. If you manage to defeat Metal Sonic within two minutes, you've won the battle.
Reward: You can now use red face paint in Sonic the Fighters.

FLANNERY'S MISSION
Game: Sonic the Hedgehog 2 GG
Note: All objectives here are played as Sonic.

Objective 1:
Description: "Is it hot down here, or is it just us flags?"
Stage: Underground Zone, Act 2
Mission Character: Flannery
Time Limit: None
Goal: There are 10 flags placed all over the act. Grab them all and then complete the stage to complete the objective. If you don't get them all before you cross the sign, tough luck, you've got to try again. Ignore your life count, you've got infinite lives for this objective.
Special Notes: The flags resemble those from the Mission Mode of Sonic Adventure DX: Director's Cut.

Objective 2:
Description: "Flannery's gotten motion-sick! Get her off Gimmick Mountain!"
Stage: Gimmick Mountain Zone, Act 1
Mission Character: Flannery
Time Limit: 3 Minutes (First Part Only)
Goal: Flannery's stuck on one of the wheels in the stage. Before the time reaches "3:00", you must find Flannery on the wheel she's stuck on. Once you've reached Flannery, get her to safe ground and then complete the stage. Once you've done that, you've cleared the objective.
Special Notes: Ignore your life count. You have infinite lives for this objective.

Objective 3:
Description: "A very complex road awaits you. Reach the sign!"
Stage: Crystal Egg Zone, Act 2
Mission Character: Flannery
Time Limit: 8 Minutes
Goal: The goal here is to simply clear Crystal Egg Zone Act 2 within 8 minutes. Once you reach the end of that stage, you've cleared the objective. Careful, the stage is no cakewalk! If the clock ticks to 8:00, you lose a life and must try the stage again.
Special Notes: Ignore your life count. You have infinite lives for this objective.

BOSS: Sumo Pig
Stage: Green Hills Zone, Act 3
Mission Character: Flannery
Time Limit: None (thankfully!)
Music: Normal stage music
Goal: This battle pits you against what many believe is the hardest boss stage in the game, and no, it's NOT act 3 of Crystal Egg. You're going to be going up against the Sumo Pig in Green Hills Zone's third act. First, you've got to traverse the path there, and that ain't easy. Thankfully, you've got infinite lives for this objective, go ahead and ignore that life count. Once you're past the masses of spikes, you'll reach the Sumo Pig itself. It's no cakewalk, either. Once you manage to beat the Sumo Pig, free the animals and you've won the battle.
Reward: You can now use red face paint in Sonic R.

NORMAN'S MISSION
Game: Sonic Drift 2

Objective 1:
Description: "Traverse the rainy field, and don't go off-road!"
Stage: Rainy Savanna
Character: Tails
Mission Character: Norman
Time Limit: None
Goal: For this objective, your goal is to complete the Rainy Savanna couse without going off the main road. If you go off the main road, you fail. It's not easy to pay attention, though, since lightning will go off at various intervals. If you can make it to the end of the course, you've completed the objective.
Special Notes: Tails is the only one on the track.

Objective 2:
Description: "Don't drown!"
Stage: Emerald Ocean
Character: Knuckles
Mission Character: Norman
Time Limit: None
Goal: You're competing in a race here. Your goal is to simply finish the race, position doesn't matter. However, you're not allowed to drown. If you have to be picked back up and repositioned on the course, you've failed since you drowned. If you finish the race without drowning, you've cleared the objective regardless of your position in the race.
Special Notes: The opponents are Sonic, Metal Sonic, and Nack.

Objective 3:
Description: "Win the race, but don't grab any item! (Excludes items necessary to complete race without falling.)"
Stage: Dark Valley 2
Character: Nack
Mission Character: Norman
Time Limit: None
Goal: To clear this objective, come in first in the race at Dark Valley 2 against Knuckles, Eggman, and Amy, while meeting a certain condition. That certain condition is a tall order, though: You are not to grab any powerup on the course, except for the jump power-up right before the gap. If you grab any other powerup, including the other automatic jump, you fail the objective! If you can manage to cross the finish line without grabbing any powerups except for the one specified, you've cleared the objective.
Special Notes: The opponents are Knuckles, Eggman, and Amy.

BOSS: Sonic
Stage: Go Final!
Character: Metal Sonic
Mission Character: Norman
Time Limit: None
Music: Normal Music
Goal: This fight takes place in the hard-to-get Final Cup. As Metal Sonic, your goal is to beat Sonic and take the prize. If you cross the finish line first, you've won the battle.
Reward: You can now use Metal Amy in Sonic R.

WINONA'S MISSION
Game: Vectorman
Note: All objectives here are played as Vectorman.

Objective 1:
Description: "Get 20,000 points!"
Stage: Terraport
Mission Character: Winona
Time Limit: Normal
Goal: For this objective, all you have to do is score 20,000 points in any way possible. Once you've racked up the 20,000th point, you've cleared the objective. You have infinite lives for this objective.
Special Notes: None.

Objective 2:
Description: "Exterminate every enemy except the boss!"
Stage: Arctic Ridge
Mission Character: Winona
Time Limit: Normal
Goal: For this objective, your goal is to destroy every enemy on the stage except for the boss. Once you've killed the last non-boss foe, you've cleared the objective. You have infinite lives for this objective.
Special Notes: None.

Objective 3:
Description: "Survive one minute!"
Stage: Superstructure's Bonus Round
Mission Character: Winona
Time Limit: 1 Minute
Goal: To clear this objective, you just have to get through the bonus round. It lasts for one minute. If you can survive the bonus round, you've cleared the objective. You'll be brought right back here if you fail the objective, and you have infinite lives for this objective.
Special Notes: None.

BOSS: Warhead
Stage: Twist and Shout
Mission Character: Winona
Time Limit: 3 Minutes 30 Seconds
Music: Normal Music
Goal: It's a fight against the final boss, Warhead, on the second-from-hardest difficulty setting. Defeat him like normal, but you have to do it within 3 minutes 30 seconds. If you can beat Warhead within the time limit, you've won the battle.
Reward: You can now use Cream in Sonic the Fighters.

TATE & LIZA'S MISSION
Game: Sonic the Hedgehog Triple Trouble

Objective 1:
Description: "Make a dash for it! You have two minutes."
Stage: Great Turqouise, Act 1
Character: Sonic
Mission Character: Tate & Liza
Time Limit: 2 Minutes
Goal: This is a rather simple objective. Just complete the first stage of the game in under two minutes with Sonic. Given that the stage for the game's Time Attack mode is Grand Turqouise Act 1, this isn't too hard. If you clear the stage within two minutes, you've cleared the objective. Although you shouldn't even need this privelege, ignore your life count, you've got infinite lives for this objective.
Special Notes: You lose a life if the clock hits "2:01".

Objective 2:
Description: "First trouble! Beat Knuckles before time runs out!"
Stage: Tidal Plant, Act 3
Character: Tails
Mission Character: Tate & Liza
Time Limit: 3 Minutes
Goal: For this objective, your goal is to beat Knuckles within the time limit. You'll start the stage in the Sea Tail, as is usual for this stage when playing as Tails, whom this objective has you playing as. If you can beat Knuckles within three minutes, you've cleared the objective. Ignore your life count, you've got infinite lives for this objective.
Special Notes: You lose a life if the clock hits "3:01".

Objective 3:
Description: "Second trouble! Get 80 Rings, then beat Nack for the Emerald!"
Stage: Special Stage 4
Character: Sonic
Mission Character: Tate & Liza
Time Limit: None
Goal: For this objective, your goal is to grab the Chaos Emerald as Sonic. To do that, first grab 80 Rings in the airplane game. After doing that, you'll be dropped into a boss battle against Nack. Beat Nack and grab the Chaos Emerald to complete the objective. You get infinite chances at this, but if Nack beats you, you'll have to start from the airplane game again.
Special Notes: None.

BOSS: Dr. Eggman
Stage: Atomic Destroyer, Act 3
Character: Tails
Mission Character: Tate & Liza
Time Limit: 5 Minutes
Music: Normal Music
Goal: You've taken care of Knuckles and Nack. Now's the time to deal with the third part of the triple trouble, Dr. Eggman. You're playing through the entire stage, and you're doing so as Tails. You have just five minutes to get through the entire stage (you lose a life if the clock hits "5:01"). If you can do that, you've won the battle. Again, ignore your life count, you've got infinite lives for this objective.
Reward: You can now use Cream in Sonic R.

WALLACE'S MISSION
Game: Tails Adventures
Note: All objectives here are played as Tails. Use the password "ADE6 AA2A 51A6 6D13" on the Continue screen for best results when doing this mission.

Objective 1:
Description: "There are ten underwater flags. Grab them all!"
Stage: Lake Rocky
Mission Character: Wallace
Time Limit: None
Goal: This objective is done using the Sea Tail submarine. Without denying yourself access to Coco Island in the process, you're going to have to grab 10 flags placed all over the Lake Rocky area in a single visit to the area. It's recommended you bring Spark, Anti-Airmissile, Mine, and Extra Armor to get through the area safely. Once you've grabbed all 10 flags, you've cleared your objective. Beach at Coco Island and return home to prepare for the next objective.
Special Notes: The flags resemble those from the Mission Mode of Sonic Adventure DX: Director's Cut.

Objective 2:
Description: "Make the Polly Ascent in record time!"
Stage: Polly Mt. 1
Mission Character: Wallace
Time Limit: 1 Minute 30 Seconds (after triggering switch)
Goal: Bring Triple Bomb, Remote Robot, Nack, and any fourth item you want for best results. Head to where you first met the boss of Polly Mt. 1. There's a switch on the ground. Hit it to trigger a timer. Once the timer's hit, the time limit will begin. Fly instantly and keep rising. Watch out for winds and midair spikes. If you make it to the top of the mountain before time runs out, you've cleared the objective. Return home to prepare for the next objective.
Special Notes: The ring in the monitor turns into a clock when you hit the switch, and the number becomes 90. The clock replaces the ring count while the clock is running. Once you either clear or fail the objective, the ring will return to the monitor and your health will once again be displayed.

Objective 3:
Description: "Oh, great. The despised gym leader's here to try to ruin your day."
Stage: Carom Forest
Mission Character: Wallace
Time Limit: None
Goal: Wallace will warn you of trouble afoot in Carom Forest. An unpopular gym leader's there and trying to make her way up the popularity charts by trying to destroy Carom Forest! Bring Triple Bomb, Remote Bomb, Remote Robot, and Napalm Bomb for best results. Make your way through Carom Forest until you meet (Kanto) Aeris. She'll start attacking you on sight. Anyway, your goal is to drive her out of the forest. Use her attack-on-sight tendencies to your advantage. Once Aeris has been driven through an exit that leads back to the world map, you've completed the objective. Time to return home to prepare for a very difficult boss!
Special Notes: Aeris's attacks, if they connect, drain 2 rings at once.

BOSS: Great Battle Kukku
Stage: Battle Fortress
Mission Character: Wallace
Time Limit: 4 Minutes
Music: Great Battle Kukku Battle (you can change this with the Radio, although I don't see why you'd bring the Radio here)
Goal: Make it through the Battle Fortress normally until you get to this boss. It's recommended you bring Triple Bomb, Remote Bomb, Wrench, and Remote Robot. The time limit starts when the battle begins (and you can't see it this time). You've got four minutes to off the boss. Beat it like you normally would. Once the boss has fallen, you've won the battle.
Reward: You can now use Vector in Sonic the Fighters. Additionally, you will be flashed a trio of passwords for the Naka server that will allow you to play a mission where Juan is your guide. If you need the passwords again, just retransmit Wallace's passwords and connect to a Sonic Gems Collection where Wallace's mission is already completed and you'll be reflashed the passwords immediately. Press A on the DS to start Wallace's mission in this case.

JUAN'S MISSION
Game: Vectorman 2
Note: All objectives here are played as Vectorman.

Objective 1:
Description: "15,000 points is the goal."
Stage: Geronimo
Mission Character: Juan
Time Limit: Normal
Goal: For this objective, your goal is to score 15,000 points in the first level of the game. Once you've racked up your 15,000th point, you've cleared the objective. You have infinite lives for this objective.
Special Notes: None.

Objective 2:
Description: "There's a ten-times multiplier somewhere here. Grab it."
Stage: I Can Dig It
Mission Character: Juan
Time Limit: 1 Minute 30 Seconds Less Than Normal
Goal: 90 seconds have been trimmed off the time for this stage. Your goal for this objective is to grab just one thing. That thing is a ten-times point multiplier. If you can grab it within the reduced time limit, you've cleared the objective. You have infinite lives for this objective.
Special Notes: None.

Objective 3:
Description: "Drive the tank through the course!"
Stage: Tank You
Mission Character: Juan
Time Limit: Normal
Goal: To complete this objective, all you have to do is to complete the stage. Simple as that. You have infinite lives for this objective.
Special Notes: None.

BOSS: The Queen
Stage: Queen for a Day
Mission Character: Juan
Time Limit: 4 Minutes
Music: Normal Stage Music
Goal: Here we are. The Queen is your foe for this fight. You've got four minutes to do her in. Fight her like you normally would, keeping your eye on the time limit. If you can beat the Queen in four minutes, you've won the battle.
Reward: You can now use Charmy in Sonic the Fighters.

JASON'S MISSION
Game: Sonic Spinball GG
Note: All objectives here are played as Sonic.

Objective 1:
Description: "Grab the Emeralds!"
Stage: Toxic Pools
Mission Character: Jason
Time Limit: None
Goal: This objective requires gathering each of the Emeralds. There are three of them in the stage. If you can grab all three of them, you've cleared the objective. Ignore your life and continue counts, since you've got infinite lives for this objective.
Special Notes: For all objectives in this mission, you are not permitted to use any cheat codes to assist you.

Objective 2:
Description: "One gem in one minute. Can you do it?"
Stage: Lava Powerhouse
Mission Character: Jason
Time Limit: 1 Minute
Goal: Your goal for this objective is to grab just one Chaos Emerald. You're on the clock for this one, as you have to grab it within one minute or else you fail the objective. If you can make a clean grab of an Emerald within a minute, you've cleared the objective. Ignore your life and continue counts, since you've got infinite lives for this objective.
Special Notes: None.

Objective 3:
Description: "Grab four Emeralds before time's up!"
Stage: The Machine
Mission Character: Jason
Time Limit: 12 Minutes 30 Seconds
Goal: For this objective, you're going to have to grab four of the stage's five Emeralds within a time limit of 12 minutes 30 seconds. If you can get four Emeralds before the time's up, you've cleared the objective. Found Emeralds do not carry over between lives. Ignore your life and continue counts, since you've got infinite lives for this objective.
Special Notes: None.

BOSS: Dr. Eggman
Stage: Final Showdown (Boss Area)
Mission Character: Jason
Time Limit: 7 Minutes 30 Seconds
Music: Normal Music
Goal: This is it. You're up against Eggman, and the clock reads 7 minutes 30 seconds. You have to beat Eggman before the clock runs out! Beat him like you normally would. Once he's down, you've won the battle. You lose a life if you run out of time. If you lose a life or fall out of the area, you'll just wind up back in the boss area with the timer reset, so just concentrate on finding a strategy. Ignore your life and continue counts, since you've got infinite lives for this fight.
Reward: You can now use Omega in Sonic R.

SIDNEY'S MISSION
Game: Sonic the Fighters
Requires Transmittable Unlockables: Cream, red face paint, Charmy, Vector

Objective 1:
Description: "Beat Nack!"
Stage: Canyon Cruise
Character: Cream
Mission Character: Sidney
Time Limit: 60 Seconds Per Round
Goal: To clear this objective, just defeat Nack within 60 seconds. You get as many rounds as it takes.
Special Notes: None.

Objective 2:
Description: "Beat red face paint!"
Stage: Casino Night
Character: Bark
Mission Character: Sidney
Time Limit: 45 Seconds Per Round
Goal: To clear this objective, just defeat red face paint within 45 seconds. You get as many rounds as it takes.
Special Notes: None.

Objective 3:
Description: "Team Chaotix! They're detectives you DON'T want on your side!"
Stage: Dynamite Plant
Character: Eggman
Mission Character: Sidney
Time Limit: 99 Seconds Per Round
Goal: This objective pits you against Team Chaotix. Espio, Charmy, and Vector are here to try to pummel you down in that order. Beat them back with the same life. If you can beat Vector, you've cleared the objective. Each round lasts 99 seconds, and you have as many rounds as it takes.
Special Notes: None.

BOSS: Babylon Rogues
Stage: Giant Wing
Character: Metal Sonic
Mission Character: Sidney
Time Limit: 60 Seconds
Music: Babylon Rogues Theme (from Sonic Riders)
Goal: Looks like the Babylon Rogues can't stay out of trouble. Jet, Storm, and Wave are here to try to stop you. All three of them will be on the field at once, and you have to take down all three of them to win the battle. It ain't easy when each round is only 60 seconds.
Reward: You can now use Blaze in Sonic the Fighters.

PHOEBE'S MISSION
Game: Sonic R
Requires Transmittable Unlockables: red face paint, Shadow, Omega, Metal Amy

Objective 1:
Description: "Snatch the gems from the factory before anyone else does and win!"
Stage: Reactive Factory
Character: red face paint
Mission Character: Phoebe
Time Limit: None
Goal: This objective places you in the shoes of the series' resident jewel-hunter. As red face paint, your goal is to grab both Chaos Emeralds that can be found on this track and still cross the finish line first. If you can do that, you've completed the objective.
Special Notes: You're competing against Amy, Eggman, and Shadow here.

Objective 2:
Description: "Bank 100 Rings!"
Stage: Radical City
Character: Egg-Robo
Mission Character: Phoebe
Time Limit: None
Goal: To clear this objective, you're going to have to grab 100 Rings in a race in Radical City. If you can get your ring count to 100 or more by the time the race is over, you've completed the objective.
Special Notes: You're competing against Sonic, Metal Sonic, and Omega here.

Objective 3:
Description: "Faker times three! Beat the three versions of Sonic!"
Stage: Regal Ruin
Character: Shadow
Mission Character: Phoebe
Time Limit: None
Goal: Completing this objective sounds easy on paper. All you have to do is beat Sonic, Metal Sonic, and Super Sonic. It's not an easy race, though, but if you can do this tall task, you've cleared the objective.
Special Notes: You're competing against Sonic, Metal Sonic, and Super Sonic here.

BOSS: Metal Amy
Stage: Radiant Emerald
Character: Omega
Mission Character: Phoebe
Time Limit: None
Music: Normal Music
Goal: This boss fight is going to be settled on the track. It's you against Metal Amy at Radiant Emerald. First one to the finish line wins. If it's Omega, you've won the battle.
Reward: You can now use Blaze in Sonic R.

GLACIA'S MISSION
Game: Sonic the Fighters
Requires Transmittable Unlockables: Shadow, red face paint, Vector

Objective 1:
Description: "Survive Shadow!"
Stage: Death Egg's Eye
Character: Sonic
Mission Character: Glacia
Time Limit: 30 Seconds Per Round
Goal: This is a different type of objective. Here, your goal is to survive one 30-second round against Shadow. Given the time limit, odds are you can't beat Shadow within the time limit. You clear the objective if you're still standing after 30 seconds or if, by some way, you manage to beat Shadow.
Special Notes: None.

Objective 2:
Description: "Beat Eggman!"
Stage: Robotnik's Hangar
Character: red face paint
Mission Character: Glacia
Time Limit: 80 Seconds Per Round
Goal: To clear this objective, just defeat Eggman within 80 seconds. You get as many rounds as it takes.
Special Notes: None.

Objective 3:
Description: "Ring out! Make sure Super Sonic falls victim to it!"
Stage: South Island
Character: Vector
Mission Character: Glacia
Time Limit: None
Goal: Your goal for this objective is to force Super Shadow out of the ring. Not an easy task, but if you manage to do it, you've cleared the objective.
Special Notes: Vector can't do any damage to Super Sonic, so a Ring Out is the only way to win.

BOSS: Weasel Melee
Stage: Mushroom Hill
Character: Shadow
Mission Character: Glacia
Time Limit: None
Music: Theme to Sonic the Hedgehog Triple Trouble
Goal: You're fighting 100 Nacks in this stage! You're going to have to beat them all back one at a time without falling in defeat. Once you've beaten 50 Nacks, you'll be able to go Super Shadow and breeze through the rest of the battle, so it's really the first 50 that pose the real challenge. Once you've beaten back all 100 Nacks, you win the battle.
Reward: You can now use Big in Sonic the Fighters.

DRAKE'S MISSION (Hoenn Elite Four)
Game: Sonic R
Requires Transmittable Unlockables: Cream, Metal Amy, Shadow, red face paint

Objective 1:
Description: "Rescue 10 Chao lost on the island! Use the hints when necessary."
Stage: Resort Island
Character: Cream
Mission Character: Drake-HE4
Time Limit: 6 Minutes
Goal: You have 6 minutes and as many laps as it takes to do this objective. 10 Chao are lost on the track. Every minute on the minute, NiGHTS will show up on the DS's bottom screen and give you a hint on where one of the Chao are located. Once you've managed to grab all 10 within 6 minutes, you've cleared the objective.
Special Notes: Cream has the track to herself.

Objective 2:
Description: "Metal mash-up! Can you outwit the other robots?"
Stage: Radiant Emerald
Character: Metal Amy
Mission Character: Drake-HE4
Time Limit: None
Goal: All you have to do to complete this objective is to win a standard race. You're using Metal Amy, and you're competing againt other characters' metal counterparts in this one. If you can manage to cross the finish line first, you've cleared the objective.
Special Notes: You're competing against Metal Sonic, Metal Knuckles, and Egg-Robo here.

Objective 3:
Description: "Don't let the bat grab two Emeralds and win!"
Stage: Radical City
Character: Shadow
Mission Character: Drake-HE4
Time Limit: None
Goal: The goal for this objective is to NOT let red face paint complete hers. red face paint's goal is to grab both Chaos Emeralds and finish first. You can clear the objective by one of two ways, either grabbing a Chaos Emerald or by finishing first. Once you've made sure red face paint can't complete her objective, you've completed yours.
Special Notes: You're competing against only red face paint here.

BOSS: Metal Army
Stage: Regal Ruin
Character: Super Sonic
Mission Character: Drake-HE4
Time Limit: 2 Minutes 30 Seconds
Music: Super Sonic's Theme (from Sonic the Hedgehog 2 GEN)
Goal: For this objective, you're going to have to beat all of the following in battle within 2 minutes 30 seconds: Metal Sonic, Puppet Tails, Metal Knuckles, Egg-Robo, and Metal Amy. Once you've beaten all five, you've won the battle.
Reward: You can now use Big in Sonic R.

STEVEN'S MISSION
Game: Sonic CD
Note: All objectives here are played as Sonic.

Objective 1:
Description: "It's tricky, but secure a good future for the workbench!"
Stage: Wacky Workbench, Act 1
Mission Character: Steven
Time Limit: None
Goal: For this objective, your goal is to clear Wacky Workbench Act 1 with a good future. Getting the good future here is rather tricky, but if you can do that and clear the stage, you've cleared the objective.
Special Notes: For all objectives in Roxanne's and Steven's missions, ignore your life count. You have infinite lives for each of these objectives.

Objective 2:
Description: "Rescue Amy quickly!"
Stage: Stardust Speedway, Act 3, Good Future
Mission Character: Steven
Time Limit: 5 Minutes
Goal: This objective pits you against Metal Sonic and Eggman. Fight them like you normally would, but make sure you clear the stage within 5 minutes. This includes the start of the stage and rescuing Amy. Once you've rescued Amy, you've cleared the objective.
Special Notes: None.

Objective 3:
Description: "You think Metallic Madness is easy? Try it with a bad future!"
Stage: Metallic Madness, Act 2
Mission Character: Steven
Time Limit: None
Goal: For this objective, all you have to do is get through Metallic Madness Act 2. However, you must do so without getting the good future. This is very difficult, but if you manage to do it, you've cleared the objective.
Special Notes: None.

BOSS: Dr. Eggman
Stage: Metallic Madness, Act 3, Bad Future
Mission Character: Roxanne, Brawly, Wattson, Flannery, Norman, Winona, Tate & Liza, Wallace, Juan, Jason, Sidney, Phoebe, Glacia, Drake-HE4, Steven
Time Limit: 8 Minutes 30 Seconds
Music: Normal Music
Goal: This is it. The last fight. You're up against the environment of the bad future in the final stage of the game, and ultimately, against Eggman once more. You have 8 minutes 30 seconds to do the entire stage in, and everyone who's had a mission here will be cheering you on. Get through the stage like you normally would, beating the enemies and Eggman like you would normally. Once Eggman's fallen, you've won the battle.
Reward: You can now use Omega in Sonic the Fighters. Pending conditions, you are also flashed a password to allow you to download "The Lost Collection" for Sonic Riders.


Here's the lowdown on "The Lost Collection":

The conditions for getting a password upon completing Steven's mission are as follows:

1. Unlock the transmittable weapon from Gary's EX: Trainer Elites mission in Shadow the Hedgehog
2. Unlock the transmittable upgrades from Drake-OI's EX: Kanto League Tier 3 mission in Sonic Adventure 2 Battle
3. Have a special file on your Memory Card that states you've completed Lance's EX: Kanto League Tier 3 mission in Sonic Heroes
4. Have a special file on your Memory Card that states you've completed Karen's mission from the above post in Sonic Adventure DX: Director's Cut
5. Unlock the transmittable character from Steven's mission in Sonic Gems Collection above
6. If condition 5 wasn't the last one you met, transmit Steven's mission again to get the password and connect to a Sonic Gems Collection where all missions are already completed and you'll be reflashed the passwords immediately. Press A on the DS to start Steven's mission in this case.

Once you have the password and transmit it to the Naka server, it will download a large file to your Memory Card for use in Sonic Riders. This file contains several characters from the Sonic series and their gears. These characters can be used the same way the other transmittable characters can. Here's the lowdown on these characters:

BIG
Type: Power
Starting Gear: Frogmaster
Dash: ***
Limit: *
Power: *****
Cornering: ***
Top Speed Penalty: -8 Speed
Other Changes: Power +1
Attack: Big casts his fishing rod at the foe.
Special Notes: Big can't ride skates, and an air board must have a Power rating of 3 or more stars (before Big's bonus is added) for Big to ride it. Big can ride any bike and certain air boards that Power-type characters can ride. If Duplica imitates Big while riding the Imitite, the Imitite will not transform.

BLAZE
Type: Speed
Starting Gear: Sol Star
Dash: **
Limit: *****
Power: **
Cornering: ***
Top Speed Penalty: -1 Speed
Other Changes: None
Attack: Blaze throws a fireball at the foe.
Special Notes: Blaze can ride any gear a Speed-type character can ride.

NACK
Type: Fly
Starting Gear: Fangblaster
Dash: ****
Limit: ***
Power: ***
Cornering: **
Top Speed Penalty: -13 Speed
Other Changes: None
Attack: Nack "scares" the foe.
Special Notes: Nack can ride any gear a Fly-type character can ride.

ESPIO
Type: Speed
Starting Gear: Blend-E
Dash: *****
Limit: ****
Power: **
Cornering: *
Top Speed Penalty: -1 Speed
Other Changes: None
Attack: Espio vanishes, then throws a throwing star at the foe before rematerializing. If Espio's riding the Blend-E, the gear vanishes along with Espio.
Special Notes: Espio can ride any gear a Speed-type character can ride.

CHARMY
Type: Fly
Starting Gear: Sting-C
Dash: **
Limit: **
Power: ****
Cornering: ****
Top Speed Penalty: -9 Speed
Other Changes: None
Attack: Charmy launches a stinger at the foe. If Charmy's riding the Sting-C, this sting will steal a ring per second from the foe for 10 seconds if the sting succesfully connects.
Special Notes: Charmy can't ride bikes, but he can ride any air board or skate a Fly-type character can ride. If Duplica imitates Charmy while riding the Imitite, the Imitite will not transform.

VECTOR
Type: Power
Starting Gear: Note-V
Dash: **
Limit: ****
Power: *****
Cornering: *
Top Speed Penalty: -4 Speed
Other Changes: None
Attack: Vector plays a song from an MP3 player to annoy the foe. If Vector's riding the Note-V, the music will be louder.
Special Notes: Vector can't ride skates, but he can ride any air board or bike a Power-type character can ride. If Duplica imitates Vector while riding the Imitite, the Imitite will not transform.

OMEGA
Type: Power
Starting Gear: Omega 123
Dash: ***
Limit: *
Power: ******
Cornering: **
Top Speed Penalty: -11 Speed
Other Changes: Power +1 Limit -1
Attack: Omega shoots his weapon at the foe.
Special Notes: Omega can't ride skates, but he can ride any air board or bike a Power-type character can ride.

METAL SONIC
Type: Speed
Starting Gear: Metal Blue Star
Dash: ****
Limit: *****
Power: **
Cornering: *
Top Speed Penalty: No loss of speed
Other Changes: None
Attack: Metal Sonic's attacks copy those of Sonic.
Special Notes: Metal Sonic can ride any gear a Speed-type character can ride.

And on their gears:

C3 FROGMASTER
Cost: Unlocked when Big is opened.
Type: Bike
Dash: ***
Limit: *
Power: ****
Cornering: ***
Description: By Robotnik Corp. Said to double as a boat.
Characters: Big
Special Notes: C3 is actually 123.

C4 SOL STAR
Cost: Unlocked when Blaze is opened.
Type: Air Board
Dash: **
Limit: *****
Power: **
Cornering: ***
Description: Royal transportation.
Characters: Blaze
Special Notes: C4 is actually 124.

C5 FANGBLASTER
Cost: Unlocked when Nack is opened.
Type: Air Board
Dash: ****
Limit: ***
Power: ***
Cornering: **
Description: By Robotnik Corp. For weasels.
Characters: Nack
Special Notes: C5 is actually 125. The gear resembles Nack's transportation from Sonic Triple Trouble.

C6 BLEND-E
Cost: Unlocked when Espio is opened.
Type: Air Board
Dash: *****
Limit: ****
Power: **
Cornering: *
Description: For chameleons. Vanishes with its rider.
Characters: Espio
Special Notes: C6 is actually 126. If Espio is riding this gear, the gear will vanish along with him when attacking.

C7 STING-C
Cost: Unlocked when Charmy is opened.
Type: Skates
Dash: **
Limit: **
Power: ****
Cornering: ****
Description: For bees. Believed to be poisonous.
Characters: Charmy
Special Notes: C7 is actually 127. If Charmy is riding this gear, when attacking, Charmy steals 10 rings at the rate of 1 per second on a successful connection.

C8 NOTE-V
Cost: Unlocked when Vector is opened.
Type: Bike
Dash: **
Limit: ****
Power: *****
Cornering: *
Description: For crocodiles. Believed to be the world's largest MP3 player.
Characters: Vector
Special Notes: C8 is actually 128. The music gets louder if Vector attacks while riding this gear.

C9 OMEGA 123
Cost: Unlocked when Omega is opened.
Type: Air Board
Dash: ***
Limit: **
Power: *****
Cornering: **
Description: By Robotnik Corp. For an E-series original.
Characters: Omega
Special Notes: C9 is actually 129.

D0 METAL BLUE STAR
Cost: Unlocked when Metal Sonic is opened.
Type: Air Board
Dash: ****
Limit: *****
Power: **
Cornering: *
Description: By Robotnik Corp. Speed type for metal.
Characters: Metal Sonic
Special Notes: D0 is actually 130.
 
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The passwords on any Pokémon-ex from EX: Johto League Tier 1, EX: Johto League Tier 2, EX: Hoenn League Tier 1, or EX: Hoenn League Tier 2 are the ones used in this data. Transmit the password on one of those cards to the Tajiri server, and make sure you have a Wi-Fi connection with Pokémon XD: Gale of Darkness.

As long as the power of either the DS or the Gamecube remains on, you can take a special challenge at Orre Colosseum. This challenge is headed by the trainer whose Pokémon-ex you transmitted. Each of the final trainers has three others that you must beat before you can reach them.

Tate & Liza's challenge works slightly differently. You'll be fighting two trainers at a time, and any final trainer from any special challenge presented either here or after EX: Kanto League Tier 3 will bring 3 Pokémon from their team and fight alongside you in a Multi Battle in which each participant picks two Pokémon. You'll bring the first three of your current party when you participate in Tate & Liza's challenge.

Here are the teams:

Falkner's Challenge:
Athlete Stacy(F): Farfetch'd, Noctowl, Dodrio, Xatu, Gligar, Pelipper
Lady Lois(F): Jumpluff, Delibird, Charizard, Zapdos, Skarmory, Ninjask
Hunter Matt(M): Pidgeot, Fearow, Togetic, Murkrow, Beautifly, Masquerain
Leader Falkner(M): Pidgeot, Dodrio, Noctowl, Swellow, Altaria, Tropius

Bugsy's Challenge:
Roller Boy Chaz(M): Butterfree, Beedrill, Ariados, Venomoth, Ninjask, Shedinja
Hunter Min(F): Ledian, Yanma, Scizor, Heracross, Volbeat, Illumise
Street Performer Lyn(F): Forretress, Parasect, Pinsir, Shuckle, Masquerain, Armaldo
Leader Bugsy(M): Ariados, Butterfree, Beedrill, Scizor, Beautifly, Dustox

Whitney's Challenge:
Rich Boy Bernie(M): Persian, Ursaring, Dodrio, Miltank, Tauros, Linoone
Athlete Grant(M): Granbull, Togetic, Stantler, Porygon2, Swellow, Zangoose
Beauty Rita(F): Clefable, Wigglytuff, Furret, Aipom, Kecleon, Castform
Leader Whitney(F): Clefable, Miltank, Slaking, Exploud, Delcatty, Spinda

Morty's Challenge:
Bodybuilder Janet(F): Banette, Dusclops, Weezing, Muk, Castform, Magcargo
Medium Holly(F): Gengar, Sableye, Chimecho, Wobbuffet, Castform, Gardevoir
Sage Ty(M): Gengar, Misdreavus, Shedinja, Magcargo, Gardevoir, Swalot
Leader Morty(M): Gengar, Misdreavus, Shedinja, Sableye, Banette, Dusclops

Chuck's Challenge:
Rider Cora(F): Poliwrath, Primeape, Blaziken, Heracross, Hitmonlee, Hitmonchan
Teacher Tina(F): Hitmonchan, Hitmonlee, Hitmontop, Medicham, Breloom, Primeape
Bodybuilder Nick(M): Machamp, Hitmonlee, Hitmontop, Heracross, Breloom, Hariyama
Leader Chuck(M): Primeape, Machamp, Poliwrath, Blaziken, Breloom, Medicham

Jasmine's Challenge:
Casual Dude Clark(M): Magneton, Skarmory, Forretress, Steelix, Plusle, Minun
Bodybuilder Rex(M): Forretress, Scizor, Aggron, Metagross, Volbeat, Illumise
Lady Terry(F): Steelix, Magneton, Skarmory, Mawile, Registeel, Jirachi
Leader Jasmine(F): Magneton, Steelix, Mawile, Aggron, Metagross, Scizor

Pryce's Challenge:
Cooltrainer Flora(F): Dewgong, Cloyster, Jynx, Glalie, Delibird, Sneasel
Boarder Alvin(M): Sneasel, Delibird, Piloswine, Jynx, Walrein, Piloswine
Skier Kathy(F): Delibird, Articuno, Regice, Walrein, Glalie, Lapras
Leader Pryce(M): Dewgong, Piloswine, Walrein, Glalie, Lapras, Sneasel

Clair's Challenge:
Bodybuilder Yang(M): Dragonite, Gyarados, Salamence, Sceptile, Milotic, Altaria
Cooltrainer Gloria(F): Kingdra, Altaria, Flygon, Gyarados, Milotic, Charizard
Cooltrainer Vince(M): Charizard, Rayquaza, Latios, Latias, Arbok, Seviper
Leader Clair(F): Dragonite, Kingdra, Gyarados, Flygon, Altaria, Salamence

Will's Challenge:
Hunter Adam(M): Alakazam, Xatu, Claydol, Starmie, Grumpig, Mr. Mime
Athlete Melissa(F): Exeggutor, Girafarig, Lunatone, Solrock, Medicham, Espeon
Hex Maniac Peggy(F): Jynx, Hypno, Deoxys, Jirachi, Latias, Latios
Elite Four Will(M): Xatu, Jynx, Exeggutor, Slowbro, Gardevoir, Chimecho

Karen's Challenge:
Casual Guy Chase(M): Umbreon, Shiftry, Absol, Houndoom, Mightyena, Murkrow
Researcher Craig(M): Murkrow, Crawdaunt, Tyranitar, Umbreon, Sharpedo, Cacturne
Hunter Jan(F): Victreebel, Vileplume, Gengar, Crobat, Roselia, Swalot
Elite Four Karen(F): Umbreon, Murkrow, Houndoom, Mightyena, Sharpedo, Cacturne

Roxanne's Challenge:
Cooltrainer Marty(M): Golem, Steelix, Omastar, Kabutops, Aerodactyl, Rhydon
Athlete Marcus(M): Sudowoodo, Shuckle, Corsola, Tyranitar, Magcargo, Relicanth
Street Performer Jane(F): Nosepass, Lairon, Lunatone, Solrock, Cradily, Armaldo
Leader Roxanne(F): Golem, Kabutops, Steelix, Nosepass, Omastar, Aerodactyl

Brawly's Challenge:
Casual Dude Daren(M): Machamp, Primeape, Poliwrath, Hitmonlee, Hitmonchan, Kangaskhan
Rider Darcy(F): Heracross, Hitmontop, Crobat, Noctowl, Xatu, Mantine
Kimono Girl Emiko(F): Blaziken, Breloom, Hariyama, Medicham, Beautifly, Dustox
Leader Brawly(M): Machamp, Medicham, Hariyama, Hitmontop, Hitmonchan, Hitmonlee

Wattson's Challenge:
Casual Guy Curtis(M): Raichu, Magneton, Electrode, Electabuzz, Jolteon, Blissey
Beauty Alissa(F): Lanturn, Ampharos, Sunflora, Jumpluff, Meganium, Bellossom
Bodybuilder Carmen(F): Plusle, Minun, Manectric, Mawile, Aggron, Skarmory
Leader Wattson(M): Electrode, Manectric, Magneton, Ampharos, Raichu, Electabuzz

Flannery's Challenge:
Cooltrainer Dwight(M): Charizard, Ninetales, Arcanine, Rapidash, Magmar, Flareon
Casual Dude Oliver(M): Typhlosion, Magcargo, Houndoom, Umbreon, Sneasel, Tyranitar
Teacher Molly(F): Blaziken, Camerupt, Torkoal, Swampert, Flygon, Claydol
Leader Flannery(F): Camerupt, Magcargo, Torkoal, Rapidash, Arcanine, Houndoom

Norman's Challenge:
Sailor Curt(M): Pidgeot, Raticate, Fearow, Clefable, Wigglytuff, Persian
Athlete Cindy(F): Furret, Noctowl, Togetic, Aipom, Girafarig, Dunsparce
Lady Nancy(F): Swellow, Exploud, Delcatty, Altaria, Zangoose, Castform
Leader Norman(M): Spinda, Slaking, Linoone, Blissey, Kangaskhan, Tauros

Winona's Challenge:
Officer Gerald(M): Charizard, Butterfree, Pidgeot, Fearow, Farfetch'd, Dodrio
Researcher Roberto(M): Noctowl, Ledian, Crobat, Togetic, Xatu, Jumpluff
Kimono Girl Naomi(F): Beautifly, Swellow, Masquerain, Ninjask, Salamence, Gyarados
Leader Winona(F): Altaria, Tropius, Pelipper, Skarmory, Dragonite, Noctowl

Tate & Liza's Challenge:
Cooltrainer Mila(F): Plusle, Electabuzz, Manectric
Cooltrainer José(M): Minun, Ampharos, Raichu

Surfer Andreas(M): Zangoose, Nidoking, Ledian
Hula Dancer Andrea(F): Seviper, Nidoqueen, Ariados (wears green hula skirt)

Casual Guy Reichen(M): Volbeat, Beautifly, Butterfree
Casual Dude Chip(M): Illumise, Dustox, Beedrill
The names of this pairing aren't a coincidence. If you've watched CBS reality shows, you'll know just who these two are. Hint: One of them has been with a member of N*SYNC.

Leader Tate&Liza(F/F): Hypno, Claydol, Slowking, Xatu, Lunatone, Solrock

Wallace's Challenge:
Fun Old Man Travis(M): Blastoise, Golduck, Poliwrath, Slowbro, Dewgong, Cloyster
Lady Tammy(F): Feraligatr, Lanturn, Azumarill, Politoed, Quagsire, Slowking
Cooltrainer Becky(F): Swampert, Pelipper, Masquerain, Sharpedo, Crawdaunt
Champion Wallace(M): Wailord, Milotic, Tentacruel, Ludicolo, Gyarados, Whiscash

Jason's Challenge:
Rider Bruce(M): Venusaur, Vileplume, Parasect, Victreebel, Exeggutor, Tangela
Rider Julian(F): Sceptile, Bellossom, Jumpluff, Sunflora
Army Officer Shandi(F): Sceptile, Ludicolo, Shiftry, Breloom, Roselia, Cacturne
Leader Jason(M): Cradily, Tropius, Victreebel, Venusaur, Meganium, Sceptile

Sidney's Challenge:
Bodybuilder Chester(M): Shiftry, Cacturne, Absol, Alakazam, Xatu, Gardevoir
Kimono Girl Satsuki(F): Umbreon, Murkrow, Sneasel, Houndoom, Tyranitar, Mightyena
Skier Mia(F): Sableye, Sharpedo, Crawdaunt, Mr. Mime, Espeon, Chimecho
Elite Four Sidney(M): Mightyena, Absol, Shiftry, Cacturne, Crawdaunt, Sharpedo

Phoebe's Challenge:
Casual Dude Clifford(M): Gengar, Sableye, Magcargo, Castform, Gardevoir, Yanma
Thug Jensen(M): Dusclops, Shedinja, Muk, Weezing, Chimecho, Gligar
Beauty Lora(F): Banette, Misdreavus, Swalot, Wobbuffet, Heracross, Ninjask
Elite Four Phoebe(F): Dusclops, Banette, Sableye, Gengar, Misdreavus, Shedinja

Glacia's Challenge:
Boarder Claude(M): Dewgong, Cloyster, Jynx, Lapras, Kingler, Vaporeon
Casual Guy Mason(M): Sneasel, Piloswine, Delibird, Qwilfish, Octillery
Newscaster Danni(F): Glalie, Walrein, Milotic, Huntail, Gorebyss, Luvdisc
Elite Four Glacia(F): Walrein, Glalie, Jynx, Piloswine, Delibird, Sneasel

Drake's Challenge (Hoenn Elite Four):
Rich Boy Wyatt(M): Dragonite, Charizard, Arbok, Gyarados, Lapras, Aerodactyl
Lady Mary(F): Kingdra, Feraligatr, Steelix, Mantine, Porygon2, Tyranitar
Cooltrainer Peach(F): Flygon, Altaria, Salamence, Sceptile, Seviper, Milotic
Elite Four Drake(M): Salamence, Flygon, Altaria, Kingdra, Dragonite, Charizard

Steven's Challenge:
Casual Guy Cliff(M): Magneton, Golem, Dugtrio, Sandslash, Nidoking, Nidoqueen
Teacher Jenna(F): Forretress, Steelix, Scizor, Skarmory, Ledian, Ariados
Army Officer Amber(F): Mawile, Aggron, Metagross, Linoone, Swellow, Castform
[PK][MN] Trainer Steven(M): Skarmory, Claydol, Cradily, Armaldo, Aggron, Metagross
 
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Now for the final piece of data for this set. If you transmit the passwords of all of a Trainer's Pokémon to the Tajiri server, you will be able to watch the Pokémon episode in which that character made his or her appearance! You'll watch the episode on the top screen while the bottom screen offers some play options. The episodes are presented with crisp, Advance Generation-quality color, lighting, and sound and there is no screen clutter, such as logos on the screen. Here's more on the episodes.

For the episode layouts, they actually in this case all happen to be as it started with Season 4 (the first episode of which, episode 160, is one of those presented here). In other words, regardless of which episode you're watching, the beginning of the episode comes first, then the Pokémon Advanced Battle opening (This is regardless of which episode you're watching.), the episode title (The title is represented like the titles are in the Kanto Battle Frontier Saga, regardless of which episode you're watching), the first half of the episode, a Trainer's Choice question (regardless of which episode you're watching), the second half of the episode, a Pokémon Advanced Battle logo commercial entry and exit, and the episode ending.

You can use the stylus like a VCR remote control to play, stop, pause, rewind, or fast-forward the episode. For those who'd rather use buttons than the bottom screen, A is both play and pause, B is rewind, X is fast forward, Y is stop. There is also a Closed Captioning option that can be turned on or off.

Now for the episodes themselves, each one has a Trainer's Choice question of their own. When a Trainer's Choice question is asked, there will be 1-minute intermission between the question and the answer. Also, some character's Pokémon cards actually access other episodes with certain characters in them, some actually download two episodes instead of one, and one downloads a whopping three episodes at once. Now, here are the episodes:

Falkner: Episode 133: Fighting Flyer with Fire!
Trainer's Choice: Trainers, which Pokémon is not the best choice to battle Pidgeot? (Choices: Tyrogue, Smoochum, Elekid. Answer: Tyrogue.)

Bugsy: Episode 146: Gettin' the Bugs Out
Trainer's Choice: Trainers, which Pokémon can evolve? (Choices: Pinsir, Heracross, Scyther. Answer: Scyther.)

Whitney: Episode 160: A Goldenrod Opportunity, and Episode 161: A Dairy Tale Ending
Trainer's Choice (160): Trainers, which Pokémon is not Normal-type? (Choices: Clefairy, Nidorina, Miltank. Answer: Nidorina.)
Trainer's Choice (161): Trainers, which Pokémon is the best choice to battle Miltank? (Choices: Cradily, Tropius, Parasect. Answer: Cradily.)

Morty: Episode 183: A Ghost of a Chance, and Episode 184: From Ghost to Ghost
Trainer's Choice (183): Trainers, which Pokémon doesn't belong? (Choices: Haunter, Misdreavus, Gengar. Answer: Misdreavus.)
Trainer's Choice (184): Trainers, which Pokémon is the best choice to battle Gengar? (Choices: Dusclops, Banette, Sableye. Answer: Sableye.)

Chuck: Episode 211: Machoke, Machoke Man
Trainer's Choice: Trainers, which Pokémon weighs more than 80 kilograms? (Choices: Sceptile, Typhlosion, Venusaur. Answer: Venusaur.)

Jasmine: Episode 210: Fight for the Light, and Episode 226: Nerves of Steelix
Trainer's Choice (210): Trainers, which Pokémon isn't Steel-type but evolves into one? (Choices: Onix, Rhyhorn, Aron. Answer: Onix.)
Trainer's Choice (226): Trainers, which Pokémon isn't affected by either Hail or Sandstorm? (Choices: Glalie, Piloswine, Scizor. Answer: Piloswine.)

Pryce: Episode 239: Cold as Pryce!, and Episode 240: Nice Pryce Baby
Trainer's Choice (239): Trainers, which Pokémon is the best choice to battle Piloswine? (Choices: Lanturn, Corsola, Poliwhirl. Answer: Poliwhirl.)
Trainer's Choice (240): Trainers, which Pokémon is fully evolved? (Choices: Bonsly, Weavile, Munchlax. Answer: Weavile.)

Clair: Episode 253: Beauty is Skin Deep, and Episode 254: Fangs for Nothin' (collection continues with Will)
Trainer's Choice (253): Trainers, which Pokémon evolves from Smoochum? (Choices: Jynx, Electabuzz, Magmar. Answer: Jynx.)
Trainer's Choice (254): Trainers, which Pokémon must be traded holding a Dragon Scale to evolve? (Choices: Seadra, Goldeen, Staryu. Answer: Seadra.)

Will: Episode 255: Great Bowls of Fire, and Episode 256: Better Eight than Never (collection continued from Clair)
Trainer's Choice (255): Trainers, which Pokémon is the best choice to battle Dragonite? (Choices: Dragonair, Dratini, Dragonite. Answer: Dragonite.)
Trainer's Choice (256): Trainers, which Pokémon is not Dragon-type? (Choices: Altaria, Sceptile, Salamence. Answer: Sceptile.)
The Clair and Will sets have a unique feature. Transmitted separately, you can watch the two episodes in each set on their own. You can also transmit the sets together to transmit all four episodes together and watch the entire saga.

Karen: Episode 311: Win, Lose, or Drew!, and Episode 400: Rhapsody in Drew (features Robert, Hoenn Grand Festival Champion)
Trainer's Choice (311): Trainers, which Pokémon is the best choice to battle Milotic? (Choices: Magneton, Lairon, Steelix. Answer: Magneton.)
Trainer's Choice (400): Trainers, which Pokémon is the best choice to battle Claydol? (Choices: Lanturn, Qwilfish, Dewgong. Answer: Dewgong.)

Roxanne: Episode 291: Gonna Rule the School!, and Episode 292: Winner by a Nosepass!
Trainer's Choice (291): Trainers, which Pokémon is the best choice to battle Poliwag? (Choices: Heracross, Primeape, Breloom. Answer: Breloom.)
Trainer's Choice (292): Trainers, whick Pokémon is the best choice to battle Nosepass? (Choices: Torkoal, Camerupt, Houndoom. Answer: Camerupt.)

Brawly: Episode 296: Brave the Wave (collection continues with Phoebe)
Trainer's Choice: Trainers, which Pokémon evolves from Makuhita? (Choices: Hariyama, Medicham, Primeape. Answer: Hariyama.)

Wattson: Episode 316: Watt's with Wattson?, and Episode 335: Manectric Charge!
Trainer's Choice (316): Trainers, which Pokémon has Team Rocket never used on their balloon? (Choices: Meowth, Sneasel, Skitty. Answer: Skitty.)
Trainer's Choice (335): Trainers, which Pokémon does Manectric evolve from? (Choices: Elekid, Electrike, Electabuzz. Answer: Electrike.)

Flannery: Episode 331: Poetry Commotion!, and Episode 332: Going, Going, Yawn!
Trainer's Choice (331): Trainers, which Pokémon doesn't belong? (Choices: Slugma, Torkoal, Magcargo. Answer: Torkoal.)
Trainer's Choice (332): Trainers, which Pokémon can't learn Overheat? (Choices: Loudred, Solrock, Mightyena. Answer: Mightyena.)

Norman: Episode 279: There's No Place Like Hoenn, and Episode 344: A Double Dilemma (collection continues with Glacia)
Trainer's Choice: Trainers, which Pokémon is the best choice to battle Vigoroth? (Choices: Rhydon, Sandslash, Dugtrio. Answer: Rhydon.)
Trainer's Choice: Trainers, Team Rocket once confused which Pokémon for a Wooper? (Choices: Quagsire, Wobbuffet, Wynaut. Answer: Wynaut.)

Winona: Episode 361: Sky High Gym Battle!
Trainer's Choice: Trainers, which Pokémon is Dragon-type? (Choices: Swellow, Altaria, Pelipper. Answer: Altaria.)
The Swellow shown in this Trainer's Choice is of the shining variety.

Tate & Liza: Episode 222: The Mystery is History!, Episode 223: A Parent Trapped!, and Episode 224: A Promise is a Promise (features Butch and Cassidy)
Trainer's Choice (222): Trainers, which Pokémon is the best choice to battle Lugia? (Choices: Tentacruel, Lanturn, Poliwrath. Answer: Lanturn.)
Trainer's Choice (223): Trainers, which Pokémon is the best choice to battle Lanturn? (Choices: Treecko, Torchic, Mudkip. Answer: Treecko.)
Trainer's Choice (224): Trainers, which Pokémon is not Psychic-type? (Choices: Meditite, Exeggcute, Gastly. Answer: Gastly.
The actual Tate & Liza appearances aren't used here due to a major continuity problem between the games and the anime dub caused by the latter. We don't want to fool the DS-transmission audience into believing the mistranslation that caused the continuity problem, now, do we?

Wallace: Episode 387: The Great Eight Fate!, and Episode 388: Eight Ain't Enough (features Juan)
Trainer's Choice (387): Trainers, which Pokémon is the best fit for the gym leader Erika? (Choices: Surskit, Ludicolo, Qwilfish. Answer: Ludicolo.)
Trainer's Choice (388): Trainers, which Pokémon is not the best choice to battle Crawdaunt? (Choices: Breloom, Ludicolo, Starmie. Answer: Starmie.)

Jason: Chronicles 1: Legend of Thunder! (Part 1) (first part of three featuring Raikou)
Trainer's Choice: Trainers, which Pokémon is the best choice to battle Typhlosion? (Choices: Piloswine, Sealeo, Jynx. Answer: Sealeo.)
Jimmy reads the Trainer's Choice for this installment.

Sidney: Chronicles 2: Legend of Thunder! (Part 2), and Chronicles 3: Legend of Thunder! (Part 3) (second and third parts of three featuring Raikou)
Trainer's Choice (C2): Trainers, which Pokémon is the best choice to battle Croconaw? (Choices: Cradily, Armaldo, Pupitar. Answer: Cradily.)
Trainer's Choice (C3): Trainers, which Pokémon is the best choice to battle Raikou? (Choices: Gyarados, Pidgeot, Gligar. Answer: Gligar.)
Marina reads the Trainer's Choice for Chronicles 2. Jackson (who's called Vincent in all three parts of Legend of Thunder) reads the Trainer's Choice for Chronicles 3.
The Jason and Sidney cards can be transmitted separately to watch the episodes in each set on their own. They can also be transmitted together to transmit all three episodes together and watch the entire saga. They are presented here despite several continuity errors (none major enough to really fool the DS-transmission audience, however) between combinations of the original Japanese version of the special, the dubbed version of the special, and the main series anime dub.


Phoebe: Episode 306: A Meditite Fight!, and Episode 307: Just One of the Geysers (collection continued from Brawly)
Trainer's Choice (306): Trainers, which Pokémon is the best choice to battle Meditite? (Choices: Houndoom, Banette, Kirlia. Answer: Banette.)
Trainer's Choice (307): Trainers, which Pokémon would make best use of a Black Belt? (Choices: Raticate, Mawile, Hitmontop. Answer: Hitmontop.)
The Brawly and Phoebe cards can be transmitted separately to watch the episodes in each set on their own. They can also be transmitted together to transmit all three episodes together and watch the entire saga.

Glacia: Episode 345: Love, Petalburg Style!, and Episode 346: Balance of Power (collection continueed from Norman)
Trainer's Choice (345): Trainers, which Pokémon is the best fit for the gym leader Norman? (Choices: Nidoking, Slaking, Seaking. Answer: Slaking.)
Trainer's Choice (346): Trainers, which Pokémon does not evolve from Eevee? (Choices: Jolteon, Umbreon, Kecleon. Answer: Kecleon.)
The Norman and Glacia sets work similar to the Clair/Will combo. Transmitted separately, you can watch the two episodes in each set on their own. You can also transmit the sets together to transmit all four episodes together and watch the entire saga.

Drake: (a stand-in message starts the experience)
Episode 378: Vanity Affair
Trainer's Choice: Trainers, which Pokémon cannot learn Earthquake? (Choices: Dugtrio, Skarmory, Tyranitar. Answer: Skarmory.)
The "stand-in message" reads as follows: "We'd like to show you an episode that surrounds Whiscash and earthquakes. Unfortunately, it hasn't even yet aired on Japanese television, and we make it a practice not to transmit episodes that haven't yet aired on Japanese TV. We apologize for any inconvenience. Your next scheduled episode will begin in about 15 seconds." The message stands in for episode 377, with the Japanese episode title of "Shaking Island Battle! Barboach vs. Whiscash!", which hasn't yet aired anywhere in the world.

Steven: Episode 298: A Hole Lotta Trouble!!
Trainer's Choice: Trainers, which Pokémon does not require a Fire Stone to evolve? (Choices: Vulpix, Growlithe, Eevee. Answer: Eevee.)

If you transmit the passwords of all the Pokémon cards belonging to any combination of 3 Trainers from the Johto and Hoenn sets (plus the Aeris set from EX: Kanto League Tier 2), you’ll be able to download and watch two more sets of episodes. These episodes contain Casey and Sakura.

Casey Set: Episode 120: The Double Trouble Header, and Episode 163: The Bug Stops Here
Trainer's Choice (120): Trainers, which Pokémon is not a starter? (Choices: Meganium, Sceptile, Jumpluff. Answer: Jumpluff.)
Trainer's Choice (163): Trainers, which Pokémon cannot evolve with a Sun Stone? (Choices: Eevee, Gloom, Sunkern. Answer: Eevee.)

Sakura Set: Episode 185: Trouble's Brewing, and Episode 228: Espeon Not Included!
Trainer's Choice (185): Trainers, which Pokémon was not possessed by any of the Eevee brothers? (Choices: Flareon, Umbreon, Vaporeon. Answer: Umbreon.)
Trainer's Choice (228): Trainers, which Pokémon is the best choice to battle Espeon? (Choices: Camerupt, Magcargo, Houndoom. Answer: Houndoom.)

For the record, the non-Chronicles episodes shown in the above list are shown using their Japanese numbers.

You'll have to redownload the episode(s) each time you want to see it (or them). Also, this is all the DS-Transmitted data for the second four sets in this series and thus this set is finally wrapped up.
 
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This posts concerns data for passwords on stamped cards not on any set list in this series. These cards are alternate holo cards placed only in the theme decks inside a special solid-color unmarked sleeve, and there's two in each set. Each of the special cards is a reprint from a previous set, but bearing the new set's expansion symbol, a card identification number that simply reads "SPECIAL", a different password from the original (provided the original even had a password), and a special foil stamp unique to each new set. Data linked to the cards' original versions are not linked to the secret stamper versions. Here's the listing of which cards are part of this series, in addition to their original set and original number:

EX: Trainer Journeys: (Fire Energy foil stamp)
-SPECIAL Sonrisa's Sunflora (Orange Johto League Masters, J-24/170)
-SPECIAL Trixie's Azumarill (Orange Johto League Masters, J-25/170)
Distribution: Liza deck has 1 of each; Sonrisa deck has 2 Sonrisa's Sunflora; Trixie deck has 2 Trixie's Azumarill

EX: Trainer Champions: (Lightning Energy foil stamp)
-SPECIAL Luka's Lanturn (Knockaround Girls, 1-55/157)
-SPECIAL Milane's Breloom (Knockaround Girls, 3-20/156)
On Luka's Lanturn, 1-55/157 denotes card 55/157 in the first portion of KG. On Milane's Breloom, 3-20/156 denotes card 20/156 in the third portion of KG.
Distribution: Electra deck has 1 of each; Milane deck has 2 Milane's Breloom; Luka deck has 2 Luka's Lanturn

EX: Trainer Quest: (Fighting Energy foil stamp)
-SPECIAL Eusine's Suicune (Pokémon League Guys, 4-11/172)
-SPECIAL Floreia's Ludicolo (Johto League Masters 3, 12/234)
On Eusine's Suicune, 4-11/172 denotes card 11/172 in the fourth portion of PLG.
Distribution: Shingo deck has 1 of each; Eusine deck has 2 Eusine's Suicune; Floreia deck has 2 Floreia's Ludicolo

EX: Trainer Elites: (Rainbow Energy foil stamp)
-SPECIAL Gary's Blastoise (Johto League Masters 3, 20/134)
-SPECIAL Harrison's Blaziken (Johto League Masters 3, 27/134)
Distribution: Gary deck has 2 Gary's Blastoise; Harrison deck has 2 Harrison's Blaziken; Ritchie deck has 1 of each

EX: Orange League: (Water Energy foil stamp)
-SPECIAL Mandarin Island Stadium (Orange League Masters 2, 113/120)
-SPECIAL Trovita Island Desert (Orange League Masters 2, 119/120)
Distribution: Cissy and Luana decks each have 2 Mandarin Island Stadium; Danny and Rudy decks each have 2 Trovita Island Desert; Drake deck has 1 of each

EX: Kanto League Tier 1: (Grass Energy foil stamp)
-SPECIAL Brock's Kabuto (Single Pokémon Sets, Kabuto Set)
-SPECIAL Erika's Bulbasaur (Single Pokémon Sets, Bulbasaur Set)
Distribution: Brock deck has 2 Brock's Kabuto; Erika deck has 2 Erika's Bulbasaur; Misty, Lt. Surge, and Blaine decks each have 1 of each

EX: Kanto League Tier 2: (Poison marker foil stamp)
-SPECIAL Aeris's Togepi (Johto League Masters 3, 237/234)
-SPECIAL Aeris's Togetic (Johto League Masters 3, 238/234)
Both of these cards, thankfully, aren't linked to malicious code for the secret stamper versions. The original versions were infamous for their malicious e-Reader code, Togepi for crashing the e-Reader, Togetic for erasing scanned data.
Distribution: Koga and Sabrina decks each have 2 Aeris's Togepi; Janine and Giovanni decks each have 2 Aeris's Togetic; Aeris deck has 1 of each

EX: Kanto League Tier 3: (Psychic Energy foil stamp)
-SPECIAL Agatha's Arbok (Knockaround Girls, 4-36/156)
-SPECIAL Lorelei's Cloyster (Knockaround Girls, 3-17/156)
On Agatha's Arbok, 4-36/156 denotes card 36/156 of the fourth part of KG. On Lorelei's Cloyster, 3-17/156 denotes card 17/156 of the third part of KG.
Distribution: Lorelei deck has 2 Lorelei's Cloyster; Bruno and Lance decks have 1 of each; Agatha deck has 2 Agatha's Arbok

EX: Johto League Tier 1: (Metal Energy foil stamp)
-SPECIAL Falkner's Pidgeot (modified translation from VS., 1/141)
-SPECIAL Morty's Gengar (modified translation from VS., 21/141)
Distribution: Falkner deck has 2 Falkner's Pidgeot; Morty deck has 2 Morty's Gengar; Bugsy, Chuck, and Karen decks each have 1 of each

EX: Johto League Tier 2: (Darkness Energy foil stamp)
-SPECIAL Whitney's Miltank (modified translation from VS., 19/141)
-SPECIAL Clair's Kingdra (modified translation from VS., 52/141)
Distribution: Whitney deck has 2 Whitney's Miltank; Clair deck has 2 Clair's Kingdra; Jasmine, Pryce, and Will decks each have 1 of each

EX: Hoenn League Tier 1: (Burn marker foil stamp)
-SPECIAL Wattson's Manectric ex (Hoenn Gym Leaders, card number not known)
-SPECIAL Flannery's Torkoal ex (Hoenn Gym Leaders, card number not known)
Distribution: Wattson, Norman, and Sidney decks each have 2 Wattson's Manectric ex; Roxanne, Flannery, and Winona decks each have 2 Flannery's Torkoal ex; Phoebe deck has 1 of each

EX: Hoenn League Tier 2: (Colorless Energy foil stamp)
-SPECIAL Tate & Liza's Solrock* (Hoenn Gym Leaders, card number not known)
-SPECIAL Drake's Salamence (Hoenn Gym Leaders, card number not known)
Distribution: Tate & Liza, Wallace, and Glacia decks each have 2 Tate & Liza's Solrock*; Brawly, Jason, and Drake decks each have 2 Drake's Salamence; Steven deck has 1 of each

Here's the cards not currently available at Pokégym until now that are part of the secret stampers:

Sonrisa's Sunflora
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Sonrisa's Sunkern
Put Sonrisa's Sunflora on the Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{G}{G} Giga Drain Remove a number of damage counters from Sonrisa's Sunflora equal to half the damage done to the Defending Pokémon (after applying Weakness and Resistance)(rounded up to the nearest 10). If Sonrisa's Sunflora has fewer damage counters than that, remove all of them. 30
{C}{C}{C}{C} Cross Chop Flip 2 coins. This attack does 50 damage times the number of heads. 50x
Origination: Orange Johto League Masters, 24/170 in Johto portion
Credit: Sunflorazumarill

Trixie's Azumarill
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Trixie's Marill
Put Trixie's Azumarill on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
PokéPOWER: Call for Golduck When you play Trixie's Azumarill from your hand, you may flip a coin. If heads, search your deck for a card named Trixie's Golduck and put it into your hand. Shuffle your deck afterward.
{W}{W}{W} Bubble Cannon Flip 4 coins. This attack does 30 damage times the number of heads. 30x
Origination: Orange Johto League Masters, 25/170 in Johto portion
Credit: Sunflorazumarill

Falkner's Pidgeot
100 HP {C}
Stage 2 Pokémon (Evolves from Falkner's Pidgeotto)

{C} Whirlwind If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.) 20
{C}{C} Quick Attack Flip 2 coins. This attack does 30 damage times the number of heads. 30x
{C}{C}{C}{C}{C} Mach Streak Discard 2 Energy cards attached to Falkner's Pidgeot or this attack does nothing. 100

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}
Origination: VS. (Japan Only), 1/141

Morty's Gengar
110 HP {P}
Stage 2 Pokémon (Evolves from Morty's Haunter)

Poké-POWER Frightening Mark
If the Defending Pokémon is an Evolved Pokémon, move 3 damage counters instead of 1 whenever Morty's Gengar uses its Curse attack. If Morty's Gengar has fewer damage counters than that, remove all of them.
{C} Hypnosis The Defending Pokémon is now Asleep.
{P} Curse If Morty's Gengar has any damage counters on it, move 1 damage counter from Morty's Gengar onto the Defending Pokémon.

Weakness: {D}
Resistance: {F}
Retreat Cost: {C}
Origination: VS. (Japan Only), 21/141

Whitney's Miltank
70 HP {C}
Basic Pokémon

Poké-BODY Fast-Food Demise
If Whitney's Miltank is Knocked Out, remove 1 damage counter from each of your Pokémon in play (excluding Whitney's Miltank) for each Energy card attached to Whitney's Miltank. If a Pokémon has fewer damage counters than that, remove all of them.
{C} Defense Curl Flip a coin. If heads, prevent all damage done to Whitney's Miltank during your opponent's next turn. (Any other effects of attacks still happen.)
{C}{C} Pound 20

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}
Origination: VS. (Japan Only), 19/141

Clair's Kingdra
120 HP {W}
Stage 2 Pokémon (Evolves from Clair's Seadra)

{C} Slap 20
{W}{W}{C} Fin Flick Flip 2 coins. This attack does 30 damage plus 20 more damage for each heads. 30+
{R}{R}{P}{P} Dragon Tide Don't apply Resistance for this attack. 70

Weakness: {C}
Resistance: none
Retreat Cost: {C}{C}
Origination: VS. (Japan Only), 52/141

Anyway, there's two pieces of data for the secret stampers in each set.

One of them involves transmitting the passwords on the two cards to the Tajiri server along with the universal confirmation password, "C4F-4M0-Vxx", where xx denotes a two-letter version identifier, in this case "XD" for Pokémon XD: Gale of Darkness. You must have the Trivia Bowl cave enabled. Each pair of "secret stampers" is tied to a new maze challenge that takes place in the Trivia Bowl cave. Each of these challenges is comparable to a Trick House challenge in Ruby/Sapphire/Emerald.

Crane Challenge (EX: Trainer Journeys):

In this challenge, your goal is to make it through a difficult crane maze like the ones in Kaminko's basement and at Citadark Island. The music that plays during this challenge is the theme from inside Kaminko's house. There are two rooms in this maze, and you must navigate through both of them riding cranes. There are also a few of trainers on your way to the goal. Here are their teams:

First Room:
Worker Roger(M): L31 Quilava, L31 Houndour
Bodybuilder Annie(F): L33 Ninetales

Second Room:
Surfer Taylor(M): L29 Numel, L29 Numel, L29 Slugma, L29 Torkoal
Chaser Lizzie(F): L32 Combusken, L32 Charmeleon
If the word "Chaser" is shown in yellow, that means the trainer in question wears a yellow shirt. Likewise, if the word appears in red, the trainer in question wears a red shirt. This only applies to female Chasers; male Chasers always wear purple outfits.

Once you've made it through both rooms of the maze, the first time you make it, you'll get a JOURNEYCARD. Once you have the Journeycard, you can choose one last trainer to fight for a reward. Each trainer has a different reward. Once a trainer is defeated, you'll recieve their reward and be escorted out of the maze. You can make it through the maze again to go for a different reward, but you can only claim each reward once. The Journeycard will keep track of which rewards you have claimed. Here are your choices, their teams, and their rewards:

Charizard Tamer Liza(F): L38 Charizard (a.k.a. Charla); reward TM50
Greenhouse Gal Sonrisa(F): L38 Sunflora (a.k.a. Sunny); reward TM19
Performer Trixie(F): L37 Azumarill, L37 Golduck; reward TM03

Crate Challenge (EX: Trainer Champions):

In this challenge, your goal is to move Poké Food crates like the ones from the S.S. Libra and the Cipher Key Lair around to try to reach the exit. The music that plays here is that of the S.S. Libra. Some crates require being pushed onto switches (at dead ends) to open doors. Other crates are stacked two-high, find a switch nearby to lift one of the crates away so that you can push the other. Still others must be moved to get through the maze. There's just one room in this maze, and a few trainers here. Here are their teams:

Supertrainer Ronald(M): L33 Raichu
Cooltrainer Eloise(F): L31 Flaaffy, L31 Lanturn
Supertrainer Hannah(F): L30 Plusle, L30 Minun, L30 Electrike
If the word "Supertrainer" is in teal, that denotes a male wearing a teal suit. If the word is in brown, that denotes a male wearing a brown suit. If the word is in purple, that denotes a female wearing a purple dress. If the word is in red, that denotes a female wearing a red dress.

Once you've made it through the maze, the first time you make it, you'll get a CHAMPIONCARD. Once you have the Championcard, you can choose one last trainer to fight for a reward. Each trainer has a different reward. Once a trainer is defeated, you'll recieve their reward and be escorted out of the maze. You can make it through the maze again to go for a different reward, but you can only claim each reward once. The Championcard will keep track of which rewards you have claimed. Here are your choices, their teams, and their rewards:

[PK][MN] Trainer Electra(F): L33 Electabuzz, L33 Raichu, L33 Ampharos, L33 Magneton, L33 Electrode, L33 Skarmory; reward TM24
[PK][MN] Trainer Milane(F): L33 Tangela, L33 Exeggutor, L33 Sunflora, L33 Breloom, L33 Cacturne, L33 Cradily; reward TM22
Seafarer Luka(F): L36 Gyarados, L36 Gyarados, L36 Gyarados; reward TM18

Moving Bridge Challenge (EX: Trainer Quest):

In this challenge, your goal is to make it past a maze of moving bridges similar to the ones in Gateon Port. The music that plays here is that of the Pyrite Cave from Colosseum. By moving the bridges, you can go through the maze. It's a long way through, however, and there are some trainers along the way. Here are their teams:

Hula Dancer Lilo(F): L31 Mankey, L31 Machop
Rider Leonard(M): L33 Heracross
Supertrainer Amara(F): L30 Makuhita, L30 Breloom, L30 Meditite
If the words "Hula Dancer" are in green, it's a generic Hula Dancer wearing a green hula skirt. If the words are in blue, it's a generic Hula Dancer wearing a blue hula skirt. This only applies to generic Hula Dancers; Floreia isn't affected by this.
All male Riders in this piece of data use that of a typical male Rider. None of them have pink hair like Willie at the Outskirt Stand.


Once you've made it through the maze, the first time you make it, you'll get a QUESTCARD. Once you have the Questcard, you can choose one last trainer to fight for a reward. Each trainer has a different reward. Once a trainer is defeated, you'll recieve their reward and be escorted out of the maze. You can make it through the maze again to go for a different reward, but you can only claim each reward once. The Questcard will keep track of which rewards you have claimed. Here are your choices, their teams, and their rewards:

Dojo Master Shingo(M): L38 Scizor (a.k.a. Blade); reward TM31
Mysteryman Eusine(M): L35 Alakazam, L35 Drowzee, L35 Haunter, L35 Electrode; reward TM29
Hula Dancer Floreia(F): L33 Ludicolo, L33 Ludicolo, L33 Cloyster, L33 Lanturn, L33 Tangela, L33 Jumpluff; reward TM09

Stylus Challenge (EX: Trainer Elites):

In this challenge, the Gamecube will always display a "Connected..." screen except when in battle. Here, the maze is done on the bottom screen of the DS. In this type of maze, you use the Control Pad on the DS to move Michael and the A button to interact with people and objects. You can use any of the following to bring up the menu (which you use as normal): GCN Start, GCN X, GCN Y, DS Start, DS Select. To exit, press either GCN B or DS B. In this challenge, your goal is to make it through a maze that's oddly missing its obstacles. The music that plays here is the Mt. Moon theme from FireRed/LeafGreen. If you approach an area you believe is missing an obstacle, try drawing the obstacle using the stylus. For example, if you're by a crane boarding station but no crane appears, try drawing a crane right above the boarding station. Once the crane is drawn, you can press A to ride it. You can also try to draw a bridge to cross another gap, a crate of Poké Food to depress onto a switch (you don't actually have to write out "Poké Food"), or a door to cut away at a wall. There are three areas in this maze. The last area can only be exited by standing on a certain pattern at the end of it and drawing a door. There are also a few trainers, and you'll fight them on the Gamecube as normal. At the end of the fight, you'll switch back to the DS to continue the maze. Here are the teams of the trainers:

First Area:
Cooltrainer Julius(M): L30 Ivysaur, L30 Bayleef, L30 Grovyle
Lady Susan(F): L32 Tangela, L32 Tropius

Second Area:
Chaser Lydia(F): L30 Charmeleon, L30 Quilava, L30 Combusken
Supertrainer Ryan(M): L32 Magmar, L32 Camerupt

Third Area:
Rich Boy Evan(M): L30 Wartortle, L30 Croconaw, L30 Marshtomp
Hula Dancer Evelyn(F): L32 Mantine, L32 Milotic

Once you've made it through the maze, the interface switches back to the Gamecube. The first time you make it, you'll get a ELITECARD. Once you have the Elitecard, you can choose one last trainer to fight for a reward. Each trainer has a different reward. Once a trainer is defeated, you'll recieve their reward and be escorted out of the maze. You can make it through the maze again to go for a different reward, but you can only claim each reward once. The Elitecard will keep track of which rewards you have claimed. Here are your choices, their teams, and their rewards:

[PK][MN] Trainer Ritchie(M): L33 Pikachu (a.k.a. Sparky), L33 Charmeleon (a.k.a. Zippo), L33 Butterfree (a.k.a. Happy), L33 Pupitar (a.k.a. Cruise), L33 Taillow (a.k.a. Rose), L33 Eevee; reward TM42
[PK][MN] Trainer Harrison(M): L33 Combusken, L33 Kecleon, L33 Steelix, L33 Houndour, L33 Sneasel, L33 Miltank; reward TM26
[PK][MN] Trainer Gary(M): L33 Wartortle, L33 Eevee, L33 Dodrio, L33 Magmar, L33 Scizor, L33 Golem; reward TM30

Lava Challenge (EX: Orange League):

In this challenge, your goal is to make it through a maze of lava flows by pushing down crates to block the lava flows and harden lava, similar to an area of Citadark Island. The music that plays here is that of Citadark Island. You can't fight the trainers or make it to the end of the maze unless you push every crate to stop and harden every lava flow. Here are the trainers' teams:

Supertrainer Tamba(M): L42 Charizard, L42 Venusaur, L42 Blastoise
Supertrainer Molly(F): L42 Swampert, L42 Blaziken, L42 Sceptile
Supertrainer Van(M): L42 Meganium, L42 Feraligatr, L42 Typhlosion
Supertrainer Ellie(F): L42 Machamp, L42 Flygon, L42 Houndoom

Once you've made it through the maze, the first time you make it, you'll get an ORANGECARD. Once you have the Orangecard, you can choose one last trainer to fight for a reward. Each trainer has a different reward. Once a trainer is defeated, you'll recieve their reward and be escorted out of the maze. You can make it through the maze again to go for a different reward, but you can only claim each reward once. The Orangecard will keep track of which rewards you have claimed and which items you have stolen. Here are your choices, their teams, and their rewards:

Orange Crew Cissy(F): L51 Seadra, L51 Blastoise; reward Mystic Water
Orange Crew Danny(M): L48 Nidoqueen, L48 Scyther, L48 Machoke, L48 Geodude, L48 Electrode; reward Soft Sand
Stealable: Poison Barb from Nidoqueen, Silverpowder from Scyther, Black Belt from Machoke, Hard Stone from Geodude
Orange Crew Rudy(M): L50 Exeggutor, L50 Electabuzz, L50 Starmie; reward Magnet
Stealable: Miracle Seed from Exeggutor
Orange Crew Luana(F): L51 Alakazam, L51 Marowak; reward Twistedspoon
OI Elite Drake(M): L47 Ditto, L47 Onix, L47 Gengar, L47 Venusaur, L47 Electabuzz, L47 Dragonite; reward Dragon Fang
Stealable: Metal Powder from Ditto, Shadow Tag from Gengar, Sharp Beak from Dragonite

Quiz Challenge (EX: Kanto League Tier 1):

In this challenge, your goal is to make it through a multi-room maze answering quiz questions in an attempt to keep optional battles optional and make it to the exit. The questions consist of multiple-choice questions much like those you'll find at the Poké Bowl in the same facility. The music that plays here is that of ONBS under normal conditions. All of the rooms are loaded at once. Each door and trainer has a question attached to it. Pick the right answer, and the door will open or the trainer will let you past. (You can still battle the trainer if you choose to do so). Pick the wrong answer, and the door will lock tight and not let you through, or the trainer will battle you. If a door locks tight, you're going to have to find a key somewhere in the maze to open it. Here are the teams of the trainers you'll find here:

Curmudgeon Billy(M): L43 Blastoise, L43 Golduck
Matron Violet(F): L43 Feraligatr, L43 Quagsire
Fun Old Man Mitch(M): L43 Swampert, L43 Sharpedo
Cooltrainer Jake(M): L43 Charizard, L43 Arcanine
Cooltrainer Candy(F): L43 Typhlosion, L43 Houndoom
Surfer Raul(M): L43 Blaziken, L43 Camerupt
Street Performer Cindy(F): L43 Raichu, L43 Electabuzz
Roller Boy Steve(M): L43 Ampharos, L43 Lanturn
Bodybuilder Atlas(M): L43 Plusle, L43 Minun

Once you've made it through the maze, the first time you make it, you'll get a K1CARD. Once you have the K1Card, you can choose one last trainer to fight for a reward. Each trainer has a different reward. Once a trainer is defeated, you'll recieve their reward and be escorted out of the maze. You can make it through the maze again to go for a different reward, but you can only claim each reward once. The K1Card will keep track of which rewards you have claimed. Here are your choices, their teams, and their rewards:

Leader Brock(M): L47 Steelix, L47 Golem, L47 Forretress, L47 Ludicolo, L47 Swampert, L47 Sudowoodo; reward TMe1
Leader Misty(F): L47 Starmie, L47 Seaking, L47 Kingdra, L47 Golduck, L47 Gyarados, L47 Luvdisc; reward TMe8
Leader Lt. Surge(M): L49 Raichu, L49 Electrode, L49 Electabuzz, L49 Magneton; reward TMe3
Leader Erika(F): L49 Tangela, L49 Victreebel, L49 Bellossom, L49 Jumpluff; reward TMeB
Leader Blaine(M): L47 Arcanine, L47 Ninetales, L47 Rapidash, L47 Magmar, L47 Rhydon, L47 Magcargo; reward TMe4
Leader Sabrina(F): L50 Alakazam, L50 Mr. Mime, L50 Espeon; reward TMe7
[PK][MN] Researcher Giovanni(M): L47 Nidoking, L47 Nidoqueen, L47 Rhydon, L47 Dugtrio, L47 Steelix, L47 Persian; reward TMe2

Scooter Challenge (EX: Kanto League Tier 3):

In this challenge, your goal is to make it through a series of roadways to the goal, all riding your scooter. Like the Stylus Challenge, you play this challenge on the DS and the Gamecube will always display a "Connected..." screen except when in battle. This time, though the action takes place on the top screen. Here, you're riding on a series of roadways that look a lot like the Speed Highway section of the Speed Highway stage in Sonic Adventure DX: Director's Cut. The music here is the theme from the Speed Highway section of the Speed Highway stage in Sonic Adventure DX: Director's Cut. Here, the camera is behind the scooter. You use the Control Pad left and right to turn, the A button to accelerate, the B button to brake, and the R button to slide. The Y button is the trick button, more on that in a moment. Trainers will come up aboard various vehicles, be they cars, roller skates, bicycles, etc. in order to challenge you. Here are their teams:

Hula Dancer Pamela(F): L44 Altaria (rides a bicycle)
Hula Dancer Gina(F): L42 Hitmonlee, L42 Hitmonchan, L42 Hitmontop (rides roller skates)
Hunter Brian(M): L43 Dragonair, L43 Shelgon (drives a car)
Hunter Andrea(F): L44 Heracross (rides a bicycle)
Fun Old Man Ivan(M): L41 Dratini, L41 Dratini, L41 Bagon, L41 Bagon (drives a car)
Curmudgeon Yancy(M): L43 Primeape, L43 Hariyama (rides roller skates)

There are some trick ramps on the highway. If you press Y on one, you can go through areas you normally wouldn't be able to drive through. You have to keep pressing Y to continue the trick as long as you can. There's one area where you drive through rings, where you have to press Y right after going through each ring or else you fall to oblivion and fail the challenge. Another area requires pressing Y to jump a raised bridge, and you have to press Y mid-jump to ensure you'll make it. Still another area requires jumping off a ramp to catch a balloon that will allow you to float a short distance, provided you hold Y to hold on to the balloon. There's others not listed here. Anyway, once the entire course is said and done, the interface switches back to the Gamecube. The first time you make it, you'll get a K3CARD. Once you have the K3Card, you can choose one last trainer to fight for a reward. Each trainer has a different reward. Once a trainer is defeated, you'll recieve their reward and be escorted out of the maze. You can make it through the maze again to go for a different reward, but you can only claim each reward once. The K3Card will keep track of which rewards you have claimed. Here are your choices, their teams, and their rewards:

Elite Four Koga(M): L47 Venomoth, L47 Voltorb, L47 Golbat, L47 Muk, L47 Forretress, L47 Ariados; reward TMeA
Leader Janine(F): L49 Crobat, L49 Weezing, L49 Ariados, L49 Venomoth; reward TMeJ
Elite Four Lorelei(F): L47 Dewgong, L47 Cloyster, L47 Jynx, L47 Slowbro, L47 Lapras, L47 Piloswine; reward TMeE
Elite Four Bruno(M): L47 Machamp, L47 Hitmonlee, L47 Hitmonchan, L47 Hitmontop, L47 Onix, L47 Steelix; reward TMeC
Elite Four Agatha(F): L49 Gengar, L49 Golbat, L49 Arbok, L49 Misdreavus; reward TMeG
Champion Lance(M): L47 Gyarados, L47 Gyarados(Shining), L47 Dragonite, L47 Charizard, L47 Aerodactyl, L47 Kingdra; reward TMe9

Sensitive Wall Challenge (EX: Johto League Tier 1):

In this challenge, your goal is to simply make it through a maze, where the music from The Under in Colosseum plays. However, it's not all that simple. You can't touch the walls. If you touch a wall, an alarm will ring and you'll be taken back to the start of the maze! It's similar to the maze at the Cloud's Reactor Enigma Island. There are also several trainers in the maze, and they'll challenge you with these teams:

Rich Boy Rich(M): L42 Venomoth, L42 Parasect, L42 Pinsir
Lady Missy(F): L43 Mightyena, L43 Absol
Cooltrainer Carlos(M): L42 Hitmonlee, L42 Hitmonchan, L42 Hitmontop
Cooltrainer Ana Maria(F): L43 Ledian, L43 Shuckle
Athlete Pierre(M): L44 Heracross
Athlete Sophia(F): L43 Sharpedo, L43 Cacturne
Surfer Dennis(M): L43 Houndoom, L43 Murkrow
Hula Dancer Mary(F): L43 Hariyama, L43 Medicham
Hula Dancer Buena(F): L42 Beautifly, L42 Dustox, L42 Masquerain

Once you've made it through the maze, the first time you make it, you'll get a J1CARD. Once you have the J1Card, you can choose one last trainer to fight for a reward. Each trainer has a different reward. Once a trainer is defeated, you'll recieve their reward and be escorted out of the maze. You can make it through the maze again to go for a different reward, but you can only claim each reward once. The J1Card will keep track of which rewards you have claimed. Here are your choices, their teams, and their rewards:

Leader Falkner(M): L49 Pidgeot, L49 Pidgeot, L49 Dodrio, L49 Noctowl; reward TMe5
Leader Bugsy(M): L49 Ariados, L49 Butterfree, L49 Beedrill, L49 Scizor; reward TMeD
Leader Morty(M): L49 Gengar, L49 Gengar, L49 Gengar, L49 Gengar; reward TMeK
Leader Chuck(M): L50 Primeape, L50 Machamp, L50 Poliwrath; reward TMeL
Elite Four Karen(F): L48 Umbreon, L48 Vileplume, L48 Murkrow, L48 Gengar, L48 Houndoom; reward TMeX5

Key Challenge (EX: Johto League Tier 2):

In this challenge, your goal is to make your way through a maze with a lot of locked doors. The music here is that of Cipher Key Lair. Each door has a key that goes to it, and you're going to have to do a lot of backtracking to open them all. There are also a few trainers in the maze, who will only surrender their key if you beat them, and they'll challenge you with these teams:

Rider Jimm(M): L44 Magneton
Rider Audrey(F): L43 Skarmory, L43 Steelix
Chaser Duane(M): L43 Aggron, L43 Mawile
Chaser Melissa(F): L43 Jynx, L43 Lapras
Casual Dude Brendan(M): L43 Delibird, L43 Piloswine
Chaser Katelyn(F): L43 Glalie, L43 Walrein
Casual Guy Milo(M): L43 Alakazam, L43 Hypno
Bodybuilder Tori(F): L43 Xatu, L43 Girafarig
Bodybuilder Arnie(M): L43 Gardevoir, L43 Medicham

Once you've made it through the maze, the first time you make it, you'll get a J2CARD. Once you have the J2Card, you can choose one last trainer to fight for a reward. Each trainer has a different reward. Once a trainer is defeated, you'll recieve their reward and be escorted out of the maze. You can make it through the maze again to go for a different reward, but you can only claim each reward once. The J2Card will keep track of which rewards you have claimed. Here are your choices, their teams, and their rewards:

Leader Whitney(F): L50 Nidoqueen, L50 Clefable, L50 Miltank; reward TMeM
Leader Jasmine(F): L50 Magneton, L50 Magneton, L50 Steelix; reward TMe0
Leader Pryce(M): L50 Dewgong, L50 Dewgong, L50 Piloswine; reward TMeO
Leader Clair(F): L48 Dragonite, L48 Dragonite, L48 Dragonite, L48 Kingdra, L48 Gyarados; reward TMeI
Elite Four Will(M): L48 Xatu, L48 Jynx, L48 Exeggutor, L48 Slowbro, L48 Xatu; reward TMeX6
TMeX6 is a new transmittable TM. It teaches Psycho Boost.

Flashlight Challenge (EX: Hoenn League Tier 1):

In this challenge, your goal is to make it through a simple maze, where the Route 104 theme from Ruby/Sapphire/Emerald is the music here. Problem is, there's no overhead lighting in this maze, which means you'll need to use the Flashlight you got from the Team Draco mission to see your way through. There are also a few trainers in this maze, and they'll challenge you with these teams:

Hunter Jupiter(M): L43 Golem, L43 Rhydon
Hunter Mercury(F): L44 Sudowoodo
Chaser Pluto(M): L43 Cradily, L43 Armaldo
Chaser Eris(F): L41 Raticate, L41 Clefable, L41 Farfetch'd, L41 Tauros
Army Captain Neptune(M): L42 Furret, L42 Noctowl, L42 Dunsparce
Chaser Ceres(F): L41 Linoone, L41 Swellow, L41 Spinda, L41 Castform
Hula Dancer Charon(F): L43 Pidgeot, L43 Butterfree
Surfer Mars(M): L43 Crobat, L43 Murkrow
Hula Dancer Luna(F): L43 Pelipper, L43 Tropius

Once you've made it through the maze, the first time you make it, you'll get an H1CARD. Once you have the H1Card, you can choose one last trainer to fight for a reward. Each trainer has a different reward. Once a trainer is defeated, you'll recieve their reward and be escorted out of the maze. You can make it through the maze again to go for a different reward, but you can only claim each reward once. The H1Card will keep track of which rewards you have claimed. Here are your choices, their teams, and their rewards:

Leader Roxanne(F): L50 Golem, L50 Golem, L50 Nosepass; reward TMeT
Leader Wattson(M): L48 Magneton, L48 Electrode, L48 Magneton, L48 Manectric, L48 Manectric; reward TMeR
Leader Flannery(F): L48 Magcargo (a.k.a. Mag), L48 Magcargo (a.k.a. Meg), L48 Camerupt, L48 Camerupt, L48 Torkoal; reward TMeP
Leader Norman(M): L48 Slaking, L48 Slaking, L48 Slaking, L48 Spinda, L48 Linoone; reward TMeN
Leader Winona(F): 6 of the following (always includes the shining Swellow and at least one Altaria): L47 Skarmory, L47 Altaria, L47 Pelipper, L47 Swellow, L47 Swellow(Shining), L47 Altaria, L47 Tropius; reward TMe6

Disguise Challenge (EX: Hoenn League Tier 2):

In this challenge, your goal is to make it through a simple maze where the Route 22 theme from FireRed/LeafGreen is the music that plays. However, there are trainers in the maze, and nobody's who they appear to be. You're going to have to answer a few questions to get them to take off their disguises. Here are the trainers' teams and disguises:

Rider Andrew(M): L42 Hitmonchan, L42 Hitmonlee, L42 Primeape; disguised as male Cipher Peon
Rider Harli(F): L43 Heracross, L43 Hitmontop; disguised as female Team Flora Grunt
Army Officer Bobby(M): L43 Hariyama, L43 Medicham; disguised as Gonzap
Army Officer Kasi(F): L42 Blastoise, L42 Poliwrath, L42 Starmie; disguised as Milane
Boarder Tony(M): L42 Feraligatr, L42 Politoed, L42 Octillery; disguised as male Team Draco Grunt
Skier Shawna(F): L42 Swampert, L42 Ludicolo, L42 Walrein; disguised as female Team Magma Grunt
Casual Dude Johnny(M): L42 Venusaur, L42 Vileplume, L42 Victreebel; disguised as male Team Plasma Grunt
Kimono Girl Chiyo(F): L42 Meganium, L42 Bellossom, L42 Jumpluff; disguised as female Team Rocket Executive
Casual Guy Rupert(M): L42 Sceptile, L42 Roselia, L42 Tropius; disguised as male Team Aqua Grunt

Once you've made it through the maze, the first time you make it, you'll get an H2CARD. Once you have the H2Card, you can choose one last trainer to fight for a reward. Each trainer has a different reward. Once a trainer is defeated, you'll recieve their reward and be escorted out of the maze. You can make it through the maze again to go for a different reward, but you can only claim each reward once. The H2Card will keep track of which rewards you have claimed. Here are your choices, their teams, and their rewards:

Leader Brawly(M): L50 Machamp, L50 Hariyama, L50 Medicham; reward TMeS
Leader Tate&Liza(F/F): L49 Lunatone, L49 Solrock, L49 Xatu, L49 Claydol; reward TMeH
Champion Wallace(M): 6 of the following (always includes Milotic and Whiscash): L47 Luvdisc, L47 Whiscash, L47 Walrein, L47 Seaking, L47 Milotic, L47 Wailord, L47 Tentacruel, L47 Ludicolo, L47 Gyarados; reward TMeF
Leader Jason(M): L47 Sceptile, L47 Ludicolo, L47 Shiftry, L47 Breloom, L47 Cacturne, L47 Tropius; reward TMeU
TMeU is a new transmittable TM. It teaches Ingrain.


If you've completed both the Flashlight Challenge and the Disguise Challenge, you'll recieve an e-mail from Ancha containing a pair of passwords. Transmit those two passwords the same way as the passwords on those you used to transmit the other challenges in order to unlock another challenge.

Haze Challenge (Special Hoenn Challenge):

In this challenge, your goal is to make it through a simple maze whose music is that of Resort Gorgeous in FireRed/LeafGreen. However, there are numerous Kingdra creating a haze enveloping the entire maze. There's overhead lighting here, which means you won't be using your Flashlight here. There are also a few trainers in this maze, and they'll challenge you with these teams:

Supertrainer Kcorb(M): L45 Murkrow, L45 Sneasel
Supertrainer Ytsim(F): L44 Mightyena, L44 Crawdaunt, L44 Absol
Supertrainer Egrustl(M): L45 Gengar, L45 Misdreavus
Supertrainer Akire(F): L45 Banette, L45 Dusclops
Supertrainer Enialb(M): L45 Jynx, L45 Piloswine
Supertrainer Eninaj(F): L45 Dewgong, L45 Walrein
Supertrainer Innavoig(M): L45 Dragonite, L45 Kingdra
Supertrainer Anirbas(F): L45 Altaria, L45 Flygon

Once you've made it through the maze, the first time you make it, you'll get an HXCARD. Once you have the HXCard, you can choose one last trainer to fight for a reward. Each trainer has a different reward. Once a trainer is defeated, you'll recieve their reward and be escorted out of the maze. You can make it through the maze again to go for a different reward, but you can only claim each reward once. The HXCard will keep track of which rewards you have claimed. Here are your choices, their teams, and their rewards:

Elite Four Sidney(M): L47 Mightyena, L47 Shiftry, L47 Absol, L47 Sharpedo, L47 Cacturne, L47 Crawdaunt; reward TMeX4
Elite Four Phoebe(F): L48 Dusclops, L48 Banette, L48 Sableye, L48 Banette, L48 Dusclops; reward TMeX3
Elite Four Glacia(F): L48 Glalie, L48 Walrein, L48 Walrein, L48 Glalie, L48 Walrein; reward TMeX2
Elite Four Drake(M): L47 Salamence, L47 Altaria, L47 Salamence, L47 Flygon, L47 Flygon, L47 Kingdra; reward TMeX1
[PK][MN] Trainer Steven(M): 6 of the following (always includes Metagross and at least one Aggron): L47 Aggron, L47 Aggron, L47 Claydol, L47 Cradily, L47 Armaldo, L47 Skarmory, L47 Metagross; reward TMeQ

The Gauntlet (EX: Kanto League Tier 2):

Here it is. The final maze challenge. You must complete all of the others (including the Haze Challenge) to be able to participate in this one. This one is the most difficult maze challenge ever made. Your goal is to get to the very end of a maze that includes elements of all of the previous mazes. With the exception of the scooter challenge, the music that played in the previous mazes plays in their respective sections of The Gauntlet.

At the start of the first section, you'll run into (the living Kanto) Aeris. She'll challenge you to your first battle of the challenge. Here's her team:

Leader Aeris(F): L54 Blissey, L54 Clefable, L54 Porygon2, L54 Wigglytuff

After this battle is over, Aeris will tell you that the battle against her was the easiest battle of the entire challenge before handing you a CHEAT SIREN, and explaining how to use it. If someone sends out a Pokémon whose level is higher than 100, blow the siren from the Key Items pocket to end the match instantly and have the cheater taken out of the challenge. Careful, though--if you blow the Cheat Siren too early, you'll end up being taken out of the challenge yourself and have to start all over! You should also blow the siren if someone brings seven or more Pokémon with them and skips turns to make illegal swaps. Pokémon that are either higher than level 100 or Pokémon that are the seventh one on the team will be denoted in teal; this denotes a battle you should use your Cheat Siren with. You can't take the Cheat Siren out of the challenge; if you have to leave the challenge, you'll have to give your Cheat Siren back.

CRANE VALLEY
The first section is the crane section. Again, you're going to have to employ the cranes to go through this maze. The maze here is much tricker than the EX: Trainer Journeys one, and is riddled with more trainers. In the middle of the path, you'll find a healing machine for you to heal your Pokémon with. Here are the teams of the trainers in this part of the maze:

Cooltrainer Al(M): L74 Arbok, L74 Seviper
Hunter Benny(M): L103 Tentacruel, L97 Qwilfish
Supertrainer Carla(F): L68 Nidorino, L68 Nidorina, L68 Gloom, L68 Weepinbell, L68 Kakuna, L68 Venonat, L68 Roselia, L68 Gulpin
Rider Deanna(F): L73 Ivysaur, L73 Ivysaur, L73 Venusaur
Fun Old Man Ernie(M): L75 Nidoking
Bodybuilder Frieda(F): L101 Nidoqueen, L102 Dustox

Upon making it to the end of the crane section, Aeris will catch up to you. She'll detail that you've made it through the first part of the course, but there's still more to come before handing you the BEEPER. If you need help, use the Beeper and Aeris will come to you. Like the Cheat Siren, the Beeper can't be taken out of the challenge, so if you have to leave the challenge, you have to give the Beeper back. Go through the door to go to the next section. Your team will automatically be healed at the start of it.

CRATE CORRIDOR
The second section is the crate section. Again, you'll be pushing crates to trigger switches and to get around. However, the two-tall stacks have no switches to move one crate out of the way. Use the Beeper near them to get help in pushing these out of the way. The maze is more complex than the EX: Trainer Champions one. Again, there's a healing machine in the middle of the section. There's more trainers here, and their teams:

Hula Dancer Gladys(F): L69 Kadabra, L69 Slowbro, L69 Exeggutor, L69 Mr. Mime, L69 Starmie, L69 Jynx, L69 Xatu
Supertrainer Hector(M): L111 Chimecho
Cooltrainer Isis(F): L72 Kirlia, L72 Kirlia, L72 Medicham, L72 Claydol
Casual Guy Justin(M): L62 Abra, L62 Abra, L62 Abra, L62 Ralts, L62 Ralts, L62 Ralts, L62 Meditite, L62 Meditite, L62 Meditite, L62 Natu, L62 Natu, L62 Natu, L62 Slowpoke, L62 Wobbuffet
Beauty Kendra(F): L73 Slowbro, L73 Slowking, L73 Starmie
Curmudgeon Larry(M): L75 Alakazam

Once again, Aeris will catch up to you at the end of the crate section. The door leads to the next section. Your team will automatically be healed at the start of it.

MOVING BRIDGE ROAD
The third section is the moving bridge section. Here, there's a very complex web of moving bridges, even more complex than the EX: Trainer Quest maze. Careful--you can't reach some of them without getting help via the Beeper, and you need to reach them if you want to clear this section! Once more, a heal machine is present in the center of the section. Again, there's even more trainers waiting for you. Here are their teams:

Casual Guy Mark(M): L108 Sandslash, L108 Dugtrio, L99 Quagsire
Matron Nadia(F): L74 Whiscash, L74 Marshtomp, L74 Camerupt
Chaser Opal(F): L76 Gligar
Bodybuilder Peter(M): L68 Diglett, L68 Diglett, L68 Diglett, L68 Diglett, L68 Diglett, L68 Diglett, L68 Swinub, L68 Swinub, L68 Swinub
Rogue Quincy(M): L71 Wooper, L71 Swinub, L71 Nincada, L71 Sandshrew, L71 Trapinch, L71 Geodude
Newscaster Rose(F): L101 Camerupt, L93 Nidoqueen
Hunter Suzie(F): L75 Steelix, L75 Flygon

Once again, Aeris will catch up to you at the end of the crate section. The door leads to the next section. Your team will automatically be healed at the start of it. After your team is healed, you're going to be asked to prepare a DS for the next section.

STYLUS ALLEY
The fourth section is the stylus section. This section will be played on the DS. The maze here is even trickier and requires you to draw more obstacles to get through it than the EX: Trainer Elites one. In addition to bridges, cranes, crates, and doors, you're also going to have to draw the heal machine. You can only draw it once, but you can use it after it's been drawn. Using the Beeper here is a bit simpler; just press the X button on the DS. Aeris will run up to you and recommend which kind of object you should draw next. Again, there's very tough trainers waiting for you. Here are their teams:

Rider Ted(M): L72 Fearow, L72 Noctowl, L72 Swellow, L72 Butterfree, L72 Ledian, L72 Beautifly
Hula Dancer Uma(F): L67 Hoppip, L67 Hoppip, L67 Hoppip, L67 Skiploom, L67 Skiploom, L67 Skiploom, L67 Jumpluff, L67 Jumpluff, L67 Jumpluff, L67 Tropius, L67 Tropius
Surfer Vince(M): L74 Murkrow, L74 Skarmory, L74 Gligar, L74 Xatu
Street Performer Wendy(F): L76 Charizard, L76 Mantine
Chaser Xena(F): L109 Delibird, L110 Crobat, L113 Aerodactyl
Rich Boy Yung(M): L77 Salamence
Supertrainer Zach(M): L121 Zapdos

Once again, Aeris will catch up to you at the end of the stylus section. The door leads to the next section. Your team will automatically be healed at the start of it. After your team is healed, you're going to be asked to return to the Gamecube for the next section.

LAVA FALLS
The fifth section is the lava flow section. Here, there's a lot of lava flows and a lot of crates to push to make it through, even more complex than the EX: Orange League maze. There are even some crates that you can't reach but need pushed in order to complete the maze. To have those crates pushed, use the Beeper to have Aeris push them. There's a heal machine in the middle of the maze, but you'll need Aeris's help to reach it. There are also several tough trainers in this section of the maze, here are their teams:

Cooltrainer Allison(F): L78 Primeape, L78 Machamp
Chaser Betty(F): L111 Poliwrath, L78 Breloom
Matron Colette(F): L77 Hitmonlee, L77 Hitmonchan, L77 Hitmontop
Newscaster Desiree(F): L67 Mankey, L67 Machop, L67 Tyrogue, L67 Heracross, L67 Makuhita, L67 Primeape, L67 Machoke, L67 Hitmonlee, L67 Hitmonchan, L67 Hitmontop, L67 Hariyama, L67 Machamp, L67 Poliwrath
Hula Dancer Erina(F): L75 Primeape, L75 Primeape, L75 Primeape, L75 Hariyama, L75 Hariyama
Rider Frieda(F): L108 Heracross, L108 Hitmontop
Chaser Glenda(F): L79 Breloom
Hula Dancer Hailey(F): L73 Breloom, L73 Medicham, L73 Poliwrath, L73 Heracross, L73 Hariyama, L73 Hitmontop, L73 Primeape
Beauty Irene(F): L101 Medicham, L101 Medicham, L101 Medicham, L101 Medicham, L101 Medicham, L101 Medicham, L101 Medicham, L101 Medicham
Hunter Janis(F): L78 Machamp, L78 Medicham

Once again, Aeris will catch up to you at the end of the lava section. The door leads to the next section. Your team will automatically be healed at the start of it.

QUIZ CITY
The sixth section is the quiz section. Here, there's a very complex door maze and even more quiz questions. This time around, the questions used are derived from all of the available Trivia Bowls (Poké, Hedge, Final, Mega) and are harder than those from the EX: Kanto League Tier 1 maze. If you get a question wrong, use the Beeper to have Aeris open the door. One of the rooms, around the center of the maze, has a Heal Machine. There's also some very tough trainers here. Their teams are:

Rider Alvin(M): L78 Walrein, L78 Dewgong
Worker Biff(M): L56 Snorunt, L56 Snorunt, L56 Snorunt, L56 Snorunt, L56 Snorunt, L56 Snorunt, L56 Spheal, L56 Spheal, L56 Spheal, L56 Spheal, L56 Spheal, L56 Spheal, L56 Smoochum, L56 Smoochum, L56 Smoochum, L56 Smoochum, L56 Smoochum, L56 Smoochum, L56 Seel, L56 Seel, L56 Seel, L56 Seel, L56 Seel, L56 Seel
Chaser Corben(M): L76 Delibird, L76 Glalie, L76 Jynx, L76 Piloswine
Bodybuilder Dirk(M): L119 Sneasel
Navigator Evan(M): L77 Lapras, L77 Sneasel, L77 Glalie
Casual Guy Franky(M): L72 Walrein, L72 Walrein, L72 Glalie, L72 Glalie, L72 Dewgong, L72 Dewgong, L72 Lapras, L72 Lapras
Sailor Guy(M): L79 Jynx
Casual Dude Harvey(M): L106 Walrein, L106 Dewgong, L100 Glalie
Surfer Ipex(M): L101 Dewgong, L101 Walrein, L101 Dewgong, L101 Walrein, L101 Dewgong, L101 Walrein, L101 Dewgong, L101 Walrein
Glasses Dude Jaden(M): L75 Jynx, L75 Jynx, L75 Walrein, L75 Lapras, L75 Lapras

Once again, Aeris will catch up to you at the end of the lava section. The door leads to the next section. Oddly enough, your team isn't healed between sections here, and between sections, a cutscene will depict your character preparing the scooter.

SCOOTER HIGHWAY
The seventh section is the scooter section. This section will be played on the DS, and there are two phases to this section, which is actually easier than its EX: Kanto League Tier 3 counterpart. There aren't any trainers anywhere in this section, and there's only one trick ramp in the entire area. Once you get here, Aeris will ask one of two things. Either she'll ask that you allow her to ride with you, or she'll ask to drive your scooter through the area. You have no choice if she asks to be a passenger, but you can say no if she asks to drive and have her be a passenger instead. If Aeris drives the scooter, the top speed will go up, but turning, acceleration, and handling all suffer. It's advised that only advanced players allow Aeris to drive.

The first phase is a tunnel phase. There's four possible tunnels you can take, depending on region and driver. Japanese players have overall shorter tunnels than players in other parts of the world, and Aeris's tunnels are longer than Michael's. We'll refer to the different regions as "Japanese" and "American". It should be noted that the theme playing in the tunnel area is the full version of the first anime theme of the opposite region. Namely, Japanese players have the first American theme playing, while American players have the first Japanese theme playing. Both tunes are complete with lyrics. The longest tunnel is Aeris's American tunnel. That's followed by Michael's American tunnel and Aeris's Japanese tunnel, with Michael's Japanese tunnel as the shortest. The tunnel is straight throughout, and if you stay your course, you'll get to the end of it right as the song ends.

The second phase is the At Dawn phase. This phase is a recreation of the At Dawn area of Speed Highway in Sonic Adventure DX: Director's Cut, and the music here is of that area from that game. You'll come in where Sonic enters the area, and you'll be driving through the streets. Eventually, you'll reach the fountain. You'll have to do a trick to get to the exit of this phase. You'll have to ride a short trick ramp into the fountain. The fountain will shoot you up, and you can navigate your way to the exit through midair. You can press Y in midair to face the exit if you're having trouble turning. Once you've reached the exit, you've completed the phase. After dismounting, though, Aeris will claim that she forgot that she gets queasy on anything similar to a bike (such as a scooter or Pokémon Peace Squad's Jet Ski) and that she can't help you in the next section, but she'll try to catch up to you in the section after that. Michael will then claim that he should have rented an air board, but Aeris will claim that air boards (or something similar, such as Pokémon Peace Squad's hovercraft) make her queasy as well, and that they should have rented roller skates.

You'll get a K2CARD upon entering the next section (if you don't have one already), as well as your Pokémon being fully healed. You can use the K2Card to start from that point should you have to leave the challenge, also getting the Cheat Siren and Beeper back in the process. If you have to re-enter the challenge, the receptionist here will ask whether you want to return to Crane Valley (first section) or Sensitive Wall Threshold (the eighth section).

SENSITIVE WALL THRESHOLD
The eighth section is the sensitive wall section. Here, there's a very complex maze with sensitive walls. The maze is trickier than the EX: Johto League Tier 1 maze, and if you touch one directly, you'll find yourself back at the reception counter. The Heal Machine here is in the center of the maze, in the roomiest area. Because of the events of the last section, you won't be able to get any Beeper help here. There's also some very tough trainers here. Their teams are:

Hunter Karl(M): L79 Parasect, L79 Breloom
Hunter Kerry(F): L121 Venusaur, L121 Meganium, L121 Sceptile
Rider Ludwig(M): L56 Oddish, L56 Oddish, L56 Oddish, L56 Oddish, L56 Bellsprout, L56 Bellsprout, L56 Bellsprout, L56 Bellsprout, L56 Tangela, L56 Tangela, L56 Tangela, L56 Tangela, L56 Sunkern, L56 Sunkern, L56 Sunkern, L56 Sunkern, L56 Lotad, L56 Lotad, L56 Lotad, L56 Lotad, L56 Seedot, L56 Seedot, L56 Seedot, L56 Seedot, L56 Roselia
Rider Lorie(F): L80 Sunflora
Cooltrainer Mack(M): L75 Ivysaur, L75 Weepinbell, L75 Bayleef, L75 Grovyle, L75 Lombre, L75 Nuzleaf
Cooltrainer Miki(F): L73 Lileep, L73 Lileep, L73 Lileep, L73 Lileep, L73 Lileep, L73 Lileep, L73 Lileep, L73 Lileep
Athlete Nils(M): L130 Cradily
Athlete Nenene(F): L76 Venusaur, L76 Vileplume, L76 Victreebel, L76 Tangela, L76 Parasect

Having recovered from the scooter section's motion sickness, Aeris will catch up to you at the end of the sensitive wall section, and will once again be available to help you. The door leads to the next section. Your team will automatically be healed at the start of it.

KEY OFFICE
The ninth section is the key section. Here, there's a very complex door maze with every single door locked by a key. This time around, you're going to have to collect a whole lot of keys and make your way through an area tougher than the EX: Johto League Tier 2 maze. If you can't open any door and have very few keys, you might try calling Aeris on the Beeper. Aeris holds a few of the keys, and will use them if you need them. One of the rooms, around the center of the maze, has a Heal Machine. There's also some very tough trainers here. To recieve a key from a trainer you fight legally, just beat the trainer and you'll recieve it afterward. To recieve a key from a trainer whom you had to use the Cheat Siren on, they'll drop the key as they're dragged out of the maze, and you'll be able to pick it up. Their teams are:

Supertrainer Pebble(F): L79 Plusle, L79 Minun
Supertrainer Patrick(M): L69 Pikachu, L69 Pikachu, L69 Pikachu, L69 Pikachu, L69 Pikachu, L69 Pikachu, L69 Pikachu, L69 Pikachu, L69 Pikachu, L69 Pikachu, L69 Pikachu, L69 Pikachu
Supertrainer Quana(F): L132 Electabuzz
Supertrainer Quincy(M): L76 Electrode, L76 Magneton, L76 Raichu, L76 Electabuzz, L76 Jolteon
Hula Dancer Rina(F): L108 Manectric, L108 Ampharos, L108 Raichu, L108 Electabuzz
Surfer Reginald(M): L79 Ampharos, L79 Lanturn
Hula Dancer Subaru(F): L80 Manectric
Surfer Sammy(M): L73 Plusle, L73 Minun, L73 Plusle, L73 Minun, L73 Plusle, L73 Minun, L73 Plusle, L73 Minun

Once again, Aeris will catch up to you at the end of the key section, this time with a flashlight in hand. The door leads to the next section. Your team will automatically be healed at the start of it.

FLASHLIGHT STADIUM
The tenth section is the flashlight section. Here, there's a very complex maze that's dark enough to require using your Flashlight. The maze is trickier than the EX: Hoenn League Tier 1 maze. There are also some doors that require shining flashlight beams on it to open them. Red ones require just one and you can open them yourself, but blue ones require two, which means you'll have to call Aeris on the Beeper to open those. The Heal Machine here is in the center of the maze, in the roomiest area. There's also some very tough trainers here. Some are standing, while others will ambush you upon opening some of the doors. Their teams are:

Standing Trainers:
Boarder Orsen(M): L120 Golduck, L120 Crawdaunt
Skier Ora(F): L79 Blastoise, L79 Feraligatr, L79 Swampert
Officer Toro(M): L80 Poliwrath, L80 Vaporeon
Kimono Girl Tink(F): L73 Remoraid, L73 Qwilfish, L73 Krabby, L73 Tentacool, L73 Goldeen, L73 Corsola, L73 Staryu, L73 Magikarp, L73 Chinchou
Sage Uther(M): L99 Octillery, L109 Qwilfish, L119 Gyarados, L129 Milotic
Medium Ursula(F): L81 Sharpedo
Bandana Guy Van(M): L78 Quagsire, L78 Quagsire, L78 Mantine, L78 Mantine
Teacher Vera(F): L73 Squirtle, L73 Wartortle, L73 Blastoise, L73 Totodile, L73 Croconaw, L73 Feraligatr, L73 Mudkip, L73 Marshtomp, L73 Swampert

Ambushing Trainers:
Cooltrainer Wendeen(F): L120 Arcanine, L120 Camerupt
Cooltrainer Waldo(M): L79 Charizard, L79 Typhlosion, L79 Blaziken
Army Officer Xita(F): L80 Ninetales, L80 Flareon
Army Officer Xander(M): L73 Vulpix, L73 Growlithe, L73 Magby, L73 Houndour, L73 Numel, L73 Torkoal, L73 Slugma, L73 Ponyta, L73 Magby
Skier Yolanda(F): L99 Arcanine, L109 Ninetales, L119 Houndoom, L129 Camerupt
Boarder Yancy(M): L81 Houndoom
Matron Zoe(F): L78 Camerupt, L78 Camerupt, L78 Torkoal, L78 Torkoal
Curmudgeon Zatch(M): L73 Charmander, L73 Charmeleon, L73 Charizard, L73 Cyndaquil, L73 Quilava, L73 Typhlosion, L73 Torchic, L73 Combusken, L73 Blaziken

Once again, Aeris will catch up to you at the end of the flashlight section. The door leads to the next section. Your team will automatically be healed at the start of it.

DISGUISE CENTRAL
The eleventh section is the disguise section. Here, there's a very complex maze with disguised trainers throughout. Most of them will shed their disguises the same way as their EX: Hoenn League Tier 2 counterparts. However, some of them will never shed their digsuises no matter what you do. If you encounter one of those, use the Beeper to call Aeris and she'll get the trainer to shed their disguise. Regardless of how the disguise falls off, you're being rematched against everbody who cheated so far during this challenge, and nobody's changed their ways. Since you're expected to blow the Cheat Siren often, there is no Heal Machine available in this section of the maze. If you want healed, use the Beeper when you're not standing close to a trainer and Aeris will have your Pokémon healed. The teams and disguises of the trainers are:

Hunter Benny(M): L133 Tentacruel, L127 Qwilfish; disguised as Brock
Supertrainer Carla(F): L74 Nidoking, L74 Nidoqueen, L74 Vileplume, L74 Victreebel, L74 Beedrill, L74 Venomoth, L74 Roselia, L74 Swalot; disguised as Misty
Bodybuilder Frieda(F): L141 Nidoqueen, L142 Dustox; disguised as Erika
Hula Dancer Gladys(F): L75 Alakazam, L75 Slowbro, L75 Exeggutor, L75 Mr. Mime, L75 Starmie, L75 Jynx, L75 Xatu; disguised as Sabrina
Supertrainer Hector(M): L136 Chimecho; disguised as Lt. Surge
Casual Guy Justin(M): L68 Alakazam, L68 Alakazam, L68 Alakazam, L68 Gardevoir, L68 Gardevoir, L68 Gardevoir, L68 Medicham, L68 Medicham, L68 Medicham, L68 Xatu, L68 Xatu, L68 Xatu, L68 Slowking, L68 Wobbuffet; disguised as Koga
Casual Guy Mark(M): L128 Sandslash, L128 Dugtrio, L119 Quagsire; disguised as Blaine
Bodybuilder Peter(M): L73 Dugtrio, L73 Dugtrio, L73 Dugtrio, L73 Dugtrio, L73 Dugtrio, L73 Dugtrio, L73 Piloswine, L73 Piloswine, L73 Piloswine; disguised as Giovanni
Newscaster Rose(F): L131 Camerupt, L123 Nidoqueen; disguised as Janine
Hula Dancer Uma(F): L71 Jumpluff, L71 Jumpluff, L71 Jumpluff, L71 Jumpluff, L71 Jumpluff, L71 Jumpluff, L71 Jumpluff, L71 Jumpluff, L71 Jumpluff, L71 Tropius, L71 Tropius; disguised as Aeris-K
Chaser Xena(F): L139 Delibird, L140 Crobat, L143 Aerodactyl; disguised as Roxanne
Supertrainer Zach(M): L141 Zapdos; disguised as Brawly
Chaser Betty(F): L141 Poliwrath, L108 Breloom; disguised as Flannery
Newscaster Desiree(F): L69 Primeape, L69 Machamp, L69 Hitmontop, L69 Heracross, L69 Hariyama, L69 Primeape, L69 Machamp, L69 Hitmonlee, L69 Hitmonchan, L69 Hitmontop, L69 Hariyama, L69 Machamp, L69 Poliwrath; disguised as Winona
Rider Frieda(F): L133 Heracross, L133 Hitmontop; she and Hailey are disguised as Tate & Liza
Hula Dancer Hailey(F): L75 Breloom, L75 Medicham, L75 Poliwrath, L75 Heracross, L75 Hariyama, L75 Hitmontop, L75 Primeape; she and Frieda are disguised as Tate & Liza
Beauty Irene(F): L116 Medicham, L116 Medicham, L116 Medicham, L116 Medicham, L116 Medicham, L116 Medicham, L116 Medicham, L116 Medicham; disguised as Phoebe
Worker Biff(M): L58 Glalie, L58 Glalie, L58 Glalie, L58 Glalie, L58 Glalie, L58 Glalie, L58 Walrein, L58 Walrein, L58 Walrein, L58 Walrein, L58 Walrein, L58 Walrein, L58 Jynx, L58 Jynx, L58 Jynx, L58 Jynx, L58 Jynx, L58 Jynx, L58 Dewgong, L58 Dewgong, L58 Dewgong, L58 Dewgong, L58 Dewgong, L58 Dewgong; disguised as Wattson
Bodybuilder Dirk(M): L154 Sneasel; disguised as Norman
Casual Guy Franky(M): L74 Walrein, L74 Walrein, L74 Glalie, L74 Glalie, L74 Dewgong, L74 Dewgong, L74 Lapras, L74 Lapras; disguised as Juan
Casual Dude Harvey(M): L136 Walrein, L136 Dewgong, L100 Glalie; disguised as Wallace
Surfer Ipex(M): L121 Dewgong, L121 Walrein, L121 Dewgong, L121 Walrein, L121 Dewgong, L121 Walrein, L121 Dewgong, L121 Walrein; disguised as Sidney
Hunter Kerry(F): L141 Venusaur, L141 Meganium, L141 Sceptile; disguised as Glacia
Rider Ludwig(M): L57 Vileplume, L57 Bellossom, L57 Vileplume, L57 Bellossom, L57 Victreebel, L57 Victreebel, L57 Victreebel, L57 Victreebel, L57 Tangela, L57 Tangela, L57 Tangela, L57 Tangela, L57 Sunflora, L57 Sunflora, L57 Sunflora, L57 Sunflora, L57 Ludicolo, L57 Ludicolo, L57 Ludicolo, L57 Ludicolo, L57 Shiftry, L57 Shiftry, L57 Shiftry, L57 Shiftry, L57 Roselia; disguised as Drake-HE4
Cooltrainer Miki(F): L74 Cradily, L74 Cradily, L74 Cradily, L74 Cradily, L74 Cradily, L74 Cradily, L74 Cradily, L74 Cradily; disguised as Jason
Athlete Nils(M): L145 Cradily; disguised as Sidney
Supertrainer Patrick(M): L70 Raichu, L70 Raichu, L70 Raichu, L70 Raichu, L70 Raichu, L70 Raichu, L70 Raichu, L70 Raichu, L70 Raichu, L70 Raichu, L70 Raichu, L70 Raichu; disguised as Bruno
Supertrainer Quana(F): L142 Electabuzz; disguised as Lorelei
Hula Dancer Rina(F): L128 Manectric, L128 Ampharos, L128 Raichu, L128 Electabuzz; disguised as Agatha
Surfer Sammy(M): L74 Plusle, L74 Minun, L74 Plusle, L74 Minun, L74 Plusle, L74 Minun, L74 Plusle, L74 Minun; disguised as Lance
Boarder Orsen(M): L135 Golduck, L135 Crawdaunt; disguised as Shingo
Kimono Girl Tink(F): L73 Octillery, L73 Qwilfish, L73 Kingler, L73 Tentacruel, L73 Seaking, L73 Corsola, L73 Starmie, L73 Gyarados, L73 Lanturn; disguised as Floreia
Sage Uther(M): L129 Octillery, L139 Qwilfish, L149 Gyarados, L159 Milotic; disguised as Ritchie
Teacher Vera(F): L73 Blastoise, L73 Blastoise, L73 Blastoise, L73 Feraligatr, L73 Feraligatr, L73 Feraligatr, L73 Swampert, L73 Swampert, L73 Swampert; disguised as Milane
Cooltrainer Wendeen(F): L135 Arcanine, L135 Camerupt; disguised as Trixie
Army Officer Xander(M): L73 Ninetales, L73 Arcanine, L73 Magmar, L73 Houndoom, L73 Camerupt, L73 Torkoal, L73 Magcargo, L73 Rapidash, L73 Magmar; disguised as Harrison
Skier Yolanda(F): L129 Arcanine, L139 Ninetales, L149 Houndoom, L159 Camerupt; disguised as Eusine
Curmudgeon Zatch(M): L73 Charizard, L73 Charizard, L73 Charizard, L73 Typhlosion, L73 Typhlosion, L73 Typhlosion, L73 Blaziken, L73 Blaziken, L73 Blaziken; disguised as Gary

For the last time, Aeris will catch up to you at the end of the disguise section. She'll tell you that, as per the game rules, she cannot provide assistance in the final section, a section where there aren't any cheaters, and will ask you to return the Beeper and the Cheat Siren. She'll also update the K2Card to have the capability of going straight to the final section (Haze Homestretch) from the reception counter should you have to leave the challenge. If you start from Haze Homestretch at the reception counter, you won't get the Beeper and Cheat Siren back, but you'll get the Cheat Siren back if you start from Crane Valley (in which case you'll get the Beeper back at the end of the section), and you'll get both devices back if you start from Sensitive Wall Threshold. Once you're prepared for the last section, the door at the end of Disguise Central will lead you there, and your team will automatically be healed once you're on the other side.

HAZE HOMESTRETCH
The final section is the haze section. Here, there's a very complex maze with Kingdra enveloping it in haze, much like the bonus Hoenn maze. Again, the overhead lighting assures you that you don't need your Flashlight. You're completely on your own in this section. Every single one of the trainers from this challenge who fought fair and square are back for a fair and square rematch, and you only have to defeat the first one to gain access to the Heal Machine. Here are everybody's teams:

Cooltrainer Al(M): L84 Arbok, L84 Seviper
Rider Deanna(F): L83 Venusaur, L83 Venusaur, L83 Venusaur
Fun Old Man Ernie(M): L85 Nidoking
Cooltrainer Isis(F): L82 Gardevoir, L82 Gardevoir, L82 Medicham, L82 Claydol
Beauty Kendra(F): L83 Slowbro, L83 Slowking, L83 Starmie
Curmudgeon Larry(M): L85 Alakazam
Matron Nadia(F): L83 Whiscash, L83 Swampert, L83 Camerupt
Chaser Opal(F): L85 Gligar
Rogue Quincy(M): L80 Quagsire, L80 Piloswine, L80 Ninjask, L80 Sandslash, L80 Flygon, L80 Golem
Hunter Suzie(F): L84 Steelix, L84 Flygon
Rider Ted(M): L80 Fearow, L80 Noctowl, L80 Swellow, L80 Butterfree, L80 Ledian, L80 Beautifly
Surfer Vince(M): L82 Murkrow, L82 Skarmory, L82 Gligar, L82 Xatu
Street Performer Wendy(F): L84 Charizard, L84 Mantine
Rich Boy Yung(M): L85 Salamence
Cooltrainer Allison(F): L84 Primeape, L84 Machamp
Matron Colette(F): L83 Hitmonlee, L83 Hitmonchan, L83 Hitmontop
Hula Dancer Erina(F): L81 Primeape, L81 Primeape, L81 Primeape, L81 Hariyama, L81 Hariyama
Chaser Glenda(F): L85 Breloom
Hunter Janis(F): L84 Machamp, L84 Medicham
Rider Alvin(M): L84 Walrein, L84 Dewgong
Chaser Corben(M): L82 Delibird, L82 Glalie, L82 Jynx, L82 Piloswine
Navigator Evan(M): L83 Lapras, L83 Sneasel, L83 Glalie
Sailor Guy(M): L85 Jynx
Glasses Dude Jaden(M): L81 Jynx, L81 Jynx, L81 Walrein, L81 Lapras, L81 Lapras
Hunter Karl(M): L84 Parasect, L84 Breloom
Rider Lorie(F): L85 Sunflora
Cooltrainer Mack(M): L80 Venusaur, L80 Victreebel, L80 Meganium, L80 Sceptile, L80 Ludicolo, L80 Shiftry
Athlete Nenene(F): L81 Venusaur, L81 Vileplume, L81 Victreebel, L81 Tangela, L81 Parasect
Supertrainer Pebble(F): L84 Plusle, L84 Minun
Supertrainer Quincy(M): L81 Electrode, L81 Magneton, L81 Raichu, L81 Electabuzz, L81 Jolteon
Surfer Reginald(M): L84 Ampharos, L84 Lanturn
Hula Dancer Subaru(F): L85 Manectric
Skier Ora(F): L83 Blastoise, L83 Feraligatr, L83 Swampert
Officer Toro(M): L84 Poliwrath, L84 Vaporeon
Medium Ursula(F): L85 Sharpedo
Bandana Guy Van(M): L82 Quagsire, L82 Quagsire, L82 Mantine, L82 Mantine
Cooltrainer Waldo(M): L83 Charizard, L83 Typhlosion, L83 Blaziken
Army Officer Xita(F): L84 Ninetales, L84 Flareon
Boarder Yancy(M): L85 Houndoom
Matron Zoe(F): L82 Camerupt, L82 Camerupt, L82 Torkoal, L82 Torkoal

Once you've reached the end of the section, you'll find one last door. Go through it and you'll find all of the trainers from this whole series of sets here to congratulate you on completing the challenge. After various dialogue, Aeris will walk up to you and present you with 10,000 Pokécoupon points and, the first time you reach here, a K2Card update. This update will allow you to return to any section of The Gauntlet anytime the challenge is available, with access to the Cheat Siren and the Beeper (everywhere except Crane Valley and Haze Homestretch). Additionally, if you complete The Gauntlet from the start of Crane Valley to the end of Haze Homestretch without leaving anytime during a challenge, you'll get an additional 10,000 Pokécoupon points and a ribbon for each of the Pokémon in your party (that doesn't already have this ribbon) that says the following:

"A RIBBON awarded to those who have perfectly cleared THE GAUNTLET."

Once you've been awarded everything, you'll be back at the reception counter once again.


Once you've cleared every single maze challenge available in this post, Perr will e-mail you about an alert that your ride, along with the ride of the hero of the original shadow incident, is now legal for use on the Sonic Riders circuit and are available in that game's shop. You'll be shown a password in the e-mail. Transmit that to the Naka server, and connect it to Sonic Riders via Wi-Fi. A file containing four gears will be saved to your Memory Card. You can use these gears as long as the file remains on your Memory Card and you've bought the gears in question. In addition to the gears Perr told you about, there's also a little surprise in the Sega section of the shop with two more gears. Here's the details on the gears:

D1 ORRE MOTORCYCLE
Cost: Transmit the special password mentioned above, then buy for 3500 Rings
Type: Bike
Dash: **
Limit: ***
Power: "Off the charts" (actually ********)
Cornering: *
Descrpition: A motorcycle with a sidecar ridden by Orre's original national hero. Power-enhanced.
Characters: Anyone able to ride a bike
Who Can't Ride: Ulala, E-10000G, E-10000R, Aeris-K, Charmy
Special Notes: D1 is actually 131. Not selectable for Babylon Guardian. This is Wes's motorcycle from Pokémon Colosseum. "Power-enhanced" actually points toward the Power stat, not the Power type. A random character that can normally ride this bike and not in the race will ride in the sidecar, their stats will affect the gear as well as the rider's own stats, and they'll use their attacks in tandem with your own. It's like Outrun meets Hang-On. Don't be surprised if you're riding as Sonic and Eggman's in the sidecar with him, that's just the way the cookie crumbles.

D2 ORRE SCOOTER
Cost: Transmit the special password mentioned above, then buy for 1500 Rings
Type: Bike
Dash: *****
Limit: ******
Power: (0)
Cornering: ***
Descrpition: A hover scooter from the time of Cipher's resurgence. Enhanced for trainers.
Characters: Anyone unlocked by DS-transmittable data other than "The Lost Collection" (i.e. Liza, Samantha, Brock, Harley, Casey, Winona, etc.) able to ride a bike
Who Can't Ride: Sonic, Tails, Knuckles, Amy, Jet, Wave, Storm, Cream, red face paint, Shadow, Eggman, NiGHTS, AiAi, Ulala, E-10000G, E-10000R, Aeris-K, Big, Blaze, Nack, Espio, Charmy, Vector, Omega, Metal Sonic
Special Notes: D2 is actually 132. Not selectable for Babylon Guardian. This is Michael's scooter from Pokémon XD: Gale of Darkness with its hover upgrade.

D3 JETGRIND (known as "JETSET" in Japan)
Cost: Transmit the special password mentioned above, then buy for 4000 Rings
Type: Skates
Dash: ****
Limit: **
Power: ***
Cornering: ***
Description: Skates that have seen lots of taggin' and fraggin'.
Characters: Anyone able to ride skates
Who Can't Ride: Eggman, E-10000G, E-10000R, Tate & Liza, Drew, Big, Vector, Omega
Special Notes: D3 is actually 133. This gear is themed to Jet Grind Radio (known as Jet Set Radio in Japan), a game where players spray graffiti to earn points. Anyone riding this gear has their attack replaced by spraying a can of spray paint at the target, leaving a stain on the foe. This stain can be cleaned off at an Air Pit.

D4 SAMBAMIGO
Cost: Transmit the special password mentioned above, then buy for 4000 Rings
Type: Skates
Dash: (0)
Limit: ****
Power: ****
Cornering: ****
Description: A pair of skates that look like a Mexican musical instrument. Whoever rides these can samba!
Characters: Anyone able to ride skates
Who Can't Ride: Eggman, E-10000G, E-10000R, Tate & Liza, Drew, Big, Vector, Omega
Special Notes: D4 is actually 134. This pair of skates look like maracas. Samba de Amigo, a Dreamcast game from Sonic Team, is a rhythm game that utilized maracas. Anyone riding this gear will be wearing a silly Mexican outfit and their attack will be replaced by whacking the target with a pair of maracas, complete with a maraca-shaking sound effect (be the rider be the one shaking the maracas or the one on the other end), but this attack uses up some Air. On a side note, Aeris's Mexican outfit's better than her normal one.

After buying these four gears, you'll be flashed another password! Transmit this one to the Naka server, and you'll download a file for, get this, an "Extra 6" set of Jet's Missions! Whereas Extra 5 took you to the transmittable courses, Extra 6 takes the transmittable characters to some of the original locations.

JET'S MISSONS, EXTRA 6

Mission 1
Objective: "It's a chase! Evade Brock, grab the junk, and beat Jet!"
Location: Ice Factory
Time Limit: 80 seconds or Jet crossing the finish line
Character: Erika
Gear: Rainbow Green
Jet's Gear: Opa Opa
Brock's Gear: Pewter Special
Bronze: Collect one piece of junk more than Jet
Silver: Collect two or three pieces of junk more than Jet
Gold: Collect at least four pieces of junk more than Jet
Tip: The junk's in the same place you'd normally find it, but here, you not only have to grab the junk yourself, you have to keep Jet from grabbing it, you have to make sure Brock doesn't pass you, and you have to cross the finish line first! Given the ice, that's not an easy task.

Mission 2
Objective: "Destroy 7 stone statues in a row before Jet appears."
Location: Babylon Guardian
Time Limit: 45 Seconds or Jet crossing the finish line
Character: Giovanni
Gear: High Booster
Jet's Gear: Type-J
Bronze: 14 seconds
Silver: 11 seconds
Gold: 8 seconds
Tip: This is more like a typical stone-statue mission, but Knuckles is nowhere to be found. Just complete this task with Giovanni a lot like you would with Knuckles.

Mission 3
Objective: "Sidecar madness! Reach the goal in 70 seconds, but watch for pedestrians and Jet!"
Location: Sky Road
Time Limit: 70 Seconds or Jet crossing the finish line
Character: Chuck
Sidecar Character: Morrison
Gear: Orre Motorcycle
Jet's Gear: Orb Cycler
Bronze: 70 Seconds
Silver: 65 Seconds
Gold: 60 Seconds
Tip: Pedestrians are present on the road for this mission. If you know how to handle them from Super Silph Corkscrew and Devon Mega Magnet, you should be fine. Be careful, since the Orre Motorcycle is a wide gear, which gives you more room to hit pedestrians.

Mission 4
Objective: "JET: If it isn't the girl with the recalled skates again! I dare you to try to break away from me! Maintain at least 200 to break away from me!"
Location: Metal City
Time Limit: 45 Seconds
Character: Aeris-K
Gear: Glen Blades
Jet's Gear: Sambamigo
Bronze: 45 Seconds
Silver: 41.5 Seconds
Gold: 38 Seconds
Tip: A tall order has been given. You must keep your speed over 200 through the course of the race. It's not that easy when drifting consumes air comparable to the E-rider's boosts! Jet's got a better gear this time, so you're not going to ease into a gold medal here! This mission is only for advanced players who are capable of controlling the Glen Blades and know how to manage their fatal flaw while keeping speed up. 45 seconds go by fast, and you need 38 to get gold, but if you know what you're doing, you'll make it.

Mission 5
Objective: "The forgotten mascot is on the loose! Reach him, and don't let Jet win!"
Location: Sega Carnival
Time Limit: 70 Seconds
Character: Wallace
Gear: Hydro Rider W
Jet's Gear: Berserker
Bronze: Reach Alex Kidd in 70 seconds, then beat Jet
Silver: Reach Alex Kidd in 40 seconds, then beat Jet
Gold: Reach Alex Kidd in 15 seconds, then beat Jet
Tip: Alex Kidd, the original Sega mascot whom hasn't been in an original game since Sonic first appeared on the scene, has appeared at the Sega Carnival and is trying to see the sights. Your goal is to first run into him, and then proceed to beat Jet. Take this on a lot like you would a normal chase mission where you're doing the chasing. Given the difficulty of the last mission, this one's more of a reward than a challenge.
Treasure: You'll be flashed a nine-character password. You'll use this in a later set.



The other piece involves transmitting the password on every secret stamper from all of the sets to the Tajiri server. This will transmit a program called "Pokémon Wi-Fi Streaming Radio" to your DS. To use the program, you must remain in Wi-Fi range. Anyway, this program will allow you to listen to special progams on one of 14 (as of current) stations made specifically for transmission in this way. To tune a station, first pick a wide area on the nation bar. You can choose from Kanto, Johto, Hoenn, Orange Islands, Sevii Islands, Orre, Fiore, or Sinooh. (There's no Sinooh programming aside from PIRN as of present. Look in the EX: Ranger transmittable data for Fiore programming.) After that, pick a station by its frequency by using the stylus to drag the tuner. You can only tune between 0.0 and 20.5 in increments of .5, the same way the Gold/Silver/Crystal radio worked. Once you've got a station tuned, just listen away! Note that any reference to English also applies to the local language of other regions of the world unless noted. Here's the lowdown on the stations:

Mushroom Jamz (Johto 3.5): On this station, you'll be hearing commercial-free music from various Nintendo franchises other than Pokémon. From the Mushroom Kingdom to Hyrule, from Onett to Magvel, from Corneria to Zebes, from Mute City to the Jungle Beat, the Nintendo music is out in force on this station. The only breaks are for DJs to do their thing (two of which stereotype Sonrisa and Trixie).

Mobius Beat (Johto 12.0): On this station, you'll be hearing commercial-free music from Sega franchises, including and not limited to the Sonic series. Whether it's a Sonic boss jam, a Super Monkey Ball stage beat, a Space Channel 5 groove, or even some Jet Grind Radio, the Sega music is out in force on this station. The only breaks are for DJs to do their thing (two of which stereotype Milane and Luka; the Luka stereotype will sometimes make jabs at one of the DJs on the Capcom station).

Maverick Groove (Johto 15.5, Orange Islands 0.0): On this station, you'll be hearing commercial-free music from Capcom franchises, including and not limited to the Mega Man series. Whether it's Mega Man, Resident Evil, Phoenix Wright, or even Viewtiful Joe, the Capcom music is out in force on this station. The only breaks are for DJs to do their thing (two of which stereotype Eusine and Floreia; the Eusine stereotype will sometimes make jabs at one of the DJs on the Sega station).

Chocobo Station (Kanto 2.5, Hoenn 19.5): On this station, you'll be hearing commercial-free music from Square Enix franchises, including and not limited to the Final Fantasy series. Whether it's a a Final Fantasy classic, a Dragon Warrior town theme, a Full Metal Alchemist track, or even some Chrono Trigger, the Square Enix music is out in force on this station. The only breaks are for DJs to do their thing (two of which stereotype Gary and Harrison).

Pokémon Fighting Music (Orange Islands 10.5, Sevii Islands 14.5): On this station, you'll be hearing Pokémon music from around the world. Japanese and American tunes alike play on this station. The Japanese tunes are played in Japanese regardless of region, while the American tunes play in the local language in every region except Japan; the American tunes play in English in Japan. This station is commercial-supported, has live DJs, and even has DJs, one male and one female (usually stereotyping Danny and Cissy), bickering about some issue every hour on the hour (or 30 minutes past the hour for those in the Newfoundland time zone).

Shock Talk (Kanto 0.5): Only audiences 13 years of age or older are advised to listen to this station. On this station, you'll be hearing lots and lots of talk radio shows based on issues all over the world. Mornings (based on 6-12 AM Atlantic time) are ruled by rude shock jocks (including one stereotype each of Brock and Erika, who constantly jab at each other) who have shows that talk negatively about almost everything. These programs are riddled with mild language. This station is commercial-supported.

Japanese Sports (Kanto 9.5, Orre 20.5): On this station, you'll be hearing live radio broadcasts of sporting events...from Japan. You'll also hear same-day tape rebroadcasts of previously played events as well as other sports-related programming based on events from Japan. Don't worry, all the programs are broadcast in English. This station is commercial-supported and has live play-by-play analyists and studio hosts, including a female studio host (usually stereotyping Aeris-K) who, on a show that broadcasts weekdays around midnight Tokyo time unless a sporting event goes long, claims to be the worst sports radio host ever to walk the face of the earth.

Pokémon Alive (Kanto 12.0, Sevii Islands 7.0): On this station, you'll be hearing talk radio shows giving Pokémon video game tips and advice. Progamming ranges from walkthroughs through an area of the original Red/Blue as described by a Lorelei stereotype, to tips to raising a Piloswine in Gold/Silver, to advice on how to battle Tate & Liza in Ruby/Sapphire as described by an Agatha stereotype, to read-out lists of the Battle CD locations in Pokémon XD: Gale of Darkness, and a lot more. This station is commercial-supported.

Pokémon Riot (Johto 13.0): On this station, it's all about Pokémon comedy. Be it a radio sitcom, a stand-up act, or just plain funny, if it's comedy, you'll find it here. Falkner and Morty stereotypes lead you into and out of each program on the station. Some of the content on this station may not be suitable for young audiences. This station is commerical-supported, but who's not to say that the commercials can't be funny as well?

Radio Drama Pokémon Theater (Johto 20.0, Orre 6.5): You know those radio dramas from the anime? Well, this station consists of various radio dramas. Crime dramas, soap operas, and anything just plain dramatic can be found here. Whitney and Clair stereotypes lead you into and out of each program on the station. Some of the content on this station may not be suitable for young audiences. This station is commerical-supported, but who's not to say that you can't find drama in commercials?

World News (Hoenn 8.0): What would a set of radio stations be without a news station? On this commercial-supported station, events from all over the world will be reported here. No corner of the world will remain unturned when bringing the news to Wi-Fi. Two of the reporters stereotype Wattson and Flannery.

2BA Sports (Hoenn 18.0): On this station, you'll be hearing live radio broadcasts of lesser-broadcast sporting events from America (don't expect the NFL or major league baseball here). You'll also hear same-day tape rebroadcasts of previously played events as well as other sports-related programming based on events from America. Don't worry, all the programs are broadcast in local languages. This station is commercial-supported and has live play-by-play analyists, two of which are identical twins stereotyping Tate & Liza, and studio hosts, including a Drake (HE4) stereotype.

PIRN (Kanto 15.5, Johto 10.0, Hoenn 14.5, Orre 9.0, Orange Islands 17.5, Sevii Islands 1.5, Fiore 0.0, Sinooh 11.0): This station is basically a Wi-Fi feed of the Pokémon Internet Radio Network. Progamming is the same as the online feed.


This final piece requires the passwords on the following cards transmitted to the Tajiri server:

Sharpedo Sea Vehicle (EX: Aqua's Fury)
Camerupt Lava Tank (EX: Magma's Wrath)
Cacturne Forest Rig (EX: Flora's Rage)
Manectric City Hovertruck (EX: Plasma's Anger)
Weezing Sky Helicopter (EX: Rocket's Madness)
Metagross Spider Walker (EX: Team Mania)
Skarmory Electromagnet Jet (EX: Return to Light)
Torkoal (EX: Draco's Emergence)
Aqua's Kyogre (EX: Trainer Journeys)
Magma's Groudon (EX: Trainer Champions)
Flora's Groudon (EX: Trainer Quest)
Plasma's Kyogre (EX: Trainer Elites)
Sandstorm Castform (EX: Orange League)
Spring Castform (EX: Kanto League Tier 1)
Thunderstorm Castform (EX: Kanto League Tier 2)
Night Castform (EX: Kanto League Tier 3)
Eusine's Mime Jr. (EX: Johto League Tier 1)
Harrison's Weavile (EX: Johto League Tier 2)
Plasma's Mime Jr. (EX: Hoenn League Tier 1)
Rocket's Weavile (EX: Hoenn League Tier 2)

Once the passwords are transmitted, you'll download a blooper reel from all of the DS-transmitted data linked to the sets that the cards used are from. The blooper reel runs for a total length of one hour, 13 minutes, and 18 seconds, the longest single program ever made for viewing by DS-transmitted data. (Programs that are longer consist of multiple elements, such as anime episodes.) You can use the stylus like a VCR remote control to play, stop, pause, rewind, or fast-forward the episode. For those who'd rather use buttons than the bottom screen, A is both play and pause, B is rewind, X is fast forward, Y is stop. There is also a Closed Captioning option that can be turned on or off.

Anyway, the bloopers in the reel include, but are not limited to, the following:

(A slight note: If the source of a voice is not listed, assume it was used in the Pokémon Peace Squad transmittable game.)

TV Announcer Loses It! (DE, Post 35)
This blooper is done on GBA hardware using Emerald and the male lead. Here's what's shown as text on the screen:

"We have recieved wonderful news from the Safari Zone. TEAM DRACO is hosting the <OOPS!>CO CUP in the--wait, did I just say that on TV?"
Censored word is four letters starting with D.

The "director" (an original casting) will then reply that yes, he just said the wrong word.

The Trozei Revolt! (DE, Post 35)
This blooper is done on DS hardware using Trozei. Here's what's shown as text on the screen:

TEAM ROCKET OBJECTIVE 3
"Clear the Entei! Four in a row won't work here!"

The video then shows gameplay appearing to be normal--until SEVEN Weezing line up in a row and don't clear! The director then yells cut, and asks the fourth Weezing in the line why the line's not clearing. The Weezing will then reply, in a voice it probably would have used had it appeared in the Pokémon Mystery Dungeon special, "The real question is, which five of us would have cleared?" The director comments that the entire line of Weezing should clear, that five in a row is the minimum, not the absolute requirement!

Funky Teleporter (DE, Post 36)
This blooper is done on DS hardware having downloaded the board game. There's an eight-player game going on in the grassy field backdrop, and it's Floreia's turn. Floreia is standing four spaces away from a teleporter, and rolls a 3-1 on the dice to move to that teleporter. The teleporter then takes Floreia to a -1 Turn space occupied by Maxie, but Maxie doesn't teleport back! The director then yells cut, and asks the crews in charge of the teleporters to make sure they work both ways! Maxie will complain about why the action hasn't yet finished, and the director will tell Maxie that the crews are working on fixing things.

Megathug Loses It! (DE, Post 37)
This blooper is done on GBA hardware using Emerald and the male lead. Here's the conversation as text:

"MEGATHUG: I don't directly work for any of the teams on the SPACE STATION. I took a job from GREEVIL for the money, for crying out loud! Why he asked me to steal poker sets is beyond--"

The director yells cut right there. The director reminds Megathug that the stolen objects are spacesuits, not poker sets. Switching to voice, Megathug will remind the director that he's too fixated on a poker game he's playing that night against members of the casts of One Piece and Naruto, and that it's interfering with his work.

Get the Paparazzi Out of the Way! (DE, Post 38)
This blooper is done on GBA hardware using LeafGreen (the lead isn't shown in this sequence). Here's the conversation as text:

"FARLIE: BRAD, you're in charge of the highest-ranking GRUNTS. SETH, you're in charge of the middle-ranking GRUNTS. XENIA, the lowest-ranking GRUNTS are yours. Is that clear?"
"BRAD: Yes, sir!"
"SETH: Loud and clear!"
"XENIA: Ready as I'll ever be!"
"FARLIE: Move out! BRAD's group, you're first!"

Brad's group then files out normally. Next line:

"FARLIE: SETH's group, you're next!"

Seth's group starts to file out--then a bunch of paparazzi show up on the dock! Next line:

"REPORTER: I'm from the POKéMON ENQUIRER. SETH, I've heard of the rumors that you've been crossdressing, and that you may even be doing it right now. What of them?"

The director yells in voice, "CUT! Who called the reporters?" Farlie, switching to voice, says he didn't know reporters have been chasing one of his admins around. One of the other reporters (an original casting) claims that they've been following Tate and Tabitha around following similar rumors.

The Magnetic Bag That Won't Open (DE, Post 39)
This blooper is done on GBA hardware using LeafGreen and the female lead. Here's the conversation as text:

"SEBASTIAN: You don't stand a chance against that battleship in the harbor. It's very powerful. (walks away)"

Your character than walks up to the bag. Next line:

"There's a magnetic mechanism keeping this bag tied! Use the TASER? [YES/NO]"

YES will be chosen. Next lines:

"LEAF used the TASER.
But nothing happened."

The director then yells cut, and asks the crew just what's being used to keep the bag closed. One of the crewmen (original casting) says that a powerful electric field is being used to keep the bags shut, and that the Taser is on its frequency. The director becomes angry, and asks that the machine be shut down. The machine shuts down, Drew emerges from the bag, and begins to say his lines, but the director stops him and reminds him that they're trying to get the machine fixed to try the sequence again right.

Kamikaze Boarder! (DE, Post 40)
This blooper is done on GBA hardware using FireRed and the male lead. This blooper depicts the male lead in the snowboard sequence en route to the Glen Cave. The character hits a rock and flies off the snowboard, continuing to go down the mountain without a board and with a shadow underneath him. The director yells cut, commenting that that's the sixth stunt double they've lost on this sequence alone!

Escape Blunder (DE, Post 41)
This blooper is done on GBA hardware using FireRed and the male lead. Here's the conversation in text:

"SAKURA: FIRE, you'll never guess what I've discovered! One of the GRUNTS told me there's a rotation switch near the west side of the TASER block in the main hall! If only we could--"
(Rachel appears)
"I can't allow that!"
"SAKURA: Who are you?"
"The name's RACHEL. TEAM DRACO ADMIN RACHEL, to be precise. I'm in charge of this fortress."
"SAKURA: A DRACO ADMIN?!"
"RACHEL: And I can't have anyone snooping around for secrets!" (grabs Sakura, remains motionless)
"SAKURA: Where are you taking me?"
"RACHEL: I thought that escape system worked fine!"

The director then yells cut, and asks the crewman to make sure all aspects of the escape are in place before anyone tries shooting again.

Indecent Grunt (DE, Post 42)
This blooper is done on Gamecube hardware using XD: Gale of Darkness. This is a relatively short blooper on 2F of Eagun's house, where, when the stage loads, where the grunt's uniform would be, is just a bunch of wireframes! The director yells cut, and asks the grunt to at least put on her uniform so that her wire frames don't show!

If You Want To Be Overheard, At Least Do It Right! (DE, Post 43)
This blooper is done on Gamecube hardware using XD: Gale of Darkness. Here's the conversation in text:

"MURPHY: Whew! At last, we're finished!"
"GRUNT: I've heard of a new plan. Do you know anything about it?"
The grunt is an original casting when it comes time to switch to voice.
"MURPHY: I'm a TEAM DRACO ADMIN! Of course I know about the boss's new plans!"
"GRUNT: Anything the boss wants me to know about?"
"MURPHY: With her plans to stablize the weather on hold for now, she's interested in messing up the POKéMON distribution far beyond these mere POKé SPOTS."
"GRUNT: Any idea of a range?"
"MURPHY: What else? The boss wants to go worldwide with her plan!"
"GRUNT: Anything more?"
"MURPHY: We've got transmitters in the area of PHENAC CITY, GATEON PORT, and the CIPHER LAB. Once the eclipse is--"

The director yells cut right there. Switching to voices, the grunt will ask what she did wrong. The director will reply that the grunt didn't do anything wrong, it's Murphy who botched the locations! The director will remind Murphy that the transmitters are in Trainer's City, Citadark Island, and the Cipher Key Lair, before calling for places for the next take.

I Thought You Didn't Have Leaf Stones! (DE, Post 44)
This blooper is done on DS hardware having downloaded "Snagem Showdown". When Blade and Shingo walk into Wakin, Wakin will sent out his Gloom, but he'll say "Go, my Vileplume" in the process! The director yells cut, and Wakin asks what's wrong. The director comments on the Gloom not having evolved yet.

The Client Loses It! (DE, Post 45)
This blooper is done on Gamecube hardware using Sonic Heroes. The setting is Bullet Station. Here's the line, in both text and the client's voice:

"Here's your next mission. That little fox thinks he can beat trained detectives in smashing up 26 capsules! Destroy 36 capsules yourself before--"

The director yells cut right there, the text vanishes, and Team Chaotix stops grinding on the rail. Charmy will ask what's wrong, and the director comments that the client messed up his line and that they'll have to try it again.

OK, Who Switched The Teams? (DE, Post 46)
This blooper is done on Gamecube hardware using XD: Gale of Darkness. A battle between Brock and Aeris (Kanto) in the Kabuto Bracket is about to begin. Aeris throws out her first two Pokémon...Steelix and Swampert? Brock sends out his first two...Clefable and Wigglytuff? The director yells cut. Brock wonders what he's doing with a Clefable and Wigglytuff, when the director suggests that somehow he might have grabbed someone else's team by mistake. A news wire then reaches the director, and this wire reveals that the teams in all matches except those pitting a 5 seed against a 12 seed got switched! Spectacles included Trixie sending out Alakazam and Raichu against Eusine using Azumarill and Golduck in the Omanyte Bracket, Liza sending out Dragonite and Venusaur against Drake (OI) using Charizard and Houndoom elsewhere in the Kabuto Bracket, Electra sending out Alakazam and Metagross against Sabrina using Raichu and Manectric in the Lileep Bracket, and Bugsy sending out Sunflora and Jumpluff against Sonrisa using Scizor and Heracross in the Anorith Bracket! Brock suggests that everyone switch their Pokémon back and tries again.

We're Supposed To Be On The Other Side! (DE, Post 47)
This blooper is done on DS hardware using Sonic Rush. The stage is Exception. The mission loads just fine...except Sonic appears on top and Blaze on bottom! The director yells cut, and Blaze asks what's wrong. The director comments that this isn't the shoot for the normal mode, but for a special mission where Blaze is on top and Sonic's on bottom!

Mega Man Loses It! (DE, Post 48)
This blooper is done on Gamecube hardware running Mega Man X6 through the Mega Man X Collection. When Zero meets Mega Man in the Central Museum, here's the text:

Mega Man: "So, you're that robot of Wily's that sided with the side of good, right?"
Zero: "And what if I am?"
Mega Man: "You mean to tell me that a robot of Sigma's can work side-by-side with--"

The director yells cut. Switching to an original-casting voice, Mega Man asks what's wrong. The director comments that he messed up his line, that it's a robot of Wily's working side-by-side with one of Light's.

You're Supposed To Be The Shine Master! (DE, Post 49)
This blooper is done on GBA hardware using Sapphire and the female lead. It's a battle against The Shine Master, using his EX: Plasma's Anger team. The Shine Master sends out a normal-colored Ampharos, and the main character sends out Blaziken. Before any battle option can come up, though, the director yells cut. An original-casting voice not shown (presumably The Shine Master's) asks what's wrong, and the director asks to look at the Ampharos. The Shine Master is shocked to see normal color!

It's BUTCH, <OOPS!> You! Butch, Not <OOPS!>! (DE, Post 49)
The first censored word is four letters starting with D. The other is five letters starting with B.
This blooper is done on DS hardware showing Chronicles 13: "Training Daze!". Characters use their anime voices in this blooper (this affects Cassidy but not Butch). In one scene in the locker room, while Cassidy is talking to Butch, Cassidy makes her slip-up of Butch's name on cue, but instead of calling him "Biff", she calls him the second censored word in the blooper title! Butch responds with the entire blooper title, and the director yells cut. Cassidy asks what's wrong, and the director comments that she went off-script with her name slip-up, and Butch went off-script with his line afterward.

What Am I Doing With The Boss's Team? (DE, Post 50)
This blooper is done on Gamecube hardware using XD: Gale of Darkness. The team selection screen for the match in Challenge 3 Semifinal against Xenia appears. The left side appears normal, but the right side doesn't. Instead of her own team (Cacturne, Gligar, Skarmory, Cradily, Nidoqueen, and Regirock), Xenia's got her boss's team (Cacturne, Crobat, Mightyena, Exeggutor, Meganium, and Latias)! Xenia selects Cacturne, but then stops selecting! The director sees something wrong and calls cut. We then cut to the Orre Colosseum battlefield, where Xenia asks what's wrong. Farlie walks in and asks Xenia to give him his team back. Xenia asks what happened to her own team, and Farlie comments that he picked up hers by mistake.

That's Not Regulation Attire...(DE, Post 51)
This blooper is done on Gamecube hardware using XD: Gale of Darkness. A battle has started in Challenge 2 Round 2 against Fieretta. We zoom in to Fieretta, but instead of the red hair, green hula skirt, and green flower she's supposed to wear, she's got red hair, a red hula skirt, and a red flower! Floreia yells cut, with the director following suit. Floreia marches onto the battlefield and confronts Fieretta about her equipment! Fieretta, using an original casting, replies that she wants to make Fire-types look good, but Floreia comments that no hula dancer in her right mind would wear red grass in public!

I Thought Battle CDs Didn't Increment Level! (DE, Post 52)
This blooper is done on Gamecube hardware using XD: Gale of Darkness. Battle CD 55 is locked and loaded. Sunkern vs. Venusaur is on. Turn 1, Sunkern uses Endure, Venusaur uses Frenzy Plant and hits. Endure leaves Sunkern with 1 HP. Turn 2, Venusaur recharges, Sunkern uses Endeavor to reduce Venusaur to 1 HP. Turn 3, Sunkern uses Protect, Venusaur uses Frenzy Plant, no damage done. Turn 4, Venusaur recharges, Sunkern uses Absorb, Venusaur faints. Sunkern then gains experience and starts levelling up! At level 10, Sunkern starts to learn a move, and the director yells cut, then points out that this is a Battle Sim, and that no experience is given in such an environment! The Battle Sim is then shut down so that it can be fixed.

Just Call Me Miss Infinite Chips (TE, Post 29)
This blooper is done on DS hardware, having downloaded Milane's version of the poker game. A hand is in progress between Milane and Megathug. Milane has 124,000 in chips, Megathug 118,000. Milane pushes 100,000 into the pot. 100,000 goes into the pot, and Megathug then goes all in for his last 118,000. Milane then pushes another 100,000 into the pot! The director yells cut, and asks the toteboard operator to check Milane's amount after the first 100,000 push. Megathug asks what's wrong, and the director comments that, somehow, Milane has infinite chips as the toteboard is still reading 124,000 in chips!

Isn't It Supposed To Be Sonic Rivals? (TE, Post 30)
This blooper is done on Gamecube hardware using XD: Gale of Darkness. The setting is Kaminko's TV. The player chooses to watch the Sonic Rivals trailer. (If the Aeris mock video is available, which it isn't in the case of this blooper, the Rivals trailer is found in the "Other" category of Sonic trailers. It's in the "Other" category since Sonic Rivals is a PSP game.) When the trailer comes onto the screen, a logo flashes for a game called "Shadow Rivals". The director calls cut, and the TV screen goes blank. Kaminko (original casting) walks into the room and demands to know what's going on, and the director comments that one of the trailers has a problem with an incorrect logo.

Indecent Ribbon Dancer (TE, Post 31)
This blooper is done on Gamecube hardware using Shadow the Hedgehog. The in-between scene between objective 3 of Trixie's mission and the Samantha fight is what's in play here, and Trixie follows Shadow onto the scene--somehow wearing Samantha's ribbon-dancing outfit! Samantha then comes onto the scene--but where the ribbon-dancing outfit would be is a bunch of wire frames! The director yells cut, sees Trixie wearing Samantha's clothes, and asks Samantha to put something on so her wire frames aren't showing while her ribbon-dancing outfit's being returned to her!

What Good's An Upskirt If The Skirt Falls Off? (TE, Post 32)
This blooper is done on Gamecube hardware using Sonic Riders. Floreia is available and in the race in Splash Canyon, riding Hula Surf. Floreia launches an attack, cuts the target (Jet, riding Type-J) with her hula skirt--which then proceeds to fall apart, leaving only wire frames in the area where it should be! (For the record, the wire frames cover everything covered by the hula skirt.) The director yells cut, causing all riders in the race (Floreia, Jet, Sonic on Blue Star II, and Ulala on Channel5) to suddenly stop. Sonic makes a comment about indecency, commenting that Ulala would never go into a race wearing wire frames!

Visiting Palkia--Or Are We? (TE, Post 33)
This blooper is done on Gamecube hardware using Sonic Riders. The Team Mania track is the one being raced here, and we're following Eusine riding Aurora Mystery. We're in the Team Draco section of the track, into the teal tube that's supposed to head downward into the Cipher section. Eusine enters the tube, but it goes up instead of down! Once Eusine hits the end of the tube, the game freezes, and the director yells cut, and asks the stage builders to fix the tube so that nobody ends up as a corpse in space as food for a legendary space-ruling Pokémon.

Tabloid Frenzy! (TE, Post 34)
This blooper is done on DS hardware, having downloaded Milane's Grass Pageant. Tate & Liza are on the stage. The combination of Control Pad Right and X is used, into a pose that has Liza looking up Tate's skirt. Flashbulbs then start going off (there aren't any flashbulbs in the game normally), reporters storm the stage, and start asking questions about Tate! The director yells cut, and Milane asks the tabloid reporters to get off the stage, that there's a women's beauty contest going on here.

Walrein a Starter? (TE, Post 35)
This blooper is done on DS hardware showing Episode 216: "Mantine Overboard!" (The number listed is the official Japanese numbering, the only one most episode guides use.) The Trainer's Choice comes up, and Ash (anime voice) poses the question "Which of these Pokémon is now a Starter?" (The third-to-last word is wrong. It should be "not".) The choices come up: Blastoise, Walrein, Swampert. We skip the minute-long break for this blooper, and go to the answer revelation, where Ash reveals the answer to be Walrein! The director yells cut before Walrein can use its cry, though, and asks just where Ash got that question. Ash replies that he got handed the question by the strategist, and the director promises the strategist a pink slip! Ash wonders why would Walrein be a starter, and if the strategist could possibly be stupider than the time some people were made to believe that Arbok evolved into Seviper (yes, there WAS a Trainer's Choice from the series that actually said that). The director replies that the strategist wrote the question incorrectly, and asks Ash to read the questtion as if the third-to-last word read "not".

I Swear I Didn't Catch That! (KLT3, Post 31)
This blooper is done on GBA hardware using Emerald and the female lead. A battle has started using freshly caught Safari Zone Pokémon. (Kanto) Aeris is the opponent, and the main character didn't catch the Cup Pokémon. Aeris throws out her Pokémon--what? A Heracross? The director yells cut before the main character can even throw out her Pokémon! Aeris, now using voice, is wondering just what a Heracross was doing in her party, and the main character (using May's voice from the anime) is wondering what happened to the Cup Pokémon.

I Thought We Were Dodging Voltorb! (KLT3, Post 32)
This blooper is done on DS hardware, having downloaded the recent version of "Lt. Surge's Army Game". The players playing are the first, second, and fourth CPU preferences, them being Erika, Harley, and Liza. (Koga's watching.) It's the second game, Duck and Cover. The first round, three Voltorb are fired. All three players dodge. The second round, however, three Pineco are fired. Erika and Harley duck, but Liza gets hit! The director yells cut, and Liza, having been shelled by the Pineco, comments about a break in the pattern. The director spots the two Pineco that missed their targets, and promises a pink slip for the one who mixed these Pineco in with the Voltorb.

Knuckles Jumps The Gun! (KLT3, Post 33)
This blooper is done on Sega Genesis hardware using Sonic & Knuckles. After Sonic hits Aeris once, Knuckles arrives on the scene and delivers a blow! The director yells cut, and Knuckles, now using his voice, wonders what he did wrong. The director tells Knuckles that his cue isn't until Aeris leaves the scene via the blue glow.

Dude, Where's My Grenades? (KLT3, Post 34)
This blooper is done on Gamecube hardware using Sonic Adventure 2 Battle. It's the boss fight against Cissy. Floreia is on the sidelines ready to throw grenades. On her cue to throw, Floreia throws something onto the field, but it's not a grenade. Instead, it's ten rings! The director yells cut, and Cissy asks what went on. The director points out that Floreia's more prepared for the boss fight against Danny than for the boss fight against Cissy. Floreia then remembers that she left the grenades in her dressing room.

The Wrong Rogue Rockets (KLT3, Post 35)
This blooper is done on Gamecube hardware using Sonic Heroes. Team Rose is on the track, as is the team of Jessie, Cassidy, and Domino. However, in the other sled is Attila, Hun, and Tyson (TR). The countdown begins! 3. 2. 1. The director yells cut and, making a rare onscreen appearance, approaches Tyson (TR) about why he, Attila, and Hun are in a sled and not Jessie, Butch, and the I.M.M. Tyson replies that James is busy training Mime Jr., Butch is writing insult material for when people mess up his name, and the I.M.M. is on sick leave with the flu. The director orders shooting suspended until the scene can be set up properly.

No, You Idiot! Icicle Spear, Not Spike Cannon! (KLT3, Post 36)
This blooper is done on Gamecube hardware using Sonic Riders. Lorelei is available and in the race at Sega Carnival, riding Cloyster Shell. Lorelei launches an attack, brings out Cloyster, who proceeds to use Spike Cannon on the target (Cream, riding Smile). Lorelei then says the line in the title, and the director says cut. All four riders (Lorelei, Cream, Eggman on the E-rider, and AiAi on BANANA) come to a stop, and Cream complains about the spikes hurting. The director talks to Lorelei sternly, and asks Cloyster to try to control its attacks better, including launching Icicle Spear when it should be using Icicle Spear.

A Rail On The Roof? (KLT3, Post 37)
This blooper is done on Gamecube hardware using Sonic Riders. The Super Silph Corkscrew track is the one being raced here, and we're following Tails riding the Heavy Bike. Tails goes through the Accelerator Rings onto the Rooftop Course, but instead of the first Accelerator Ring, there's a rail for Speed-type characters! Tails hits the brakes and stops, and the director yells cut, asking why the set designer put a Speed-type shortcut on a Fly-type path. The designer (original casting) thought Fly-types wouldn't take the Rooftop Course unless using a gear such as Grinder, but the director says that a Flight Ramp and Accelerator Rings should have gone there, not a speed rail!

What Did Sabrina Say? (KLT3, Post 39)
This blooper is done on DS hardware showing Episode 22: "Abra and the Psychic Showdown!" The first syndicated airing is the base for this blooper (the actual data uses the corrected version used in subsequent airings). In one sequence, where Sabrina calls for Kadabra's Confusion attack, Sabrina says "Confusion"--in Japanese! The director calls cut, and Sabrina asks what's wrong. The director points out that the script wasn't fully translated and some errors were likely to pop up, but they should get the error corrected by the time the episode hits the airwaves.

A Legendary As The Cup Pokémon? (HLT2, Post 44)
This blooper is done on GBA hardware using Emerald and the male lead. The character is in the Safari Zone expansion when he runs into a wild Pokémon. It comes up as a level 38 Articuno. The battle menu comes up, and BALL is chosen, but before the lead can throw a ball, the director yells cut and demand to know who let Articuno loose on the set.

Control Your Vomit, Won't You? (HLT2, Post 45)
This blooper is done on DS hardware, having downloaded episode 4 of Pokémon Peace Squad. The scene is Metal Rapids with Aeris (Kanto). The jet-ski ride goes normally when Aeris suddenly vomits into the water! The director yells cut, and tells Aeris that the throw-up scene isn't until after the ride!

Cream Knows That Word?! (HLT2, Post 46)
This blooper is done on Gamecube hardware using Sonic Riders. Aeris (Kanto) is available, and she's in the race and running on her Glen Blades. She attacks Cream, who's riding Smile, and lets loose this line:

"Your mama's so old she needs a god<OOPS!> Chaos Emerald just to <OOPS!> and moan about things!"
First censored word: Four letters, begin with D. Second censored word: Five letters, begin with B.

Cream replies with this line. Watch for a cucoo sound:

"Nobody says bad stuff about my god<OOPS!> mama, <CUCOO!>er!"
First censored word: Four letters, begins with D. Behind the cucoo: Don't even go there.

The director yells cut, and all rides come to a stop, including Harley aboard Inline Cacturne and Shadow aboard Darkness. The director warns Cream to keep it clean, and Cream will say she'll keep it clean.

Are The Pokémon Sleeping? (HLT2, Post 47)
This blooper is done on DS hardware having downloaded "Chuck's Fighting Trivia". The contestants are the CPU preference characters; namely Jasmine, Cid, Brawly, Erika, and Luana. Chuck asks the following question:

"Which move, upon a miss, causes exactly 1 HP damage to the user in a crash? Is it: Rolling Kick, Jump Kick, Hi Jump Kick, Triple Kick."

The contestants then lock in their answers. After Chuck asks for a revelation, it's revealed everyone answered Hi Jump Kick. Chuck reveals the correct answer to be Jump Kick, and calls out the Breloom to Mach Punch the wrong answers. No Breloom appear. The director yells cut, and asks somebody to wake up the Breloom.

The Tearaway Shirt (HLT2, Post 48)
This blooper is done on Gamecube hardware using Sonic Riders. Flannery is available and in the race in Ice Factory, riding Lava Blades. Flannery launches an attack and slams into the target (NiGHTS, riding Twin Seeds)--then the front of her shirt falls off, leaving only wire frames in the area where it should be! (The wire frames cover a smaller area than you think they'd cover.) The director yells cut, causing all riders in the race (Flannery, NiGHTS, Knuckles on Red Rock, and Casey on Buzz Board) to suddenly stop. Casey wonders what happened to Flannery's shirt, and everybody laughs!

The Wrong Tag (HLT2, Post 49)
This blooper is done on Gamecube hardware using Sonic Riders. Devon Mega Magnet is the setting, and Storm is the character. There's mines here, indicating Mission 5. Anyway, we're on the Goldenrod side of the course, and Storm jumps up from the trick ramp in front of the Alex Kidd in Miracle World billboard and tags it--with Sonic's face! The director yells cut, and Storm collapses! The director reminds Storm that he's only to deface using the faces of himself, Jet, or Wave.

The Wrong Wing (HLT2, Post 50)
This blooper is done on Gamecube hardware using Sonic Adventure DX: Director's Cut. Knuckles is at the Sky Deck, and he enters one of the hangars, where he finds one of the wings of the Tornado 2. He'll then go, "Found it!", as the stage clear music begins playing--but it doesn't get to finish, as the director yells cut! Knuckles then asks what's wrong, and the director points out that what he's holding isn't the Tornado 1's wing. Knuckles looks at it a little closer, and sees it's purple. Knuckles asks the director what color the Tornado 1 is, and the director tells him that Knuckles is the same color as the Tornado 1.

I Thought Nack Couldn't Go Underwater...(HLT2, Post 51)
This blooper is done on Gamecube hardware using Sonic Gems Collection, running Sonic the Hedgehog: Triple Trouble. Tails starts the stage as normal, but as he goes right, the boss's machine appears, but it's being piloted by Nack! The director yells cut, the water drains from the stage, and Tails gets out of the Sea Tail to ask the director what's wrong. The director asks whoever's riding the other machine to show himself. Nack emerges, and the director asks him where Knuckles is. Nack claims that Knuckles is guarding an Emerald and couldn't show up.

The Wrong Reality Star (HLT2, Post 52)
This blooper is done on Gamecube hardware using XD: Gale of Darkness. The Semifinal of Tate & Liza's Challenge is about to begin. We zoom in on the opponents...only to see a male and female Bodybuilder pair! The director yells cut. The male Bodybuilder (whose voice is an original casting made to sound a lot like Rupert from the Pearl Islands and All-Stars sessions of Survivor) asks what's wrong. The director asks where the Casual Guy and Casual Dude are. The reply is as follows: "The Casual Guy is currently with some rock star, and I don't know where the Casual Dude is."

Wasn't The Seizures Earlier? (HLT2, Post 53)
This blooper is done on DS hardware, showing the stand-in message that comes before Episode 378: "Vanity Affair". The stand-in message is rolling up on the screen as follows: "We'd like to show you an episode that surrounds Porygon and flashing lights. Unfortunately, it--". Nothing more comes up when the director yells cut. The director says he'll dock the pay of the one who mistook the memo to write a stand-in message for episode 377 as a stand-in message for episode 38.

Ill-Timed Throw-Up (HLT2, Earlier This Post)
This blooper is done on DS hardware running a mission in XD: Gale of Darkness that uses the DS. We're in the road tunnel section (American version) of The Gauntlet, and Aeris (Kanto) is driving. Everything appears to be going smoothly, until Aeris suddenly throws up onto the left-side wall of the tunnel, loses control, and crashes the scooter into the right-side wall! The director yells cut and the music stops. The medical crews rush to the scene and confirm that Michael's OK, and Aeris just needs some motion-sickness medicine and she'll be fine as well. The director will complain, however, that that's the third scooter they've lost this week alone!

I Told You Firefox Was A Bad Browser! (HLT2, Earlier This Post)
This blooper is done on DS hardware running the special radio programs, on the "Japanese Sports" station. "The worst sports radio host ever to walk the planet" is currently recapping a few Japanese sports scores when she gets a call. An ominous voice, that of a telemarketer, asks her to switch to Firefox for her Internet browsing needs. The host replies as follows: "Firefox killed my father and <OOPS!> my mother. Then--". The director yells cut before she can finish the quote. The telemarketer asks what's wrong, and comments that the show he called in to isn't a live call-in program and cuts him off! The host then replies that any of the other hosts on these stations would have said the same thing to that telemarketer.

Wrong-Handed Sidecar (HLT2, Earlier This Post)
This blooper is done on Gamecube hardware using Sonic Riders. We're on the gear selection screen, and we're looking at the Orre Motorcycle. Problem is, the sidecar's supposed to be on the left side of the driver's seat, but we're seeing a motorcycle with a sidecar on the RIGHT side of the driver's seat! The director yells cut, and comments that whoever misdesigned the gear should expect a big loss from his pay for getting the sidecar on the wrong side!

Also, the blooper reel ends with a voiceover of the third narrator of the Pokémon anime (who sounds so similar to the first that the untrained ear can't tell that it's really not the first) saying "Remember, friends don't let friends use Firefox" as the final blooper in the reel fades to black.
 
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